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| 1 | local plr=game.Players.LocalPlayer | |
| 2 | local mouse=plr:GetMouse() | |
| 3 | local char=plr.Character | |
| 4 | ||
| 5 | local C=0 | |
| 6 | local KK={}
| |
| 7 | coroutine.wrap(function() | |
| 8 | while wait(0) do | |
| 9 | local part=Instance.new("Part",char)
| |
| 10 | local emitter=Instance.new("ParticleEmitter",Part)
| |
| 11 | part.FormFactor='Custom' | |
| 12 | part.Transparency=0.5 | |
| 13 | part.Size=Vector3.new(3.5,0.1,3.5) | |
| 14 | part.TopSurface='Smooth' | |
| 15 | part.BrickColor = BrickColor.new(C==0 and 'Dark red') | |
| 16 | part.Anchored=true | |
| 17 | game.Debris:AddItem(part,0.5) | |
| 18 | mouse.KeyDown:connect(function(key) | |
| 19 | if key == "q" then | |
| 20 | if path == true then path = false elseif path == false then path = true end | |
| 21 | elseif key == "e" then | |
| 22 | if cleanup == true then cleanup = false elseif cleanup == false then cleanup = true end | |
| 23 | elseif key == "x" then | |
| 24 | plr.m:ClearAllChildren() | |
| 25 | end | |
| 26 | end) | |
| 27 | ||
| 28 | - | if KK['q'] then |
| 28 | + | if KK['x'] then |
| 29 | part.CanCollide=false | |
| 30 | char['Right Leg'].CFrame=char['Right Leg'].CFrame*CFrame.new(0,-0.5,0) | |
| 31 | - | elseif KK['e'] then |
| 31 | + | elseif KK['z'] then |
| 32 | char['Head'].CFrame=char['Head'].CFrame*CFrame.new(0,0.1,0) | |
| 33 | end | |
| 34 | wait(0) | |
| 35 | part.CFrame = CFrame.new(char.Torso.Position)*CFrame.new(0,-3.3,0) | |
| 36 | ||
| 37 | end | |
| 38 | end)() | |
| 39 | ||
| 40 | mouse.KeyDown:connect(function(K) | |
| 41 | KK[K]=true | |
| 42 | if KK['y'] then | |
| 43 | C=C==0 and 1 or 0 | |
| 44 | end | |
| 45 | end) | |
| 46 | --hi | |
| 47 | mouse.KeyUp:connect(function(K) | |
| 48 | KK[K]=false | |
| 49 | end) | |
| 50 | -------------------------------------------------------------------------------------------- | |
| 51 | wait(3.1) | |
| 52 | local plr=game.Players.LocalPlayer | |
| 53 | local mouse=plr:GetMouse() | |
| 54 | local char=plr.Character | |
| 55 | ||
| 56 | local C=0 | |
| 57 | local KK={}
| |
| 58 | coroutine.wrap(function() | |
| 59 | while wait(0) do | |
| 60 | local part=Instance.new("Part",char)
| |
| 61 | local emitter=Instance.new("ParticleEmitter",Part)
| |
| 62 | part.FormFactor='Custom' | |
| 63 | part.Transparency=0.5 | |
| 64 | part.Size=Vector3.new(3.5,0.1,3.5) | |
| 65 | part.TopSurface='Smooth' | |
| 66 | part.BrickColor = BrickColor.new(C==0 and 'Really black') | |
| 67 | part.Anchored=true | |
| 68 | game.Debris:AddItem(part,0.5) | |
| 69 | - | if KK['q'] then |
| 69 | + | |
| 70 | if key == "q" then | |
| 71 | if path == true then path = false elseif path == false then path = true end | |
| 72 | - | elseif KK['e'] then |
| 72 | + | |
| 73 | if cleanup == true then cleanup = false elseif cleanup == false then cleanup = true end | |
| 74 | elseif key == "x" then | |
| 75 | plr.m:ClearAllChildren() | |
| 76 | end | |
| 77 | end) | |
| 78 | ||
| 79 | if KK['x'] then | |
| 80 | part.CanCollide=false | |
| 81 | char['Right Leg'].CFrame=char['Right Leg'].CFrame*CFrame.new(0,-20.5,0) | |
| 82 | elseif KK['z'] then | |
| 83 | char['Head'].CFrame=char['Head'].CFrame*CFrame.new(0,0.1,0) | |
| 84 | end | |
| 85 | wait(0) | |
| 86 | part.CFrame = CFrame.new(char.Torso.Position)*CFrame.new(0,-20.3,0) | |
| 87 | ||
| 88 | end | |
| 89 | end)() | |
| 90 | ||
| 91 | mouse.KeyDown:connect(function(K) | |
| 92 | KK[K]=true | |
| 93 | if KK['y'] then | |
| 94 | C=C==0 and 1 or 0 | |
| 95 | end | |
| 96 | end) | |
| 97 | --hi | |
| 98 | mouse.KeyUp:connect(function(K) | |
| 99 | KK[K]=false | |
| 100 | end) | |
| 101 | -------------------------------------------------------------------------- | |
| 102 | wait(6.2) | |
| 103 | local plr=game.Players.LocalPlayer | |
| 104 | local mouse=plr:GetMouse() | |
| 105 | local char=plr.Character | |
| 106 | ||
| 107 | local C=0 | |
| 108 | local KK={}
| |
| 109 | coroutine.wrap(function() | |
| 110 | - | if KK['q'] then |
| 110 | + | |
| 111 | local part=Instance.new("Part",char)
| |
| 112 | local emitter=Instance.new("ParticleEmitter",Part)
| |
| 113 | - | elseif KK['e'] then |
| 113 | + | |
| 114 | part.Transparency=0.5 | |
| 115 | part.Size=Vector3.new(3.5,0.1,3.5) | |
| 116 | part.TopSurface='Smooth' | |
| 117 | part.BrickColor = BrickColor.new(C==0 and 'Really black') | |
| 118 | part.Anchored=true | |
| 119 | game.Debris:AddItem(part,0.5) | |
| 120 | mouse.KeyDown:connect(function(key) | |
| 121 | if key == "q" then | |
| 122 | if path == true then path = false elseif path == false then path = true end | |
| 123 | elseif key == "e" then | |
| 124 | if cleanup == true then cleanup = false elseif cleanup == false then cleanup = true end | |
| 125 | elseif key == "x" then | |
| 126 | plr.m:ClearAllChildren() | |
| 127 | end | |
| 128 | end) | |
| 129 | ||
| 130 | if KK['x'] then | |
| 131 | part.CanCollide=false | |
| 132 | char['Right Leg'].CFrame=char['Right Leg'].CFrame*CFrame.new(0,-0.5,0) | |
| 133 | elseif KK['z'] then | |
| 134 | char['Head'].CFrame=char['Head'].CFrame*CFrame.new(0,0.1,0) | |
| 135 | end | |
| 136 | wait(0) | |
| 137 | part.CFrame = CFrame.new(char.Torso.Position)*CFrame.new(0,-3.3,0) | |
| 138 | ||
| 139 | end | |
| 140 | end)() | |
| 141 | ||
| 142 | ||
| 143 | mouse.KeyDown:connect(function(K) | |
| 144 | KK[K]=true | |
| 145 | if KK['y'] then | |
| 146 | C=C==0 and 1 or 0 | |
| 147 | end | |
| 148 | end) | |
| 149 | --hi | |
| 150 | mouse.KeyUp:connect(function(K) | |
| 151 | KK[K]=false | |
| 152 | end) |