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| 1 | wait(0.2) | |
| 2 | ||
| 3 | Player = game:GetService("Players").LocalPlayer
| |
| 4 | PlayerGui = Player.PlayerGui | |
| 5 | Cam = workspace.CurrentCamera | |
| 6 | Backpack = Player.Backpack | |
| 7 | Character = Player.Character | |
| 8 | Humanoid = Character.Humanoid | |
| 9 | Mouse = Player:GetMouse() | |
| 10 | RootPart = Character["HumanoidRootPart"] | |
| 11 | Torso = Character["Torso"] | |
| 12 | Head = Character["Head"] | |
| 13 | RightArm = Character["Right Arm"] | |
| 14 | LeftArm = Character["Left Arm"] | |
| 15 | RightLeg = Character["Right Leg"] | |
| 16 | LeftLeg = Character["Left Leg"] | |
| 17 | RootJoint = RootPart["RootJoint"] | |
| 18 | Neck = Torso["Neck"] | |
| 19 | RightShoulder = Torso["Right Shoulder"] | |
| 20 | LeftShoulder = Torso["Left Shoulder"] | |
| 21 | RightHip = Torso["Right Hip"] | |
| 22 | LeftHip = Torso["Left Hip"] | |
| 23 | local sick = Instance.new("Sound",Torso)
| |
| 24 | - | sick.SoundId = "rbxassetid://1383202399" |
| 24 | + | sick.SoundId = "rbxassetid://1837301637" |
| 25 | sick.Looped = true | |
| 26 | sick.Pitch = 1 | |
| 27 | - | sick.Volume = 1 |
| 27 | + | sick.Volume = 10 |
| 28 | sick:Play() | |
| 29 | ||
| 30 | IT = Instance.new | |
| 31 | CF = CFrame.new | |
| 32 | VT = Vector3.new | |
| 33 | RAD = math.rad | |
| 34 | C3 = Color3.new | |
| 35 | UD2 = UDim2.new | |
| 36 | BRICKC = BrickColor.new | |
| 37 | ANGLES = CFrame.Angles | |
| 38 | EULER = CFrame.fromEulerAnglesXYZ | |
| 39 | COS = math.cos | |
| 40 | ACOS = math.acos | |
| 41 | SIN = math.sin | |
| 42 | ASIN = math.asin | |
| 43 | ABS = math.abs | |
| 44 | MRANDOM = math.random | |
| 45 | FLOOR = math.floor | |
| 46 | ||
| 47 | --//=================================\\ | |
| 48 | --|| USEFUL VALUES | |
| 49 | --\\=================================// | |
| 50 | ||
| 51 | Animation_Speed = 3 | |
| 52 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 53 | local Speed = 12 | |
| 54 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 55 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 56 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 57 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 58 | local DAMAGEMULTIPLIER = 1 | |
| 59 | local ANIM = "Idle" | |
| 60 | local ATTACK = false | |
| 61 | local EQUIPPED = false | |
| 62 | local HOLD = false | |
| 63 | local COMBO = 1 | |
| 64 | local Rooted = false | |
| 65 | local SINE = 0 | |
| 66 | local KEYHOLD = false | |
| 67 | local CHANGE = 2 / Animation_Speed | |
| 68 | local WALKINGANIM = false | |
| 69 | local VALUE1 = false | |
| 70 | local VALUE2 = false | |
| 71 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 72 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 73 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 74 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 75 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 76 | WEAPONGUI.Name = "Weapon GUI" | |
| 77 | local Effects = IT("Folder", Character)
| |
| 78 | Effects.Name = "Effects" | |
| 79 | local ANIMATOR = Humanoid.Animator | |
| 80 | local ANIMATE = Character.Animate | |
| 81 | local UNANCHOR = true | |
| 82 | local WHITELIST = {}
| |
| 83 | local TAUNT = false | |
| 84 | local OFFSET = 0 | |
| 85 | local FULL = false | |
| 86 | ||
| 87 | --//=================================\\ | |
| 88 | --\\=================================// | |
| 89 | ||
| 90 | ||
| 91 | --//=================================\\ | |
| 92 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 93 | --\\=================================// | |
| 94 | ||
| 95 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 96 | ArtificialHB.Name = "ArtificialHB" | |
| 97 | ||
| 98 | script:WaitForChild("ArtificialHB")
| |
| 99 | ||
| 100 | frame = Frame_Speed | |
| 101 | tf = 0 | |
| 102 | allowframeloss = false | |
| 103 | tossremainder = false | |
| 104 | lastframe = tick() | |
| 105 | script.ArtificialHB:Fire() | |
| 106 | ||
| 107 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 108 | tf = tf + s | |
| 109 | if tf >= frame then | |
| 110 | if allowframeloss then | |
| 111 | script.ArtificialHB:Fire() | |
| 112 | lastframe = tick() | |
| 113 | else | |
| 114 | for i = 1, math.floor(tf / frame) do | |
| 115 | script.ArtificialHB:Fire() | |
| 116 | end | |
| 117 | lastframe = tick() | |
| 118 | end | |
| 119 | if tossremainder then | |
| 120 | tf = 0 | |
| 121 | else | |
| 122 | tf = tf - frame * math.floor(tf / frame) | |
| 123 | end | |
| 124 | end | |
| 125 | end) | |
| 126 | ||
| 127 | --//=================================\\ | |
| 128 | --\\=================================// | |
| 129 | ||
| 130 | --//=================================\\ | |
| 131 | --|| SOME FUNCTIONS | |
| 132 | --\\=================================// | |
| 133 | ||
| 134 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 135 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 136 | end | |
| 137 | ||
| 138 | function PositiveAngle(NUMBER) | |
| 139 | if NUMBER >= 0 then | |
| 140 | NUMBER = 0 | |
| 141 | end | |
| 142 | return NUMBER | |
| 143 | end | |
| 144 | ||
| 145 | function NegativeAngle(NUMBER) | |
| 146 | if NUMBER <= 0 then | |
| 147 | NUMBER = 0 | |
| 148 | end | |
| 149 | return NUMBER | |
| 150 | end | |
| 151 | ||
| 152 | function Swait(NUMBER) | |
| 153 | if NUMBER == 0 or NUMBER == nil then | |
| 154 | ArtificialHB.Event:wait() | |
| 155 | else | |
| 156 | for i = 1, NUMBER do | |
| 157 | ArtificialHB.Event:wait() | |
| 158 | end | |
| 159 | end | |
| 160 | end | |
| 161 | ||
| 162 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 163 | local NEWMESH = IT(MESH) | |
| 164 | if MESH == "SpecialMesh" then | |
| 165 | NEWMESH.MeshType = MESHTYPE | |
| 166 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 167 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 168 | end | |
| 169 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 170 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 171 | end | |
| 172 | end | |
| 173 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 174 | NEWMESH.Scale = SCALE | |
| 175 | NEWMESH.Parent = PARENT | |
| 176 | return NEWMESH | |
| 177 | end | |
| 178 | ||
| 179 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 180 | local NEWPART = IT("Part")
| |
| 181 | NEWPART.formFactor = FORMFACTOR | |
| 182 | NEWPART.Reflectance = REFLECTANCE | |
| 183 | NEWPART.Transparency = TRANSPARENCY | |
| 184 | NEWPART.CanCollide = false | |
| 185 | NEWPART.Locked = true | |
| 186 | NEWPART.Anchored = true | |
| 187 | if ANCHOR == false then | |
| 188 | NEWPART.Anchored = false | |
| 189 | end | |
| 190 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 191 | NEWPART.Name = NAME | |
| 192 | NEWPART.Size = SIZE | |
| 193 | NEWPART.Position = Torso.Position | |
| 194 | NEWPART.Material = MATERIAL | |
| 195 | NEWPART:BreakJoints() | |
| 196 | NEWPART.Parent = PARENT | |
| 197 | return NEWPART | |
| 198 | end | |
| 199 | ||
| 200 | local function weldBetween(a, b) | |
| 201 | local weldd = Instance.new("ManualWeld")
| |
| 202 | weldd.Part0 = a | |
| 203 | weldd.Part1 = b | |
| 204 | weldd.C0 = CFrame.new() | |
| 205 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 206 | weldd.Parent = a | |
| 207 | return weldd | |
| 208 | end | |
| 209 | ||
| 210 | ||
| 211 | function QuaternionFromCFrame(cf) | |
| 212 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 213 | local trace = m00 + m11 + m22 | |
| 214 | if trace > 0 then | |
| 215 | local s = math.sqrt(1 + trace) | |
| 216 | local recip = 0.5 / s | |
| 217 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 218 | else | |
| 219 | local i = 0 | |
| 220 | if m11 > m00 then | |
| 221 | i = 1 | |
| 222 | end | |
| 223 | if m22 > (i == 0 and m00 or m11) then | |
| 224 | i = 2 | |
| 225 | end | |
| 226 | if i == 0 then | |
| 227 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 228 | local recip = 0.5 / s | |
| 229 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 230 | elseif i == 1 then | |
| 231 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 232 | local recip = 0.5 / s | |
| 233 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 234 | elseif i == 2 then | |
| 235 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 236 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 237 | end | |
| 238 | end | |
| 239 | end | |
| 240 | ||
| 241 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 242 | local xs, ys, zs = x + x, y + y, z + z | |
| 243 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 244 | local xx = x * xs | |
| 245 | local xy = x * ys | |
| 246 | local xz = x * zs | |
| 247 | local yy = y * ys | |
| 248 | local yz = y * zs | |
| 249 | local zz = z * zs | |
| 250 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 251 | end | |
| 252 | ||
| 253 | function QuaternionSlerp(a, b, t) | |
| 254 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 255 | local startInterp, finishInterp; | |
| 256 | if cosTheta >= 0.0001 then | |
| 257 | if (1 - cosTheta) > 0.0001 then | |
| 258 | local theta = ACOS(cosTheta) | |
| 259 | local invSinTheta = 1 / SIN(theta) | |
| 260 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 261 | finishInterp = SIN(t * theta) * invSinTheta | |
| 262 | else | |
| 263 | startInterp = 1 - t | |
| 264 | finishInterp = t | |
| 265 | end | |
| 266 | else | |
| 267 | if (1 + cosTheta) > 0.0001 then | |
| 268 | local theta = ACOS(-cosTheta) | |
| 269 | local invSinTheta = 1 / SIN(theta) | |
| 270 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 271 | finishInterp = SIN(t * theta) * invSinTheta | |
| 272 | else | |
| 273 | startInterp = t - 1 | |
| 274 | finishInterp = t | |
| 275 | end | |
| 276 | end | |
| 277 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 278 | end | |
| 279 | ||
| 280 | function Clerp(a, b, t) | |
| 281 | local qa = {QuaternionFromCFrame(a)}
| |
| 282 | local qb = {QuaternionFromCFrame(b)}
| |
| 283 | local ax, ay, az = a.x, a.y, a.z | |
| 284 | local bx, by, bz = b.x, b.y, b.z | |
| 285 | local _t = 1 - t | |
| 286 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 287 | end | |
| 288 | ||
| 289 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 290 | local frame = IT("Frame")
| |
| 291 | frame.BackgroundTransparency = TRANSPARENCY | |
| 292 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 293 | frame.Position = POSITION | |
| 294 | frame.Size = SIZE | |
| 295 | frame.BackgroundColor3 = COLOR | |
| 296 | frame.BorderColor3 = BORDERCOLOR | |
| 297 | frame.Name = NAME | |
| 298 | frame.Parent = PARENT | |
| 299 | return frame | |
| 300 | end | |
| 301 | ||
| 302 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 303 | local label = IT("TextLabel")
| |
| 304 | label.BackgroundTransparency = 1 | |
| 305 | label.Size = UD2(1, 0, 1, 0) | |
| 306 | label.Position = UD2(0, 0, 0, 0) | |
| 307 | label.TextColor3 = TEXTCOLOR | |
| 308 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 309 | label.TextTransparency = TRANSPARENCY | |
| 310 | label.FontSize = TEXTFONTSIZE | |
| 311 | label.Font = TEXTFONT | |
| 312 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 313 | label.TextScaled = false | |
| 314 | label.Text = TEXT | |
| 315 | label.Name = NAME | |
| 316 | label.Parent = PARENT | |
| 317 | return label | |
| 318 | end | |
| 319 | ||
| 320 | function NoOutlines(PART) | |
| 321 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 322 | end | |
| 323 | ||
| 324 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 325 | local NEWWELD = IT(TYPE) | |
| 326 | NEWWELD.Part0 = PART0 | |
| 327 | NEWWELD.Part1 = PART1 | |
| 328 | NEWWELD.C0 = C0 | |
| 329 | NEWWELD.C1 = C1 | |
| 330 | NEWWELD.Parent = PARENT | |
| 331 | return NEWWELD | |
| 332 | end | |
| 333 | ||
| 334 | local S = IT("Sound")
| |
| 335 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 336 | local NEWSOUND = nil | |
| 337 | coroutine.resume(coroutine.create(function() | |
| 338 | NEWSOUND = S:Clone() | |
| 339 | NEWSOUND.Parent = PARENT | |
| 340 | NEWSOUND.Volume = VOLUME | |
| 341 | NEWSOUND.Pitch = PITCH | |
| 342 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 343 | NEWSOUND:play() | |
| 344 | if DOESLOOP == true then | |
| 345 | NEWSOUND.Looped = true | |
| 346 | else | |
| 347 | repeat wait(1) until NEWSOUND.Playing == false | |
| 348 | NEWSOUND:remove() | |
| 349 | end | |
| 350 | end)) | |
| 351 | return NEWSOUND | |
| 352 | end | |
| 353 | ||
| 354 | function CFrameFromTopBack(at, top, back) | |
| 355 | local right = top:Cross(back) | |
| 356 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 357 | end | |
| 358 | ||
| 359 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 360 | function WACKYEFFECT(Table) | |
| 361 | local TYPE = (Table.EffectType or "Sphere") | |
| 362 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 363 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 364 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 365 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 366 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 367 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 368 | local ROTATION1 = (Table.RotationX or 0) | |
| 369 | local ROTATION2 = (Table.RotationY or 0) | |
| 370 | local ROTATION3 = (Table.RotationZ or 0) | |
| 371 | local MATERIAL = (Table.Material or "Neon") | |
| 372 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 373 | local TIME = (Table.Time or 45) | |
| 374 | local SOUNDID = (Table.SoundID or nil) | |
| 375 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 376 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 377 | coroutine.resume(coroutine.create(function() | |
| 378 | local PLAYSSOUND = false | |
| 379 | local SOUND = nil | |
| 380 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 381 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 382 | PLAYSSOUND = true | |
| 383 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 384 | end | |
| 385 | EFFECT.Color = COLOR | |
| 386 | local MSH = nil | |
| 387 | if TYPE == "Sphere" then | |
| 388 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 389 | elseif TYPE == "Block" then | |
| 390 | MSH = IT("BlockMesh",EFFECT)
| |
| 391 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 392 | elseif TYPE == "Wave" then | |
| 393 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 394 | elseif TYPE == "Ring" then | |
| 395 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 396 | elseif TYPE == "Slash" then | |
| 397 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 398 | elseif TYPE == "Round Slash" then | |
| 399 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 400 | elseif TYPE == "Swirl" then | |
| 401 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 402 | elseif TYPE == "Skull" then | |
| 403 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 404 | elseif TYPE == "Crystal" then | |
| 405 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 406 | end | |
| 407 | if MSH ~= nil then | |
| 408 | local MOVESPEED = nil | |
| 409 | if MOVEDIRECTION ~= nil then | |
| 410 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 411 | end | |
| 412 | local GROWTH = SIZE - ENDSIZE | |
| 413 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 414 | if TYPE == "Block" then | |
| 415 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 416 | else | |
| 417 | EFFECT.CFrame = CFRAME | |
| 418 | end | |
| 419 | for LOOP = 1, TIME+1 do | |
| 420 | Swait() | |
| 421 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 422 | if TYPE == "Wave" then | |
| 423 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 424 | end | |
| 425 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 426 | if TYPE == "Block" then | |
| 427 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 428 | else | |
| 429 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 430 | end | |
| 431 | if MOVEDIRECTION ~= nil then | |
| 432 | local ORI = EFFECT.Orientation | |
| 433 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 434 | EFFECT.Orientation = ORI | |
| 435 | end | |
| 436 | end | |
| 437 | if PLAYSSOUND == false then | |
| 438 | EFFECT:remove() | |
| 439 | else | |
| 440 | SOUND.Stopped:Connect(function() | |
| 441 | EFFECT:remove() | |
| 442 | end) | |
| 443 | end | |
| 444 | else | |
| 445 | if PLAYSSOUND == false then | |
| 446 | EFFECT:remove() | |
| 447 | else | |
| 448 | repeat Swait() until SOUND.Playing == false | |
| 449 | EFFECT:remove() | |
| 450 | end | |
| 451 | end | |
| 452 | end)) | |
| 453 | end | |
| 454 | ||
| 455 | function MakeForm(PART,TYPE) | |
| 456 | if TYPE == "Cyl" then | |
| 457 | local MSH = IT("CylinderMesh",PART)
| |
| 458 | elseif TYPE == "Ball" then | |
| 459 | local MSH = IT("SpecialMesh",PART)
| |
| 460 | MSH.MeshType = "Sphere" | |
| 461 | elseif TYPE == "Wedge" then | |
| 462 | local MSH = IT("SpecialMesh",PART)
| |
| 463 | MSH.MeshType = "Wedge" | |
| 464 | end | |
| 465 | end | |
| 466 | ||
| 467 | Debris = game:GetService("Debris")
| |
| 468 | ||
| 469 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 470 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 471 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 472 | end | |
| 473 | ||
| 474 | local EyeSizes={
| |
| 475 | NumberSequenceKeypoint.new(0,1,0), | |
| 476 | NumberSequenceKeypoint.new(1,0,0) | |
| 477 | } | |
| 478 | local EyeTrans={
| |
| 479 | NumberSequenceKeypoint.new(0,0.8,0), | |
| 480 | NumberSequenceKeypoint.new(1,1,0) | |
| 481 | } | |
| 482 | local PE=Instance.new("ParticleEmitter",nil)
| |
| 483 | PE.LightEmission=.8 | |
| 484 | PE.Color = ColorSequence.new(BRICKC("Really red").Color)
| |
| 485 | PE.Size=NumberSequence.new(EyeSizes) | |
| 486 | PE.Transparency=NumberSequence.new(EyeTrans) | |
| 487 | PE.Lifetime=NumberRange.new(0.35,1.5) | |
| 488 | PE.Rotation=NumberRange.new(0,360) | |
| 489 | PE.Rate=999 | |
| 490 | PE.VelocitySpread = 10000 | |
| 491 | PE.Acceleration = Vector3.new(0,0,0) | |
| 492 | PE.Drag = 5 | |
| 493 | PE.Speed = NumberRange.new(0,0,0) | |
| 494 | PE.Texture="http://www.roblox.com/asset/?id=1351966707" | |
| 495 | PE.ZOffset = -0 | |
| 496 | PE.Name = "PE" | |
| 497 | PE.Enabled = false | |
| 498 | ||
| 499 | function particles(art) | |
| 500 | local PARTICLES = PE:Clone() | |
| 501 | PARTICLES.Parent = art | |
| 502 | end | |
| 503 | ||
| 504 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
| 505 | if FLOOR ~= nil then | |
| 506 | coroutine.resume(coroutine.create(function() | |
| 507 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
| 508 | PART.CFrame = CF(POSITION) | |
| 509 | for i = 1, 45 do | |
| 510 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
| 511 | RingPiece.Material = FLOOR.Material | |
| 512 | RingPiece.Color = FLOOR.Color | |
| 513 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 514 | Debris:AddItem(RingPiece,SWAIT) | |
| 515 | end | |
| 516 | PART:remove() | |
| 517 | end)) | |
| 518 | end | |
| 519 | end | |
| 520 | ||
| 521 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
| 522 | if FLOOR ~= nil then | |
| 523 | for i = 1, AMOUNT do | |
| 524 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
| 525 | DEBREE.Material = FLOOR.Material | |
| 526 | DEBREE.Color = FLOOR.Color | |
| 527 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
| 528 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
| 529 | coroutine.resume(coroutine.create(function() | |
| 530 | Swait(15) | |
| 531 | DEBREE.Parent = workspace | |
| 532 | DEBREE.CanCollide = true | |
| 533 | Debris:AddItem(DEBREE,SWAIT) | |
| 534 | end)) | |
| 535 | end | |
| 536 | end | |
| 537 | end | |
| 538 | ||
| 539 | --//=================================\\ | |
| 540 | --|| WEAPON CREATION | |
| 541 | --\\=================================// | |
| 542 | ||
| 543 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false) | |
| 544 | PRT.Color = C3(0,0,0) | |
| 545 | local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
| |
| 546 | CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
| |
| 547 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false) | |
| 548 | PRT.Color = C3(0,0,0) | |
| 549 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 550 | CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
| |
| 551 | for i = 1, 16 do | |
| 552 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false) | |
| 553 | FACE.Color = C3(0,0,0) | |
| 554 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
| |
| 555 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
| |
| 556 | end | |
| 557 | local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false) | |
| 558 | MakeForm(EYE,"Ball") | |
| 559 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
| |
| 560 | local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false) | |
| 561 | MakeForm(EYE2,"Ball") | |
| 562 | CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
| |
| 563 | local LASTPART = Head | |
| 564 | for i = 1, 20 do | |
| 565 | local MATH = (1-(i/25)) | |
| 566 | if LASTPART == Head then | |
| 567 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 568 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
| |
| 569 | LASTPART = Horn | |
| 570 | Horn.Color = C3((i*3-3)/255,0,0) | |
| 571 | else | |
| 572 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 573 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
| |
| 574 | LASTPART = Horn | |
| 575 | Horn.Color = C3((i*3-3)/255,0,0) | |
| 576 | end | |
| 577 | end | |
| 578 | local LASTPART = Head | |
| 579 | for i = 1, 20 do | |
| 580 | local MATH = (1-(i/25)) | |
| 581 | if LASTPART == Head then | |
| 582 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 583 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
| |
| 584 | LASTPART = Horn | |
| 585 | Horn.Color = C3((i*3-3)/255,0,0) | |
| 586 | else | |
| 587 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
| 588 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
| |
| 589 | LASTPART = Horn | |
| 590 | Horn.Color = C3((i*3-3)/255,0,0) | |
| 591 | end | |
| 592 | end | |
| 593 | local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Gold", "Hair", VT(1,1,1),false) | |
| 594 | local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 595 | CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
| |
| 596 | local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Gold", "Hair", VT(1,1,1),false) | |
| 597 | local HairWeld2 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 598 | CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
| |
| 599 | ||
| 600 | local BODY = {}
| |
| 601 | ||
| 602 | for _, c in pairs(Character:GetDescendants()) do | |
| 603 | if c:IsA("BasePart") and c.Name ~= "Handle" then
| |
| 604 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
| 605 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 606 | end | |
| 607 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
| |
| 608 | elseif c:IsA("JointInstance") then
| |
| 609 | table.insert(BODY,{c,c.Parent,nil,nil,nil})
| |
| 610 | end | |
| 611 | end | |
| 612 | ||
| 613 | for e = 1, #BODY do | |
| 614 | if BODY[e] ~= nil then | |
| 615 | local STUFF = BODY[e] | |
| 616 | local PART = STUFF[1] | |
| 617 | local PARENT = STUFF[2] | |
| 618 | local MATERIAL = STUFF[3] | |
| 619 | local COLOR = STUFF[4] | |
| 620 | local TRANSPARENCY = STUFF[5] | |
| 621 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 622 | PART.Material = MATERIAL | |
| 623 | PART.Color = COLOR | |
| 624 | PART.Transparency = TRANSPARENCY | |
| 625 | end | |
| 626 | PART.AncestryChanged:Connect(function() | |
| 627 | PART.Parent = PARENT | |
| 628 | end) | |
| 629 | end | |
| 630 | end | |
| 631 | ||
| 632 | function refit() | |
| 633 | Character.Parent = workspace | |
| 634 | for e = 1, #BODY do | |
| 635 | if BODY[e] ~= nil then | |
| 636 | local STUFF = BODY[e] | |
| 637 | local PART = STUFF[1] | |
| 638 | local PARENT = STUFF[2] | |
| 639 | local MATERIAL = STUFF[3] | |
| 640 | local COLOR = STUFF[4] | |
| 641 | local TRANSPARENCY = STUFF[5] | |
| 642 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 643 | PART.Material = MATERIAL | |
| 644 | PART.Color = COLOR | |
| 645 | PART.Transparency = TRANSPARENCY | |
| 646 | end | |
| 647 | if PART.Parent ~= PARENT then | |
| 648 | Humanoid:remove() | |
| 649 | PART.Parent = PARENT | |
| 650 | Humanoid = IT("Humanoid",Character)
| |
| 651 | end | |
| 652 | end | |
| 653 | end | |
| 654 | end | |
| 655 | ||
| 656 | local SKILLTEXTCOLOR = C3(0,0,0) | |
| 657 | local SKILLFONT = "Antique" | |
| 658 | local SKILLTEXTSIZE = 7 | |
| 659 | ||
| 660 | Humanoid.Died:connect(function() | |
| 661 | refit() | |
| 662 | end) | |
| 663 | ||
| 664 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 665 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 666 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 667 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 668 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 669 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.05, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
| 670 | ||
| 671 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Whitelist", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1") | |
| 672 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Clear whitelist", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2") | |
| 673 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Smite", SKILLTEXTCOLOR, 8, SKILLFONT, 0, 2, 1, "Text 3") | |
| 674 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Meteor Shower", SKILLTEXTCOLOR, 10, SKILLFONT, 0, 2, 1, "Text 4") | |
| 675 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[Q] Teleport", SKILLTEXTCOLOR, 10, SKILLFONT, 0, 2, 1, "Text 5") | |
| 676 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Equivalent Pain", SKILLTEXTCOLOR, 12, SKILLFONT, 0, 2, 1, "Text 6") | |
| 677 | ||
| 678 | function Blink() | |
| 679 | coroutine.resume(coroutine.create(function() | |
| 680 | if EYE ~= nil then | |
| 681 | for i = 1, 5 do | |
| 682 | Swait() | |
| 683 | EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0) | |
| 684 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
| 685 | end | |
| 686 | for i = 1, 7 do | |
| 687 | Swait() | |
| 688 | EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0) | |
| 689 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
| 690 | end | |
| 691 | EYE.Mesh.Scale = VT(1,1,1) | |
| 692 | EYE2.Mesh.Scale = EYE.Mesh.Scale | |
| 693 | end | |
| 694 | end)) | |
| 695 | end | |
| 696 | ||
| 697 | --//=================================\\ | |
| 698 | --|| DAMAGE FUNCTIONS | |
| 699 | --\\=================================// | |
| 700 | ||
| 701 | function StatLabel(CFRAME, TEXT, COLOR) | |
| 702 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
| 703 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
| 704 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 705 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 706 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 707 | BILLBOARDGUI.Adornee = STATPART | |
| 708 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 709 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 710 | BILLBOARDGUI.AlwaysOnTop = false | |
| 711 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 712 | TEXTLABEL.BackgroundTransparency = 1 | |
| 713 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 714 | TEXTLABEL.Text = TEXT | |
| 715 | TEXTLABEL.Font = SKILLFONT | |
| 716 | TEXTLABEL.FontSize="Size42" | |
| 717 | TEXTLABEL.TextColor3 = COLOR | |
| 718 | TEXTLABEL.TextStrokeTransparency = 0 | |
| 719 | TEXTLABEL.TextScaled = true | |
| 720 | TEXTLABEL.TextWrapped = true | |
| 721 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 722 | for i = 1, 50 do | |
| 723 | Swait() | |
| 724 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
| 725 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
| 726 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
| 727 | end | |
| 728 | THEPART.Parent = nil | |
| 729 | end),STATPART, TEXTLABEL) | |
| 730 | end | |
| 731 | ||
| 732 | --//=================================\\ | |
| 733 | --|| DAMAGING | |
| 734 | --\\=================================// | |
| 735 | ||
| 736 | function KillChildren(v) | |
| 737 | v:BreakJoints() | |
| 738 | for _, c in pairs(v:GetChildren()) do | |
| 739 | if c:IsA("BasePart") then
| |
| 740 | if c.Transparency < 1 then | |
| 741 | if c:FindFirstChildOfClass("Decal") then
| |
| 742 | c:FindFirstChildOfClass("Decal"):remove()
| |
| 743 | end | |
| 744 | particles(c) | |
| 745 | c.PE.Enabled = true | |
| 746 | c.Parent = Effects | |
| 747 | c.CanCollide = false | |
| 748 | c.Material = "Neon" | |
| 749 | c.Color = C3(1,0,0) | |
| 750 | c.Transparency = 1 | |
| 751 | local grav = Instance.new("BodyPosition",c)
| |
| 752 | grav.P = 20000 | |
| 753 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 754 | grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)) | |
| 755 | grav.Name = "GravityForce" | |
| 756 | coroutine.resume(coroutine.create(function() | |
| 757 | for i = 1, 20 do | |
| 758 | Swait() | |
| 759 | c.Transparency = c.Transparency + 1/20 | |
| 760 | end | |
| 761 | c.PE.Enabled = false | |
| 762 | Debris:AddItem(c,2) | |
| 763 | end)) | |
| 764 | end | |
| 765 | end | |
| 766 | end | |
| 767 | end | |
| 768 | ||
| 769 | function ApplyAoE(POSITION,RANGE) | |
| 770 | local CHILDREN = workspace:GetDescendants() | |
| 771 | for index, CHILD in pairs(CHILDREN) do | |
| 772 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 773 | local LISTED = false | |
| 774 | for LIST = 1, #WHITELIST do | |
| 775 | if WHITELIST[LIST] ~= nil then | |
| 776 | if CHILD.Name == WHITELIST[LIST] then | |
| 777 | LISTED = true | |
| 778 | end | |
| 779 | end | |
| 780 | end | |
| 781 | if LISTED == false then | |
| 782 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 783 | if HUM then | |
| 784 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 785 | if TORSO then | |
| 786 | if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then | |
| 787 | KillChildren(CHILD) | |
| 788 | end | |
| 789 | end | |
| 790 | end | |
| 791 | end | |
| 792 | end | |
| 793 | end | |
| 794 | end | |
| 795 | ||
| 796 | --//=================================\\ | |
| 797 | --|| ATTACK FUNCTIONS AND STUFF | |
| 798 | --\\=================================// | |
| 799 | ||
| 800 | function Click() | |
| 801 | ATTACK = true | |
| 802 | Rooted = false | |
| 803 | local HIT = nil | |
| 804 | OFFSET = -45 | |
| 805 | for i=0, 1, 0.1 / Animation_Speed do | |
| 806 | Swait() | |
| 807 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
| 808 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 809 | end | |
| 810 | OFFSET = 45 | |
| 811 | local PUNCH = CreatePart(3, Effects, "Granite", 0, 1, "Really black", "Hit", VT(0.7,0.7,0.7),false) | |
| 812 | PUNCH.CanCollide = true | |
| 813 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PUNCH, CF(0,-1,0), CF(0, 0, 0))
| |
| 814 | TAUNT = true | |
| 815 | local TOUCH = PUNCH.Touched:Connect(function(hit) | |
| 816 | if hit.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 817 | HIT = hit.Parent | |
| 818 | end | |
| 819 | end) | |
| 820 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 821 | Swait() | |
| 822 | RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3) | |
| 823 | if HIT ~= nil then | |
| 824 | break | |
| 825 | end | |
| 826 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(-45)), 0.15 / Animation_Speed) | |
| 827 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 828 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 829 | end | |
| 830 | PUNCH:remove() | |
| 831 | TOUCH:disconnect() | |
| 832 | if HIT ~= nil then | |
| 833 | for _, c in pairs(HIT:GetChildren()) do | |
| 834 | if c:IsA("BasePart") then
| |
| 835 | c.Anchored = true | |
| 836 | end | |
| 837 | end | |
| 838 | Rooted = true | |
| 839 | CreateSound(649634100, Torso, 10, 0.8) | |
| 840 | CreateSound(1368573150, RightArm, 3, 1.5) | |
| 841 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 842 | Swait() | |
| 843 | WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 844 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(25), RAD(-45)), 0.05 / Animation_Speed) | |
| 845 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 846 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-35), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 847 | end | |
| 848 | for _, c in pairs(HIT:GetChildren()) do | |
| 849 | if c:IsA("BasePart") then
| |
| 850 | c.Anchored = false | |
| 851 | end | |
| 852 | end | |
| 853 | KillChildren(HIT) | |
| 854 | end | |
| 855 | OFFSET = 0 | |
| 856 | ATTACK = false | |
| 857 | Rooted = false | |
| 858 | TAUNT = false | |
| 859 | end | |
| 860 | ||
| 861 | function Whitelist() | |
| 862 | if Mouse.Target ~= nil then | |
| 863 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 864 | if game.Players:FindFirstChild(Mouse.Target.Parent.Name) then | |
| 865 | table.insert(WHITELIST,Mouse.Target.Parent.Name) | |
| 866 | end | |
| 867 | end | |
| 868 | end | |
| 869 | end | |
| 870 | ||
| 871 | function Clear_Whitelist() | |
| 872 | if Mouse.Target ~= nil then | |
| 873 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 874 | for LIST = 1, #WHITELIST do | |
| 875 | if WHITELIST[LIST] ~= nil then | |
| 876 | if Mouse.Target.Parent.Name == WHITELIST[LIST] then | |
| 877 | table.remove(WHITELIST,LIST) | |
| 878 | for _, c in pairs(Cam:GetChildren()) do | |
| 879 | if c.Name == Mouse.Target.Parent.Name then | |
| 880 | c:remove() | |
| 881 | end | |
| 882 | end | |
| 883 | end | |
| 884 | end | |
| 885 | end | |
| 886 | end | |
| 887 | end | |
| 888 | end | |
| 889 | ||
| 890 | function SpawnSmite(POS) | |
| 891 | local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character) | |
| 892 | local EMITPOS = HITPOS | |
| 893 | if HITFLOOR ~= nil then | |
| 894 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 895 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent) | |
| 896 | EMITPOS = HITPOS | |
| 897 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 898 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent) | |
| 899 | EMITPOS = HITPOS | |
| 900 | end | |
| 901 | end | |
| 902 | if HITFLOOR ~= nil then | |
| 903 | ApplyAoE(EMITPOS,10) | |
| 904 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
| |
| 905 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 906 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 907 | for i = 1, 5 do | |
| 908 | local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12) | |
| 909 | WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
| |
| 910 | end | |
| 911 | end | |
| 912 | end | |
| 913 | ||
| 914 | function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS) | |
| 915 | coroutine.resume(coroutine.create(function() | |
| 916 | local METEOR = IT("Model",Effects)
| |
| 917 | METEOR.Name = "Meteorite" | |
| 918 | local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
| 919 | METEOR.PrimaryPart = CENTER | |
| 920 | local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
| 921 | PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 922 | for i = 1, 15 do | |
| 923 | local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE) | |
| 924 | FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 925 | end | |
| 926 | if ISDEBREE ~= true then | |
| 927 | METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
| 928 | else | |
| 929 | METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
| 930 | end | |
| 931 | local IMPACT = false | |
| 932 | CreateSound(463593339, CENTER, 10, 0.6) | |
| 933 | if SIZE >= 3.5 then | |
| 934 | for i = 1, MRANDOM(3,7) do | |
| 935 | SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p) | |
| 936 | end | |
| 937 | end | |
| 938 | for i = 1, 200 do | |
| 939 | Swait() | |
| 940 | local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character) | |
| 941 | if HITFLOOR == nil then | |
| 942 | local ORI = CENTER.Orientation | |
| 943 | METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
| 944 | else | |
| 945 | if HITFLOOR.Anchored == true then | |
| 946 | CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5) | |
| 947 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175) | |
| 948 | end | |
| 949 | IMPACT = true | |
| 950 | break | |
| 951 | end | |
| 952 | end | |
| 953 | if IMPACT == true then | |
| 954 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
| |
| 955 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
| |
| 956 | WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
| |
| 957 | ApplyAoE(CENTER.Position,30*SIZE) | |
| 958 | end | |
| 959 | METEOR:remove() | |
| 960 | end)) | |
| 961 | end | |
| 962 | ||
| 963 | function Smite() | |
| 964 | ATTACK = true | |
| 965 | Rooted = false | |
| 966 | CreateSound(1368573150, RightArm, 3, 1.5) | |
| 967 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 968 | Swait() | |
| 969 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 970 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 971 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
| 972 | end | |
| 973 | local POWER = 0 | |
| 974 | repeat | |
| 975 | Swait() | |
| 976 | WACKYEFFECT({EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 977 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 978 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
| 979 | POWER = POWER + 0.5 | |
| 980 | if POWER >= 85 then | |
| 981 | POWER = 85 | |
| 982 | end | |
| 983 | until KEYHOLD == false | |
| 984 | if POWER < 0.6 then | |
| 985 | SpawnSmite(Mouse.Hit.p) | |
| 986 | else | |
| 987 | if POWER < 15 then | |
| 988 | POWER = 15 | |
| 989 | end | |
| 990 | SpawnMeteor(Mouse.Hit.p,POWER/15) | |
| 991 | end | |
| 992 | ATTACK = false | |
| 993 | Rooted = false | |
| 994 | end | |
| 995 | ||
| 996 | function Meteor_Shower() | |
| 997 | ATTACK = true | |
| 998 | Rooted = false | |
| 999 | CreateSound(1368573150, RightArm, 3, 0.8) | |
| 1000 | CreateSound(649634100, Torso, 10, 0.8) | |
| 1001 | for i=0, 1.2, 0.1 / Animation_Speed do | |
| 1002 | Swait() | |
| 1003 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/2, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 1004 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1005 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
| 1006 | end | |
| 1007 | local POS = Mouse.Hit.p | |
| 1008 | CreateSound(463593339, Effects, 3, 1) | |
| 1009 | coroutine.resume(coroutine.create(function() | |
| 1010 | for i = 1, 35 do | |
| 1011 | wait(MRANDOM(5,150)/100) | |
| 1012 | SpawnMeteor(CF(POS) * ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(0,1500)/10).p,MRANDOM(10,25)/10) | |
| 1013 | end | |
| 1014 | end)) | |
| 1015 | ATTACK = false | |
| 1016 | Rooted = false | |
| 1017 | end | |
| 1018 | ||
| 1019 | function Taunt() | |
| 1020 | ATTACK = true | |
| 1021 | Rooted = false | |
| 1022 | TAUNT = true | |
| 1023 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1024 | Swait() | |
| 1025 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1026 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1027 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1028 | end | |
| 1029 | for i=0, 3, 0.1 / Animation_Speed do | |
| 1030 | Swait() | |
| 1031 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1032 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1033 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1034 | end | |
| 1035 | CreateSound(363808674, Torso, 10, 1.3) | |
| 1036 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1037 | Swait() | |
| 1038 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed) | |
| 1039 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed) | |
| 1040 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 1041 | end | |
| 1042 | WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
| |
| 1043 | CreateSound(649634100, Torso, 10, 0.8) | |
| 1044 | for i=0, 0.01, 0.1 / Animation_Speed do | |
| 1045 | Swait() | |
| 1046 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
| 1047 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
| 1048 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
| 1049 | end | |
| 1050 | ATTACK = false | |
| 1051 | Rooted = false | |
| 1052 | TAUNT = false | |
| 1053 | end | |
| 1054 | ||
| 1055 | function Teleport() | |
| 1056 | ATTACK = true | |
| 1057 | Rooted = false | |
| 1058 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1059 | Swait() | |
| 1060 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1061 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed) | |
| 1062 | end | |
| 1063 | for e = 1, #BODY do | |
| 1064 | if BODY[e] ~= nil then | |
| 1065 | local STUFF = BODY[e] | |
| 1066 | local PART = STUFF[1] | |
| 1067 | if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
| |
| 1068 | local PRT = PART:Clone() | |
| 1069 | PRT.Anchored = true | |
| 1070 | PRT.CanCollide = false | |
| 1071 | PRT.Material = "Neon" | |
| 1072 | PRT.Color = C3(1,0,0) | |
| 1073 | PRT.Name = "WarpEffect" | |
| 1074 | PRT.Parent = Effects | |
| 1075 | PRT.CFrame = PART.CFrame | |
| 1076 | PRT:BreakJoints() | |
| 1077 | if PRT:FindFirstChildOfClass("Sound") then
| |
| 1078 | PRT:FindFirstChildOfClass("Sound"):remove()
| |
| 1079 | end | |
| 1080 | if PRT:FindFirstChildOfClass("Decal") then
| |
| 1081 | PRT:FindFirstChildOfClass("Decal"):remove()
| |
| 1082 | end | |
| 1083 | coroutine.resume(coroutine.create(function() | |
| 1084 | for i = 1, 100 do | |
| 1085 | Swait() | |
| 1086 | PRT.Transparency = PRT.Transparency + 1/100 | |
| 1087 | end | |
| 1088 | PRT:remove() | |
| 1089 | end)) | |
| 1090 | end | |
| 1091 | end | |
| 1092 | end | |
| 1093 | CreateSound(217767125, Torso, 10, 1) | |
| 1094 | local POS = RootPart.Orientation | |
| 1095 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0)) | |
| 1096 | RootPart.Orientation = POS | |
| 1097 | RootJoint.Parent = RootPart | |
| 1098 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 1099 | Swait() | |
| 1100 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1101 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
| 1102 | end | |
| 1103 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1104 | Swait() | |
| 1105 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
| 1106 | end | |
| 1107 | ATTACK = false | |
| 1108 | Rooted = false | |
| 1109 | end | |
| 1110 | ||
| 1111 | function Equivalent_Pain() | |
| 1112 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 1113 | if HITFLOOR then | |
| 1114 | ATTACK = true | |
| 1115 | Rooted = true | |
| 1116 | FULL = true | |
| 1117 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1118 | GYRO.D = 25 | |
| 1119 | GYRO.P = 20000 | |
| 1120 | GYRO.MaxTorque = VT(0,math.huge,0) | |
| 1121 | for i=0, 0.3, 0.1 / Animation_Speed do | |
| 1122 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1123 | Swait() | |
| 1124 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 1125 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1126 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1127 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1128 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35)), 1 / Animation_Speed) | |
| 1129 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(5)), 1 / Animation_Speed) | |
| 1130 | end | |
| 1131 | GYRO:remove() | |
| 1132 | CreateSound(12222200, RightArm, 10, 1) | |
| 1133 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 1134 | Swait() | |
| 1135 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed) | |
| 1136 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1137 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1138 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1139 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed) | |
| 1140 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 1141 | end | |
| 1142 | CreateSound(289842971, RightArm, 10, 1) | |
| 1143 | coroutine.resume(coroutine.create(function() | |
| 1144 | local HIT,POS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(Mouse.Hit.p+VT(0,1,0), Mouse.Hit.p-VT(0,1,0))).lookVector, 45, Character) | |
| 1145 | local ECHO = POS | |
| 1146 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1147 | HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent) | |
| 1148 | ECHO = POS | |
| 1149 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1150 | HIT,POS = Raycast(ECHO+VT(0,1,0), (CF(ECHO, ECHO + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent) | |
| 1151 | ECHO = POS | |
| 1152 | end | |
| 1153 | if ECHO.Y == HITPOS.Y then | |
| 1154 | local DISTANCE = (HITPOS - ECHO).Magnitude/3 | |
| 1155 | local CFRAME = CF(HITPOS,ECHO) | |
| 1156 | local RANGE = math.ceil(DISTANCE) | |
| 1157 | for i = 1, RANGE-1 do | |
| 1158 | Swait(3) | |
| 1159 | local A = CFRAME*CF(0,0,-i*3) | |
| 1160 | ApplyAoE(A.p,4) | |
| 1161 | CreateFlyingDebree(HITFLOOR,A,2,VT(2,2,2),2,65) | |
| 1162 | end | |
| 1163 | local SIZE = 3 | |
| 1164 | local POS = CFRAME*CF(0,0,-RANGE*3).p | |
| 1165 | WACKYEFFECT({Time = 75, EffectType = "Sphere", Size = VT(55,0,55)*SIZE, Size2 = VT(55,15,55)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 0.8, SoundVolume = 10})
| |
| 1166 | WACKYEFFECT({EffectType = "Sphere", Size = VT(10,250,10)*SIZE, Size2 = VT(20,1000,20)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
| |
| 1167 | WACKYEFFECT({EffectType = "Sphere", Size = VT(30,150,30)*SIZE, Size2 = VT(50,300,50)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 178452241, SoundPitch = 1, SoundVolume = 10})
| |
| 1168 | for i = 1, 9 do | |
| 1169 | WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,15*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
| |
| 1170 | end | |
| 1171 | for i = 1, 9 do | |
| 1172 | WACKYEFFECT({TIME = 65, EffectType = "Sphere", Size = VT(5,5,0)*SIZE, Size2 = VT(0,0,35)*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-25*SIZE), MoveToPos = CF(POS+VT(0,5*SIZE,0))*ANGLES(RAD(0),RAD((360/9)*i),RAD(0))*ANGLES(RAD(25),RAD(0),RAD(0))*CF(0,0,-55*SIZE).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 0.8, SoundVolume = 5})
| |
| 1173 | end | |
| 1174 | ApplyAoE(POS,30*SIZE) | |
| 1175 | CreateDebreeRing(HITFLOOR,POS,30*SIZE,VT(8,8,8)*SIZE,5) | |
| 1176 | CreateDebreeRing(HITFLOOR,POS,50*SIZE,VT(2,2,2)*SIZE,5) | |
| 1177 | end | |
| 1178 | end)) | |
| 1179 | for i=0, 0.6, 0.1 / Animation_Speed do | |
| 1180 | Swait() | |
| 1181 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, -0.75) * ANGLES(RAD(40), RAD(0), RAD(35)), 1.5 / Animation_Speed) | |
| 1182 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1183 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.45, -1.45) * ANGLES(RAD(75), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
| 1184 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-25), RAD(-12)) * ANGLES(RAD(-35), RAD(55), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
| 1185 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.5) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 1 / Animation_Speed) | |
| 1186 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.2) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
| 1187 | end | |
| 1188 | FULL = false | |
| 1189 | ATTACK = false | |
| 1190 | Rooted = false | |
| 1191 | end | |
| 1192 | end | |
| 1193 | ||
| 1194 | --//=================================\\ | |
| 1195 | --|| ASSIGN THINGS TO KEYS | |
| 1196 | --\\=================================// | |
| 1197 | ||
| 1198 | function MouseDown(Mouse) | |
| 1199 | if ATTACK == false then | |
| 1200 | Click() | |
| 1201 | end | |
| 1202 | end | |
| 1203 | ||
| 1204 | function MouseUp(Mouse) | |
| 1205 | HOLD = false | |
| 1206 | end | |
| 1207 | ||
| 1208 | function KeyDown(Key) | |
| 1209 | if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then | |
| 1210 | KEYHOLD = true | |
| 1211 | if Key == "z" and ATTACK == false then | |
| 1212 | Whitelist() | |
| 1213 | end | |
| 1214 | ||
| 1215 | if Key == "b" and ATTACK == false then | |
| 1216 | Clear_Whitelist() | |
| 1217 | end | |
| 1218 | ||
| 1219 | if Key == "c" and ATTACK == false then | |
| 1220 | Smite() | |
| 1221 | end | |
| 1222 | ||
| 1223 | if Key == "x" and ATTACK == false then | |
| 1224 | Meteor_Shower() | |
| 1225 | end | |
| 1226 | ||
| 1227 | if Key == "t" and ATTACK == false then | |
| 1228 | Taunt() | |
| 1229 | end | |
| 1230 | ||
| 1231 | if Key == "q" and ATTACK == false then | |
| 1232 | Teleport() | |
| 1233 | end | |
| 1234 | ||
| 1235 | if Key == "p" and ATTACK == false then | |
| 1236 | Equivalent_Pain() | |
| 1237 | end | |
| 1238 | end | |
| 1239 | end | |
| 1240 | ||
| 1241 | function KeyUp(Key) | |
| 1242 | if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then | |
| 1243 | KEYHOLD = false | |
| 1244 | end | |
| 1245 | end | |
| 1246 | ||
| 1247 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 1248 | MouseDown(NEWKEY) | |
| 1249 | end) | |
| 1250 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 1251 | MouseUp(NEWKEY) | |
| 1252 | end) | |
| 1253 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 1254 | KeyDown(NEWKEY) | |
| 1255 | end) | |
| 1256 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 1257 | KeyUp(NEWKEY) | |
| 1258 | end) | |
| 1259 | ||
| 1260 | --//=================================\\ | |
| 1261 | --\\=================================// | |
| 1262 | ||
| 1263 | ||
| 1264 | function unanchor() | |
| 1265 | if UNANCHOR == true then | |
| 1266 | g = Character:GetChildren() | |
| 1267 | for i = 1, #g do | |
| 1268 | if g[i].ClassName == "Part" then | |
| 1269 | g[i].Anchored = false | |
| 1270 | end | |
| 1271 | end | |
| 1272 | end | |
| 1273 | end | |
| 1274 | ||
| 1275 | ||
| 1276 | --//=================================\\ | |
| 1277 | --|| WRAP THE WHOLE SCRIPT UP | |
| 1278 | --\\=================================// | |
| 1279 | ||
| 1280 | Humanoid.Changed:connect(function(Jump) | |
| 1281 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 1282 | Humanoid.Jump = false | |
| 1283 | end | |
| 1284 | end) | |
| 1285 | ||
| 1286 | local BLINKLOOP = 0 | |
| 1287 | script.Parent = WEAPONGUI | |
| 1288 | ANIMATE.Parent = nil | |
| 1289 | ||
| 1290 | while true do | |
| 1291 | Swait() | |
| 1292 | if Humanoid then | |
| 1293 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 1294 | IDLEANIMATION:Play() | |
| 1295 | end | |
| 1296 | SINE = SINE + CHANGE*2 | |
| 1297 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 1298 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 1299 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 1300 | local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16) | |
| 1301 | HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1302 | HairWeld2.C1 = Clerp(HairWeld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1303 | HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed) | |
| 1304 | if ANIM == "Walk" and TORSOVELOCITY > 1 and FULL == false then | |
| 1305 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1306 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 1307 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed) | |
| 1308 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed) | |
| 1309 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or FULL == true then | |
| 1310 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1311 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1312 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1313 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1314 | end | |
| 1315 | if FULL == false then | |
| 1316 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 1317 | ANIM = "Jump" | |
| 1318 | if ATTACK == false then | |
| 1319 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed) | |
| 1320 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-15), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1321 | end | |
| 1322 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 1323 | if TAUNT == false then | |
| 1324 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1325 | end | |
| 1326 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 1327 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 1328 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 1329 | ANIM = "Fall" | |
| 1330 | if ATTACK == false then | |
| 1331 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1332 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1333 | end | |
| 1334 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(OFFSET)), 0.2 / Animation_Speed) | |
| 1335 | if TAUNT == false then | |
| 1336 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1337 | end | |
| 1338 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.4 / Animation_Speed) | |
| 1339 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
| 1340 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 1341 | ANIM = "Idle" | |
| 1342 | if ATTACK == false then | |
| 1343 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 1344 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1345 | end | |
| 1346 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed) | |
| 1347 | if TAUNT == false then | |
| 1348 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1349 | end | |
| 1350 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
| 1351 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed) | |
| 1352 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 1353 | ANIM = "Walk" | |
| 1354 | if ATTACK == false then | |
| 1355 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed) | |
| 1356 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1357 | end | |
| 1358 | if TAUNT == false then | |
| 1359 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1360 | end | |
| 1361 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed) | |
| 1362 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 1363 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 1364 | end | |
| 1365 | end | |
| 1366 | unanchor() | |
| 1367 | Humanoid.MaxHealth = "inf" | |
| 1368 | Humanoid.Health = "inf" | |
| 1369 | if Rooted == false then | |
| 1370 | Disable_Jump = false | |
| 1371 | Humanoid.WalkSpeed = Speed | |
| 1372 | elseif Rooted == true then | |
| 1373 | Disable_Jump = true | |
| 1374 | Humanoid.WalkSpeed = 0 | |
| 1375 | end | |
| 1376 | sick.Volume = 2 | |
| 1377 | sick.Pitch = 1 | |
| 1378 | sick.Playing = true | |
| 1379 | sick.Parent = Torso | |
| 1380 | Humanoid.Name = MRANDOM(100000000,999999999) | |
| 1381 | Humanoid.PlatformStand = false | |
| 1382 | for _, c in pairs(Cam:GetChildren()) do | |
| 1383 | if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then | |
| 1384 | c:remove() | |
| 1385 | end | |
| 1386 | end | |
| 1387 | for LIST = 1, #WHITELIST do | |
| 1388 | if WHITELIST[LIST] ~= nil then | |
| 1389 | local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST]) | |
| 1390 | if CHARACTER then | |
| 1391 | if Cam:FindFirstChild(WHITELIST[LIST]) == nil then | |
| 1392 | local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
| |
| 1393 | if TORSO then | |
| 1394 | CreateSound(201858045, Cam, 3, 1) | |
| 1395 | local GUI = Instance.new("BillboardGui",Cam)
| |
| 1396 | GUI.Name = WHITELIST[LIST] | |
| 1397 | GUI.Size = UDim2.new(5,0,5,0) | |
| 1398 | GUI.Adornee = TORSO | |
| 1399 | local GUI2 = IT("ImageLabel",GUI)
| |
| 1400 | GUI2.BackgroundTransparency = 1 | |
| 1401 | GUI2.BorderSizePixel = 0 | |
| 1402 | GUI2.ImageTransparency = 1 | |
| 1403 | GUI2.Size = UDim2.new(1,0,1,0) | |
| 1404 | GUI2.SizeConstraint = "RelativeYY" | |
| 1405 | GUI.AlwaysOnTop = true | |
| 1406 | GUI2.Image = "http://www.roblox.com/asset/?id=142164463" | |
| 1407 | end | |
| 1408 | else | |
| 1409 | local GUI = Cam:FindFirstChild(WHITELIST[LIST]) | |
| 1410 | if GUI.ImageLabel.ImageTransparency <= 1 then | |
| 1411 | GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03 | |
| 1412 | end | |
| 1413 | local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
| |
| 1414 | if TORSO then | |
| 1415 | GUI.Adornee = TORSO | |
| 1416 | end | |
| 1417 | end | |
| 1418 | else | |
| 1419 | if Cam:FindFirstChild(WHITELIST[LIST]) then | |
| 1420 | Cam:FindFirstChild(WHITELIST[LIST]):remove() | |
| 1421 | end | |
| 1422 | end | |
| 1423 | else | |
| 1424 | if Cam:FindFirstChild(WHITELIST[LIST]) then | |
| 1425 | Cam:FindFirstChild(WHITELIST[LIST]):remove() | |
| 1426 | end | |
| 1427 | table.remove(WHITELIST,LIST) | |
| 1428 | end | |
| 1429 | end | |
| 1430 | if Character:FindFirstChildOfClass("Accessory") then
| |
| 1431 | Character:FindFirstChildOfClass("Accessory"):remove()
| |
| 1432 | elseif Character:FindFirstChildOfClass("Hat") then
| |
| 1433 | Character:FindFirstChildOfClass("Hat"):remove()
| |
| 1434 | end | |
| 1435 | if Head:FindFirstChild("face") then
| |
| 1436 | Head.face.Texture = "rbxassetid://403870689" | |
| 1437 | end | |
| 1438 | BLINKLOOP = BLINKLOOP + 1 | |
| 1439 | if BLINKLOOP >=650 then | |
| 1440 | BLINKLOOP = 0 | |
| 1441 | Blink() | |
| 1442 | end | |
| 1443 | Humanoid.DisplayDistanceType = "None" | |
| 1444 | Humanoid.PlatformStand = false | |
| 1445 | refit() | |
| 1446 | for _, c in pairs(Torso:GetChildren()) do | |
| 1447 | if c:IsA("JointInstance") or c.ClassName == "Sound" then
| |
| 1448 | else | |
| 1449 | c:remove() | |
| 1450 | end | |
| 1451 | end | |
| 1452 | end |