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| 1 | - | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
|
| 1 | + | |
| 2 | - | local Player,Mouse,mouse,UserInputService,ContextActionService = owner |
| 2 | + | |
| 3 | - | local RealPlayer = Player |
| 3 | + | |
| 4 | - | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
|
| 4 | + | --|| By edit xXoOMzOoXx |
| 5 | --\\=================================// | |
| 6 | - | --|| CREATED BY SHACKLUSTER |
| 6 | + | |
| 7 | - | --\\====================================================//-- |
| 7 | + | |
| 8 | PRT.Color = C3(0,0,0) | |
| 9 | - | script:ClearAllChildren() |
| 9 | + | |
| 10 | - | wait(0.2) |
| 10 | + | |
| 11 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false) | |
| 12 | - | Player = game:GetService("Players").LocalPlayer
|
| 12 | + | |
| 13 | - | PlayerGui = Player.PlayerGui |
| 13 | + | |
| 14 | - | Cam = workspace.CurrentCamera |
| 14 | + | |
| 15 | - | Backpack = Player.Backpack |
| 15 | + | |
| 16 | - | Character = Player.Character |
| 16 | + | |
| 17 | - | Humanoid = Character.Humanoid |
| 17 | + | |
| 18 | - | Mouse = Player:GetMouse() |
| 18 | + | |
| 19 | - | RootPart = Character["HumanoidRootPart"] |
| 19 | + | |
| 20 | - | Torso = Character["Torso"] |
| 20 | + | |
| 21 | - | Head = Character["Head"] |
| 21 | + | |
| 22 | - | RightArm = Character["Right Arm"] |
| 22 | + | |
| 23 | - | LeftArm = Character["Left Arm"] |
| 23 | + | |
| 24 | - | RightLeg = Character["Right Leg"] |
| 24 | + | |
| 25 | - | LeftLeg = Character["Left Leg"] |
| 25 | + | |
| 26 | - | RootJoint = RootPart["RootJoint"] |
| 26 | + | |
| 27 | - | Neck = Torso["Neck"] |
| 27 | + | |
| 28 | - | RightShoulder = Torso["Right Shoulder"] |
| 28 | + | |
| 29 | - | LeftShoulder = Torso["Left Shoulder"] |
| 29 | + | |
| 30 | - | RightHip = Torso["Right Hip"] |
| 30 | + | |
| 31 | - | LeftHip = Torso["Left Hip"] |
| 31 | + | |
| 32 | - | local TIME = 0 |
| 32 | + | |
| 33 | - | local sick = Instance.new("Sound",Torso)
|
| 33 | + | |
| 34 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
| |
| 35 | - | IT = Instance.new |
| 35 | + | |
| 36 | - | CF = CFrame.new |
| 36 | + | |
| 37 | - | VT = Vector3.new |
| 37 | + | |
| 38 | - | RAD = math.rad |
| 38 | + | |
| 39 | - | C3 = Color3.new |
| 39 | + | |
| 40 | - | UD2 = UDim2.new |
| 40 | + | |
| 41 | - | BRICKC = BrickColor.new |
| 41 | + | |
| 42 | - | ANGLES = CFrame.Angles |
| 42 | + | |
| 43 | - | EULER = CFrame.fromEulerAnglesXYZ |
| 43 | + | |
| 44 | - | COS = math.cos |
| 44 | + | |
| 45 | - | ACOS = math.acos |
| 45 | + | |
| 46 | - | SIN = math.sin |
| 46 | + | |
| 47 | - | ASIN = math.asin |
| 47 | + | |
| 48 | - | ABS = math.abs |
| 48 | + | |
| 49 | - | MRANDOM = math.random |
| 49 | + | |
| 50 | - | FLOOR = math.floor |
| 50 | + | |
| 51 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 52 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
| 53 | - | --|| USEFUL VALUES |
| 53 | + | |
| 54 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 55 | for i = 1, 8 do | |
| 56 | - | Animation_Speed = 3 |
| 56 | + | |
| 57 | - | local FORCERESET = false |
| 57 | + | |
| 58 | - | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) |
| 58 | + | |
| 59 | - | local Speed = 16 |
| 59 | + | |
| 60 | - | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) |
| 60 | + | |
| 61 | - | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) |
| 61 | + | |
| 62 | - | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) |
| 62 | + | |
| 63 | - | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) |
| 63 | + | |
| 64 | - | local DAMAGEMULTIPLIER = 1 |
| 64 | + | |
| 65 | - | local ANIM = "Idle" |
| 65 | + | |
| 66 | - | local ATTACK = false |
| 66 | + | |
| 67 | - | local EQUIPPED = false |
| 67 | + | |
| 68 | - | local HOLD = false |
| 68 | + | |
| 69 | - | local COMBO = 1 |
| 69 | + | |
| 70 | - | local Rooted = false |
| 70 | + | |
| 71 | - | local SINE = 0 |
| 71 | + | |
| 72 | - | local KEYHOLD = false |
| 72 | + | |
| 73 | - | local CHANGE = 2 / Animation_Speed |
| 73 | + | |
| 74 | - | local WALKINGANIM = false |
| 74 | + | |
| 75 | - | local VALUE1 = false |
| 75 | + | |
| 76 | - | local VALUE2 = false |
| 76 | + | |
| 77 | - | local ROBLOXIDLEANIMATION = IT("Animation")
|
| 77 | + | |
| 78 | - | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" |
| 78 | + | |
| 79 | - | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" |
| 79 | + | |
| 80 | - | --ROBLOXIDLEANIMATION.Parent = Humanoid |
| 80 | + | |
| 81 | - | local WEAPONGUI = IT("ScreenGui", PlayerGui)
|
| 81 | + | |
| 82 | - | WEAPONGUI.Name = "BanishV3Gui" |
| 82 | + | |
| 83 | - | local Weapon = IT("Model")
|
| 83 | + | |
| 84 | - | Weapon.Name = "Adds" |
| 84 | + | |
| 85 | - | local Effects = IT("Folder", Weapon)
|
| 85 | + | |
| 86 | - | Effects.Name = "Effects" |
| 86 | + | |
| 87 | - | local ANIMATOR = Humanoid.Animator |
| 87 | + | |
| 88 | - | local ANIMATE = Character:FindFirstChild("Animate")
|
| 88 | + | |
| 89 | - | local UNANCHOR = true |
| 89 | + | |
| 90 | - | local TOBANISH = {}
|
| 90 | + | |
| 91 | - | script.Parent = PlayerGui |
| 91 | + | |
| 92 | - | local LAUGHS = {834001699,834001752,834001797,834001828}
|
| 92 | + | |
| 93 | - | local VOCALS_ENRAGES = {528589078,528589175,528589274,528589382}
|
| 93 | + | |
| 94 | - | local VOCALS_TAUNT = {468973055,468973159}
|
| 94 | + | |
| 95 | - | local VOCALS_BASIC = {468972244,468972378,468972711,468972944}
|
| 95 | + | |
| 96 | - | local VOCAL_GROWL = 468971411 |
| 96 | + | |
| 97 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 98 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false) | |
| 99 | MakeForm(Part,"Cyl") | |
| 100 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
| |
| 101 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false) | |
| 102 | MakeForm(Part,"Wedge") | |
| 103 | - | --|| SAZERENOS' ARTIFICIAL HEARTBEAT |
| 103 | + | |
| 104 | local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false) | |
| 105 | MakeForm(Hole,"Cyl") | |
| 106 | - | ArtificialHB = Instance.new("BindableEvent", script)
|
| 106 | + | |
| 107 | - | ArtificialHB.Name = "ArtificialHB" |
| 107 | + | |
| 108 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 109 | - | script:WaitForChild("ArtificialHB")
|
| 109 | + | |
| 110 | local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false) | |
| 111 | - | frame = Frame_Speed |
| 111 | + | |
| 112 | - | tf = 0 |
| 112 | + | |
| 113 | - | allowframeloss = false |
| 113 | + | |
| 114 | - | tossremainder = false |
| 114 | + | |
| 115 | - | lastframe = tick() |
| 115 | + | |
| 116 | - | script.ArtificialHB:Fire() |
| 116 | + | |
| 117 | end | |
| 118 | - | game:GetService("RunService").Heartbeat:connect(function(s, p)
|
| 118 | + | |
| 119 | - | tf = tf + s |
| 119 | + | |
| 120 | - | if tf >= frame then |
| 120 | + | |
| 121 | - | if allowframeloss then |
| 121 | + | |
| 122 | - | script.ArtificialHB:Fire() |
| 122 | + | |
| 123 | - | lastframe = tick() |
| 123 | + | |
| 124 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 125 | - | for i = 1, math.floor(tf / frame) do |
| 125 | + | |
| 126 | - | script.ArtificialHB:Fire() |
| 126 | + | |
| 127 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
| |
| 128 | - | lastframe = tick() |
| 128 | + | |
| 129 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 130 | - | if tossremainder then |
| 130 | + | |
| 131 | - | tf = 0 |
| 131 | + | |
| 132 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
| 133 | - | tf = tf - frame * math.floor(tf / frame) |
| 133 | + | |
| 134 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 135 | for i = 1, 8 do | |
| 136 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
| 137 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 138 | end | |
| 139 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false) | |
| 140 | MakeForm(Part,"Cyl") | |
| 141 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 142 | - | --|| SOME FUNCTIONS |
| 142 | + | |
| 143 | MakeForm(Part,"Ball") | |
| 144 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 145 | - | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) |
| 145 | + | |
| 146 | - | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) |
| 146 | + | |
| 147 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
| |
| 148 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false) | |
| 149 | - | function PositiveAngle(NUMBER) |
| 149 | + | |
| 150 | - | if NUMBER >= 0 then |
| 150 | + | |
| 151 | - | NUMBER = 0 |
| 151 | + | |
| 152 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 153 | - | return NUMBER |
| 153 | + | |
| 154 | MakeForm(Part,"Cyl") | |
| 155 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 156 | - | function NegativeAngle(NUMBER) |
| 156 | + | |
| 157 | - | if NUMBER <= 0 then |
| 157 | + | |
| 158 | - | NUMBER = 0 |
| 158 | + | |
| 159 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
| 160 | - | return NUMBER |
| 160 | + | |
| 161 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 162 | local LASTPART = Handle | |
| 163 | - | function Swait(NUMBER) |
| 163 | + | |
| 164 | - | if NUMBER == 0 or NUMBER == nil then |
| 164 | + | |
| 165 | - | ArtificialHB.Event:wait() |
| 165 | + | |
| 166 | LASTPART = Part | |
| 167 | - | for i = 1, NUMBER do |
| 167 | + | |
| 168 | - | ArtificialHB.Event:wait() |
| 168 | + | |
| 169 | local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false) | |
| 170 | CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
| |
| 171 | LASTPART = Part | |
| 172 | end | |
| 173 | - | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) |
| 173 | + | |
| 174 | - | local NEWMESH = IT(MESH) |
| 174 | + | |
| 175 | - | if MESH == "SpecialMesh" then |
| 175 | + | |
| 176 | - | NEWMESH.MeshType = MESHTYPE |
| 176 | + | |
| 177 | - | if MESHID ~= "nil" and MESHID ~= "" then |
| 177 | + | |
| 178 | - | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID |
| 178 | + | |
| 179 | MakeForm(Part,"Cyl") | |
| 180 | - | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then |
| 180 | + | |
| 181 | - | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID |
| 181 | + | |
| 182 | MakeForm(Part,"Wedge") | |
| 183 | CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 184 | - | NEWMESH.Offset = OFFSET or VT(0, 0, 0) |
| 184 | + | |
| 185 | - | NEWMESH.Scale = SCALE |
| 185 | + | |
| 186 | - | NEWMESH.Parent = PARENT |
| 186 | + | |
| 187 | - | return NEWMESH |
| 187 | + | |
| 188 | local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
| |
| 189 | CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
| |
| 190 | - | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) |
| 190 | + | |
| 191 | - | local NEWPART = IT("Part")
|
| 191 | + | |
| 192 | - | NEWPART.formFactor = FORMFACTOR |
| 192 | + | |
| 193 | - | NEWPART.Reflectance = REFLECTANCE |
| 193 | + | |
| 194 | - | NEWPART.Transparency = TRANSPARENCY |
| 194 | + | |
| 195 | - | NEWPART.CanCollide = false |
| 195 | + | |
| 196 | - | NEWPART.Locked = true |
| 196 | + | |
| 197 | - | NEWPART.Anchored = true |
| 197 | + | |
| 198 | - | if ANCHOR == false then |
| 198 | + | |
| 199 | - | NEWPART.Anchored = false |
| 199 | + | |
| 200 | for _, c in pairs(Weapon:GetDescendants()) do | |
| 201 | - | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) |
| 201 | + | |
| 202 | - | NEWPART.Name = NAME |
| 202 | + | |
| 203 | - | NEWPART.Size = SIZE |
| 203 | + | |
| 204 | - | NEWPART.Position = Torso.Position |
| 204 | + | |
| 205 | - | NEWPART.Material = MATERIAL |
| 205 | + | |
| 206 | - | NEWPART:BreakJoints() |
| 206 | + | |
| 207 | - | NEWPART.Parent = PARENT |
| 207 | + | |
| 208 | - | return NEWPART |
| 208 | + | |
| 209 | ||
| 210 | Weapon.Parent = Character | |
| 211 | - | local function weldBetween(a, b) |
| 211 | + | |
| 212 | - | local weldd = Instance.new("ManualWeld")
|
| 212 | + | |
| 213 | - | weldd.Part0 = a |
| 213 | + | |
| 214 | - | weldd.Part1 = b |
| 214 | + | |
| 215 | - | weldd.C0 = CFrame.new() |
| 215 | + | |
| 216 | - | weldd.C1 = b.CFrame:inverse() * a.CFrame |
| 216 | + | |
| 217 | - | weldd.Parent = a |
| 217 | + | |
| 218 | - | return weldd |
| 218 | + | |
| 219 | local SKILLTEXTSIZE = 7.3 | |
| 220 | ||
| 221 | Humanoid.Died:connect(function() | |
| 222 | - | function QuaternionFromCFrame(cf) |
| 222 | + | |
| 223 | - | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() |
| 223 | + | |
| 224 | - | local trace = m00 + m11 + m22 |
| 224 | + | |
| 225 | - | if trace > 0 then |
| 225 | + | |
| 226 | - | local s = math.sqrt(1 + trace) |
| 226 | + | |
| 227 | - | local recip = 0.5 / s |
| 227 | + | |
| 228 | - | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 |
| 228 | + | |
| 229 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 230 | - | local i = 0 |
| 230 | + | |
| 231 | - | if m11 > m00 then |
| 231 | + | |
| 232 | - | i = 1 |
| 232 | + | |
| 233 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Oblivion of Doom", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3") | |
| 234 | - | if m22 > (i == 0 and m00 or m11) then |
| 234 | + | |
| 235 | - | i = 2 |
| 235 | + | |
| 236 | --]] | |
| 237 | - | if i == 0 then |
| 237 | + | |
| 238 | - | local s = math.sqrt(m00 - m11 - m22 + 1) |
| 238 | + | |
| 239 | - | local recip = 0.5 / s |
| 239 | + | |
| 240 | - | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip |
| 240 | + | |
| 241 | - | elseif i == 1 then |
| 241 | + | |
| 242 | - | local s = math.sqrt(m11 - m22 - m00 + 1) |
| 242 | + | |
| 243 | - | local recip = 0.5 / s |
| 243 | + | |
| 244 | - | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip |
| 244 | + | |
| 245 | - | elseif i == 2 then |
| 245 | + | |
| 246 | - | local s = math.sqrt(m22 - m00 - m11 + 1) |
| 246 | + | |
| 247 | - | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip |
| 247 | + | |
| 248 | instance:ClearAllChildren() | |
| 249 | Debris:AddItem(instance,0.0005) | |
| 250 | end)) | |
| 251 | - | |
| 251 | + | |
| 252 | - | function QuaternionToCFrame(px, py, pz, x, y, z, w) |
| 252 | + | |
| 253 | - | local xs, ys, zs = x + x, y + y, z + z |
| 253 | + | |
| 254 | - | local wx, wy, wz = w * xs, w * ys, w * zs |
| 254 | + | |
| 255 | - | local xx = x * xs |
| 255 | + | |
| 256 | - | local xy = x * ys |
| 256 | + | |
| 257 | - | local xz = x * zs |
| 257 | + | |
| 258 | - | local yy = y * ys |
| 258 | + | |
| 259 | - | local yz = y * zs |
| 259 | + | |
| 260 | - | local zz = z * zs |
| 260 | + | |
| 261 | - | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) |
| 261 | + | |
| 262 | coroutine.resume(coroutine.create(function() | |
| 263 | - | |
| 263 | + | |
| 264 | - | function QuaternionSlerp(a, b, t) |
| 264 | + | |
| 265 | - | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] |
| 265 | + | |
| 266 | - | local startInterp, finishInterp; |
| 266 | + | |
| 267 | - | if cosTheta >= 0.0001 then |
| 267 | + | |
| 268 | - | if (1 - cosTheta) > 0.0001 then |
| 268 | + | |
| 269 | - | local theta = ACOS(cosTheta) |
| 269 | + | |
| 270 | - | local invSinTheta = 1 / SIN(theta) |
| 270 | + | |
| 271 | - | startInterp = SIN((1 - t) * theta) * invSinTheta |
| 271 | + | |
| 272 | - | finishInterp = SIN(t * theta) * invSinTheta |
| 272 | + | |
| 273 | for _, c in pairs(CLONE:GetDescendants()) do | |
| 274 | - | startInterp = 1 - t |
| 274 | + | |
| 275 | - | finishInterp = t |
| 275 | + | |
| 276 | CreateSound(340722848, c, 10, 1, false) | |
| 277 | end | |
| 278 | - | if (1 + cosTheta) > 0.0001 then |
| 278 | + | |
| 279 | - | local theta = ACOS(-cosTheta) |
| 279 | + | |
| 280 | - | local invSinTheta = 1 / SIN(theta) |
| 280 | + | |
| 281 | - | startInterp = SIN((t - 1) * theta) * invSinTheta |
| 281 | + | |
| 282 | - | finishInterp = SIN(t * theta) * invSinTheta |
| 282 | + | |
| 283 | c.TextureID = "" | |
| 284 | - | startInterp = t - 1 |
| 284 | + | |
| 285 | - | finishInterp = t |
| 285 | + | |
| 286 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 287 | end | |
| 288 | - | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp |
| 288 | + | |
| 289 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 290 | end | |
| 291 | - | function Clerp(a, b, t) |
| 291 | + | |
| 292 | - | local qa = {QuaternionFromCFrame(a)}
|
| 292 | + | |
| 293 | - | local qb = {QuaternionFromCFrame(b)}
|
| 293 | + | |
| 294 | - | local ax, ay, az = a.x, a.y, a.z |
| 294 | + | |
| 295 | - | local bx, by, bz = b.x, b.y, b.z |
| 295 | + | |
| 296 | - | local _t = 1 - t |
| 296 | + | |
| 297 | - | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) |
| 297 | + | |
| 298 | for i = 1, 35 do | |
| 299 | if A == false then | |
| 300 | - | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) |
| 300 | + | |
| 301 | - | local frame = IT("Frame")
|
| 301 | + | |
| 302 | - | frame.BackgroundTransparency = TRANSPARENCY |
| 302 | + | |
| 303 | - | frame.BorderSizePixel = BORDERSIZEPIXEL |
| 303 | + | |
| 304 | - | frame.Position = POSITION |
| 304 | + | |
| 305 | - | frame.Size = SIZE |
| 305 | + | |
| 306 | - | frame.BackgroundColor3 = COLOR |
| 306 | + | |
| 307 | - | frame.BorderColor3 = BORDERCOLOR |
| 307 | + | |
| 308 | - | frame.Name = NAME |
| 308 | + | |
| 309 | - | frame.Parent = PARENT |
| 309 | + | |
| 310 | - | return frame |
| 310 | + | |
| 311 | elseif A == true then | |
| 312 | c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45) | |
| 313 | - | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) |
| 313 | + | |
| 314 | - | local label = IT("TextLabel")
|
| 314 | + | |
| 315 | - | label.BackgroundTransparency = 1 |
| 315 | + | |
| 316 | - | label.Size = UD2(1, 0, 1, 0) |
| 316 | + | |
| 317 | - | label.Position = UD2(0, 0, 0, 0) |
| 317 | + | |
| 318 | - | label.TextColor3 = TEXTCOLOR |
| 318 | + | |
| 319 | - | label.TextStrokeTransparency = STROKETRANSPARENCY |
| 319 | + | |
| 320 | - | label.TextTransparency = TRANSPARENCY |
| 320 | + | |
| 321 | - | label.FontSize = TEXTFONTSIZE |
| 321 | + | |
| 322 | - | label.Font = TEXTFONT |
| 322 | + | |
| 323 | - | label.BorderSizePixel = BORDERSIZEPIXEL |
| 323 | + | |
| 324 | - | label.TextScaled = false |
| 324 | + | |
| 325 | - | label.Text = TEXT |
| 325 | + | |
| 326 | - | label.Name = NAME |
| 326 | + | |
| 327 | - | label.Parent = PARENT |
| 327 | + | |
| 328 | - | return label |
| 328 | + | |
| 329 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 330 | if TORSO then | |
| 331 | - | function NoOutlines(PART) |
| 331 | + | |
| 332 | - | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 |
| 332 | + | |
| 333 | Banish(CHILD) | |
| 334 | else | |
| 335 | - | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) |
| 335 | + | |
| 336 | - | local NEWWELD = IT(TYPE) |
| 336 | + | |
| 337 | - | NEWWELD.Part0 = PART0 |
| 337 | + | |
| 338 | - | NEWWELD.Part1 = PART1 |
| 338 | + | |
| 339 | - | NEWWELD.C0 = C0 |
| 339 | + | |
| 340 | - | NEWWELD.C1 = C1 |
| 340 | + | |
| 341 | - | NEWWELD.Parent = PARENT |
| 341 | + | |
| 342 | - | return NEWWELD |
| 342 | + | |
| 343 | grav.Name = "V3BanishForce"..Player.Name | |
| 344 | else | |
| 345 | - | local S = IT("Sound")
|
| 345 | + | |
| 346 | - | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) |
| 346 | + | |
| 347 | - | local NEWSOUND = nil |
| 347 | + | |
| 348 | else | |
| 349 | - | NEWSOUND = S:Clone() |
| 349 | + | |
| 350 | - | NEWSOUND.Parent = PARENT |
| 350 | + | |
| 351 | - | NEWSOUND.Volume = VOLUME |
| 351 | + | |
| 352 | - | NEWSOUND.Pitch = PITCH |
| 352 | + | |
| 353 | - | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID |
| 353 | + | |
| 354 | - | NEWSOUND:play() |
| 354 | + | |
| 355 | - | if DOESLOOP == true then |
| 355 | + | |
| 356 | - | NEWSOUND.Looped = true |
| 356 | + | |
| 357 | end | |
| 358 | - | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT |
| 358 | + | |
| 359 | - | NEWSOUND:remove() |
| 359 | + | |
| 360 | end | |
| 361 | end | |
| 362 | - | return NEWSOUND |
| 362 | + | |
| 363 | ||
| 364 | --//=================================\\ | |
| 365 | - | function CFrameFromTopBack(at, top, back) |
| 365 | + | |
| 366 | - | local right = top:Cross(back) |
| 366 | + | |
| 367 | - | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) |
| 367 | + | |
| 368 | function Ground_Star() | |
| 369 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 370 | - | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
|
| 370 | + | |
| 371 | - | function WACKYEFFECT(Table) |
| 371 | + | |
| 372 | - | local TYPE = (Table.EffectType or "Sphere") |
| 372 | + | |
| 373 | - | local SIZE = (Table.Size or VT(1,1,1)) |
| 373 | + | |
| 374 | - | local ENDSIZE = (Table.Size2 or VT(0,0,0)) |
| 374 | + | |
| 375 | - | local TRANSPARENCY = (Table.Transparency or 0) |
| 375 | + | |
| 376 | - | local ENDTRANSPARENCY = (Table.Transparency2 or 1) |
| 376 | + | |
| 377 | - | local CFRAME = (Table.CFrame or Torso.CFrame) |
| 377 | + | |
| 378 | - | local MOVEDIRECTION = (Table.MoveToPos or nil) |
| 378 | + | |
| 379 | - | local ROTATION1 = (Table.RotationX or 0) |
| 379 | + | |
| 380 | - | local ROTATION2 = (Table.RotationY or 0) |
| 380 | + | |
| 381 | - | local ROTATION3 = (Table.RotationZ or 0) |
| 381 | + | |
| 382 | - | local MATERIAL = (Table.Material or "Neon") |
| 382 | + | |
| 383 | - | local COLOR = (Table.Color or C3(1,1,1)) |
| 383 | + | |
| 384 | - | local TIME = (Table.Time or 45) |
| 384 | + | |
| 385 | - | local SOUNDID = (Table.SoundID or nil) |
| 385 | + | |
| 386 | - | local SOUNDPITCH = (Table.SoundPitch or nil) |
| 386 | + | |
| 387 | - | local SOUNDVOLUME = (Table.SoundVolume or nil) |
| 387 | + | |
| 388 | CreateSound(12222200, RightArm, 10, 1) | |
| 389 | - | local PLAYSSOUND = false |
| 389 | + | |
| 390 | - | local SOUND = nil |
| 390 | + | |
| 391 | - | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
|
| 391 | + | |
| 392 | - | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then |
| 392 | + | |
| 393 | - | PLAYSSOUND = true |
| 393 | + | |
| 394 | - | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) |
| 394 | + | |
| 395 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 396 | - | EFFECT.Color = COLOR |
| 396 | + | |
| 397 | - | local MSH = nil |
| 397 | + | |
| 398 | - | if TYPE == "Sphere" then |
| 398 | + | |
| 399 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
|
| 399 | + | |
| 400 | - | elseif TYPE == "Block" then |
| 400 | + | |
| 401 | - | MSH = IT("BlockMesh",EFFECT)
|
| 401 | + | |
| 402 | - | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) |
| 402 | + | |
| 403 | - | elseif TYPE == "Wave" then |
| 403 | + | |
| 404 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
|
| 404 | + | |
| 405 | - | elseif TYPE == "Ring" then |
| 405 | + | |
| 406 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
|
| 406 | + | |
| 407 | - | elseif TYPE == "Slash" then |
| 407 | + | |
| 408 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
|
| 408 | + | |
| 409 | - | elseif TYPE == "Round Slash" then |
| 409 | + | |
| 410 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
|
| 410 | + | |
| 411 | - | elseif TYPE == "Swirl" then |
| 411 | + | |
| 412 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
|
| 412 | + | |
| 413 | - | elseif TYPE == "Skull" then |
| 413 | + | |
| 414 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
|
| 414 | + | |
| 415 | - | elseif TYPE == "Crystal" then |
| 415 | + | |
| 416 | - | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
|
| 416 | + | |
| 417 | end | |
| 418 | - | if MSH ~= nil then |
| 418 | + | |
| 419 | - | local MOVESPEED = nil |
| 419 | + | |
| 420 | - | if MOVEDIRECTION ~= nil then |
| 420 | + | |
| 421 | - | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME |
| 421 | + | |
| 422 | WACKYEFFECT({EffectType = "Sphere", Size = VT(30,150,30)*SIZE, Size2 = VT(50,300,50)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
| |
| 423 | - | local GROWTH = SIZE - ENDSIZE |
| 423 | + | |
| 424 | - | local TRANS = TRANSPARENCY - ENDTRANSPARENCY |
| 424 | + | |
| 425 | - | if TYPE == "Block" then |
| 425 | + | |
| 426 | - | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) |
| 426 | + | |
| 427 | WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
| |
| 428 | - | EFFECT.CFrame = CFRAME |
| 428 | + | |
| 429 | ApplyAoE(POS,30*SIZE) | |
| 430 | - | for LOOP = 1, TIME+1 do |
| 430 | + | |
| 431 | CreateDebreeRing1(HITFLOOR,POS,50*SIZE,VT(2,2,2)*SIZE,5) | |
| 432 | - | MSH.Scale = MSH.Scale - GROWTH/TIME |
| 432 | + | |
| 433 | - | if TYPE == "Wave" then |
| 433 | + | |
| 434 | - | MSH.Offset = VT(0,0,-MSH.Scale.X/8) |
| 434 | + | |
| 435 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed) | |
| 436 | - | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME |
| 436 | + | |
| 437 | - | if TYPE == "Block" then |
| 437 | + | |
| 438 | - | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) |
| 438 | + | |
| 439 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed) | |
| 440 | - | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) |
| 440 | + | |
| 441 | end | |
| 442 | - | if MOVEDIRECTION ~= nil then |
| 442 | + | |
| 443 | - | local ORI = EFFECT.Orientation |
| 443 | + | |
| 444 | - | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) |
| 444 | + | |
| 445 | - | EFFECT.Orientation = ORI |
| 445 | + | |
| 446 | end | |
| 447 | ||
| 448 | - | if PLAYSSOUND == false then |
| 448 | + | |
| 449 | - | EFFECT:remove() |
| 449 | + | |
| 450 | Rooted = false | |
| 451 | - | SOUND.Stopped:Connect(function() |
| 451 | + | |
| 452 | - | EFFECT:remove() |
| 452 | + | |
| 453 | - | end) |
| 453 | + | |
| 454 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 455 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 456 | - | if PLAYSSOUND == false then |
| 456 | + | |
| 457 | - | EFFECT:remove() |
| 457 | + | |
| 458 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 459 | - | repeat Swait() until SOUND.Playing == false |
| 459 | + | |
| 460 | - | EFFECT:remove() |
| 460 | + | |
| 461 | repeat | |
| 462 | for i=0, 0.2, 0.1 / Animation_Speed do | |
| 463 | Swait() | |
| 464 | turnto(Mouse.Hit.p) | |
| 465 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 466 | - | function MakeForm(PART,TYPE) |
| 466 | + | |
| 467 | - | if TYPE == "Cyl" then |
| 467 | + | |
| 468 | - | local MSH = IT("CylinderMesh",PART)
|
| 468 | + | |
| 469 | - | elseif TYPE == "Ball" then |
| 469 | + | |
| 470 | - | local MSH = IT("SpecialMesh",PART)
|
| 470 | + | |
| 471 | - | MSH.MeshType = "Sphere" |
| 471 | + | |
| 472 | - | elseif TYPE == "Wedge" then |
| 472 | + | |
| 473 | - | local MSH = IT("SpecialMesh",PART)
|
| 473 | + | |
| 474 | - | MSH.MeshType = "Wedge" |
| 474 | + | |
| 475 | if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then | |
| 476 | Banish(HIT.Parent) | |
| 477 | end | |
| 478 | - | function CreateDebreeRing1(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) |
| 478 | + | |
| 479 | - | if FLOOR ~= nil then |
| 479 | + | |
| 480 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
| |
| 481 | - | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) |
| 481 | + | |
| 482 | - | PART.CFrame = CF(POSITION) |
| 482 | + | |
| 483 | - | for i = 1, 45 do |
| 483 | + | |
| 484 | - | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) |
| 484 | + | |
| 485 | - | RingPiece.Material = FLOOR.Material |
| 485 | + | |
| 486 | - | RingPiece.Color = FLOOR.Color |
| 486 | + | |
| 487 | - | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) |
| 487 | + | |
| 488 | - | Debris:AddItem(RingPiece,SWAIT) |
| 488 | + | |
| 489 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 490 | - | PART:remove() |
| 490 | + | |
| 491 | end | |
| 492 | until KEYHOLD == false | |
| 493 | ATTACK = false | |
| 494 | Rooted = false | |
| 495 | - | function CreateFlyingDebree1(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) |
| 495 | + | |
| 496 | - | if FLOOR ~= nil then |
| 496 | + | |
| 497 | - | for i = 1, AMOUNT do |
| 497 | + | |
| 498 | - | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) |
| 498 | + | |
| 499 | - | DEBREE.Material = FLOOR.Material |
| 499 | + | |
| 500 | - | DEBREE.Color = FLOOR.Color |
| 500 | + | |
| 501 | - | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) |
| 501 | + | |
| 502 | - | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) |
| 502 | + | |
| 503 | - | coroutine.resume(coroutine.create(function() |
| 503 | + | |
| 504 | - | Swait(15) |
| 504 | + | |
| 505 | - | DEBREE.Parent = workspace |
| 505 | + | |
| 506 | - | DEBREE.CanCollide = true |
| 506 | + | |
| 507 | - | Debris:AddItem(DEBREE,SWAIT) |
| 507 | + | |
| 508 | - | end)) |
| 508 | + | |
| 509 | if HITFLOOR ~= nil then | |
| 510 | ApplyAoE(EMITPOS,10) | |
| 511 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
| |
| 512 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 513 | - | function CreateDebreeRing2(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) |
| 513 | + | |
| 514 | - | if FLOOR ~= nil then |
| 514 | + | |
| 515 | local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12) | |
| 516 | - | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really black", "DebreeCenter", VT(0,0,0)) |
| 516 | + | |
| 517 | - | PART.CFrame = CF(POSITION) |
| 517 | + | |
| 518 | - | for i = 1, 45 do |
| 518 | + | |
| 519 | - | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really black", "DebreePart", BLOCKSIZE) |
| 519 | + | |
| 520 | - | RingPiece.Material = FLOOR.Material |
| 520 | + | |
| 521 | - | RingPiece.Color = FLOOR.Color |
| 521 | + | |
| 522 | - | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) |
| 522 | + | |
| 523 | - | Debris:AddItem(RingPiece,SWAIT) |
| 523 | + | |
| 524 | METEOR.Name = "Meteorite" | |
| 525 | - | PART:remove() |
| 525 | + | |
| 526 | METEOR.PrimaryPart = CENTER | |
| 527 | local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
| 528 | PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 529 | for i = 1, 15 do | |
| 530 | - | function CreateFlyingDebree2(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) |
| 530 | + | |
| 531 | - | if FLOOR ~= nil then |
| 531 | + | |
| 532 | - | for i = 1, AMOUNT do |
| 532 | + | |
| 533 | - | local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Debree", BLOCKSIZE, false) |
| 533 | + | |
| 534 | - | DEBREE.Material = FLOOR.Material |
| 534 | + | |
| 535 | - | DEBREE.Color = FLOOR.Color |
| 535 | + | |
| 536 | - | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) |
| 536 | + | |
| 537 | - | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH)) |
| 537 | + | |
| 538 | - | coroutine.resume(coroutine.create(function() |
| 538 | + | |
| 539 | - | Swait(15) |
| 539 | + | |
| 540 | - | DEBREE.Parent = workspace |
| 540 | + | |
| 541 | - | DEBREE.CanCollide = true |
| 541 | + | |
| 542 | - | Debris:AddItem(DEBREE,SWAIT) |
| 542 | + | |
| 543 | - | end)) |
| 543 | + | |
| 544 | end | |
| 545 | for i = 1, 200 do | |
| 546 | Swait() | |
| 547 | local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character) | |
| 548 | - | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) |
| 548 | + | |
| 549 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) |
| 549 | + | |
| 550 | - | local mesh = IT("SpecialMesh",wave)
|
| 550 | + | |
| 551 | - | mesh.MeshType = "FileMesh" |
| 551 | + | |
| 552 | - | mesh.MeshId = "http://www.roblox.com/asset/?id=3270017" |
| 552 | + | |
| 553 | - | mesh.Scale = SIZE |
| 553 | + | |
| 554 | - | mesh.Offset = VT(0,0,0) |
| 554 | + | |
| 555 | - | wave.CFrame = CFRAME |
| 555 | + | |
| 556 | - | coroutine.resume(coroutine.create(function(PART) |
| 556 | + | |
| 557 | - | for i = 1, WAIT do |
| 557 | + | |
| 558 | end | |
| 559 | - | mesh.Scale = mesh.Scale + GROW |
| 559 | + | |
| 560 | - | if DOESROT == true then |
| 560 | + | |
| 561 | - | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) |
| 561 | + | |
| 562 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
| |
| 563 | - | wave.Transparency = wave.Transparency + (0.5/WAIT) |
| 563 | + | |
| 564 | - | if wave.Transparency > 0.99 then |
| 564 | + | |
| 565 | - | wave:remove() |
| 565 | + | |
| 566 | METEOR:remove() | |
| 567 | end)) | |
| 568 | end | |
| 569 | ||
| 570 | function Oblivion_of_Doom() | |
| 571 | - | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) |
| 571 | + | |
| 572 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) |
| 572 | + | |
| 573 | - | local mesh = IT("SpecialMesh",wave)
|
| 573 | + | |
| 574 | - | mesh.MeshType = "Sphere" |
| 574 | + | |
| 575 | - | mesh.Scale = SIZE |
| 575 | + | |
| 576 | - | mesh.Offset = VT(0,0,0) |
| 576 | + | |
| 577 | - | wave.CFrame = CFRAME |
| 577 | + | |
| 578 | - | coroutine.resume(coroutine.create(function(PART) |
| 578 | + | |
| 579 | - | for i = 1, WAIT do |
| 579 | + | |
| 580 | local POWER = 0 | |
| 581 | - | mesh.Scale = mesh.Scale + GROW |
| 581 | + | |
| 582 | - | wave.Transparency = wave.Transparency + (1/WAIT) |
| 582 | + | |
| 583 | - | if wave.Transparency > 0.99 then |
| 583 | + | |
| 584 | - | wave:remove() |
| 584 | + | |
| 585 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
| 586 | POWER = POWER + 0.5 | |
| 587 | if POWER >= 85 then | |
| 588 | POWER = 85 | |
| 589 | - | function MagicSpheres(size,waitt,cframe,color) |
| 589 | + | |
| 590 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1)) |
| 590 | + | |
| 591 | - | local mesh = IT("SpecialMesh",wave)
|
| 591 | + | |
| 592 | - | mesh.MeshType = "Sphere" |
| 592 | + | |
| 593 | - | mesh.Scale = VT(size,size,size) |
| 593 | + | |
| 594 | - | mesh.Offset = VT(0,0,0) |
| 594 | + | |
| 595 | - | wave.CFrame = cframe |
| 595 | + | |
| 596 | - | coroutine.resume(coroutine.create(function(PART) |
| 596 | + | |
| 597 | - | for i = 1, waitt do |
| 597 | + | |
| 598 | - | Swait() |
| 598 | + | |
| 599 | - | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) |
| 599 | + | |
| 600 | - | wave.Transparency = wave.Transparency + (1/waitt) |
| 600 | + | |
| 601 | - | if wave.Transparency > 0.99 then |
| 601 | + | |
| 602 | - | wave:remove() |
| 602 | + | |
| 603 | - | end |
| 603 | + | |
| 604 | - | end |
| 604 | + | |
| 605 | - | end)) |
| 605 | + | |
| 606 | local AIMPOS = Mouse.Hit.p | |
| 607 | local AIM,AIMPOS = CastProperRay(AIMPOS+VT(0,1,0),AIMPOS,10000,Character) | |
| 608 | - | function MagicSpheres2(size,waitt,cframe,color) |
| 608 | + | |
| 609 | - | local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1)) |
| 609 | + | |
| 610 | - | local mesh = IT("SpecialMesh",wave)
|
| 610 | + | |
| 611 | - | mesh.MeshType = "Sphere" |
| 611 | + | |
| 612 | - | mesh.Scale = VT(size,size,size) |
| 612 | + | |
| 613 | - | mesh.Offset = VT(0,0,0) |
| 613 | + | |
| 614 | - | wave.CFrame = cframe |
| 614 | + | |
| 615 | - | coroutine.resume(coroutine.create(function(PART) |
| 615 | + | |
| 616 | - | for i = 1, waitt do |
| 616 | + | |
| 617 | - | Swait() |
| 617 | + | |
| 618 | - | mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt) |
| 618 | + | |
| 619 | - | wave.Transparency = wave.Transparency - (1/waitt) |
| 619 | + | |
| 620 | - | end |
| 620 | + | |
| 621 | - | wave:remove() |
| 621 | + | |
| 622 | - | end)) |
| 622 | + | |
| 623 | RAY.Transparency = RAY.Transparency - 0.01 | |
| 624 | end | |
| 625 | - | function MagicBlock(size,waitt,part,offset,color) |
| 625 | + | |
| 626 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(size,size,size)) |
| 626 | + | |
| 627 | - | local mesh = IT("BlockMesh",wave)
|
| 627 | + | |
| 628 | - | wave.CFrame = CF(part.Position) * CF(0,offset,0) * ANGLES(RAD(0),RAD(0),RAD(0)) |
| 628 | + | |
| 629 | - | coroutine.resume(coroutine.create(function(PART) |
| 629 | + | |
| 630 | - | for i = 1, waitt do |
| 630 | + | |
| 631 | - | Swait() |
| 631 | + | |
| 632 | - | mesh.Scale = mesh.Scale + VT(size/15,size/15,size/15) |
| 632 | + | |
| 633 | - | wave.CFrame = CF(wave.Position) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) |
| 633 | + | |
| 634 | - | wave.Transparency = wave.Transparency + (1/waitt) |
| 634 | + | |
| 635 | - | if wave.Transparency > 0.99 then |
| 635 | + | |
| 636 | - | wave:remove() |
| 636 | + | |
| 637 | - | end |
| 637 | + | |
| 638 | - | end |
| 638 | + | |
| 639 | - | end)) |
| 639 | + | |
| 640 | end | |
| 641 | for i = 1, 4 do | |
| 642 | - | function SpawnTrail(FROM,TO,BIG) |
| 642 | + | |
| 643 | - | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "White", "Trail", VT(0,0,0)) |
| 643 | + | |
| 644 | - | MakeForm(TRAIL,"Cyl") |
| 644 | + | |
| 645 | - | local DIST = (FROM - TO).Magnitude |
| 645 | + | |
| 646 | - | if BIG == true then |
| 646 | + | |
| 647 | - | TRAIL.Size = VT(0.5,DIST,0.5) |
| 647 | + | |
| 648 | local POS = Mouse.Hit.p | |
| 649 | - | TRAIL.Size = VT(0.25,DIST,0.25) |
| 649 | + | |
| 650 | MakeForm(RAY,"Cyl") | |
| 651 | - | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) |
| 651 | + | |
| 652 | MakeForm(SPHERE,"Ball") | |
| 653 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(120,120,120)) | |
| 654 | MakeForm(SHIELD,"Ball") | |
| 655 | - | TRAIL.Transparency = TRAIL.Transparency + 0.1 |
| 655 | + | |
| 656 | RAY.CFrame = CF(AIMPOS) | |
| 657 | - | TRAIL:remove() |
| 657 | + | |
| 658 | local CFRAME = CF(SPHERE.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))) | |
| 659 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
| 660 | for i = 1, 200 do | |
| 661 | - | Debris = game:GetService("Debris")
|
| 661 | + | |
| 662 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(10,10,10), Transparency = 0, Transparency2 = 1, CFrame = CF(SPHERE.Position+VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))), MoveToPos = CF(RAY.Position), RotationX = MRANDOM(-15,15), RotationY = MRANDOM(-15,15), RotationZ = MRANDOM(-15,15), Material = "Neon", Color = C3(1,1,1), SoundID = "444667859", SoundPitch = 2, SoundVolume = nil})
| |
| 663 | - | function CastProperRay(StartPos, EndPos, Distance, Ignore) |
| 663 | + | |
| 664 | - | local DIRECTION = CF(StartPos,EndPos).lookVector |
| 664 | + | |
| 665 | - | return Raycast(StartPos, DIRECTION, Distance, Ignore) |
| 665 | + | |
| 666 | SHIELD.Size = SPHERE.Size + VT(0.05,0.05,0.05) | |
| 667 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
| 668 | - | function turnto(position) |
| 668 | + | |
| 669 | - | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) |
| 669 | + | |
| 670 | Swait() | |
| 671 | RAY.Transparency = RAY.Transparency + 1/45 | |
| 672 | SPHERE.Transparency = RAY.Transparency | |
| 673 | - | --|| WEAPON CREATION |
| 673 | + | |
| 674 | end | |
| 675 | RAY:remove() | |
| 676 | SHIELD:remove() | |
| 677 | SPHERE:remove() | |
| 678 | end)) | |
| 679 | ATTACK = false | |
| 680 | Rooted = false | |
| 681 | end | |
| 682 | ||
| 683 | function Nightfall() | |
| 684 | ATTACK = true | |
| 685 | Rooted = true | |
| 686 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 0.64, false) | |
| 687 | for i=0, 1, 0.1 / Animation_Speed do | |
| 688 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 689 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 690 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 691 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 692 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 693 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 694 | end | |
| 695 | coroutine.resume(coroutine.create(function() | |
| 696 | local POS = Mouse.Hit.p | |
| 697 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Black", "Strike", VT(0,2000,0)) | |
| 698 | MakeForm(RAY,"Cyl") | |
| 699 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "White", "Strike", VT(0,0,0)) | |
| 700 | MakeForm(SPHERE,"Ball") | |
| 701 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Black", "Strike", VT(0,0,0)) | |
| 702 | MakeForm(SHIELD,"Ball") | |
| 703 | SHIELD.CFrame = CF(POS) | |
| 704 | RAY.CFrame = CF(POS) | |
| 705 | SPHERE.CFrame = CF(POS) | |
| 706 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
| 707 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
| 708 | for i = 1, 200 do | |
| 709 | Swait() | |
| 710 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 711 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
| 712 | SPHERE.Size = SPHERE.Size + VT(2,2,2) | |
| 713 | SHIELD.Size = SPHERE.Size + VT(3,3,3) | |
| 714 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
| 715 | end | |
| 716 | for i = 1, 45 do | |
| 717 | Swait() | |
| 718 | RAY.Transparency = RAY.Transparency + 1/45 | |
| 719 | SPHERE.Transparency = RAY.Transparency | |
| 720 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
| 721 | end | |
| 722 | RAY:remove() | |
| 723 | SHIELD:remove() | |
| 724 | SPHERE:remove() | |
| 725 | end)) | |
| 726 | for i=0, 1, 0.1 / Animation_Speed do | |
| 727 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 728 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 729 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 730 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 731 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 732 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 733 | end | |
| 734 | ATTACK = false | |
| 735 | Rooted = false | |
| 736 | end | |
| 737 | ||
| 738 | --//=================================\\ | |
| 739 | --|| ASSIGN THINGS TO KEYS | |
| 740 | --\\=================================// | |
| 741 | ||
| 742 | function MouseDown(Mouse) | |
| 743 | if ATTACK == false then | |
| 744 | Click() | |
| 745 | end | |
| 746 | end | |
| 747 | ||
| 748 | function MouseUp(Mouse) | |
| 749 | HOLD = false | |
| 750 | end | |
| 751 | ||
| 752 | function KeyDown(Key) | |
| 753 | KEYHOLD = true | |
| 754 | if Key == "z" and ATTACK == false then | |
| 755 | Shot() | |
| 756 | end | |
| 757 | ||
| 758 | if Key == "b" and ATTACK == false then | |
| 759 | Vanish() | |
| 760 | end | |
| 761 | ||
| 762 | if Key == "c" and ATTACK == false then | |
| 763 | Oblivion_of_Doom() | |
| 764 | end | |
| 765 | ||
| 766 | if Key == "v" and ATTACK == false then | |
| 767 | Pure_Night() | |
| 768 | end | |
| 769 | ||
| 770 | if Key == "x" and ATTACK == false then | |
| 771 | Nightfall() | |
| 772 | end | |
| 773 | ||
| 774 | if Key == "t" and ATTACK == false then | |
| 775 | CreateSound(VOCALS_TAUNT[MRANDOM(1,#VOCALS_TAUNT)], Head, 20, 0.60, false) | |
| 776 | end | |
| 777 | ||
| 778 | if Key == "p" and ATTACK == false then | |
| 779 | Ground_Star() | |
| 780 | end | |
| 781 | ||
| 782 | if Key == "1" and ATTACK == false then | |
| 783 | CreateSound(VOCALS_ENRAGES[MRANDOM(1,#VOCALS_ENRAGES)], Head, 20, 0.70, false) | |
| 784 | end | |
| 785 | ||
| 786 | if Key == "f" and ATTACK == false then | |
| 787 | CreateSound(VOCALS_BASIC[MRANDOM(1,#VOCALS_BASIC)], Head, 20, 0.50, false) | |
| 788 | end | |
| 789 | ||
| 790 | if Key == "2" and ATTACK == false then | |
| 791 | CreateSound(468971411, Head, 20, 0.40, false) | |
| 792 | end | |
| 793 | end | |
| 794 | ||
| 795 | function KeyUp(Key) | |
| 796 | KEYHOLD = false | |
| 797 | end | |
| 798 | ||
| 799 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 800 | MouseDown(NEWKEY) | |
| 801 | end) | |
| 802 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 803 | MouseUp(NEWKEY) | |
| 804 | end) | |
| 805 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 806 | KeyDown(NEWKEY) | |
| 807 | end) | |
| 808 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 809 | KeyUp(NEWKEY) | |
| 810 | end) | |
| 811 | ||
| 812 | --//=================================\\ | |
| 813 | --\\=================================// | |
| 814 | ||
| 815 | ||
| 816 | function unanchor() | |
| 817 | if UNANCHOR == true then | |
| 818 | g = Character:GetChildren() | |
| 819 | for i = 1, #g do | |
| 820 | if g[i].ClassName == "Part" then | |
| 821 | g[i].Anchored = false | |
| 822 | end | |
| 823 | end | |
| 824 | end | |
| 825 | end | |
| 826 | ||
| 827 | ||
| 828 | --//=================================\\ | |
| 829 | --|| WRAP THE WHOLE SCRIPT UP | |
| 830 | --\\=================================// | |
| 831 | ||
| 832 | Humanoid.Changed:connect(function(Jump) | |
| 833 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 834 | Humanoid.Jump = false | |
| 835 | end | |
| 836 | end) | |
| 837 | ||
| 838 | local CONNECT = nil | |
| 839 | ||
| 840 | while true do | |
| 841 | Swait() | |
| 842 | ANIMATE.Parent = nil | |
| 843 | if Character:FindFirstChildOfClass("Humanoid") == nil then
| |
| 844 | Humanoid = IT("Humanoid",Character)
| |
| 845 | end | |
| 846 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 847 | v:Stop(); | |
| 848 | end | |
| 849 | SINE = SINE + CHANGE | |
| 850 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 851 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 852 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 853 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 854 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 855 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 856 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 857 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 858 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 859 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 860 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 861 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 862 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 863 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 864 | end | |
| 865 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 866 | ANIM = "Jump" | |
| 867 | if ATTACK == false then | |
| 868 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 869 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 870 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 871 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, -0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(-25))* LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 872 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 873 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 874 | end | |
| 875 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 876 | ANIM = "Fall" | |
| 877 | if ATTACK == false then | |
| 878 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 879 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 880 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 881 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, -0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 882 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 883 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 884 | end | |
| 885 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 886 | ANIM = "Idle" | |
| 887 | if ATTACK == false then | |
| 888 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
| 889 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
| 890 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 891 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5, -0.4) * ANGLES(RAD(75), RAD(45), RAD(25))* LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 892 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 893 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 894 | end | |
| 895 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 896 | ANIM = "Walk" | |
| 897 | if ATTACK == false then | |
| 898 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 899 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 900 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 901 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 902 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 903 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 904 | end | |
| 905 | end | |
| 906 | ||
| 907 | if Head:FindFirstChild("face") then
| |
| 908 | Head.face.Texture = "rbxassetid://900134257" | |
| 909 | end | |
| 910 | ||
| 911 | unanchor() | |
| 912 | Humanoid.MaxHealth = "inf" | |
| 913 | Humanoid.Health = "inf" | |
| 914 | if Rooted == false then | |
| 915 | Disable_Jump = false | |
| 916 | Humanoid.WalkSpeed = Speed | |
| 917 | elseif Rooted == true then | |
| 918 | Disable_Jump = true | |
| 919 | Humanoid.WalkSpeed = 0 | |
| 920 | end | |
| 921 | sick.Parent = Torso | |
| 922 | sick:resume() | |
| 923 | sick.Volume = 6.5 | |
| 924 | sick.Pitch = 1 | |
| 925 | sick.SoundId = "rbxassetid://590936038" | |
| 926 | sick.Name = "Nightfall" | |
| 927 | end | |
| 928 | ||
| 929 | --//=================================\\ | |
| 930 | --\\=================================// | |
| 931 | ||
| 932 | ||
| 933 | ||
| 934 | ||
| 935 | ||
| 936 | --//====================================================\\-- | |
| 937 | --|| END OF SCRIPT | |
| 938 | --\\====================================================//-- |