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1 | - | Player = game:GetService("Players").LocalPlayer |
1 | + | -- This script has been converted to FE by iPxter |
2 | ||
3 | ||
4 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | - | Player = game.Players.LocalPlayer |
59 | + | end |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | ||
87 | Player = game:GetService("Players").jhoncena10026 | |
88 | Character = Player.Character | |
89 | PlayerGui = Player.PlayerGui | |
90 | Backpack = Player.Backpack | |
91 | Torso = Character.Torso | |
92 | - | text.Text = "Heavy" |
92 | + | |
93 | Humanoid = Character.Humanoid | |
94 | RootPart = Character.HumanoidRootPart | |
95 | RootJoint = RootPart.RootJoint | |
96 | LeftArm = Character["Left Arm"] | |
97 | LeftLeg = Character["Left Leg"] | |
98 | - | Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=69232183" |
98 | + | |
99 | - | Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=69232474" |
99 | + | |
100 | LS = Torso["Left Shoulder"] | |
101 | - | sound.SoundId = "rbxassetid://268742334" |
101 | + | |
102 | - | sound.Volume = 100000000 |
102 | + | |
103 | RH = Torso["Right Hip"] | |
104 | Humanoid.MaxHealth = math.huge | |
105 | wait() | |
106 | Humanoid.Health = Humanoid.MaxHealth | |
107 | local BC = Character["Body Colors"] | |
108 | BC.HeadColor = BrickColor.new("Pastel brown") | |
109 | BC.LeftArmColor = BrickColor.new("Pastel brown") | |
110 | BC.LeftLegColor = BrickColor.new("Pastel brown") | |
111 | BC.RightArmColor = BrickColor.new("Pastel brown") | |
112 | BC.RightLegColor = BrickColor.new("Pastel brown") | |
113 | BC.TorsoColor = BrickColor.new("Pastel brown") | |
114 | - | Mouse = Player:GetMouse() |
114 | + | |
115 | if v:IsA("Shirt") then | |
116 | v:Destroy() | |
117 | end | |
118 | end | |
119 | for i,v in pairs(Character:children()) do | |
120 | if v:IsA("Pants") then | |
121 | v:Destroy() | |
122 | end | |
123 | end | |
124 | ------Face---------- | |
125 | Character.Head.face.Texture = "rbxassetid://840490876" | |
126 | ------Remover------- | |
127 | ||
128 | for i,v in pairs(Character:children()) do | |
129 | if v:IsA("Hat") then | |
130 | v:Destroy() | |
131 | end | |
132 | end | |
133 | for i,v in pairs(Character:children()) do | |
134 | if v:IsA("Accessory") then | |
135 | v:Destroy() | |
136 | end | |
137 | end | |
138 | for i,v in pairs(Character:children()) do | |
139 | if v:IsA("Hair") then | |
140 | v:Destroy() | |
141 | end | |
142 | end | |
143 | ------Heavy--------- | |
144 | CV="Maroon" | |
145 | Player = game.Players.jhoncena10026 | |
146 | char = Player.Character | |
147 | local txt = Instance.new("BillboardGui", Character) | |
148 | txt.Adornee = Character .Head | |
149 | txt.Name = "_status" | |
150 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
151 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
152 | local text = Instance.new("TextLabel", txt) | |
153 | text.Size = UDim2.new(10, 0, 7, 0) | |
154 | text.FontSize = "Size24" | |
155 | text.TextScaled = true | |
156 | text.TextTransparency = 0 | |
157 | text.BackgroundTransparency = 1 | |
158 | text.TextTransparency = 0 | |
159 | text.TextStrokeTransparency = 0 | |
160 | text.Font = "Bodoni" | |
161 | text.TextStrokeColor3 = Color3.new(255,255,255) | |
162 | ||
163 | v=Instance.new("Part") | |
164 | v.Name = "ColorBrick" | |
165 | v.Parent=Player.Character | |
166 | v.FormFactor="Symmetric" | |
167 | v.Anchored=true | |
168 | v.CanCollide=false | |
169 | v.BottomSurface="Smooth" | |
170 | v.TopSurface="Smooth" | |
171 | v.Size=Vector3.new(10,5,3) | |
172 | v.Transparency=1 | |
173 | v.CFrame=Character.Torso.CFrame | |
174 | v.BrickColor=BrickColor.new(CV) | |
175 | v.Transparency=1 | |
176 | text.TextColor3 = Color3.new(255,0,0) | |
177 | v.Shape="Block" | |
178 | text.Text = "Russian Man" | |
179 | -------------------- | |
180 | shirt = Instance.new("Shirt", Character) | |
181 | shirt.Name = "Shirt" | |
182 | pants = Instance.new("Pants", Character) | |
183 | pants.Name = "Pants" | |
184 | Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=28231454" | |
185 | Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=28231525" | |
186 | sound = Instance.new("Sound", Character) | |
187 | sound.SoundId = "rbxassetid://806947472" | |
188 | sound.Volume = 100 | |
189 | sound.EmitterSize = 25 | |
190 | sound:Play() | |
191 | sound.Looped = true | |
192 | Face = Head.face | |
193 | Neck = Torso.Neck | |
194 | it = Instance.new | |
195 | vt = Vector3.new | |
196 | cf = CFrame.new | |
197 | rad = math.rad | |
198 | euler = CFrame.fromEulerAnglesXYZ | |
199 | angles = CFrame.Angles | |
200 | coroutine.resume(coroutine.create(function() | |
201 | game.StarterGui:SetCore("ChatMakeSystemMessage", { | |
202 | Text = "Fixed by PixelFir3 / Cortana#8155 /Edited by undertale1188445"; | |
203 | Color = Color3.new(0, 1, 1); | |
204 | Font = Enum.Font.Code; | |
205 | FontSize = Enum.FontSize.Size24; | |
206 | }) | |
207 | end)) | |
208 | ArtificialHB = Instance.new("BindableEvent", script) | |
209 | ArtificialHB.Name = "ArtificialHB" | |
210 | script:WaitForChild("ArtificialHB") | |
211 | frame = 0.016666666666667 | |
212 | tf = 0 | |
213 | allowframeloss = false | |
214 | tossremainder = false | |
215 | lastframe = tick() | |
216 | script.ArtificialHB:Fire() | |
217 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
218 | ||
219 | tf = tf + s | |
220 | if frame <= tf then | |
221 | if allowframeloss then | |
222 | script.ArtificialHB:Fire() | |
223 | lastframe = tick() | |
224 | else | |
225 | for i = 1, math.floor(tf / frame) do | |
226 | script.ArtificialHB:Fire() | |
227 | end | |
228 | lastframe = tick() | |
229 | end | |
230 | if tossremainder then | |
231 | tf = 0 | |
232 | else | |
233 | tf = tf - frame * math.floor(tf / frame) | |
234 | end | |
235 | end | |
236 | end | |
237 | ) | |
238 | local animationspeed = 2 | |
239 | hbwait = function(number) | |
240 | ||
241 | if number == 0 or number == nil then | |
242 | ArtificialHB.Event:wait() | |
243 | else | |
244 | for i = 0, number do | |
245 | ArtificialHB.Event:wait() | |
246 | end | |
247 | end | |
248 | end | |
249 | ||
250 | local Stats = Instance.new("Folder", Character) | |
251 | Stats.Name = "Stats" | |
252 | local Defense = Instance.new("NumberValue", Stats) | |
253 | Defense.Name = "Defense" | |
254 | Defense.Value = 0.1 | |
255 | local Movement = Instance.new("NumberValue", Stats) | |
256 | Movement.Name = "Movement" | |
257 | Movement.Value = 0.35 | |
258 | local Damage = Instance.new("NumberValue", Stats) | |
259 | Damage.Name = "Damage" | |
260 | Damage.Value = 0 | |
261 | local Mana = Instance.new("NumberValue", Stats) | |
262 | Mana.Name = "Mana" | |
263 | Mana.Value = 0 | |
264 | local Rooted = Instance.new("BoolValue", Stats) | |
265 | Rooted.Name = "Rooted" | |
266 | Rooted.Value = false | |
267 | local BlockValue = Instance.new("BoolValue", Stats) | |
268 | BlockValue.Name = "BlockValue" | |
269 | BlockValue.Value = false | |
270 | local StaggerHitAnim = Instance.new("BoolValue", Stats) | |
271 | StaggerHitAnim.Name = "StaggerHitAnim" | |
272 | StaggerHitAnim.Value = false | |
273 | local StaggerAnim = Instance.new("BoolValue", Stats) | |
274 | StaggerAnim.Name = "StaggerAnim" | |
275 | StaggerAnim.Value = false | |
276 | local StunAnim = Instance.new("BoolValue", Stats) | |
277 | StunAnim.Name = "StunAnim" | |
278 | StunAnim.Value = false | |
279 | local StunValue = Instance.new("NumberValue", Stats) | |
280 | StunValue.Name = "StunValue" | |
281 | StunValue.Value = 0 | |
282 | local CanCrit = Instance.new("BoolValue", Stats) | |
283 | CanCrit.Name = "CanCrit" | |
284 | CanCrit.Value = false | |
285 | local CritChance = Instance.new("NumberValue", Stats) | |
286 | CritChance.Name = "CritChance" | |
287 | CritChance.Value = 20 | |
288 | local CanPenetrateArmor = Instance.new("BoolValue", Stats) | |
289 | CanPenetrateArmor.Name = "CanPenetrateArmor" | |
290 | CanPenetrateArmor.Value = false | |
291 | local AntiTeamKill = Instance.new("BoolValue", Stats) | |
292 | AntiTeamKill.Name = "AntiTeamKill" | |
293 | AntiTeamKill.Value = false | |
294 | necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
295 | RootCF = angles(rad(-90), 0, rad(180)) | |
296 | local idle = 0 | |
297 | local Anim = "Idle" | |
298 | local animtype = math.floor(math.random(1, 3)) | |
299 | local attacktype = 1 | |
300 | local attack = false | |
301 | local equipped = false | |
302 | local LastPoint = nil | |
303 | local staggerhitanim = false | |
304 | local staggeranim = false | |
305 | local stunanim = false | |
306 | local CritChanceNumber = 0 | |
307 | local idlen = 0 | |
308 | local donum = 0 | |
309 | local sine = 0 | |
310 | local change = 2 / animationspeed | |
311 | local walkinganim = false | |
312 | local handidle = false | |
313 | local walk = 0 | |
314 | local stundelay = 0 | |
315 | local manadelay = 0 | |
316 | local robloxidleanimation = Instance.new("Animation", Torso) | |
317 | robloxidleanimation.Name = "robloxidleanimation" | |
318 | robloxidleanimation.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
319 | local Animator = Humanoid:FindFirstChild("Animator") | |
320 | local Animate = Character:FindFirstChild("Animate") | |
321 | local HitPlayerSounds = {199149137, 199149186, 199149221, 199149235, 199149269, 199149297} | |
322 | local HitArmorSounds = {199149321, 199149338, 199149367, 199149409, 199149452} | |
323 | local HitWeaponSounds = {199148971, 199149025, 199149072, 199149109, 199149119} | |
324 | local HitBlockSounds = {199148933, 199148947} | |
325 | local cooldown1 = 0 | |
326 | local cooldown2 = 0 | |
327 | local cooldown3 = 0 | |
328 | local cooldown4 = 0 | |
329 | local scrn = Instance.new("ScreenGui", PlayerGui) | |
330 | local ud = UDim2.new | |
331 | local c3 = Color3.new | |
332 | local skillcolorscheme = c3(1, 1, 1) | |
333 | subtractmana = function(k) | |
334 | ||
335 | if k <= Mana.Value then | |
336 | Mana.Value = Mana.Value - k | |
337 | end | |
338 | end | |
339 | ||
340 | local co1 = 0 | |
341 | local co2 = 0 | |
342 | local co3 = 0 | |
343 | local co4 = 0 | |
344 | local maxmana = 0 | |
345 | local maxstun = 1 | |
346 | local recovermana = 0 | |
347 | local losestun = 0 | |
348 | local stunwait = 0 | |
349 | local manawait = 0 | |
350 | local skill1mana = 0 | |
351 | local skill2mana = 0 | |
352 | local skill3mana = 0 | |
353 | local skill4mana = 0 | |
354 | local menuupdatespeed = 0 | |
355 | local constantupdate = false | |
356 | local showstats = false | |
357 | local allowstunbar = false | |
358 | local CustomColor = Torso.BrickColor | |
359 | local Colorpart1 = CustomColor.r | |
360 | local Colorpart2 = CustomColor.g | |
361 | local Colorpart3 = CustomColor.b | |
362 | local InverseColor = BrickColor.new(Color3.new(1 - Colorpart1, 1 - Colorpart2, 1 - Colorpart3)) | |
363 | makeframe = function(par, trans, pos, size, color, name) | |
364 | ||
365 | local frame = Instance.new("Frame") | |
366 | frame.Parent = par | |
367 | frame.BackgroundTransparency = trans | |
368 | frame.BorderSizePixel = 2 | |
369 | frame.Position = pos | |
370 | frame.Size = size | |
371 | frame.BackgroundColor3 = color | |
372 | frame.Name = name | |
373 | return frame | |
374 | end | |
375 | ||
376 | makelabel = function(par, text, trans, stroketrans, name) | |
377 | ||
378 | local label = Instance.new("TextLabel") | |
379 | label.Parent = par | |
380 | label.BackgroundTransparency = 1 | |
381 | label.Size = ud(1, 0, 1, 0) | |
382 | label.Position = ud(0, 0, 0, 0) | |
383 | label.TextColor3 = c3(255, 255, 255) | |
384 | label.TextStrokeTransparency = stroketrans | |
385 | label.TextTransparency = trans | |
386 | label.FontSize = Enum.FontSize.Size32 | |
387 | label.Font = Enum.Font.Legacy | |
388 | label.BorderSizePixel = 0 | |
389 | label.TextScaled = true | |
390 | label.Text = text | |
391 | label.Name = name | |
392 | return label | |
393 | end | |
394 | ||
395 | framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 1") | |
396 | framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 2") | |
397 | framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 3") | |
398 | framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 4") | |
399 | bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 1") | |
400 | bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 2") | |
401 | bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 3") | |
402 | bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 4") | |
403 | text1 = makelabel(framesk1, "[C] Ability 3", 1, 1, "Text 1") | |
404 | text2 = makelabel(framesk2, "[V] Ability 4", 1, 1, "Text 2") | |
405 | text3 = makelabel(framesk3, "[X] Ability 2", 1, 1, "Text 3") | |
406 | text4 = makelabel(framesk4, "[Z] Ability 1", 1, 1, "Text 4") | |
407 | manabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Bar") | |
408 | manacover = makeframe(manabar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Cover") | |
409 | manatext = makelabel(manabar, "Mana", 1, 1, "Mana Text") | |
410 | healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Bar") | |
411 | healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Cover") | |
412 | healthtext = makelabel(healthbar, "Health", 1, 1, "Health Text") | |
413 | if allowstunbar == true then | |
414 | stunframe = makeframe(scrn, 0.5, ud(0.5, 0, 0.78, 0), ud(0.26, 0, 0, 0), c3(1, 1, 0.19607843137255), "Stun Frame") | |
415 | stunbar = makeframe(stunframe, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 1, 0.19607843137255), "Stun Bar") | |
416 | stuntext = makelabel(stunframe, "Stun", 1, 1, "Stun Text") | |
417 | end | |
418 | if showstats == true then | |
419 | defenseframe = makeframe(scrn, 0.5, ud(0.23, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 0.3921568627451, 1), "Defense Frame") | |
420 | damageframe = makeframe(scrn, 0.5, ud(0.3225, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(1, 0.3921568627451, 0.3921568627451), "Damage Frame") | |
421 | movementframe = makeframe(scrn, 0.5, ud(0.415, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 1, 0.3921568627451), "Movement Frame") | |
422 | defensetext = makelabel(defenseframe, "Defense: " .. Defense.Value, 1, 1, "Defense Text") | |
423 | damagetext = makelabel(damageframe, "Damage: " .. Damage.Value, 1, 1, "Damage Text") | |
424 | movementtext = makelabel(movementframe, "Movement: " .. Movement.Value, 1, 1, "Movement Text") | |
425 | end | |
426 | NoOutline = function(Part) | |
427 | ||
428 | Part.TopSurface = 10 | |
429 | end | |
430 | ||
431 | local weldBetween = function(a, b) | |
432 | ||
433 | local weldd = Instance.new("ManualWeld") | |
434 | weldd.Part0 = a | |
435 | weldd.Part1 = b | |
436 | weldd.C0 = CFrame.new() | |
437 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
438 | weldd.Parent = a | |
439 | return weldd | |
440 | end | |
441 | ||
442 | nooutline = function(part) | |
443 | ||
444 | part.TopSurface = 10 | |
445 | end | |
446 | ||
447 | part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size) | |
448 | ||
449 | local fp = it("Part") | |
450 | fp.formFactor = formfactor | |
451 | fp.Parent = parent | |
452 | fp.Reflectance = reflectance | |
453 | fp.Transparency = transparency | |
454 | fp.CanCollide = false | |
455 | fp.Locked = true | |
456 | fp.BrickColor = BrickColor.new(tostring(brickcolor)) | |
457 | fp.Name = name | |
458 | fp.Size = size | |
459 | fp.Position = Character.Torso.Position | |
460 | nooutline(fp) | |
461 | fp.Material = material | |
462 | fp:BreakJoints() | |
463 | return fp | |
464 | end | |
465 | ||
466 | mesh = function(Mesh, part, meshtype, meshid, offset, scale) | |
467 | ||
468 | local mesh = it(Mesh) | |
469 | mesh.Parent = part | |
470 | if Mesh == "SpecialMesh" then | |
471 | mesh.MeshType = meshtype | |
472 | mesh.MeshId = meshid | |
473 | end | |
474 | mesh.Offset = offset | |
475 | mesh.Scale = scale | |
476 | return mesh | |
477 | end | |
478 | ||
479 | weld = function(parent, part0, part1, c0, c1) | |
480 | ||
481 | local weld = it("Motor") | |
482 | weld.Parent = parent | |
483 | weld.Part0 = part0 | |
484 | weld.Part1 = part1 | |
485 | weld.C0 = c0 | |
486 | weld.C1 = c1 | |
487 | return weld | |
488 | end | |
489 | ||
490 | local WeaponName = "Russian Kick" | |
491 | local ClassName = "Russian Kick" | |
492 | local PlayerSize = 1 | |
493 | local RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0)) | |
494 | local LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0)) | |
495 | if PlayerSize ~= 1 then | |
496 | RootPart.Size = RootPart.Size * PlayerSize | |
497 | Torso.Size = Torso.Size * PlayerSize | |
498 | Head.Size = Head.Size * PlayerSize | |
499 | RightArm.Size = RightArm.Size * PlayerSize | |
500 | LeftArm.Size = LeftArm.Size * PlayerSize | |
501 | RightLeg.Size = RightLeg.Size * PlayerSize | |
502 | LeftLeg.Size = LeftLeg.Size * PlayerSize | |
503 | RootJoint.Parent = RootPart | |
504 | Neck.Parent = Torso | |
505 | LS.Parent = Torso | |
506 | RS.Parent = Torso | |
507 | LH.Parent = Torso | |
508 | RH.Parent = Torso | |
509 | RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) | |
510 | Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0)) | |
511 | Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize) | |
512 | RS.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0 | |
513 | LS.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0 | |
514 | RS.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5) | |
515 | LS.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5) | |
516 | RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)) | |
517 | LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)) | |
518 | RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize) | |
519 | LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize) | |
520 | for _,v in pairs(Character:GetChildren()) do | |
521 | if v.ClassName == "Hat" or v.ClassName == "Accessory" then | |
522 | v.Parent = nil | |
523 | v.Parent = Character | |
524 | v.Handle.Mesh.Scale = v.Handle.Mesh.Scale * PlayerSize | |
525 | for _,b in pairs(v.Handle:GetChildren()) do | |
526 | if b.ClassName == "Weld" or b.ClassName == "Motor" then | |
527 | local p1 = b.Part1 | |
528 | b.Part1 = nil | |
529 | local c01, c02, c03, c04, c05, c06, c07, c08, c09, c010, c011, c012 = b.C0:components() | |
530 | local c11, c12, c13, c14, c15, c16, c17, c18, c19, c110, c111, c112 = b.C1:components() | |
531 | b.C0 = cf(c01 * PlayerSize, c02 * PlayerSize, c03 * PlayerSize, c04, c05, c06, c07, c08, c09, c010, c011, c012) | |
532 | b.C1 = cf(c11 * PlayerSize, c12 * PlayerSize, c13 * PlayerSize, c14, c15, c16, c17, c18, c19, c110, c111, c112) | |
533 | b.Part1 = p1 | |
534 | end | |
535 | end | |
536 | end | |
537 | end | |
538 | end | |
539 | m = Instance.new("Model", Character) | |
540 | m.Name = WeaponName | |
541 | Effects = Instance.new("Folder", m) | |
542 | Effects.Name = "Effects" | |
543 | Humanoid.Died:connect(function() | |
544 | ||
545 | attack = true | |
546 | for _,v in pairs(Character:GetChildren()) do | |
547 | if v.ClassName == "Model" then | |
548 | v:Destroy() | |
549 | end | |
550 | end | |
551 | end | |
552 | ) | |
553 | for i,v in pairs(Character:GetChildren()) do | |
554 | if v.ClassName == "Model" then | |
555 | for _,c in pairs(v:GetChildren()) do | |
556 | if c.ClassName == "Part" then | |
557 | c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001) | |
558 | end | |
559 | end | |
560 | end | |
561 | end | |
562 | print(ClassName .. " loaded.") | |
563 | clerp = function(a, b, t) | |
564 | return a:lerp(b, t) | |
565 | end | |
566 | ||
567 | positiveangle = function(number) | |
568 | ||
569 | if number > 0 then | |
570 | number = 0 | |
571 | end | |
572 | return number | |
573 | end | |
574 | ||
575 | negativeangle = function(number) | |
576 | ||
577 | if number < 0 then | |
578 | number = 0 | |
579 | end | |
580 | return number | |
581 | end | |
582 | ||
583 | so = function(id, par, vol, pit) | |
584 | ||
585 | coroutine.resume(coroutine.create(function() | |
586 | ||
587 | local sou = Instance.new("Sound", par or workspace) | |
588 | sou.Volume = vol | |
589 | sou.Pitch = pit or 1 | |
590 | sou.SoundId = "http://roblox.com/asset/?id=" .. id | |
591 | hbwait() | |
592 | sou:play() | |
593 | game:GetService("Debris"):AddItem(sou, 10) | |
594 | end | |
595 | )) | |
596 | end | |
597 | ||
598 | GetDistance = function(Part1, Part2, magnitude) | |
599 | ||
600 | local target = Part1.Position - Part2.Position | |
601 | local mag = target.magnitude | |
602 | if mag <= magnitude then | |
603 | return true | |
604 | else | |
605 | return false | |
606 | end | |
607 | end | |
608 | ||
609 | rayCast = function(Pos, Dir, Max, Ignore) | |
610 | ||
611 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
612 | end | |
613 | ||
614 | DamageStatLabel = function(labeltype, cframe, text, color) | |
615 | ||
616 | local c = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt(0, 0, 0)) | |
617 | c.CFrame = cf(cframe.p + vt(0, 1.5, 0)) | |
618 | game:GetService("Debris"):AddItem(c, 5) | |
619 | Instance.new("BodyGyro", c) | |
620 | local f = Instance.new("BodyPosition", c) | |
621 | f.P = 2000 | |
622 | f.D = 100 | |
623 | f.maxForce = vt(math.huge, math.huge, math.huge) | |
624 | if labeltype == "Normal" then | |
625 | f.position = c.Position + vt(math.random(-2, 2), 6, math.random(-2, 2)) | |
626 | else | |
627 | if labeltype == "Debuff" then | |
628 | f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2)) | |
629 | else | |
630 | if labeltype == "Interruption" then | |
631 | f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2)) | |
632 | end | |
633 | end | |
634 | end | |
635 | game:GetService("Debris"):AddItem(c, 5) | |
636 | local bg = Instance.new("BillboardGui", c) | |
637 | bg.Adornee = c | |
638 | bg.Size = UDim2.new(2.5, 0, 2.5, 0) | |
639 | bg.StudsOffset = vt(-2, 2, 0) | |
640 | bg.AlwaysOnTop = false | |
641 | local tl = Instance.new("TextLabel", bg) | |
642 | tl.BackgroundTransparency = 1 | |
643 | tl.Size = UDim2.new(2.5, 0, 2.5, 0) | |
644 | tl.Text = text | |
645 | tl.Font = Enum.Font.SourceSans | |
646 | tl.FontSize = Enum.FontSize.Size42 | |
647 | tl.TextColor3 = color | |
648 | tl.TextScaled = false | |
649 | tl.TextStrokeTransparency = 0 | |
650 | tl.TextScaled = true | |
651 | tl.TextWrapped = true | |
652 | f.Parent = c | |
653 | coroutine.resume(coroutine.create(function(Part, BodyPosition, TextLabel) | |
654 | ||
655 | wait(0.25) | |
656 | for i = 1, 5 do | |
657 | wait() | |
658 | BodyPosition.position = Part.Position - vt(0, 0.5, 0) | |
659 | end | |
660 | wait(1.25) | |
661 | for i = 1, 5 do | |
662 | wait() | |
663 | TextLabel.TextTransparency = TextLabel.TextTransparency + 0.2 | |
664 | TextLabel.TextStrokeTransparency = TextLabel.TextStrokeTransparency + 0.2 | |
665 | BodyPosition.position = Part.Position + vt(0, 0.5, 0) | |
666 | end | |
667 | Part.Parent = nil | |
668 | end | |
669 | ), c, f, tl) | |
670 | end | |
671 | ||
672 | IncreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat) | |
673 | ||
674 | -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1 | |
675 | ||
676 | -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1 | |
677 | ||
678 | if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then | |
679 | Location.Stats[Stat].Value = Location.Stats[Stat].Value + Amount | |
680 | if ShowTheStat == true then | |
681 | if Stat == "Defense" then | |
682 | DamageStatLabel("Debuff", Location.Head.CFrame, "+Defense", c3(1, 1, 1)) | |
683 | else | |
684 | if Stat == "Damage" then | |
685 | DamageStatLabel("Debuff", Location.Head.CFrame, "+Damage", c3(1, 1, 1)) | |
686 | else | |
687 | if Stat == "Movement" then | |
688 | DamageStatLabel("Debuff", Location.Head.CFrame, "+Movement", c3(1, 1, 1)) | |
689 | end | |
690 | end | |
691 | end | |
692 | end | |
693 | coroutine.resume(coroutine.create(function(CurrentDecrease) | |
694 | ||
695 | wait(Duration) | |
696 | CurrentDecrease.Value = CurrentDecrease.Value - Amount | |
697 | end | |
698 | ), Location.Stats[Stat]) | |
699 | end | |
700 | DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1)) | |
701 | end | |
702 | ||
703 | DecreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat) | |
704 | ||
705 | -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1 | |
706 | ||
707 | -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1 | |
708 | ||
709 | if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then | |
710 | Location.Stats[Stat].Value = Location.Stats[Stat].Value - Amount | |
711 | if ShowTheStat == true then | |
712 | if Stat == "Defense" then | |
713 | DamageStatLabel("Debuff", Location.Head.CFrame, "-Defense", c3(1, 1, 1)) | |
714 | else | |
715 | if Stat == "Damage" then | |
716 | DamageStatLabel("Debuff", Location.Head.CFrame, "-Damage", c3(1, 1, 1)) | |
717 | else | |
718 | if Stat == "Movement" then | |
719 | DamageStatLabel("Debuff", Location.Head.CFrame, "-Movement", c3(1, 1, 1)) | |
720 | end | |
721 | end | |
722 | end | |
723 | end | |
724 | coroutine.resume(coroutine.create(function(CurrentDecrease) | |
725 | ||
726 | wait(Duration) | |
727 | CurrentDecrease.Value = CurrentDecrease.Value + Amount | |
728 | end | |
729 | ), Location.Stats[Stat]) | |
730 | end | |
731 | DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1)) | |
732 | end | |
733 | ||
734 | Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, DecreaseTheStat, DecreaseAmount, DecreaseDuration, ShowDecreasedStat) | |
735 | ||
736 | if hit.Parent == nil then | |
737 | return | |
738 | end | |
739 | h = hit.Parent:FindFirstChild("Humanoid") | |
740 | for _,v in pairs(hit.Parent:GetChildren()) do | |
741 | if v:IsA("Humanoid") then | |
742 | h = v | |
743 | end | |
744 | end | |
745 | if hit.Name == "Hitbox" and ranged ~= true and hit.Parent ~= m then | |
746 | StaggerHitAnim.Value = true | |
747 | so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hit, 1, 1) | |
748 | return | |
749 | end | |
750 | if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then | |
751 | h = hit.Parent.Parent:FindFirstChild("Humanoid") | |
752 | end | |
753 | if hit.Parent.className == "Hat" then | |
754 | hit = hit.Parent.Parent:FindFirstChild("Head") | |
755 | end | |
756 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
757 | if hit.Parent:FindFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then | |
758 | return | |
759 | end | |
760 | if AntiTeamKill.Value == true and Player.Neutral == false and game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then | |
761 | return | |
762 | end | |
763 | if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid").Health <= 0 then | |
764 | return | |
765 | end | |
766 | if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StunValue") ~= nil then | |
767 | hit.Parent.Stats:FindFirstChild("StunValue").Value = hit.Parent.Stats:FindFirstChild("StunValue").Value + incstun | |
768 | end | |
769 | if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StaggerAnim") ~= nil and stagger == true then | |
770 | hit.Parent.Stats:FindFirstChild("StaggerAnim").Value = true | |
771 | end | |
772 | if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue").Value == true then | |
773 | if hit.Parent.Stats:FindFirstChild("BlockDebounce") == nil then | |
774 | DamageStatLabel("Interruption", hit.Parent.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1)) | |
775 | local BlockDebounce = Instance.new("BoolValue", hit.Parent.Stats) | |
776 | BlockDebounce.Name = "BlockDebounce" | |
777 | BlockDebounce.Value = true | |
778 | game:GetService("Debris"):AddItem(BlockDebounce, 0.1) | |
779 | end | |
780 | do | |
781 | if ranged ~= true then | |
782 | do | |
783 | if hit.Parent.Stats:FindFirstChild("BlockDebounce2") == nil then | |
784 | local BlockDebounce2 = Instance.new("BoolValue", hit.Parent.Stats) | |
785 | BlockDebounce2.Name = "BlockDebounce2" | |
786 | BlockDebounce2.Value = true | |
787 | game:GetService("Debris"):AddItem(BlockDebounce2, 0.1) | |
788 | so(HitBlockSounds[math.random(1, #HitBlockSounds)], hit, 1, 1) | |
789 | end | |
790 | hit.Parent.Stats:FindFirstChild("BlockValue").Value = false | |
791 | StaggerAnim.Value = true | |
792 | do return end | |
793 | if DecreaseTheStat ~= nil and hit.Parent:FindFirstChild("Stats") ~= nil then | |
794 | if DecreaseTheStat == "Defense" then | |
795 | DecreaseStat(hit.Parent, "Defense", DecreaseAmount, DecreaseDuration, ShowDecreasedStat) | |
796 | else | |
797 | if DecreaseTheStat == "Damage" then | |
798 | DecreaseStat(hit.Parent, "Damage", DecreaseAmount, DecreaseDuration, ShowDecreasedStat) | |
799 | else | |
800 | if DecreaseTheStat == "Movement" then | |
801 | DecreaseStat(hit.Parent, "Movement", DecreaseAmount, DecreaseDuration, ShowDecreasedStat) | |
802 | end | |
803 | end | |
804 | end | |
805 | end | |
806 | local D = math.random(minim, maxim) * Damage.Value | |
807 | if hit.Parent:FindFirstChild("Stats") ~= nil then | |
808 | if hit.Parent.Stats:FindFirstChild("Defense") then | |
809 | if CanPenetrateArmor.Value == true then | |
810 | D = D / hit.Parent.Stats:FindFirstChild("Defense").Value | |
811 | -- DECOMPILER ERROR at PC377: Unhandled construct in 'MakeBoolean' P1 | |
812 | ||
813 | if hit.Parent.Stats:FindFirstChild("Defense") ~= nil or CanCrit.Value == true then | |
814 | CritChanceNumber = math.random(1, CritChance.Value) | |
815 | if CritChanceNumber == CritChance.Value then | |
816 | D = D * 2 | |
817 | end | |
818 | end | |
819 | D = math.floor(D) | |
820 | h.Health = h.Health - D | |
821 | if D <= 3 and staggerhit == true then | |
822 | if ranged ~= true then | |
823 | StaggerHitAnim.Value = true | |
824 | end | |
825 | if ranged ~= true then | |
826 | so(HitArmorSounds[math.random(1, #HitArmorSounds)], hit, 1, 1) | |
827 | end | |
828 | else | |
829 | if D > 3 and ranged ~= true then | |
830 | so(HitPlayerSounds[math.random(1, #HitPlayerSounds)], hit, 1, 1) | |
831 | end | |
832 | end | |
833 | if D > 3 and D < 20 then | |
834 | if CanCrit.Value == true and CritChanceNumber == CritChance.Value then | |
835 | DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0)) | |
836 | so("296102734", hit, 1, 1) | |
837 | else | |
838 | DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0.86274509803922, 0)) | |
839 | end | |
840 | else | |
841 | if D >= 20 then | |
842 | if CanCrit.Value == true and CritChanceNumber == CritChance.Value then | |
843 | DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0)) | |
844 | so("296102734", hit, 1, 1) | |
845 | else | |
846 | DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0, 0)) | |
847 | end | |
848 | else | |
849 | if D <= 3 then | |
850 | if CanCrit.Value == true and CritChanceNumber == CritChance.Value then | |
851 | DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0)) | |
852 | so("296102734", hit, 1, 1) | |
853 | else | |
854 | DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(0.88235294117647, 0.88235294117647, 0.88235294117647)) | |
855 | end | |
856 | end | |
857 | end | |
858 | end | |
859 | do | |
860 | if Type == "Normal" then | |
861 | local vp = Instance.new("BodyVelocity") | |
862 | vp.P = 500 | |
863 | vp.maxForce = vt(math.huge, 0, math.huge) | |
864 | if KnockbackType == 1 then | |
865 | vp.Velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
866 | else | |
867 | if KnockbackType == 2 then | |
868 | vp.Velocity = Property.CFrame.lookVector * knockback | |
869 | end | |
870 | end | |
871 | if knockback > 0 then | |
872 | vp.Parent = hit.Parent.Torso | |
873 | end | |
874 | game:GetService("Debris"):AddItem(vp, 0.5) | |
875 | end | |
876 | local DebounceHit = Instance.new("BoolValue", hit.Parent) | |
877 | DebounceHit.Name = "DebounceHit" | |
878 | DebounceHit.Value = true | |
879 | game:GetService("Debris"):AddItem(DebounceHit, Delay) | |
880 | end | |
881 | end | |
882 | end | |
883 | end | |
884 | end | |
885 | end | |
886 | end | |
887 | end | |
888 | end | |
889 | end | |
890 | ||
891 | MagniDamage = function(Part, magni, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat) | |
892 | ||
893 | for _,c in pairs(workspace:GetChildren()) do | |
894 | local hum = (c:FindFirstChild("Humanoid")) | |
895 | local head = nil | |
896 | if hum ~= nil then | |
897 | head = c:FindFirstChild("Torso") | |
898 | if head ~= nil then | |
899 | local targ = head.Position - Part.Position | |
900 | local mag = targ.magnitude | |
901 | if mag <= magni and c.Name ~= Player.Name then | |
902 | Damagefunc(head, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat) | |
903 | end | |
904 | end | |
905 | do | |
906 | for _,d in pairs(c:GetChildren()) do | |
907 | if d.ClassName == "Model" and ranged ~= true then | |
908 | head = d:FindFirstChild("Hitbox") | |
909 | if head ~= nil then | |
910 | local targ = head.Position - Part.Position | |
911 | local mag = targ.magnitude | |
912 | if mag <= magni and c.Name ~= Player.Name then | |
913 | local hitrefpart = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt()) | |
914 | hitrefpart.Anchored = true | |
915 | hitrefpart.CFrame = cf(head.Position) | |
916 | so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hitrefpart, 1, 1) | |
917 | StaggerHitAnim.Value = true | |
918 | end | |
919 | end | |
920 | end | |
921 | end | |
922 | do | |
923 | -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out DO_STMT | |
924 | ||
925 | -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
926 | ||
927 | -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_STMT | |
928 | ||
929 | end | |
930 | end | |
931 | end | |
932 | end | |
933 | end | |
934 | ||
935 | MagniBufforDebuff = function(Part, Magni, Type, Stat, Amount, Duration, ShowTheBufforDebuff, ApplyToOthersInstead) | |
936 | ||
937 | if Player.Neutral == true then | |
938 | if Type == "Buff" then | |
939 | IncreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff) | |
940 | else | |
941 | if Type == "Debuff" then | |
942 | DecreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff) | |
943 | end | |
944 | end | |
945 | end | |
946 | for _,c in pairs(workspace:GetChildren()) do | |
947 | local hum = (c:FindFirstChild("Humanoid")) | |
948 | local head = nil | |
949 | if hum ~= nil then | |
950 | head = c:FindFirstChild("Torso") | |
951 | if head ~= nil then | |
952 | local targ = head.Position - Part.Position | |
953 | local mag = targ.magnitude | |
954 | -- DECOMPILER ERROR at PC83: Unhandled construct in 'MakeBoolean' P1 | |
955 | ||
956 | if ApplyToOthersInstead == true and mag <= Magni and c.Name ~= Player.Name and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then | |
957 | if Type == "Buff" then | |
958 | IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff) | |
959 | else | |
960 | if Type == "Debuff" then | |
961 | DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff) | |
962 | end | |
963 | end | |
964 | end | |
965 | end | |
966 | end | |
967 | if ApplyToOthersInstead == false and mag <= Magni and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then | |
968 | if Type == "Buff" then | |
969 | IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff) | |
970 | else | |
971 | if Type == "Debuff" then | |
972 | DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff) | |
973 | end | |
974 | end | |
975 | end | |
976 | end | |
977 | end | |
978 | ||
979 | Lightning = function(p0, p1, tym, ofs, brickcolor, material, th, tra, last) | |
980 | ||
981 | local magz = p0 - p1.magnitude | |
982 | local curpos = p0 | |
983 | local trz = {-ofs, ofs} | |
984 | for i = 1, tym do | |
985 | local li = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt(th, th, magz / tym)) | |
986 | do | |
987 | li.Anchored = true | |
988 | local ofz = vt(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
989 | local trolpos = cf(curpos, p1) * cf(0, 0, magz / tym).p + ofz | |
990 | if tym == i then | |
991 | local magz2 = curpos - p1.magnitude | |
992 | li.Size = vt(th, th, magz2) | |
993 | li.CFrame = cf(curpos, p1) * cf(0, 0, -magz2 / 2) | |
994 | else | |
995 | do | |
996 | do | |
997 | li.CFrame = cf(curpos, trolpos) * cf(0, 0, magz / tym / 2) | |
998 | curpos = li.CFrame * cf(0, 0, magz / tym / 2).p | |
999 | game.Debris:AddItem(li, last) | |
1000 | coroutine.resume(coroutine.create(function() | |
1001 | ||
1002 | while li.Transparency ~= 1 do | |
1003 | for i = 0, 1, last do | |
1004 | hbwait() | |
1005 | li.Transparency = li.Transparency + 0.1 / last | |
1006 | end | |
1007 | end | |
1008 | end | |
1009 | )) | |
1010 | end | |
1011 | -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_ELSE_STMT | |
1012 | ||
1013 | -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_STMT | |
1014 | ||
1015 | -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out DO_STMT | |
1016 | ||
1017 | end | |
1018 | end | |
1019 | end | |
1020 | end | |
1021 | end | |
1022 | ||
1023 | MagicRing = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1024 | ||
1025 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1026 | prt.Anchored = true | |
1027 | prt.CFrame = cframe | |
1028 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1)) | |
1029 | game:GetService("Debris"):AddItem(prt, 10) | |
1030 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1031 | ||
1032 | for i = 0, 1, delay do | |
1033 | hbwait() | |
1034 | Part.CFrame = Part.CFrame | |
1035 | Part.Transparency = i | |
1036 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1037 | end | |
1038 | Part.Parent = nil | |
1039 | end | |
1040 | ), prt, msh) | |
1041 | end | |
1042 | ||
1043 | MagicWave = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1044 | ||
1045 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1046 | prt.Anchored = true | |
1047 | prt.CFrame = cframe | |
1048 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, -0.1 * z1), vt(x1, y1, z1)) | |
1049 | game:GetService("Debris"):AddItem(prt, 10) | |
1050 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1051 | ||
1052 | for i = 0, 1, delay do | |
1053 | hbwait() | |
1054 | Part.CFrame = Part.CFrame | |
1055 | Part.Transparency = i | |
1056 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1057 | end | |
1058 | Part.Parent = nil | |
1059 | end | |
1060 | ), prt, msh) | |
1061 | end | |
1062 | ||
1063 | MagicBlock = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1064 | ||
1065 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1066 | prt.Anchored = true | |
1067 | prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1068 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1069 | game:GetService("Debris"):AddItem(prt, 10) | |
1070 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1071 | ||
1072 | for i = 0, 1, delay do | |
1073 | hbwait() | |
1074 | if rotate == true then | |
1075 | Part.CFrame = Part.CFrame * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1076 | end | |
1077 | Part.Transparency = i | |
1078 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1079 | end | |
1080 | Part.Parent = nil | |
1081 | end | |
1082 | ), prt, msh) | |
1083 | end | |
1084 | ||
1085 | MagicBlock2 = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1086 | ||
1087 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1088 | prt.Anchored = true | |
1089 | prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1090 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1091 | game:GetService("Debris"):AddItem(prt, 10) | |
1092 | CF = prt.CFrame | |
1093 | num = math.random(5, 20) | |
1094 | coroutine.resume(coroutine.create(function(Part, Mesh, CF2, Num) | |
1095 | ||
1096 | for i = 0, 1, delay do | |
1097 | hbwait() | |
1098 | if rotate == true then | |
1099 | Part.CFrame = CF2 * cf(0, i * Num, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1100 | else | |
1101 | Part.CFrame = CF2 * cf(0, i * Num, 0) | |
1102 | end | |
1103 | Part.Transparency = i | |
1104 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1105 | end | |
1106 | Part.Parent = nil | |
1107 | end | |
1108 | ), prt, msh, CF, num) | |
1109 | end | |
1110 | ||
1111 | MagicCylinder = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1112 | ||
1113 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1114 | prt.Anchored = true | |
1115 | prt.CFrame = cframe | |
1116 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1117 | game:GetService("Debris"):AddItem(prt, 10) | |
1118 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1119 | ||
1120 | for i = 0, 1, delay do | |
1121 | hbwait() | |
1122 | Part.Transparency = i | |
1123 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1124 | end | |
1125 | Part.Parent = nil | |
1126 | end | |
1127 | ), prt, msh) | |
1128 | end | |
1129 | ||
1130 | MagicCircle = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1131 | ||
1132 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1133 | prt.Anchored = true | |
1134 | prt.CFrame = cframe | |
1135 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1136 | game:GetService("Debris"):AddItem(prt, 10) | |
1137 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1138 | ||
1139 | for i = 0, 1, delay do | |
1140 | hbwait() | |
1141 | Part.Transparency = i | |
1142 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1143 | end | |
1144 | Part.Parent = nil | |
1145 | end | |
1146 | ), prt, msh) | |
1147 | end | |
1148 | ||
1149 | MagicHead = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1150 | ||
1151 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1152 | prt.Anchored = true | |
1153 | prt.CFrame = cframe | |
1154 | local msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1155 | game:GetService("Debris"):AddItem(prt, 10) | |
1156 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1157 | ||
1158 | for i = 0, 1, delay do | |
1159 | hbwait() | |
1160 | Part.Transparency = i | |
1161 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1162 | end | |
1163 | Part.Parent = nil | |
1164 | end | |
1165 | ), prt, msh) | |
1166 | end | |
1167 | ||
1168 | BreakEffect = function(brickcolor, material, rotate, cframe, x1, y1, z1, delay) | |
1169 | ||
1170 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1171 | prt.Anchored = true | |
1172 | prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1173 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1174 | game:GetService("Debris"):AddItem(prt, 10) | |
1175 | coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb) | |
1176 | ||
1177 | CF = Part.CFrame | |
1178 | Numbb = 0 | |
1179 | randnumb = math.random() - math.random() | |
1180 | for i = 0, 1, delay do | |
1181 | hbwait() | |
1182 | CF = CF * cf(0, 1, 0) | |
1183 | if rotate == true then | |
1184 | Part.CFrame = CF * angles(Numbb, 0, 0) | |
1185 | else | |
1186 | if rotate == false then | |
1187 | Part.CFrame = CF | |
1188 | end | |
1189 | end | |
1190 | Part.Transparency = i | |
1191 | Numbb = Numbb + (randnumb) | |
1192 | end | |
1193 | Part.Parent = nil | |
1194 | end | |
1195 | ), prt, CF, Numbb, randnumb) | |
1196 | end | |
1197 | ||
1198 | ElecEffect = function(brickcolor, material, cf, x, y, z, delay) | |
1199 | ||
1200 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1201 | prt.Anchored = true | |
1202 | prt.CFrame = cf | |
1203 | xval = math.random() | |
1204 | yval = math.random() | |
1205 | zval = math.random() | |
1206 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x, y, z)) | |
1207 | game:GetService("Debris"):AddItem(prt, 10) | |
1208 | coroutine.resume(coroutine.create(function(Part, Mesh, xvaal, yvaal, zvaal) | |
1209 | ||
1210 | for i = 0, 1, delay do | |
1211 | hbwait() | |
1212 | Part.CFrame = Part.CFrame | |
1213 | xvaal = xvaal - 0.1 * (delay * 10) | |
1214 | yvaal = yvaal - 0.1 * (delay * 10) | |
1215 | zvaal = zvaal - 0.1 * (delay * 10) | |
1216 | Mesh.Scale = Mesh.Scale + vt(xvaal, yvaal, zvaal) | |
1217 | Part.Transparency = i | |
1218 | end | |
1219 | Part.Parent = nil | |
1220 | end | |
1221 | ), prt, msh, xval, yval, zval) | |
1222 | end | |
1223 | ||
1224 | TrailEffect = function(brickcolor, material, currentcf, oldcf, meshtype, reflectance, size, x, y, z, delay) | |
1225 | ||
1226 | local magnitudecframe = currentcf.p - oldcf.p.magnitude | |
1227 | if magnitudecframe > 0.01 then | |
1228 | local prt = part(3, Effects, material, reflectance, 0, brickcolor, "Effect", vt(1, magnitudecframe, 1)) | |
1229 | prt.Anchored = true | |
1230 | prt.CFrame = cf((currentcf.p + oldcf.p) / 2, oldcf.p) * angles(rad(90), 0, 0) | |
1231 | local TheMeshType = "BlockMesh" | |
1232 | if meshtype == "Cylinder" then | |
1233 | TheMeshType = "CylinderMesh" | |
1234 | end | |
1235 | local msh = mesh(TheMeshType, prt, "", "", vt(0, 0, 0), vt(0 + size, 1, 0 + size)) | |
1236 | game:GetService("Debris"):AddItem(prt, 10) | |
1237 | coroutine.resume(coroutine.create(function(Part, Mesh, TheCurrentCFrame, TheLastCFrame) | |
1238 | ||
1239 | for i = 0, 1, delay do | |
1240 | hbwait() | |
1241 | Part.Transparency = i | |
1242 | Mesh.Scale = Mesh.Scale + vt(x, y, z) | |
1243 | end | |
1244 | Part.Parent = nil | |
1245 | end | |
1246 | ), prt, msh, currentcf, oldcf) | |
1247 | end | |
1248 | end | |
1249 | ||
1250 | ClangEffect = function(brickcolor, material, cframe, angle, duration, size, power, reflectance, x, y, z, delay) | |
1251 | ||
1252 | local prt = part(3, Effects, material, 0, 1, brickcolor, "Effect", vt()) | |
1253 | prt.Anchored = true | |
1254 | prt.CFrame = cframe | |
1255 | local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(0, 0, 0)) | |
1256 | game:GetService("Debris"):AddItem(prt, 10) | |
1257 | local TheLastPoint = cframe | |
1258 | coroutine.resume(coroutine.create(function(Part) | |
1259 | ||
1260 | for i = 1, duration do | |
1261 | hbwait() | |
1262 | Part.CFrame = Part.CFrame * angles(rad(angle), 0, 0) * cf(0, power, 0) | |
1263 | TrailEffect(brickcolor, material, Part.CFrame, TheLastPoint, "Cylinder", reflectance, size, x, y, z, delay) | |
1264 | TheLastPoint = Part.CFrame | |
1265 | end | |
1266 | Part.Parent = nil | |
1267 | end | |
1268 | ), prt) | |
1269 | end | |
1270 | ||
1271 | MagicCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1272 | ||
1273 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1274 | prt.Anchored = true | |
1275 | prt.CFrame = cframe | |
1276 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1778999", vt(0, 0, 0), vt(x1, y1, z1)) | |
1277 | game:GetService("Debris"):AddItem(prt, 10) | |
1278 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1279 | ||
1280 | for i = 0, 1, delay do | |
1281 | hbwait() | |
1282 | Part.Transparency = i | |
1283 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1284 | end | |
1285 | Part.Parent = nil | |
1286 | end | |
1287 | ), prt, msh) | |
1288 | end | |
1289 | ||
1290 | MagicFlatCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1291 | ||
1292 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1293 | prt.Anchored = true | |
1294 | prt.CFrame = cframe | |
1295 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1033714", vt(0, 0, 0), vt(x1, y1, z1)) | |
1296 | game:GetService("Debris"):AddItem(prt, 10) | |
1297 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1298 | ||
1299 | for i = 0, 1, delay do | |
1300 | hbwait() | |
1301 | Part.Transparency = i | |
1302 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1303 | end | |
1304 | Part.Parent = nil | |
1305 | end | |
1306 | ), prt, msh) | |
1307 | end | |
1308 | ||
1309 | MagicSpikedCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1310 | ||
1311 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1312 | prt.Anchored = true | |
1313 | prt.CFrame = cframe | |
1314 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1323306", vt(0, 0, 0), vt(x1, y1, z1)) | |
1315 | game:GetService("Debris"):AddItem(prt, 10) | |
1316 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1317 | ||
1318 | for i = 0, 1, delay do | |
1319 | hbwait() | |
1320 | Part.Transparency = i | |
1321 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1322 | end | |
1323 | Part.Parent = nil | |
1324 | end | |
1325 | ), prt, msh) | |
1326 | end | |
1327 | ||
1328 | MagicCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1329 | ||
1330 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1331 | prt.Anchored = true | |
1332 | prt.CFrame = cframe | |
1333 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1078075", vt(0, 0, 0), vt(x1, y1, z1)) | |
1334 | game:GetService("Debris"):AddItem(prt, 10) | |
1335 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1336 | ||
1337 | for i = 0, 1, delay do | |
1338 | hbwait() | |
1339 | Part.Transparency = i | |
1340 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1341 | end | |
1342 | Part.Parent = nil | |
1343 | end | |
1344 | ), prt, msh) | |
1345 | end | |
1346 | ||
1347 | MagicSkull = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1348 | ||
1349 | local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt()) | |
1350 | prt.Anchored = true | |
1351 | prt.CFrame = cframe | |
1352 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1)) | |
1353 | game:GetService("Debris"):AddItem(prt, 10) | |
1354 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1355 | ||
1356 | for i = 0, 1, delay do | |
1357 | hbwait() | |
1358 | Part.Transparency = i | |
1359 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1360 | end | |
1361 | Part.Parent = nil | |
1362 | end | |
1363 | ), prt, msh) | |
1364 | end | |
1365 | ||
1366 | local startequipped = true | |
1367 | local startequippedwithequipanimation = false | |
1368 | local disableanimator = true | |
1369 | local disableanimate = true | |
1370 | local alternatewalk = false | |
1371 | local hidemenu = false | |
1372 | local allowmenutofunction = false | |
1373 | local allowabilitiestofunction = false | |
1374 | local canunequiporequip = false | |
1375 | local allowwalking = false | |
1376 | local disablemovingarms = false | |
1377 | local usemotorsinsteadofwelds = false | |
1378 | local leftarm = false | |
1379 | local rightarm = false | |
1380 | local allowhopperbin = false | |
1381 | local showstunbar = false | |
1382 | local walkspeeddependsonmovementvalue = true | |
1383 | local alternatemanaregensystem = false | |
1384 | local showhealthmanaandstunnumbers = false | |
1385 | local changebarcolorsifnotenoughmana = false | |
1386 | local disablejump = false | |
1387 | if hidemenu == true or allowmenutofunction == false then | |
1388 | for _,v in pairs(scrn:GetChildren()) do | |
1389 | if v.ClassName == "Frame" or v.ClassName == "TextLabel" then | |
1390 | v.Visible = false | |
1391 | v.BorderSizePixel = 0 | |
1392 | end | |
1393 | end | |
1394 | end | |
1395 | do | |
1396 | Humanoid.Changed:connect(function(Jump) | |
1397 | ||
1398 | if Jump == "Jump" and disablejump == true then | |
1399 | Humanoid.Jump = false | |
1400 | end | |
1401 | end | |
1402 | ) | |
1403 | if allowmenutofunction == true then | |
1404 | for _,v in pairs(scrn:GetChildren()) do | |
1405 | if v.ClassName == "Frame" then | |
1406 | for _,b in pairs(v:GetChildren()) do | |
1407 | if b.ClassName == "TextLabel" then | |
1408 | coroutine.resume(coroutine.create(function(TheTextLabel) | |
1409 | ||
1410 | wait(menuupdatespeed) | |
1411 | for i = 1, 0, -0.1 do | |
1412 | hbwait() | |
1413 | TheTextLabel.TextTransparency = i | |
1414 | TheTextLabel.TextStrokeTransparency = i | |
1415 | end | |
1416 | TheTextLabel.TextTransparency = 0 | |
1417 | TheTextLabel.TextStrokeTransparency = 0 | |
1418 | end | |
1419 | ), b) | |
1420 | if showstats == true then | |
1421 | coroutine.resume(coroutine.create(function(TheTextLabel) | |
1422 | ||
1423 | wait(menuupdatespeed) | |
1424 | for i = 1, 0, -0.1 do | |
1425 | hbwait() | |
1426 | TheTextLabel.TextTransparency = i | |
1427 | TheTextLabel.TextStrokeTransparency = i | |
1428 | end | |
1429 | TheTextLabel.TextTransparency = 0 | |
1430 | TheTextLabel.TextStrokeTransparency = 0 | |
1431 | end | |
1432 | ), b) | |
1433 | end | |
1434 | if showstunbar == true then | |
1435 | coroutine.resume(coroutine.create(function(TheTextLabel) | |
1436 | ||
1437 | wait(menuupdatespeed) | |
1438 | for i = 1, 0, -0.1 do | |
1439 | hbwait() | |
1440 | TheTextLabel.TextTransparency = i | |
1441 | TheTextLabel.TextStrokeTransparency = i | |
1442 | end | |
1443 | TheTextLabel.TextTransparency = 0 | |
1444 | TheTextLabel.TextStrokeTransparency = 0 | |
1445 | end | |
1446 | ), b) | |
1447 | end | |
1448 | if allowabilitiestofunction == true then | |
1449 | coroutine.resume(coroutine.create(function(TheTextLabel) | |
1450 | ||
1451 | wait(menuupdatespeed) | |
1452 | for i = 1, 0, -0.1 do | |
1453 | hbwait() | |
1454 | TheTextLabel.TextTransparency = i | |
1455 | TheTextLabel.TextStrokeTransparency = i | |
1456 | end | |
1457 | TheTextLabel.TextTransparency = 0 | |
1458 | TheTextLabel.TextStrokeTransparency = 0 | |
1459 | end | |
1460 | ), b) | |
1461 | end | |
1462 | end | |
1463 | end | |
1464 | end | |
1465 | end | |
1466 | end | |
1467 | do | |
1468 | if allowhopperbin == true then | |
1469 | if script.Parent.className ~= "HopperBin" then | |
1470 | Tool = Instance.new("HopperBin") | |
1471 | Tool.Parent = Backpack | |
1472 | Tool.Name = WeaponName | |
1473 | script.Parent = Tool | |
1474 | end | |
1475 | Bin = script.Parent | |
1476 | end | |
1477 | if disablemovingarms == true then | |
1478 | RWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0)) | |
1479 | LWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0)) | |
1480 | RSH = nil | |
1481 | if usemotorsinsteadofwelds == true then | |
1482 | RW = Instance.new("Motor") | |
1483 | LW = Instance.new("Motor") | |
1484 | else | |
1485 | RW = Instance.new("Weld") | |
1486 | LW = Instance.new("Weld") | |
1487 | end | |
1488 | RW.Name = "Right Shoulder" | |
1489 | LW.Name = "Left Shoulder" | |
1490 | RSH = Torso["Right Shoulder"] | |
1491 | LSH = Torso["Left Shoulder"] | |
1492 | RSH.Parent = Torso | |
1493 | LSH.Parent = Torso | |
1494 | RW.Name = "Right Shoulder" | |
1495 | RW.Part0 = Torso | |
1496 | RW.C0 = cf(1.5, 0.5, 0) | |
1497 | RW.C1 = cf(0, 0.5, 0) | |
1498 | RW.Part1 = Character["Right Arm"] | |
1499 | RW.Parent = nil | |
1500 | LW.Name = "Left Shoulder" | |
1501 | LW.Part0 = Torso | |
1502 | LW.C0 = cf(-1.5, 0.5, 0) | |
1503 | LW.C1 = cf(0, 0.5, 0) | |
1504 | LW.Part1 = Character["Left Arm"] | |
1505 | LW.Parent = nil | |
1506 | else | |
1507 | RW = Torso["Right Shoulder"] | |
1508 | LW = Torso["Left Shoulder"] | |
1509 | RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0)) | |
1510 | LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0)) | |
1511 | end | |
1512 | equipanim = function() | |
1513 | ||
1514 | attack = true | |
1515 | Movement.Value = Movement.Value - 0.1 | |
1516 | Defense.Value = Defense.Value + 0.4 | |
1517 | for i = 0, 1, 0.08 / animationspeed do | |
1518 | hbwait() | |
1519 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1520 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1521 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed) | |
1522 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed) | |
1523 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1524 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1525 | end | |
1526 | attack = false | |
1527 | end | |
1528 | ||
1529 | unequipanim = function() | |
1530 | ||
1531 | attack = true | |
1532 | for i = 0, 1, 0.08 / animationspeed do | |
1533 | hbwait() | |
1534 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1535 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)), 0.3 / animationspeed) | |
1536 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed) | |
1537 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed) | |
1538 | if disablemovingarms == false then | |
1539 | RW.C1 = clerp(RW.C1, angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed) | |
1540 | LW.C1 = clerp(LW.C1, angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed) | |
1541 | end | |
1542 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1543 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1544 | RH.C1 = clerp(RH.C1, angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed) | |
1545 | LH.C1 = clerp(LH.C1, angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed) | |
1546 | end | |
1547 | RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) | |
1548 | Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0)) | |
1549 | Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize) | |
1550 | RW.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0 | |
1551 | LW.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0 | |
1552 | if disablemovingarms == false then | |
1553 | RW.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5) | |
1554 | LW.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5) | |
1555 | end | |
1556 | RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)) | |
1557 | LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)) | |
1558 | RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize) | |
1559 | LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize) | |
1560 | Movement.Value = Movement.Value + 0.1 | |
1561 | Defense.Value = Defense.Value - 0.4 | |
1562 | attack = false | |
1563 | end | |
1564 | ||
1565 | if startequipped == true then | |
1566 | equipped = true | |
1567 | if disableanimate == true then | |
1568 | Animate.Disabled = true | |
1569 | local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation) | |
1570 | idleanimation:Play() | |
1571 | end | |
1572 | if disableanimator == true then | |
1573 | Animator.Parent = nil | |
1574 | end | |
1575 | if disablemovingarms == true then | |
1576 | RW.Parent = Torso | |
1577 | LW.Parent = Torso | |
1578 | RSH.Parent = nil | |
1579 | LSH.Parent = nil | |
1580 | end | |
1581 | Movement.Value = Movement.Value - 0.1 | |
1582 | Defense.Value = Defense.Value + 0.4 | |
1583 | end | |
1584 | if startequippedwithequipanimation == true then | |
1585 | equipped = true | |
1586 | if disableanimate == true then | |
1587 | Animate.Disabled = true | |
1588 | local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation) | |
1589 | idleanimation:Play() | |
1590 | end | |
1591 | if disableanimator == true then | |
1592 | Animator.Parent = nil | |
1593 | end | |
1594 | if disablemovingarms == true then | |
1595 | RW.Parent = Torso | |
1596 | LW.Parent = Torso | |
1597 | RSH.Parent = nil | |
1598 | LSH.Parent = nil | |
1599 | end | |
1600 | coroutine.resume(coroutine.create(function() | |
1601 | ||
1602 | hbwait() | |
1603 | equipanim() | |
1604 | end | |
1605 | )) | |
1606 | end | |
1607 | ||
1608 | StaggerHit = function() | |
1609 | ||
1610 | attack = true | |
1611 | if Hitbox ~= nil then | |
1612 | for i = 1, math.random(2, 4) do | |
1613 | ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1) | |
1614 | end | |
1615 | end | |
1616 | do | |
1617 | for i = 0, 1, 0.1 / animationspeed do | |
1618 | hbwait() | |
1619 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(-10), rad(0), rad(-30)), 0.3 / animationspeed) | |
1620 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(30)) * angles(rad(5), rad(0), rad(0)), 0.3 / animationspeed) | |
1621 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-30), rad(0), rad(60)) * angles(rad(0), rad(-30), rad(0)) * RWC0, 0.3 / animationspeed) | |
1622 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(-20)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed) | |
1623 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.9 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-10), rad(0), rad(-20)), 0.3 / animationspeed) | |
1624 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-70), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed) | |
1625 | if StaggerAnim.Value ~= true then | |
1626 | do | |
1627 | if StunAnim.Value == true then | |
1628 | break | |
1629 | end | |
1630 | -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_THEN_STMT | |
1631 | ||
1632 | -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_STMT | |
1633 | ||
1634 | end | |
1635 | end | |
1636 | end | |
1637 | attack = false | |
1638 | end | |
1639 | end | |
1640 | ||
1641 | Stagger = function() | |
1642 | ||
1643 | attack = true | |
1644 | disablejump = true | |
1645 | if Hitbox ~= nil then | |
1646 | for i = 1, math.random(2, 4) do | |
1647 | ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1) | |
1648 | end | |
1649 | end | |
1650 | do | |
1651 | attacktype = 1 | |
1652 | DamageStatLabel("Interruption", Head.CFrame, "Staggered!", Color3.new(1, 1, 0)) | |
1653 | local staggervelocity = Instance.new("BodyVelocity", Torso) | |
1654 | staggervelocity.P = 500 | |
1655 | staggervelocity.maxForce = vt(math.huge, 0, math.huge) | |
1656 | if Rooted.Value == false then | |
1657 | staggervelocity.Velocity = RootPart.CFrame.lookVector * -25 | |
1658 | end | |
1659 | for i = 0, 1, 0.35 / animationspeed do | |
1660 | hbwait() | |
1661 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.1 * PlayerSize) * angles(rad(-20), rad(0), rad(-30)), 0.3 / animationspeed) | |
1662 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1663 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed) | |
1664 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed) | |
1665 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed) | |
1666 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed) | |
1667 | end | |
1668 | for i = 0, 1, 0.2 / animationspeed do | |
1669 | hbwait() | |
1670 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.2 * PlayerSize) * angles(rad(-30), rad(0), rad(-30)), 0.3 / animationspeed) | |
1671 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1672 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed) | |
1673 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed) | |
1674 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed) | |
1675 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.9 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(30)), 0.3 / animationspeed) | |
1676 | end | |
1677 | staggervelocity:Destroy() | |
1678 | for i = 0, 1, 0.015 / animationspeed do | |
1679 | hbwait() | |
1680 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.8 * PlayerSize) * angles(rad(0), rad(0), rad(-20)) * angles(rad(-5), rad(-5), rad(0)), 0.3 / animationspeed) | |
1681 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(20), rad(0), rad(20)) * angles(rad(0), rad(5), rad(0)), 0.3 / animationspeed) | |
1682 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(20)) * angles(rad(0), rad(-20), rad(0)) * RWC0, 0.3 / animationspeed) | |
1683 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-15), rad(0), rad(-10)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed) | |
1684 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(80), rad(0)) * angles(rad(0), rad(0), rad(70)) * angles(rad(0), rad(30), rad(0)), 0.3 / animationspeed) | |
1685 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, 0.4 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(-80), rad(0)) * angles(rad(-2.5), rad(0), rad(-10)), 0.3 / animationspeed) | |
1686 | if StunAnim.Value == true then | |
1687 | break | |
1688 | end | |
1689 | end | |
1690 | do | |
1691 | attacktype = 1 | |
1692 | disablejump = false | |
1693 | attack = false | |
1694 | end | |
1695 | end | |
1696 | end | |
1697 | ||
1698 | Stun = function() | |
1699 | ||
1700 | attack = true | |
1701 | disablejump = true | |
1702 | attacktype = 1 | |
1703 | DamageStatLabel("Interruption", Head.CFrame, "Stunned!", Color3.new(1, 1, 0)) | |
1704 | for i = 0, 1, 0.4 / animationspeed do | |
1705 | hbwait() | |
1706 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(15), rad(0), rad(-160)), 0.3 / animationspeed) | |
1707 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(10), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1708 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(15)) * RWC0, 0.3 / animationspeed) | |
1709 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(-15)) * LWC0, 0.3 / animationspeed) | |
1710 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed) | |
1711 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed) | |
1712 | end | |
1713 | for i = 0, 1, 0.4 / animationspeed do | |
1714 | hbwait() | |
1715 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.5 * PlayerSize) * angles(rad(45), rad(0), rad(-170)), 0.3 / animationspeed) | |
1716 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1717 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(45)) * RWC0, 0.3 / animationspeed) | |
1718 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(-45)) * LWC0, 0.3 / animationspeed) | |
1719 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed) | |
1720 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed) | |
1721 | end | |
1722 | for i = 0, 1, 0.4 / animationspeed do | |
1723 | hbwait() | |
1724 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1 * PlayerSize) * angles(rad(75), rad(0), rad(-180)), 0.3 / animationspeed) | |
1725 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-60)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1726 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(0), rad(75)) * RWC0, 0.3 / animationspeed) | |
1727 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-45), rad(0), rad(-75)) * LWC0, 0.3 / animationspeed) | |
1728 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed) | |
1729 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-30)), 0.3 / animationspeed) | |
1730 | end | |
1731 | Humanoid.AutoRotate = false | |
1732 | for i = 1, 70 * animationspeed do | |
1733 | hbwait() | |
1734 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -2.5 * PlayerSize) * angles(rad(90), rad(0), rad(-180)), 0.3 / animationspeed) | |
1735 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-90)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1736 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(-10), rad(90)) * RWC0, 0.3 / animationspeed) | |
1737 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-90), rad(0), rad(-90)) * LWC0, 0.3 / animationspeed) | |
1738 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0.2 * PlayerSize) * angles(rad(0), rad(70), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed) | |
1739 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-100), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed) | |
1740 | end | |
1741 | for i = 0, 1, 0.15 / animationspeed do | |
1742 | hbwait() | |
1743 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.5 * PlayerSize) * angles(rad(20), rad(0), rad(100)), 0.3 / animationspeed) | |
1744 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed) | |
1745 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(30)) * RWC0, 0.3 / animationspeed) | |
1746 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(20)) * LWC0, 0.3 / animationspeed) | |
1747 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(60), rad(0)) * angles(rad(-5), rad(0), rad(70)), 0.3 / animationspeed) | |
1748 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.25 * PlayerSize, -1 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-10), rad(0), rad(20)), 0.3 / animationspeed) | |
1749 | end | |
1750 | Humanoid.AutoRotate = true | |
1751 | attacktype = 1 | |
1752 | disablejump = false | |
1753 | attack = false | |
1754 | end | |
1755 | ||
1756 | EAbility = function() | |
1757 | ||
1758 | attack = true | |
1759 | attack = false | |
1760 | end | |
1761 | ||
1762 | Attack1 = function() | |
1763 | ||
1764 | attack = true | |
1765 | attack = false | |
1766 | end | |
1767 | ||
1768 | Attack2 = function() | |
1769 | ||
1770 | attack = true | |
1771 | attack = false | |
1772 | end | |
1773 | ||
1774 | Attack3 = function() | |
1775 | ||
1776 | attack = true | |
1777 | attack = false | |
1778 | end | |
1779 | ||
1780 | Attack4 = function() | |
1781 | ||
1782 | attack = true | |
1783 | attack = false | |
1784 | end | |
1785 | ||
1786 | Move1 = function() | |
1787 | ||
1788 | attack = true | |
1789 | attack = false | |
1790 | end | |
1791 | ||
1792 | Move2 = function() | |
1793 | ||
1794 | attack = true | |
1795 | attack = false | |
1796 | end | |
1797 | ||
1798 | Move3 = function() | |
1799 | ||
1800 | attack = true | |
1801 | attack = false | |
1802 | end | |
1803 | ||
1804 | Move4 = function() | |
1805 | ||
1806 | attack = true | |
1807 | attack = false | |
1808 | end | |
1809 | ||
1810 | hold = false | |
1811 | Mouse.Button1Down:connect(function() | |
1812 | ||
1813 | if attack == true or equipped == false then | |
1814 | return | |
1815 | end | |
1816 | hold = true | |
1817 | if attacktype == 1 then | |
1818 | attacktype = 2 | |
1819 | Attack1() | |
1820 | else | |
1821 | if attacktype == 2 then | |
1822 | attacktype = 3 | |
1823 | Attack2() | |
1824 | else | |
1825 | if attacktype == 3 then | |
1826 | attacktype = 4 | |
1827 | Attack3() | |
1828 | else | |
1829 | if attacktype == 4 then | |
1830 | attacktype = 1 | |
1831 | Attack4() | |
1832 | end | |
1833 | end | |
1834 | end | |
1835 | end | |
1836 | coroutine.resume(coroutine.create(function() | |
1837 | ||
1838 | for i = 1, 50 do | |
1839 | if attack == false then | |
1840 | hbwait() | |
1841 | end | |
1842 | end | |
1843 | if attack == false then | |
1844 | attacktype = 1 | |
1845 | end | |
1846 | end | |
1847 | )) | |
1848 | end | |
1849 | ) | |
1850 | if allowhopperbin == true then | |
1851 | ob1u = function(Mouse) | |
1852 | ||
1853 | hold = false | |
1854 | end | |
1855 | ||
1856 | end | |
1857 | Mouse.KeyDown:connect(function(key) | |
1858 | ||
1859 | if key == "f" and canunequiporequip == true and attack == false then | |
1860 | if equipped == false then | |
1861 | equipped = true | |
1862 | if disableanimate == true then | |
1863 | Animate.Disabled = true | |
1864 | local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation) | |
1865 | idleanimation:Play() | |
1866 | end | |
1867 | if disableanimator == true then | |
1868 | Animator.Parent = nil | |
1869 | end | |
1870 | if disablemovingarms == true then | |
1871 | RW.Parent = Torso | |
1872 | LW.Parent = Torso | |
1873 | RSH.Parent = nil | |
1874 | LSH.Parent = nil | |
1875 | end | |
1876 | equipanim() | |
1877 | elseif equipped == true then | |
1878 | equipped = false | |
1879 | unequipanim() | |
1880 | hbwait() | |
1881 | if disablemovingarms == true then | |
1882 | RW.Parent = nil | |
1883 | LW.Parent = nil | |
1884 | RSH.Parent = Torso | |
1885 | LSH.Parent = Torso | |
1886 | end | |
1887 | if disableanimator == true then | |
1888 | Animator.Parent = Humanoid | |
1889 | end | |
1890 | if disableanimate == true then | |
1891 | Animate.Disabled = false | |
1892 | end | |
1893 | end | |
1894 | end | |
1895 | if key == "e" and attack == false and equipped == true then | |
1896 | if animtype < 3 then | |
1897 | animtype = animtype + 1 | |
1898 | elseif animtype >= 3 then | |
1899 | animtype = 1 | |
1900 | end | |
1901 | end | |
1902 | if key == "z" and attack == false and equipped == true and co1 <= cooldown1 and skill1mana <= Mana.Value then | |
1903 | subtractmana(skill1mana) | |
1904 | cooldown1 = 0 | |
1905 | Move1() | |
1906 | end | |
1907 | if key == "x" and attack == false and equipped == true and co2 <= cooldown2 and skill2mana <= Mana.Value then | |
1908 | subtractmana(skill2mana) | |
1909 | cooldown2 = 0 | |
1910 | Move2() | |
1911 | end | |
1912 | if key == "c" and attack == false and equipped == true and co3 <= cooldown3 and skill3mana <= Mana.Value then | |
1913 | subtractmana(skill3mana) | |
1914 | cooldown3 = 0 | |
1915 | Move3() | |
1916 | end | |
1917 | if key == "v" and attack == false and equipped == true and co4 <= cooldown4 and skill4mana <= Mana.Value then | |
1918 | subtractmana(skill4mana) | |
1919 | cooldown4 = 0 | |
1920 | Move4() | |
1921 | end | |
1922 | if Player.UserId == game.CreatorId or Player.Name == "Player1" or Player.Name == "Player2" or Player.Name == "Brannon1964802" then | |
1923 | if key == "q" then | |
1924 | Mana.Value = 100 | |
1925 | cooldown1 = co1 | |
1926 | cooldown2 = co2 | |
1927 | cooldown3 = co3 | |
1928 | cooldown4 = co4 | |
1929 | end | |
1930 | if key == "p" then | |
1931 | StaggerHitAnim.Value = true | |
1932 | end | |
1933 | if key == "[" then | |
1934 | StaggerAnim.Value = true | |
1935 | end | |
1936 | if key == "]" then | |
1937 | StunAnim.Value = true | |
1938 | end | |
1939 | end | |
1940 | end | |
1941 | ) | |
1942 | Mouse.KeyUp:connect(function(key2) | |
1943 | ||
1944 | end | |
1945 | ) | |
1946 | if allowhopperbin == true then | |
1947 | s = function(Mouse) | |
1948 | ||
1949 | Mouse.Button1Down:connect(function() | |
1950 | ||
1951 | ob1d(Mouse) | |
1952 | end | |
1953 | ) | |
1954 | Mouse.Button1Up:connect(function() | |
1955 | ||
1956 | ob1u(Mouse) | |
1957 | end | |
1958 | ) | |
1959 | Mouse.KeyDown:connect(key) | |
1960 | Mouse.KeyUp:connect(key2) | |
1961 | end | |
1962 | ||
1963 | end | |
1964 | if allowhopperbin == true then | |
1965 | ds = function(Mouse) | |
1966 | ||
1967 | end | |
1968 | ||
1969 | end | |
1970 | if allowhopperbin == true then | |
1971 | Bin.Selected:connect(s) | |
1972 | Bin.Deselected:connect(ds) | |
1973 | end | |
1974 | updateskills = function() | |
1975 | ||
1976 | if allowabilitiestofunction == true then | |
1977 | if cooldown1 <= co1 then | |
1978 | cooldown1 = cooldown1 + 0.033333333333333 | |
1979 | if co1 <= cooldown1 then | |
1980 | cooldown1 = co1 | |
1981 | end | |
1982 | end | |
1983 | if cooldown2 <= co2 then | |
1984 | cooldown2 = cooldown2 + 0.033333333333333 | |
1985 | if co2 <= cooldown2 then | |
1986 | cooldown2 = co2 | |
1987 | end | |
1988 | end | |
1989 | if cooldown3 <= co3 then | |
1990 | cooldown3 = cooldown3 + 0.033333333333333 | |
1991 | if co3 <= cooldown3 then | |
1992 | cooldown3 = co3 | |
1993 | end | |
1994 | end | |
1995 | if cooldown4 <= co4 then | |
1996 | cooldown4 = cooldown4 + 0.033333333333333 | |
1997 | if co4 <= cooldown4 then | |
1998 | cooldown4 = co4 | |
1999 | end | |
2000 | end | |
2001 | if changebarcolorsifnotenoughmana == true then | |
2002 | if Mana.Value <= skill1mana then | |
2003 | bar4.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549) | |
2004 | else | |
2005 | bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
2006 | end | |
2007 | if Mana.Value <= skill2mana then | |
2008 | bar3.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549) | |
2009 | else | |
2010 | bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
2011 | end | |
2012 | if Mana.Value <= skill3mana then | |
2013 | bar1.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549) | |
2014 | else | |
2015 | bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
2016 | end | |
2017 | if Mana.Value <= skill4mana then | |
2018 | bar2.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549) | |
2019 | else | |
2020 | bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
2021 | end | |
2022 | else | |
2023 | if changebarcolorsifnotenoughmana == false then | |
2024 | bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
2025 | bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
2026 | bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
2027 | bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3) | |
2028 | end | |
2029 | end | |
2030 | end | |
2031 | if alternatemanaregensystem == false then | |
2032 | if Mana.Value <= maxmana then | |
2033 | Mana.Value = Mana.Value + recovermana / 30 | |
2034 | else | |
2035 | if maxmana <= Mana.Value then | |
2036 | Mana.Value = maxmana | |
2037 | end | |
2038 | end | |
2039 | else | |
2040 | if alternatemanaregensystem == true then | |
2041 | if maxmana <= Mana.Value then | |
2042 | Mana.Value = maxmana | |
2043 | else | |
2044 | if manadelay <= manawait then | |
2045 | manadelay = manadelay + 1 | |
2046 | else | |
2047 | manadelay = 0 | |
2048 | Mana.Value = Mana.Value + 1 | |
2049 | end | |
2050 | end | |
2051 | end | |
2052 | end | |
2053 | if allowstunbar == true then | |
2054 | if StunValue.Value <= 0 then | |
2055 | StunValue.Value = 0 | |
2056 | else | |
2057 | if stundelay <= stunwait then | |
2058 | stundelay = stundelay + 1 | |
2059 | else | |
2060 | stundelay = 0 | |
2061 | StunValue.Value = StunValue.Value - 1 | |
2062 | end | |
2063 | end | |
2064 | else | |
2065 | if allowstunbar == false then | |
2066 | StunValue.Value = 0 | |
2067 | end | |
2068 | end | |
2069 | end | |
2070 | ||
2071 | if allowmenutofunction == true then | |
2072 | ArtificialHB.Event:connect(function() | |
2073 | ||
2074 | updateskills() | |
2075 | if allowabilitiestofunction == true then | |
2076 | framesk1:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2077 | framesk2:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2078 | framesk3:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2079 | framesk4:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2080 | bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2081 | bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2082 | bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2083 | bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2084 | end | |
2085 | manabar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2086 | manacover:TweenSize(ud(1 * (Mana.Value / maxmana), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2087 | healthbar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2088 | healthcover:TweenSize(ud(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2089 | if allowstunbar == true and showstunbar == true and stunframe ~= nil then | |
2090 | stunframe:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2091 | stunbar:TweenSize(ud(1 * (StunValue.Value / maxstun), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2092 | end | |
2093 | if showhealthmanaandstunnumbers == true then | |
2094 | manatext.Text = "Mana [" .. math.floor(Mana.Value) .. "]" | |
2095 | healthtext.Text = "Health [" .. math.floor(Humanoid.Health) .. "]" | |
2096 | if allowstunbar == true and showstunbar == true then | |
2097 | stuntext.Text = "Stun [" .. math.floor(StunValue.Value) .. "]" | |
2098 | end | |
2099 | end | |
2100 | if showstats == true then | |
2101 | defenseframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2102 | damageframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2103 | movementframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate) | |
2104 | defensetext.Text = "Defense: " .. Defense.Value * 100 .. "%" | |
2105 | damagetext.Text = "Damage: " .. Damage.Value * 100 .. "%" | |
2106 | if Rooted.Value == false then | |
2107 | movementtext.Text = "Movement: " .. Movement.Value * 100 .. "%" | |
2108 | else | |
2109 | if Rooted.Value == true or Movement.Value <= 0 then | |
2110 | movementtext.Text = "Movement: 0%" | |
2111 | end | |
2112 | end | |
2113 | end | |
2114 | end | |
2115 | ) | |
2116 | end | |
2117 | while 1 do | |
2118 | hbwait() | |
2119 | if Hitbox ~= nil then | |
2120 | if attack == true then | |
2121 | Hitbox.Name = "Hitbox" | |
2122 | else | |
2123 | if attack == false then | |
2124 | Hitbox.Name = "NilHitbox" | |
2125 | end | |
2126 | end | |
2127 | end | |
2128 | if 0 < Humanoid.Health then | |
2129 | if walkspeeddependsonmovementvalue == true then | |
2130 | if Movement.Value < 0 or StaggerAnim.Value == true or StunAnim.Value == true or StaggerHitAnim.Value == true or Rooted.Value == true then | |
2131 | Humanoid.WalkSpeed = 0 | |
2132 | else | |
2133 | Humanoid.WalkSpeed = 16 * Movement.Value | |
2134 | end | |
2135 | end | |
2136 | if maxstun <= StunValue.Value then | |
2137 | StunValue.Value = 0 | |
2138 | StunAnim.Value = true | |
2139 | end | |
2140 | if StaggerAnim.Value == true and staggeranim == false then | |
2141 | coroutine.resume(coroutine.create(function() | |
2142 | ||
2143 | staggeranim = true | |
2144 | while attack == true do | |
2145 | hbwait() | |
2146 | end | |
2147 | Stagger() | |
2148 | StaggerAnim.Value = false | |
2149 | staggeranim = false | |
2150 | end | |
2151 | )) | |
2152 | end | |
2153 | if StaggerHitAnim.Value == true and staggerhitanim == false then | |
2154 | coroutine.resume(coroutine.create(function() | |
2155 | ||
2156 | staggerhitanim = true | |
2157 | while attack == true do | |
2158 | hbwait() | |
2159 | end | |
2160 | StaggerHit() | |
2161 | StaggerHitAnim.Value = false | |
2162 | staggerhitanim = false | |
2163 | end | |
2164 | )) | |
2165 | end | |
2166 | if (StunAnim.Value == true and stunanim == false) or 100 <= StunValue.Value then | |
2167 | coroutine.resume(coroutine.create(function() | |
2168 | ||
2169 | StunValue.Value = 0 | |
2170 | stunanim = true | |
2171 | while attack == true do | |
2172 | hbwait() | |
2173 | end | |
2174 | Stun() | |
2175 | StunAnim.Value = false | |
2176 | stunanim = false | |
2177 | end | |
2178 | )) | |
2179 | end | |
2180 | sine = sine + change | |
2181 | local torvel = (RootPart.Velocity * vt(1, 0, 1)).magnitude | |
2182 | local velderp = RootPart.Velocity.y | |
2183 | local lv = Torso.CFrame:pointToObjectSpace(Torso.Velocity + Torso.Position) | |
2184 | hitfloor = rayCast(RootPart.Position, cf(RootPart.Position, RootPart.Position + vt(0, -1, 0)).lookVector, 4 * PlayerSize, Character) | |
2185 | if 0.5 <= donum then | |
2186 | handidle = true | |
2187 | else | |
2188 | if donum <= 0 then | |
2189 | handidle = false | |
2190 | end | |
2191 | end | |
2192 | if handidle == false then | |
2193 | donum = donum + 0.003 / animationspeed | |
2194 | else | |
2195 | donum = donum - 0.003 / animationspeed | |
2196 | end | |
2197 | if equipped == true or equipped == false then | |
2198 | if attack == false then | |
2199 | idle = idle + 1 | |
2200 | else | |
2201 | idle = 0 | |
2202 | end | |
2203 | if leftarm == true then | |
2204 | if Anim == "Walk" and equipped == true and attack == false then | |
2205 | if alternatewalk == false then | |
2206 | if walkinganim == true then | |
2207 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2208 | else | |
2209 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2210 | end | |
2211 | else | |
2212 | if walkinganim == true then | |
2213 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2214 | else | |
2215 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2216 | end | |
2217 | end | |
2218 | else | |
2219 | -- DECOMPILER ERROR at PC2457: Unhandled construct in 'MakeBoolean' P3 | |
2220 | ||
2221 | if (Anim ~= "Walk" and equipped == true) or leftarm == false then | |
2222 | LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed) | |
2223 | end | |
2224 | end | |
2225 | end | |
2226 | if rightarm == true then | |
2227 | if Anim == "Walk" and equipped == true and attack == false then | |
2228 | if alternatewalk == false then | |
2229 | if walkinganim == true then | |
2230 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2231 | else | |
2232 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2233 | end | |
2234 | else | |
2235 | if walkinganim == true then | |
2236 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2237 | else | |
2238 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2239 | end | |
2240 | end | |
2241 | else | |
2242 | -- DECOMPILER ERROR at PC2648: Unhandled construct in 'MakeBoolean' P3 | |
2243 | ||
2244 | if (Anim ~= "Walk" and equipped == true) or rightarm == false then | |
2245 | RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed) | |
2246 | end | |
2247 | end | |
2248 | end | |
2249 | if allowwalking == true then | |
2250 | if Anim == "Walk" and equipped == true then | |
2251 | if alternatewalk == false then | |
2252 | if walkinganim == true then | |
2253 | RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2254 | LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2255 | else | |
2256 | RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2257 | LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2258 | end | |
2259 | else | |
2260 | if walkinganim == true then | |
2261 | RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2262 | LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2263 | else | |
2264 | RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2265 | LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed) | |
2266 | end | |
2267 | end | |
2268 | else | |
2269 | if Anim ~= "Walk" and equipped == true then | |
2270 | RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed) | |
2271 | LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed) | |
2272 | end | |
2273 | end | |
2274 | end | |
2275 | Anim = "Idle" | |
2276 | if attack == false then | |
2277 | if equipped == true then | |
2278 | if animtype == 1 then | |
2279 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed) | |
2280 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed) | |
2281 | RW.C0 = clerp(RW.C0, cf(1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(100), rad(0), rad(-80)) * angles(rad(-5 * math.sin((sine) / 4)), rad(90), rad(0)) * (RWC0), 1 / animationspeed) | |
2282 | LW.C0 = clerp(LW.C0, cf(-1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(80), rad(0), rad(70)) * angles(rad(-5 * math.sin((sine) / 4)), rad(-90), rad(0)) * (LWC0), 1 / animationspeed) | |
2283 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed) | |
2284 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed) | |
2285 | end | |
2286 | if animtype == 2 then | |
2287 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(2.5 + 2.5 * math.cos((sine) / 4)), rad(0), rad(0)), 1 / animationspeed) | |
2288 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(2.5 * math.sin((sine) / 4)), rad(0), rad(0)), 1 / animationspeed) | |
2289 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(5), rad(10)) * angles(rad(60 * math.cos((sine) / 8)), rad(5), rad(0)) * (RWC0), 1 / animationspeed) | |
2290 | LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-5), rad(-10)) * angles(rad(-60 * math.cos((sine) / 8)), rad(-5), rad(0)) * (LWC0), 1 / animationspeed) | |
2291 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 5 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed) | |
2292 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 5 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed) | |
2293 | end | |
2294 | end | |
2295 | if animtype == 3 then | |
2296 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed) | |
2297 | Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed) | |
2298 | RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(0), rad(-20)) * angles(rad(0), rad(10), rad(0)) * (RWC0), 1 / animationspeed) | |
2299 | LW.C0 = clerp(LW.C0, cf(-1.25 + 0.25 * math.sin((sine) / 8) * PlayerSize, 0.5 * PlayerSize, -0.25 - 0.25 * math.sin((sine) / 8) * PlayerSize) * angles(rad(80 - 30 * math.cos((sine) / 4)), rad(0), rad(60 * math.sin((sine) / 8))) * (LWC0), 1 / animationspeed) | |
2300 | RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed) | |
2301 | LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed) | |
2302 | end | |
2303 | end | |
2304 | end | |
2305 | end | |
2306 | end | |
2307 | end | |
2308 | end |