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1
--just put this on the top of a script and boom 89% works
2
--note this does not work on big scripts
3
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
4
local Player,game,owner = owner,game
5
local RealPlayer = Player
6
do
7
    local rp = RealPlayer
8
    script.Parent = rp.Character
9
   
10
    --RemoteEvent for communicating
11
    local Event = Instance.new("RemoteEvent")
12
    Event.Name = "UserInput_Event"
13
 
14
    --Fake event to make stuff like Mouse.KeyDown work
15
    local function fakeEvent()
16
        local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
17
        t.connect = t.Connect
18
        return t
19
    end
20
 
21
    --Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
    end}
27
    --Merged 2 functions into one by checking amount of arguments
28
    CAS.UnbindAction = CAS.BindAction
29
 
30
    --This function will trigger the events that have been :Connect()'ed
31
    local function te(self,ev,...)
32
        local t = m[ev]
33
        if t and t._fakeEvent then
34
            for _,f in pairs(t.Functions) do
35
                f(...)
36
            end
37
        end
38
    end
39
    m.TrigEvent = te
40
    UIS.TrigEvent = te
41
 
42
    Event.OnServerEvent:Connect(function(plr,io)
43
        if plr~=rp then return end
44
        m.Target = io.Target
45
        m.Hit = io.Hit
46
        if not io.isMouse then
47
            local b = io.UserInputState == Enum.UserInputState.Begin
48
            if io.UserInputType == Enum.UserInputType.MouseButton1 then
49
                return m:TrigEvent(b and "Button1Down" or "Button1Up")
50
            end
51
            for _,t in pairs(CAS.Actions) do
52
                for _,k in pairs(t.Keys) do
53
                    if k==io.KeyCode then
54
                        t.Function(t.Name,io.UserInputState,io)
55
                    end
56
                end
57
            end
58
            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
59
            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
60
        end
61
    end)
62
    Event.Parent = NLS([==[
63
    local Player = game:GetService("Players").LocalPlayer
64
    local Event = script:WaitForChild("UserInput_Event")
65
 
66
    local Mouse = Player:GetMouse()
67
    local UIS = game:GetService("UserInputService")
68
    local input = function(io,a)
69
        if a then return end
70
        --Since InputObject is a client-side instance, we create and pass table instead
71
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
72
    end
73
    UIS.InputBegan:Connect(input)
74
    UIS.InputEnded:Connect(input)
75
 
76
    local h,t
77
    --Give the server mouse data 30 times every second, but only if the values changed
78
    --If player is not moving their mouse, client won't fire events
79
    while wait(1/30) do
80
        if h~=Mouse.Hit or t~=Mouse.Target then
81
            h,t=Mouse.Hit,Mouse.Target
82
            Event:FireServer({isMouse=true,Target=t,Hit=h})
83
        end
84
    end]==],Player.Character)
85
 
86
    ----Sandboxed game object that allows the usage of client-side methods and services
87
    --Real game object
88
    local _rg = game
89
 
90
    --Metatable for fake service
91
    local fsmt = {
92
        __index = function(self,k)
93
            local s = rawget(self,"_RealService")
94
            if s then return s[k] end
95
        end,
96
        __newindex = function(self,k,v)
97
            local s = rawget(self,"_RealService")
98
            if s then s[k]=v end
99
        end,
100
        __call = function(self,...)
101
            local s = rawget(self,"_RealService")
102
            if s then return s(...) end
103
        end
104
    }
105
    local function FakeService(t,RealService)
106
        t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
107
        return setmetatable(t,fsmt)
108
    end
109
 
110
    --Fake game object
111
    local g = {
112
        GetService = function(self,s)
113
            return self[s]
114
        end,
115
        Players = FakeService({
116
            LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
117
        },"Players"),
118
        UserInputService = FakeService(UIS,"UserInputService"),
119
        ContextActionService = FakeService(CAS,"ContextActionService"),
120
    }
121
    rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
122
    g.service = g.GetService
123
   
124
    g.RunService = FakeService({
125
        RenderStepped = _rg:GetService("RunService").Heartbeat,
126
        BindToRenderStep = function(self,name,_,fun)
127
            self._btrs[name] = self.Heartbeat:Connect(fun)
128
        end,
129
        UnbindFromRenderStep = function(self,name)
130
            self._btrs[name]:Disconnect()
131
        end,
132
    },"RunService")
133
 
134
    setmetatable(g,{
135
        __index=function(self,s)
136
            return _rg:GetService(s) or typeof(_rg[s])=="function"
137
            and function(_,...)return _rg[s](_rg,...)end or _rg[s]
138
        end,
139
        __newindex = fsmt.__newindex,
140
        __call = fsmt.__call
141
    })
142
    --Changing owner to fake player object to support owner:GetMouse()
143
    game,owner = g,g.Players.LocalPlayer
144
end
145
 
146
147
148
--Leeked by PointCoded to Romania12x
149
150
script.Parent = nil
151
local player = game.Players.LocalPlayer.Name
152
153
local p = nil
154
for _,v in pairs(game.Players:GetChildren()) do
155
    if (string.lower(player)==string.lower(v.Name)) then
156
        p = v
157
    end
158
end
159
if (p==nil) then return print("Cannot find player "..player) end
160
161
local equipped = false
162
local noarrow = false
163
local delayTime = 1 --editable. Description: The interval of time that passes before a player is enabled to shoot another arrow after shooting one
164
local damage = 50 --editable. Description: The amount of damage dealt to any found humanoid.
165
local bowScale = 2 --editable. Description: The WHOLE NUMBER size of the bow. acceptable range is from 1 to Infinity.
166
local velocityMin,velocityMax = 400,600 --editable. Description: The maximum and minimum allowed velocity for arrows.
167
168
bu = (bowScale+1)/10
169
hbu = bu/2
170
dbu = bu*2
171
cubevec = Vector3.new(bu, bu, bu)
172
reczvec = Vector3.new(bu*2, bu, bu)
173
recxvec = Vector3.new(bu, bu, bu*2)
174
175
function creczvec(num)
176
    return Vector3.new(bu*num, bu, bu)
177
end
178
179
function crecxvec(num)
180
    return Vector3.new(bu, bu, bu*num)
181
end
182
183
han = nil
184
m = nil
185
rg = nil
186
bowp = {
187
    add = function(self, ...)
188
        local arg = {...}
189
        for i = 1,#arg do
190
            table.insert(self.dat, arg[i])
191
        end
192
    end;
193
    dat = {}
194
}
195
local mid = {"http://www.roblox.com/asset/?id=85561125","http://www.roblox.com/asset/?id=85561640","http://www.roblox.com/asset/?id=85561157","http://www.roblox.com/asset/?id=85643448","http://www.roblox.com/asset/?id=49092825","http://www.roblox.com/asset/?id=36527138"}
196
local sid = {"http://www.roblox.com/asset/?id=16211041","http://www.roblox.com/asset/?id=16211030"}
197
for i = 1,#mid do
198
    game:GetService("ContentProvider"):Preload(mid[i])
199
end
200
for i = 1,#sid do
201
    game:GetService("ContentProvider"):Preload(sid[i])
202
end
203
204
function cp(pa, mo)
205
    local c = pa:clone()
206
    c.Parent = mo
207
    return c
208
end
209
210
function xbu(num)
211
    if (type(num)==type(1)) then
212
        return bu*num
213
    end
214
end
215
216
if (math.floor(bowScale)<bowScale) and (bowScale<math.floor(bowScale)+1) then
217
    return print("Error: Can not add decimal to whole number scale (NON-WHOLE)")
218
elseif (math.floor(bowScale)<1) then
219
    return print("Error: Can not have bowScale property below 1 (NON-WHOLE)")
220
end
221
222
if (bowScale>5) then
223
    print("You're going to have a pretty big bow")
224
end
225
226
function createbow()
227
    if (p.Character==nil) then return end
228
    local char = p.Character
229
    if (char:FindFirstChild("Head")==nil) then return end
230
    local he = char["Head"]
231
    if (char:FindFirstChild("Right Arm")==nil) then return end
232
    local ra = char["Right Arm"]
233
    m = Instance.new("Model")
234
    m.Name = player.."'s bow"
235
    han = Instance.new("Part", m)
236
    Instance.new("BlockMesh", han)
237
    han.BrickColor = BrickColor.New("Silver flip/flop")
238
    han.Name = "Grip"
239
    han.FormFactor = 3
240
    han.Size = cubevec
241
    han.TopSurface = 0
242
    han.BottomSurface = 0
243
    local ha1 = cp(han, m)
244
    ha1.Name = "bowpart"
245
    ha1.CFrame = han.CFrame*CFrame.new(bu, 0, -bu)
246
    local ha2 = cp(ha1, m)
247
    ha2.CFrame = han.CFrame*CFrame.new(-bu, 0, bu)
248
    local ha3 = cp(ha1, m)
249
    ha3.CFrame = han.CFrame*CFrame.new(dbu, 0, 0)
250
    local ha4 = cp(ha1, m)
251
    ha4.CFrame = han.CFrame*CFrame.new(bu, 0, bu)
252
    local ha5 = cp(ha1, m)
253
    ha5.CFrame = han.CFrame*CFrame.new(0, 0, dbu)
254
    local ha6 = cp(ha1, m)
255
    ha6.BrickColor = BrickColor.new("Medium stone grey")
256
    ha6.CFrame = han.CFrame*CFrame.new(bu, 0, 0)
257
    local ha7 = cp(ha6, m)
258
    ha7.CFrame = han.CFrame*CFrame.new(0, 0, bu)
259
    local ha8 = cp(ha1, m)
260
    ha8.BrickColor = BrickColor.new("Brown")
261
    ha8.CFrame = han.CFrame*CFrame.new(dbu, 0, bu)
262
    local ha9 = cp(ha8, m)
263
    ha9.CFrame = han.CFrame*CFrame.new(bu, 0, dbu)
264
    local h10 = cp(ha8, m)
265
    h10.Size = recxvec
266
    h10.CFrame = han.CFrame*CFrame.new(xbu(3), 0, -hbu)
267
    local h11 = cp(ha8, m)
268
    h11.Size = reczvec
269
    h11.CFrame = han.CFrame*CFrame.new(-hbu, 0, xbu(3))
270
    local h12 = cp(ha1, m)
271
    h12.BrickColor = BrickColor.new("Yellow flip/flop")
272
    h12.CFrame = han.CFrame*CFrame.new(dbu, 0, -bu)
273
    local h13 = cp(h12, m)
274
    h13.CFrame = han.CFrame*CFrame.new(-bu, 0, dbu)
275
    local h14 = cp(ha1, m)
276
    h14.BrickColor = BrickColor.new("Light orange brown")
277
    h14.CFrame = han.CFrame*CFrame.new(xbu(3), 0, -dbu)
278
    local h15 = cp(h14, m)
279
    h15.CFrame = han.CFrame*CFrame.new(-dbu, 0, xbu(3))
280
    local h16 = cp(ha8, m)
281
    h16.Size = crecxvec(3)
282
    h16.CFrame = han.CFrame*CFrame.new(xbu(4), 0, -xbu(3))
283
    local h17 = cp(ha8, m)
284
    h17.Size = creczvec(3)
285
    h17.CFrame = han.CFrame*CFrame.new(-xbu(3), 0, xbu(4))
286
    local h18 = cp(h16, m)
287
    h18.BrickColor = BrickColor.new("Reddish brown")
288
    h18.CFrame = han.CFrame*CFrame.new(dbu, 0, -xbu(3))
289
    local h19 = cp(h17, m)
290
    h19.BrickColor = BrickColor.new("Reddish brown")
291
    h19.CFrame = han.CFrame*CFrame.new(-xbu(3), 0, dbu)
292
    local h20 = cp(h12, m)
293
    h20.CFrame = han.CFrame*CFrame.new(xbu(3), 0, -xbu(3))
294
    local h21 = cp(h12, m)
295
    h21.CFrame = han.CFrame*CFrame.new(-xbu(3), 0, xbu(3))
296
    local h22 = cp(h14, m)
297
    h22.CFrame = han.CFrame*CFrame.new(xbu(3), 0, -xbu(4))
298
    local h23 = cp(h14, m)
299
    h23.CFrame = han.CFrame*CFrame.new(-xbu(4), 0, xbu(3))
300
    local h24 = cp(h14, m)
301
    h24.CFrame = han.CFrame*CFrame.new(xbu(4), 0, -xbu(5))
302
    local h25 = cp(h14, m)
303
    h25.CFrame = han.CFrame*CFrame.new(-xbu(5), 0, xbu(4))
304
    local h26 = cp(h12, m)
305
    h26.Size = recxvec
306
    h26.CFrame = han.CFrame*CFrame.new(xbu(4), 0, -xbu(6.5))
307
    local h27 = cp(h12, m)
308
    h27.Size = reczvec
309
    h27.CFrame = han.CFrame*CFrame.new(-xbu(6.5), 0, xbu(4))
310
    local h28 = cp(h14, m)
311
    h28.CFrame = han.CFrame*CFrame.new(xbu(4), 0, -xbu(8))
312
    local h29 = cp(h14, m)
313
    h29.CFrame = han.CFrame*CFrame.new(-xbu(8), 0, xbu(4))
314
    local h30 = cp(ha8, m)
315
    h30.Size = crecxvec(4)
316
    h30.CFrame = han.CFrame*CFrame.new(xbu(5), 0, -xbu(6.5))
317
    local h31 = cp(ha8, m)
318
    h31.Size = creczvec(4)
319
    h31.CFrame = han.CFrame*CFrame.new(-xbu(6.5), 0, xbu(5))
320
    local h32 = cp(h30, m)
321
    h32.BrickColor = BrickColor.new("Reddish brown")
322
    h32.CFrame = han.CFrame*CFrame.new(xbu(3), 0, -xbu(6.5))
323
    local h33 = cp(h31, m)
324
    h33.BrickColor = BrickColor.new("Reddish brown")
325
    h33.CFrame = han.CFrame*CFrame.new(-xbu(6.5), 0, xbu(3))
326
    local h34 = cp(ha1, m)
327
    h34.BrickColor = BrickColor.new("Reddish brown")
328
    h34.CFrame = han.CFrame*CFrame.new(xbu(4), 0, -xbu(9))
329
    local h35 = cp(h34, m)
330
    h35.CFrame = han.CFrame*CFrame.new(-xbu(9), 0, xbu(4))
331
    local h36 = cp(ha1, m)
332
    h36.BrickColor = BrickColor.new("Dark stone grey")
333
    h36.CFrame = han.CFrame*CFrame.new(xbu(2), 0, -xbu(7))
334
    local h37 = cp(h36, m)
335
    h37.CFrame = han.CFrame*CFrame.new(xbu(1), 0, -xbu(6))
336
    local h38 = cp(h36, m)
337
    h38.CFrame = han.CFrame*CFrame.new(0, 0, -xbu(5))
338
    local h39 = cp(h36, m)
339
    h39.CFrame = han.CFrame*CFrame.new(-xbu(1), 0, -xbu(4))
340
    local h40 = cp(h36, m)
341
    h40.CFrame = han.CFrame*CFrame.new(-xbu(2), 0, -xbu(3))
342
    local h41 = cp(h36, m)
343
    h41.CFrame = han.CFrame*CFrame.new(-xbu(3), 0, -xbu(2))
344
    local h42 = cp(h36, m)
345
    h42.CFrame = han.CFrame*CFrame.new(-xbu(4), 0, -xbu(1))
346
    local h43 = cp(h36, m)
347
    h43.CFrame = han.CFrame*CFrame.new(-xbu(5), 0, 0)
348
    local h44 = cp(h36, m)
349
    h44.CFrame = han.CFrame*CFrame.new(-xbu(6), 0, xbu(1))
350
    local h45 = cp(h36, m)
351
    h45.CFrame = han.CFrame*CFrame.new(-xbu(7), 0, xbu(2))
352
    bowp:add(ha1, ha2, ha3, ha4, ha5, ha6, ha7, ha8, ha9, h10, h11, h12, h13, h14, h15, h16, h17, h18, h19, h20, h21, h22, h23, h24, h25, h26, h27, h28, h29, h30, h31, h32, h33, h34, h35, h36, h37, h38, h39, h40, h41, h42, h43, h44, h45)
353
    for i = 1,#bowp.dat do
354
        local w = Instance.new("Weld", bowp.dat[i])
355
        w.Part0 = han
356
        w.Part1 = bowp.dat[i]
357
        w.C0 = han.CFrame:inverse()
358
        w.C1 = bowp.dat[i].CFrame:inverse()
359
    end
360
    local s1 = Instance.new("Sound", han)
361
    s1.Name = "shotsound"
362
    s1.Pitch = 1.2
363
    s1.SoundId = sid[1]
364
    s1.Volume = 1
365
    local s2 = Instance.new("Sound", han)
366
    s2.Name = "arrowsound"
367
    s2.Pitch = 1.2
368
    s2.Volume = 1
369
    s2.SoundId = sid[2]
370
    rg = Instance.new("Weld", ra)
371
    rg.Name = "RightGripC"
372
    rg.Part0 = ra
373
    rg.Part1 = han
374
    rg.C0 = CFrame.new(0, -.75, 0)
375
    rg.C1 = CFrame.new(0, 0, 0)*CFrame.fromEulerAnglesXYZ(-math.rad(90), -math.rad(90),0)
376
    m.Parent = char
377
end
378
379
function removebow()
380
    rg:remove()
381
    rg = nil
382
    m:remove()
383
    han = nil
384
    m = nil
385
end
386
387
function carrow(head, ms)
388
    if noarrow then return end
389
    noarrow = true
390
    local un = head.Size.z/2
391
    local am = Instance.new("Model")
392
    am.Name = "Arrow"
393
    local a1 = Instance.new("Part", am)
394
    Instance.new("BlockMesh", a1).Scale = Vector3.new(0, 1, 1)
395
    a1.Name = "shaft"
396
    a1.Transparency = 1
397
    a1.FormFactor = 3
398
    a1.TopSurface = 0
399
    a1.BottomSurface = 0
400
    local a1d1 = Instance.new("Decal", a1)
401
    a1d1.Face = "Right"
402
    a1d1.Texture = mid[1]
403
    local a1d2 = Instance.new("Decal", a1)
404
    a1d2.Face = "Left"
405
    a1d2.Texture = mid[2]
406
    a1.Size = Vector3.new(.2, .6, 2)
407
    a1.CFrame = CFrame.new((head.CFrame).p+Vector3.new(0,(head.Size.y/2)+2, 0), ms)*CFrame.fromEulerAnglesXYZ(0, 0, math.rad(45))
408
    local s2 = han:FindFirstChild("arrowsound")
409
    local s2c = nil
410
    if (s2~=nil) then
411
        s2c = s2:clone()
412
        s2c.Parent = a1
413
        s2c.Pitch = math.random(.8,1.2)
414
    end
415
    local s1 = han:FindFirstChild("shotsound")
416
    if (s1~=nil) then
417
        s1.Pitch = math.random(.8,1.2)
418
        s1:Play()
419
    end
420
    local a2 = a1:clone()
421
    a2.CFrame = a1.CFrame*CFrame.fromEulerAnglesXYZ(0, 0, -math.rad(90))
422
    local we = Instance.new("Weld", a2)
423
    we.Part0 = a1
424
    we.Part1 = a2
425
    we.C0 = a1.CFrame:inverse()
426
    we.C1 = a2.CFrame:inverse()
427
    a2.Parent = am
428
    local a3 = Instance.new("Part", am)
429
    Instance.new("BlockMesh", a3).Scale = Vector3.new(1, 1, 0)
430
    a3.Name = "back"
431
    a3.Transparency = 1
432
    a3.FormFactor = 3
433
    a3.TopSurface = 0
434
    a3.BottomSurface = 0
435
    local a3d = Instance.new("Decal", a3)
436
    a3d.Face = "Front"
437
    a3d.Texture = mid[3]
438
    local a3d = Instance.new("Decal", a3)
439
    a3d.Face = "Back"
440
    a3d.Texture = mid[3]
441
    a3.Size = Vector3.new(.6, .6, .2)
442
    a3.CFrame = a1.CFrame*CFrame.new(0, 0, .9)
443
    local w3 = Instance.new("Weld", a3)
444
    w3.Part0 = a1
445
    w3.Part1 = a3
446
    w3.C0 = a1.CFrame:inverse()
447
    w3.C1 = a3.CFrame:inverse()
448
    local alreadyhit = false
449
    con=a1.Touched:connect(function(hit)
450
        if (hit:IsDescendantOf(p.Character)) then return end
451
        if alreadyhit then
452
            con:disconnect()
453
            return
454
        end
455
        if hit.CanCollide then
456
            if (hit~=head) then
457
                if (hit.Parent~=workspace) then
458
                    for _,v in pairs(hit.Parent:GetChildren()) do
459
                        if (v:IsA("Humanoid")) then
460
                            if (v.Health<(damage+1)) then
461
                                hit.Parent:BreakJoints()
462
                                local tag1 = Instance.new("StringValue", v)
463
                                tag1.Name = "DamageTag"
464
                                tag1.Value = p.Name
465
                                local tag2 = Instance.new("StringValue", v)
466
                                tag2.Name = "WeaponTag"
467
                                tag2.Value = "Minecraft Bow"
468
                            else
469
                                v.Health = v.Health-damage
470
                                for i,w in pairs(hit.Parent:GetChildren()) do
471
                                    if (w:IsA("Part")) then
472
                                        for j = 1,6 do
473
                                            local nd = Instance.new("Decal", v)
474
                                            nd.Texture = mid[6]
475
                                            nd.Transparency = .5
476
                                            nd.Face = j-1
477
                                            coroutine.resume(coroutine.create(function()
478
                                                wait(.7)
479
                                                nd:remove()
480
                                            end))
481
                                        end
482
                                    end
483
                                end
484
                            end
485
                        end
486
                    end
487
                end
488
                a1.CFrame = CFrame.new((a1.CFrame).p, Vector3.new(a1.CFrame.x, hit.CFrame.y, a1.CFrame.z))
489
                local nw = Instance.new("Weld", a1)
490
                nw.Part0 = hit
491
                nw.Part1 = a1
492
                nw.C0 = hit.CFrame:inverse()
493
                nw.C1 = a1.CFrame:inverse()
494
                coroutine.resume(coroutine.create(function()
495
                    wait(10)
496
                    am:remove()
497
                end))
498
                if (s2c~=nil) then
499
                    s2c:Play()
500
                end
501
                alreadyhit = true
502
                con:disconnect()
503
            end
504
        end
505
    end)
506
    con2=a2.Touched:connect(function(hit)
507
        if (hit:IsDescendantOf(p.Character)) then return end
508
        if alreadyhit then
509
            con2:disconnect()
510
            return
511
        end
512
        if hit.CanCollide then
513
            if (hit~=head) then
514
                if (hit.Parent~=workspace) then
515
                    for _,v in pairs(hit.Parent:GetChildren()) do
516
                        if (v:IsA("Humanoid")) then
517
                            if (v.Health<(damage+1)) then
518
                                hit.Parent:BreakJoints()
519
                                local tag1 = Instance.new("StringValue", v)
520
                                tag1.Name = "DamageTag"
521
                                tag1.Value = p.Name
522
                                local tag2 = Instance.new("StringValue", v)
523
                                tag2.Name = "WeaponTag"
524
                                tag2.Value = "Minecraft Bow"
525
                            else
526
                                v.Health = v.Health-damage
527
                                for i,w in pairs(hit.Parent:GetChildren()) do
528
                                    if (w:IsA("Part")) then
529
                                        for j = 1,6 do
530
                                            local nd = Instance.new("Decal", w)
531
                                            nd.Texture = mid[6]
532
                                            nd.Transparency = .5
533
                                            nd.Face = j-1
534
                                            coroutine.resume(coroutine.create(function()
535
                                                wait(.7)
536
                                                nd:remove()
537
                                            end))
538
                                        end
539
                                    end
540
                                end
541
                            end
542
                        end
543
                    end
544
                end
545
                a1.CFrame = CFrame.new((a1.CFrame).p, Vector3.new(a1.CFrame.x, hit.CFrame.y, a1.CFrame.z))
546
                local nw = Instance.new("Weld", a1)
547
                nw.Part0 = hit
548
                nw.Part1 = a1
549
                nw.C0 = hit.CFrame:inverse()
550
                nw.C1 = a1.CFrame:inverse()
551
                coroutine.resume(coroutine.create(function()
552
                    wait(10)
553
                    am:remove()
554
                end))
555
                if (s2c~=nil) then
556
                    s2c:Play()
557
                end
558
                alreadyhit = true
559
                con2:disconnect()
560
            end
561
        end
562
    end)
563
    coroutine.resume(coroutine.create(function()
564
        wait(12)
565
        if not alreadyhit then
566
            alreadyhit = true
567
            am:remove()
568
        end
569
    end))
570
    local xr = math.random(velocityMin,velocityMax)
571
    a1.Velocity = a1.CFrame.lookVector*xr
572
    a2.Velocity = a1.CFrame.lookVector*xr
573
    a3.Velocity = a1.CFrame.lookVector*xr
574
    am.Parent = workspace
575
    coroutine.resume(coroutine.create(function()
576
        wait(delayTime)
577
        noarrow = false
578
    end))
579
end
580
581
local h = Instance.new("HopperBin", p["Backpack"])
582
h.Name = "MCBow"
583
h.TextureId = mid[5]
584
585
h.Selected:connect(function(mos)
586
    equipped = true
587
    mos.Icon = mid[4]
588
    local hed = p.Character:FindFirstChild("Head")
589
    if (hed==nil) then return end
590
    createbow()
591
    mos.Button1Down:connect(function()
592
        carrow(hed, mos.Hit.p)
593
    end)
594
    h.Deselected:connect(function()
595
        mos.Icon = "rbxasset://textures\\ArrowFarCursor.png"
596
    end)
597
end)
598
599
h.Deselected:connect(function()
600
    equipped = false
601
    removebow()
602
end)