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1-
part = function()
1+
Part1 = Instance.new("Part", owner.Character)
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Part1.Size = Vector3.new(1,1,1)
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  local a = Instance.new("Part", owner.Character)
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Part1:SetNetworkOwner(owner)
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  a.CanCollide = false
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b = Instance.new("BodyVelocity",Part1)
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  a.Size = Vector3.new(6.5, 6.5, 6.5)
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b.Velocity = Vector3.new()
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a.Color = Color3.fromRGB(184, 65, 65)
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b.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
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  a.Transparency = 0.7
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Part1.Name = "The"
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  a.Material = "Neon"
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Part1.Shape = Enum.PartType.Ball
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        local b = Instance.new("BodyVelocity", a)
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        b.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
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  local infected = {}
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        b.Velocity = Vector3.new()
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a:SetNetworkOwner(owner)
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  return a
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for i,v in pairs(workspace:GetDescendants()) do
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if v ~= owner.Character:GetDescendants() then
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part2 = function()
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if v ~= infected then
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  local a = Instance.new("Part", owner.Character)
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          local attachment0 = Instance.new("Attachment")
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  a.CanCollide = false
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                attachment0.Parent = v
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a.Size = Vector3.new(6.7,  6.7, 6.7)
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                local attachment1 = Instance.new("Attachment")
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a.Color = Color3.fromRGB(120, 6, 6)
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                attachment1.Parent = Part1
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  a.Transparency = 0.85
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                alignposition = Instance.new("LineForce")
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  a.Material = Enum.Material.ForceField
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                alignposition.Parent = owner.Character.HumanoidRootPart
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        local b = Instance.new("BodyVelocity", a)
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                alignposition.Attachment0 = attachment0
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        b.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
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                alignposition.Attachment1 = attachment1
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        b.Velocity = Vector3.new()
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alignposition.InverseSquareLaw = true
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  a:SetNetworkOwner(owner)
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v.Anchored = false
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  return a
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alignposition.Magnitude = alignposition.Magnitude * 0.5
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                table.insert(infected,v)
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local replicating = false
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local root, a, b, c, d = nil, nil, nil, nil, nil
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31-
replicate = function()
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  replicating = true
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  script:ClearAllChildren()
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  root = part()
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NLS([[
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  root.Transparency = 1
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Part1 = owner.Character:WaitForChild("The")
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  root.Size = Vector3.new(0.2, 0.2, 0.2)
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game:GetService("RunService").RenderStepped:Connect(function()
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  root.CanCollide = false
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Part1.CFrame = owner.Character.HumanoidRootPart.CFrame * CFrame.new(0,10,-10)
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  a = part()
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  b = part()
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]],owner.PlayerGui)
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  c = part2()
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