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#--------------------------------------------------------------------#
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#                   ClearLag Configuration File                      #
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#--------------------------------------------------------------------#
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# Configure to your liking, reload the config by tying: /lagg reload #
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#                                -                                   #
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#  Here is a helpful tutorial on this configuration setup! (Updated) #
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# http://dev.bukkit.org/bukkit-plugins/clearlagg/pages/config-setup/ #
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#--------------------------------------------------------------------#
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#          All possible mob names: https://goo.gl/cch8YK             #
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#--------------------------------------------------------------------#
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settings:
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  auto-update: true
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  config-version: 14
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  enable-api: true
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#Limits the amount of item transfers for all the hoppers in a single chunk
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# -- 'transfer-limit' How many transfers per check interval until the hopper should be disabled
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# -- 'check-interval' In seconds, on what interval should the transfer limit be reset
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hopper-limiter:
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  enabled: false
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  transfer-limit: 5
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  check-interval: 1
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#Meters your ram usage. If it goes above 'limit', run 'commands:'
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# -- 'ram-limit' is in MB, do not set it exactly to your max allocated ram amount
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# -- 'interval' is how often clearlag will check your ram usage
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# -- 'commands' lists the commands that will be ran upon hitting your ram-limit
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ram-meter:
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  enabled: false
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  interval: 20
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  ram-limit: 5000
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  commands:
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    - 'lagg killmobs'
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    - 'lagg clear'
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    - 'lagg gc'
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#Configure what the '/lagg halt' command does
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# -- 'remove-entities' remove entities such as items, primed-tnt, and mobs
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# -- 'disable-natural-entity-spawning' disables the server's natural world spawning
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# -- 'halted' this section defines which actions should be halted during '/lagg halt'
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halt-command:
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  remove-entities: true
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  disable-natural-entity-spawning: true
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  halted:
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    fire: true
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    fire-burn: true
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    explosion: true
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    decay: true
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    block-fade: true
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    block-form: true
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    block-spread: true
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    block-natural-change: true
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#This limits how fast a user can move by walking or flying in a single tick (20 ticks a second)
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#I HIGHLY recommend you use this on servers with increased player-speed/fly to prevent chunk overload
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#You may also use Spigot's internal speed limiters to achieve the same goal if present on your version
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# -- 'move-max-speed' Max speed on foot
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# -- 'fly-max-speed'  Max speed while flying
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player-speed-limiter:
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  enabled: false
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  move-max-speed: 0.7
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  fly-max-speed: 0.8
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#Set the age of specific items when they're first spawned so they naturally despawn faster, or slower then others
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#Recommended for servers with a lot of item-entities conisting mostly of useless items (Such as stone)
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#Material list: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
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# -- 'items' Lists the material names of the entities with their spawn-age (In seconds)
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item-spawn-age-setter:
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  enabled: false
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  items:
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    stone: 240
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    grass: 240
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    cobblestone: 240
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    log: 240
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    stone_axe: 240
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    stone_pickaxe: 240
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    stone_sword: 240
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    wooden_axe: 240
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    wooden_pickaxe: 240
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    wooden_sword: 240
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    rotten_flesh: 240
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    gravel: 240
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    dirt: 240
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    leather: 200
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    sand: 240
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    bone: 240
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    beef: 240
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    chicken: 160
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    rabbit: 240
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    salmon: 240
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    cactus: 210
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    wool: 180
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    arrow: 160
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    PORKCHOP: 240
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    potato: 240
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    RED_TULIP: 240
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#Should mobs be nerfed to prevent over-breeding to reduce CPU usage (And possibly raise TPS)
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#When mobs are stuck too close, collisions are extremely intensive putting a pretty mean load on the server
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# -- 'max-mobs' means how many bably/adult animals are allowed within the 'check-radius'
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# -- 'check-radius' is the radius of what clearlag will check for 'max-mobs'
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mob-breeding-limiter:
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  enabled: false
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  max-mobs: 6
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  check-radius: 15
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#Should clearlag purge logs under /logs when the server starts?
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# -- 'days-old' means how many days old can the log be to be deleted
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log-purger:
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  enabled: false
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  days-old: 3
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#What type of entities SHOULD NOT be removed while doing /lagg area?
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area-filter:
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    - Itemframe
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    - Minecart
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    - Wolf
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    - Villager
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    - Horse
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    - ARMOR_STAND
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#Should clearlag reset the config, or attempt to update your config on updates
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# -- 'force-update' is whether or not clearlag will reset your config with a newer version
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# -- settings this to false will make clearlag update your config rather then resetting
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config-updater:
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  force-update: false
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#This limits the mob egg spawners so players cannot "overload" the server with them
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# -- 'check-radius' is the radius clearlag will check for nearby entities
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# -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
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mobegg-limiter:
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  enabled: false
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  check-radius: 8
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  max-mobs: 5
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#Disable new chunk generation, or just put a cap on how many can load at once.
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#May cause many bugs with Spigot 1.8+, not recommended!
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# -- 'create-new-chunks' disables or enables chunk creation. false would disallow new chunks
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# -- !UNSTABLE ON SPIGOT BUILDS!
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chunk-limiter:
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  enabled: false
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  limit: 6000
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  create-new-chunks: true
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#This modifies the view range of entities
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# -- Lower it is, the better your entity tick will be and the more CPU cycles you'll save
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# -- If it's too high, expect bugs / lots of lag
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mob-range:
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  enabled: false
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  zombie: 30
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  skeleton: 30
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  creeper: 20
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#How long should items/Mobs be left on the ground
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# -- live-time's go by ticks (20 ticks a second)
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live-time:
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  enabled: false
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  interval: 10
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  mobtimer: true
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  itemtimer: true
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  arrowtimer: true
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  arrowkilltime: 15
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  moblivetime: 600
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  itemlivetime: 240
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#This option disallows the placement of too many tnt-minecarts
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# -- 'radius' is the radius clearlag will check for TNT-Minecarts
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tnt-minecart:
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  enabled: false
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  max: 2
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  radius: 6
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#This option reduces global dispenser fire rate
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# -- 'time' is in milliseconds
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dispenser-reducer:
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  enabled: false
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  time: 100
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#This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
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# -- 'check-radius' is the radius clearlag will check for primed TNT
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# -- 'max-primed' is the max primed TNT within the radius allowed before clearlag begins to remove
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tnt-reducer:
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  enabled: false
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  check-radius: 5
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  max-primed: 3
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#This option reduces fire spread rate
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# -- 'time' is in milliseconds
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firespread-reducer:
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  enabled: false
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  time: 2000
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#How many entities should one chunk be allowed to hold?
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# -- 'entities' lists all the entities that will be counted
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#     and possibly removed.
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chunk-entity-limiter:
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  enabled: false
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  limit: 10
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  entities:
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    - Squid
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    - Zombie
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    - Skeleton
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    - Creeper
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    - Chicken
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    - Pig
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    - Sheep
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    - Cow
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    - Horse
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  # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds)
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#How many mobs should be allowed to spawn globally
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# -- 'interval' is the check interval check the current spawn amounts
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spawn-limiter:
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  enabled: false
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  interval: 15
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  mobs: 300
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  animals: 300
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#Meters your TPS, if it goes to low, run the commands you wrote below!
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# -- 'interval' is how often tps-meter will check the TPS
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# -- 'tps-trigger' is at what TPS the commands will be ran at
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# -- 'tps-recover' is at what TPS should the TPS be considered stable after 'tps-trigger' is executed
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# -- 'commands' lists what commands will be executed when tps-tigger is reached
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# -- 'recover-commands' lists what commands will be executed when tps-recover is reached
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# -- 'trigger-broadcast-message' specifies which message should be broadcasted when tps-trigger runs
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# -- 'recover-broadcast-message' specifies which message should be broadcasted when TPS recovers
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# -- 'broadcast-enabled' defines whether or not tps-meter should broadcast
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tps-meter:
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  enabled: false
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  trigger-broadcast-message: '&6[ClearLag] &cThe server is overloaded, executing lag-perventing measures'
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  recover-broadcast-message: '&6[ClearLag] &aThe server is no longer overloaded!'
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  broadcast-enabled: false
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  interval: 15
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  tps-trigger: 14.0
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  tps-recover: 19.0
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  commands:
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    - 'lagg killmobs'
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    - 'lagg clear'
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    - 'lagg halt'
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  recover-commands:
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    - 'lagg halt'
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#This is /lagg killmobs, put what you DON'T want removed!
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# -- 'remove-named', when FALSE entities with custom names will NOT be removed
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# -- 'mob-filter' lists which mobs will be IGNORED during /lagg killmobs
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kill-mobs:
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   remove-named: false
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   mob-filter:
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   - Villager
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   - Wolf
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#  - Pig !name="Test" <- This entity will filtered if the name does NOT equal "Test"
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#  - Zombie hasName <- This entity will be filtered if it HAS a name
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   - ARMOR_STAND
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   - Horse
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#This nerfs mob-spawners (Natural and player-made)
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#-------------------------------------------------
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#This goes by chunks rather then spawners. This is to prevent
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#a large buildup of mob-spawners within a small region to "bypass"
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#your set limit. It also allows for keys to be generated more easily
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#increasing the performance
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# -- 'max-spawn' is the maximum mobs allowed to spawn by a mob-spawner
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# -- 'remove-mobs-on-chunk-unload' is whether or not Clearlag should remove
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# --  the mobs spawned by the mobspawner upon chunk unload (Highly Recommended)
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mobspawner:
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  enabled: false
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  max-spawn: 4
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  remove-mobs-on-chunk-unload: true
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#Dont use if you have CB++ or Spigot!
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item-merger:
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  enabled: false
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  radius: 6
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#Auto-removal options
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# -- warnings works like this; time = the time warning should be given, msg = warning message at that time
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# -- NOTE: The below 'remove' section applies to this remover!
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# -- NOTE: Putting the interval to low will cause issues!
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# -- NOTE: To disable "warnings", set it to "warnings: []"
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# -- NOTE: bukkit.broadcast.user permission will allow users to see broadcasts (If not enabled by default)
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#
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#        !==[ All string values MUST be inside '']==!
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#
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# -- 'remove-entities' lists what entities should be REMOVED on removal
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# -- 'warnings' list warnings to be given out at specified times
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auto-removal:
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  enabled: true
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  broadcast-message: '&6[ClearLag] &aRemoved +RemoveAmount Entities!'
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  broadcast-removal: true
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  autoremoval-interval: 400
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  world-filter:
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  # - this_world <-This world will be ignored during removal!
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  boat: true
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  falling-block: true
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  experience-orb: true
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  painting: false
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  projectile: true
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  item: true
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  itemframe: false
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  minecart: false
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  primed-tnt: true
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  item-filter:
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  # - Stone <-This item-id will be ignored during removal!
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  # - Grass
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  remove-entities:
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  # - cow <- This mob-type will be REMOVED during removal!
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  # - MINECART_MOB_SPAWNER
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  # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds)
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  # - Minecart !isMounted <- This entity will be REMOVED if it's NOT mounted
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  # - Wolf !hasName <- This entity will be REMOVED if it doesn't have a name
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  warnings:
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        - 'time:380 msg:&b[InteliRadar+] &cクリアーラグ接近! 到達予想時間残り&l+remaining&c秒です!'
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        - 'time:440 msg:&b[InteliRadar+] &cレーダーにクリアーラグが入った! 到達予想時間は&l+remaining&c秒'
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#What should be removed during /lagg clear
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command-remove:
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  world-filter:
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  # - this_world <-This world will be ignored during removal!
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  broadcast-removal: false
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  boat: true
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  falling-block: true
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  experience-orb: true
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  painting: false
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  projectile: true
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  item: true
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  itemframe: false
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  minecart: true
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  primed-tnt: true
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  item-filter:
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  # - Stone <-This item-id will be ignored during removal!
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  # - Grass
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  remove-entities:
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  # - cow <- This mob-type will be REMOVED during removal!
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  # - MINECART_MOB_SPAWNER
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  # - Pig liveTime=100 <- This mob will be REMOVED if it's been alive for 100 ticks (5 seconds)
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  # - Minecart !isMounted <- This entity will be REMOVED if it's NOT mounted
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  # - Wolf !hasName <- This entity will be REMOVED if it doesn't have a name
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limit:
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  enabled: true
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  max: 77
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  check-interval: 100
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  check-interval: 30
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  broadcast-message: '&4[非常事態] &cエンティティ上限77に達したため 緊急措置を取りました'
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  world-filter:
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  # - this_world <-This world will be ignored during removal!
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  broadcast-removal: true
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  boat: true
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  falling-block: true
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  experience-orb: false
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  painting: false
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  projectile: false
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  item: true
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  itemframe: false
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  minecart: true
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  primed-tnt: true
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  item-filter:
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  # - Stone
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  # - Grass <-This item-id will be ignored during removal!