SHOW:
|
|
- or go back to the newest paste.
| 1 | using NAudio.Wave; | |
| 2 | using NAudio.Wave.SampleProviders; | |
| 3 | ||
| 4 | //star wars | |
| 5 | int[] melody = { 440, 440, 440, 349, 523, 440, 349, 523, 440, 0, 659, 659, 659, 698, 523, 415, 349, 523, 440, 0, 880, 880, 440, 440, 880, 831, 784, 698, 740, 0, 622, 659, 415, 440, 523, 0, 440, 523, 440, 0 };
| |
| 6 | ||
| 7 | int[] durationTime = { 500, 500, 500, 350, 150, 500, 350, 150, 650, 500, 500, 500, 500, 350, 150, 500, 350, 150, 650, 500, 500, 500, 350, 150, 500, 350, 150, 650, 150, 500, 150, 500, 150, 1000, 500, 350, 150, 500, 350, 150, 650 };
| |
| 8 | ||
| 9 | using (var waveOut = new WaveOutEvent()) | |
| 10 | {
| |
| 11 | for (int i = 0; i < melody.Length; i++) | |
| 12 | {
| |
| 13 | if (melody[i] != 0) | |
| 14 | {
| |
| 15 | var sineWave = new SignalGenerator() | |
| 16 | {
| |
| 17 | Gain = 0.2, | |
| 18 | Frequency = melody[i], | |
| 19 | Type = SignalGeneratorType.Sin | |
| 20 | }.Take(TimeSpan.FromMilliseconds(durationTime[i])); | |
| 21 | ||
| 22 | waveOut.Init(sineWave); | |
| 23 | waveOut.Play(); | |
| 24 | while (waveOut.PlaybackState == PlaybackState.Playing) | |
| 25 | {
| |
| 26 | Thread.Sleep(10); | |
| 27 | } | |
| 28 | } | |
| 29 | else | |
| 30 | {
| |
| 31 | Thread.Sleep(durationTime[i]); | |
| 32 | } | |
| 33 | } | |
| 34 | } | |
| 35 | ||
| 36 | ||
| 37 | ||
| 38 | ||
| 39 | ||
| 40 | ||
| 41 | //Mario Bros | |
| 42 | int[] melody = { 659, 659, 0, 659, 0, 523, 659, 0, 784, 0, 392, 0, 523, 0, 392, 0, 330, 0, 440, 494, 0, 466, 0, 440, 0, 392, 659, 0, 784, 780, 0, 784, 0, 659, 0, 523, 587, 0, 494, 0, 523, 0, 392, 0, 330, 0, 440, 494, 0, 466, 0, 440, 0 };
| |
| 43 | ||
| 44 | int[] durationTime = { 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 400, 200, 200, 200, 400, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 400, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200, 200 };
| |
| 45 | ||
| 46 | using (var waveOut = new WaveOutEvent()) | |
| 47 | {
| |
| 48 | for (int i = 0; i < melody.Length; i++) | |
| 49 | {
| |
| 50 | if (melody[i] != 0) | |
| 51 | {
| |
| 52 | var sineWave = new SignalGenerator() | |
| 53 | {
| |
| 54 | Gain = 0.2, | |
| 55 | Frequency = melody[i], | |
| 56 | Type = SignalGeneratorType.Sin | |
| 57 | }.Take(TimeSpan.FromMilliseconds(durationTime[i])); | |
| 58 | ||
| 59 | waveOut.Init(sineWave); | |
| 60 | waveOut.Play(); | |
| 61 | while (waveOut.PlaybackState == PlaybackState.Playing) | |
| 62 | {
| |
| 63 | Thread.Sleep(10); | |
| 64 | } | |
| 65 | } | |
| 66 | else | |
| 67 | {
| |
| 68 | Thread.Sleep(durationTime[i]); | |
| 69 | } | |
| 70 | } | |
| 71 | } |