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| 1 | --dancer | |
| 2 | local percent = 0 | |
| 3 | for i = 1,101 do | |
| 4 | wait() | |
| 5 | print("Loading: "..percent.."%")
| |
| 6 | percent = percent + 1 | |
| 7 | end | |
| 8 | local plr=game.Players.LocalPlayer | |
| 9 | local chr=plr.Character | |
| 10 | local asin = math.asin | |
| 11 | local atan2 = math.atan2 | |
| 12 | local rad = math.rad | |
| 13 | local sin = math.sin | |
| 14 | local abs = math.abs | |
| 15 | local ceil = math.ceil | |
| 16 | ||
| 17 | local function getAngles(cf) | |
| 18 | local sx,sy,sz,m00,m01,m02,m10,m11,m12,m20,m21,m22 = cf:components() | |
| 19 | return atan2(-m12,m22),asin(m02),atan2(-m01,m00) | |
| 20 | end | |
| 21 | Lerp = {
| |
| 22 | Number = function(C1,C2,inc) | |
| 23 | return C1 + (C2 - C1) * inc | |
| 24 | end; | |
| 25 | CFrame = function(a,b,m) | |
| 26 | local c,d={a:components()},{b:components()}
| |
| 27 | table.foreach(c,function(a,b)c[a]=c[a]+(d[a]-c[a])*m end) | |
| 28 | return CFrame.new(unpack(c)) | |
| 29 | end; | |
| 30 | } | |
| 31 | local function genWeld(a,b) | |
| 32 | local w = Instance.new("Weld",a)
| |
| 33 | w.Part0 = a | |
| 34 | w.Part1 = b | |
| 35 | return w | |
| 36 | end | |
| 37 | local Song = function(id) | |
| 38 | for i,v in pairs(chr:GetChildren()) do | |
| 39 | if v:IsA("Sound") then
| |
| 40 | v:Destroy() | |
| 41 | end | |
| 42 | end | |
| 43 | sound = Instance.new("Sound",chr)
| |
| 44 | sound.Volume = math.huge | |
| 45 | sound.Looped = true | |
| 46 | sound.SoundId="rbxassetid://"..id | |
| 47 | sound:Play() | |
| 48 | end | |
| 49 | Part = function(x,y,z,color,tr,cc,an,parent) | |
| 50 | local p = Instance.new('Part',parent or Weapon)
| |
| 51 | p.formFactor = 'Custom' | |
| 52 | p.Size = Vector3.new(x,y,z) | |
| 53 | p.BrickColor = BrickColor.new(color) | |
| 54 | p.CanCollide = cc | |
| 55 | p.Transparency = tr | |
| 56 | p.Anchored = an | |
| 57 | p.TopSurface,p.BottomSurface = 0,0 | |
| 58 | p:BreakJoints() | |
| 59 | return p | |
| 60 | end | |
| 61 | Weld = function(p0,p1,x,y,z,rx,ry,rz,par) | |
| 62 | local w = Instance.new('Motor',par or p0)
| |
| 63 | w.Part0 = p0 | |
| 64 | w.Part1 = p1 | |
| 65 | w.C1 = CFrame.new(x,y,z)*CFrame.Angles(rx,ry,rz) | |
| 66 | return w | |
| 67 | end | |
| 68 | Mesh = function(par,num,x,y,z) | |
| 69 | local msh = nil | |
| 70 | if num == 1 then | |
| 71 | msh = Instance.new("CylinderMesh",par)
| |
| 72 | elseif num == 2 then | |
| 73 | msh = Instance.new("SpecialMesh",par)
| |
| 74 | msh.MeshType = 'Wedge' | |
| 75 | elseif num == 3 then | |
| 76 | msh = Instance.new("BlockMesh",par)
| |
| 77 | elseif type(num) == 'string' then | |
| 78 | msh = Instance.new("SpecialMesh",par)
| |
| 79 | msh.MeshId = num | |
| 80 | end | |
| 81 | msh.Scale = Vector3.new(x,y,z) | |
| 82 | return msh | |
| 83 | end | |
| 84 | anglespeed = 1 | |
| 85 | yeet = 0 | |
| 86 | count = 0 | |
| 87 | angle = 0 | |
| 88 | local dance = 0 | |
| 89 | speed = 1 | |
| 90 | local plr=game.Players.LocalPlayer | |
| 91 | local chr=plr.Character | |
| 92 | local torso=chr.Torso | |
| 93 | local mouse=plr:GetMouse() | |
| 94 | local Neck = genWeld(chr.Torso,chr.Head) | |
| 95 | Neck.C0 = CFrame.new(0,1,0) | |
| 96 | Neck.C1 = CFrame.new(0,-0.5,0) | |
| 97 | local LeftShoulder = genWeld(chr.Torso,chr['Left Arm']) | |
| 98 | LeftShoulder.C0 = CFrame.new(-1,0.5,0) | |
| 99 | LeftShoulder.C1 = CFrame.new(0.5,0.5,0) | |
| 100 | RightShoulder = genWeld(chr.Torso,chr['Right Arm']) | |
| 101 | RightShoulder.C0 = CFrame.new(1,0.5,0) | |
| 102 | RightShoulder.C1 = CFrame.new(-0.5,0.5,0) | |
| 103 | local LeftHip = genWeld(chr.Torso,chr['Left Leg']) | |
| 104 | LeftHip.C0 = CFrame.new(-1,-1,0) | |
| 105 | LeftHip.C1 = CFrame.new(-0.5,1,0) | |
| 106 | local RightHip = genWeld(chr.Torso,chr['Right Leg']) | |
| 107 | RightHip.C0 = CFrame.new(1,-1,0) | |
| 108 | RightHip.C1 = CFrame.new(0.5,1,0) | |
| 109 | local RootJoint = genWeld(chr.HumanoidRootPart,chr.Torso) | |
| 110 | RootJoint.C0 = CFrame.new(0,0,0) * CFrame.Angles(-math.pi/2,0,math.pi) | |
| 111 | RootJoint.C1 = CFrame.new(0,0,0) * CFrame.Angles(-math.pi/2,0,math.pi) | |
| 112 | local function newLerpTo(weld) | |
| 113 | return {
| |
| 114 | Weld = weld; -- The weld that will lerp | |
| 115 | To = weld.C0; -- Where it will lerp to; a CFrame | |
| 116 | Cache = weld.C0; -- Cache of original position; it helps when making anim keyframes | |
| 117 | Speed = 0.1; -- Speed of lerp. 0.1 or 0.2 is best | |
| 118 | } | |
| 119 | end | |
| 120 | LerpTo = {
| |
| 121 | Neck = newLerpTo(Neck); | |
| 122 | LeftArm = newLerpTo(LeftShoulder); | |
| 123 | RightArm = newLerpTo(RightShoulder); | |
| 124 | LeftLeg = newLerpTo(LeftHip); | |
| 125 | RightLeg = newLerpTo(RightHip); | |
| 126 | RootJoint = newLerpTo(RootJoint); | |
| 127 | } | |
| 128 | local anim = true | |
| 129 | local function updateanims() | |
| 130 | if anim==true then | |
| 131 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 and dance == 0 then | |
| 132 | anglespeed = 1/3 | |
| 133 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(sin(angle)*0.05,0,0) | |
| 134 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(abs(sin(angle))*.2,rad(0),rad(0)) | |
| 135 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(-abs(sin(angle))*.2,0,0) | |
| 136 | LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(0,0,abs(sin(angle))*0.2) | |
| 137 | LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(0,0,-abs(sin(angle))*0.2) | |
| 138 | LerpTo.RootJoint.To=LerpTo.RootJoint.Cache * CFrame.new(0,0,0)*CFrame.Angles(0,0,0) | |
| 139 | end | |
| 140 | if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude > 2 and dance == 0 then | |
| 141 | anglespeed = 1.5 | |
| 142 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,0,math.sin(angle)*0.05) | |
| 143 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(sin(angle)*.8,0,0) | |
| 144 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(-sin(angle)*.8,0,0) | |
| 145 | LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(-sin(angle)*.8,0,0) | |
| 146 | LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(sin(angle)*.8,0,0) | |
| 147 | LerpTo.RootJoint.To=LerpTo.RootJoint.Cache * CFrame.new(0,0,0)*CFrame.Angles(0,0,0) | |
| 148 | end | |
| 149 | end | |
| 150 | if anim == false then | |
| 151 | if dance == 1 then | |
| 152 | anglespeed = 3 | |
| 153 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(rad(10),0,sin(yeet)*0.1) | |
| 154 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(rad(20),sin(angle)*0.2,sin(angle)*0.5) * CFrame.new(0,-abs(sin(angle))*0.5,0) | |
| 155 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90)-sin(angle)*1,0,-rad(10)) | |
| 156 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90)-sin(angle)*1,0,rad(10)) | |
| 157 | LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(rad(20),0,abs(sin(yeet))*0.1) | |
| 158 | LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(rad(20),0,-abs(sin(yeet))*0.1) | |
| 159 | end | |
| 160 | if dance == 2 then | |
| 161 | anglespeed = 3 | |
| 162 | LerpTo.Neck.To = LerpTo.Neck.Cache*CFrame.Angles(0,0,sin(angle)*.1) | |
| 163 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.new(0,0,2+sin(angle)*.25) | |
| 164 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90)+sin(angle)*1,0,rad(5)+sin(angle)*-.5) | |
| 165 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90)+sin(angle)*1,0,rad(5)-sin(angle)*-.5) | |
| 166 | LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(rad(0),rad(0),sin(angle)*.25) | |
| 167 | LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(rad(0),rad(0),sin(angle)*-.25) | |
| 168 | end | |
| 169 | if dance == 3 then | |
| 170 | anglespeed = 1.5 | |
| 171 | LerpTo.Neck.To = LerpTo.Neck.Cache*CFrame.Angles(0,0,0) | |
| 172 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(0,0,0)*CFrame.new(sin(angle)*5,0,0) | |
| 173 | LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(90)-sin(angle)*1,0,rad(0)-sin(angle)*.25) | |
| 174 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache*CFrame.Angles(rad(0),rad(0),sin(angle)*.25) | |
| 175 | LerpTo.RightLeg.To = LerpTo.RightLeg.Cache*CFrame.Angles(0,0,sin(angle)*.1) | |
| 176 | LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache*CFrame.Angles(0,0,-sin(angle)*.1) | |
| 177 | end | |
| 178 | if dance == 4 then | |
| 179 | anglespeed = 1.5 | |
| 180 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,0,0) | |
| 181 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.new(0,sin(angle)*5,0) | |
| 182 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(0),rad(0),sin(angle)*.25) | |
| 183 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(0),rad(0),sin(angle)*.25) | |
| 184 | LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(sin(angle)*.25,0,0) | |
| 185 | LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(sin(angle)*-.25,0,0) | |
| 186 | end | |
| 187 | if dance == 5 then | |
| 188 | anglespeed = 3 | |
| 189 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.new(sin(angle)*.5,0,0) | |
| 190 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(0,0,sin(angle)*.25)*CFrame.new(0,sin(angle)*.1,0) | |
| 191 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(0,0,sin(angle)*.25)*CFrame.new(0,sin(angle)*.1,0) | |
| 192 | LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(0,0,sin(angle)*.25)*CFrame.new(0,sin(angle)*.1,0) | |
| 193 | LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(0,0,sin(angle)*.25)*CFrame.new(0,sin(angle)*.1,0) | |
| 194 | end | |
| 195 | if dance == 6 then | |
| 196 | anglespeed = 2 | |
| 197 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(math.pi/10-math.abs(math.sin(angle))*0.3,0, 0) | |
| 198 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0,math.sin(angle)*.2) | |
| 199 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(math.pi/3+math.abs(math.sin(angle)*1), 0, math.sin(angle*1)*.5) | |
| 200 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(math.pi/3+math.abs(math.sin(angle)*1), 0, math.sin(angle*1)*.5) | |
| 201 | LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(0, math.sin(angle)*.2, math.rad(2.5)) | |
| 202 | LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(0, -math.sin(angle)*.2, -math.rad(2.5)) | |
| 203 | end | |
| 204 | if dance == 7 then -- insane spaz out l0l | |
| 205 | anglespeed = 1 | |
| 206 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-5,5),math.random(-5,5),math.random(-5,5)) | |
| 207 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.new(math.random(-5,5),math.random(-5,5),0)*CFrame.Angles(math.random(-5,5),math.random(-5,5),math.random(-5,5)) | |
| 208 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-5,5),math.random(-5,5),math.random(-5,5)) | |
| 209 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-5,5),math.random(-5,5),math.random(-5,5)) | |
| 210 | LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-5,5),math.random(-5,5),math.random(-5,5)) | |
| 211 | LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))*CFrame.Angles(math.random(-5,5),math.random(-5,5),math.random(-5,5)) | |
| 212 | end | |
| 213 | if dance == 8 then -- roleo dance :D | |
| 214 | anglespeed = 4 | |
| 215 | LerpTo.RightArm.To = LerpTo.RightArm.Cache*CFrame.Angles(rad(180),0,sin(angle)*.3) | |
| 216 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache*CFrame.Angles(rad(180),0,sin(angle)*.3) | |
| 217 | end | |
| 218 | if dance == 9 then -- XD lol mast3r ba!t!ng dance :) | |
| 219 | anglespeed = 6 | |
| 220 | LerpTo.RightArm.To = LerpTo.RightArm.Cache*CFrame.Angles(rad(90)+sin(angle)*1,0,rad(-45)) | |
| 221 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache*CFrame.Angles(rad(90)+sin(angle)*1,0,rad(45)) | |
| 222 | end | |
| 223 | if dance == 10 then --but scratch :D | |
| 224 | anglespeed = 5 | |
| 225 | LerpTo.RightArm.To = LerpTo.RightArm.Cache*CFrame.Angles(rad(-25),0,rad(-25))*CFrame.new(0,sin(angle)*.5,0) | |
| 226 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache*CFrame.Angles(rad(-25),0,rad(25))*CFrame.new(0,sin(angle)*.5,0) | |
| 227 | end | |
| 228 | if dance == 11 then -- CARTWHEELS LOLW0T!? | |
| 229 | anglespeed = 2 | |
| 230 | LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(sin(angle)*2,0,0)*CFrame.new(0,sin(angle)*2,0) | |
| 231 | end | |
| 232 | if dance == 12 then -- EPICO :) | |
| 233 | anglespeed = 5 | |
| 234 | LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(0,0,sin(angle)*2) | |
| 235 | LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,sin(angle)*2) | |
| 236 | LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(90),rad(0),sin(angle)*2) | |
| 237 | LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(90),rad(0),sin(angle)*2) | |
| 238 | end | |
| 239 | if dance == 13 then -- EPICO2 :) | |
| 240 | anglespeed = 5 | |
| 241 | LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(rad(-25)+sin(angle)*.5,0,0) | |
| 242 | LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(90)+sin(angle)*.2,rad(0),rad(-15)) | |
| 243 | LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(90)+sin(angle)*.2,rad(0),rad(15)) | |
| 244 | elseif dance == 14 then -- FLIPS :) | |
| 245 | anglespeed = 6 | |
| 246 | LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(math.cos(1,360)*angle,0,0) | |
| 247 | LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(45),rad(0),rad(0)) | |
| 248 | LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(45),rad(0),rad(0)) | |
| 249 | LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.new(0,1,-.75) | |
| 250 | LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.new(0,1,-.75) | |
| 251 | end | |
| 252 | if dance == 15 then | |
| 253 | anglespeed = 3 | |
| 254 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(rad(10),0,sin(yeet)*0.1) | |
| 255 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache * CFrame.Angles(rad(20),sin(angle)*0.2,sin(angle)*0.5) * CFrame.new(0,-abs(sin(angle))*2,0) | |
| 256 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(rad(90)-sin(angle)*1,0,-rad(10)) | |
| 257 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(rad(90)-sin(angle)*1,0,rad(10)) | |
| 258 | LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(rad(20),0,abs(sin(yeet))*0.1) | |
| 259 | LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(rad(20),0,-abs(sin(yeet))*0.1) | |
| 260 | end | |
| 261 | if dance == 16 then | |
| 262 | anglespeed = 3 | |
| 263 | LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(rad(0),rad(90),rad(0)) | |
| 264 | LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(rad(90),rad(0),rad(0))*CFrame.new(0,-2.5,0) | |
| 265 | LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(rad(170),rad(0),rad(15)) | |
| 266 | LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(rad(0),rad(0),rad(-75)) | |
| 267 | LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(rad(0),rad(0),rad(0)) | |
| 268 | LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(rad(0),rad(0),rad(0)) | |
| 269 | end | |
| 270 | if dance == 17 then | |
| 271 | anglespeed = 2 | |
| 272 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(math.pi/10-math.abs(math.sin(angle))*0.3,0, 0) | |
| 273 | LerpTo.RootJoint.To = LerpTo.RootJoint.Cache*CFrame.new(math.sin(angle)*2,0,0) * CFrame.Angles(math.pi/20,0,-math.sin(angle)*.5) | |
| 274 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(math.pi/3+math.abs(math.sin(angle)*.5), math.pi/20, -math.pi/20) | |
| 275 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(math.pi/3+math.abs(math.sin(angle)*.5), -math.pi/20, math.pi/20) | |
| 276 | LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(math.pi/20+math.sin(angle)*0.2, math.sin(angle)*0.08, math.rad(2.5)) | |
| 277 | LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(math.pi/20-math.sin(angle)*0.2, -math.sin(angle)*0.08, -math.rad(2.5)) | |
| 278 | end | |
| 279 | if dance == 18 then | |
| 280 | anglespeed = 4 | |
| 281 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(0,sin(angle)*2,0) | |
| 282 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(0, 0, math.rad(90)-sin(angle)*1) | |
| 283 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(0,0, math.rad(-90)+sin(angle)*1) | |
| 284 | LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(rad(0),rad(0),rad(0)) | |
| 285 | LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(rad(0),rad(0),rad(0)) | |
| 286 | end | |
| 287 | if dance == 19 then | |
| 288 | anglespeed = 4 | |
| 289 | LerpTo.Neck.To = LerpTo.Neck.Cache * CFrame.Angles(rad(30),0,0) | |
| 290 | LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(math.pi/5,0,0) | |
| 291 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(math.rad(180)-sin(angle)*1,0,0) | |
| 292 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(math.rad(180)-sin(angle)*1,0,0) | |
| 293 | LerpTo.RightLeg.To = LerpTo.RightLeg.Cache * CFrame.Angles(rad(30),rad(0),rad(0)) | |
| 294 | LerpTo.LeftLeg.To = LerpTo.LeftLeg.Cache * CFrame.Angles(rad(30),rad(0),rad(0)) | |
| 295 | end | |
| 296 | if dance == 20 then | |
| 297 | anglespeed = 5 | |
| 298 | LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(math.cos(1,360)*angle,0,0) | |
| 299 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(math.rad(180),0,0) | |
| 300 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(math.rad(180),0,0) | |
| 301 | end | |
| 302 | if dance == 21 then | |
| 303 | anglespeed = 5 | |
| 304 | LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,sin(angle)*1) | |
| 305 | LerpTo.RightArm.To=LerpTo.RightArm.Cache*CFrame.Angles(-sin(angle)*1,0,0) | |
| 306 | LerpTo.LeftArm.To=LerpTo.LeftArm.Cache*CFrame.Angles(sin(angle)*1,0,0) | |
| 307 | LerpTo.RightLeg.To=LerpTo.RightLeg.Cache*CFrame.Angles(sin(angle)*1,0,0) | |
| 308 | LerpTo.LeftLeg.To=LerpTo.LeftLeg.Cache*CFrame.Angles(-sin(angle)*1,0,0) | |
| 309 | end | |
| 310 | if dance == 22 then | |
| 311 | anglespeed = 5 | |
| 312 | LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,math.cos(1,360)*angle,0) | |
| 313 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(math.rad(180),0,0) | |
| 314 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(math.rad(180),0,0) | |
| 315 | end | |
| 316 | if dance == 23 then | |
| 317 | anglespeed = 3 | |
| 318 | LerpTo.Neck.To=LerpTo.Neck.Cache*CFrame.Angles(rad(25),0,0) | |
| 319 | LerpTo.RootJoint.To=LerpTo.RootJoint.Cache*CFrame.Angles(0,0,sin(angle)*1) | |
| 320 | LerpTo.RightArm.To = LerpTo.RightArm.Cache * CFrame.Angles(0,0,rad(90)+sin(angle)*2) | |
| 321 | LerpTo.LeftArm.To = LerpTo.LeftArm.Cache * CFrame.Angles(0,0,-rad(90)-sin(angle)*2) | |
| 322 | end | |
| 323 | end | |
| 324 | end | |
| 325 | mouse.KeyDown:connect(function(key) | |
| 326 | if key == "q" and dance == 0 then | |
| 327 | Song("169318011")
| |
| 328 | anim = false | |
| 329 | dance = 1 | |
| 330 | elseif key == "e" and dance == 0 then | |
| 331 | Song('130795320')
| |
| 332 | anim = false | |
| 333 | dance = 2 | |
| 334 | elseif key == "r" and dance == 0 then | |
| 335 | Song('145763936')
| |
| 336 | anim = false | |
| 337 | dance = 3 | |
| 338 | elseif key == "t" and dance == 0 then | |
| 339 | Song('156906204')
| |
| 340 | anim = false | |
| 341 | dance = 4 | |
| 342 | elseif key == "y" and dance == 0 then | |
| 343 | Song("131077111")
| |
| 344 | anim = false | |
| 345 | dance = 5 | |
| 346 | elseif key == "f" and dance == 0 then | |
| 347 | Song("166856063")
| |
| 348 | anim = false | |
| 349 | dance = 6 | |
| 350 | elseif key == "g" and dance == 0 then | |
| 351 | Song("130998447")
| |
| 352 | anim = false | |
| 353 | dance = 7 | |
| 354 | elseif key == "h" and dance == 0 then -- roleo dance :D | |
| 355 | Song("178856837")--insert ur soundid here plz
| |
| 356 | anim = false | |
| 357 | dance = 8-- ill make this in second | |
| 358 | elseif key == "j" and dance == 0 then | |
| 359 | - | Song("232544821")
|
| 359 | + | Song("296862254")
|
| 360 | anim = false | |
| 361 | dance = 9 | |
| 362 | elseif key == "z" and dance == 0 then | |
| 363 | Song("140853918")
| |
| 364 | anim = false | |
| 365 | dance = 10 | |
| 366 | elseif key == "x" and dance == 0 then | |
| 367 | Song("162893085")
| |
| 368 | anim = false | |
| 369 | dance = 11 | |
| 370 | elseif key == "c" and dance == 0 then | |
| 371 | Song("144396704")
| |
| 372 | anim = false | |
| 373 | dance = 12 | |
| 374 | elseif key == "v" and dance == 0 then | |
| 375 | Song("145105874")
| |
| 376 | anim = false | |
| 377 | dance = 13 | |
| 378 | elseif key == "b" and dance == 0 then | |
| 379 | Song("172895447")
| |
| 380 | anim = false | |
| 381 | dance = 2 | |
| 382 | elseif key == "n" and dance == 0 then | |
| 383 | Song("138184193")
| |
| 384 | anim = false | |
| 385 | dance = 14 | |
| 386 | elseif key == "m" and dance == 0 then | |
| 387 | Song("262455019")
| |
| 388 | anim = false | |
| 389 | dance = 15 | |
| 390 | elseif key == "u" and dance == 0 then | |
| 391 | Song("160442087")
| |
| 392 | anim = false | |
| 393 | dance = 16 | |
| 394 | elseif key == "k" and dance == 0 then | |
| 395 | Song("146048136")
| |
| 396 | anim = false | |
| 397 | dance = 17 | |
| 398 | elseif key == "p" and dance == 0 then | |
| 399 | Song("183596502")
| |
| 400 | anim = false | |
| 401 | dance = 18 | |
| 402 | elseif key == "l" and dance == 0 then | |
| 403 | Song("242975883")
| |
| 404 | anim = false | |
| 405 | dance = 19 | |
| 406 | elseif key == ";" and dance == 0 then | |
| 407 | Song("229824592")
| |
| 408 | anim = false | |
| 409 | dance = 20 | |
| 410 | elseif key == "[" and dance == 0 then | |
| 411 | Song("147876501")
| |
| 412 | anim = false | |
| 413 | dance = 21 | |
| 414 | elseif key == "]" and dance == 0 then | |
| 415 | Song("159423733")
| |
| 416 | anim = false | |
| 417 | dance = 22 | |
| 418 | elseif key == "0" and dance == 0 then | |
| 419 | Song("182409344")
| |
| 420 | anim = false | |
| 421 | dance = 23 | |
| 422 | elseif key == "q" or key == "e" or key == "r" or key == "t" or key == "y" or key == "f" or key == "g" or key == "h" or key == "j" or key == "z" or key == "x" or key == "c" or key == "v" or key == "b" or key == "n" or key == "m" or key == "u" or key == "k" or key == "p" or key == "l" or key == ";" or key == "[" or key == "]" or key == "0" and dance > 0 then | |
| 423 | sound:Stop() | |
| 424 | dance = 0 | |
| 425 | anim = true | |
| 426 | end | |
| 427 | end) | |
| 428 | local maxrage=9001 | |
| 429 | local rage = 9001 | |
| 430 | sc = Instance.new("ScreenGui",plr.PlayerGui)
| |
| 431 | sc.Name = "RaigMeter" | |
| 432 | fr = Instance.new("Frame",sc)
| |
| 433 | fr.Size = UDim2.new(0, 250, 0, 28) | |
| 434 | fr.Position = UDim2.new(0.75, 0, .95, 0) | |
| 435 | fr.BackgroundColor3 = Color3.new(0.8, 0.8, 0.8) | |
| 436 | met = Instance.new("Frame", fr)
| |
| 437 | met.Size = UDim2.new(1, -10, 1, -6) | |
| 438 | met.Position = UDim2.new(0, 5, 0, 3) | |
| 439 | met.BackgroundColor3 = Color3.new(0, 0, 0) | |
| 440 | met.BorderSizePixel = 0 | |
| 441 | metr = Instance.new("ImageLabel", met)
| |
| 442 | metr.Size = UDim2.new(rage/maxrage, 0, 1, -2) | |
| 443 | metr.Position = UDim2.new(0, 0, 0, 1) | |
| 444 | metr.Image = "http://www.roblox.com/asset/?id=112941056" | |
| 445 | metr.BorderSizePixel = 0 | |
| 446 | metr.BackgroundColor3 = Color3.new(0,0,0) | |
| 447 | tx = Instance.new("TextLabel", met)
| |
| 448 | tx.Size = UDim2.new(0, 0, 1, 0) | |
| 449 | tx.Position = UDim2.new(0, 5, 0, 0) | |
| 450 | tx.Font = "ArialBold" | |
| 451 | tx.FontSize = "Size18" | |
| 452 | tx.BackgroundTransparency = 1 | |
| 453 | tx.TextColor3 = BrickColor.new("Deep orange").Color
| |
| 454 | tx.TextXAlignment = "Left" | |
| 455 | local updategui = function() | |
| 456 | tx.Text=dance | |
| 457 | end | |
| 458 | ||
| 459 | Spawn(function() | |
| 460 | while wait()do | |
| 461 | angle = (angle % 100) + anglespeed/10 -- no matter whut it has to be in a loop or its on exticy | |
| 462 | end | |
| 463 | end) | |
| 464 | meo=0 | |
| 465 | sdeb=false | |
| 466 | game:service'RunService'.RenderStepped:connect(function() | |
| 467 | meo=meo+1 | |
| 468 | updategui() | |
| 469 | for _,v in pairs(LerpTo) do | |
| 470 | v.Weld.C0 = Lerp.CFrame(v.Weld.C0,v.To,v.Speed)end | |
| 471 | updateanims() | |
| 472 | end) |