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1 | ||
2 | - | --|| CREATED BY SHACKLUSTER |
2 | + | |
3 | - | --\\====================================================//-- |
3 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
4 | print(" this script was converted by An ignorant / zach ") | |
5 | warn(" credits goes to SHACKLUSTER [ Creator ] ") | |
6 | warn(" pls dont abuse ") | |
7 | warn(" i beg u ") | |
8 | local Player,game,owner = owner,game | |
9 | local RealPlayer = Player | |
10 | do | |
11 | print("FE Compatibility code by Mokiros") | |
12 | local rp = RealPlayer | |
13 | script.Parent = rp.Character | |
14 | ||
15 | --RemoteEvent for communicating | |
16 | local Event = Instance.new("RemoteEvent") | |
17 | Event.Name = "UserInput_Event" | |
18 | ||
19 | --Fake event to make stuff like Mouse.KeyDown work | |
20 | local function fakeEvent() | |
21 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
22 | t.connect = t.Connect | |
23 | return t | |
24 | end | |
25 | ||
26 | --Creating fake input objects with fake variables | |
27 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
28 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
29 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
30 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
31 | end} | |
32 | --Merged 2 functions into one by checking amount of arguments | |
33 | CAS.UnbindAction = CAS.BindAction | |
34 | ||
35 | --This function will trigger the events that have been :Connect()'ed | |
36 | local function te(self,ev,...) | |
37 | local t = m[ev] | |
38 | if t and t._fakeEvent then | |
39 | for _,f in pairs(t.Functions) do | |
40 | f(...) | |
41 | end | |
42 | end | |
43 | end | |
44 | m.TrigEvent = te | |
45 | UIS.TrigEvent = te | |
46 | ||
47 | Event.OnServerEvent:Connect(function(plr,io) | |
48 | if plr~=rp then return end | |
49 | m.Target = io.Target | |
50 | m.Hit = io.Hit | |
51 | if not io.isMouse then | |
52 | local b = io.UserInputState == Enum.UserInputState.Begin | |
53 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
54 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
55 | end | |
56 | for _,t in pairs(CAS.Actions) do | |
57 | for _,k in pairs(t.Keys) do | |
58 | if k==io.KeyCode then | |
59 | t.Function(t.Name,io.UserInputState,io) | |
60 | end | |
61 | end | |
62 | end | |
63 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
64 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
65 | end | |
66 | end) | |
67 | Event.Parent = NLS([==[ | |
68 | local Player = game:GetService("Players").LocalPlayer | |
69 | local Event = script:WaitForChild("UserInput_Event") | |
70 | ||
71 | local Mouse = Player:GetMouse() | |
72 | local UIS = game:GetService("UserInputService") | |
73 | local input = function(io,a) | |
74 | if a then return end | |
75 | --Since InputObject is a client-side instance, we create and pass table instead | |
76 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
77 | end | |
78 | UIS.InputBegan:Connect(input) | |
79 | UIS.InputEnded:Connect(input) | |
80 | ||
81 | local h,t | |
82 | --Give the server mouse data 30 times every second, but only if the values changed | |
83 | --If player is not moving their mouse, client won't fire events | |
84 | while wait(1/30) do | |
85 | if h~=Mouse.Hit or t~=Mouse.Target then | |
86 | h,t=Mouse.Hit,Mouse.Target | |
87 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
88 | end | |
89 | end]==],Player.Character) | |
90 | ||
91 | ----Sandboxed game object that allows the usage of client-side methods and services | |
92 | --Real game object | |
93 | local _rg = game | |
94 | ||
95 | --Metatable for fake service | |
96 | local fsmt = { | |
97 | __index = function(self,k) | |
98 | local s = rawget(self,"_RealService") | |
99 | if s then return s[k] end | |
100 | end, | |
101 | __newindex = function(self,k,v) | |
102 | local s = rawget(self,"_RealService") | |
103 | if s then s[k]=v end | |
104 | end, | |
105 | __call = function(self,...) | |
106 | local s = rawget(self,"_RealService") | |
107 | if s then return s(...) end | |
108 | end | |
109 | } | |
110 | local function FakeService(t,RealService) | |
111 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
112 | return setmetatable(t,fsmt) | |
113 | end | |
114 | ||
115 | --Fake game object | |
116 | local g = { | |
117 | GetService = function(self,s) | |
118 | return self[s] | |
119 | end, | |
120 | Players = FakeService({ | |
121 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
122 | },"Players"), | |
123 | UserInputService = FakeService(UIS,"UserInputService"), | |
124 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
125 | } | |
126 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
127 | g.service = g.GetService | |
128 | ||
129 | g.RunService = FakeService({ | |
130 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
131 | BindToRenderStep = function(self,name,_,fun) | |
132 | ||
133 | end, | |
134 | UnbindFromRenderStep = function(self,name) | |
135 | self._btrs[name]:Disconnect() | |
136 | end, | |
137 | },"RunService") | |
138 | ||
139 | setmetatable(g,{ | |
140 | __index=function(self,s) | |
141 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
142 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
143 | end, | |
144 | __newindex = fsmt.__newindex, | |
145 | __call = fsmt.__call | |
146 | }) | |
147 | --Changing owner to fake player object to support owner:GetMouse() | |
148 | game,owner = g,g.Players.LocalPlayer | |
149 | end | |
150 | ||
151 | ||
152 | ||
153 | ||
154 | ||
155 | ||
156 | Player = game.Players.LocalPlayer | |
157 | Character = Player.Character | |
158 | local txt = Instance.new("BillboardGui", Character) | |
159 | txt.Adornee = Character.Head | |
160 | txt.Name = "_status" | |
161 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
162 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
163 | local text = Instance.new("TextLabel", txt) | |
164 | text.Size = UDim2.new(10, 0, 7, 0) | |
165 | text.FontSize = "Size24" | |
166 | text.TextScaled = true | |
167 | text.TextTransparency = 0 | |
168 | text.BackgroundTransparency = 10 | |
169 | text.TextTransparency = 0 | |
170 | text.TextStrokeTransparency = 0 | |
171 | text.Font = "Antique" | |
172 | text.TextStrokeColor3 = Color3.new(0,0,0) | |
173 | text.Text = "Terra God" | |
174 | ||
175 | ||
176 | local createstuff = function() | |
177 | local stuff = Instance.new("Model") | |
178 | local collar = Instance.new("Part") | |
179 | local mesh = Instance.new("FileMesh") | |
180 | local part = Instance.new("Part") | |
181 | local mesh_2 = Instance.new("CylinderMesh") | |
182 | local weld = Instance.new("ManualWeld") | |
183 | local eye = Instance.new("Part") | |
184 | local mesh_3 = Instance.new("SpecialMesh") | |
185 | local decal = Instance.new("Decal") | |
186 | local hood = Instance.new("Part") | |
187 | local mesh_4 = Instance.new("FileMesh") | |
188 | local pillar = Instance.new("Part") | |
189 | local rock = Instance.new("Part") | |
190 | local core = Instance.new("Attachment") | |
191 | local emit = Instance.new("ParticleEmitter") | |
192 | local mesh_5 = Instance.new("FileMesh") | |
193 | local rockspike = Instance.new("Part") | |
194 | local mesh_6 = Instance.new("SpecialMesh") | |
195 | local shield = Instance.new("Part") | |
196 | local core_2 = Instance.new("Attachment") | |
197 | local spinepart = Instance.new("Part") | |
198 | local mesh_7 = Instance.new("FileMesh") | |
199 | local pants = Instance.new("Pants") | |
200 | local shirt = Instance.new("Shirt") | |
201 | local emit_2 = Instance.new("ParticleEmitter") | |
202 | local vortex = Instance.new("ParticleEmitter") | |
203 | local wave = Instance.new("ParticleEmitter") | |
204 | ||
205 | stuff.Name = "Stuff" | |
206 | stuff.Parent = workspace | |
207 | collar.Size = Vector3.new(2.06, 0.2, 2.06) | |
208 | collar.Name = "Collar" | |
209 | collar.Material = Enum.Material.Metal | |
210 | collar.TopSurface = Enum.SurfaceType.Smooth | |
211 | collar.BottomSurface = Enum.SurfaceType.Smooth | |
212 | collar.Parent = stuff | |
213 | collar.CFrame = CFrame.new(5.8, 46.2, -39.9) | |
214 | mesh.MeshId = "rbxassetid://1861264141" | |
215 | mesh.Parent = collar | |
216 | part.Size = Vector3.new(1.3, 0.2, 1.3) | |
217 | part.BrickColor = BrickColor.new("Really black") | |
218 | part.Color = Color3.new(0.109804, 0.0823529, 0.117647) | |
219 | part.Material = Enum.Material.Metal | |
220 | part.TopSurface = Enum.SurfaceType.Smooth | |
221 | part.BottomSurface = Enum.SurfaceType.Smooth | |
222 | part.Parent = collar | |
223 | part.CFrame = CFrame.new(5.8, 46.2, -39.9) | |
224 | mesh_2.Scale = Vector3.new(1.1, 1.1, 1.1) | |
225 | mesh_2.Parent = part | |
226 | weld.Part0 = collar | |
227 | weld.Name = "Weld" | |
228 | weld.Part1 = part | |
229 | weld.Parent = collar | |
230 | eye.Anchored = true | |
231 | eye.Size = Vector3.new(2, 2, 2) | |
232 | eye.BottomSurface = Enum.SurfaceType.Smooth | |
233 | eye.Material = Enum.Material.SmoothPlastic | |
234 | eye.Color = Color3.new(0.972549, 0.972549, 0.972549) | |
235 | eye.Name = "Eye" | |
236 | eye.TopSurface = Enum.SurfaceType.Smooth | |
237 | eye.BrickColor = BrickColor.new("Institutional white") | |
238 | eye.Parent = stuff | |
239 | eye.CFrame = CFrame.new(9.8, 45.845, -47.125) * CFrame.Angles(0, 0, 0) | |
240 | mesh_3.MeshType = Enum.MeshType.Sphere | |
241 | mesh_3.Parent = eye | |
242 | decal.Texture = "http://www.roblox.com/asset/?id=743271416" | |
243 | decal.Parent = eye | |
244 | hood.Size = Vector3.new(2.919, 2.394, 2.891) | |
245 | hood.BottomSurface = Enum.SurfaceType.Smooth | |
246 | hood.Material = Enum.Material.SmoothPlastic | |
247 | hood.Color = Color3.new(0.0666667, 0.0666667, 0.0666667) | |
248 | hood.BrickColor = BrickColor.new("Really black") | |
249 | hood.TopSurface = Enum.SurfaceType.Smooth | |
250 | hood.Name = "Hood" | |
251 | hood.Parent = stuff | |
252 | hood.CFrame = CFrame.new(9.8, 44.1, -48.7) | |
253 | mesh_4.Scale = Vector3.new(1.55, 1.44, 1.4) | |
254 | mesh_4.MeshId = "rbxassetid://16952952" | |
255 | mesh_4.Parent = hood | |
256 | pillar.Size = Vector3.new(1, 1, 1) | |
257 | pillar.Name = "Pillar" | |
258 | pillar.Material = Enum.Material.Metal | |
259 | pillar.TopSurface = Enum.SurfaceType.Smooth | |
260 | pillar.BottomSurface = Enum.SurfaceType.Smooth | |
261 | pillar.Parent = stuff | |
262 | pillar.CFrame = CFrame.new(-26.77, 0.5, -37.02) | |
263 | rock.Size = Vector3.new(2.03, 1.978, 2.057) | |
264 | rock.BottomSurface = Enum.SurfaceType.Smooth | |
265 | rock.Name = "Rock" | |
266 | rock.TopSurface = Enum.SurfaceType.Smooth | |
267 | rock.Parent = stuff | |
268 | rock.CFrame = CFrame.new(-0.43, 45.908, -52.56) | |
269 | core.Name = "Core" | |
270 | core.Parent = rock | |
271 | emit.Enabled = false | |
272 | emit.Lifetime = NumberRange.new(1, 4) | |
273 | emit.Name = "Emit" | |
274 | emit.Speed = NumberRange.new(0, 35) | |
275 | emit.Rotation = NumberRange.new(0, 360) | |
276 | emit.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)}) | |
277 | emit.VelocitySpread = 360 | |
278 | emit.Texture = "rbxassetid://281633012" | |
279 | emit.Acceleration = Vector3.new(0, -15, 0) | |
280 | emit.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118)) | |
281 | emit.RotSpeed = NumberRange.new(-25, 25) | |
282 | emit.SpreadAngle = Vector2.new(360, 360) | |
283 | emit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(0.255, 3.06), NumberSequenceKeypoint.new(0.649, 2.131), NumberSequenceKeypoint.new(1, 0)}) | |
284 | emit.Parent = core | |
285 | mesh_5.MeshId = "rbxassetid://1861108040" | |
286 | mesh_5.Parent = rock | |
287 | rockspike.Anchored = true | |
288 | rockspike.Size = Vector3.new(3.364, 20, 3.364) | |
289 | rockspike.BottomSurface = Enum.SurfaceType.Smooth | |
290 | rockspike.Material = Enum.Material.Grass | |
291 | rockspike.Color = Color3.new(0.423529, 0.345098, 0.294118) | |
292 | rockspike.Name = "RockSpike" | |
293 | rockspike.TopSurface = Enum.SurfaceType.Smooth | |
294 | rockspike.BrickColor = BrickColor.new("Pine Cone") | |
295 | rockspike.Parent = stuff | |
296 | rockspike.CFrame = CFrame.new(-0.43, 46.208, -29.96) | |
297 | mesh_6.TextureId = "rbxassetid://136560096" | |
298 | mesh_6.MeshType = Enum.MeshType.FileMesh | |
299 | mesh_6.MeshId = "rbxassetid://1861231635" | |
300 | mesh_6.Parent = rockspike | |
301 | shield.Size = Vector3.new(1, 1, 1) | |
302 | shield.Name = "Shield" | |
303 | shield.Material = Enum.Material.Metal | |
304 | shield.TopSurface = Enum.SurfaceType.Smooth | |
305 | shield.BottomSurface = Enum.SurfaceType.Smooth | |
306 | shield.Parent = stuff | |
307 | shield.CFrame = CFrame.new(-26.77, 0.5, -37.02) | |
308 | core_2.Name = "Core" | |
309 | core_2.Parent = shield | |
310 | spinepart.CanCollide = false | |
311 | spinepart.Size = Vector3.new(0.3, 0.3, 0.6) | |
312 | spinepart.BrickColor = BrickColor.new("Institutional white") | |
313 | spinepart.BottomSurface = Enum.SurfaceType.Smooth | |
314 | spinepart.Color = Color3.new(0.972549, 0.972549, 0.972549) | |
315 | spinepart.Name = "SpinePart" | |
316 | spinepart.TopSurface = Enum.SurfaceType.Smooth | |
317 | spinepart.Parent = stuff | |
318 | spinepart.CFrame = CFrame.new(-24.33, 46.208, -52.56) | |
319 | mesh_7.MeshId = "rbxassetid://1861166416" | |
320 | mesh_7.Parent = spinepart | |
321 | pants.Name = "Pants" | |
322 | pants.PantsTemplate = "http://www.roblox.com/asset/?id=1614573917" | |
323 | pants.Parent = stuff | |
324 | shirt.Name = "Shirt" | |
325 | shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1604092628" | |
326 | shirt.Parent = stuff | |
327 | emit_2.Enabled = false | |
328 | emit_2.Lifetime = NumberRange.new(1, 4) | |
329 | emit_2.Name = "Emit" | |
330 | emit_2.Speed = NumberRange.new(0, 35) | |
331 | emit_2.Rotation = NumberRange.new(0, 360) | |
332 | emit_2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)}) | |
333 | emit_2.VelocitySpread = 360 | |
334 | emit_2.Texture = "rbxassetid://281633012" | |
335 | emit_2.Acceleration = Vector3.new(0, -15, 0) | |
336 | emit_2.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118)) | |
337 | emit_2.RotSpeed = NumberRange.new(-25, 25) | |
338 | emit_2.SpreadAngle = Vector2.new(360, 360) | |
339 | emit_2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1, 0.5), NumberSequenceKeypoint.new(1, 0)}) | |
340 | emit_2.Parent = stuff | |
341 | vortex.Enabled = false | |
342 | vortex.Name = "Vortex" | |
343 | vortex.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.3, 0.5), NumberSequenceKeypoint.new(1, 0.5)}) | |
344 | vortex.Lifetime = NumberRange.new(1) | |
345 | vortex.Rate = 0 | |
346 | vortex.Speed = NumberRange.new(0) | |
347 | vortex.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118)) | |
348 | vortex.Rotation = NumberRange.new(0, 360) | |
349 | vortex.ZOffset = -2 | |
350 | vortex.RotSpeed = NumberRange.new(360) | |
351 | vortex.LightEmission = 1 | |
352 | vortex.Texture = "rbxassetid://1084969997" | |
353 | vortex.LockedToPart = true | |
354 | vortex.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)}) | |
355 | vortex.Parent = stuff | |
356 | wave.Enabled = false | |
357 | wave.Lifetime = NumberRange.new(0.3) | |
358 | wave.Name = "Wave" | |
359 | wave.Speed = NumberRange.new(0) | |
360 | wave.LightEmission = 1 | |
361 | wave.Rate = 1 | |
362 | wave.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.17, 0.393), NumberSequenceKeypoint.new(0.334, 0.661), NumberSequenceKeypoint.new(0.535, 0.836), NumberSequenceKeypoint.new(1, 1)}) | |
363 | wave.Texture = "rbxassetid://1084991215" | |
364 | wave.Rotation = NumberRange.new(-180, 180) | |
365 | wave.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)}) | |
366 | wave.ZOffset = 1 | |
367 | wave.Parent = stuff | |
368 | for i,v in pairs(stuff:GetChildren()) do | |
369 | v.Parent = script | |
370 | end | |
371 | end | |
372 | ||
373 | createstuff() | |
374 | ||
375 | ||
376 | ||
377 | ||
378 | ||
379 | wait(0.2) | |
380 | ||
381 | Player = game:GetService("Players").LocalPlayer | |
382 | PlayerGui = Player.PlayerGui | |
383 | Cam = workspace.CurrentCamera | |
384 | Backpack = Player.Backpack | |
385 | Character = Player.Character | |
386 | Humanoid = Character.Humanoid | |
387 | Mouse = Player:GetMouse() | |
388 | RootPart = Character["HumanoidRootPart"] | |
389 | Torso = Character["Torso"] | |
390 | Head = Character["Head"] | |
391 | RightArm = Character["Right Arm"] | |
392 | LeftArm = Character["Left Arm"] | |
393 | RightLeg = Character["Right Leg"] | |
394 | LeftLeg = Character["Left Leg"] | |
395 | RootJoint = RootPart["RootJoint"] | |
396 | Neck = Torso["Neck"] | |
397 | RightShoulder = Torso["Right Shoulder"] | |
398 | LeftShoulder = Torso["Left Shoulder"] | |
399 | RightHip = Torso["Right Hip"] | |
400 | LeftHip = Torso["Left Hip"] | |
401 | ||
402 | IT = Instance.new | |
403 | CF = CFrame.new | |
404 | VT = Vector3.new | |
405 | RAD = math.rad | |
406 | C3 = Color3.new | |
407 | UD2 = UDim2.new | |
408 | BRICKC = BrickColor.new | |
409 | ANGLES = CFrame.Angles | |
410 | EULER = CFrame.fromEulerAnglesXYZ | |
411 | COS = math.cos | |
412 | ACOS = math.acos | |
413 | SIN = math.sin | |
414 | ASIN = math.asin | |
415 | ABS = math.abs | |
416 | MRANDOM = math.random | |
417 | FLOOR = math.floor | |
418 | ||
419 | --//=================================\\ | |
420 | --|| USEFUL VALUES | |
421 | --\\=================================// | |
422 | ||
423 | Animation_Speed = 3 | |
424 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
425 | local Speed = 35 | |
426 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
427 | local NECKC0 = CF(0, 1.75, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
428 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
429 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
430 | local DAMAGEMULTIPLIER = 1 | |
431 | local ANIM = "Idle" | |
432 | local ATTACK = false | |
433 | local EQUIPPED = false | |
434 | local HOLD = false | |
435 | local COMBO = 1 | |
436 | local Rooted = false | |
437 | local SINE = 0 | |
438 | local KEYHOLD = false | |
439 | local CHANGE = 2 / Animation_Speed | |
440 | local WALKINGANIM = false | |
441 | local VALUE1 = false | |
442 | local VALUE2 = false | |
443 | local ROBLOXIDLEANIMATION = IT("Animation") | |
444 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
445 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
446 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
447 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
448 | WEAPONGUI.Name = "Weapon GUI" | |
449 | local Effects = IT("Folder", Character) | |
450 | Effects.Name = "Effects" | |
451 | local ANIMATOR = Humanoid.Animator | |
452 | local ANIMATE = Character.Animate | |
453 | local UNANCHOR = true | |
454 | local PLAYSONG = true | |
455 | local EXTRATRANS = 0 | |
456 | ||
457 | --//=================================\\ | |
458 | --\\=================================// | |
459 | ||
460 | ||
461 | --//=================================\\ | |
462 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
463 | --\\=================================// | |
464 | ||
465 | ArtificialHB = Instance.new("BindableEvent", script) | |
466 | ArtificialHB.Name = "ArtificialHB" | |
467 | ||
468 | script:WaitForChild("ArtificialHB") | |
469 | ||
470 | frame = Frame_Speed | |
471 | tf = 0 | |
472 | allowframeloss = false | |
473 | tossremainder = false | |
474 | lastframe = tick() | |
475 | script.ArtificialHB:Fire() | |
476 | ||
477 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
478 | tf = tf + s | |
479 | if tf >= frame then | |
480 | if allowframeloss then | |
481 | script.ArtificialHB:Fire() | |
482 | lastframe = tick() | |
483 | else | |
484 | for i = 1, math.floor(tf / frame) do | |
485 | script.ArtificialHB:Fire() | |
486 | end | |
487 | lastframe = tick() | |
488 | end | |
489 | if tossremainder then | |
490 | tf = 0 | |
491 | else | |
492 | tf = tf - frame * math.floor(tf / frame) | |
493 | end | |
494 | end | |
495 | end) | |
496 | ||
497 | --//=================================\\ | |
498 | --\\=================================// | |
499 | ||
500 | --//=================================\\ | |
501 | --|| SOME FUNCTIONS | |
502 | --\\=================================// | |
503 | ||
504 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
505 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
506 | end | |
507 | ||
508 | function PositiveAngle(NUMBER) | |
509 | if NUMBER >= 0 then | |
510 | NUMBER = 0 | |
511 | end | |
512 | return NUMBER | |
513 | end | |
514 | ||
515 | function NegativeAngle(NUMBER) | |
516 | if NUMBER <= 0 then | |
517 | NUMBER = 0 | |
518 | end | |
519 | return NUMBER | |
520 | end | |
521 | ||
522 | function Swait(NUMBER) | |
523 | if NUMBER == 0 or NUMBER == nil then | |
524 | ArtificialHB.Event:wait() | |
525 | else | |
526 | for i = 1, NUMBER do | |
527 | ArtificialHB.Event:wait() | |
528 | end | |
529 | end | |
530 | end | |
531 | ||
532 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
533 | local NEWMESH = IT(MESH) | |
534 | if MESH == "SpecialMesh" then | |
535 | NEWMESH.MeshType = MESHTYPE | |
536 | if MESHID ~= "nil" and MESHID ~= "" then | |
537 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
538 | end | |
539 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
540 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
541 | end | |
542 | end | |
543 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
544 | NEWMESH.Scale = SCALE | |
545 | NEWMESH.Parent = PARENT | |
546 | return NEWMESH | |
547 | end | |
548 | ||
549 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
550 | local NEWPART = IT("Part") | |
551 | NEWPART.formFactor = FORMFACTOR | |
552 | NEWPART.Reflectance = REFLECTANCE | |
553 | NEWPART.Transparency = TRANSPARENCY | |
554 | NEWPART.CanCollide = false | |
555 | NEWPART.Locked = true | |
556 | NEWPART.Anchored = true | |
557 | if ANCHOR == false then | |
558 | NEWPART.Anchored = false | |
559 | end | |
560 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
561 | NEWPART.Name = NAME | |
562 | NEWPART.Size = SIZE | |
563 | NEWPART.Position = Torso.Position | |
564 | NEWPART.Material = MATERIAL | |
565 | NEWPART:BreakJoints() | |
566 | NEWPART.Parent = PARENT | |
567 | return NEWPART | |
568 | end | |
569 | ||
570 | local function weldBetween(a, b) | |
571 | local weldd = Instance.new("ManualWeld") | |
572 | weldd.Part0 = a | |
573 | weldd.Part1 = b | |
574 | weldd.C0 = CFrame.new() | |
575 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
576 | weldd.Parent = a | |
577 | return weldd | |
578 | end | |
579 | ||
580 | ||
581 | function QuaternionFromCFrame(cf) | |
582 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
583 | local trace = m00 + m11 + m22 | |
584 | if trace > 0 then | |
585 | local s = math.sqrt(1 + trace) | |
586 | local recip = 0.5 / s | |
587 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
588 | else | |
589 | local i = 0 | |
590 | if m11 > m00 then | |
591 | i = 1 | |
592 | end | |
593 | if m22 > (i == 0 and m00 or m11) then | |
594 | i = 2 | |
595 | end | |
596 | if i == 0 then | |
597 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
598 | local recip = 0.5 / s | |
599 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
600 | elseif i == 1 then | |
601 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
602 | local recip = 0.5 / s | |
603 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
604 | elseif i == 2 then | |
605 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
606 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
607 | end | |
608 | end | |
609 | end | |
610 | ||
611 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
612 | local xs, ys, zs = x + x, y + y, z + z | |
613 | local wx, wy, wz = w * xs, w * ys, w * zs | |
614 | local xx = x * xs | |
615 | local xy = x * ys | |
616 | local xz = x * zs | |
617 | local yy = y * ys | |
618 | local yz = y * zs | |
619 | local zz = z * zs | |
620 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
621 | end | |
622 | ||
623 | function QuaternionSlerp(a, b, t) | |
624 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
625 | local startInterp, finishInterp; | |
626 | if cosTheta >= 0.0001 then | |
627 | if (1 - cosTheta) > 0.0001 then | |
628 | local theta = ACOS(cosTheta) | |
629 | local invSinTheta = 1 / SIN(theta) | |
630 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
631 | finishInterp = SIN(t * theta) * invSinTheta | |
632 | else | |
633 | startInterp = 1 - t | |
634 | finishInterp = t | |
635 | end | |
636 | else | |
637 | if (1 + cosTheta) > 0.0001 then | |
638 | local theta = ACOS(-cosTheta) | |
639 | local invSinTheta = 1 / SIN(theta) | |
640 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
641 | finishInterp = SIN(t * theta) * invSinTheta | |
642 | else | |
643 | startInterp = t - 1 | |
644 | finishInterp = t | |
645 | end | |
646 | end | |
647 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
648 | end | |
649 | ||
650 | function Clerp(a, b, t) | |
651 | local qa = {QuaternionFromCFrame(a)} | |
652 | local qb = {QuaternionFromCFrame(b)} | |
653 | local ax, ay, az = a.x, a.y, a.z | |
654 | local bx, by, bz = b.x, b.y, b.z | |
655 | local _t = 1 - t | |
656 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
657 | end | |
658 | ||
659 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
660 | local frame = IT("Frame") | |
661 | frame.BackgroundTransparency = TRANSPARENCY | |
662 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
663 | frame.Position = POSITION | |
664 | frame.Size = SIZE | |
665 | frame.BackgroundColor3 = COLOR | |
666 | frame.BorderColor3 = BORDERCOLOR | |
667 | frame.Name = NAME | |
668 | frame.Parent = PARENT | |
669 | return frame | |
670 | end | |
671 | ||
672 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
673 | local label = IT("TextLabel") | |
674 | label.BackgroundTransparency = 1 | |
675 | label.Size = UD2(1, 0, 1, 0) | |
676 | label.Position = UD2(0, 0, 0, 0) | |
677 | label.TextColor3 = TEXTCOLOR | |
678 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
679 | label.TextTransparency = TRANSPARENCY | |
680 | label.FontSize = TEXTFONTSIZE | |
681 | label.Font = TEXTFONT | |
682 | label.BorderSizePixel = BORDERSIZEPIXEL | |
683 | label.TextScaled = false | |
684 | label.Text = TEXT | |
685 | label.Name = NAME | |
686 | label.Parent = PARENT | |
687 | return label | |
688 | end | |
689 | ||
690 | function NoOutlines(PART) | |
691 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
692 | end | |
693 | ||
694 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
695 | local NEWWELD = IT(TYPE) | |
696 | NEWWELD.Part0 = PART0 | |
697 | NEWWELD.Part1 = PART1 | |
698 | NEWWELD.C0 = C0 | |
699 | NEWWELD.C1 = C1 | |
700 | NEWWELD.Parent = PARENT | |
701 | return NEWWELD | |
702 | end | |
703 | ||
704 | local S = IT("Sound") | |
705 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
706 | local NEWSOUND = nil | |
707 | coroutine.resume(coroutine.create(function() | |
708 | NEWSOUND = S:Clone() | |
709 | NEWSOUND.Parent = PARENT | |
710 | NEWSOUND.Volume = VOLUME | |
711 | NEWSOUND.Pitch = PITCH | |
712 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
713 | NEWSOUND:play() | |
714 | if DOESLOOP == true then | |
715 | NEWSOUND.Looped = true | |
716 | else | |
717 | repeat wait(1) until NEWSOUND.Playing == false | |
718 | NEWSOUND:remove() | |
719 | end | |
720 | end)) | |
721 | return NEWSOUND | |
722 | end | |
723 | ||
724 | function CFrameFromTopBack(at, top, back) | |
725 | local right = top:Cross(back) | |
726 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
727 | end | |
728 | ||
729 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
730 | function WACKYEFFECT(Table) | |
731 | local TYPE = (Table.EffectType or "Sphere") | |
732 | local SIZE = (Table.Size or VT(1,1,1)) | |
733 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
734 | local TRANSPARENCY = (Table.Transparency or 0) | |
735 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
736 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
737 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
738 | local ROTATION1 = (Table.RotationX or 0) | |
739 | local ROTATION2 = (Table.RotationY or 0) | |
740 | local ROTATION3 = (Table.RotationZ or 0) | |
741 | local MATERIAL = (Table.Material or "Neon") | |
742 | local COLOR = (Table.Color or C3(1,1,1)) | |
743 | local TIME = (Table.Time or 45) | |
744 | local SOUNDID = (Table.SoundID or nil) | |
745 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
746 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
747 | coroutine.resume(coroutine.create(function() | |
748 | local PLAYSSOUND = false | |
749 | local SOUND = nil | |
750 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
751 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
752 | PLAYSSOUND = true | |
753 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
754 | end | |
755 | EFFECT.Color = COLOR | |
756 | local MSH = nil | |
757 | if TYPE == "Sphere" then | |
758 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
759 | elseif TYPE == "Block" then | |
760 | MSH = IT("BlockMesh",EFFECT) | |
761 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
762 | elseif TYPE == "Wave" then | |
763 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
764 | elseif TYPE == "Ring" then | |
765 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
766 | elseif TYPE == "Slash" then | |
767 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
768 | elseif TYPE == "Round Slash" then | |
769 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
770 | elseif TYPE == "Swirl" then | |
771 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
772 | elseif TYPE == "Skull" then | |
773 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
774 | elseif TYPE == "Crystal" then | |
775 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
776 | end | |
777 | if MSH ~= nil then | |
778 | local MOVESPEED = nil | |
779 | if MOVEDIRECTION ~= nil then | |
780 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
781 | end | |
782 | local GROWTH = SIZE - ENDSIZE | |
783 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
784 | if TYPE == "Block" then | |
785 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
786 | else | |
787 | EFFECT.CFrame = CFRAME | |
788 | end | |
789 | for LOOP = 1, TIME+1 do | |
790 | Swait() | |
791 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
792 | if TYPE == "Wave" then | |
793 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
794 | end | |
795 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
796 | if TYPE == "Block" then | |
797 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
798 | else | |
799 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
800 | end | |
801 | if MOVEDIRECTION ~= nil then | |
802 | local ORI = EFFECT.Orientation | |
803 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
804 | EFFECT.Orientation = ORI | |
805 | end | |
806 | end | |
807 | if PLAYSSOUND == false then | |
808 | EFFECT:remove() | |
809 | else | |
810 | repeat Swait() until EFFECT:FindFirstChild("Sound") == nil | |
811 | EFFECT:remove() | |
812 | end | |
813 | else | |
814 | if PLAYSSOUND == false then | |
815 | EFFECT:remove() | |
816 | else | |
817 | repeat Swait() until EFFECT:FindFirstChild("Sound") == nil | |
818 | EFFECT:remove() | |
819 | end | |
820 | end | |
821 | end)) | |
822 | end | |
823 | ||
824 | function MakeForm(PART,TYPE) | |
825 | if TYPE == "Cyl" then | |
826 | local MSH = IT("CylinderMesh",PART) | |
827 | elseif TYPE == "Ball" then | |
828 | local MSH = IT("SpecialMesh",PART) | |
829 | MSH.MeshType = "Sphere" | |
830 | elseif TYPE == "Wedge" then | |
831 | local MSH = IT("SpecialMesh",PART) | |
832 | MSH.MeshType = "Wedge" | |
833 | end | |
834 | end | |
835 | ||
836 | Debris = game:GetService("Debris") | |
837 | ||
838 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
839 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
840 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
841 | end | |
842 | ||
843 | local ROCK = script.Rock | |
844 | ROCK.Parent = nil | |
845 | function GetRock(FLOOROBJECT) | |
846 | local Rock = ROCK:Clone() | |
847 | Rock.Parent = Effects | |
848 | if FLOOROBJECT ~= nil then | |
849 | if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then | |
850 | Rock.Material = FLOOROBJECT.Material | |
851 | Rock.Color = FLOOROBJECT.Color | |
852 | else | |
853 | Rock.Material = "Slate" | |
854 | Rock.Color = BRICKC"Dirt brown".Color | |
855 | end | |
856 | else | |
857 | Rock.Material = "Slate" | |
858 | Rock.Color = BRICKC"Dirt brown".Color | |
859 | end | |
860 | Rock.Core.Emit.Color = ColorSequence.new(Rock.Color) | |
861 | return Rock | |
862 | end | |
863 | ||
864 | local SPIKE = script.RockSpike | |
865 | SPIKE.Parent = nil | |
866 | function GetSpike(FLOOROBJECT) | |
867 | local Rock = SPIKE:Clone() | |
868 | Rock.Parent = Effects | |
869 | if FLOOROBJECT ~= nil then | |
870 | if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then | |
871 | Rock.Material = FLOOROBJECT.Material | |
872 | Rock.Color = FLOOROBJECT.Color | |
873 | else | |
874 | Rock.Material = "Slate" | |
875 | Rock.Color = BRICKC"Dirt brown".Color | |
876 | end | |
877 | else | |
878 | Rock.Material = "Slate" | |
879 | Rock.Color = BRICKC"Dirt brown".Color | |
880 | end | |
881 | return Rock | |
882 | end | |
883 | ||
884 | local SHIELD = script.Shield | |
885 | SHIELD.Parent = nil | |
886 | function GetShield(FLOOROBJECT) | |
887 | local Rock = SHIELD:Clone() | |
888 | Rock.Parent = Effects | |
889 | if FLOOROBJECT ~= nil then | |
890 | Rock.Material = FLOOROBJECT.Material | |
891 | Rock.Color = FLOOROBJECT.Color | |
892 | else | |
893 | Rock.Material = "Slate" | |
894 | Rock.Color = BRICKC"Dirt brown".Color | |
895 | end | |
896 | return Rock | |
897 | end | |
898 | ||
899 | function RespondToImpact(Object,Rock) | |
900 | local BREAKABLEMATERIALS = {{Enum.Material.Glass,5,1571353313},{Enum.Material.Ice,2,151284431},{Enum.Material.Wood,1.3,131144461},{Enum.Material.WoodPlanks,1,131144461},{Enum.Material.Cobblestone,0.2,130972023}} | |
901 | for i = 1, #BREAKABLEMATERIALS do | |
902 | local MATERIAL = BREAKABLEMATERIALS[i] | |
903 | if Object.Material == MATERIAL[1] then | |
904 | local A = Rock.Size.Magnitude | |
905 | local B = Object.Size.Magnitude | |
906 | if B < A*MATERIAL[2] then | |
907 | WaveParticles(Object.Position,B*3,Object.Color) | |
908 | Object:remove() | |
909 | CreateSound(MATERIAL[3], Rock, 5, MRANDOM(8,12)/10, false) | |
910 | end | |
911 | end | |
912 | end | |
913 | end | |
914 | ||
915 | function WaveParticles(Position,Size,Color) | |
916 | local BASE = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Shockwave", VT(0,0,0), true) | |
917 | BASE.CFrame = CF(Position) | |
918 | local A = IT("Attachment",BASE) | |
919 | local WAVE = script.Wave:Clone() | |
920 | WAVE.Parent = A | |
921 | WAVE.Size = NumberSequence.new(0,Size) | |
922 | WAVE.Color = ColorSequence.new(Color) | |
923 | Debris:AddItem(BASE,0.5) | |
924 | WAVE:Emit(1) | |
925 | end | |
926 | ||
927 | --//=================================\\ | |
928 | --|| WEAPON CREATION | |
929 | --\\=================================// | |
930 | ||
931 | local sick = Instance.new("Sound",Character) | |
932 | ||
933 | local PILLAR = script.Pillar | |
934 | PILLAR.Parent = nil | |
935 | local HOOD = script.Hood | |
936 | HOOD.Parent = Character | |
937 | HOOD.CFrame = Torso.CFrame*CFrame.new(0,2.2,0) | |
938 | weldBetween(Torso,HOOD) | |
939 | Head:ClearAllChildren() | |
940 | Head.Transparency = 1 | |
941 | local EYE = script.Eye | |
942 | EYE.Parent = Character | |
943 | EYE.CFrame = Head.CFrame*CF(0,0,0) | |
944 | EYE.Anchored = false | |
945 | weldBetween(EYE,Head) | |
946 | local COLLAR = script.Collar | |
947 | COLLAR.Parent = Character | |
948 | COLLAR.CFrame = Torso.CFrame*CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
949 | weldBetween(Torso,COLLAR) | |
950 | local BONE = script.SpinePart | |
951 | BONE.Parent = nil | |
952 | local TAIL = {} | |
953 | local LASTPART = Torso | |
954 | local SIZE = BONE.Size | |
955 | for i = 1, 23 do | |
956 | local PART = BONE:Clone() | |
957 | PART.Anchored = false | |
958 | PART.Parent = Character | |
959 | PART.Size = SIZE*((25-i)/10)/1.6 | |
960 | if LASTPART == Torso then | |
961 | local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-0.8,0.6)* ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0)) | |
962 | LASTPART = PART | |
963 | table.insert(TAIL,WELD) | |
964 | else | |
965 | local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-PART.Size.Y/1.2,-0.01), CF(0, 0, 0)) | |
966 | LASTPART = PART | |
967 | table.insert(TAIL,WELD) | |
968 | end | |
969 | end | |
970 | for _, c in pairs(Character:GetChildren()) do | |
971 | if c:IsA("BasePart") then | |
972 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
973 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
974 | end | |
975 | if c == Head then | |
976 | if c:FindFirstChild("face") then | |
977 | c.face:remove() | |
978 | end | |
979 | end | |
980 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then | |
981 | c:remove() | |
982 | end | |
983 | end | |
984 | local BODY = {} | |
985 | for _, c in pairs(Character:GetDescendants()) do | |
986 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
987 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
988 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
989 | end | |
990 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
991 | elseif c:IsA("JointInstance") then | |
992 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
993 | end | |
994 | end | |
995 | for e = 1, #BODY do | |
996 | if BODY[e] ~= nil then | |
997 | local STUFF = BODY[e] | |
998 | local PART = STUFF[1] | |
999 | local PARENT = STUFF[2] | |
1000 | local MATERIAL = STUFF[3] | |
1001 | local COLOR = STUFF[4] | |
1002 | local TRANSPARENCY = STUFF[5] | |
1003 | if PART.ClassName == "Part" and PART ~= RootPart then | |
1004 | PART.Material = MATERIAL | |
1005 | PART.Color = COLOR | |
1006 | PART.Transparency = TRANSPARENCY | |
1007 | end | |
1008 | PART.AncestryChanged:Connect(function() | |
1009 | PART.Parent = PARENT | |
1010 | end) | |
1011 | end | |
1012 | end | |
1013 | function refit() | |
1014 | Character.Parent = workspace | |
1015 | for e = 1, #BODY do | |
1016 | if BODY[e] ~= nil then | |
1017 | local STUFF = BODY[e] | |
1018 | local PART = STUFF[1] | |
1019 | local PARENT = STUFF[2] | |
1020 | local MATERIAL = STUFF[3] | |
1021 | local COLOR = STUFF[4] | |
1022 | local TRANSPARENCY = STUFF[5] | |
1023 | if PART:IsA("BasePart") and PART ~= RootPart then | |
1024 | PART.Material = MATERIAL | |
1025 | PART.Color = COLOR | |
1026 | PART.Transparency = TRANSPARENCY+EXTRATRANS | |
1027 | end | |
1028 | if PART.Parent ~= PARENT then | |
1029 | Humanoid:remove() | |
1030 | PART.Parent = PARENT | |
1031 | Humanoid = IT("Humanoid",Character) | |
1032 | end | |
1033 | end | |
1034 | end | |
1035 | end | |
1036 | ||
1037 | Humanoid.Died:connect(function() | |
1038 | refit() | |
1039 | end) | |
1040 | ||
1041 | --//=================================\\ | |
1042 | --|| DAMAGING | |
1043 | --\\=================================// | |
1044 | ||
1045 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
1046 | Damage = Damage * DAMAGEMULTIPLIER | |
1047 | if Humanoid.Health ~= 0 then | |
1048 | Humanoid.Health = Humanoid.Health - Damage | |
1049 | end | |
1050 | end | |
1051 | ||
1052 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,ROCK) | |
1053 | local CHILDREN = workspace:GetDescendants() | |
1054 | for index, CHILD in pairs(CHILDREN) do | |
1055 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1056 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1057 | if HUM then | |
1058 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1059 | if TORSO then | |
1060 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1061 | if INSTAKILL == true or HUM.MaxHealth > 5000 then | |
1062 | CHILD:BreakJoints() | |
1063 | else | |
1064 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
1065 | ApplyDamage(HUM,DMG,TORSO) | |
1066 | end | |
1067 | if FLING > 0 then | |
1068 | for _, c in pairs(CHILD:GetChildren()) do | |
1069 | if c:IsA("BasePart") then | |
1070 | local bv = Instance.new("BodyVelocity",c) | |
1071 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1072 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
1073 | Debris:AddItem(bv,0.05) | |
1074 | end | |
1075 | end | |
1076 | end | |
1077 | end | |
1078 | end | |
1079 | end | |
1080 | elseif CHILD:IsA("BasePart") and ROCK ~= nil then | |
1081 | if (CHILD.Position - POSITION).Magnitude <= RANGE then | |
1082 | RespondToImpact(CHILD,ROCK) | |
1083 | end | |
1084 | end | |
1085 | end | |
1086 | end | |
1087 | ||
1088 | --//=================================\\ | |
1089 | --|| ATTACK FUNCTIONS AND STUFF | |
1090 | --\\=================================// | |
1091 | ||
1092 | function RockExplosion(Rock,Multiplier,Survive) | |
1093 | local EXPLOSION = Rock.Core:FindFirstChildOfClass("ParticleEmitter") | |
1094 | EXPLOSION.Color = ColorSequence.new(Rock.Color) | |
1095 | local SIZE = (Rock.Size.Y*4)*Multiplier | |
1096 | EXPLOSION.Enabled = false | |
1097 | EXPLOSION.Speed = NumberRange.new(0,SIZE*5) | |
1098 | EXPLOSION.Size = NumberSequence.new(SIZE/15,0) | |
1099 | EXPLOSION:Emit(200,300) | |
1100 | WaveParticles(Rock.Position,SIZE*2,Rock.Color) | |
1101 | coroutine.resume(coroutine.create(function() | |
1102 | Rock:BreakJoints() | |
1103 | if Survive == nil then | |
1104 | Rock.Transparency = 1 | |
1105 | Rock.CanCollide = false | |
1106 | Rock.Anchored = true | |
1107 | Debris:AddItem(Rock,5) | |
1108 | end | |
1109 | CreateSound(165970126, Rock, 2, MRANDOM(8,12)/10, false) | |
1110 | ApplyAoE(Rock.Position,SIZE,25,30,35,false,Rock) | |
1111 | local HITFLOOR,HITPOS = Raycast(Rock.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, Rock.Size.Y/2, Character) | |
1112 | Swait() | |
1113 | if HITFLOOR then | |
1114 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*7,3,SIZE*7), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = HITFLOOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1115 | end | |
1116 | for i = 1, 5 do | |
1117 | WACKYEFFECT({Time = MRANDOM(15,55), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*5,0.2,SIZE*5), Transparency = 0.95, Transparency2 = 1, CFrame = CF(Rock.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Rock.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1118 | end | |
1119 | end)) | |
1120 | end | |
1121 | ||
1122 | function Bullet() | |
1123 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1124 | ATTACK = true | |
1125 | Rooted = true | |
1126 | local GYRO = IT("BodyGyro",RootPart) | |
1127 | GYRO.D = 2 | |
1128 | GYRO.P = 2000 | |
1129 | GYRO.MaxTorque = VT(0,4000000,0) | |
1130 | coroutine.resume(coroutine.create(function() | |
1131 | repeat | |
1132 | Swait() | |
1133 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
1134 | until ATTACK == false | |
1135 | GYRO:Remove() | |
1136 | end)) | |
1137 | local FLOOR = false | |
1138 | if HITFLOOR then | |
1139 | if HITFLOOR.Material ~= Enum.Material.Foil and HITFLOOR.Material ~= Enum.Material.Glass then | |
1140 | FLOOR = true | |
1141 | end | |
1142 | end | |
1143 | if FLOOR == true then | |
1144 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1145 | Swait() | |
1146 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1147 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1148 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1149 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1150 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(-30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1151 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1152 | end | |
1153 | for i=0, 0.25, 0.1 / Animation_Speed do | |
1154 | Swait() | |
1155 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1156 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1157 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1158 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1159 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1160 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1161 | end | |
1162 | local ROCKPLACED = false | |
1163 | local Rock = nil | |
1164 | if HITFLOOR.Anchored == true then | |
1165 | Rock = GetRock(HITFLOOR) | |
1166 | Rock.Core.Emit.Enabled = true | |
1167 | Rock.Size = VT(6,6,6) | |
1168 | Rock.CFrame = CF(RootPart.CFrame*CF(0,-9,-6).p,Mouse.Hit.p) | |
1169 | CreateSound(130972023, Rock, 2, MRANDOM(5,8)/10, false) | |
1170 | coroutine.resume(coroutine.create(function() | |
1171 | for i = 1, 30 do | |
1172 | Swait() | |
1173 | Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed) | |
1174 | end | |
1175 | ROCKPLACED = true | |
1176 | Rock.Core.Emit.Enabled = false | |
1177 | end)) | |
1178 | else | |
1179 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then | |
1180 | local TORSO = HITFLOOR.Parent:FindFirstChild("Torso") or HITFLOOR.Parent:FindFirstChild("UpperTorso") | |
1181 | if TORSO then | |
1182 | Rock = TORSO | |
1183 | ROCK.Core:Clone().Parent = Rock | |
1184 | else | |
1185 | Rock = HITFLOOR | |
1186 | ROCK.Core:Clone().Parent = Rock | |
1187 | end | |
1188 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
1189 | local TORSO = HITFLOOR.Parent.Parent:FindFirstChild("Torso") or HITFLOOR.Parent.Parent:FindFirstChild("UpperTorso") | |
1190 | if TORSO then | |
1191 | Rock = TORSO | |
1192 | ROCK.Core:Clone().Parent = Rock | |
1193 | else | |
1194 | Rock = HITFLOOR | |
1195 | ROCK.Core:Clone().Parent = Rock | |
1196 | end | |
1197 | else | |
1198 | Rock = HITFLOOR | |
1199 | ROCK.Core:Clone().Parent = Rock | |
1200 | end | |
1201 | Rock.Anchored = true | |
1202 | coroutine.resume(coroutine.create(function() | |
1203 | for i = 1, 30 do | |
1204 | Swait() | |
1205 | Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed) | |
1206 | end | |
1207 | ROCKPLACED = true | |
1208 | end)) | |
1209 | end | |
1210 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1211 | Swait() | |
1212 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1213 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1214 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1215 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1216 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1217 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1218 | end | |
1219 | repeat | |
1220 | Swait() | |
1221 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed) | |
1222 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
1223 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1224 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1225 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed) | |
1226 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1227 | until ROCKPLACED == true | |
1228 | for i=0, 0.1, 0.1 / Animation_Speed do | |
1229 | Swait() | |
1230 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed) | |
1231 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
1232 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1233 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1234 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed) | |
1235 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1236 | end | |
1237 | WaveParticles(Rock.Position,12,C3(1,1,1)) | |
1238 | CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false) | |
1239 | coroutine.resume(coroutine.create(function() | |
1240 | if Rock.Parent:FindFirstChildOfClass("Humanoid") == nil then | |
1241 | for i = 1, 200 do | |
1242 | Swait() | |
1243 | Rock.CFrame = Rock.CFrame * CF(0,0,-1.2) | |
1244 | local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character) | |
1245 | if HIT then | |
1246 | RespondToImpact(HIT,Rock) | |
1247 | break | |
1248 | end | |
1249 | end | |
1250 | RockExplosion(Rock,1) | |
1251 | else | |
1252 | for i = 1, 60 do | |
1253 | Swait() | |
1254 | Rock.CFrame = Rock.CFrame * CF(0,0,-2) | |
1255 | local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, 3, Character) | |
1256 | if HIT then | |
1257 | RespondToImpact(HIT,Rock) | |
1258 | break | |
1259 | end | |
1260 | end | |
1261 | RockExplosion(Rock,2) | |
1262 | end | |
1263 | end)) | |
1264 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1265 | Swait() | |
1266 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed) | |
1267 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
1268 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1269 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1270 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed) | |
1271 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1272 | end | |
1273 | else | |
1274 | local GRAV = IT("BodyPosition",RootPart) | |
1275 | GRAV.D = 250 | |
1276 | GRAV.P = 20000 | |
1277 | GRAV.MaxForce = VT(math.huge,math.huge,math.huge) | |
1278 | GRAV.Position = RootPart.Position | |
1279 | local Rock = GetRock() | |
1280 | Rock.Size = VT(0,0,0) | |
1281 | Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p,Mouse.Hit.p) | |
1282 | CreateSound(201858045, Rock, 1, MRANDOM(10,12)/10, false) | |
1283 | local DONEROCK = false | |
1284 | coroutine.resume(coroutine.create(function() | |
1285 | for i = 1, 15 do | |
1286 | Swait() | |
1287 | Rock.Size = Rock.Size + VT(0.1,0.1,0.1) | |
1288 | Rock.Size = Rock.Size * 1.1 | |
1289 | Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1-Rock.Size.Y/2,0).p,Mouse.Hit.p) | |
1290 | end | |
1291 | DONEROCK = true | |
1292 | end)) | |
1293 | repeat | |
1294 | Swait() | |
1295 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1296 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1297 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1298 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1299 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1300 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1301 | until DONEROCK == true | |
1302 | local LOOP = 0 | |
1303 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1304 | Swait() | |
1305 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1306 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1307 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1308 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1309 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(130), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1310 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1311 | end | |
1312 | WaveParticles(Rock.Position,5,C3(1,1,1)) | |
1313 | CreateSound(621557962, RightLeg, 1, MRANDOM(10,12)/10, false) | |
1314 | coroutine.resume(coroutine.create(function() | |
1315 | for i = 1, 300 do | |
1316 | Swait() | |
1317 | Rock.CFrame = Rock.CFrame * CF(0,0,-1.6) | |
1318 | local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character) | |
1319 | if HIT then | |
1320 | RespondToImpact(HIT,Rock) | |
1321 | break | |
1322 | end | |
1323 | end | |
1324 | RockExplosion(Rock,1) | |
1325 | end)) | |
1326 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1327 | Swait() | |
1328 | LOOP = LOOP + 15*3 | |
1329 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65+(LOOP)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1330 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1331 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1332 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1333 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
1334 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1335 | end | |
1336 | GRAV:remove() | |
1337 | end | |
1338 | ATTACK = false | |
1339 | Rooted = false | |
1340 | end | |
1341 | ||
1342 | function Melee() | |
1343 | ATTACK = true | |
1344 | Rooted = false | |
1345 | Speed = 12 | |
1346 | repeat | |
1347 | Swait() | |
1348 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1349 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1350 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1351 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1352 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1353 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1354 | until KEYHOLD == false | |
1355 | Speed = 0 | |
1356 | local ROOT = nil | |
1357 | local TORS = nil | |
1358 | local HUMAN = nil | |
1359 | local DIST = 4 | |
1360 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1361 | Swait() | |
1362 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1363 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1364 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1365 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1366 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1367 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1368 | end | |
1369 | for i=0, 1, 0.1 / Animation_Speed do | |
1370 | Swait() | |
1371 | local CHILDREN = workspace:GetDescendants() | |
1372 | for index, CHILD in pairs(CHILDREN) do | |
1373 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1374 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1375 | if HUM then | |
1376 | local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1377 | if TORSO and HUM.Health > 0 then | |
1378 | if (TORSO.Position - RightArm.Position).Magnitude <= DIST then | |
1379 | DIST = (TORSO.Position - RightArm.Position).Magnitude | |
1380 | ROOT = TORSO | |
1381 | HUMAN = HUM | |
1382 | TORS = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1383 | end | |
1384 | end | |
1385 | end | |
1386 | end | |
1387 | end | |
1388 | if ROOT then | |
1389 | break | |
1390 | end | |
1391 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
1392 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1393 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1394 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1395 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1396 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1397 | end | |
1398 | if ROOT then | |
1399 | local POSITIONED = false | |
1400 | coroutine.resume(coroutine.create(function() | |
1401 | ROOT.Anchored = true | |
1402 | local POS = RootPart.CFrame*CF(0,-3,-1) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1403 | for i = 1, 25 do | |
1404 | ROOT.Anchored = true | |
1405 | Swait() | |
1406 | ROOT.CFrame = Clerp(ROOT.CFrame, POS, 0.8 / Animation_Speed) | |
1407 | end | |
1408 | POSITIONED = true | |
1409 | repeat Swait() ROOT.Anchored = true until ATTACK == false | |
1410 | ROOT.Anchored = false | |
1411 | end)) | |
1412 | repeat | |
1413 | Swait() | |
1414 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1415 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1416 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1417 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1418 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1419 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1420 | until POSITIONED == true | |
1421 | for i = 1, 3 do | |
1422 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1423 | Swait() | |
1424 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1425 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1426 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1427 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1428 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1429 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1430 | end | |
1431 | for i=0, 0.15, 0.1 / Animation_Speed do | |
1432 | Swait() | |
1433 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1434 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1435 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1436 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1437 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1438 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1439 | end | |
1440 | local EMIT = script.Emit:Clone() | |
1441 | EMIT.Parent = TORS | |
1442 | EMIT.Size = NumberSequence.new(1,0) | |
1443 | EMIT:Emit(120) | |
1444 | Debris:AddItem(EMIT,5) | |
1445 | CreateSound(138186576, RightLeg, 1, MRANDOM(13,15)/10, false) | |
1446 | WaveParticles(TORS.Position,12,C3(1,1,1)) | |
1447 | ApplyAoE(RightLeg.Position,8,25,35,0,false) | |
1448 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,3,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1449 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,4,25), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1450 | for i=0, 0.25, 0.1 / Animation_Speed do | |
1451 | Swait() | |
1452 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1453 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1454 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1455 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1456 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1457 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1458 | end | |
1459 | if HUMAN.Health == 0 then | |
1460 | break | |
1461 | end | |
1462 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1463 | Swait() | |
1464 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1465 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1466 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1467 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1468 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1469 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1470 | end | |
1471 | end | |
1472 | end | |
1473 | Speed = 25 | |
1474 | ATTACK = false | |
1475 | Rooted = false | |
1476 | end | |
1477 | ||
1478 | function Launch() | |
1479 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1480 | if HITFLOOR then | |
1481 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,3,15), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 138186576, SoundPitch = 1, SoundVolume = 2}) | |
1482 | local P = PILLAR:Clone() | |
1483 | P.Color = HITFLOOR.Color | |
1484 | P.Material = HITFLOOR.Material | |
1485 | P.Parent = Effects | |
1486 | P.CFrame = CF(HITPOS-VT(0,4.5,0)) | |
1487 | coroutine.resume(coroutine.create(function() | |
1488 | for i = 1, 6 do | |
1489 | Swait() | |
1490 | P.CFrame = P.CFrame * CF(0,0.9,0) | |
1491 | end | |
1492 | wait(1) | |
1493 | for i = 1, 45 do | |
1494 | Swait() | |
1495 | P.Transparency =P.Transparency + 1/45 | |
1496 | end | |
1497 | P:remove() | |
1498 | end)) | |
1499 | RootPart.CFrame = RootPart.CFrame*CF(0,1,0) | |
1500 | RootPart.Velocity = VT(0,0,0) | |
1501 | local bv = Instance.new("BodyVelocity",RootPart) | |
1502 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1503 | bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,100,0)).lookVector*350 | |
1504 | Debris:AddItem(bv,0.1) | |
1505 | end | |
1506 | end | |
1507 | ||
1508 | function Ravage() | |
1509 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1510 | if HITFLOOR then | |
1511 | ATTACK = true | |
1512 | Rooted = false | |
1513 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1514 | Swait() | |
1515 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1516 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1517 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1518 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1519 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1520 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1521 | end | |
1522 | WaveParticles(RightArm.CFrame*CF(0,-1,0).p,4,C3(1,1,1)) | |
1523 | Rooted = true | |
1524 | CreateSound(217767125, RightArm, 5, 1, false) | |
1525 | for i=0, 0.15, 0.1 / Animation_Speed do | |
1526 | Swait() | |
1527 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed) | |
1528 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1529 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1530 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1531 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1532 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1533 | end | |
1534 | local HOLD = true | |
1535 | coroutine.resume(coroutine.create(function() | |
1536 | repeat | |
1537 | Swait() | |
1538 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
1539 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1540 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(145), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1541 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1542 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1543 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1544 | until HOLD == false | |
1545 | end)) | |
1546 | repeat | |
1547 | wait(0.3) | |
1548 | coroutine.resume(coroutine.create(function() | |
1549 | local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1550 | if HITFLOOR then | |
1551 | if HITFLOOR.Anchored == true then | |
1552 | local ROCK = GetRock(HITFLOOR) | |
1553 | CreateSound(130972023, ROCK, 2, MRANDOM(8,12)/10, false) | |
1554 | ROCK.Size = VT(4,4,4)*(MRANDOM(8,12)/10) | |
1555 | ROCK.Core.Emit.Enabled = true | |
1556 | ROCK.CFrame = CF(HITPOS+VT(0,-6,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) | |
1557 | local POS = ROCK.CFrame*CF(0,12,0) | |
1558 | for i = 1, 25 do | |
1559 | ROCK.Anchored = true | |
1560 | Swait() | |
1561 | ROCK.CFrame = Clerp(ROCK.CFrame, POS, 0.8 / Animation_Speed) | |
1562 | end | |
1563 | ROCK.Core.Emit.Enabled = false | |
1564 | wait(0.3) | |
1565 | RockExplosion(ROCK,1) | |
1566 | end | |
1567 | end | |
1568 | end)) | |
1569 | until KEYHOLD == false | |
1570 | wait(0.5) | |
1571 | HOLD = false | |
1572 | ATTACK = false | |
1573 | Rooted = false | |
1574 | end | |
1575 | end | |
1576 | ||
1577 | function Shield() | |
1578 | ATTACK = true | |
1579 | Rooted = false | |
1580 | local GYRO = IT("BodyGyro",RootPart) | |
1581 | GYRO.D = 2 | |
1582 | GYRO.P = 2000 | |
1583 | GYRO.MaxTorque = VT(40000000000,4000000,40000000000) | |
1584 | local GRAV = IT("BodyPosition",RootPart) | |
1585 | GRAV.D = 250 | |
1586 | GRAV.P = 20000 | |
1587 | GRAV.MaxForce = VT(math.huge,math.huge,math.huge) | |
1588 | GRAV.Position = RootPart.Position | |
1589 | coroutine.resume(coroutine.create(function() | |
1590 | repeat | |
1591 | Swait() | |
1592 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
1593 | until ATTACK == false | |
1594 | GYRO:Remove() | |
1595 | GRAV:Remove() | |
1596 | end)) | |
1597 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1598 | Swait() | |
1599 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed) | |
1600 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
1601 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1602 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1603 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1604 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1605 | end | |
1606 | local Defence = GetShield() | |
1607 | Defence.Size = VT(0,2,0) | |
1608 | Defence.Parent = Effects | |
1609 | Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0)) | |
1610 | WaveParticles(Defence.Position,12,Defence.Color) | |
1611 | CreateSound(201858045, Defence, 2, MRANDOM(10,12)/10, false) | |
1612 | local FIX = Defence.AncestryChanged:Connect(function() | |
1613 | Defence.Parent = Effects | |
1614 | end) | |
1615 | for i = 1, 40 do | |
1616 | Swait() | |
1617 | Defence.Size = Defence.Size + VT(0.5,0,0.7) | |
1618 | Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0)) | |
1619 | end | |
1620 | repeat | |
1621 | Swait() | |
1622 | Defence.CFrame = RightArm.CFrame*CF(0,-6,0) * ANGLES(RAD(180), RAD(90), RAD(0)) | |
1623 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed) | |
1624 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed) | |
1625 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1626 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1627 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1628 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1629 | until KEYHOLD == false | |
1630 | FIX:Disconnect() | |
1631 | coroutine.resume(coroutine.create(function() | |
1632 | for i = 1, 40 do | |
1633 | Swait() | |
1634 | Defence.Size = Defence.Size - VT(0.5,0,0.7) | |
1635 | end | |
1636 | WaveParticles(Defence.Position,12,Defence.Color) | |
1637 | Defence:remove() | |
1638 | end)) | |
1639 | ATTACK = false | |
1640 | Rooted = false | |
1641 | end | |
1642 | ||
1643 | function TwinMeteor() | |
1644 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character) | |
1645 | if HITFLOOR == nil then | |
1646 | ATTACK = true | |
1647 | Rooted = false | |
1648 | local GYRO = IT("BodyGyro",RootPart) | |
1649 | GYRO.D = 2 | |
1650 | GYRO.P = 2000 | |
1651 | GYRO.MaxTorque = VT(40000000000,4000000,40000000000) | |
1652 | local GRAV = IT("BodyPosition",RootPart) | |
1653 | GRAV.D = 250 | |
1654 | GRAV.P = 20000 | |
1655 | GRAV.MaxForce = VT(math.huge,math.huge,math.huge) | |
1656 | GRAV.Position = RootPart.Position | |
1657 | coroutine.resume(coroutine.create(function() | |
1658 | repeat | |
1659 | Swait() | |
1660 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
1661 | until ATTACK == false | |
1662 | GYRO:Remove() | |
1663 | GRAV:Remove() | |
1664 | end)) | |
1665 | local CHARGED = false | |
1666 | coroutine.resume(coroutine.create(function() | |
1667 | repeat | |
1668 | Swait() | |
1669 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1670 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1671 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1672 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1673 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1674 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1675 | until CHARGED == true | |
1676 | end)) | |
1677 | local ROCK1 = GetRock() | |
1678 | local ROCK2 = GetRock() | |
1679 | local VORTEX1 = script.Vortex:Clone() | |
1680 | local VORTEX2 = script.Vortex:Clone() | |
1681 | VORTEX1.Parent = ROCK1.Core | |
1682 | VORTEX2.Parent = ROCK2.Core | |
1683 | ROCK1.Core.Emit.Enabled = true | |
1684 | ROCK2.Core.Emit.Enabled = true | |
1685 | ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p) | |
1686 | ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p) | |
1687 | CreateSound(1664710821, ROCK1, 10, MRANDOM(8,12)/10, false) | |
1688 | CreateSound(1664710821, ROCK2, 10, MRANDOM(8,12)/10, false) | |
1689 | for i = 1, 70 do | |
1690 | Swait() | |
1691 | ROCK1.Size = ROCK1.Size + VT(0.3,0.3,0.3) | |
1692 | ROCK2.Size = ROCK2.Size + VT(0.3,0.3,0.3) | |
1693 | ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p) | |
1694 | ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p) | |
1695 | VORTEX1.Size = NumberSequence.new(ROCK1.Size.Y*2,0) | |
1696 | VORTEX2.Size = NumberSequence.new(ROCK1.Size.Y*2,0) | |
1697 | VORTEX1:Emit(1) | |
1698 | VORTEX2:Emit(1) | |
1699 | end | |
1700 | CHARGED = true | |
1701 | for i=0, 1, 0.1 / Animation_Speed do | |
1702 | Swait() | |
1703 | ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p) | |
1704 | ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p) | |
1705 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1706 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1707 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1708 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1709 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1710 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1711 | end | |
1712 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1713 | Swait() | |
1714 | ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p) | |
1715 | ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p) | |
1716 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
1717 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed) | |
1718 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1719 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1720 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1721 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1722 | end | |
1723 | coroutine.resume(coroutine.create(function() | |
1724 | local Rock = ROCK1 | |
1725 | WaveParticles(Rock.Position,30,C3(1,1,1)) | |
1726 | CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false) | |
1727 | for i = 1, 200 do | |
1728 | Swait() | |
1729 | Rock.CFrame = Rock.CFrame * CF(0,0,-3.2) | |
1730 | local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character) | |
1731 | if HIT then | |
1732 | RespondToImpact(HIT,Rock) | |
1733 | break | |
1734 | end | |
1735 | end | |
1736 | ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false) | |
1737 | for i = 1, 6 do | |
1738 | RockExplosion(Rock,1.5,true) | |
1739 | wait(1) | |
1740 | end | |
1741 | RockExplosion(Rock,1.5) | |
1742 | end)) | |
1743 | for i=0, 1, 0.1 / Animation_Speed do | |
1744 | Swait() | |
1745 | ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p) | |
1746 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed) | |
1747 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 1 / Animation_Speed) | |
1748 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1749 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1750 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1751 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1752 | end | |
1753 | for i=0, 0.5, 0.1 / Animation_Speed do | |
1754 | Swait() | |
1755 | ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p) | |
1756 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed) | |
1757 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed) | |
1758 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1759 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1760 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1761 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1762 | end | |
1763 | coroutine.resume(coroutine.create(function() | |
1764 | local Rock = ROCK2 | |
1765 | WaveParticles(Rock.Position,30,C3(1,1,1)) | |
1766 | CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false) | |
1767 | for i = 1, 200 do | |
1768 | Swait() | |
1769 | Rock.CFrame = Rock.CFrame * CF(0,0,-3.2) | |
1770 | local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character) | |
1771 | if HIT then | |
1772 | RespondToImpact(HIT,Rock) | |
1773 | break | |
1774 | end | |
1775 | end | |
1776 | ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false) | |
1777 | for i = 1, 6 do | |
1778 | RockExplosion(Rock,1.5,true) | |
1779 | wait(1) | |
1780 | end | |
1781 | RockExplosion(Rock,1.5) | |
1782 | end)) | |
1783 | for i=0, 1, 0.1 / Animation_Speed do | |
1784 | Swait() | |
1785 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
1786 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed) | |
1787 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1788 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1789 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1790 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1791 | end | |
1792 | ATTACK = false | |
1793 | Rooted = false | |
1794 | end | |
1795 | end | |
1796 | ||
1797 | function Spikes() | |
1798 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 12, Character) | |
1799 | if HITFLOOR then | |
1800 | ATTACK = true | |
1801 | Rooted = true | |
1802 | local GYRO = IT("BodyGyro",RootPart) | |
1803 | GYRO.D = 2 | |
1804 | GYRO.P = 2000 | |
1805 | GYRO.MaxTorque = VT(0,4000000,0) | |
1806 | coroutine.resume(coroutine.create(function() | |
1807 | repeat | |
1808 | Swait() | |
1809 | GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p) | |
1810 | until ATTACK == false | |
1811 | GYRO:Remove() | |
1812 | end)) | |
1813 | for i=0, 1, 0.1 / Animation_Speed do | |
1814 | Swait() | |
1815 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1816 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1817 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1818 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1819 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1820 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1821 | end | |
1822 | for i=0, 0.25, 0.1 / Animation_Speed do | |
1823 | Swait() | |
1824 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1825 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1826 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1827 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1828 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1829 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1830 | end | |
1831 | CreateSound(165970126, RightLeg, 1, MRANDOM(13,15)/10, false) | |
1832 | WaveParticles(RightLeg.CFrame*CF(0,-1,0).p,15,C3(1,1,1)) | |
1833 | coroutine.resume(coroutine.create(function() | |
1834 | local CFRAME = RootPart.CFrame*CF(0,-3,0) | |
1835 | for i = 1, 60 do | |
1836 | Swait() | |
1837 | local SPIKE = GetSpike(HITFLOOR) | |
1838 | SPIKE.CFrame = CFRAME*CF(0,-11,-i*2) | |
1839 | ApplyAoE(CFRAME*CF(0,0,-i*2).p,4,10,35,15,false) | |
1840 | coroutine.resume(coroutine.create(function() | |
1841 | local POS = SPIKE.CFrame*CF(0,11,0) | |
1842 | for i = 1, 25 do | |
1843 | Swait() | |
1844 | SPIKE.CFrame = Clerp(SPIKE.CFrame, POS, 0.8 / Animation_Speed) | |
1845 | end | |
1846 | wait(0.2) | |
1847 | for i = 1, 45 do | |
1848 | Swait() | |
1849 | SPIKE.Transparency = SPIKE.Transparency + 1/45 | |
1850 | SPIKE.CFrame = SPIKE.CFrame * CF(0,-2/15,0) | |
1851 | end | |
1852 | SPIKE:remove() | |
1853 | end)) | |
1854 | end | |
1855 | end)) | |
1856 | wait(0.3) | |
1857 | ATTACK = false | |
1858 | Rooted = false | |
1859 | end | |
1860 | end | |
1861 | ||
1862 | function TakeOnMe() | |
1863 | Speed = 5 | |
1864 | local MEME = CreateSound(288703954, Effects, 2, 1, false) | |
1865 | ATTACK = true | |
1866 | Rooted = false | |
1867 | local DANCE = true | |
1868 | local KEY = Mouse.KeyDown:connect(function(NEWKEY) | |
1869 | if NEWKEY == "p" then | |
1870 | DANCE = false | |
1871 | end | |
1872 | end) | |
1873 | PLAYSONG = false | |
1874 | while true do | |
1875 | for i = 1, 15 do | |
1876 | Swait() | |
1877 | MEME.Parent = Effects | |
1878 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1879 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1880 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1881 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1882 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1883 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1884 | end | |
1885 | if DANCE == false then | |
1886 | break | |
1887 | end | |
1888 | for i = 1, 15 do | |
1889 | Swait() | |
1890 | MEME.Parent = Effects | |
1891 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1892 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1893 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1894 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1895 | RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1896 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1897 | end | |
1898 | end | |
1899 | PLAYSONG = true | |
1900 | KEY:Disconnect() | |
1901 | MEME:remove() | |
1902 | Speed = 25 | |
1903 | ATTACK = false | |
1904 | Rooted = false | |
1905 | end | |
1906 | ||
1907 | function Noclip() | |
1908 | ATTACK = true | |
1909 | Rooted = true | |
1910 | UNANCHOR = false | |
1911 | RootPart.Anchored = true | |
1912 | local CLIPPING = true | |
1913 | local MOVEMENT = nil | |
1914 | CreateSound(96098241, Torso, 3, MRANDOM(9,12)/10, false) | |
1915 | for i = 1, 50 do | |
1916 | Swait() | |
1917 | EXTRATRANS = EXTRATRANS + 0.5/50 | |
1918 | RootPart.CFrame = RootPart.CFrame * CF(0,(1-(i/50))/4.3,0) | |
1919 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1920 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1921 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1922 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1923 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1924 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1925 | end | |
1926 | local AURA = CreateSound(1393698948, Torso, 3, 1, true) | |
1927 | local KEY = Mouse.KeyDown:connect(function(NEWKEY) | |
1928 | if NEWKEY == "w" then | |
1929 | MOVEMENT = "Forward" | |
1930 | repeat | |
1931 | Swait() | |
1932 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2) | |
1933 | until KEYHOLD == false | |
1934 | elseif NEWKEY == "s" then | |
1935 | MOVEMENT = "Backwards" | |
1936 | repeat | |
1937 | Swait() | |
1938 | RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2) | |
1939 | until KEYHOLD == false | |
1940 | elseif NEWKEY == "a" then | |
1941 | MOVEMENT = "Strafe" | |
1942 | repeat | |
1943 | Swait() | |
1944 | RootPart.CFrame = RootPart.CFrame * CF(0.2,0,0) | |
1945 | until KEYHOLD == false | |
1946 | elseif NEWKEY == "d" then | |
1947 | MOVEMENT = "Strafe" | |
1948 | repeat | |
1949 | Swait() | |
1950 | RootPart.CFrame = RootPart.CFrame * CF(-0.2,0,0) | |
1951 | until KEYHOLD == false | |
1952 | elseif NEWKEY == "y" then | |
1953 | CLIPPING = false | |
1954 | end | |
1955 | MOVEMENT = nil | |
1956 | end) | |
1957 | local LOOP = 0 | |
1958 | repeat | |
1959 | Swait() | |
1960 | AURA.Parent = Torso | |
1961 | LOOP = LOOP + 1 | |
1962 | if LOOP >= 15 then | |
1963 | LOOP = 0 | |
1964 | WaveParticles(Torso.Position,15,C3(1,1,1)) | |
1965 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.5,0).p), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1966 | end | |
1967 | if MOVEMENT == nil then | |
1968 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1969 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1970 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1971 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1972 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1973 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1974 | elseif MOVEMENT == "Forward" then | |
1975 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1976 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1977 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1978 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1979 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1980 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1981 | elseif MOVEMENT == "Backwards" then | |
1982 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1983 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1984 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1985 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1986 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1987 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1988 | elseif MOVEMENT == "Strafe" then | |
1989 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1990 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1991 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1992 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1993 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1994 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1995 | end | |
1996 | until CLIPPING == false | |
1997 | KEY:Disconnect() | |
1998 | coroutine.resume(coroutine.create(function() | |
1999 | for i = 1, 20 do | |
2000 | Swait() | |
2001 | AURA.Volume = AURA.Volume - 3/20 | |
2002 | end | |
2003 | AURA:remove() | |
2004 | end)) | |
2005 | CreateSound(814168787, Torso, 1, MRANDOM(9,12)/10, false) | |
2006 | for i = 1, 50 do | |
2007 | Swait() | |
2008 | EXTRATRANS = EXTRATRANS - 0.5/50 | |
2009 | RootPart.CFrame = RootPart.CFrame * CF(0,-(1-(i/50))/4.3,0) | |
2010 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2011 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2012 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2013 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2014 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2015 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2016 | end | |
2017 | EXTRATRANS = 0 | |
2018 | UNANCHOR = true | |
2019 | ATTACK = false | |
2020 | Rooted = false | |
2021 | end | |
2022 | ||
2023 | function Taunt() | |
2024 | ATTACK = true | |
2025 | Rooted = true | |
2026 | local TAUNT = CreateSound(159882635, Torso, 7, 1, false) | |
2027 | repeat | |
2028 | Swait() | |
2029 | TAUNT.Parent = Torso | |
2030 | TAUNT.Playing = true | |
2031 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2032 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
2033 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2034 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2035 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2036 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2037 | until TAUNT.TimePosition >= 1.25 | |
2038 | for i=0, 1.6, 0.1 / Animation_Speed do | |
2039 | Swait() | |
2040 | TAUNT.Parent = Torso | |
2041 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed) | |
2042 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
2043 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2044 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2045 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2046 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2047 | end | |
2048 | ATTACK = false | |
2049 | Rooted = false | |
2050 | end | |
2051 | ||
2052 | --//=================================\\ | |
2053 | --|| ASSIGN THINGS TO KEYS | |
2054 | --\\=================================// | |
2055 | ||
2056 | function MouseDown(Mouse) | |
2057 | if ATTACK == false then | |
2058 | end | |
2059 | end | |
2060 | ||
2061 | function MouseUp(Mouse) | |
2062 | HOLD = false | |
2063 | end | |
2064 | ||
2065 | function KeyDown(Key) | |
2066 | KEYHOLD = true | |
2067 | if Key == "z" and ATTACK == false then | |
2068 | Bullet() | |
2069 | end | |
2070 | ||
2071 | if Key == "b" and ATTACK == false then | |
2072 | Melee() | |
2073 | end | |
2074 | ||
2075 | if Key == "c" and ATTACK == false then | |
2076 | Launch() | |
2077 | end | |
2078 | ||
2079 | if Key == "v" and ATTACK == false then | |
2080 | Ravage() | |
2081 | end | |
2082 | ||
2083 | if Key == "e" and ATTACK == false then | |
2084 | Shield() | |
2085 | end | |
2086 | ||
2087 | if Key == "q" and ATTACK == false then | |
2088 | Spikes() | |
2089 | end | |
2090 | ||
2091 | if Key == "x" and ATTACK == false then | |
2092 | TwinMeteor() | |
2093 | end | |
2094 | ||
2095 | if Key == "y" and ATTACK == false then | |
2096 | Noclip() | |
2097 | end | |
2098 | ||
2099 | if Key == "p" and ATTACK == false then | |
2100 | TakeOnMe() | |
2101 | end | |
2102 | ||
2103 | if Key == "t" and ATTACK == false then | |
2104 | Taunt() | |
2105 | end | |
2106 | ||
2107 | if Key == "]" and ATTACK == false then | |
2108 | if PLAYSONG == true then | |
2109 | PLAYSONG = false | |
2110 | else | |
2111 | PLAYSONG = true | |
2112 | end | |
2113 | end | |
2114 | end | |
2115 | ||
2116 | function KeyUp(Key) | |
2117 | KEYHOLD = false | |
2118 | end | |
2119 | ||
2120 | Mouse.Button1Down:connect(function(NEWKEY) | |
2121 | MouseDown(NEWKEY) | |
2122 | end) | |
2123 | Mouse.Button1Up:connect(function(NEWKEY) | |
2124 | MouseUp(NEWKEY) | |
2125 | end) | |
2126 | Mouse.KeyDown:connect(function(NEWKEY) | |
2127 | KeyDown(NEWKEY) | |
2128 | end) | |
2129 | Mouse.KeyUp:connect(function(NEWKEY) | |
2130 | KeyUp(NEWKEY) | |
2131 | end) | |
2132 | ||
2133 | --//=================================\\ | |
2134 | --\\=================================// | |
2135 | ||
2136 | function AntiTimeStop() | |
2137 | for _, c in pairs(Character:GetChildren()) do | |
2138 | if c:IsA("BasePart") and c ~= RootPart then | |
2139 | c.Anchored = false | |
2140 | end | |
2141 | end | |
2142 | if UNANCHOR == true then | |
2143 | RootPart.Anchored = false | |
2144 | else | |
2145 | RootPart.Anchored = true | |
2146 | end | |
2147 | end | |
2148 | ||
2149 | --//=================================\\ | |
2150 | --|| WRAP THE WHOLE SCRIPT UP | |
2151 | --\\=================================// | |
2152 | ||
2153 | Humanoid.Changed:connect(function(Jump) | |
2154 | if Jump == "Jump" and (Disable_Jump == true) then | |
2155 | Humanoid.Jump = false | |
2156 | end | |
2157 | end) | |
2158 | ||
2159 | while true do | |
2160 | Swait() | |
2161 | Head:ClearAllChildren() | |
2162 | script.Parent = WEAPONGUI | |
2163 | ANIMATE.Parent = nil | |
2164 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
2165 | v:Stop(); | |
2166 | end | |
2167 | if Character:FindFirstChildOfClass("Humanoid") == nil then | |
2168 | Humanoid = IT("Humanoid",Character) | |
2169 | end | |
2170 | SINE = SINE + CHANGE | |
2171 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
2172 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
2173 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
2174 | local WALKSPEEDVALUE = 4 | |
2175 | Neck.C1 = Clerp(Neck.C1, CF(0, 0, 0.03) * ANGLES(RAD(90), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(180)) , 1 / Animation_Speed) | |
2176 | if ANIM == "Walk" and TORSOVELOCITY > 1 and PLAYSONG == true then | |
2177 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2178 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2179 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2180 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
2181 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or PLAYSONG == false then | |
2182 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2183 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
2184 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2185 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2186 | end | |
2187 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
2188 | ANIM = "Jump" | |
2189 | if ATTACK == false then | |
2190 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2191 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2192 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2193 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2194 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2195 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2196 | end | |
2197 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
2198 | ANIM = "Fall" | |
2199 | if ATTACK == false then | |
2200 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2201 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2202 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2203 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2204 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2205 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2206 | end | |
2207 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
2208 | ANIM = "Idle" | |
2209 | if ATTACK == false then | |
2210 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2211 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2212 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2213 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2214 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2215 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2216 | end | |
2217 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
2218 | ANIM = "Walk" | |
2219 | if ATTACK == false then | |
2220 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2221 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2222 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2223 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2224 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2225 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) | |
2226 | end | |
2227 | end | |
2228 | for _, c in pairs(Character:GetChildren()) do | |
2229 | if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
2230 | c:remove() | |
2231 | end | |
2232 | end | |
2233 | AntiTimeStop() | |
2234 | Humanoid.MaxHealth = 10e10 | |
2235 | Humanoid.Health = 10e10 | |
2236 | if Rooted == false then | |
2237 | Disable_Jump = false | |
2238 | Humanoid.WalkSpeed = Speed | |
2239 | elseif Rooted == true then | |
2240 | Disable_Jump = true | |
2241 | Humanoid.WalkSpeed = 0 | |
2242 | end | |
2243 | for E = 1, #TAIL do | |
2244 | TAIL[E].C1 = Clerp(TAIL[E].C1,CF(0, 0, 0) * ANGLES(RAD(5-1 * SIN(SINE / 12)), RAD(-2 * COS(SINE / 24)), RAD(4 * SIN(SINE / 24))), 1 / Animation_Speed) | |
2245 | end | |
2246 | sick.SoundId = "rbxassetid://0" | |
2247 | sick.Looped = true | |
2248 | sick.Pitch = 1 | |
2249 | sick.Volume = 2 | |
2250 | sick.Parent = Effects | |
2251 | sick.Playing = PLAYSONG | |
2252 | Humanoid.PlatformStand = false | |
2253 | Humanoid.Name = "I am the god of earth" | |
2254 | refit() | |
2255 | if Character:FindFirstChild("Pants") == nil then | |
2256 | script.Pants:Clone().Parent = Character | |
2257 | end | |
2258 | if Character:FindFirstChild("Shirt") == nil then | |
2259 | script.Shirt:Clone().Parent = Character | |
2260 | end | |
2261 | for _, c in pairs(Character:GetChildren()) do | |
2262 | if c:IsA("BasePart") and ATTACK == false then | |
2263 | for _, e in pairs(c:GetChildren()) do | |
2264 | if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then | |
2265 | e:remove() | |
2266 | end | |
2267 | end | |
2268 | end | |
2269 | end | |
2270 | end | |
2271 | ||
2272 | --//=================================\\ | |
2273 | --\\=================================// | |
2274 | ||
2275 | ||
2276 | ||
2277 | ||
2278 | ||
2279 | --//====================================================\\-- | |
2280 | --|| END OF SCRIPT | |
2281 | --\\====================================================//-- |