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| 1 | --//====================================================\\-- | |
| 2 | --|| Edited By adam222334I (follow me :D ) | |
| 3 | --\\====================================================//-- | |
| 4 | ||
| 5 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 6 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 7 | - | local plr = game:service'Players'.LocalPlayer |
| 7 | + | do |
| 8 | print("FE Compatibility code by Mokiros")
| |
| 9 | script.Parent = Player.Character | |
| 10 | ||
| 11 | --RemoteEvent for communicating | |
| 12 | local Event = Instance.new("RemoteEvent")
| |
| 13 | Event.Name = "UserInput_Event" | |
| 14 | ||
| 15 | --Fake event to make stuff like Mouse.KeyDown work | |
| 16 | local function fakeEvent() | |
| 17 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 18 | t.connect = t.Connect | |
| 19 | return t | |
| 20 | end | |
| 21 | ||
| 22 | --Creating fake input objects with fake variables | |
| 23 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 24 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 25 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 26 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 27 | end} | |
| 28 | --Merged 2 functions into one by checking amount of arguments | |
| 29 | CAS.UnbindAction = CAS.BindAction | |
| 30 | ||
| 31 | --This function will trigger the events that have been :Connect()'ed | |
| 32 | local function te(self,ev,...) | |
| 33 | local t = m[ev] | |
| 34 | if t and t._fakeEvent and t.Function then | |
| 35 | t.Function(...) | |
| 36 | end | |
| 37 | end | |
| 38 | m.TrigEvent = te | |
| 39 | UIS.TrigEvent = te | |
| 40 | ||
| 41 | Event.OnServerEvent:Connect(function(plr,io) | |
| 42 | if plr~=Player then return end | |
| 43 | if io.isMouse then | |
| 44 | m.Target = io.Target | |
| 45 | m.Hit = io.Hit | |
| 46 | else | |
| 47 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 48 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 49 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 50 | end | |
| 51 | for _,t in pairs(CAS.Actions) do | |
| 52 | for _,k in pairs(t.Keys) do | |
| 53 | if k==io.KeyCode then | |
| 54 | t.Function(t.Name,io.UserInputState,io) | |
| 55 | end | |
| 56 | end | |
| 57 | end | |
| 58 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 59 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 60 | end | |
| 61 | end) | |
| 62 | Event.Parent = NLS([==[ | |
| 63 | local Player = game:GetService("Players").LocalPlayer
| |
| 64 | local Event = script:WaitForChild("UserInput_Event")
| |
| 65 | ||
| 66 | local UIS = game:GetService("UserInputService")
| |
| 67 | local input = function(io,a) | |
| 68 | if a then return end | |
| 69 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 71 | end | |
| 72 | UIS.InputBegan:Connect(input) | |
| 73 | UIS.InputEnded:Connect(input) | |
| 74 | ||
| 75 | local Mouse = Player:GetMouse() | |
| 76 | local h,t | |
| 77 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 78 | --If player is not moving their mouse, client won't fire events | |
| 79 | while wait(1/30) do | |
| 80 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 81 | h,t=Mouse.Hit,Mouse.Target | |
| 82 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 83 | end | |
| 84 | end]==],Player.Character) | |
| 85 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 86 | end | |
| 87 | ----------skidded by blobgi jk | |
| 88 | local plr = owner | |
| 89 | local char = plr.Character | |
| 90 | local hum = char.Humanoid | |
| 91 | local hed = char.Head | |
| 92 | Character = char | |
| 93 | Torso = Character["Torso"] | |
| 94 | Head = Character["Head"] | |
| 95 | RightArm = Character["Right Arm"] | |
| 96 | LeftArm = Character["Left Arm"] | |
| 97 | RightLeg = Character["Right Leg"] | |
| 98 | LeftLeg = Character["Left Leg"] | |
| 99 | ||
| 100 | local particleemitter = Instance.new('ParticleEmitter', LeftArm)
| |
| 101 | particleemitter.VelocitySpread = 350 | |
| 102 | particleemitter.Lifetime = NumberRange.new(1) | |
| 103 | particleemitter.Speed = NumberRange.new(0) | |
| 104 | cringememe= {}
| |
| 105 | for i=0, 19 do | |
| 106 | cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(0.5, 0.9)) | |
| 107 | end | |
| 108 | particleemitter.Size = NumberSequence.new(cringememe) | |
| 109 | particleemitter.Rate = 50 | |
| 110 | particleemitter.LockedToPart = true | |
| 111 | particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 112 | particleemitter.LightEmission = 1 | |
| 113 | particleemitter.Texture = "rbxassetid://584827399" | |
| 114 | particleemitter.Color = ColorSequence.new(BrickColor.new("White").Color)
| |
| 115 | ||
| 116 | local particleemitter = Instance.new('ParticleEmitter', Torso)
| |
| 117 | particleemitter.VelocitySpread = 250 | |
| 118 | particleemitter.Lifetime = NumberRange.new(3) | |
| 119 | particleemitter.Speed = NumberRange.new(1.5) | |
| 120 | youAreATHOT = {}
| |
| 121 | for i=0, 19 do | |
| 122 | youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(0.5, 0.9)) | |
| 123 | end | |
| 124 | particleemitter.Size = NumberSequence.new(youAreATHOT) | |
| 125 | particleemitter.Rate = 50 | |
| 126 | particleemitter.LockedToPart = false | |
| 127 | particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 128 | particleemitter.LightEmission = 1 | |
| 129 | particleemitter.Texture = "rbxassetid://584827399" | |
| 130 | particleemitter.Color = ColorSequence.new(BrickColor.new("White").Color)
| |
| 131 | ||
| 132 | local particleemitter = Instance.new('ParticleEmitter', RightArm)
| |
| 133 | particleemitter.VelocitySpread = 350 | |
| 134 | particleemitter.Lifetime = NumberRange.new(1) | |
| 135 | particleemitter.Speed = NumberRange.new(0) | |
| 136 | cringememe2= {}
| |
| 137 | for i=0, 19 do | |
| 138 | cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(0.5, 0.9)) | |
| 139 | end | |
| 140 | particleemitter.Size = NumberSequence.new(cringememe2) | |
| 141 | particleemitter.Rate = 50 | |
| 142 | particleemitter.LockedToPart = true | |
| 143 | particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 144 | particleemitter.LightEmission = 1 | |
| 145 | particleemitter.Texture = "rbxassetid://584827399" | |
| 146 | particleemitter.Color = ColorSequence.new(BrickColor.new("White").Color)
| |
| 147 | ||
| 148 | local particleemitter = Instance.new('ParticleEmitter', RightLeg)
| |
| 149 | particleemitter.VelocitySpread = 350 | |
| 150 | particleemitter.Lifetime = NumberRange.new(1) | |
| 151 | particleemitter.Speed = NumberRange.new(0) | |
| 152 | cringememe3= {}
| |
| 153 | for i=0, 19 do | |
| 154 | cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(0.5, 0.9)) | |
| 155 | end | |
| 156 | particleemitter.Size = NumberSequence.new(cringememe3) | |
| 157 | particleemitter.Rate = 50 | |
| 158 | particleemitter.LockedToPart = true | |
| 159 | particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 160 | particleemitter.LightEmission = 1 | |
| 161 | particleemitter.Texture = "rbxassetid://584827399" | |
| 162 | particleemitter.Color = ColorSequence.new(BrickColor.new("White").Color)
| |
| 163 | ||
| 164 | local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
| |
| 165 | particleemitter.VelocitySpread = 350 | |
| 166 | particleemitter.Lifetime = NumberRange.new(1) | |
| 167 | particleemitter.Speed = NumberRange.new(0) | |
| 168 | cringememe4= {}
| |
| 169 | for i=0, 19 do | |
| 170 | cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(0.5, 0.9)) | |
| 171 | end | |
| 172 | particleemitter.Size = NumberSequence.new(cringememe4) | |
| 173 | particleemitter.Rate = 50 | |
| 174 | particleemitter.LockedToPart = true | |
| 175 | particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 176 | particleemitter.LightEmission = 1 | |
| 177 | particleemitter.Texture = "rbxassetid://584827399" | |
| 178 | particleemitter.Color = ColorSequence.new(BrickColor.new("White").Color)
| |
| 179 | ||
| 180 | ||
| 181 | ||
| 182 | --------------------------------- | |
| 183 | local textblin = Instance.new("BillboardGui", game.Players.LocalPlayer.Character.Head)
| |
| 184 | textblin.Adornee = cykablyat | |
| 185 | textblin.Name = "ky" | |
| 186 | textblin.Size = UDim2.new(2, 0, 1.2, 0) | |
| 187 | textblin.StudsOffset = Vector3.new(-5, 3, 0) | |
| 188 | local textblin= Instance.new("TextLabel", textblin)
| |
| 189 | textblin.Size = UDim2.new(6, 0, 1, 0) | |
| 190 | textblin.FontSize = "Size8" | |
| 191 | textblin.TextScaled = true | |
| 192 | textblin.TextTransparency = 0 | |
| 193 | textblin.BackgroundTransparency = 1 | |
| 194 | textblin.TextTransparency = 0 | |
| 195 | textblin.TextStrokeTransparency = 0 | |
| 196 | textblin.Font = "SciFi" | |
| 197 | textblin.TextStrokeColor3 = Color3.new(0, 0, 255) | |
| 198 | textblin.Text = "Future-eye" | |
| 199 | ------------------------- | |
| 200 | TrailSettings = {
| |
| 201 | Lifetime = 0.5, | |
| 202 | Texture = 'rbxassetid://31270182', | |
| 203 | --Color1 is for UpperBody and Accessories, Color2 is for Lower Body | |
| 204 | Color1 = ColorSequence.new(BrickColor.new('Toothpaste').Color,BrickColor.new('Royal purple').Color),
| |
| 205 | Color2 = ColorSequence.new(BrickColor.new('Institutional white').Color,BrickColor.new('Really black').Color),
| |
| 206 | AllBody = true, | |
| 207 | UpperBodyOnly = false, | |
| 208 | LowerBodyOnly = false, | |
| 209 | Accessories = false, | |
| 210 | Extras = true, | |
| 211 | R15 = false, --Change to true if you're using R15 | |
| 212 | R15Parts = {
| |
| 213 | 'UpperTorso', | |
| 214 | 'LowerTorso', | |
| 215 | } | |
| 216 | } | |
| 217 | ||
| 218 | local Trail; --Making other Trails uses this in this Script | |
| 219 | ||
| 220 | --UpperBody Function | |
| 221 | UpperBody = function() | |
| 222 | if TrailSettings.R15 == false then | |
| 223 | A0 = Instance.new('Attachment',Character.Torso)
| |
| 224 | A1 = Instance.new('Attachment',Character.Head)
| |
| 225 | A2 = Instance.new('Attachment',Character['Right Arm'])
| |
| 226 | A3 = Instance.new('Attachment',Character['Left Arm'])
| |
| 227 | Trail = Instance.new('Trail',Character)
| |
| 228 | Trail.Attachment0 = A0 | |
| 229 | Trail.Attachment1 = A1 | |
| 230 | Trail.Texture = TrailSettings.Texture | |
| 231 | Trail.Color = TrailSettings.Color1 | |
| 232 | Trail.Lifetime = TrailSettings.Lifetime | |
| 233 | local Trail2 = Trail:Clone() | |
| 234 | Trail2.Parent = Character | |
| 235 | Trail2.Attachment1 = A2 | |
| 236 | local Trail3 = Trail:Clone() | |
| 237 | Trail3.Parent = Character | |
| 238 | Trail3.Attachment1 = A3 | |
| 239 | local Trail6 = Trail:Clone() | |
| 240 | Trail6.Parent = Character | |
| 241 | Trail6.Attachment0 = A1 | |
| 242 | Trail6.Attachment1 = A2 | |
| 243 | local Trail7 = Trail:Clone() | |
| 244 | Trail7.Parent = Character | |
| 245 | Trail7.Attachment0 = A1 | |
| 246 | Trail7.Attachment1 = A3 | |
| 247 | else | |
| 248 | A0 = Instance.new('Attachment',Character[TrailSettings.R15Parts[1]])
| |
| 249 | A0R = Instance.new('Attachment',Character[TrailSettings.R15Parts[2]])
| |
| 250 | A1 = Instance.new('Attachment',Character.Head)
| |
| 251 | A2 = Instance.new('Attachment',Character['RightUpperArm'])
| |
| 252 | A2R = Instance.new('Attachment',Character['RightLowerArm'])
| |
| 253 | A3 = Instance.new('Attachment',Character['LeftUpperArm'])
| |
| 254 | A3R = Instance.new('Attachment',Character['LeftLowerArm'])
| |
| 255 | Trail = Instance.new('Trail',Character)
| |
| 256 | Trail.Attachment0 = A0 | |
| 257 | Trail.Attachment1 = A1 | |
| 258 | Trail.Texture = TrailSettings.Texture | |
| 259 | Trail.Color = TrailSettings.Color1 | |
| 260 | Trail.Lifetime = TrailSettings.Lifetime | |
| 261 | local Trail2 = Trail:Clone() | |
| 262 | Trail2.Parent = Character | |
| 263 | Trail2.Attachment1 = A2 | |
| 264 | local Trail3 = Trail:Clone() | |
| 265 | Trail3.Parent = Character | |
| 266 | Trail3.Attachment1 = A3 | |
| 267 | local Trail6 = Trail:Clone() | |
| 268 | Trail6.Parent = Character | |
| 269 | Trail6.Attachment0 = A1 | |
| 270 | Trail6.Attachment1 = A2 | |
| 271 | local Trail7 = Trail:Clone() | |
| 272 | Trail7.Parent = Character | |
| 273 | Trail7.Attachment0 = A1 | |
| 274 | Trail7.Attachment1 = A3 | |
| 275 | --R15 Trails | |
| 276 | local Trail1R = Trail:Clone() | |
| 277 | Trail1R.Parent = Character | |
| 278 | Trail1R.Attachment1 = A2R | |
| 279 | local Trail2R = Trail:Clone() | |
| 280 | Trail2R.Parent = Character | |
| 281 | Trail2R.Attachment1 = A3R | |
| 282 | local Trail6R = Trail:Clone() | |
| 283 | Trail6.Parent = Character | |
| 284 | Trail6.Attachment0 = A1 | |
| 285 | Trail6.Attachment1 = A2R | |
| 286 | local Trail7R = Trail:Clone() | |
| 287 | Trail7.Parent = Character | |
| 288 | Trail7.Attachment0 = A1 | |
| 289 | Trail7.Attachment1 = A3R | |
| 290 | end | |
| 291 | end | |
| 292 | ||
| 293 | --Lower Body Function | |
| 294 | LowerBody = function() | |
| 295 | if TrailSettings.R15 == false then | |
| 296 | A4 = Instance.new('Attachment',Character['Right Leg'])
| |
| 297 | A5 = Instance.new('Attachment',Character['Left Leg'])
| |
| 298 | local Trail4 = Trail:Clone() | |
| 299 | Trail4.Parent = Character | |
| 300 | Trail4.Attachment1 = A4 | |
| 301 | local Trail5 = Trail:Clone() | |
| 302 | Trail5.Parent = Character | |
| 303 | Trail5.Attachment1 = A5 | |
| 304 | local Trail8 = Trail:Clone() | |
| 305 | Trail8.Parent = Character | |
| 306 | Trail8.Attachment0 = A2 | |
| 307 | Trail8.Attachment1 = A4 | |
| 308 | Trail8.Color = TrailSettings.Color2 | |
| 309 | local Trail9 = Trail:Clone() | |
| 310 | Trail9.Parent = Character | |
| 311 | Trail9.Attachment0 = A3 | |
| 312 | Trail9.Attachment1 = A5 | |
| 313 | Trail9.Color = TrailSettings.Color2 | |
| 314 | local FT = Trail:Clone() | |
| 315 | FT.Parent = Character | |
| 316 | FT.Attachment0 = A4 | |
| 317 | FT.Attachment1 = A5 | |
| 318 | FT.Color = TrailSettings.Color2 | |
| 319 | else | |
| 320 | A4 = Instance.new('Attachment',Character['RightLowerLeg'])
| |
| 321 | A4R = Instance.new('Attachment',Character['RightUpperLeg'])
| |
| 322 | A5 = Instance.new('Attachment',Character['LeftLowerLeg'])
| |
| 323 | A5R = Instance.new('Attachment',Character['LeftUpperLeg'])
| |
| 324 | local Trail4 = Trail:Clone() | |
| 325 | Trail4.Parent = Character | |
| 326 | Trail4.Attachment1 = A4 | |
| 327 | local Trail5 = Trail:Clone() | |
| 328 | Trail5.Parent = Character | |
| 329 | Trail5.Attachment1 = A5 | |
| 330 | local Trail8 = Trail:Clone() | |
| 331 | Trail8.Parent = Character | |
| 332 | Trail8.Attachment0 = A2 | |
| 333 | Trail8.Attachment1 = A4 | |
| 334 | Trail8.Color = TrailSettings.Color2 | |
| 335 | local Trail9 = Trail:Clone() | |
| 336 | Trail9.Parent = Character | |
| 337 | Trail9.Attachment0 = A3 | |
| 338 | Trail9.Attachment1 = A5 | |
| 339 | Trail9.Color = TrailSettings.Color2 | |
| 340 | local FT = Trail:Clone() | |
| 341 | FT.Parent = Character | |
| 342 | FT.Attachment0 = A4 | |
| 343 | FT.Attachment1 = A5 | |
| 344 | FT.Color = TrailSettings.Color2 | |
| 345 | --R15 Trails | |
| 346 | local Trail3R = Trail:Clone() | |
| 347 | Trail3R.Parent = Character | |
| 348 | Trail3R.Attachment1 = A4R | |
| 349 | local Trail4R = Trail:Clone() | |
| 350 | Trail4R.Parent = Character | |
| 351 | Trail4R.Attachment1 = A5R | |
| 352 | local Trail8 = Trail:Clone() | |
| 353 | Trail8.Parent = Character | |
| 354 | Trail8.Attachment0 = A2R | |
| 355 | Trail8.Attachment1 = A4R | |
| 356 | Trail8.Color = TrailSettings.Color2 | |
| 357 | local Trail9 = Trail:Clone() | |
| 358 | Trail9.Parent = Character | |
| 359 | Trail9.Attachment0 = A3R | |
| 360 | Trail9.Attachment1 = A5R | |
| 361 | Trail9.Color = TrailSettings.Color2 | |
| 362 | local FT2R = Trail:Clone() | |
| 363 | FT2R.Parent = Character | |
| 364 | FT2R.Attachment0 = A4R | |
| 365 | FT2R.Attachment1 = A5R | |
| 366 | FT2R.Color = TrailSettings.Color2 | |
| 367 | end | |
| 368 | end | |
| 369 | ||
| 370 | --All Body Function calling Both Functions | |
| 371 | AllBody = function() | |
| 372 | UpperBody() | |
| 373 | LowerBody() | |
| 374 | end | |
| 375 | ||
| 376 | --Checking to make sure that Only some Variables are Selected else do All Body | |
| 377 | if TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then | |
| 378 | TrailSettings.UpperBodyOnly = false | |
| 379 | TrailSettings.LowerBodyOnly = false | |
| 380 | elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == false and TrailSettings.LowerBodyOnly == true then | |
| 381 | TrailSettings.UpperBodyOnly = false | |
| 382 | TrailSettings.LowerBodyOnly = false | |
| 383 | elseif TrailSettings.AllBody == true and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == false then | |
| 384 | - | Mouse = Player:GetMouse() |
| 384 | + | |
| 385 | TrailSettings.LowerBodyOnly = false | |
| 386 | elseif TrailSettings.AllBody == false and TrailSettings.UpperBodyOnly == true and TrailSettings.LowerBodyOnly == true then | |
| 387 | TrailSettings.AllBody = true | |
| 388 | TrailSettings.UpperBodyOnly = false | |
| 389 | TrailSettings.LowerBodyOnly = false | |
| 390 | end | |
| 391 | ||
| 392 | --Call Trail Functions | |
| 393 | if TrailSettings.UpperBodyOnly == true then | |
| 394 | UpperBody() | |
| 395 | print('Called Upper Body Trail')
| |
| 396 | elseif TrailSettings.LowerBodyOnly == true then | |
| 397 | LowerBody() | |
| 398 | print('Called Lower Body Trail')
| |
| 399 | elseif TrailSettings.AllBody == true then | |
| 400 | AllBody() | |
| 401 | print('Called Full Body Trail')
| |
| 402 | end | |
| 403 | ||
| 404 | --Trails for Accessories | |
| 405 | if TrailSettings.Accessories == true then | |
| 406 | for Index,Item in pairs(Character:GetChildren()) do | |
| 407 | if Item:IsA'Accessory' then | |
| 408 | local AA = Instance.new('Attachment',Item.Handle)
| |
| 409 | local ATrail = Trail:Clone() | |
| 410 | ATrail.Parent = Character | |
| 411 | ATrail.Attachment1 = AA | |
| 412 | end | |
| 413 | end | |
| 414 | end | |
| 415 | ||
| 416 | --Extras | |
| 417 | if TrailSettings.Extras == true then | |
| 418 | --Making an Invisible Platform Part | |
| 419 | local a = Instance.new('Part',Character)
| |
| 420 | a.CanCollide = false | |
| 421 | a.Size = Vector3.new(2,.2,2) | |
| 422 | a.Transparency = 1 | |
| 423 | ||
| 424 | --Constantly putting it under your feet | |
| 425 | if TrailSettings.R15 == false then | |
| 426 | spawn(function() | |
| 427 | game:GetService('RunService').RenderStepped:connect(function()
| |
| 428 | a.CFrame = Character.Torso.CFrame * CFrame.new(0,-3,0) | |
| 429 | end) | |
| 430 | end) | |
| 431 | else | |
| 432 | spawn(function() | |
| 433 | game:GetService('RunService').RenderStepped:connect(function()
| |
| 434 | a.CFrame = Character[TrailSettings.R15Parts[2]].CFrame * CFrame.new(0,-2,0) | |
| 435 | end) | |
| 436 | end) | |
| 437 | end | |
| 438 | ||
| 439 | --Make a Trail from both feet to the Platform | |
| 440 | spawn(function() | |
| 441 | repeat wait() until Trail | |
| 442 | local AB = Instance.new('Attachment',a)
| |
| 443 | local ABT = Trail:Clone() | |
| 444 | ABT.Parent = Character | |
| 445 | ABT.Attachment0 = A4 | |
| 446 | ABT.Attachment1 = AB | |
| 447 | ABT.Color = TrailSettings.Color2 | |
| 448 | local ABT2 = Trail:Clone() | |
| 449 | ABT2.Parent = Character | |
| 450 | ABT2.Attachment0 = A5 | |
| 451 | ABT2.Attachment1 = AB | |
| 452 | ABT2.Color = TrailSettings.Color2 | |
| 453 | end) | |
| 454 | end | |
| 455 | -- | |
| 456 | ||
| 457 | wait(0.2) | |
| 458 | ||
| 459 | Player = game:GetService("Players").LocalPlayer
| |
| 460 | PlayerGui = Player.PlayerGui | |
| 461 | Cam = workspace.CurrentCamera | |
| 462 | Backpack = Player.Backpack | |
| 463 | Character = Player.Character | |
| 464 | Humanoid = Character.Humanoid | |
| 465 | ||
| 466 | RootPart = Character["HumanoidRootPart"] | |
| 467 | Torso = Character["Torso"] | |
| 468 | Head = Character["Head"] | |
| 469 | RightArm = Character["Right Arm"] | |
| 470 | LeftArm = Character["Left Arm"] | |
| 471 | RightLeg = Character["Right Leg"] | |
| 472 | LeftLeg = Character["Left Leg"] | |
| 473 | RootJoint = RootPart["RootJoint"] | |
| 474 | Neck = Torso["Neck"] | |
| 475 | RightShoulder = Torso["Right Shoulder"] | |
| 476 | LeftShoulder = Torso["Left Shoulder"] | |
| 477 | RightHip = Torso["Right Hip"] | |
| 478 | LeftHip = Torso["Left Hip"] | |
| 479 | local sick = Instance.new("Sound",Torso)
| |
| 480 | sick.SoundId = "rbxassetid://848439234" | |
| 481 | sick.Looped = true | |
| 482 | sick.Pitch = 1 | |
| 483 | sick.Volume = 5 | |
| 484 | sick:Play() | |
| 485 | ||
| 486 | IT = Instance.new | |
| 487 | CF = CFrame.new | |
| 488 | VT = Vector3.new | |
| 489 | RAD = math.rad | |
| 490 | C3 = Color3.fromRGB | |
| 491 | UD2 = UDim2.new | |
| 492 | BRICKC = BrickColor.new | |
| 493 | ANGLES = CFrame.Angles | |
| 494 | EULER = CFrame.fromEulerAnglesXYZ | |
| 495 | COS = math.cos | |
| 496 | ACOS = math.acos | |
| 497 | SIN = math.sin | |
| 498 | ASIN = math.asin | |
| 499 | ABS = math.abs | |
| 500 | MRANDOM = math.random | |
| 501 | FLOOR = math.floor | |
| 502 | ||
| 503 | --//=================================\\ | |
| 504 | --|| USEFUL VALUES | |
| 505 | --\\=================================// | |
| 506 | ||
| 507 | Animation_Speed = 2 | |
| 508 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 509 | local Speed = 50 | |
| 510 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 511 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 512 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 513 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 514 | local DAMAGEMULTIPLIER = 1 | |
| 515 | local ANIM = "Idle" | |
| 516 | local ATTACK = false | |
| 517 | local EQUIPPED = false | |
| 518 | local HOLD = false | |
| 519 | local COMBO = 1 | |
| 520 | local Rooted = false | |
| 521 | local SINE = 0 | |
| 522 | local KEYHOLD = false | |
| 523 | local CHANGE = 2 / Animation_Speed | |
| 524 | local WALKINGANIM = false | |
| 525 | local VALUE1 = false | |
| 526 | local VALUE2 = false | |
| 527 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 528 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 529 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 530 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 531 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 532 | WEAPONGUI.Name = "Weapon GUI" | |
| 533 | local Effects = IT("Folder", Character)
| |
| 534 | Effects.Name = "Effects" | |
| 535 | local ANIMATOR = Humanoid.Animator | |
| 536 | local ANIMATE = Character.Animate | |
| 537 | local UNANCHOR = true | |
| 538 | local LAUGHS = {834001699,834001752,834001797,834001828}
| |
| 539 | local SONGS = {1534958855}
| |
| 540 | local CHOICE = MRANDOM(1) | |
| 541 | ||
| 542 | --//=================================\\ | |
| 543 | --\\=================================// | |
| 544 | ||
| 545 | ||
| 546 | --//=================================\\ | |
| 547 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 548 | --\\=================================// | |
| 549 | ||
| 550 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 551 | ArtificialHB.Name = "ArtificialHB" | |
| 552 | ||
| 553 | script:WaitForChild("ArtificialHB")
| |
| 554 | ||
| 555 | frame = Frame_Speed | |
| 556 | tf = 0 | |
| 557 | allowframeloss = false | |
| 558 | tossremainder = false | |
| 559 | lastframe = tick() | |
| 560 | script.ArtificialHB:Fire() | |
| 561 | ||
| 562 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 563 | tf = tf + s | |
| 564 | if tf >= frame then | |
| 565 | if allowframeloss then | |
| 566 | script.ArtificialHB:Fire() | |
| 567 | lastframe = tick() | |
| 568 | else | |
| 569 | for i = 1, math.floor(tf / frame) do | |
| 570 | script.ArtificialHB:Fire() | |
| 571 | end | |
| 572 | lastframe = tick() | |
| 573 | end | |
| 574 | if tossremainder then | |
| 575 | tf = 0 | |
| 576 | else | |
| 577 | tf = tf - frame * math.floor(tf / frame) | |
| 578 | end | |
| 579 | end | |
| 580 | end) | |
| 581 | ||
| 582 | --//=================================\\ | |
| 583 | --\\=================================// | |
| 584 | ||
| 585 | --//=================================\\ | |
| 586 | --|| SOME FUNCTIONS | |
| 587 | --\\=================================// | |
| 588 | ||
| 589 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 590 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 591 | end | |
| 592 | ||
| 593 | function PositiveAngle(NUMBER) | |
| 594 | if NUMBER >= 0 then | |
| 595 | NUMBER = 0 | |
| 596 | end | |
| 597 | return NUMBER | |
| 598 | end | |
| 599 | ||
| 600 | function NegativeAngle(NUMBER) | |
| 601 | if NUMBER <= 0 then | |
| 602 | NUMBER = 0 | |
| 603 | end | |
| 604 | return NUMBER | |
| 605 | end | |
| 606 | ||
| 607 | function Swait(NUMBER) | |
| 608 | if NUMBER == 0 or NUMBER == nil then | |
| 609 | ArtificialHB.Event:wait() | |
| 610 | else | |
| 611 | for i = 1, NUMBER do | |
| 612 | ArtificialHB.Event:wait() | |
| 613 | end | |
| 614 | end | |
| 615 | end | |
| 616 | ||
| 617 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 618 | local NEWMESH = IT(MESH) | |
| 619 | if MESH == "SpecialMesh" then | |
| 620 | NEWMESH.MeshType = MESHTYPE | |
| 621 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 622 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 623 | end | |
| 624 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 625 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 626 | end | |
| 627 | end | |
| 628 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 629 | NEWMESH.Scale = SCALE | |
| 630 | NEWMESH.Parent = PARENT | |
| 631 | return NEWMESH | |
| 632 | end | |
| 633 | ||
| 634 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 635 | local NEWPART = IT("Part")
| |
| 636 | NEWPART.formFactor = FORMFACTOR | |
| 637 | NEWPART.Reflectance = REFLECTANCE | |
| 638 | NEWPART.Transparency = TRANSPARENCY | |
| 639 | NEWPART.CanCollide = false | |
| 640 | NEWPART.Locked = true | |
| 641 | NEWPART.Anchored = true | |
| 642 | if ANCHOR == false then | |
| 643 | NEWPART.Anchored = false | |
| 644 | end | |
| 645 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 646 | NEWPART.Name = NAME | |
| 647 | NEWPART.Size = SIZE | |
| 648 | NEWPART.Position = Torso.Position | |
| 649 | NEWPART.Material = MATERIAL | |
| 650 | NEWPART:BreakJoints() | |
| 651 | NEWPART.Parent = PARENT | |
| 652 | return NEWPART | |
| 653 | end | |
| 654 | ||
| 655 | local function weldBetween(a, b) | |
| 656 | local weldd = IT("Weld")
| |
| 657 | weldd.Part0 = a | |
| 658 | weldd.Part1 = b | |
| 659 | weldd.C0 = CF() | |
| 660 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 661 | weldd.Parent = a | |
| 662 | return weldd | |
| 663 | end | |
| 664 | ||
| 665 | ||
| 666 | function QuaternionFromCFrame(cf) | |
| 667 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 668 | local trace = m00 + m11 + m22 | |
| 669 | if trace > 0 then | |
| 670 | local s = math.sqrt(1 + trace) | |
| 671 | local recip = 0.5 / s | |
| 672 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 673 | else | |
| 674 | local i = 0 | |
| 675 | if m11 > m00 then | |
| 676 | i = 1 | |
| 677 | end | |
| 678 | if m22 > (i == 0 and m00 or m11) then | |
| 679 | i = 2 | |
| 680 | end | |
| 681 | if i == 0 then | |
| 682 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 683 | local recip = 0.5 / s | |
| 684 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 685 | elseif i == 1 then | |
| 686 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 687 | local recip = 0.5 / s | |
| 688 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 689 | elseif i == 2 then | |
| 690 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 691 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 692 | end | |
| 693 | end | |
| 694 | end | |
| 695 | ||
| 696 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 697 | local xs, ys, zs = x + x, y + y, z + z | |
| 698 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 699 | local xx = x * xs | |
| 700 | local xy = x * ys | |
| 701 | local xz = x * zs | |
| 702 | local yy = y * ys | |
| 703 | local yz = y * zs | |
| 704 | local zz = z * zs | |
| 705 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 706 | end | |
| 707 | ||
| 708 | function QuaternionSlerp(a, b, t) | |
| 709 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 710 | local startInterp, finishInterp; | |
| 711 | if cosTheta >= 0.0001 then | |
| 712 | if (1 - cosTheta) > 0.0001 then | |
| 713 | local theta = ACOS(cosTheta) | |
| 714 | local invSinTheta = 1 / SIN(theta) | |
| 715 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 716 | finishInterp = SIN(t * theta) * invSinTheta | |
| 717 | else | |
| 718 | startInterp = 1 - t | |
| 719 | finishInterp = t | |
| 720 | end | |
| 721 | else | |
| 722 | if (1 + cosTheta) > 0.0001 then | |
| 723 | local theta = ACOS(-cosTheta) | |
| 724 | local invSinTheta = 1 / SIN(theta) | |
| 725 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 726 | finishInterp = SIN(t * theta) * invSinTheta | |
| 727 | else | |
| 728 | startInterp = t - 1 | |
| 729 | finishInterp = t | |
| 730 | end | |
| 731 | end | |
| 732 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 733 | end | |
| 734 | ||
| 735 | function Clerp(a, b, t) | |
| 736 | local qa = {QuaternionFromCFrame(a)}
| |
| 737 | local qb = {QuaternionFromCFrame(b)}
| |
| 738 | local ax, ay, az = a.x, a.y, a.z | |
| 739 | local bx, by, bz = b.x, b.y, b.z | |
| 740 | local _t = 1 - t | |
| 741 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 742 | end | |
| 743 | ||
| 744 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 745 | local frame = IT("Frame")
| |
| 746 | frame.BackgroundTransparency = TRANSPARENCY | |
| 747 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 748 | frame.Position = POSITION | |
| 749 | frame.Size = SIZE | |
| 750 | frame.BackgroundColor3 = COLOR | |
| 751 | frame.BorderColor3 = BORDERCOLOR | |
| 752 | frame.Name = NAME | |
| 753 | frame.Parent = PARENT | |
| 754 | return frame | |
| 755 | end | |
| 756 | ||
| 757 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 758 | local label = IT("TextLabel")
| |
| 759 | label.BackgroundTransparency = 1 | |
| 760 | label.Size = UD2(1, 0, 1, 0) | |
| 761 | label.Position = UD2(0, 0, 0, 0) | |
| 762 | label.TextColor3 = TEXTCOLOR | |
| 763 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 764 | label.TextTransparency = TRANSPARENCY | |
| 765 | label.FontSize = TEXTFONTSIZE | |
| 766 | label.Font = TEXTFONT | |
| 767 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 768 | label.TextScaled = false | |
| 769 | label.Text = TEXT | |
| 770 | label.Name = NAME | |
| 771 | label.Parent = PARENT | |
| 772 | return label | |
| 773 | end | |
| 774 | ||
| 775 | function NoOutlines(PART) | |
| 776 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 777 | end | |
| 778 | ||
| 779 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 780 | local NEWWELD = IT(TYPE) | |
| 781 | NEWWELD.Part0 = PART0 | |
| 782 | NEWWELD.Part1 = PART1 | |
| 783 | NEWWELD.C0 = C0 | |
| 784 | NEWWELD.C1 = C1 | |
| 785 | NEWWELD.Parent = PARENT | |
| 786 | return NEWWELD | |
| 787 | end | |
| 788 | ||
| 789 | local S = IT("Sound")
| |
| 790 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 791 | local NEWSOUND = nil | |
| 792 | coroutine.resume(coroutine.create(function() | |
| 793 | NEWSOUND = S:Clone() | |
| 794 | NEWSOUND.Parent = PARENT | |
| 795 | NEWSOUND.Volume = VOLUME | |
| 796 | NEWSOUND.Pitch = PITCH | |
| 797 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 798 | NEWSOUND:play() | |
| 799 | if DOESLOOP == true then | |
| 800 | NEWSOUND.Looped = true | |
| 801 | else | |
| 802 | repeat wait(1) until NEWSOUND.Playing == false | |
| 803 | NEWSOUND:remove() | |
| 804 | end | |
| 805 | end)) | |
| 806 | return NEWSOUND | |
| 807 | end | |
| 808 | ||
| 809 | function CFrameFromTopBack(at, top, back) | |
| 810 | local right = top:Cross(back) | |
| 811 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 812 | end | |
| 813 | ||
| 814 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 815 | function WACKYEFFECT(Table) | |
| 816 | local TYPE = (Table.EffectType or "Sphere") | |
| 817 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 818 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 819 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 820 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 821 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 822 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 823 | local ROTATION1 = (Table.RotationX or 0) | |
| 824 | local ROTATION2 = (Table.RotationY or 0) | |
| 825 | local ROTATION3 = (Table.RotationZ or 0) | |
| 826 | local MATERIAL = (Table.Material or "Neon") | |
| 827 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 828 | local TIME = (Table.Time or 45) | |
| 829 | local SOUNDID = (Table.SoundID or nil) | |
| 830 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 831 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 832 | coroutine.resume(coroutine.create(function() | |
| 833 | local PLAYSSOUND = false | |
| 834 | local SOUND = nil | |
| 835 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 836 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 837 | PLAYSSOUND = true | |
| 838 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 839 | end | |
| 840 | EFFECT.Color = COLOR | |
| 841 | local MSH = nil | |
| 842 | if TYPE == "Sphere" then | |
| 843 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 844 | elseif TYPE == "Block" then | |
| 845 | MSH = IT("BlockMesh",EFFECT)
| |
| 846 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 847 | elseif TYPE == "Wave" then | |
| 848 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 849 | elseif TYPE == "Ring" then | |
| 850 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 851 | elseif TYPE == "Slash" then | |
| 852 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 853 | elseif TYPE == "Round Slash" then | |
| 854 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 855 | elseif TYPE == "Swirl" then | |
| 856 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 857 | elseif TYPE == "Skull" then | |
| 858 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 859 | elseif TYPE == "Crystal" then | |
| 860 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 861 | end | |
| 862 | if MSH ~= nil then | |
| 863 | local MOVESPEED = nil | |
| 864 | if MOVEDIRECTION ~= nil then | |
| 865 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 866 | end | |
| 867 | local GROWTH = SIZE - ENDSIZE | |
| 868 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 869 | if TYPE == "Block" then | |
| 870 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 871 | else | |
| 872 | EFFECT.CFrame = CFRAME | |
| 873 | end | |
| 874 | for LOOP = 1, TIME+1 do | |
| 875 | Swait() | |
| 876 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 877 | if TYPE == "Wave" then | |
| 878 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 879 | end | |
| 880 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 881 | if TYPE == "Block" then | |
| 882 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 883 | else | |
| 884 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 885 | end | |
| 886 | if MOVEDIRECTION ~= nil then | |
| 887 | local ORI = EFFECT.Orientation | |
| 888 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 889 | EFFECT.Orientation = ORI | |
| 890 | end | |
| 891 | end | |
| 892 | if PLAYSSOUND == false then | |
| 893 | EFFECT:remove() | |
| 894 | else | |
| 895 | SOUND.Stopped:Connect(function() | |
| 896 | EFFECT:remove() | |
| 897 | end) | |
| 898 | end | |
| 899 | else | |
| 900 | if PLAYSSOUND == false then | |
| 901 | EFFECT:remove() | |
| 902 | else | |
| 903 | repeat Swait() until SOUND.Playing == false | |
| 904 | EFFECT:remove() | |
| 905 | end | |
| 906 | end | |
| 907 | end)) | |
| 908 | end | |
| 909 | ||
| 910 | function MakeForm(PART,TYPE) | |
| 911 | if TYPE == "Cyl" then | |
| 912 | local MSH = IT("CylinderMesh",PART)
| |
| 913 | elseif TYPE == "Ball" then | |
| 914 | local MSH = IT("SpecialMesh",PART)
| |
| 915 | MSH.MeshType = "Sphere" | |
| 916 | elseif TYPE == "Wedge" then | |
| 917 | local MSH = IT("SpecialMesh",PART)
| |
| 918 | MSH.MeshType = "Wedge" | |
| 919 | end | |
| 920 | end | |
| 921 | ||
| 922 | Debris = game:GetService("Debris")
| |
| 923 | ||
| 924 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 925 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 926 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 927 | end | |
| 928 | ||
| 929 | function turnto(position) | |
| 930 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 931 | end | |
| 932 | ||
| 933 | function SpawnTrail(FROM,TO,BIG) | |
| 934 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really blue", "Trail", VT(0,0,0)) | |
| 935 | MakeForm(TRAIL,"Cyl") | |
| 936 | local DIST = (FROM - TO).Magnitude | |
| 937 | if BIG == true then | |
| 938 | TRAIL.Size = VT(0.5,DIST,0.5) | |
| 939 | else | |
| 940 | TRAIL.Size = VT(0.25,DIST,0.25) | |
| 941 | end | |
| 942 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 943 | coroutine.resume(coroutine.create(function() | |
| 944 | for i = 0, 5 do | |
| 945 | Swait() | |
| 946 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 947 | end | |
| 948 | TRAIL:remove() | |
| 949 | end)) | |
| 950 | end | |
| 951 | ||
| 952 | local asd = Instance.new("ParticleEmitter")
| |
| 953 | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) | |
| 954 | asd.LightEmission = .1 | |
| 955 | asd.Texture = "http://www.roblox.com/asset/?ID=584827399" | |
| 956 | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
| |
| 957 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
| |
| 958 | asd.Transparency = aaa | |
| 959 | asd.Size = bbb | |
| 960 | asd.ZOffset = .9 | |
| 961 | asd.Acceleration = Vector3.new(0, -15, 0) | |
| 962 | asd.LockedToPart = false | |
| 963 | asd.EmissionDirection = "Back" | |
| 964 | asd.Lifetime = NumberRange.new(1, 2) | |
| 965 | asd.Rotation = NumberRange.new(-100, 100) | |
| 966 | asd.RotSpeed = NumberRange.new(-100, 100) | |
| 967 | asd.Speed = NumberRange.new(10) | |
| 968 | asd.Enabled = true | |
| 969 | asd.VelocitySpread = 999 | |
| 970 | ||
| 971 | function getbloody(victim,amount) | |
| 972 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Really blue", "Blood", victim.Size) | |
| 973 | PART.CFrame = victim.CFrame | |
| 974 | local HITPLAYERSOUNDS = {"356551938","264486467"}
| |
| 975 | Debris:AddItem(PART,5) | |
| 976 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 977 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 978 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
| 979 | local prtcl = asd:Clone() | |
| 980 | prtcl.Parent = PART | |
| 981 | prtcl:Emit(amount*10) | |
| 982 | end | |
| 983 | ||
| 984 | local Particle = IT("ParticleEmitter",nil)
| |
| 985 | Particle.Enabled = true | |
| 986 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
| |
| 987 | Particle.LightEmission = 1 | |
| 988 | Particle.Rate = 800 | |
| 989 | Particle.ZOffset = 1 | |
| 990 | Particle.Rotation = NumberRange.new(-180, 180) | |
| 991 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
| 992 | Particle.Texture = "http://www.roblox.com/asset/?id=584827399" | |
| 993 | Particle.Color = ColorSequence.new(C3(0,0,255),C3(0.4,0,0)) | |
| 994 | ||
| 995 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 5, Lifetime2 = 5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
| |
| 996 | function ParticleEmitter(Table) | |
| 997 | local PRTCL = Particle:Clone() | |
| 998 | local Speed = Table.Speed or 5 | |
| 999 | local Drag = Table.Drag or 0 | |
| 1000 | local Size1 = Table.Size1 or 1 | |
| 1001 | local Size2 = Table.Size2 or 5 | |
| 1002 | local Lifetime1 = Table.Lifetime1 or 1 | |
| 1003 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
| 1004 | local Parent = Table.Parent or Torso | |
| 1005 | local Emit = Table.Emit or 100 | |
| 1006 | local Offset = Table.Offset or 360 | |
| 1007 | local Acel = Table.Acel or VT(0,0,0) | |
| 1008 | local Enabled = Table.Enabled or false | |
| 1009 | PRTCL.Parent = Parent | |
| 1010 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
| 1011 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
| 1012 | PRTCL.Speed = NumberRange.new(Speed) | |
| 1013 | PRTCL.VelocitySpread = Offset | |
| 1014 | PRTCL.Drag = Drag | |
| 1015 | PRTCL.Acceleration = Acel | |
| 1016 | if Enabled == false then | |
| 1017 | PRTCL:Emit(Emit) | |
| 1018 | Debris:AddItem(PRTCL,Lifetime2) | |
| 1019 | else | |
| 1020 | PRTCL.Enabled = true | |
| 1021 | end | |
| 1022 | return PRTCL | |
| 1023 | end | |
| 1024 | ||
| 1025 | --//=================================\\ | |
| 1026 | --|| WEAPON CREATION | |
| 1027 | --\\=================================// | |
| 1028 | ||
| 1029 | local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,1.2,0.2),false) | |
| 1030 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
| |
| 1031 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0.8,0.2),false) | |
| 1032 | MakeForm(Part,"Wedge") | |
| 1033 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 1034 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.5,0.6),false) | |
| 1035 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1036 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.4,0.4,0.4),false) | |
| 1037 | MakeForm(Part,"Cyl") | |
| 1038 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1039 | for i = 1, 8 do | |
| 1040 | local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0,0.35,0.41),false) | |
| 1041 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 1042 | end | |
| 1043 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0.5,0.2),false) | |
| 1044 | MakeForm(Part,"Wedge") | |
| 1045 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 1046 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0.39,0.41,0.39),false) | |
| 1047 | MakeForm(Part,"Cyl") | |
| 1048 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1049 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.5,0.5),false) | |
| 1050 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1051 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.4,0.5),false) | |
| 1052 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1053 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0,0.6),false) | |
| 1054 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
| |
| 1055 | local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.28,5,0.28),false) | |
| 1056 | MakeForm(RightBarrel,"Cyl") | |
| 1057 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
| |
| 1058 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0,0.2,0.2),false) | |
| 1059 | MakeForm(Part,"Wedge") | |
| 1060 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1061 | local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0.2,0,0.2),false) | |
| 1062 | MakeForm(RightHole,"Cyl") | |
| 1063 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
| |
| 1064 | local Handle = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,1.2,0.2),false) | |
| 1065 | local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
| |
| 1066 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0.8,0.2),false) | |
| 1067 | MakeForm(Part,"Wedge") | |
| 1068 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 1069 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.5,0.6),false) | |
| 1070 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1071 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.4,0.4,0.4),false) | |
| 1072 | MakeForm(Part,"Cyl") | |
| 1073 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1074 | for i = 1, 8 do | |
| 1075 | local Piece = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0,0.35,0.41),false) | |
| 1076 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
| |
| 1077 | end | |
| 1078 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0.5,0.2),false) | |
| 1079 | MakeForm(Part,"Wedge") | |
| 1080 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
| |
| 1081 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0.39,0.41,0.39),false) | |
| 1082 | MakeForm(Part,"Cyl") | |
| 1083 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1084 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.5,0.5),false) | |
| 1085 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1086 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.3,0.4,0.5),false) | |
| 1087 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1088 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.2,0,0.6),false) | |
| 1089 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
| |
| 1090 | local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0.28,5,0.28),false) | |
| 1091 | MakeForm(LeftBarrel,"Cyl") | |
| 1092 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
| |
| 1093 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Part", VT(0,0.2,0.2),false) | |
| 1094 | MakeForm(Part,"Wedge") | |
| 1095 | CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1096 | local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Really blue", "Eye", VT(0.2,0,0.2),false) | |
| 1097 | MakeForm(LeftHole,"Cyl") | |
| 1098 | CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
| |
| 1099 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.6,0.1,1)/2,false) | |
| 1100 | MakeForm(Eye,"Ball") | |
| 1101 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
| |
| 1102 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.6,0.1,1)/2,false) | |
| 1103 | MakeForm(Eye,"Ball") | |
| 1104 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
| |
| 1105 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.1,1,1)/2,false) | |
| 1106 | MakeForm(Eye,"Ball") | |
| 1107 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
| |
| 1108 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Eye", VT(0.1,1,1)/2,false) | |
| 1109 | MakeForm(Eye,"Ball") | |
| 1110 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
| |
| 1111 | local A = IT("Attachment",Torso)
| |
| 1112 | A.Position = VT(1,1.3,0) | |
| 1113 | A.Orientation = VT(-0.098, -89.999, 0.227) | |
| 1114 | local B = IT("Attachment",Torso)
| |
| 1115 | B.Position = VT(-1.3,-0.6,0) | |
| 1116 | B.Orientation = VT(-88.911, -68.808, 158.782) | |
| 1117 | local ChainLink = IT("Beam",Torso)
| |
| 1118 | ChainLink.Texture = "rbxassetid://73042633" | |
| 1119 | ChainLink.Color = ColorSequence.new(C3(0,0,255)) | |
| 1120 | ChainLink.TextureSpeed = 1 | |
| 1121 | ChainLink.FaceCamera = true | |
| 1122 | ChainLink.Width0 = 1 | |
| 1123 | ChainLink.Width1 = 1 | |
| 1124 | ChainLink.TextureLength = 3 | |
| 1125 | ChainLink.Attachment0 = A | |
| 1126 | ChainLink.Attachment1 = B | |
| 1127 | ChainLink.CurveSize0 = 1.6 | |
| 1128 | ChainLink.CurveSize1 = 1.6 | |
| 1129 | ChainLink.FaceCamera = true | |
| 1130 | ChainLink.Transparency = NumberSequence.new(0) | |
| 1131 | local ChainLink = IT("Beam",Torso)
| |
| 1132 | ChainLink.Texture = "rbxassetid://73042633" | |
| 1133 | ChainLink.Color = ColorSequence.new(C3(0,0,255)) | |
| 1134 | ChainLink.TextureSpeed = 1 | |
| 1135 | ChainLink.FaceCamera = true | |
| 1136 | ChainLink.Width0 = 1 | |
| 1137 | ChainLink.Width1 = 1 | |
| 1138 | ChainLink.TextureLength = 3 | |
| 1139 | ChainLink.Attachment0 = B | |
| 1140 | ChainLink.Attachment1 = A | |
| 1141 | ChainLink.CurveSize0 = 2 | |
| 1142 | ChainLink.CurveSize1 = 2 | |
| 1143 | ChainLink.FaceCamera = true | |
| 1144 | ChainLink.Transparency = NumberSequence.new(0) | |
| 1145 | local A = IT("Attachment",Torso)
| |
| 1146 | A.Position = VT(1.3,-0.85,0) | |
| 1147 | A.Orientation = VT(-0.098, -89.999, 0.227) | |
| 1148 | local B = IT("Attachment",Torso)
| |
| 1149 | B.Position = VT(-1,2,0) | |
| 1150 | B.Orientation = VT(-88.911, -68.808, 158.782) | |
| 1151 | local ChainLink = IT("Beam",Torso)
| |
| 1152 | ChainLink.Texture = "rbxassetid://73042633" | |
| 1153 | ChainLink.Color = ColorSequence.new(C3(0,0,255)) | |
| 1154 | ChainLink.TextureSpeed = 1 | |
| 1155 | ChainLink.FaceCamera = true | |
| 1156 | ChainLink.Width0 = 1 | |
| 1157 | ChainLink.Width1 = 1 | |
| 1158 | ChainLink.TextureLength = 3 | |
| 1159 | ChainLink.Attachment0 = A | |
| 1160 | ChainLink.Attachment1 = B | |
| 1161 | ChainLink.CurveSize0 = 1.3 | |
| 1162 | ChainLink.CurveSize1 = 1.3 | |
| 1163 | ChainLink.FaceCamera = true | |
| 1164 | ChainLink.Transparency = NumberSequence.new(0) | |
| 1165 | local ChainLink = IT("Beam",Torso)
| |
| 1166 | ChainLink.Texture = "rbxassetid://73042633" | |
| 1167 | ChainLink.Color = ColorSequence.new(C3(0,0,255)) | |
| 1168 | ChainLink.TextureSpeed = 1 | |
| 1169 | ChainLink.FaceCamera = true | |
| 1170 | ChainLink.Width0 = 1 | |
| 1171 | ChainLink.Width1 = 1 | |
| 1172 | ChainLink.TextureLength = 3 | |
| 1173 | ChainLink.Attachment0 = B | |
| 1174 | ChainLink.Attachment1 = A | |
| 1175 | ChainLink.CurveSize0 = 1.5 | |
| 1176 | ChainLink.CurveSize1 = 1.5 | |
| 1177 | ChainLink.FaceCamera = true | |
| 1178 | ChainLink.Transparency = NumberSequence.new(0) | |
| 1179 | ||
| 1180 | local A = IT("Attachment",LeftBarrel)
| |
| 1181 | A.Position = VT(0,-2.5,0) | |
| 1182 | local B = IT("Attachment",LeftBarrel)
| |
| 1183 | B.Position = VT(0,2.5,0) | |
| 1184 | local Trail = IT("Trail",LeftBarrel)
| |
| 1185 | Trail.Attachment0 = A | |
| 1186 | Trail.Attachment1 = B | |
| 1187 | Trail.Lifetime = 0.5 | |
| 1188 | Trail.Color = ColorSequence.new(BRICKC"Really blue".Color) | |
| 1189 | Trail.Transparency = NumberSequence.new(0, 1) | |
| 1190 | Trail.Enabled = true | |
| 1191 | ------------------------------------------------------------- | |
| 1192 | local A = IT("Attachment",RightBarrel)
| |
| 1193 | A.Position = VT(0,-2.5,0) | |
| 1194 | local B = IT("Attachment",RightBarrel)
| |
| 1195 | B.Position = VT(0,2.5,0) | |
| 1196 | local Trail = IT("Trail",RightBarrel)
| |
| 1197 | Trail.Attachment0 = A | |
| 1198 | Trail.Attachment1 = B | |
| 1199 | Trail.Lifetime = 0.5 | |
| 1200 | Trail.Color = ColorSequence.new(BRICKC"Really blue".Color) | |
| 1201 | Trail.Transparency = NumberSequence.new(0, 1) | |
| 1202 | Trail.Enabled = true | |
| 1203 | ||
| 1204 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
| |
| 1205 | PRT.LockedToPart = true | |
| 1206 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
| |
| 1207 | PRT.LockedToPart = true | |
| 1208 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
| |
| 1209 | PRT.LockedToPart = true | |
| 1210 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
| |
| 1211 | PRT.LockedToPart = true | |
| 1212 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
| |
| 1213 | PRT.LockedToPart = true | |
| 1214 | for _, c in pairs(Character:GetDescendants()) do | |
| 1215 | if c and c.Parent then | |
| 1216 | if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then | |
| 1217 | local ACCESSORY = c.Parent | |
| 1218 | c.Parent = Character | |
| 1219 | if c then | |
| 1220 | if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
| |
| 1221 | weldBetween(Head,c) | |
| 1222 | else | |
| 1223 | weldBetween(Torso,c) | |
| 1224 | end | |
| 1225 | end | |
| 1226 | ACCESSORY:remove() | |
| 1227 | elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 1228 | c.Material = "Neon" | |
| 1229 | c.Color = C3(0,0,0) | |
| 1230 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1231 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 1232 | end | |
| 1233 | if c == Head then | |
| 1234 | if c:FindFirstChild("face") then
| |
| 1235 | c.face:remove() | |
| 1236 | end | |
| 1237 | end | |
| 1238 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 1239 | c.Color = C3(0,0,255) | |
| 1240 | c.Material = "Neon" | |
| 1241 | elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then | |
| 1242 | c:remove() | |
| 1243 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
| 1244 | c:remove() | |
| 1245 | end | |
| 1246 | end | |
| 1247 | end | |
| 1248 | local BODY = {}
| |
| 1249 | for _, c in pairs(Character:GetDescendants()) do | |
| 1250 | if c:IsA("BasePart") and c.Name ~= "Handle" then
| |
| 1251 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
| 1252 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1253 | end | |
| 1254 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
| |
| 1255 | elseif c:IsA("JointInstance") then
| |
| 1256 | table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
| |
| 1257 | end | |
| 1258 | end | |
| 1259 | function refit() | |
| 1260 | Character.Parent = workspace | |
| 1261 | for e = 1, #BODY do | |
| 1262 | if BODY[e] ~= nil then | |
| 1263 | local STUFF = BODY[e] | |
| 1264 | local PART = STUFF[1] | |
| 1265 | local PARENT = STUFF[2] | |
| 1266 | local MATERIAL = STUFF[3] | |
| 1267 | local COLOR = STUFF[4] | |
| 1268 | local TRANSPARENCY = STUFF[5] | |
| 1269 | --local SIZE = STUFF[6] | |
| 1270 | local NAME = STUFF[7] | |
| 1271 | if PART.ClassName == "Part" and PART ~= RootPart then | |
| 1272 | PART.Material = MATERIAL | |
| 1273 | PART.Transparency = TRANSPARENCY | |
| 1274 | PART.Name = NAME | |
| 1275 | end | |
| 1276 | if PART.Parent ~= PARENT then | |
| 1277 | Humanoid:remove() | |
| 1278 | PART.Parent = PARENT | |
| 1279 | Humanoid = IT("Humanoid",Character)
| |
| 1280 | end | |
| 1281 | end | |
| 1282 | end | |
| 1283 | end | |
| 1284 | ||
| 1285 | local SKILLTEXTCOLOR = C3(0,0,255) | |
| 1286 | local SKILLFONT = "Fantasy" | |
| 1287 | local SKILLTEXTSIZE = 6 | |
| 1288 | ||
| 1289 | Humanoid.Died:connect(function() | |
| 1290 | refit() | |
| 1291 | end) | |
| 1292 | ||
| 1293 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
| 1294 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
| 1295 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
| 1296 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
| 1297 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
| 1298 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
| 1299 | local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame") | |
| 1300 | ||
| 1301 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Fire", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1") | |
| 1302 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Lift", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2") | |
| 1303 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Cleave", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3") | |
| 1304 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Lock n' load", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4") | |
| 1305 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Morning Star", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5") | |
| 1306 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Deathbound", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6") | |
| 1307 | local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[CLICK] Execute", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7") | |
| 1308 | ||
| 1309 | --//=================================\\ | |
| 1310 | --|| DAMAGE FUNCTIONS | |
| 1311 | --\\=================================// | |
| 1312 | ||
| 1313 | function StatLabel(CFRAME, TEXT, COLOR) | |
| 1314 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really blue", "Effect", VT()) | |
| 1315 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
| 1316 | local BODYGYRO = IT("BodyGyro", STATPART)
| |
| 1317 | game:GetService("Debris"):AddItem(STATPART ,5)
| |
| 1318 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
| |
| 1319 | BILLBOARDGUI.Adornee = STATPART | |
| 1320 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
| 1321 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
| 1322 | BILLBOARDGUI.AlwaysOnTop = false | |
| 1323 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
| |
| 1324 | TEXTLABEL.BackgroundTransparency = 1 | |
| 1325 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
| 1326 | TEXTLABEL.Text = TEXT | |
| 1327 | TEXTLABEL.Font = SKILLFONT | |
| 1328 | TEXTLABEL.FontSize="Size42" | |
| 1329 | TEXTLABEL.TextColor3 = COLOR | |
| 1330 | TEXTLABEL.TextStrokeTransparency = 0 | |
| 1331 | TEXTLABEL.TextScaled = true | |
| 1332 | TEXTLABEL.TextWrapped = true | |
| 1333 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
| 1334 | for i = 1, 50 do | |
| 1335 | Swait() | |
| 1336 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
| 1337 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
| 1338 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
| 1339 | end | |
| 1340 | THEPART.Parent = nil | |
| 1341 | end),STATPART, TEXTLABEL) | |
| 1342 | end | |
| 1343 | ||
| 1344 | --//=================================\\ | |
| 1345 | --|| DAMAGING | |
| 1346 | --\\=================================// | |
| 1347 | ||
| 1348 | function Kill(Char) | |
| 1349 | local NewCharacter = IT("Model",Effects)
| |
| 1350 | NewCharacter.Name = "Ow im ded ;-;" | |
| 1351 | for _, c in pairs(Char:GetDescendants()) do | |
| 1352 | if c:IsA("BasePart") and c.Transparency == 0 then
| |
| 1353 | if c.Parent == Char then | |
| 1354 | getbloody(c,5) | |
| 1355 | end | |
| 1356 | c:BreakJoints() | |
| 1357 | c.Material = "Glass" | |
| 1358 | c.Color = C3(0.5,0,0) | |
| 1359 | c.CanCollide = true | |
| 1360 | c.Transparency = 0.3 | |
| 1361 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 1362 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 1363 | end | |
| 1364 | if c.Name == "Head" then | |
| 1365 | c:ClearAllChildren() | |
| 1366 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
| 1367 | end | |
| 1368 | if c.ClassName == "MeshPart" then | |
| 1369 | c.TextureID = "" | |
| 1370 | end | |
| 1371 | if c:FindFirstChildOfClass("BodyPosition") then
| |
| 1372 | c:FindFirstChildOfClass("BodyPosition"):remove()
| |
| 1373 | end | |
| 1374 | if c:FindFirstChildOfClass("ParticleEmitter") then
| |
| 1375 | c:FindFirstChildOfClass("ParticleEmitter"):remove()
| |
| 1376 | end | |
| 1377 | c.Parent = NewCharacter | |
| 1378 | c.Name = "DeadPart" | |
| 1379 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
| 1380 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
| 1381 | end | |
| 1382 | end | |
| 1383 | Char:remove() | |
| 1384 | Debris:AddItem(NewCharacter,5) | |
| 1385 | end | |
| 1386 | ||
| 1387 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
| 1388 | local CHILDREN = workspace:GetDescendants() | |
| 1389 | for index, CHILD in pairs(CHILDREN) do | |
| 1390 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1391 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1392 | if HUM then | |
| 1393 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1394 | if TORSO then | |
| 1395 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
| 1396 | if BRUTAL == true then | |
| 1397 | Kill(CHILD) | |
| 1398 | else | |
| 1399 | CHILD:BreakJoints() | |
| 1400 | end | |
| 1401 | end | |
| 1402 | end | |
| 1403 | end | |
| 1404 | end | |
| 1405 | end | |
| 1406 | end | |
| 1407 | ||
| 1408 | function BulletDetection(FROM,TO,BRUTAL) | |
| 1409 | local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character) | |
| 1410 | coroutine.resume(coroutine.create(function() | |
| 1411 | if AIMHIT ~= nil then | |
| 1412 | if AIMHIT.Parent ~= Character then | |
| 1413 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1414 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1415 | if BRUTAL == true then | |
| 1416 | Kill(AIMHIT.Parent) | |
| 1417 | else | |
| 1418 | getbloody(AIMHIT,15) | |
| 1419 | AIMHIT.Parent:BreakJoints() | |
| 1420 | if AIMHIT.Name == "Head" then | |
| 1421 | AIMHIT.Name = "HEADSHOT" | |
| 1422 | AIMHIT:remove() | |
| 1423 | end | |
| 1424 | end | |
| 1425 | else | |
| 1426 | if BRUTAL == true then | |
| 1427 | Kill(AIMHIT.Parent.Parent) | |
| 1428 | else | |
| 1429 | AIMHIT.Parent.Parent:BreakJoints() | |
| 1430 | end | |
| 1431 | end | |
| 1432 | end | |
| 1433 | end | |
| 1434 | end | |
| 1435 | end)) | |
| 1436 | SpawnTrail(FROM,AIMPOS) | |
| 1437 | return AIMHIT,AIMPOS,NORMAL | |
| 1438 | end | |
| 1439 | ||
| 1440 | --//=================================\\ | |
| 1441 | --|| ATTACK FUNCTIONS AND STUFF | |
| 1442 | --\\=================================// | |
| 1443 | ||
| 1444 | function Unload() | |
| 1445 | ATTACK = true | |
| 1446 | Rooted = false | |
| 1447 | repeat | |
| 1448 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1449 | GYRO.D = 175 | |
| 1450 | GYRO.P = 20000 | |
| 1451 | GYRO.MaxTorque = VT(0,40000,0) | |
| 1452 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1453 | if COMBO == 1 then | |
| 1454 | COMBO = 2 | |
| 1455 | for i=0, 0, 0.1 / Animation_Speed do | |
| 1456 | Swait() | |
| 1457 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1458 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 1459 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 1460 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1461 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1462 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1463 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1464 | end | |
| 1465 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1466 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1467 | CreateSound(268761947, LeftHole, 7, 1, false) | |
| 1468 | BulletDetection(LeftHole.Position,Mouse.Hit.p,false) | |
| 1469 | for i=0, 0, 0.1 / Animation_Speed do | |
| 1470 | Swait() | |
| 1471 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 1472 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 1473 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1474 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1475 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1476 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1477 | end | |
| 1478 | elseif COMBO == 2 then | |
| 1479 | COMBO = 1 | |
| 1480 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1481 | Swait() | |
| 1482 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1483 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 1484 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 1485 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1486 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1487 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1488 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1489 | end | |
| 1490 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1491 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1492 | CreateSound(268761947, RightHole, 7, 1, false) | |
| 1493 | BulletDetection(RightHole.Position,Mouse.Hit.p,false) | |
| 1494 | for i=0, 0.1, 0.1 / Animation_Speed do | |
| 1495 | Swait() | |
| 1496 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 1497 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 1498 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1499 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1500 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1501 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1502 | end | |
| 1503 | end | |
| 1504 | GYRO:remove() | |
| 1505 | until KEYHOLD == false | |
| 1506 | ATTACK = false | |
| 1507 | Rooted = false | |
| 1508 | end | |
| 1509 | function Psyo() | |
| 1510 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 1511 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1512 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 1513 | if TORSO and HUM.Health > 0 then | |
| 1514 | ATTACK = true | |
| 1515 | Rooted = false | |
| 1516 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1517 | GYRO.D = 275 | |
| 1518 | GYRO.P = 20000 | |
| 1519 | GYRO.MaxTorque = VT(0,40000,0) | |
| 1520 | for i=0, 0.8, 0.1 / Animation_Speed do | |
| 1521 | Swait() | |
| 1522 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
| 1523 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1524 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1525 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1526 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1527 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1528 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1529 | end | |
| 1530 | local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
| |
| 1531 | MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
| |
| 1532 | local grav = Instance.new("BodyPosition",TORSO)
| |
| 1533 | grav.D = 1500 | |
| 1534 | grav.P = 20000 | |
| 1535 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
| 1536 | grav.position = TORSO.Position+VT(0,15,0) | |
| 1537 | Debris:AddItem(grav,10) | |
| 1538 | Debris:AddItem(MAGIC,10) | |
| 1539 | CreateSound(429459101, Torso, 7, 1, false) | |
| 1540 | CreateSound(429459101, TORSO, 7, 1, false) | |
| 1541 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1542 | Swait() | |
| 1543 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1544 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1545 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1546 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(45), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1547 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1548 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1549 | end | |
| 1550 | GYRO:remove() | |
| 1551 | ATTACK = false | |
| 1552 | Rooted = false | |
| 1553 | end | |
| 1554 | end | |
| 1555 | end | |
| 1556 | function Cleave() | |
| 1557 | ATTACK = true | |
| 1558 | Rooted = false | |
| 1559 | local TARGET = nil | |
| 1560 | local TORS = nil | |
| 1561 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1562 | GYRO.D = 175 | |
| 1563 | GYRO.P = 20000 | |
| 1564 | GYRO.MaxTorque = VT(0,40000,0) | |
| 1565 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1566 | local RANGE = 5 | |
| 1567 | CreateSound(541909867, Torso, 7, 1, false) | |
| 1568 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1569 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1570 | Swait() | |
| 1571 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-2) | |
| 1572 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
| 1573 | local CHILDREN = workspace:GetDescendants() | |
| 1574 | for index, CHILD in pairs(CHILDREN) do | |
| 1575 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1576 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1577 | if HUM then | |
| 1578 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1579 | if TORSO then | |
| 1580 | if (TORSO.Position - LeftHole.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then | |
| 1581 | RANGE = (TORSO.Position - LeftHole.Position).Magnitude | |
| 1582 | TARGET = HUM | |
| 1583 | TORS = TORSO | |
| 1584 | end | |
| 1585 | end | |
| 1586 | end | |
| 1587 | end | |
| 1588 | end | |
| 1589 | if TARGET then | |
| 1590 | break | |
| 1591 | end | |
| 1592 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed) | |
| 1593 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(80)), 1 / Animation_Speed) | |
| 1594 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1595 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1596 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1597 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1598 | end | |
| 1599 | GYRO:remove() | |
| 1600 | if TORS and TARGET then | |
| 1601 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false) | |
| 1602 | Rooted = true | |
| 1603 | local BODYPOSITION = IT("BodyPosition", TORS)
| |
| 1604 | BODYPOSITION.P = 2000 | |
| 1605 | BODYPOSITION.D = 100 | |
| 1606 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
| 1607 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1608 | Swait() | |
| 1609 | TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 1610 | BODYPOSITION.Position = TORS.Position | |
| 1611 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 1612 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 1613 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1614 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1615 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1616 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1617 | end | |
| 1618 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 1619 | Swait() | |
| 1620 | TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 1621 | BODYPOSITION.Position = TORS.Position | |
| 1622 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 1623 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 1624 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1625 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1626 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1627 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1628 | end | |
| 1629 | local LOOP = 0 | |
| 1630 | local LOOP2 = 0 | |
| 1631 | for i=0, 5, 0.1 / Animation_Speed do | |
| 1632 | Swait() | |
| 1633 | LOOP = LOOP + 1 | |
| 1634 | TORS.Anchored = true | |
| 1635 | LOOP2 = LOOP2 + 1 | |
| 1636 | if LOOP2 >= 5 then | |
| 1637 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1638 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1639 | CreateSound(268761947, RightHole, 7, 1, false) | |
| 1640 | SpawnTrail(RightHole.Position,RightHole.CFrame*CF(0,500,0).p) | |
| 1641 | LOOP2 = 0 | |
| 1642 | getbloody(TORS,1) | |
| 1643 | end | |
| 1644 | TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 1645 | BODYPOSITION.Position = TORS.Position | |
| 1646 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 1647 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 1648 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145 + 2 * SIN(LOOP / 12)), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1649 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 1650 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1651 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1652 | end | |
| 1653 | BODYPOSITION:remove() | |
| 1654 | if TORS then | |
| 1655 | TORS.Anchored = false | |
| 1656 | Kill(TORS.Parent) | |
| 1657 | end | |
| 1658 | end | |
| 1659 | ATTACK = false | |
| 1660 | Rooted = false | |
| 1661 | end | |
| 1662 | function Lock_n_Load() | |
| 1663 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
| |
| 1664 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
| |
| 1665 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
| |
| 1666 | if TORSO and HUM.Health > 0 then | |
| 1667 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false) | |
| 1668 | ATTACK = true | |
| 1669 | Rooted = true | |
| 1670 | local GYRO = IT("BodyGyro",RootPart)
| |
| 1671 | GYRO.D = 175 | |
| 1672 | GYRO.P = 20000 | |
| 1673 | GYRO.MaxTorque = VT(0,40000,0) | |
| 1674 | if COMBO == 1 then | |
| 1675 | COMBO = 2 | |
| 1676 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1677 | Swait() | |
| 1678 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
| 1679 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 1680 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 1681 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1682 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1683 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1684 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1685 | end | |
| 1686 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1687 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1688 | CreateSound(268761947, LeftHole, 7, 1, false) | |
| 1689 | BulletDetection(LeftHole.Position,TORSO.Position,false) | |
| 1690 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 1691 | Swait() | |
| 1692 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 1693 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 1694 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1695 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1696 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1697 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1698 | end | |
| 1699 | elseif COMBO == 2 then | |
| 1700 | COMBO = 1 | |
| 1701 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1702 | Swait() | |
| 1703 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
| 1704 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 1705 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 1706 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1707 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1708 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1709 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1710 | end | |
| 1711 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1712 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1713 | CreateSound(268761947, RightHole, 7, 1, false) | |
| 1714 | BulletDetection(RightHole.Position,TORSO.Position,false) | |
| 1715 | for i=0, 0.4, 0.1 / Animation_Speed do | |
| 1716 | Swait() | |
| 1717 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 1718 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 1719 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1720 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1721 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1722 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1723 | end | |
| 1724 | end | |
| 1725 | GYRO:remove() | |
| 1726 | ATTACK = false | |
| 1727 | Rooted = false | |
| 1728 | end | |
| 1729 | end | |
| 1730 | end | |
| 1731 | function Morning_Star() | |
| 1732 | ATTACK = true | |
| 1733 | Rooted = true | |
| 1734 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false) | |
| 1735 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1736 | Swait() | |
| 1737 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1738 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1739 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1740 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1741 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1742 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1743 | end | |
| 1744 | coroutine.resume(coroutine.create(function() | |
| 1745 | local POS = Mouse.Hit.p | |
| 1746 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,2000,0)) | |
| 1747 | MakeForm(RAY,"Cyl") | |
| 1748 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really blue", "Strike", VT(0,0,0)) | |
| 1749 | MakeForm(SPHERE,"Ball") | |
| 1750 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really blue", "Strike", VT(0,0,0)) | |
| 1751 | MakeForm(SHIELD,"Ball") | |
| 1752 | SHIELD.CFrame = CF(POS) | |
| 1753 | RAY.CFrame = CF(POS) | |
| 1754 | SPHERE.CFrame = CF(POS) | |
| 1755 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
| 1756 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
| 1757 | for i = 1, 200 do | |
| 1758 | Swait() | |
| 1759 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1760 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
| 1761 | SPHERE.Size = SPHERE.Size + VT(2,2,2) | |
| 1762 | SHIELD.Size = SPHERE.Size + VT(3,3,3) | |
| 1763 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
| 1764 | end | |
| 1765 | for i = 1, 45 do | |
| 1766 | Swait() | |
| 1767 | RAY.Transparency = RAY.Transparency + 1/45 | |
| 1768 | SPHERE.Transparency = RAY.Transparency | |
| 1769 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
| 1770 | end | |
| 1771 | RAY:remove() | |
| 1772 | SHIELD:remove() | |
| 1773 | SPHERE:remove() | |
| 1774 | end)) | |
| 1775 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1776 | Swait() | |
| 1777 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1778 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1779 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1780 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1781 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1782 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1783 | end | |
| 1784 | ATTACK = false | |
| 1785 | Rooted = false | |
| 1786 | end | |
| 1787 | function Deathbound() | |
| 1788 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false) | |
| 1789 | ATTACK = true | |
| 1790 | Rooted = true | |
| 1791 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1792 | Swait() | |
| 1793 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1794 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1795 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1796 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1797 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1798 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1799 | end | |
| 1800 | local DONE = false | |
| 1801 | local GATE = nil | |
| 1802 | local GATESPIN = true | |
| 1803 | coroutine.resume(coroutine.create(function() | |
| 1804 | repeat | |
| 1805 | Swait() | |
| 1806 | if GATE ~= nil then | |
| 1807 | GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0)) | |
| 1808 | end | |
| 1809 | until GATESPIN == false | |
| 1810 | end)) | |
| 1811 | coroutine.resume(coroutine.create(function() | |
| 1812 | repeat | |
| 1813 | Swait() | |
| 1814 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1815 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1816 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1817 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1818 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1819 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1820 | until DONE == true | |
| 1821 | Swait(50) | |
| 1822 | for i = 1, 35 do | |
| 1823 | Swait(4) | |
| 1824 | local FIRED = false | |
| 1825 | local CHILDREN = workspace:GetDescendants() | |
| 1826 | for index, CHILD in pairs(CHILDREN) do | |
| 1827 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
| 1828 | local HUM = CHILD:FindFirstChildOfClass("Humanoid")
| |
| 1829 | if HUM then | |
| 1830 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
| |
| 1831 | if TORSO then | |
| 1832 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
| 1833 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 1834 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 1835 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = 268761947, SoundPitch = 1.5, SoundVolume = 6})
| |
| 1836 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1837 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 1838 | Kill(CHILD) | |
| 1839 | FIRED = true | |
| 1840 | break | |
| 1841 | end | |
| 1842 | end | |
| 1843 | end | |
| 1844 | end | |
| 1845 | end | |
| 1846 | if FIRED == false then | |
| 1847 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
| 1848 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = 268761947, SoundPitch = 1, SoundVolume = 6})
| |
| 1849 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1850 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
| 1851 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
| 1852 | if HITBOD ~= nil then | |
| 1853 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
| |
| 1854 | Kill(HITBOD.Parent) | |
| 1855 | end | |
| 1856 | end | |
| 1857 | end | |
| 1858 | end | |
| 1859 | for i = 1, 45 do | |
| 1860 | Swait() | |
| 1861 | GATE.Size = GATE.Size - VT(3,0,3) | |
| 1862 | end | |
| 1863 | GATESPIN = false | |
| 1864 | GATE:remove() | |
| 1865 | end)) | |
| 1866 | Swait(15) | |
| 1867 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
| 1868 | GATE = CreatePart(3, Effects, "Neon", 0, 1, "Really blue", "Gate", VT(0,0,0)) | |
| 1869 | local DECAL = IT("Decal",GATE)
| |
| 1870 | DECAL.Texture = "http://www.roblox.com/asset/?id=70345333" | |
| 1871 | DECAL.Face = "Top" | |
| 1872 | GATE.CFrame = CF(HITPOS) | |
| 1873 | CreateSound(160772554, GATE, 7, 1.3, false) | |
| 1874 | for i = 1, 45 do | |
| 1875 | Swait() | |
| 1876 | GATE.Size = GATE.Size + VT(3,0,3) | |
| 1877 | end | |
| 1878 | CreateSound(268761947, RightHole, 7, 1, false) | |
| 1879 | CreateSound(268761947, LeftHole, 7, 1, false) | |
| 1880 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1881 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 1882 | ATTACK = false | |
| 1883 | Rooted = false | |
| 1884 | DONE = true | |
| 1885 | end | |
| 1886 | function Execute() | |
| 1887 | ATTACK = true | |
| 1888 | Rooted = false | |
| 1889 | local Part = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Part", VT(0,1,4),false) | |
| 1890 | Part.Color = C3(0,0,0) | |
| 1891 | MakeForm(Part,"Wedge") | |
| 1892 | Part.CanCollide = true | |
| 1893 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
| |
| 1894 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1895 | Swait() | |
| 1896 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
| 1897 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 1898 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1899 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1900 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1901 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1902 | end | |
| 1903 | Trail.Enabled = true | |
| 1904 | CreateSound(541909867, RightBarrel, 7, 1, false) | |
| 1905 | local TOCH = Part.Touched:Connect(function(hit) | |
| 1906 | if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
| |
| 1907 | Kill(hit.Parent) | |
| 1908 | end | |
| 1909 | end) | |
| 1910 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 1911 | Swait() | |
| 1912 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
| 1913 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
| 1914 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1915 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1916 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1917 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1918 | end | |
| 1919 | TOCH:disconnect() | |
| 1920 | Trail.Enabled = true | |
| 1921 | for i=0, 0.35, 0.1 / Animation_Speed do | |
| 1922 | Swait() | |
| 1923 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed) | |
| 1924 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed) | |
| 1925 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 1926 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 1927 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1928 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 1929 | end | |
| 1930 | Part:remove() | |
| 1931 | ATTACK = false | |
| 1932 | Rooted = false | |
| 1933 | end | |
| 1934 | ||
| 1935 | --//=================================\\ | |
| 1936 | --|| ASSIGN THINGS TO KEYS | |
| 1937 | --\\=================================// | |
| 1938 | ||
| 1939 | function MouseDown(Mouse) | |
| 1940 | if ATTACK == false then | |
| 1941 | Execute() | |
| 1942 | end | |
| 1943 | end | |
| 1944 | ||
| 1945 | function MouseUp(Mouse) | |
| 1946 | HOLD = false | |
| 1947 | end | |
| 1948 | ||
| 1949 | function KeyDown(Key) | |
| 1950 | KEYHOLD = true | |
| 1951 | if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then | |
| 1952 | if Key == "z" and ATTACK == false then | |
| 1953 | Unload() | |
| 1954 | ||
| 1955 | elseif Key == "b" and ATTACK == false then | |
| 1956 | Psyo() | |
| 1957 | ||
| 1958 | elseif Key == "c" and ATTACK == false then | |
| 1959 | Cleave() | |
| 1960 | ||
| 1961 | elseif Key == "v" and ATTACK == false then | |
| 1962 | Lock_n_Load() | |
| 1963 | ||
| 1964 | elseif Key == "g" and ATTACK == false then | |
| 1965 | Deathbound() | |
| 1966 | ||
| 1967 | elseif Key == "x" and ATTACK == false then | |
| 1968 | Morning_Star() | |
| 1969 | ||
| 1970 | elseif Key == "t" then | |
| 1971 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false) | |
| 1972 | elseif Key == "1" and ATTACK == false then | |
| 1973 | if CHOICE ~= 1 then | |
| 1974 | CHOICE = 1 | |
| 1975 | sick:Play() | |
| 1976 | end | |
| 1977 | elseif Key == "2" and ATTACK == false then | |
| 1978 | if CHOICE ~= 2 then | |
| 1979 | CHOICE = 2 | |
| 1980 | sick:Play() | |
| 1981 | end | |
| 1982 | elseif Key == "3" and ATTACK == false then | |
| 1983 | if CHOICE ~= 3 then | |
| 1984 | CHOICE = 3 | |
| 1985 | sick:Play() | |
| 1986 | end | |
| 1987 | elseif Key == "4" and ATTACK == false then | |
| 1988 | if CHOICE ~= 4 then | |
| 1989 | CHOICE = 4 | |
| 1990 | sick:Play() | |
| 1991 | end | |
| 1992 | end | |
| 1993 | end | |
| 1994 | end | |
| 1995 | ||
| 1996 | function KeyUp(Key) | |
| 1997 | if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then | |
| 1998 | KEYHOLD = false | |
| 1999 | end | |
| 2000 | end | |
| 2001 | ||
| 2002 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 2003 | MouseDown(NEWKEY) | |
| 2004 | end) | |
| 2005 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 2006 | MouseUp(NEWKEY) | |
| 2007 | end) | |
| 2008 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 2009 | KeyDown(NEWKEY) | |
| 2010 | end) | |
| 2011 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 2012 | KeyUp(NEWKEY) | |
| 2013 | end) | |
| 2014 | ||
| 2015 | --//=================================\\ | |
| 2016 | --\\=================================// | |
| 2017 | ||
| 2018 | ||
| 2019 | function unanchor() | |
| 2020 | if UNANCHOR == true then | |
| 2021 | g = Character:GetChildren() | |
| 2022 | for i = 1, #g do | |
| 2023 | if g[i].ClassName == "Part" then | |
| 2024 | g[i].Anchored = false | |
| 2025 | end | |
| 2026 | end | |
| 2027 | end | |
| 2028 | end | |
| 2029 | ||
| 2030 | ||
| 2031 | --//=================================\\ | |
| 2032 | --|| WRAP THE WHOLE SCRIPT UP | |
| 2033 | --\\=================================// | |
| 2034 | ||
| 2035 | Humanoid.Changed:connect(function(Jump) | |
| 2036 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 2037 | Humanoid.Jump = false | |
| 2038 | end | |
| 2039 | end) | |
| 2040 | ||
| 2041 | while true do | |
| 2042 | Swait() | |
| 2043 | Humanoid.HipHeight = 1.5 | |
| 2044 | script.Parent = WEAPONGUI | |
| 2045 | ANIMATE.Parent = nil | |
| 2046 | if Humanoid then | |
| 2047 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
| 2048 | IDLEANIMATION:Play() | |
| 2049 | end | |
| 2050 | SINE = SINE + CHANGE | |
| 2051 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 2052 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 2053 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 2054 | if ATTACK == false then | |
| 2055 | if TORSOVELOCITY < 1 then | |
| 2056 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 2057 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 2058 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2059 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2060 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2061 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2062 | elseif TORSOVELOCITY > 1 then | |
| 2063 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
| 2064 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed) | |
| 2065 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2066 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2067 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2068 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2069 | end | |
| 2070 | end | |
| 2071 | RightArmGrasp.C0 = Clerp(RightArmGrasp.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(-1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed) | |
| 2072 | LeftArmGraps.C0 = Clerp(LeftArmGraps.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed) | |
| 2073 | unanchor() | |
| 2074 | Humanoid.MaxHealth = "inf" | |
| 2075 | Humanoid.Health = "inf" | |
| 2076 | if Rooted == false then | |
| 2077 | Disable_Jump = false | |
| 2078 | Humanoid.WalkSpeed = Speed | |
| 2079 | elseif Rooted == true then | |
| 2080 | Disable_Jump = true | |
| 2081 | Humanoid.WalkSpeed = 0 | |
| 2082 | end | |
| 2083 | for _, c in pairs(Character:GetDescendants()) do | |
| 2084 | if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then | |
| 2085 | c.Material = "Neon" | |
| 2086 | c.Color = C3(0,0,0) | |
| 2087 | if c:FindFirstChildOfClass("SpecialMesh") then
| |
| 2088 | c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
| |
| 2089 | end | |
| 2090 | if c == Head then | |
| 2091 | if c:FindFirstChild("face") then
| |
| 2092 | c.face:remove() | |
| 2093 | end | |
| 2094 | end | |
| 2095 | elseif c.ClassName == "Part" and c.Name == "Eye" then | |
| 2096 | c.Color = C3(0,0,255) | |
| 2097 | c.Material = "Neon" | |
| 2098 | elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then | |
| 2099 | c:remove() | |
| 2100 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
| 2101 | c:remove() | |
| 2102 | end | |
| 2103 | end | |
| 2104 | refit() | |
| 2105 | Humanoid.Name = "Deadeyes" | |
| 2106 | sick.Parent = Torso | |
| 2107 | sick:resume() | |
| 2108 | sick.Volume = 5 | |
| 2109 | sick.Pitch = 1 | |
| 2110 | sick.SoundId = "rbxassetid://"..SONGS[CHOICE] | |
| 2111 | if Head:FindFirstChildOfClass("Sound") then
| |
| 2112 | Head:FindFirstChildOfClass("Sound"):remove()
| |
| 2113 | end | |
| 2114 | end | |
| 2115 | ||
| 2116 | --//=================================\\ | |
| 2117 | --\\=================================// | |
| 2118 | ||
| 2119 | ||
| 2120 | ||
| 2121 | ||
| 2122 | ||
| 2123 | --//====================================================\\-- | |
| 2124 | --|| END OF SCRIPT | |
| 2125 | --\\====================================================//-- |