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| 1 | local Player = owner | |
| 2 | ||
| 3 | ||
| 4 | --Converted with ttyyuu12345's model to script plugin v4 | |
| 5 | function sandbox(var,func) | |
| 6 | local env = getfenv(func) | |
| 7 | local newenv = setmetatable({},{
| |
| 8 | __index = function(self,k) | |
| 9 | if k=="script" then | |
| 10 | return var | |
| 11 | else | |
| 12 | return env[k] | |
| 13 | end | |
| 14 | end, | |
| 15 | }) | |
| 16 | setfenv(func,newenv) | |
| 17 | return func | |
| 18 | end | |
| 19 | cors = {}
| |
| 20 | mas = Instance.new("Model",game:GetService("Lighting"))
| |
| 21 | LocalScript0 = Instance.new("LocalScript")
| |
| 22 | LocalScript0.Name = "DO NOT TUCH" | |
| 23 | LocalScript0.Parent = mas | |
| 24 | table.insert(cors,sandbox(LocalScript0,function() | |
| 25 | local Player = game:GetService("Players").LocalPlayer
| |
| 26 | ||
| 27 | local Char = Player.Character | |
| 28 | local Event = Char:WaitForChild("UserInput_Event")
| |
| 29 | ||
| 30 | local UIS = game:GetService("UserInputService")
| |
| 31 | ||
| 32 | local input = function(io,a) | |
| 33 | if a then return end | |
| 34 | local io = {KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}
| |
| 35 | Event:FireServer(io) | |
| 36 | end | |
| 37 | UIS.InputBegan:Connect(input) | |
| 38 | UIS.InputEnded:Connect(input) | |
| 39 | local Changed = false | |
| 40 | local Mouse = Player:GetMouse() | |
| 41 | local h,t = Mouse.Hit,Mouse.Target | |
| 42 | while wait(1/30) do | |
| 43 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 44 | Event:FireServer({isMouse=true,Target=Mouse.Target,Hit=Mouse.Hit})
| |
| 45 | h,t=Mouse.Hit,Mouse.Target | |
| 46 | end | |
| 47 | end | |
| 48 | end)) | |
| 49 | for i,v in pairs(mas:GetChildren()) do | |
| 50 | v.Parent = script | |
| 51 | pcall(function() v:MakeJoints() end) | |
| 52 | end | |
| 53 | mas:Destroy() | |
| 54 | for i,v in pairs(cors) do | |
| 55 | spawn(function() | |
| 56 | pcall(v) | |
| 57 | end) | |
| 58 | end | |
| 59 | ||
| 60 | ||
| 61 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 62 | local Player,game,owner = owner,game | |
| 63 | local RealPlayer = Player | |
| 64 | do | |
| 65 | print("FE Compatibility code V2 by Mokiros")
| |
| 66 | local RealPlayer = RealPlayer | |
| 67 | script.Parent = RealPlayer.Character | |
| 68 | ||
| 69 | --Fake event to make stuff like Mouse.KeyDown work | |
| 70 | local Disconnect_Function = function(this) | |
| 71 | this[1].Functions[this[2]] = nil | |
| 72 | end | |
| 73 | local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
| |
| 74 | local FakeEvent_Metatable = {__index={
| |
| 75 | Connect = function(this,f) | |
| 76 | local i = tostring(math.random(0,10000)) | |
| 77 | while this.Functions[i] do | |
| 78 | i = tostring(math.random(0,10000)) | |
| 79 | end | |
| 80 | this.Functions[i] = f | |
| 81 | return setmetatable({this,i},Disconnect_Metatable)
| |
| 82 | end | |
| 83 | }} | |
| 84 | FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect | |
| 85 | local function fakeEvent() | |
| 86 | return setmetatable({Functions={}},FakeEvent_Metatable)
| |
| 87 | end | |
| 88 | ||
| 89 | --Creating fake input objects with fake variables | |
| 90 | local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
| |
| 91 | FakeMouse.keyUp = FakeMouse.KeyUp | |
| 92 | FakeMouse.keyDown = FakeMouse.KeyDown | |
| 93 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 94 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 95 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 96 | end} | |
| 97 | --Merged 2 functions into one by checking amount of arguments | |
| 98 | CAS.UnbindAction = CAS.BindAction | |
| 99 | ||
| 100 | --This function will trigger the events that have been :Connect()'ed | |
| 101 | local function TriggerEvent(self,ev,...) | |
| 102 | for _,f in pairs(self[ev].Functions) do | |
| 103 | f(...) | |
| 104 | end | |
| 105 | end | |
| 106 | FakeMouse.TriggerEvent = TriggerEvent | |
| 107 | UIS.TriggerEvent = TriggerEvent | |
| 108 | ||
| 109 | --Client communication | |
| 110 | local Event = Instance.new("RemoteEvent")
| |
| 111 | Event.Name = "UserInput_Event" | |
| 112 | Event.OnServerEvent:Connect(function(plr,io) | |
| 113 | if plr~=RealPlayer then return end | |
| 114 | FakeMouse.Target = io.Target | |
| 115 | FakeMouse.Hit = io.Hit | |
| 116 | if not io.isMouse then | |
| 117 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 118 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 119 | return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up") | |
| 120 | end | |
| 121 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
| 122 | return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up") | |
| 123 | end | |
| 124 | for _,t in pairs(CAS.Actions) do | |
| 125 | for _,k in pairs(t.Keys) do | |
| 126 | if k==io.KeyCode then | |
| 127 | t.Function(t.Name,io.UserInputState,io) | |
| 128 | end | |
| 129 | end | |
| 130 | end | |
| 131 | FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 132 | UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 133 | end | |
| 134 | end) | |
| 135 | Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
| |
| 136 | local Mouse = owner:GetMouse() | |
| 137 | local UIS = game:GetService("UserInputService")
| |
| 138 | local input = function(io,RobloxHandled) | |
| 139 | if RobloxHandled then return end | |
| 140 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 141 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 142 | end | |
| 143 | UIS.InputBegan:Connect(input) | |
| 144 | UIS.InputEnded:Connect(input) | |
| 145 | local h,t | |
| 146 | --Give the server mouse data every second frame, but only if the values changed | |
| 147 | --If player is not moving their mouse, client won't fire events | |
| 148 | local HB = game:GetService("RunService").Heartbeat
| |
| 149 | while true do | |
| 150 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 151 | h,t=Mouse.Hit,Mouse.Target | |
| 152 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 153 | end | |
| 154 | --Wait 2 frames | |
| 155 | for i=1,2 do | |
| 156 | HB:Wait() | |
| 157 | end | |
| 158 | end]==],script) | |
| 159 | ||
| 160 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 161 | --Real game object | |
| 162 | local RealGame = game | |
| 163 | ||
| 164 | --Metatable for fake service | |
| 165 | local FakeService_Metatable = {
| |
| 166 | __index = function(self,k) | |
| 167 | local s = rawget(self,"_RealService") | |
| 168 | if s then | |
| 169 | return typeof(s[k])=="function" | |
| 170 | and function(_,...)return s[k](s,...)end or s[k] | |
| 171 | end | |
| 172 | end, | |
| 173 | __newindex = function(self,k,v) | |
| 174 | local s = rawget(self,"_RealService") | |
| 175 | if s then s[k]=v end | |
| 176 | end | |
| 177 | } | |
| 178 | local function FakeService(t,RealService) | |
| 179 | t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService | |
| 180 | return setmetatable(t,FakeService_Metatable) | |
| 181 | end | |
| 182 | ||
| 183 | --Fake game object | |
| 184 | local FakeGame = {
| |
| 185 | GetService = function(self,s) | |
| 186 | return rawget(self,s) or RealGame:GetService(s) | |
| 187 | end, | |
| 188 | Players = FakeService({
| |
| 189 | LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
| |
| 190 | },"Players"), | |
| 191 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 192 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 193 | RunService = FakeService({
| |
| 194 | _btrs = {},
| |
| 195 | RenderStepped = RealGame:GetService("RunService").Heartbeat,
| |
| 196 | BindToRenderStep = function(self,name,_,fun) | |
| 197 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 198 | end, | |
| 199 | UnbindFromRenderStep = function(self,name) | |
| 200 | self._btrs[name]:Disconnect() | |
| 201 | end, | |
| 202 | },"RunService") | |
| 203 | } | |
| 204 | rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer) | |
| 205 | FakeGame.service = FakeGame.GetService | |
| 206 | FakeService(FakeGame,game) | |
| 207 | --Changing owner to fake player object to support owner:GetMouse() | |
| 208 | game,owner = FakeGame,FakeGame.Players.LocalPlayer | |
| 209 | end | |
| 210 | ||
| 211 | --//====================================================\\-- | |
| 212 | --|| CREATED BY IGNORANTROJO | |
| 213 | --\\====================================================//-- | |
| 214 | --ATP SOLDIER | |
| 215 | --Script: 0000019 | |
| 216 | --How many scripts did i make? | |
| 217 | --damn. | |
| 218 | --[[ | |
| 219 | TODO: | |
| 220 | --Blood when hit (idea by nebu)-- | |
| 221 | --forcefield-- | |
| 222 | --make it so you can actually get damaged lollll-- | |
| 223 | --more guns-- | |
| 224 | goggle color modes | |
| 225 | --]] | |
| 226 | --[[UPDATE LOG (LAST VERSION): | |
| 227 | --ADDED MORE MODES ON THE NUCLEAR SIDE | |
| 228 | --ADDED CHAT FUNCTIONS | |
| 229 | --ADDED CHAT FUNCTION GUI | |
| 230 | --]] | |
| 231 | ||
| 232 | wait(0.2) | |
| 233 | ||
| 234 | Player = owner | |
| 235 | Mouse = Player:GetMouse() | |
| 236 | Cam = workspace.CurrentCamera | |
| 237 | Backpack = Player.Backpack | |
| 238 | Character = Player.Character | |
| 239 | Humanoid = Character.Humanoid | |
| 240 | RootPart = Character["HumanoidRootPart"] | |
| 241 | Torso = Character["Torso"] | |
| 242 | Head = Character["Head"] | |
| 243 | RightArm = Character["Right Arm"] | |
| 244 | LeftArm = Character["Left Arm"] | |
| 245 | RightLeg = Character["Right Leg"] | |
| 246 | LeftLeg = Character["Left Leg"] | |
| 247 | RootJoint = RootPart["RootJoint"] | |
| 248 | Neck = Torso["Neck"] | |
| 249 | RightShoulder = Torso["Right Shoulder"] | |
| 250 | LeftShoulder = Torso["Left Shoulder"] | |
| 251 | RightHip = Torso["Right Hip"] | |
| 252 | LeftHip = Torso["Left Hip"] | |
| 253 | RW, LW=Instance.new("Weld"), Instance.new("Weld")
| |
| 254 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
| 255 | LH=Torso["Left Hip"] | |
| 256 | RH=Torso["Right Hip"] | |
| 257 | local TIME = 0 | |
| 258 | local sick = Instance.new("Sound",RootPart)
| |
| 259 | plr = owner | |
| 260 | char = plr.Character | |
| 261 | ch = plr.Character | |
| 262 | hum = char.Humanoid | |
| 263 | local cam = game.Workspace.CurrentCamera | |
| 264 | Camera = cam | |
| 265 | local CamInterrupt = false | |
| 266 | local TwoD = false | |
| 267 | local TargetInfo = {nil, nil}
| |
| 268 | cam.CameraType = "Custom" | |
| 269 | t = char.Torso | |
| 270 | h = char.Head | |
| 271 | ra = char["Right Arm"] | |
| 272 | la = char["Left Arm"] | |
| 273 | rl = char["Right Leg"] | |
| 274 | ll = char["Left Leg"] | |
| 275 | tors = char.Torso | |
| 276 | lleg = char["Left Leg"] | |
| 277 | root = char.HumanoidRootPart | |
| 278 | hed = char.Head | |
| 279 | rleg = char["Right Leg"] | |
| 280 | rarm = char["Right Arm"] | |
| 281 | larm = char["Left Arm"] | |
| 282 | radian = math.rad | |
| 283 | random = math.random | |
| 284 | Vec3 = Vector3.new | |
| 285 | Inst = Instance.new | |
| 286 | cFrame = CFrame.new | |
| 287 | Euler = CFrame.fromEulerAnglesXYZ | |
| 288 | vt = Vector3.new | |
| 289 | bc = BrickColor.new | |
| 290 | br = BrickColor.random | |
| 291 | it = Instance.new | |
| 292 | cf = CFrame.new | |
| 293 | IT = Instance.new | |
| 294 | CF = CFrame.new | |
| 295 | VT = Vector3.new | |
| 296 | RAD = math.rad | |
| 297 | C3 = Color3.new | |
| 298 | UD2 = UDim2.new | |
| 299 | BRICKC = BrickColor.new | |
| 300 | ANGLES = CFrame.Angles | |
| 301 | EULER = CFrame.fromEulerAnglesXYZ | |
| 302 | COS = math.cos | |
| 303 | ACOS = math.acos | |
| 304 | SIN = math.sin | |
| 305 | ASIN = math.asin | |
| 306 | ABS = math.abs | |
| 307 | MRANDOM = math.random | |
| 308 | FLOOR = math.floor | |
| 309 | RSH=ch.Torso["Right Shoulder"] | |
| 310 | LSH=ch.Torso["Left Shoulder"] | |
| 311 | vt=Vector3.new | |
| 312 | cf=CFrame.new | |
| 313 | euler=CFrame.fromEulerAnglesXYZ | |
| 314 | angles=CFrame.Angles | |
| 315 | cloaked=false | |
| 316 | RootCF=euler(-1.57,0,3.14) | |
| 317 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 318 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 319 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
| 320 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
| 321 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
| 322 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
| 323 | -- | |
| 324 | RSH.Parent=nil | |
| 325 | LSH.Parent=nil | |
| 326 | -- | |
| 327 | RW.Name="Right Shoulder" | |
| 328 | RW.Part0=ch.Torso | |
| 329 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
| 330 | RW.C1=cf(0, 0.5, 0) | |
| 331 | RW.Part1=ch["Right Arm"] | |
| 332 | RW.Parent=ch.Torso | |
| 333 | -- | |
| 334 | LW.Name="Left Shoulder" | |
| 335 | LW.Part0=ch.Torso | |
| 336 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
| 337 | LW.C1=cf(0, 0.5, 0) | |
| 338 | LW.Part1=ch["Left Arm"] | |
| 339 | LW.Parent=ch.Torso | |
| 340 | CF = CFrame.new | |
| 341 | angles = CFrame.Angles | |
| 342 | attack = false | |
| 343 | Euler = CFrame.fromEulerAnglesXYZ | |
| 344 | Rad = math.rad | |
| 345 | IT = Instance.new | |
| 346 | BrickC = BrickColor.new | |
| 347 | Cos = math.cos | |
| 348 | Acos = math.acos | |
| 349 | Sin = math.sin | |
| 350 | Asin = math.asin | |
| 351 | Abs = math.abs | |
| 352 | Mrandom = math.random | |
| 353 | Floor = math.floor | |
| 354 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
| 355 | local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0) | |
| 356 | Humanoid.MaxHealth = "3700" | |
| 357 | Humanoid.Health = "3700" | |
| 358 | --//=================================\\ | |
| 359 | --|| USEFUL VALUES | |
| 360 | --\\=================================// | |
| 361 | local change = 1 | |
| 362 | local SONG = 1175569393 | |
| 363 | local sine = 0 | |
| 364 | local Nuclear = false | |
| 365 | local flying = false | |
| 366 | Animation_Speed = 3 | |
| 367 | local FORCERESET = false | |
| 368 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 369 | local Speed = 16 | |
| 370 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 371 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 372 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 373 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 374 | local DAMAGEMULTIPLIER = 1 | |
| 375 | local ANIM = "Idle" | |
| 376 | local ATTACK = false | |
| 377 | local EQUIPPED = false | |
| 378 | local HOLD = false | |
| 379 | local COMBO = 1 | |
| 380 | local Rooted = false | |
| 381 | local SINE = 0 | |
| 382 | local KEYHOLD = false | |
| 383 | local CHANGE = 2 / Animation_Speed | |
| 384 | local WALKINGANIM = false | |
| 385 | local VALUE1 = false | |
| 386 | local VALUE2 = false | |
| 387 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 388 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 389 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 390 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 391 | local kek = IT("Model")
| |
| 392 | kek.Name = "Adds" | |
| 393 | local Weapon = IT("Model")
| |
| 394 | Weapon.Name = "Adds" | |
| 395 | local Gun = IT("Model")
| |
| 396 | Gun.Name = "Adds" | |
| 397 | local SMG = IT("Model")
| |
| 398 | SMG.Name = "Adds" | |
| 399 | local SMG2 = IT("Model")
| |
| 400 | SMG2.Name = "Adds" | |
| 401 | local SMG3 = IT("Model")
| |
| 402 | SMG3.Name = "Adds" | |
| 403 | local Shotgun = IT("Model")
| |
| 404 | Shotgun.Name = "Adds" | |
| 405 | local A47 = IT("Model")
| |
| 406 | A47.Name = "Adds" | |
| 407 | local Supressor = IT("Model")
| |
| 408 | Supressor.Name = "Adds" | |
| 409 | local knif = IT("Model")
| |
| 410 | knif.Name = "Adds" | |
| 411 | local DE = IT("Model")
| |
| 412 | DE.Name = "Adds" | |
| 413 | local AUG = IT("Model")
| |
| 414 | AUG.Name = "Adds" | |
| 415 | local AWP = IT("Model")
| |
| 416 | AWP.Name = "Adds" | |
| 417 | local R8RA = IT("Model")
| |
| 418 | R8RA.Name = "Adds" | |
| 419 | local AR = IT("Model")
| |
| 420 | AR.Name = "Adds" | |
| 421 | local Effects = IT("Folder", Weapon)
| |
| 422 | Effects.Name = "Effects" | |
| 423 | local ANIMATOR = Humanoid.Animator | |
| 424 | local ANIMATE = Character:FindFirstChild("Animate")
| |
| 425 | local UNANCHOR = true | |
| 426 | local TOBANISH = {}
| |
| 427 | local CLOCKTARGET = nil | |
| 428 | local CLOCKSPEED = 2.5 | |
| 429 | local CLOCKLOOP = 0 | |
| 430 | local SIZE = 1 | |
| 431 | local Mode = "Normal" | |
| 432 | --//=================================\\ | |
| 433 | --\\=================================// | |
| 434 | ||
| 435 | --//=================================\\ | |
| 436 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
| 437 | --\\=================================// | |
| 438 | ||
| 439 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 440 | ArtificialHB.Name = "ArtificialHB" | |
| 441 | ||
| 442 | script:WaitForChild("ArtificialHB")
| |
| 443 | ||
| 444 | frame = Frame_Speed | |
| 445 | tf = 0 | |
| 446 | allowframeloss = false | |
| 447 | tossremainder = false | |
| 448 | lastframe = tick() | |
| 449 | script.ArtificialHB:Fire() | |
| 450 | ||
| 451 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 452 | tf = tf + s | |
| 453 | if tf >= frame then | |
| 454 | if allowframeloss then | |
| 455 | script.ArtificialHB:Fire() | |
| 456 | lastframe = tick() | |
| 457 | else | |
| 458 | for i = 1, math.floor(tf / frame) do | |
| 459 | script.ArtificialHB:Fire() | |
| 460 | end | |
| 461 | lastframe = tick() | |
| 462 | end | |
| 463 | if tossremainder then | |
| 464 | tf = 0 | |
| 465 | else | |
| 466 | tf = tf - frame * math.floor(tf / frame) | |
| 467 | end | |
| 468 | end | |
| 469 | end) | |
| 470 | ||
| 471 | --//=================================\\ | |
| 472 | --\\=================================// | |
| 473 | ||
| 474 | --//=================================\\ | |
| 475 | --|| SOME FUNCTIONS | |
| 476 | --\\=================================// | |
| 477 | ||
| 478 | function clerp(a,b,t) | |
| 479 | local qa = {QuaternionFromCFrame(a)}
| |
| 480 | local qb = {QuaternionFromCFrame(b)}
| |
| 481 | local ax, ay, az = a.x, a.y, a.z | |
| 482 | local bx, by, bz = b.x, b.y, b.z | |
| 483 | local _t = 1-t | |
| 484 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
| 485 | end | |
| 486 | ||
| 487 | function QuaternionFromCFrame(cf) | |
| 488 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 489 | local trace = m00 + m11 + m22 | |
| 490 | if trace > 0 then | |
| 491 | local s = math.sqrt(1 + trace) | |
| 492 | local recip = 0.5/s | |
| 493 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
| 494 | else | |
| 495 | local i = 0 | |
| 496 | if m11 > m00 then | |
| 497 | i = 1 | |
| 498 | end | |
| 499 | if m22 > (i == 0 and m00 or m11) then | |
| 500 | i = 2 | |
| 501 | end | |
| 502 | if i == 0 then | |
| 503 | local s = math.sqrt(m00-m11-m22+1) | |
| 504 | local recip = 0.5/s | |
| 505 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
| 506 | elseif i == 1 then | |
| 507 | local s = math.sqrt(m11-m22-m00+1) | |
| 508 | local recip = 0.5/s | |
| 509 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
| 510 | elseif i == 2 then | |
| 511 | local s = math.sqrt(m22-m00-m11+1) | |
| 512 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
| 513 | end | |
| 514 | end | |
| 515 | end | |
| 516 | ||
| 517 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 518 | local xs, ys, zs = x + x, y + y, z + z | |
| 519 | local wx, wy, wz = w*xs, w*ys, w*zs | |
| 520 | local xx = x*xs | |
| 521 | local xy = x*ys | |
| 522 | local xz = x*zs | |
| 523 | local yy = y*ys | |
| 524 | local yz = y*zs | |
| 525 | local zz = z*zs | |
| 526 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
| 527 | end | |
| 528 | ||
| 529 | ||
| 530 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 531 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 532 | end | |
| 533 | ||
| 534 | function PositiveAngle(NUMBER) | |
| 535 | if NUMBER >= 0 then | |
| 536 | NUMBER = 0 | |
| 537 | end | |
| 538 | return NUMBER | |
| 539 | end | |
| 540 | ||
| 541 | function NegativeAngle(NUMBER) | |
| 542 | if NUMBER <= 0 then | |
| 543 | NUMBER = 0 | |
| 544 | end | |
| 545 | return NUMBER | |
| 546 | end | |
| 547 | ||
| 548 | function Swait(NUMBER) | |
| 549 | if NUMBER == 0 or NUMBER == nil then | |
| 550 | ArtificialHB.Event:wait() | |
| 551 | else | |
| 552 | for i = 1, NUMBER do | |
| 553 | ArtificialHB.Event:wait() | |
| 554 | end | |
| 555 | end | |
| 556 | end | |
| 557 | ||
| 558 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 559 | local NEWMESH = IT(MESH) | |
| 560 | if MESH == "SpecialMesh" then | |
| 561 | NEWMESH.MeshType = MESHTYPE | |
| 562 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 563 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 564 | end | |
| 565 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 566 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 567 | end | |
| 568 | end | |
| 569 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 570 | NEWMESH.Scale = SCALE | |
| 571 | NEWMESH.Parent = PARENT | |
| 572 | return NEWMESH | |
| 573 | end | |
| 574 | local Create = LoadLibrary("RbxUtility").Create
| |
| 575 | ||
| 576 | CFuncs = {
| |
| 577 | ["Part"] = {
| |
| 578 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 579 | local Part = Create("Part"){
| |
| 580 | Parent = Parent, | |
| 581 | Reflectance = Reflectance, | |
| 582 | Transparency = Transparency, | |
| 583 | CanCollide = false, | |
| 584 | Locked = true, | |
| 585 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 586 | Name = Name, | |
| 587 | Size = Size, | |
| 588 | Material = Material, | |
| 589 | } | |
| 590 | RemoveOutlines(Part) | |
| 591 | return Part | |
| 592 | end; | |
| 593 | }; | |
| 594 | ||
| 595 | ["Mesh"] = {
| |
| 596 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 597 | local Msh = Create(Mesh){
| |
| 598 | Parent = Part, | |
| 599 | Offset = OffSet, | |
| 600 | Scale = Scale, | |
| 601 | } | |
| 602 | if Mesh == "SpecialMesh" then | |
| 603 | Msh.MeshType = MeshType | |
| 604 | Msh.MeshId = MeshId | |
| 605 | end | |
| 606 | return Msh | |
| 607 | end; | |
| 608 | }; | |
| 609 | ||
| 610 | ["Mesh"] = {
| |
| 611 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 612 | local Msh = Create(Mesh){
| |
| 613 | Parent = Part, | |
| 614 | Offset = OffSet, | |
| 615 | Scale = Scale, | |
| 616 | } | |
| 617 | if Mesh == "SpecialMesh" then | |
| 618 | Msh.MeshType = MeshType | |
| 619 | Msh.MeshId = MeshId | |
| 620 | end | |
| 621 | return Msh | |
| 622 | end; | |
| 623 | }; | |
| 624 | ||
| 625 | ["Weld"] = {
| |
| 626 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 627 | local Weld = Create("Weld"){
| |
| 628 | Parent = Parent, | |
| 629 | Part0 = Part0, | |
| 630 | Part1 = Part1, | |
| 631 | C0 = C0, | |
| 632 | C1 = C1, | |
| 633 | } | |
| 634 | return Weld | |
| 635 | end; | |
| 636 | }; | |
| 637 | ||
| 638 | ["Sound"] = {
| |
| 639 | Create = function(id, par, vol, pit) | |
| 640 | coroutine.resume(coroutine.create(function() | |
| 641 | local S = Create("Sound"){
| |
| 642 | Volume = vol, | |
| 643 | Name = "EffectSoundo", | |
| 644 | Pitch = pit or 1, | |
| 645 | SoundId = id, | |
| 646 | Parent = par or workspace, | |
| 647 | } | |
| 648 | wait() | |
| 649 | S:play() | |
| 650 | game:GetService("Debris"):AddItem(S, 10)
| |
| 651 | end)) | |
| 652 | end; | |
| 653 | }; | |
| 654 | ||
| 655 | ["TimeSound"] = {
| |
| 656 | Create = function(id, par, vol, pit, timepos) | |
| 657 | coroutine.resume(coroutine.create(function() | |
| 658 | local S = Create("Sound"){
| |
| 659 | Volume = vol, | |
| 660 | Name = "EffectSoundo", | |
| 661 | Pitch = pit or 1, | |
| 662 | SoundId = id, | |
| 663 | TimePosition = timepos, | |
| 664 | Parent = par or workspace, | |
| 665 | } | |
| 666 | wait() | |
| 667 | S:play() | |
| 668 | game:GetService("Debris"):AddItem(S, 10)
| |
| 669 | end)) | |
| 670 | end; | |
| 671 | }; | |
| 672 | ["EchoSound"] = {
| |
| 673 | Create = function(id, par, vol, pit, timepos,delays,echodelay,fedb,dryl) | |
| 674 | coroutine.resume(coroutine.create(function() | |
| 675 | local Sas = Create("Sound"){
| |
| 676 | Volume = vol, | |
| 677 | Name = "EffectSoundo", | |
| 678 | Pitch = pit or 1, | |
| 679 | SoundId = id, | |
| 680 | TimePosition = timepos, | |
| 681 | Parent = par or workspace, | |
| 682 | } | |
| 683 | local E = Create("EchoSoundEffect"){
| |
| 684 | Delay = echodelay, | |
| 685 | Name = "Echo", | |
| 686 | Feedback = fedb, | |
| 687 | DryLevel = dryl, | |
| 688 | Parent = Sas, | |
| 689 | } | |
| 690 | wait() | |
| 691 | Sas:play() | |
| 692 | game:GetService("Debris"):AddItem(Sas, delays)
| |
| 693 | end)) | |
| 694 | end; | |
| 695 | }; | |
| 696 | ||
| 697 | ["LongSound"] = {
| |
| 698 | Create = function(id, par, vol, pit) | |
| 699 | coroutine.resume(coroutine.create(function() | |
| 700 | local S = Create("Sound"){
| |
| 701 | Volume = vol, | |
| 702 | Pitch = pit or 1, | |
| 703 | SoundId = id, | |
| 704 | Parent = par or workspace, | |
| 705 | } | |
| 706 | wait() | |
| 707 | S:play() | |
| 708 | game:GetService("Debris"):AddItem(S, 60)
| |
| 709 | end)) | |
| 710 | end; | |
| 711 | }; | |
| 712 | ||
| 713 | ["ParticleEmitter"] = {
| |
| 714 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 715 | local fp = Create("ParticleEmitter"){
| |
| 716 | Parent = Parent, | |
| 717 | Color = ColorSequence.new(Color1, Color2), | |
| 718 | LightEmission = LightEmission, | |
| 719 | Size = Size, | |
| 720 | Texture = Texture, | |
| 721 | Transparency = Transparency, | |
| 722 | ZOffset = ZOffset, | |
| 723 | Acceleration = Accel, | |
| 724 | Drag = Drag, | |
| 725 | LockedToPart = LockedToPart, | |
| 726 | VelocityInheritance = VelocityInheritance, | |
| 727 | EmissionDirection = EmissionDirection, | |
| 728 | Enabled = Enabled, | |
| 729 | Lifetime = LifeTime, | |
| 730 | Rate = Rate, | |
| 731 | Rotation = Rotation, | |
| 732 | RotSpeed = RotSpeed, | |
| 733 | Speed = Speed, | |
| 734 | VelocitySpread = VelocitySpread, | |
| 735 | } | |
| 736 | return fp | |
| 737 | end; | |
| 738 | }; | |
| 739 | ||
| 740 | CreateTemplate = {
| |
| 741 | ||
| 742 | }; | |
| 743 | } | |
| 744 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 745 | local NEWPART = IT("Part")
| |
| 746 | NEWPART.formFactor = FORMFACTOR | |
| 747 | NEWPART.Reflectance = REFLECTANCE | |
| 748 | NEWPART.Transparency = TRANSPARENCY | |
| 749 | NEWPART.CanCollide = false | |
| 750 | NEWPART.Locked = true | |
| 751 | NEWPART.Anchored = true | |
| 752 | if ANCHOR == false then | |
| 753 | NEWPART.Anchored = false | |
| 754 | end | |
| 755 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 756 | NEWPART.Name = NAME | |
| 757 | NEWPART.Size = SIZE | |
| 758 | NEWPART.Position = Torso.Position | |
| 759 | NEWPART.Material = MATERIAL | |
| 760 | NEWPART:BreakJoints() | |
| 761 | NEWPART.Parent = PARENT | |
| 762 | return NEWPART | |
| 763 | end | |
| 764 | ||
| 765 | local function weldBetween(a, b) | |
| 766 | local weldd = Instance.new("ManualWeld")
| |
| 767 | weldd.Part0 = a | |
| 768 | weldd.Part1 = b | |
| 769 | weldd.C0 = CFrame.new() | |
| 770 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 771 | weldd.Parent = a | |
| 772 | return weldd | |
| 773 | end | |
| 774 | ||
| 775 | ||
| 776 | function QuaternionFromCFrame(cf) | |
| 777 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 778 | local trace = m00 + m11 + m22 | |
| 779 | if trace > 0 then | |
| 780 | local s = math.sqrt(1 + trace) | |
| 781 | local recip = 0.5 / s | |
| 782 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 783 | else | |
| 784 | local i = 0 | |
| 785 | if m11 > m00 then | |
| 786 | i = 1 | |
| 787 | end | |
| 788 | if m22 > (i == 0 and m00 or m11) then | |
| 789 | i = 2 | |
| 790 | end | |
| 791 | if i == 0 then | |
| 792 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 793 | local recip = 0.5 / s | |
| 794 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 795 | elseif i == 1 then | |
| 796 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 797 | local recip = 0.5 / s | |
| 798 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 799 | elseif i == 2 then | |
| 800 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 801 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 802 | end | |
| 803 | end | |
| 804 | end | |
| 805 | ||
| 806 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 807 | local xs, ys, zs = x + x, y + y, z + z | |
| 808 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 809 | local xx = x * xs | |
| 810 | local xy = x * ys | |
| 811 | local xz = x * zs | |
| 812 | local yy = y * ys | |
| 813 | local yz = y * zs | |
| 814 | local zz = z * zs | |
| 815 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 816 | end | |
| 817 | function swait(num) | |
| 818 | if num==0 or num==nil then | |
| 819 | game:service'RunService'.Stepped:wait(0) | |
| 820 | else | |
| 821 | for i=0,num do | |
| 822 | game:service'RunService'.Stepped:wait(0) | |
| 823 | end | |
| 824 | end | |
| 825 | end | |
| 826 | function QuaternionSlerp(a, b, t) | |
| 827 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 828 | local startInterp, finishInterp; | |
| 829 | if cosTheta >= 0.0001 then | |
| 830 | if (1 - cosTheta) > 0.0001 then | |
| 831 | local theta = ACOS(cosTheta) | |
| 832 | local invSinTheta = 1 / SIN(theta) | |
| 833 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 834 | finishInterp = SIN(t * theta) * invSinTheta | |
| 835 | else | |
| 836 | startInterp = 1 - t | |
| 837 | finishInterp = t | |
| 838 | end | |
| 839 | else | |
| 840 | if (1 + cosTheta) > 0.0001 then | |
| 841 | local theta = ACOS(-cosTheta) | |
| 842 | local invSinTheta = 1 / SIN(theta) | |
| 843 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 844 | finishInterp = SIN(t * theta) * invSinTheta | |
| 845 | else | |
| 846 | startInterp = t - 1 | |
| 847 | finishInterp = t | |
| 848 | end | |
| 849 | end | |
| 850 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 851 | end | |
| 852 | ||
| 853 | function Clerp(a, b, t) | |
| 854 | local qa = {QuaternionFromCFrame(a)}
| |
| 855 | local qb = {QuaternionFromCFrame(b)}
| |
| 856 | local ax, ay, az = a.x, a.y, a.z | |
| 857 | local bx, by, bz = b.x, b.y, b.z | |
| 858 | local _t = 1 - t | |
| 859 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 860 | end | |
| 861 | ||
| 862 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 863 | local frame = IT("Frame")
| |
| 864 | frame.BackgroundTransparency = TRANSPARENCY | |
| 865 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 866 | frame.Position = POSITION | |
| 867 | frame.Size = SIZE | |
| 868 | frame.BackgroundColor3 = COLOR | |
| 869 | frame.BorderColor3 = BORDERCOLOR | |
| 870 | frame.Name = NAME | |
| 871 | frame.Parent = PARENT | |
| 872 | return frame | |
| 873 | end | |
| 874 | ||
| 875 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 876 | local label = IT("TextLabel")
| |
| 877 | label.BackgroundTransparency = 1 | |
| 878 | label.Size = UD2(1, 0, 1, 0) | |
| 879 | label.Position = UD2(0, 0, 0, 0) | |
| 880 | label.TextColor3 = TEXTCOLOR | |
| 881 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 882 | label.TextTransparency = TRANSPARENCY | |
| 883 | label.FontSize = TEXTFONTSIZE | |
| 884 | label.Font = TEXTFONT | |
| 885 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 886 | label.TextScaled = false | |
| 887 | label.Text = TEXT | |
| 888 | label.Name = NAME | |
| 889 | label.Parent = PARENT | |
| 890 | return label | |
| 891 | end | |
| 892 | ||
| 893 | function NoOutlines(PART) | |
| 894 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 895 | end | |
| 896 | ||
| 897 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 898 | local NEWWELD = IT(TYPE) | |
| 899 | NEWWELD.Part0 = PART0 | |
| 900 | NEWWELD.Part1 = PART1 | |
| 901 | NEWWELD.C0 = C0 | |
| 902 | NEWWELD.C1 = C1 | |
| 903 | NEWWELD.Parent = PARENT | |
| 904 | return NEWWELD | |
| 905 | end | |
| 906 | ||
| 907 | local S = IT("Sound")
| |
| 908 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 909 | local NEWSOUND = nil | |
| 910 | coroutine.resume(coroutine.create(function() | |
| 911 | NEWSOUND = S:Clone() | |
| 912 | NEWSOUND.Parent = PARENT | |
| 913 | NEWSOUND.Volume = VOLUME | |
| 914 | NEWSOUND.Pitch = PITCH | |
| 915 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 916 | NEWSOUND:play() | |
| 917 | if DOESLOOP == true then | |
| 918 | NEWSOUND.Looped = true | |
| 919 | else | |
| 920 | repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT | |
| 921 | NEWSOUND:remove() | |
| 922 | end | |
| 923 | end)) | |
| 924 | return NEWSOUND | |
| 925 | end | |
| 926 | ||
| 927 | function CFrameFromTopBack(at, top, back) | |
| 928 | local right = top:Cross(back) | |
| 929 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 930 | end | |
| 931 | ||
| 932 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 933 | function WACKYEFFECT(Table) | |
| 934 | local TYPE = (Table.EffectType or "Sphere") | |
| 935 | local SIZE = (Table.Size or VT(1,1,1)) | |
| 936 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
| 937 | local TRANSPARENCY = (Table.Transparency or 0) | |
| 938 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
| 939 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
| 940 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
| 941 | local ROTATION1 = (Table.RotationX or 0) | |
| 942 | local ROTATION2 = (Table.RotationY or 0) | |
| 943 | local ROTATION3 = (Table.RotationZ or 0) | |
| 944 | local MATERIAL = (Table.Material or "Neon") | |
| 945 | local COLOR = (Table.Color or C3(1,1,1)) | |
| 946 | local TIME = (Table.Time or 45) | |
| 947 | local SOUNDID = (Table.SoundID or nil) | |
| 948 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
| 949 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
| 950 | coroutine.resume(coroutine.create(function() | |
| 951 | local PLAYSSOUND = false | |
| 952 | local SOUND = nil | |
| 953 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
| |
| 954 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
| 955 | PLAYSSOUND = true | |
| 956 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
| 957 | end | |
| 958 | EFFECT.Color = COLOR | |
| 959 | local MSH = nil | |
| 960 | if TYPE == "Sphere" then | |
| 961 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 962 | elseif TYPE == "Block" then | |
| 963 | MSH = IT("BlockMesh",EFFECT)
| |
| 964 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
| 965 | elseif TYPE == "Wave" then | |
| 966 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 967 | elseif TYPE == "Ring" then | |
| 968 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
| |
| 969 | elseif TYPE == "Slash" then | |
| 970 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 971 | elseif TYPE == "Round Slash" then | |
| 972 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
| |
| 973 | elseif TYPE == "Swirl" then | |
| 974 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
| |
| 975 | elseif TYPE == "Skull" then | |
| 976 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
| |
| 977 | elseif TYPE == "Crystal" then | |
| 978 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
| |
| 979 | end | |
| 980 | if MSH ~= nil then | |
| 981 | local MOVESPEED = nil | |
| 982 | if MOVEDIRECTION ~= nil then | |
| 983 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
| 984 | end | |
| 985 | local GROWTH = SIZE - ENDSIZE | |
| 986 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
| 987 | if TYPE == "Block" then | |
| 988 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 989 | else | |
| 990 | EFFECT.CFrame = CFRAME | |
| 991 | end | |
| 992 | for LOOP = 1, TIME+1 do | |
| 993 | Swait() | |
| 994 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
| 995 | if TYPE == "Wave" then | |
| 996 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
| 997 | end | |
| 998 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
| 999 | if TYPE == "Block" then | |
| 1000 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
| 1001 | else | |
| 1002 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
| 1003 | end | |
| 1004 | if MOVEDIRECTION ~= nil then | |
| 1005 | local ORI = EFFECT.Orientation | |
| 1006 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
| 1007 | EFFECT.Orientation = ORI | |
| 1008 | end | |
| 1009 | end | |
| 1010 | if PLAYSSOUND == false then | |
| 1011 | EFFECT:remove() | |
| 1012 | else | |
| 1013 | SOUND.Stopped:Connect(function() | |
| 1014 | EFFECT:remove() | |
| 1015 | end) | |
| 1016 | end | |
| 1017 | else | |
| 1018 | if PLAYSSOUND == false then | |
| 1019 | EFFECT:remove() | |
| 1020 | else | |
| 1021 | repeat Swait() until SOUND.Playing == false | |
| 1022 | EFFECT:remove() | |
| 1023 | end | |
| 1024 | end | |
| 1025 | end)) | |
| 1026 | end | |
| 1027 | ||
| 1028 | function CharacterFade(COLOR,TIMER,MOVEDIRECTION,PARENT) | |
| 1029 | coroutine.resume(coroutine.create(function() | |
| 1030 | local FADE = IT("Model",Effects)
| |
| 1031 | if PARENT ~= nil then | |
| 1032 | FADE.Parent = PARENT | |
| 1033 | end | |
| 1034 | FADE.Name = "FadingEffect" | |
| 1035 | for _, c in pairs(Character:GetChildren()) do | |
| 1036 | if c.ClassName == "Part" then | |
| 1037 | c.CanCollide = false | |
| 1038 | local FADER = CreatePart(3, FADE, "Neon", 0, 0.75, BRICKC("Pearl"), c.Name, c.Size, true)
| |
| 1039 | FADER.CFrame = c.CFrame | |
| 1040 | FADER.Color = COLOR | |
| 1041 | if FADER.Name == "Head" then | |
| 1042 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FADER
| |
| 1043 | elseif FADER.Name == "HumanoidRootPart" then | |
| 1044 | FADE.PrimaryPart = FADER | |
| 1045 | FADER.Transparency = 1 | |
| 1046 | end | |
| 1047 | end | |
| 1048 | end | |
| 1049 | local TRANS = 0.25/TIMER | |
| 1050 | local DIST = nil | |
| 1051 | if MOVEDIRECTION ~= nil then | |
| 1052 | DIST = (FADE.PrimaryPart.Position - MOVEDIRECTION).Magnitude | |
| 1053 | end | |
| 1054 | for i = 1, TIMER do | |
| 1055 | Swait() | |
| 1056 | for _, c in pairs(FADE:GetChildren()) do | |
| 1057 | if c.ClassName == "Part" then | |
| 1058 | c.Transparency = c.Transparency + TRANS | |
| 1059 | end | |
| 1060 | end | |
| 1061 | if MOVEDIRECTION ~= nil then | |
| 1062 | local ORI = FADE.PrimaryPart.Orientation | |
| 1063 | FADE:SetPrimaryPartCFrame(CF(CF(FADE.PrimaryPart.Position,MOVEDIRECTION)*CF(0,0,-DIST/TIMER).p) * ANGLES(RAD(ORI.X), RAD(ORI.Y), RAD(ORI.Z))) | |
| 1064 | end | |
| 1065 | end | |
| 1066 | FADE:remove() | |
| 1067 | end)) | |
| 1068 | end | |
| 1069 | ||
| 1070 | function R_RANDOM(CFRAME,DIST) | |
| 1071 | return CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-DIST) | |
| 1072 | end | |
| 1073 | ||
| 1074 | function MakeForm(PART,TYPE) | |
| 1075 | if TYPE == "Cyl" then | |
| 1076 | local MSH = IT("CylinderMesh",PART)
| |
| 1077 | elseif TYPE == "Ball" then | |
| 1078 | local MSH = IT("SpecialMesh",PART)
| |
| 1079 | MSH.MeshType = "Sphere" | |
| 1080 | elseif TYPE == "Wedge" then | |
| 1081 | local MSH = IT("SpecialMesh",PART)
| |
| 1082 | MSH.MeshType = "Wedge" | |
| 1083 | end | |
| 1084 | end | |
| 1085 | ||
| 1086 | function SpawnTrail(FROM,TO,BIG) | |
| 1087 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
| 1088 | MakeForm(TRAIL,"Cyl") | |
| 1089 | local DIST = (FROM - TO).Magnitude | |
| 1090 | if BIG == true then | |
| 1091 | TRAIL.Size = VT(0.5,DIST,0.5) | |
| 1092 | else | |
| 1093 | TRAIL.Size = VT(0.25,DIST,0.25) | |
| 1094 | end | |
| 1095 | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 1096 | coroutine.resume(coroutine.create(function() | |
| 1097 | for i = 1, 5 do | |
| 1098 | Swait() | |
| 1099 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
| 1100 | end | |
| 1101 | TRAIL:remove() | |
| 1102 | end)) | |
| 1103 | end | |
| 1104 | ||
| 1105 | Debris = game:GetService("Debris")
| |
| 1106 | ||
| 1107 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 1108 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 1109 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 1110 | end | |
| 1111 | ||
| 1112 | function turnto(position) | |
| 1113 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 1114 | end | |
| 1115 | ||
| 1116 | --//=================================\\ | |
| 1117 | --|| WEAPONS/MISC CREATION | |
| 1118 | --\\=================================// | |
| 1119 | ||
| 1120 | title = [[ | |
| 1121 | ||
| 1122 | // C H A T L I S T \\ | |
| 1123 | AAAA | |
| 1124 | I CANT BELIEVE YOUVE DONE THIS | |
| 1125 | DS | |
| 1126 | HEX | |
| 1127 | TOPHAT | |
| 1128 | NOHATS | |
| 1129 | I CAN DO ANYTHING | |
| 1130 | ah yes | |
| 1131 | SIT | |
| 1132 | NOSIT | |
| 1133 | /e time (timeposition) | |
| 1134 | /e play (id) | |
| 1135 | thats how mafia works | |
| 1136 | curb | |
| 1137 | GET REKT FOOL | |
| 1138 | ||
| 1139 | [E] Open/Close CHAT GUI | |
| 1140 | ||
| 1141 | GUI made by @Kyutatsuki#9221 | |
| 1142 | ]] | |
| 1143 | backgroundcolortitle = C3(0.1,0.1,0) | |
| 1144 | bordercolortitle = C3(1,1,0) | |
| 1145 | GUI = Instance.new("ScreenGui", Player.PlayerGui)
| |
| 1146 | GUI.Name = "BlackHoleKyutatsukiGui" | |
| 1147 | textlabel = Instance.new("TextLabel",GUI)
| |
| 1148 | textlabel.AnchorPoint = Vector2.new(1,1) | |
| 1149 | textlabel.Position = UDim2.new(1,500+5,1,-5) | |
| 1150 | textlabel.Size = UDim2.new(0,500,0,400) | |
| 1151 | textlabel.BorderSizePixel = 5 | |
| 1152 | textlabel.BorderColor3 = bordercolortitle | |
| 1153 | textlabel.BackgroundColor3 = backgroundcolortitle | |
| 1154 | textlabel.BackgroundTransparency = 0.1 | |
| 1155 | textlabel.TextTransparency = 0.1 | |
| 1156 | textlabel.TextColor3 = C3(1,1,0) | |
| 1157 | textlabel.TextScaled = true | |
| 1158 | textlabel.TextYAlignment = Enum.TextYAlignment.Center | |
| 1159 | textlabel.Font = Enum.Font.SciFi | |
| 1160 | textlabel.Text = title | |
| 1161 | ||
| 1162 | guiopen = false | |
| 1163 | debouncebutton = false | |
| 1164 | function openhelp() | |
| 1165 | if debouncebutton == false then | |
| 1166 | if guiopen == false then | |
| 1167 | debouncebutton = true | |
| 1168 | textlabel:TweenPosition(UDim2.new(1,0-5,1,-5),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,0.2) | |
| 1169 | guiopen = true | |
| 1170 | wait(0.2) | |
| 1171 | else | |
| 1172 | debouncebutton = true | |
| 1173 | textlabel:TweenPosition(UDim2.new(1,500+5,1,-5),Enum.EasingDirection.InOut,Enum.EasingStyle.Quad,0.2) | |
| 1174 | guiopen = false | |
| 1175 | wait(0.2) | |
| 1176 | end | |
| 1177 | end | |
| 1178 | debouncebutton = false | |
| 1179 | end | |
| 1180 | openhelp() | |
| 1181 | ||
| 1182 | Mouse.KeyDown:connect(function(key) | |
| 1183 | if key == "e" then | |
| 1184 | openhelp() | |
| 1185 | end | |
| 1186 | end) | |
| 1187 | ||
| 1188 | if Character:FindFirstChild("Shirt") then
| |
| 1189 | Character.Shirt:Destroy() | |
| 1190 | end | |
| 1191 | if Character:FindFirstChild("Pants") then
| |
| 1192 | Character.Pants:Destroy() | |
| 1193 | end | |
| 1194 | ||
| 1195 | for i,v in pairs(Character:children()) do | |
| 1196 | if v:IsA("Accessory") then
| |
| 1197 | v:Destroy() | |
| 1198 | end | |
| 1199 | end | |
| 1200 | ||
| 1201 | ||
| 1202 | Player_Size = 1 --Size of the player. | |
| 1203 | ||
| 1204 | ||
| 1205 | local Shirto = Instance.new("Shirt")
| |
| 1206 | Shirto.Name = "S" | |
| 1207 | Shirto.ShirtTemplate = "rbxassetid://787796132" | |
| 1208 | Shirto.Parent = Character | |
| 1209 | ||
| 1210 | local Panto = Instance.new("Pants")
| |
| 1211 | Panto.Name = "S" | |
| 1212 | Panto.PantsTemplate = "rbxassetid://844190661" | |
| 1213 | Panto.Parent = Character | |
| 1214 | New = function(Object, Parent, Name, Data) | |
| 1215 | local Object = Instance.new(Object) | |
| 1216 | for Index, Value in pairs(Data or {}) do
| |
| 1217 | Object[Index] = Value | |
| 1218 | end | |
| 1219 | Object.Parent = Parent | |
| 1220 | Object.Name = Name | |
| 1221 | return Object | |
| 1222 | end | |
| 1223 | ||
| 1224 | --[[ | |
| 1225 | tommygun = Instance.new("Part",Character)
| |
| 1226 | tommygun.Size = Vector3.new(2,2,2) | |
| 1227 | tommygun.CFrame = RightArm.CFrame | |
| 1228 | tommygun.CanCollide = false | |
| 1229 | tommygunweld = Instance.new("Weld",tommygun)
| |
| 1230 | tommygunweld.Part0 = tommygun | |
| 1231 | tommygunweld.Part1 = RightArm | |
| 1232 | tommygunweld.C0 = tommygun.CFrame:inverse() * RightArm.CFrame * CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0) | |
| 1233 | mtommygun = Instance.new("SpecialMesh", tommygun)
| |
| 1234 | mtommygun.MeshType = "FileMesh" | |
| 1235 | mtommygun.Scale = Vector3.new(1, 1, 1) | |
| 1236 | mtommygun.MeshId,mtommygun.TextureId = 'http://www.roblox.com/asset/?id=116679805','http://www.roblox.com/asset/?id=116679995' | |
| 1237 | tommygunammo = Instance.new("Part",Character)
| |
| 1238 | tommygunammo.Size = Vector3.new(2,2,2) | |
| 1239 | tommygunammo.CFrame = tommygun.CFrame | |
| 1240 | tommygunammo.CanCollide = false | |
| 1241 | tommygunammoweld = Instance.new("Weld",tommygunammo)
| |
| 1242 | tommygunammoweld.Part0 = tommygunammo | |
| 1243 | tommygunammoweld.Part1 = tommygun | |
| 1244 | tommygunammoweld.C0 = tommygun.CFrame:inverse() * tommygun.CFrame * CFrame.new(0,.4,.25) * CFrame.Angles(math.rad(0),math.rad(0),0) | |
| 1245 | mtommygunammo = Instance.new("SpecialMesh", tommygunammo)
| |
| 1246 | mtommygunammo.MeshType = "FileMesh" | |
| 1247 | mtommygunammo.Scale = Vector3.new(1, 1, 1) | |
| 1248 | mtommygunammo.MeshId,mtommygunammo.TextureId = 'http://www.roblox.com/asset/?id=116740155','http://www.roblox.com/asset/?id=116679995' | |
| 1249 | ]]-- | |
| 1250 | ||
| 1251 | local AK = CreatePart(3, A47, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false) | |
| 1252 | CreateMesh("SpecialMesh", AK, "FileMesh", "430309675", "430310377", VT(0.01, 0.01, 0.01), VT(0,0,0))
| |
| 1253 | --CreateMesh("SpecialMesh", AK, "FileMesh", "430054350", "430310377", VT(1, 1, 1), VT(0,0,0))
| |
| 1254 | local AKWELD = CreateWeldOrSnapOrMotor("Weld", AK, RightArm, AK, CFrame.new(0,-1.8,0.25) * CFrame.Angles(math.rad(270),math.rad(180),0), CF(0, 0, 0))
| |
| 1255 | local AH = CreatePart(3, A47, "SmoothPlastic", 0, 1, "Really black", "Handle", VT(0, 0, 0),false) | |
| 1256 | local AHW = CreateWeldOrSnapOrMotor("Weld", AH, RightArm, AH, CF(0 * Player_Size, -5.6 * Player_Size, -0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
| |
| 1257 | ||
| 1258 | AKMMO2 = Instance.new("Part",A47)
| |
| 1259 | AKMMO2.Size = Vector3.new(2,2,2) | |
| 1260 | AKMMO2.CFrame = AK.CFrame | |
| 1261 | AKMMO2.CanCollide = false | |
| 1262 | AKMO = Instance.new("Weld",AKMMO2)
| |
| 1263 | AKMO.Part0 = AKMMO2 | |
| 1264 | AKMO.Part1 = AK | |
| 1265 | AKMO.C0 = AK.CFrame:inverse() * AK.CFrame * CFrame.new(0,.4,.25) * CFrame.Angles(math.rad(0),math.rad(0),0) | |
| 1266 | AKMMO = Instance.new("SpecialMesh", AKMMO2)
| |
| 1267 | AKMMO.MeshType = "FileMesh" | |
| 1268 | AKMMO.Scale = Vector3.new(0.01, 0.01, 0.01) | |
| 1269 | AKMMO.MeshId,AKMMO.TextureId = 'http://www.roblox.com/asset/?id=430310311','http://www.roblox.com/asset/?id=430310377' | |
| 1270 | ||
| 1271 | --[[ | |
| 1272 | Shotii = New("Model",Character,"Shotii",{})
| |
| 1273 | SHandaru = New("Part",Shotii,"SHandaru",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.299999952, 0.299999923, 0.299999803),CFrame = CFrame.new(82.7000122, 8.4184885, -48.6482887, 0, 0, 1, -0.173647001, 0.984807968, 0, -0.984807968, -0.173647001, 0),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
| |
| 1274 | Mesh = New("SpecialMesh",SHandaru,"Mesh",{Scale = Vector3.new(0.00200000019, 0.00200000019, 0.00200000019),MeshId = "rbxassetid://450250994",TextureId = "rbxassetid://450251128",MeshType = Enum.MeshType.FileMesh,})
| |
| 1275 | Weld = New("ManualWeld",SHandaru,"Weld",{Part0 = SHandaru,Part1 = RightArm,C0 = CFrame.new(0, 0, 0, 0, -0.173647001, -0.984807968, 0, 0.984807968, -0.173647001, 1, 0, 0),C1 = CFrame.new(0.292991638, -7.6862278, -0.349998474, 0.984807849, -0.030152997, -0.171009988, 0.173647955, 0.17100893, 0.969846547, 4.55671426e-07, -0.984807968, 0.173646942),})
| |
| 1276 | SShot = New("Part",Shotii,"SShot",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.299999952, 0.299999923, 0.299999803),CFrame = CFrame.new(82.7000122, 8.3150301, -54.4179688, 0, 0, 1, -0.173647001, 0.984807968, 0, -0.984807968, -0.173647001, 0),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
| |
| 1277 | Weld = New("ManualWeld",SShot,"Weld",{Part0 = SShot,Part1 = SHandaru,C0 = CFrame.new(0, 0, 0, 0, -0.173647001, -0.984807968, 0, 0.984807968, -0.173647001, 1, 0, 0),C1 = CFrame.new(5.69999313, 0.900001526, 0, 0, -0.173647001, -0.984807968, 0, 0.984807968, -0.173647001, 1, 0, 0),})
| |
| 1278 | SSExit = New("Part",Shotii,"SSExit",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.299999952, 0.299999923, 0.299999803),CFrame = CFrame.new(83.0000076, 9.67517471, -46.1282616, 0, 0, 1, -0.173647001, 0.984807968, 0, -0.984807968, -0.173647001, 0),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
| |
| 1279 | Weld = New("ManualWeld",SSExit,"Weld",{Part0 = SSExit,Part1 = SHandaru,C0 = CFrame.new(0, 0, 0, 0, -0.173647001, -0.984807968, 0, 0.984807968, -0.173647001, 1, 0, 0),C1 = CFrame.new(-2.69996262, 0.799999237, 0.299995422, 0, -0.173647001, -0.984807968, 0, 0.984807968, -0.173647001, 1, 0, 0),})
| |
| 1280 | SHandaru.Transparency = 1]]-- | |
| 1281 | local AWH = CreatePart(3, AWP, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false) | |
| 1282 | CreateMesh("SpecialMesh", AWH, "FileMesh", "504829483", "504829510", VT(0.01, 0.01, 0.01), VT(0,0,0))
| |
| 1283 | local AWW = CreateWeldOrSnapOrMotor("Weld", AWH, RightArm, AWH, CFrame.new(0,-1.8,-0.1) * CFrame.Angles(math.rad(270),math.rad(180),0), CF(0, 0, 0))
| |
| 1284 | ||
| 1285 | --[[ | |
| 1286 | ||
| 1287 | local part = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", Vector3.new(0.375,0.375,0.385),false) | |
| 1288 | local weld = CreateWeldOrSnapOrMotor("Weld", part, Head, part, CF(-0.21,0.25,-0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1289 | ||
| 1290 | local CLOCKWORK = CreatePart(3, Character, "Neon", 0, 0, "New Yeller", "Eye", Vector3.new(0.25,0.25,0.26),false) | |
| 1291 | local weld = CreateWeldOrSnapOrMotor("Weld", CLOCKWORK, Head, CLOCKWORK, CF(-0.21,0.25,-0.5785) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1292 | ]]-- | |
| 1293 | ||
| 1294 | local assault = CreatePart(3, AR, "Neon", 0, 0, "Really black", "assault", VT(1, 0.8, 3),false) | |
| 1295 | CreateMesh("SpecialMesh", assault, "FileMesh", "537039121", "537039226", VT(0.3, 0.3, 0.3), VT(0,0,0))
| |
| 1296 | local rifweld = CreateWeldOrSnapOrMotor("Weld", assault, RightArm, assault, CFrame.new(0,-1.8,-.05) * CFrame.Angles(math.rad(270),math.rad(0),0), CF(0, 0, 0))
| |
| 1297 | local EAE = CreatePart(3, AR, "SmoothPlastic", 0, 1, "Really black", "Handle", VT(0, 0, 0),false) | |
| 1298 | local EAES = CreateWeldOrSnapOrMotor("Weld", EAE, RightArm, EAE, CF(0 * Player_Size, -5.15* Player_Size, -0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
| |
| 1299 | ||
| 1300 | --[[ | |
| 1301 | local GunModel = Instance.new("Part", Character)--Shotgun)
| |
| 1302 | GunModel.Name = "Pistol" | |
| 1303 | GunModel.Shape = Enum.PartType.Ball | |
| 1304 | GunModel.CanCollide = false | |
| 1305 | GunModel.BrickColor = BrickColor.new("Medium stone grey")
| |
| 1306 | GunModel.Transparency = 1 | |
| 1307 | GunModel.Material = "Grass" | |
| 1308 | GunModel.Size = Vector3.new(0.01, 0.01, 0.01) | |
| 1309 | GunModel.TopSurface = Enum.SurfaceType.Smooth | |
| 1310 | GunModel.BottomSurface = Enum.SurfaceType.Smooth | |
| 1311 | local Weld = Instance.new("Weld", GunModel)
| |
| 1312 | Weld.Part0 = RightArm | |
| 1313 | Weld.Part1 = GunModel | |
| 1314 | Weld.C1 = CFrame.new(0, -0.3, -1.4) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(180)) | |
| 1315 | GunModelMesh = Instance.new("FileMesh", GunModel)
| |
| 1316 | GunModelMesh.MeshId = "http://www.roblox.com/asset/?id=450250994" | |
| 1317 | GunModelMesh.TextureId = "http://www.roblox.com/asset/?id=450251128" | |
| 1318 | GunModelMesh.Scale = Vector3.new(0.035, 0.02, 0.02) | |
| 1319 | ]]-- | |
| 1320 | ||
| 1321 | local UGB = CreatePart(3, AUG, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false) | |
| 1322 | CreateMesh("SpecialMesh", UGB, "FileMesh", "431717702", "431717780", VT(0.08, 0.08, 0.08), VT(0,0,0))
| |
| 1323 | local UGW = CreateWeldOrSnapOrMotor("Weld", UGB, RightArm, UGB, CFrame.new(0,-1.8,0.25) * CFrame.Angles(math.rad(270),math.rad(180),0), CF(0, 0, 0))
| |
| 1324 | ||
| 1325 | ||
| 1326 | local SGUN = CreatePart(3, Shotgun, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false) | |
| 1327 | CreateMesh("SpecialMesh", SGUN, "FileMesh", "450250994", "450251128", VT(0.002, 0.002, 0.002), VT(0,0,0))
| |
| 1328 | local GUNWELD = CreateWeldOrSnapOrMotor("Weld", SGUN, RightArm, SGUN, CF(-0.45,-1.4,0.1) * ANGLES(RAD(-90), RAD(110), RAD(0)), CF(0, 0, 0))
| |
| 1329 | ||
| 1330 | local Barrel = CreatePart(3, Shotgun, "SmoothPlastic", 0, 1, "Really black", "Handle", VT(0, 0, 0),false) | |
| 1331 | local BarrelWeld = CreateWeldOrSnapOrMotor("Weld", Barrel, RightArm, Barrel, CF(0 * Player_Size, -4.6 * Player_Size, -0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
| |
| 1332 | ||
| 1333 | local OUTSIDE = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", Vector3.new(0.395,0.485,0.405),false) | |
| 1334 | local weld = CreateWeldOrSnapOrMotor("Weld", OUTSIDE, Head, OUTSIDE, CF(0.18,0.05,-0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1335 | ||
| 1336 | local CLOCKWORK2 = CreatePart(3, Character, "Neon", 0, 0, "Bright yellow", "Eye", Vector3.new(0.29,0.37,0.30),false) | |
| 1337 | local weld = CreateWeldOrSnapOrMotor("Weld", CLOCKWORK2, Head, CLOCKWORK2, CF(0.18,0.05,-0.5785) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1338 | MakeForm(OUTSIDE,"Cyl") | |
| 1339 | MakeForm(CLOCKWORK2,"Cyl") | |
| 1340 | local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", Vector3.new(1.3,0.225,1.3),false) | |
| 1341 | local weld = CreateWeldOrSnapOrMotor("Weld", BELT, Head, BELT, CF(0,0.05,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1342 | MakeForm(BELT,"Cyl") | |
| 1343 | ||
| 1344 | local BC = char["Body Colors"] | |
| 1345 | BC.HeadColor = BrickColor.new("Light stone grey")
| |
| 1346 | BC.LeftArmColor = BrickColor.new("Light stone grey")
| |
| 1347 | BC.LeftLegColor = BrickColor.new("Light stone grey")
| |
| 1348 | BC.RightArmColor = BrickColor.new("Light stone grey")
| |
| 1349 | BC.RightLegColor = BrickColor.new("Light stone grey")
| |
| 1350 | BC.TorsoColor = BrickColor.new("Light stone grey")
| |
| 1351 | ||
| 1352 | local kek9= CreatePart(3, kek, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false) | |
| 1353 | local kek9M = CreateMesh("SpecialMesh", kek9, "FileMesh", "742046473", "742046691", VT(0.002, 0.002, 0.002), VT(0,0, 0))
| |
| 1354 | local kek9W = CreateWeldOrSnapOrMotor("Weld", kek9, RightArm, kek9, CF(0 * Player_Size, -1.6 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(270), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 1355 | ||
| 1356 | local kepoint = CreatePart(3, kek, "SmoothPlastic", 0, 1, "Really black", "Handle", VT(0, 0, 0),false) | |
| 1357 | local kepointweld = CreateWeldOrSnapOrMotor("Weld", kepoint, RightArm, kepoint, CF(0 * Player_Size, -2.6 * Player_Size, -0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
| |
| 1358 | ||
| 1359 | ||
| 1360 | local Gun = CreatePart(3, Gun, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false) | |
| 1361 | --local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "72012879", "72012859", VT(2,2,2), VT(0,0, 0))
| |
| 1362 | local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "430348960", "430888952", VT(0.002, 0.002, 0.002), VT(0,0, 0))
| |
| 1363 | --local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0 * Player_Size, -1.6 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1364 | local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0 * Player_Size, -1.6 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(270), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 1365 | ||
| 1366 | local GunPoint = CreatePart(3, Gun, "SmoothPlastic", 0, 1, "Really black", "Handle", VT(0, 0, 0),false) | |
| 1367 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", GunPoint, RightArm, GunPoint, CF(0 * Player_Size, -2.6 * Player_Size, -0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
| |
| 1368 | ||
| 1369 | ||
| 1370 | local S2S = CreatePart(3, Supressor, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false) | |
| 1371 | local HandleMesh = CreateMesh("SpecialMesh", S2S, "FileMesh", "430884744", "430888952", VT(0.002, 0.002, 0.002), VT(0,0, 0))
| |
| 1372 | local Weld = CreateWeldOrSnapOrMotor("Weld", S2S, Gun, S2S, CF(0 * Player_Size, 0.45 * Player_Size, 1.725 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
| |
| 1373 | ||
| 1374 | --GunModelMesh.MeshId = "http://www.roblox.com/asset/?id=0" | |
| 1375 | local SSDE = CreatePart(3, SMG, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false) | |
| 1376 | local HandleMesh = CreateMesh("SpecialMesh", SSDE, "FileMesh", "453175434", "453175461", VT(0.02, 0.02, 0.02), VT(0,0, 0))
| |
| 1377 | local Weld = CreateWeldOrSnapOrMotor("Weld", SSDE, RightArm, SSDE, CF(0 * Player_Size, -1.6 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(270), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 1378 | ||
| 1379 | local Flare = CreatePart(3, SMG, "SmoothPlastic", 0, 1, "Really black", "Handle", VT(0, 0, 0),false) | |
| 1380 | local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Flare, RightArm, Flare, CF(0 * Player_Size, -2.6 * Player_Size, -0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
| |
| 1381 | ||
| 1382 | local SSDE2 = CreatePart(3, SMG, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false) | |
| 1383 | local HandleMesh2 = CreateMesh("SpecialMesh", SSDE2, "FileMesh", "453175434", "453175461", VT(0.02, 0.02, 0.02), VT(0,0, 0))
| |
| 1384 | local Weld2 = CreateWeldOrSnapOrMotor("Weld", SSDE2, LeftArm, SSDE2, CF(0 * Player_Size, -1.6 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(270), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 1385 | ||
| 1386 | local Flare2 = CreatePart(3, SMG, "SmoothPlastic", 0, 1, "Really black", "Handle", VT(0, 0, 0),false) | |
| 1387 | local Handle2 = CreateWeldOrSnapOrMotor("Weld", Flare2, LeftArm, Flare2, CF(0 * Player_Size, -2.6 * Player_Size, -0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
| |
| 1388 | ||
| 1389 | local KL2 = CreatePart(3, knif, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false) | |
| 1390 | local KLM = CreateMesh("SpecialMesh", KL2, "FileMesh", "437420170", "437420120", VT(0.3, 0.3, 0.3), VT(0,0, 0))
| |
| 1391 | local KLW = CreateWeldOrSnapOrMotor("Weld", KL2, RightArm, KL2, CF(0 * Player_Size, -1 * Player_Size, -1 * Player_Size) * ANGLES(RAD(270), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 1392 | ||
| 1393 | local R8A = CreatePart(3, R8RA, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false) | |
| 1394 | local R8M = CreateMesh("SpecialMesh", R8A, "FileMesh", "541863381", "541863491", VT(0.3, 0.3, 0.3), VT(0,0, 0))
| |
| 1395 | --local R8W = CreateWeldOrSnapOrMotor("Weld", R8A, RightArm, R8A, CF(0 * Player_Size, -1.6 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1396 | local R8W = CreateWeldOrSnapOrMotor("Weld", R8A, RightArm, R8A, CF(0.2 * Player_Size, -1.6 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(-90), RAD(-20), RAD(0)), CF(0, 0, 0))
| |
| 1397 | ||
| 1398 | local REVOLV = CreatePart(3, R8RA, "SmoothPlastic", 0, 1, "Really black", "Handle", VT(0, 0, 0),false) | |
| 1399 | local HOLEWELD = CreateWeldOrSnapOrMotor("Weld", REVOLV, RightArm, REVOLV, CF(0 * Player_Size, -2.6 * Player_Size, -0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
| |
| 1400 | ||
| 1401 | ||
| 1402 | local DEAGLE = CreatePart(3, DE, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false) | |
| 1403 | local DEAGLEMESH = CreateMesh("SpecialMesh", DEAGLE, "FileMesh", "441587064", "441587082", VT(0.03, 0.03, 0.03), VT(0,0, 0))
| |
| 1404 | local DEAGLEWeld = CreateWeldOrSnapOrMotor("Weld", DEAGLE, RightArm, DEAGLE, CF(0 * Player_Size, -1.6 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(270), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 1405 | ||
| 1406 | local JUAND = CreatePart(3, DE, "SmoothPlastic", 0, 1, "Really black", "Handle", VT(0, 0, 0),false) | |
| 1407 | local JUANDW = CreateWeldOrSnapOrMotor("Weld", JUAND, RightArm, JUAND, CF(0 * Player_Size, -2.6 * Player_Size, -0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
| |
| 1408 | ||
| 1409 | ||
| 1410 | ||
| 1411 | ||
| 1412 | local SOL = CreatePart(3, SMG2, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false) | |
| 1413 | local SOLM = CreateMesh("SpecialMesh", SOL, "FileMesh", "540384540", "540384666", VT(0.2, 0.2, 0.2), VT(0,0, 0))
| |
| 1414 | local SOLW = CreateWeldOrSnapOrMotor("Weld", SOL, RightArm, SOL, CF(0 * Player_Size, -1.6 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(270), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1415 | ||
| 1416 | local VOL = CreatePart(3, SMG2, "SmoothPlastic", 0, 1, "Really black", "Handle", VT(0, 0, 0),false) | |
| 1417 | local HENDLE = CreateWeldOrSnapOrMotor("Weld", VOL, RightArm, VOL, CF(0 * Player_Size, -2.6 * Player_Size, -0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
| |
| 1418 | ||
| 1419 | local SOL2 = CreatePart(3, SMG2, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false) | |
| 1420 | local SOLM2 = CreateMesh("SpecialMesh", SOL2, "FileMesh", "540384540", "540384666", VT(0.2, 0.2, 0.2), VT(0,0, 0))
| |
| 1421 | local SOLW2 = CreateWeldOrSnapOrMotor("Weld", SOL2, LeftArm, SOL2, CF(0 * Player_Size, -1.6 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(270), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1422 | ||
| 1423 | local VOL2 = CreatePart(3, SMG2, "SmoothPlastic", 0, 1, "Really black", "Handle", VT(0, 0, 0),false) | |
| 1424 | local HENDLE2 = CreateWeldOrSnapOrMotor("Weld", VOL2, LeftArm, VOL2, CF(0 * Player_Size, -2.6 * Player_Size, -0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
| |
| 1425 | ||
| 1426 | ||
| 1427 | ||
| 1428 | ||
| 1429 | ||
| 1430 | ||
| 1431 | ||
| 1432 | ||
| 1433 | local MAC = CreatePart(3, SMG3, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false) | |
| 1434 | local MAC2M = CreateMesh("SpecialMesh", MAC, "FileMesh", "431951963", "431951966", VT(0.1, 0.1, 0.1), VT(0,0, 0))
| |
| 1435 | local MACW = CreateWeldOrSnapOrMotor("Weld", MAC, RightArm, MAC, CF(0 * Player_Size, -1 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(270), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 1436 | ||
| 1437 | local BOI = CreatePart(3, SMG3, "SmoothPlastic", 0, 1, "Really black", "Handle", VT(0, 0, 0),false) | |
| 1438 | local BAEDF = CreateWeldOrSnapOrMotor("Weld", BOI, RightArm, BOI, CF(0 * Player_Size, -2 * Player_Size, -0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
| |
| 1439 | ||
| 1440 | local MAC2 = CreatePart(3, SMG3, "SmoothPlastic", 0, 0, "Really black", "Handle", VT(0, 0, 0),false) | |
| 1441 | local MAC2M = CreateMesh("SpecialMesh", MAC2, "FileMesh", "431951963", "431951966", VT(0.1, 0.1, 0.1), VT(0,0, 0))
| |
| 1442 | local MAC2W = CreateWeldOrSnapOrMotor("Weld", MAC2, LeftArm, MAC2, CF(0 * Player_Size, -1 * Player_Size, -0.2 * Player_Size) * ANGLES(RAD(270), RAD(180), RAD(0)), CF(0, 0, 0))
| |
| 1443 | ||
| 1444 | local BOI2 = CreatePart(3, SMG3, "SmoothPlastic", 0, 1, "Really black", "Handle", VT(0, 0, 0),false) | |
| 1445 | local BAEDF2 = CreateWeldOrSnapOrMotor("Weld", BOI2, LeftArm, BOI2, CF(0 * Player_Size, -2 * Player_Size, -0.6 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(135)), CF(0, 0, 0))
| |
| 1446 | ||
| 1447 | ||
| 1448 | ||
| 1449 | ||
| 1450 | DE.Parent = nil | |
| 1451 | for _, c in pairs(DE:GetChildren()) do | |
| 1452 | if c.ClassName == "Part" then | |
| 1453 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1454 | end | |
| 1455 | end | |
| 1456 | AWP.Parent = nil | |
| 1457 | for _, c in pairs(AWP:GetChildren()) do | |
| 1458 | if c.ClassName == "Part" then | |
| 1459 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1460 | end | |
| 1461 | end | |
| 1462 | ||
| 1463 | Gun.Parent = nil | |
| 1464 | for _, c in pairs(Gun:GetChildren()) do | |
| 1465 | if c.ClassName == "Part" then | |
| 1466 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1467 | end | |
| 1468 | end | |
| 1469 | ||
| 1470 | Supressor.Parent = nil | |
| 1471 | for _, c in pairs(Supressor:GetChildren()) do | |
| 1472 | if c.ClassName == "Part" then | |
| 1473 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1474 | end | |
| 1475 | end | |
| 1476 | ||
| 1477 | AR.Parent = nil | |
| 1478 | for _, c in pairs(AR:GetChildren()) do | |
| 1479 | if c.ClassName == "Part" then | |
| 1480 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1481 | end | |
| 1482 | end | |
| 1483 | ||
| 1484 | ||
| 1485 | SMG.Parent = nil | |
| 1486 | for _, c in pairs(SMG:GetChildren()) do | |
| 1487 | if c.ClassName == "Part" then | |
| 1488 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1489 | end | |
| 1490 | end | |
| 1491 | ||
| 1492 | SMG3.Parent = nil | |
| 1493 | for _, c in pairs(SMG3:GetChildren()) do | |
| 1494 | if c.ClassName == "Part" then | |
| 1495 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1496 | end | |
| 1497 | end | |
| 1498 | ||
| 1499 | SMG2.Parent = nil | |
| 1500 | for _, c in pairs(SMG2:GetChildren()) do | |
| 1501 | if c.ClassName == "Part" then | |
| 1502 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1503 | end | |
| 1504 | end | |
| 1505 | ||
| 1506 | Weapon.Parent = Character | |
| 1507 | for _, c in pairs(Weapon:GetChildren()) do | |
| 1508 | if c.ClassName == "Part" then | |
| 1509 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 1510 | end | |
| 1511 | end | |
| 1512 | ||
| 1513 | local SKILLTEXTCOLOR = C3(1,1,0) | |
| 1514 | local SKILLFONT = "SciFi" | |
| 1515 | local SKILLTEXTSIZE = 7 | |
| 1516 | --HEALTH FUNCTIONS | |
| 1517 | Humanoid.Died:connect(function() | |
| 1518 | for i = 1, 23 do | |
| 1519 | SprayBlood(Torso.CFrame * CF(0, Torso.Size.Y / 2, 0).p, Torso.CFrame * CF(MRANDOM(-55, 55), MRANDOM(-25, 25), MRANDOM(-55, 55)).p, MRANDOM(12,17)) | |
| 1520 | end | |
| 1521 | Character:FindFirstChildOfClass("Humanoid").PlatformStand = true
| |
| 1522 | if Character:findFirstChild("Torso") then
| |
| 1523 | Character.Torso.Velocity = Character.Torso.CFrame.lookVector * 10 | |
| 1524 | for i,v in pairs(Character.Torso:GetChildren()) do | |
| 1525 | if v.ClassName == "Motor6D" then | |
| 1526 | if v.Name == "Neck" then | |
| 1527 | ||
| 1528 | else | |
| 1529 | v:destroy() | |
| 1530 | end | |
| 1531 | end | |
| 1532 | end | |
| 1533 | end | |
| 1534 | if Character:findFirstChild("Right Arm") then
| |
| 1535 | local attachment = Instance.new("Attachment", Character.Torso)
| |
| 1536 | attachment.Position = Vector3.new(1, 1, 0) | |
| 1537 | local ball = Instance.new("BallSocketConstraint", Character)
| |
| 1538 | ball.Attachment0 = Character["Right Arm"].RightShoulderAttachment | |
| 1539 | ball.Attachment1 = attachment | |
| 1540 | local collidepartofleftleg = Instance.new("Part", Character.Torso)
| |
| 1541 | collidepartofleftleg.Name = "Bone" | |
| 1542 | collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8) | |
| 1543 | collidepartofleftleg.Transparency = 1 | |
| 1544 | collidepartofleftleg:BreakJoints() | |
| 1545 | local weeld = Instance.new("Weld", collidepartofleftleg)
| |
| 1546 | weeld.Part0 = Character["Right Arm"] | |
| 1547 | weeld.Part1 = collidepartofleftleg | |
| 1548 | weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0) | |
| 1549 | end | |
| 1550 | if Character:findFirstChild("Left Arm") then
| |
| 1551 | local attachment = Instance.new("Attachment", Character.Torso)
| |
| 1552 | attachment.Position = Vector3.new(-1, 1, 0) | |
| 1553 | local ball = Instance.new("BallSocketConstraint", Character)
| |
| 1554 | ball.Attachment0 = attachment | |
| 1555 | ball.Attachment1 = Character["Left Arm"].LeftShoulderAttachment | |
| 1556 | local collidepartofleftleg = Instance.new("Part", Character.Torso)
| |
| 1557 | collidepartofleftleg.Name = "Bone" | |
| 1558 | collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8) | |
| 1559 | collidepartofleftleg.Transparency = 1 | |
| 1560 | collidepartofleftleg:BreakJoints() | |
| 1561 | local weeld = Instance.new("Weld", collidepartofleftleg)
| |
| 1562 | weeld.Part0 = Character["Left Arm"] | |
| 1563 | weeld.Part1 = collidepartofleftleg | |
| 1564 | weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0) | |
| 1565 | end | |
| 1566 | if Character:findFirstChild("Right Leg") then
| |
| 1567 | local attachment = Instance.new("Attachment", Character.Torso)
| |
| 1568 | attachment.Position = Vector3.new(0.5, -1, 0) | |
| 1569 | local ball = Instance.new("BallSocketConstraint", Character)
| |
| 1570 | ball.Attachment0 = Character["Right Leg"].RightFootAttachment | |
| 1571 | ball.Attachment1 = attachment | |
| 1572 | Character["Right Leg"].RightFootAttachment.Position = Vector3.new(0, 1, 0) | |
| 1573 | local collidepartofleftleg = Instance.new("Part", Character.Torso)
| |
| 1574 | collidepartofleftleg.Name = "Bone" | |
| 1575 | collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8) | |
| 1576 | collidepartofleftleg.Transparency = 1 | |
| 1577 | collidepartofleftleg:BreakJoints() | |
| 1578 | local weeld = Instance.new("Weld", collidepartofleftleg)
| |
| 1579 | weeld.Part0 = Character["Right Leg"] | |
| 1580 | weeld.Part1 = collidepartofleftleg | |
| 1581 | weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0) | |
| 1582 | end | |
| 1583 | if Character:findFirstChild("Left Leg") then
| |
| 1584 | local attachment = Instance.new("Attachment", Character.Torso)
| |
| 1585 | attachment.Position = Vector3.new(-0.5, -1, 0) | |
| 1586 | local ball = Instance.new("BallSocketConstraint", Character)
| |
| 1587 | ball.Attachment0 = Character["Left Leg"].LeftFootAttachment | |
| 1588 | ball.Attachment1 = attachment | |
| 1589 | Character["Left Leg"].LeftFootAttachment.Position = Vector3.new(0, 1, 0) | |
| 1590 | local collidepartofleftleg = Instance.new("Part", Character.Torso)
| |
| 1591 | collidepartofleftleg.Name = "Bone" | |
| 1592 | collidepartofleftleg.Size = Vector3.new(0.8,1.4,0.8) | |
| 1593 | collidepartofleftleg.Transparency = 1 | |
| 1594 | collidepartofleftleg:BreakJoints() | |
| 1595 | local weeld = Instance.new("Weld", collidepartofleftleg)
| |
| 1596 | weeld.Part0 = Character["Left Leg"] | |
| 1597 | weeld.Part1 = collidepartofleftleg | |
| 1598 | weeld.C0 = weeld.C0 * CFrame.new(0,-0.3,0) | |
| 1599 | end | |
| 1600 | if Character:findFirstChild("Head") then
| |
| 1601 | local attachment = Instance.new("Attachment", Character.Head)
| |
| 1602 | attachment.Position = Vector3.new(0, -0.5, 0) | |
| 1603 | attachment.Name = "lol" | |
| 1604 | attachment.Visible = false | |
| 1605 | Character.Torso.NeckAttachment.Visible = false | |
| 1606 | Character.Torso.NeckAttachment.Position = Character.Torso.NeckAttachment.Position + Vector3.new(0,0,0) | |
| 1607 | local ball = Instance.new("BallSocketConstraint", Character)
| |
| 1608 | ball.Attachment0 = Character.Torso.NeckAttachment | |
| 1609 | ball.Attachment1 = attachment | |
| 1610 | ball.LimitsEnabled = true | |
| 1611 | ball.TwistLimitsEnabled = true | |
| 1612 | ball.UpperAngle = 90 | |
| 1613 | ball.Restitution = 0.5 | |
| 1614 | ball.TwistUpperAngle = 180 | |
| 1615 | ball.TwistLowerAngle = -180 | |
| 1616 | local collidepartofleftleg = Instance.new("Part", Character.Torso)
| |
| 1617 | collidepartofleftleg.Name = "Bone" | |
| 1618 | collidepartofleftleg.Size = Vector3.new(0.7,0.7,0.7) | |
| 1619 | collidepartofleftleg.Transparency = 1 | |
| 1620 | collidepartofleftleg:BreakJoints() | |
| 1621 | local weeld = Instance.new("Weld", collidepartofleftleg)
| |
| 1622 | weeld.Part0 = collidepartofleftleg | |
| 1623 | weeld.Part1 = Character["Head"] | |
| 1624 | if Character.Torso:findFirstChild("Neck") then
| |
| 1625 | Character.Torso.Neck:destroy() | |
| 1626 | end | |
| 1627 | end | |
| 1628 | Character:FindFirstChildOfClass("Humanoid"):SetStateEnabled(Enum.HumanoidStateType.Dead, false)
| |
| 1629 | Character:FindFirstChildOfClass("Humanoid").Health = 0.1
| |
| 1630 | Character:FindFirstChildOfClass("Humanoid").WalkSpeed = 0
| |
| 1631 | Character:FindFirstChildOfClass("Humanoid").JumpPower = 0
| |
| 1632 | end) | |
| 1633 | ||
| 1634 | function PuddleOfBlood(Position, MaxDrop, Model, MaxSize) | |
| 1635 | local HITFLOOR, HITPOS, NORMAL = Raycast(Position, CF(Position, Position + VT(0, -1, 0)).lookVector, MaxDrop, Model) | |
| 1636 | if HITFLOOR ~= nil and HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then | |
| 1637 | if HITFLOOR.Name == "BloodPuddle" then | |
| 1638 | local DIST = (Position - HITFLOOR.Position).Magnitude | |
| 1639 | if HITFLOOR.Size.Z <= 5 and MaxSize > HITFLOOR.Size.Z or HITFLOOR.Size.Z > 5 and MaxSize > HITFLOOR.Size.Z and DIST < HITFLOOR.Size.Z / 3 then | |
| 1640 | HITFLOOR.Size = HITFLOOR.Size + VT(0.1, 0, 0.1) | |
| 1641 | end | |
| 1642 | elseif HITFLOOR.Anchored == true then | |
| 1643 | do | |
| 1644 | local BLOOD = CreatePart(3, Effects, "SmoothPlastic", 0, 0, "New Yeller", "BloodPuddle", VT(2, 0, 2)) | |
| 1645 | BLOOD.CFrame = CF(HITPOS, HITPOS + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
| 1646 | MakeForm(BLOOD, "Cyl") | |
| 1647 | coroutine.resume(coroutine.create(function() | |
| 1648 | Swait(75) | |
| 1649 | while true do | |
| 1650 | Swait() | |
| 1651 | BLOOD.Size = BLOOD.Size - VT(0.02, 0, 0.02) | |
| 1652 | if BLOOD.Size.Z < 0.051 then | |
| 1653 | BLOOD:remove() | |
| 1654 | break | |
| 1655 | end | |
| 1656 | end | |
| 1657 | end)) | |
| 1658 | end | |
| 1659 | end | |
| 1660 | end | |
| 1661 | end | |
| 1662 | function SprayBlood(POSITION, DIRECTION, BloodSize) | |
| 1663 | local BLOOD = CreatePart(3, Effects, "SmoothPlastic", 0, 0, "New Yeller", "BloodPuddle", VT(1, 1, 1), false) | |
| 1664 | BLOOD.CFrame = CF(POSITION) | |
| 1665 | MakeForm(BLOOD, "Ball") | |
| 1666 | local bv = Instance.new("BodyVelocity", BLOOD)
| |
| 1667 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
| 1668 | bv.velocity = CF(POSITION, DIRECTION + VT(MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30, MRANDOM(-3, 3) / 30)).lookVector * 25 | |
| 1669 | bv.Name = "MOVE" | |
| 1670 | Debris:AddItem(bv, 0.05) | |
| 1671 | coroutine.resume(coroutine.create(function() | |
| 1672 | local HASTOUCHEDGROUND = false | |
| 1673 | local HIT = BLOOD.Touched:Connect(function(hit) | |
| 1674 | if hit.Anchored == true then | |
| 1675 | HASTOUCHEDGROUND = true | |
| 1676 | PuddleOfBlood(BLOOD.Position + VT(0, 1, 0), 2, BLOOD, BloodSize) | |
| 1677 | end | |
| 1678 | end) | |
| 1679 | wait(5) | |
| 1680 | if HASTOUCHEDGROUND == false then | |
| 1681 | BLOOD:remove() | |
| 1682 | end | |
| 1683 | end)) | |
| 1684 | end | |
| 1685 | ||
| 1686 | local lastHp=Humanoid.Health | |
| 1687 | --Thanks nebby ;3 | |
| 1688 | Humanoid:GetPropertyChangedSignal("Health"):connect(function()
| |
| 1689 | local hp = Humanoid.Health | |
| 1690 | if(hp<lastHp)then | |
| 1691 | local lost = lastHp-hp | |
| 1692 | if lost < 370 then | |
| 1693 | for i = 1, lost/71 do | |
| 1694 | SprayBlood(Torso.CFrame * CF(0, Torso.Size.Y / 2, 0).p, Torso.CFrame * CF(MRANDOM(-55, 55), MRANDOM(-25, 25), MRANDOM(-55, 55)).p, lost/57) | |
| 1695 | end | |
| 1696 | elseif lost > 370 then | |
| 1697 | for i = 1, lost/32 do | |
| 1698 | SprayBlood(Torso.CFrame * CF(0, Torso.Size.Y / 2, 0).p, Torso.CFrame * CF(MRANDOM(-55, 55), MRANDOM(-25, 25), MRANDOM(-55, 55)).p, lost/15) | |
| 1699 | end | |
| 1700 | end | |
| 1701 | --blood depending on the lost amount of HP | |
| 1702 | end | |
| 1703 | lastHp=hp | |
| 1704 | end) | |
| 1705 | ||
| 1706 | --//=================================\\ | |
| 1707 | --|| DAMAGING | |
| 1708 | --\\=================================// | |
| 1709 | function sphere(bonuspeed,type,pos,scale,value,color) | |
| 1710 | local type = type | |
| 1711 | local rng = Instance.new("Part", char)
| |
| 1712 | rng.Anchored = true | |
| 1713 | if ModeOfGlitch ~= 9 then | |
| 1714 | rng.BrickColor = color | |
| 1715 | elseif ModeOfGlitch == 9 then | |
| 1716 | rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000) | |
| 1717 | end | |
| 1718 | rng.CanCollide = false | |
| 1719 | rng.FormFactor = 3 | |
| 1720 | rng.Name = "Ring" | |
| 1721 | rng.Material = "Neon" | |
| 1722 | rng.Size = Vector3.new(1, 1, 1) | |
| 1723 | rng.Transparency = 0 | |
| 1724 | rng.TopSurface = 0 | |
| 1725 | rng.BottomSurface = 0 | |
| 1726 | rng.CFrame = pos | |
| 1727 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 1728 | rngm.MeshType = "Sphere" | |
| 1729 | rngm.Scale = scale | |
| 1730 | if rainbowmode == true then | |
| 1731 | rng.Color = Color3.new(r/255,g/255,b/255) | |
| 1732 | end | |
| 1733 | if ModeOfGlitch == 9 then | |
| 1734 | coroutine.resume(coroutine.create(function() | |
| 1735 | while true do | |
| 1736 | swait() | |
| 1737 | if rng.Parent ~= nil then | |
| 1738 | rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000) | |
| 1739 | else | |
| 1740 | break | |
| 1741 | end | |
| 1742 | end | |
| 1743 | end)) | |
| 1744 | end | |
| 1745 | local scaler2 = 1 | |
| 1746 | if type == "Add" then | |
| 1747 | scaler2 = 1*value | |
| 1748 | elseif type == "Divide" then | |
| 1749 | scaler2 = 1/value | |
| 1750 | end | |
| 1751 | coroutine.resume(coroutine.create(function() | |
| 1752 | for i = 0,10/bonuspeed,0.1 do | |
| 1753 | swait() | |
| 1754 | if rainbowmode == true then | |
| 1755 | rng.Color = Color3.new(r/255,g/255,b/255) | |
| 1756 | end | |
| 1757 | if type == "Add" then | |
| 1758 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
| 1759 | elseif type == "Divide" then | |
| 1760 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
| 1761 | end | |
| 1762 | if chaosmode == true then | |
| 1763 | rng.BrickColor = BrickColor.random() | |
| 1764 | end | |
| 1765 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
| 1766 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed) | |
| 1767 | end | |
| 1768 | rng:Destroy() | |
| 1769 | end)) | |
| 1770 | end | |
| 1771 | ||
| 1772 | function sphere2(bonuspeed,type,pos,scale,value,value2,value3,color) | |
| 1773 | local type = type | |
| 1774 | local rng = Instance.new("Part", char)
| |
| 1775 | rng.Anchored = true | |
| 1776 | if ModeOfGlitch ~= 9 then | |
| 1777 | rng.BrickColor = color | |
| 1778 | elseif ModeOfGlitch == 9 then | |
| 1779 | rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000) | |
| 1780 | end | |
| 1781 | rng.CanCollide = false | |
| 1782 | rng.FormFactor = 3 | |
| 1783 | rng.Name = "Ring" | |
| 1784 | rng.Material = "Neon" | |
| 1785 | rng.Size = Vector3.new(1, 1, 1) | |
| 1786 | rng.Transparency = 0 | |
| 1787 | rng.TopSurface = 0 | |
| 1788 | rng.BottomSurface = 0 | |
| 1789 | rng.CFrame = pos | |
| 1790 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 1791 | rngm.MeshType = "Sphere" | |
| 1792 | rngm.Scale = scale | |
| 1793 | local scaler2 = 1 | |
| 1794 | local scaler2b = 1 | |
| 1795 | local scaler2c = 1 | |
| 1796 | if type == "Add" then | |
| 1797 | scaler2 = 1*value | |
| 1798 | scaler2b = 1*value2 | |
| 1799 | scaler2c = 1*value3 | |
| 1800 | elseif type == "Divide" then | |
| 1801 | scaler2 = 1/value | |
| 1802 | scaler2b = 1/value2 | |
| 1803 | scaler2c = 1/value3 | |
| 1804 | end | |
| 1805 | if ModeOfGlitch == 9 then | |
| 1806 | coroutine.resume(coroutine.create(function() | |
| 1807 | while true do | |
| 1808 | swait() | |
| 1809 | if rng.Parent ~= nil then | |
| 1810 | rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000) | |
| 1811 | else | |
| 1812 | break | |
| 1813 | end | |
| 1814 | end | |
| 1815 | end)) | |
| 1816 | end | |
| 1817 | coroutine.resume(coroutine.create(function() | |
| 1818 | for i = 0,10/bonuspeed,0.1 do | |
| 1819 | swait() | |
| 1820 | if type == "Add" then | |
| 1821 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
| 1822 | scaler2b = scaler2b - 0.01*value/bonuspeed | |
| 1823 | scaler2c = scaler2c - 0.01*value/bonuspeed | |
| 1824 | elseif type == "Divide" then | |
| 1825 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
| 1826 | scaler2b = scaler2b - 0.01/value*bonuspeed | |
| 1827 | scaler2c = scaler2c - 0.01/value*bonuspeed | |
| 1828 | end | |
| 1829 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
| 1830 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2b*bonuspeed, scaler2c*bonuspeed) | |
| 1831 | end | |
| 1832 | rng:Destroy() | |
| 1833 | end)) | |
| 1834 | end | |
| 1835 | ||
| 1836 | function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) | |
| 1837 | local type = type | |
| 1838 | local rng = Instance.new("Part", char)
| |
| 1839 | rng.Anchored = true | |
| 1840 | rng.BrickColor = color | |
| 1841 | rng.CanCollide = false | |
| 1842 | rng.FormFactor = 3 | |
| 1843 | rng.Name = "Ring" | |
| 1844 | rng.Material = "Neon" | |
| 1845 | rng.Size = Vector3.new(1, 1, 1) | |
| 1846 | rng.Transparency = 0 | |
| 1847 | rng.TopSurface = 0 | |
| 1848 | rng.BottomSurface = 0 | |
| 1849 | rng.CFrame = pos | |
| 1850 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
| 1851 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 1852 | rngm.MeshType = "Brick" | |
| 1853 | rngm.Scale = vt(x1,y1,z1) | |
| 1854 | if rainbowmode == true then | |
| 1855 | rng.Color = Color3.new(r/255,g/255,b/255) | |
| 1856 | end | |
| 1857 | local scaler2 = 1 | |
| 1858 | local speeder = FastSpeed/10 | |
| 1859 | if type == "Add" then | |
| 1860 | scaler2 = 1*value | |
| 1861 | elseif type == "Divide" then | |
| 1862 | scaler2 = 1/value | |
| 1863 | end | |
| 1864 | coroutine.resume(coroutine.create(function() | |
| 1865 | for i = 0,10/bonuspeed,0.1 do | |
| 1866 | swait() | |
| 1867 | if rainbowmode == true then | |
| 1868 | rng.Color = Color3.new(r/255,g/255,b/255) | |
| 1869 | end | |
| 1870 | if type == "Add" then | |
| 1871 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
| 1872 | elseif type == "Divide" then | |
| 1873 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
| 1874 | end | |
| 1875 | if chaosmode == true then | |
| 1876 | rng.BrickColor = BrickColor.random() | |
| 1877 | end | |
| 1878 | speeder = speeder - 0.01*FastSpeed*bonuspeed/10 | |
| 1879 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
| 1880 | --rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
| 1881 | rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed) | |
| 1882 | end | |
| 1883 | rng:Destroy() | |
| 1884 | end)) | |
| 1885 | end | |
| 1886 | ||
| 1887 | function PixelBlockX(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) | |
| 1888 | local type = type | |
| 1889 | local rng = Instance.new("Part", char)
| |
| 1890 | rng.Anchored = true | |
| 1891 | rng.BrickColor = color | |
| 1892 | rng.CanCollide = false | |
| 1893 | rng.FormFactor = 3 | |
| 1894 | rng.Name = "Ring" | |
| 1895 | rng.Material = "Neon" | |
| 1896 | rng.Size = Vector3.new(1, 1, 1) | |
| 1897 | rng.Transparency = 0 | |
| 1898 | rng.TopSurface = 0 | |
| 1899 | rng.BottomSurface = 0 | |
| 1900 | rng.CFrame = pos | |
| 1901 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
| 1902 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 1903 | rngm.MeshType = "Brick" | |
| 1904 | rngm.Scale = vt(x1,y1,z1) | |
| 1905 | if rainbowmode == true then | |
| 1906 | rng.Color = Color3.new(r/255,g/255,b/255) | |
| 1907 | end | |
| 1908 | local scaler2 = 1 | |
| 1909 | local speeder = FastSpeed/10 | |
| 1910 | if type == "Add" then | |
| 1911 | scaler2 = 1*value | |
| 1912 | elseif type == "Divide" then | |
| 1913 | scaler2 = 1/value | |
| 1914 | end | |
| 1915 | coroutine.resume(coroutine.create(function() | |
| 1916 | for i = 0,10/bonuspeed,0.1 do | |
| 1917 | swait() | |
| 1918 | if rainbowmode == true then | |
| 1919 | rng.Color = Color3.new(r/255,g/255,b/255) | |
| 1920 | end | |
| 1921 | if type == "Add" then | |
| 1922 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
| 1923 | elseif type == "Divide" then | |
| 1924 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
| 1925 | end | |
| 1926 | if chaosmode == true then | |
| 1927 | rng.BrickColor = BrickColor.random() | |
| 1928 | end | |
| 1929 | speeder = speeder - 0.01*FastSpeed*bonuspeed/10 | |
| 1930 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
| 1931 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
| 1932 | rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed) | |
| 1933 | end | |
| 1934 | rng:Destroy() | |
| 1935 | end)) | |
| 1936 | end | |
| 1937 | ||
| 1938 | function PixelBlockNeg(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) | |
| 1939 | local type = type | |
| 1940 | local rng = Instance.new("Part", char)
| |
| 1941 | rng.Anchored = true | |
| 1942 | rng.BrickColor = color | |
| 1943 | rng.CanCollide = false | |
| 1944 | rng.FormFactor = 3 | |
| 1945 | rng.Name = "Ring" | |
| 1946 | rng.Material = "Neon" | |
| 1947 | rng.Size = Vector3.new(1, 1, 1) | |
| 1948 | rng.Transparency = 0 | |
| 1949 | rng.TopSurface = 0 | |
| 1950 | rng.BottomSurface = 0 | |
| 1951 | rng.CFrame = pos | |
| 1952 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
| 1953 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 1954 | rngm.MeshType = "Brick" | |
| 1955 | rngm.Scale = vt(x1,y1,z1) | |
| 1956 | if rainbowmode == true then | |
| 1957 | rng.Color = Color3.new(r/255,g/255,b/255) | |
| 1958 | end | |
| 1959 | local scaler2 = 0 | |
| 1960 | local speeder = FastSpeed/10 | |
| 1961 | if type == "Add" then | |
| 1962 | scaler2 = 1*value | |
| 1963 | elseif type == "Divide" then | |
| 1964 | scaler2 = 1/value | |
| 1965 | end | |
| 1966 | coroutine.resume(coroutine.create(function() | |
| 1967 | for i = 0,10/bonuspeed,0.1 do | |
| 1968 | swait() | |
| 1969 | if rainbowmode == true then | |
| 1970 | rng.Color = Color3.new(r/255,g/255,b/255) | |
| 1971 | end | |
| 1972 | if type == "Add" then | |
| 1973 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
| 1974 | elseif type == "Divide" then | |
| 1975 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
| 1976 | end | |
| 1977 | if chaosmode == true then | |
| 1978 | rng.BrickColor = BrickColor.random() | |
| 1979 | end | |
| 1980 | speeder = speeder + 0.01*FastSpeed*bonuspeed/10 | |
| 1981 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
| 1982 | --rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
| 1983 | rngm.Scale = rngm.Scale - Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, scaler2*bonuspeed) | |
| 1984 | end | |
| 1985 | rng:Destroy() | |
| 1986 | end)) | |
| 1987 | end | |
| 1988 | ||
| 1989 | function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) | |
| 1990 | local type = type | |
| 1991 | local rng = Instance.new("Part", char)
| |
| 1992 | rng.Anchored = true | |
| 1993 | if ModeOfGlitch ~= 9 then | |
| 1994 | rng.BrickColor = color | |
| 1995 | elseif ModeOfGlitch == 9 then | |
| 1996 | rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000) | |
| 1997 | end | |
| 1998 | rng.CanCollide = false | |
| 1999 | rng.FormFactor = 3 | |
| 2000 | rng.Name = "Ring" | |
| 2001 | rng.Material = "Neon" | |
| 2002 | rng.Size = Vector3.new(1, 1, 1) | |
| 2003 | rng.Transparency = 0 | |
| 2004 | rng.TopSurface = 0 | |
| 2005 | rng.BottomSurface = 0 | |
| 2006 | rng.CFrame = pos | |
| 2007 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
| 2008 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 2009 | rngm.MeshType = "Sphere" | |
| 2010 | rngm.Scale = vt(x1,y1,z1) | |
| 2011 | if rainbowmode == true then | |
| 2012 | rng.Color = Color3.new(r/255,g/255,b/255) | |
| 2013 | end | |
| 2014 | if ModeOfGlitch == 9 then | |
| 2015 | coroutine.resume(coroutine.create(function() | |
| 2016 | while true do | |
| 2017 | swait() | |
| 2018 | if rng.Parent ~= nil then | |
| 2019 | rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000) | |
| 2020 | else | |
| 2021 | break | |
| 2022 | end | |
| 2023 | end | |
| 2024 | end)) | |
| 2025 | end | |
| 2026 | local scaler2 = 1 | |
| 2027 | local speeder = FastSpeed | |
| 2028 | if type == "Add" then | |
| 2029 | scaler2 = 1*value | |
| 2030 | elseif type == "Divide" then | |
| 2031 | scaler2 = 1/value | |
| 2032 | end | |
| 2033 | coroutine.resume(coroutine.create(function() | |
| 2034 | for i = 0,10/bonuspeed,0.1 do | |
| 2035 | swait() | |
| 2036 | if rainbowmode == true then | |
| 2037 | rng.Color = Color3.new(r/255,g/255,b/255) | |
| 2038 | end | |
| 2039 | if type == "Add" then | |
| 2040 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
| 2041 | elseif type == "Divide" then | |
| 2042 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
| 2043 | end | |
| 2044 | if chaosmode == true then | |
| 2045 | rng.BrickColor = BrickColor.random() | |
| 2046 | end | |
| 2047 | speeder = speeder - 0.01*FastSpeed*bonuspeed | |
| 2048 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
| 2049 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
| 2050 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0) | |
| 2051 | end | |
| 2052 | rng:Destroy() | |
| 2053 | end)) | |
| 2054 | end | |
| 2055 | ||
| 2056 | ||
| 2057 | function sphereMKCharge(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) | |
| 2058 | local type = type | |
| 2059 | local rng = Instance.new("Part", char)
| |
| 2060 | rng.Anchored = true | |
| 2061 | if ModeOfGlitch ~= 9 then | |
| 2062 | rng.BrickColor = color | |
| 2063 | elseif ModeOfGlitch == 9 then | |
| 2064 | rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000) | |
| 2065 | end | |
| 2066 | rng.CanCollide = false | |
| 2067 | rng.FormFactor = 3 | |
| 2068 | rng.Name = "Ring" | |
| 2069 | rng.Material = "Neon" | |
| 2070 | rng.Size = Vector3.new(1, 1, 1) | |
| 2071 | rng.Transparency = 1 | |
| 2072 | rng.TopSurface = 0 | |
| 2073 | rng.BottomSurface = 0 | |
| 2074 | rng.CFrame = pos | |
| 2075 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos | |
| 2076 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 2077 | rngm.MeshType = "Sphere" | |
| 2078 | rngm.Scale = vt(x1,y1,z1) | |
| 2079 | if rainbowmode == true then | |
| 2080 | rng.Color = Color3.new(r/255,g/255,b/255) | |
| 2081 | end | |
| 2082 | if ModeOfGlitch == 9 then | |
| 2083 | coroutine.resume(coroutine.create(function() | |
| 2084 | while true do | |
| 2085 | swait() | |
| 2086 | if rng.Parent ~= nil then | |
| 2087 | rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000) | |
| 2088 | else | |
| 2089 | break | |
| 2090 | end | |
| 2091 | end | |
| 2092 | end)) | |
| 2093 | end | |
| 2094 | local scaler2 = 1 | |
| 2095 | local speeder = FastSpeed | |
| 2096 | if type == "Add" then | |
| 2097 | scaler2 = 1*value | |
| 2098 | elseif type == "Divide" then | |
| 2099 | scaler2 = 1/value | |
| 2100 | end | |
| 2101 | coroutine.resume(coroutine.create(function() | |
| 2102 | for i = 0,10/bonuspeed,0.1 do | |
| 2103 | swait() | |
| 2104 | if rainbowmode == true then | |
| 2105 | rng.Color = Color3.new(r/255,g/255,b/255) | |
| 2106 | end | |
| 2107 | if type == "Add" then | |
| 2108 | scaler2 = scaler2 - 0.01*value/bonuspeed | |
| 2109 | elseif type == "Divide" then | |
| 2110 | scaler2 = scaler2 - 0.01/value*bonuspeed | |
| 2111 | end | |
| 2112 | if chaosmode == true then | |
| 2113 | rng.BrickColor = BrickColor.random() | |
| 2114 | end | |
| 2115 | speeder = speeder - 0.01*FastSpeed*bonuspeed | |
| 2116 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed | |
| 2117 | rng.Transparency = rng.Transparency - 0.01*bonuspeed | |
| 2118 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0) | |
| 2119 | end | |
| 2120 | rng:Destroy() | |
| 2121 | end)) | |
| 2122 | end | |
| 2123 | --//=================================\\ | |
| 2124 | --|| ATTACK FUNCTIONS AND STUFF | |
| 2125 | --\\=================================// | |
| 2126 | ||
| 2127 | function chatfunc(text,color,typet,font,timeex) | |
| 2128 | local chat = coroutine.wrap(function() | |
| 2129 | if Character:FindFirstChild("TalkingBillBoard")~= nil then
| |
| 2130 | Character:FindFirstChild("TalkingBillBoard"):destroy()
| |
| 2131 | end | |
| 2132 | local naeeym2 = Instance.new("BillboardGui",Character)
| |
| 2133 | naeeym2.Size = UDim2.new(0,100,0,40) | |
| 2134 | naeeym2.StudsOffset = Vector3.new(0,3,0) | |
| 2135 | naeeym2.Adornee = Character.Head | |
| 2136 | naeeym2.Name = "TalkingBillBoard" | |
| 2137 | local tecks2 = Instance.new("TextLabel",naeeym2)
| |
| 2138 | tecks2.BackgroundTransparency = 1 | |
| 2139 | tecks2.BorderSizePixel = 0 | |
| 2140 | tecks2.Text = "" | |
| 2141 | tecks2.Font = font | |
| 2142 | tecks2.TextSize = 30 | |
| 2143 | tecks2.TextStrokeTransparency = 0 | |
| 2144 | tecks2.TextColor3 = color | |
| 2145 | tecks2.TextStrokeColor3 = Color3.new(0,0,0) | |
| 2146 | tecks2.Size = UDim2.new(1,0,0.5,0) | |
| 2147 | local tecks3 = Instance.new("TextLabel",naeeym2)
| |
| 2148 | tecks3.BackgroundTransparency = 1 | |
| 2149 | tecks3.BorderSizePixel = 0 | |
| 2150 | tecks3.Text = "" | |
| 2151 | tecks3.Font = font | |
| 2152 | tecks3.TextSize = 30 | |
| 2153 | tecks3.TextStrokeTransparency = 0 | |
| 2154 | if typet == "Inverted" then | |
| 2155 | tecks3.TextColor3 = Color3.new(0,0,0) | |
| 2156 | tecks3.TextStrokeColor3 = color | |
| 2157 | elseif typet == "Normal" then | |
| 2158 | tecks3.TextColor3 = color | |
| 2159 | tecks3.TextStrokeColor3 = Color3.new(0,0,0) | |
| 2160 | end | |
| 2161 | tecks3.Size = UDim2.new(1,0,0.5,0) | |
| 2162 | coroutine.resume(coroutine.create(function() | |
| 2163 | while true do | |
| 2164 | swait(1) | |
| 2165 | end | |
| 2166 | end)) | |
| 2167 | for i = 0, 74*timeex do | |
| 2168 | swait() | |
| 2169 | tecks2.Text = text | |
| 2170 | tecks3.Text = text | |
| 2171 | end | |
| 2172 | local randomrot = math.random(1,2) | |
| 2173 | if randomrot == 1 then | |
| 2174 | for i = 1, 50 do | |
| 2175 | swait() | |
| 2176 | tecks2.Text = text | |
| 2177 | tecks3.Text = text | |
| 2178 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
| 2179 | tecks2.TextTransparency = tecks2.TextTransparency + .04 | |
| 2180 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
| 2181 | tecks3.TextTransparency = tecks2.TextTransparency + .04 | |
| 2182 | end | |
| 2183 | elseif randomrot == 2 then | |
| 2184 | for i = 1, 50 do | |
| 2185 | swait() | |
| 2186 | tecks2.Text = text | |
| 2187 | tecks3.Text = text | |
| 2188 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
| 2189 | tecks2.TextTransparency = tecks2.TextTransparency + .04 | |
| 2190 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04 | |
| 2191 | tecks3.TextTransparency = tecks2.TextTransparency + .04 | |
| 2192 | end | |
| 2193 | end | |
| 2194 | naeeym2:Destroy() | |
| 2195 | end) | |
| 2196 | chat() | |
| 2197 | end | |
| 2198 | ||
| 2199 | ||
| 2200 | ||
| 2201 | ||
| 2202 | function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color) | |
| 2203 | local type = type | |
| 2204 | local rotenable = rotatingop | |
| 2205 | local rng = Instance.new("Part", char)
| |
| 2206 | rng.Anchored = true | |
| 2207 | rng.BrickColor = color | |
| 2208 | rng.CanCollide = false | |
| 2209 | rng.FormFactor = 3 | |
| 2210 | rng.Name = "Ring" | |
| 2211 | rng.Material = "Neon" | |
| 2212 | rng.Size = Vector3.new(1, 1, 1) | |
| 2213 | rng.Transparency = 0 | |
| 2214 | if typeoftrans == "In" then | |
| 2215 | rng.Transparency = 1 | |
| 2216 | end | |
| 2217 | rng.TopSurface = 0 | |
| 2218 | rng.BottomSurface = 0 | |
| 2219 | rng.CFrame = pos | |
| 2220 | local rngm = Instance.new("SpecialMesh", rng)
| |
| 2221 | rngm.MeshType = "FileMesh" | |
| 2222 | if typeofshape == "Normal" then | |
| 2223 | rngm.MeshId = "rbxassetid://662586858" | |
| 2224 | elseif typeofshape == "Round" then | |
| 2225 | rngm.MeshId = "rbxassetid://662585058" | |
| 2226 | end | |
| 2227 | rngm.Scale = scale | |
| 2228 | local scaler2 = 1/10 | |
| 2229 | if type == "Add" then | |
| 2230 | scaler2 = 1*value/10 | |
| 2231 | elseif type == "Divide" then | |
| 2232 | scaler2 = 1/value/10 | |
| 2233 | end | |
| 2234 | local randomrot = math.random(1,2) | |
| 2235 | coroutine.resume(coroutine.create(function() | |
| 2236 | for i = 0,10/bonuspeed,0.1 do | |
| 2237 | swait() | |
| 2238 | if type == "Add" then | |
| 2239 | scaler2 = scaler2 - 0.01*value/bonuspeed/10 | |
| 2240 | elseif type == "Divide" then | |
| 2241 | scaler2 = scaler2 - 0.01/value*bonuspeed/10 | |
| 2242 | end | |
| 2243 | if rotenable == true then | |
| 2244 | if randomrot == 1 then | |
| 2245 | rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0) | |
| 2246 | elseif randomrot == 2 then | |
| 2247 | rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0) | |
| 2248 | end | |
| 2249 | end | |
| 2250 | if typeoftrans == "Out" then | |
| 2251 | rng.Transparency = rng.Transparency + 0.01*bonuspeed | |
| 2252 | elseif typeoftrans == "In" then | |
| 2253 | rng.Transparency = rng.Transparency - 0.01*bonuspeed | |
| 2254 | end | |
| 2255 | rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10) | |
| 2256 | end | |
| 2257 | rng:Destroy() | |
| 2258 | end)) | |
| 2259 | end | |
| 2260 | ||
| 2261 | local MAINRUINCOLOR = BrickColor.new("New Yeller")
| |
| 2262 | ||
| 2263 | ||
| 2264 | ||
| 2265 | ||
| 2266 | ||
| 2267 | NEWS4 = Instance.new("Sound", tors) --O NO
| |
| 2268 | NEWS4.SoundId = "http://www.roblox.com/asset/?id=374091819" | |
| 2269 | NEWS4.Volume = 100 | |
| 2270 | NEWS4.Pitch = 1 | |
| 2271 | NEWS4.Looped = false | |
| 2272 | NEWS4.TimePosition = 1 | |
| 2273 | function die() | |
| 2274 | ATTACK = true | |
| 2275 | Humanoid.WalkSpeed = 0 | |
| 2276 | NEWS4:Play() | |
| 2277 | repeat | |
| 2278 | NEWS4.Parent = Torso | |
| 2279 | Swait() | |
| 2280 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size + 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2281 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(math.random(-360,360)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 2282 | RW.C0 = Clerp(RW.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(math.random(-360,360)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
| 2283 | LW.C0 = Clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(math.random(-360,360)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
| 2284 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size - 0 * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2285 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0 * Player_Size, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2286 | until NEWS4.Playing == false | |
| 2287 | ATTACK = false | |
| 2288 | Humanoid.WalkSpeed = 75 | |
| 2289 | ATTACK = false | |
| 2290 | Humanoid.WalkSpeed = 75 | |
| 2291 | end | |
| 2292 | --[[ | |
| 2293 | local dancing = false | |
| 2294 | Mouse.KeyDown:connect(function(Press) | |
| 2295 | Press=Press:lower() | |
| 2296 | if Press=='h' then | |
| 2297 | if dancing then | |
| 2298 | dancing = false | |
| 2299 | else | |
| 2300 | dancing = true | |
| 2301 | Speed = 0 | |
| 2302 | change = .5 | |
| 2303 | ATTACK = true | |
| 2304 | jellyfishjam = Instance.new("Sound",Torso)
| |
| 2305 | jellyfishjam.SoundId = "rbxassetid://840189092" | |
| 2306 | jellyfishjam.Volume = 8 | |
| 2307 | jellyfishjam.Looped = true | |
| 2308 | jellyfishjam.TimePosition = 14.8 | |
| 2309 | jellyfishjam:Play() | |
| 2310 | coroutine.wrap(function() | |
| 2311 | while dancing do | |
| 2312 | for i = 1, 15 do | |
| 2313 | if not dancing then break end | |
| 2314 | RootJoint.C0 = RootJoint.C0:Lerp(CFrame.new(.5,-.4 + .1 * math.sin(sine/4),0) * CFrame.Angles(math.rad(0),math.rad(20 * math.sin(sine/8)),math.rad(20)),.25) | |
| 2315 | RW.C0 = RW.C0:lerp(CFrame.new(-.9,.65 + .4 * math.sin(sine/12),1.2) * CFrame.Angles(math.rad(-35 - 15 * math.sin(sine/12)),math.rad(50 + 3 * math.sin(sine/12)),math.rad(3 - 1 * math.sin(sine/12))),.3) | |
| 2316 | LW.C0 = LW.C0:lerp(CFrame.new(.9,.65 + .4 * math.sin(sine/12),1.2) * CFrame.Angles(math.rad(-35 - 15 * math.sin(sine/12)),math.rad(-50 - 3 * math.sin(sine/12)),math.rad(-3 + 1 * math.sin(sine/12))), .3) | |
| 2317 | RH.C0 = RH.C0:lerp(CFrame.new(0.25, 2.05,-0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-35)), 0.25) | |
| 2318 | LH.C0 = LH.C0:lerp(CFrame.new(0.31, 2.05,-0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(14)), 0.25) | |
| 2319 | swait() | |
| 2320 | end | |
| 2321 | for i = 1, 15 do | |
| 2322 | if not dancing then break end | |
| 2323 | RootJoint.C0 = RootJoint.C0:Lerp(CFrame.new(0,-.1 * math.sin(sine/4),0) * CFrame.Angles(math.rad(0),math.rad(20 * math.sin(sine/8)),math.rad(0)),.25) | |
| 2324 | RW.C0 = RW.C0:lerp(CFrame.new(-.9,.65 + .4 * math.sin(sine/12),1.2) * CFrame.Angles(math.rad(-35 - 15 * math.sin(sine/12)),math.rad(50 + 3 * math.sin(sine/12)),math.rad(3 - 1 * math.sin(sine/12))),.3) | |
| 2325 | LW.C0 = LW.C0:lerp(CFrame.new(.9,.65 + .4 * math.sin(sine/12),1.2) * CFrame.Angles(math.rad(-35 - 15 * math.sin(sine/12)),math.rad(-50 - 3 * math.sin(sine/12)),math.rad(-3 + 1 * math.sin(sine/12))), .3) | |
| 2326 | RH.C0 = RH.C0:lerp(CFrame.new(-0.25, .7,1.5) * CFrame.Angles(math.rad(72), math.rad(25), math.rad(-2)), 0.25) | |
| 2327 | LH.C0 = LH.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(0, math.rad(0), math.rad(10)), 0.25) | |
| 2328 | swait() | |
| 2329 | end | |
| 2330 | for i = 1, 15 do | |
| 2331 | if not dancing then break end | |
| 2332 | RootJoint.C0 = RootJoint.C0:Lerp(CFrame.new(-.5,-.4 + .1 * math.sin(sine/4),0) * CFrame.Angles(math.rad(0),math.rad(20 * math.sin(sine/8)),math.rad(-20)),.25) | |
| 2333 | RW.C0 = RW.C0:lerp(CFrame.new(-.9,.65 + .4 * math.sin(sine/12),1.2) * CFrame.Angles(math.rad(-35 - 15 * math.sin(sine/12)),math.rad(50 + 3 * math.sin(sine/12)),math.rad(3 - 1 * math.sin(sine/12))),.3) | |
| 2334 | LW.C0 = LW.C0:lerp(CFrame.new(.9,.65 + .4 * math.sin(sine/12),1.2) * CFrame.Angles(math.rad(-35 - 15 * math.sin(sine/12)),math.rad(-50 - 3 * math.sin(sine/12)),math.rad(-3 + 1 * math.sin(sine/12))), .3) | |
| 2335 | RH.C0 = RH.C0:lerp(CFrame.new(-0.3, 2 , 0) * CFrame.Angles(0, math.rad(0), math.rad(-10)), 0.25) | |
| 2336 | LH.C0 = LH.C0:lerp(CFrame.new(-0.25, 2.05,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(35)), 0.25) | |
| 2337 | swait() | |
| 2338 | end | |
| 2339 | for i = 1, 15 do | |
| 2340 | if not dancing then break end | |
| 2341 | RootJoint.C0 = RootJoint.C0:Lerp(CFrame.new(-.5,-.1,0) * CFrame.Angles(math.rad(0),math.rad(20 * math.sin(sine/8)),math.rad(0)),.25) | |
| 2342 | RW.C0 = RW.C0:lerp(CFrame.new(-.9,.65 + .4 * math.sin(sine/12),1.2) * CFrame.Angles(math.rad(-35 - 15 * math.sin(sine/12)),math.rad(50 + 3 * math.sin(sine/12)),math.rad(3 - 1 * math.sin(sine/12))),.3) | |
| 2343 | LW.C0 = LW.C0:lerp(CFrame.new(.9,.65 + .4 * math.sin(sine/12),1.2) * CFrame.Angles(math.rad(-35 - 15 * math.sin(sine/12)),math.rad(-50 - 3 * math.sin(sine/12)),math.rad(-3 + 1 * math.sin(sine/12))), .3) | |
| 2344 | RH.C0 = RH.C0:lerp(CFrame.new(-0.31, 2.05,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-14)), 0.3) | |
| 2345 | LH.C0 = LH.C0:lerp(CFrame.new(0.25, .7,1.5) * CFrame.Angles(math.rad(72), math.rad(-25), math.rad(-2)), 0.25) | |
| 2346 | swait() | |
| 2347 | end | |
| 2348 | swait() | |
| 2349 | end | |
| 2350 | Speed = 26 | |
| 2351 | jellyfishjam:Remove() | |
| 2352 | ATTACK = false | |
| 2353 | end)() | |
| 2354 | end | |
| 2355 | end | |
| 2356 | end) | |
| 2357 | --]] | |
| 2358 | thonks = Instance.new("Sound", tors) --wat?
| |
| 2359 | thonks.SoundId = "http://www.roblox.com/asset/?id=1532157598" | |
| 2360 | thonks.Volume = 10 | |
| 2361 | thonks.Pitch = 1 | |
| 2362 | thonks.Looped = false | |
| 2363 | thonks.TimePosition = 0 | |
| 2364 | ||
| 2365 | function thonki() | |
| 2366 | ATTACK = true | |
| 2367 | Character.Head.face.Texture = "rbxassetid://1528105298" | |
| 2368 | thonks:Play() | |
| 2369 | repeat | |
| 2370 | for i = 0,8.3,0.1 do | |
| 2371 | swait() | |
| 2372 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.7) | |
| 2373 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.7) | |
| 2374 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7) | |
| 2375 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.7) | |
| 2376 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(0)), 0.7) | |
| 2377 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.7) | |
| 2378 | end | |
| 2379 | until thonks.Playing == false | |
| 2380 | thonks:Stop() | |
| 2381 | ATTACK = false | |
| 2382 | hum.WalkSpeed = 40 | |
| 2383 | end | |
| 2384 | so = function(id,par,vol,pit) | |
| 2385 | coroutine.resume(coroutine.create(function() | |
| 2386 | local sou = Instance.new("Sound",par or workspace)
| |
| 2387 | sou.Volume=vol | |
| 2388 | sou.Pitch=pit or 1 | |
| 2389 | sou.SoundId=id | |
| 2390 | swait() | |
| 2391 | sou:play() | |
| 2392 | game:GetService("Debris"):AddItem(sou,6)
| |
| 2393 | end)) | |
| 2394 | end | |
| 2395 | Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) | |
| 2396 | if hit.Parent==nil then | |
| 2397 | return | |
| 2398 | end | |
| 2399 | h=hit.Parent:FindFirstChild("Humanoid")
| |
| 2400 | for _,v in pairs(hit.Parent:children()) do | |
| 2401 | if v:IsA("Humanoid") then
| |
| 2402 | h=v | |
| 2403 | end | |
| 2404 | end | |
| 2405 | if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
| |
| 2406 | h=hit.Parent.Parent:FindFirstChild("Humanoid")
| |
| 2407 | end | |
| 2408 | if hit.Parent.className=="Hat" then | |
| 2409 | hit=hit.Parent.Parent:findFirstChild("Head")
| |
| 2410 | end | |
| 2411 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
| |
| 2412 | if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
| |
| 2413 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
| 2414 | return | |
| 2415 | end]] | |
| 2416 | -- hs(hit,1.2) | |
| 2417 | Damage=math.random(minim,maxim) | |
| 2418 | -- h:TakeDamage(Damage) | |
| 2419 | blocked=false | |
| 2420 | block=hit.Parent:findFirstChild("Block")
| |
| 2421 | if block~=nil then | |
| 2422 | print(block.className) | |
| 2423 | if block.className=="NumberValue" then | |
| 2424 | if block.Value>0 then | |
| 2425 | blocked=true | |
| 2426 | if decreaseblock==nil then | |
| 2427 | block.Value=block.Value-1 | |
| 2428 | end | |
| 2429 | end | |
| 2430 | end | |
| 2431 | if block.className=="IntValue" then | |
| 2432 | if block.Value>0 then | |
| 2433 | blocked=true | |
| 2434 | if decreaseblock~=nil then | |
| 2435 | block.Value=block.Value-1 | |
| 2436 | end | |
| 2437 | end | |
| 2438 | end | |
| 2439 | end | |
| 2440 | if blocked==false then | |
| 2441 | -- h:TakeDamage(Damage) | |
| 2442 | h.Health=h.Health-Damage | |
| 2443 | --showDamage(hit.Parent,Damage,.5,BrickColor.new("Really red"))
| |
| 2444 | else | |
| 2445 | h.Health=h.Health-(Damage/2) | |
| 2446 | -- showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
| |
| 2447 | end | |
| 2448 | if Type=="Knockdown" then | |
| 2449 | hum=hit.Parent.Humanoid | |
| 2450 | hum.PlatformStand=true | |
| 2451 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 2452 | swait(1) | |
| 2453 | HHumanoid.PlatformStand=false | |
| 2454 | end),hum) | |
| 2455 | local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit | |
| 2456 | --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
| 2457 | local bodvol=Instance.new("BodyVelocity")
| |
| 2458 | bodvol.velocity=angle*knockback | |
| 2459 | bodvol.P=5000 | |
| 2460 | bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
| 2461 | bodvol.Parent=hit | |
| 2462 | rl=Instance.new("BodyAngularVelocity")
| |
| 2463 | rl.P=3000 | |
| 2464 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
| 2465 | rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
| 2466 | rl.Parent=hit | |
| 2467 | game:GetService("Debris"):AddItem(bodvol,.5)
| |
| 2468 | game:GetService("Debris"):AddItem(rl,.5)
| |
| 2469 | elseif Type=="Normal" then | |
| 2470 | vp=Instance.new("BodyVelocity")
| |
| 2471 | vp.P=500 | |
| 2472 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
| 2473 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
| 2474 | if KnockbackType==1 then | |
| 2475 | vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 | |
| 2476 | elseif KnockbackType==2 then | |
| 2477 | vp.velocity=Property.CFrame.lookVector*knockback | |
| 2478 | end | |
| 2479 | if knockback>0 then | |
| 2480 | vp.Parent=hit.Parent.Torso | |
| 2481 | end | |
| 2482 | game:GetService("Debris"):AddItem(vp,.5)
| |
| 2483 | elseif Type=="Up" then | |
| 2484 | local bodyVelocity=Instance.new("BodyVelocity")
| |
| 2485 | bodyVelocity.velocity=vt(0,60,0) | |
| 2486 | bodyVelocity.P=5000 | |
| 2487 | bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
| 2488 | bodyVelocity.Parent=hit | |
| 2489 | game:GetService("Debris"):AddItem(bodyVelocity,1)
| |
| 2490 | rl=Instance.new("BodyAngularVelocity")
| |
| 2491 | rl.P=3000 | |
| 2492 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
| 2493 | rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) | |
| 2494 | rl.Parent=hit | |
| 2495 | game:GetService("Debris"):AddItem(rl,.5)
| |
| 2496 | elseif Type=="Snare" then | |
| 2497 | bp=Instance.new("BodyPosition")
| |
| 2498 | bp.P=2000 | |
| 2499 | bp.D=100 | |
| 2500 | bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
| 2501 | bp.position=hit.Parent.Torso.Position | |
| 2502 | bp.Parent=hit.Parent.Torso | |
| 2503 | game:GetService("Debris"):AddItem(bp,1)
| |
| 2504 | elseif Type=="Target" then | |
| 2505 | if Targetting==false then | |
| 2506 | ZTarget=hit.Parent.Torso | |
| 2507 | coroutine.resume(coroutine.create(function(Part) | |
| 2508 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
| |
| 2509 | swait(5) | |
| 2510 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5)
| |
| 2511 | end),ZTarget) | |
| 2512 | TargHum=ZTarget.Parent:findFirstChild("Humanoid")
| |
| 2513 | targetgui=Instance.new("BillboardGui")
| |
| 2514 | targetgui.Parent=ZTarget | |
| 2515 | targetgui.Size=UDim2.new(10,100,10,100) | |
| 2516 | targ=Instance.new("ImageLabel")
| |
| 2517 | targ.Parent=targetgui | |
| 2518 | targ.BackgroundTransparency=1 | |
| 2519 | targ.Image="rbxassetid://4834067" | |
| 2520 | targ.Size=UDim2.new(1,0,1,0) | |
| 2521 | cam.CameraType="Scriptable" | |
| 2522 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
| 2523 | dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
| 2524 | workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
| 2525 | Targetting=true | |
| 2526 | RocketTarget=ZTarget | |
| 2527 | for i=1,Property do | |
| 2528 | --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do | |
| 2529 | if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then | |
| 2530 | swait() | |
| 2531 | end | |
| 2532 | --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) | |
| 2533 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
| 2534 | dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
| 2535 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) | |
| 2536 | end | |
| 2537 | Targetting=false | |
| 2538 | RocketTarget=nil | |
| 2539 | targetgui.Parent=nil | |
| 2540 | cam.CameraType="Custom" | |
| 2541 | end | |
| 2542 | end | |
| 2543 | debounce=Instance.new("BoolValue")
| |
| 2544 | debounce.Name="DebounceHit" | |
| 2545 | debounce.Parent=hit.Parent | |
| 2546 | debounce.Value=true | |
| 2547 | game:GetService("Debris"):AddItem(debounce,Delay)
| |
| 2548 | CRIT=false | |
| 2549 | hitDeb=true | |
| 2550 | AttackPos=6 | |
| 2551 | end | |
| 2552 | end | |
| 2553 | function shoot() | |
| 2554 | ATTACK = true | |
| 2555 | for i = 0,2,0.1 do | |
| 2556 | swait() | |
| 2557 | turnto(Mouse.Hit.p) | |
| 2558 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3) | |
| 2559 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-90)),.3) | |
| 2560 | RW.C0=clerp(RW.C0,cf(1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(8 + 8 * math.cos(sine / 35)),math.rad(0 + 2 * math.cos(sine / 31)),math.rad(90 + 4 * math.cos(sine / 22))),.1) | |
| 2561 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 2562 | end | |
| 2563 | so("http://roblox.com/asset/?id=231897565",GunPoint,60,1)
| |
| 2564 | local lb = Instance.new("Part")
| |
| 2565 | lb.Parent = char | |
| 2566 | lb.Material = "Neon" | |
| 2567 | lb.Color = BrickColor.new("New Yeller").Color
| |
| 2568 | lb.CanCollide = false | |
| 2569 | lb.Shape = "Ball" | |
| 2570 | lb.CFrame = GunPoint.CFrame | |
| 2571 | lb.Anchored = true | |
| 2572 | lb.Transparency = 0 | |
| 2573 | lb.Size = vt(0.6,0.6,0.6) | |
| 2574 | local thing = Instance.new("SpecialMesh",lb)
| |
| 2575 | thing.MeshType = "Sphere" | |
| 2576 | for i = 0, 1 do | |
| 2577 | slash(10,5,true,"Round","Add","Out",GunPoint.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.002,0.01),math.random(5,25)/250,BrickColor.new("White"))
| |
| 2578 | end | |
| 2579 | -- + root.CFrame.lookVector*12 | |
| 2580 | sphere2(10,"Add",GunPoint.CFrame,vt(0.125,0.125,0.125),0.1,0.1,0.1,BrickColor.new("New Yeller"),Color3.new(1,1,0))
| |
| 2581 | -- + root.CFrame.lookVector*12 | |
| 2582 | local b = Instance.new("Part")
| |
| 2583 | b.Parent = char | |
| 2584 | b.Material = "Neon" | |
| 2585 | b.Color = BrickColor.new("New Yeller").Color
| |
| 2586 | b.CanCollide = false | |
| 2587 | b.Shape = "Ball" | |
| 2588 | b.CFrame = GunPoint.CFrame | |
| 2589 | b.Anchored = true | |
| 2590 | b.Transparency = 0 | |
| 2591 | b.Size = vt(1,1,1) | |
| 2592 | local z = Instance.new("SpecialMesh",b)
| |
| 2593 | z.MeshType = "Sphere" | |
| 2594 | local hitted = false | |
| 2595 | lb.Anchored = false | |
| 2596 | local bv = Instance.new("BodyVelocity")
| |
| 2597 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 2598 | bv.velocity = Mouse.Hit.lookVector *150 | |
| 2599 | bv.Parent = lb | |
| 2600 | game:GetService("Debris"):AddItem(lb, 19)
| |
| 2601 | lb.Touched:connect(function(hit) Damagefunc(hit,33,74,math.random(10,20),"Normal",RootPart,.2,1) end) | |
| 2602 | for i = 0,2,0.1 do | |
| 2603 | swait() | |
| 2604 | turnto(Mouse.Hit.p) | |
| 2605 | z.Scale = z.Scale + vt(0.1,0.1,0.1) | |
| 2606 | b.Transparency = b.Transparency + 0.05 | |
| 2607 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3) | |
| 2608 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-90)),.3) | |
| 2609 | RW.C0=clerp(RW.C0,cf(1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(8 + 8 * math.cos(sine / 35)),math.rad(0 + 2 * math.cos(sine / 31)),math.rad(120 + 4 * math.cos(sine / 22))),.1) | |
| 2610 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 2611 | end | |
| 2612 | ATTACK = false | |
| 2613 | b:Destroy() | |
| 2614 | wait(10) | |
| 2615 | lb:Destroy() | |
| 2616 | end | |
| 2617 | ||
| 2618 | ||
| 2619 | function shoots() | |
| 2620 | ATTACK = true | |
| 2621 | for i = 0,1.2,0.1 do | |
| 2622 | swait() | |
| 2623 | turnto(Mouse.Hit.p) | |
| 2624 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(65)),.3) | |
| 2625 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-65)),.3) | |
| 2626 | RW.C0=clerp(RW.C0,cf(1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(35 + 8 * math.cos(sine / 35)),math.rad(0 + 2 * math.cos(sine / 31)),math.rad(90 + 4 * math.cos(sine / 22))),.1) | |
| 2627 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 2628 | end | |
| 2629 | so("http://roblox.com/asset/?id=235099882",GunPoint,60,1)
| |
| 2630 | local lb = Instance.new("Part")
| |
| 2631 | lb.Parent = char | |
| 2632 | lb.Material = "Neon" | |
| 2633 | lb.Color = BrickColor.new("New Yeller").Color
| |
| 2634 | lb.CanCollide = false | |
| 2635 | lb.Shape = "Ball" | |
| 2636 | lb.CFrame = GunPoint.CFrame | |
| 2637 | lb.Anchored = true | |
| 2638 | lb.Transparency = 0 | |
| 2639 | lb.Size = vt(0.6,0.6,0.6) | |
| 2640 | local thing = Instance.new("SpecialMesh",lb)
| |
| 2641 | thing.MeshType = "Sphere" | |
| 2642 | --for i = 0, 1 do | |
| 2643 | --slash(10,5,true,"Round","Add","Out",GunPoint.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.002,0.01),math.random(5,25)/250,BrickColor.new("White"))
| |
| 2644 | --end | |
| 2645 | -- + root.CFrame.lookVector*12 | |
| 2646 | --sphere2(10,"Add",GunPoint.CFrame,vt(0.125,0.125,0.125),0.1,0.1,0.1,BrickColor.new("New Yeller"),Color3.new(1,1,0))
| |
| 2647 | -- + root.CFrame.lookVector*12 | |
| 2648 | local b = Instance.new("Part")
| |
| 2649 | b.Parent = char | |
| 2650 | b.Material = "Neon" | |
| 2651 | b.Color = BrickColor.new("New Yeller").Color
| |
| 2652 | b.CanCollide = false | |
| 2653 | b.Shape = "Ball" | |
| 2654 | b.CFrame = GunPoint.CFrame | |
| 2655 | b.Anchored = true | |
| 2656 | b.Transparency = 0 | |
| 2657 | b.Size = vt(1,1,1) | |
| 2658 | local z = Instance.new("SpecialMesh",b)
| |
| 2659 | z.MeshType = "Sphere" | |
| 2660 | local hitted = false | |
| 2661 | lb.Anchored = false | |
| 2662 | local bv = Instance.new("BodyVelocity")
| |
| 2663 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 2664 | bv.velocity = Mouse.Hit.lookVector *150 | |
| 2665 | bv.Parent = lb | |
| 2666 | game:GetService("Debris"):AddItem(lb, 19)
| |
| 2667 | lb.Touched:connect(function(hit) Damagefunc(hit,27,67,math.random(10,20),"Normal",RootPart,.2,1) end) | |
| 2668 | for i = 0,1.65,0.1 do | |
| 2669 | swait() | |
| 2670 | turnto(Mouse.Hit.p) | |
| 2671 | z.Scale = z.Scale + vt(0.1,0.1,0.1) | |
| 2672 | b.Transparency = b.Transparency + 0.05 | |
| 2673 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(65)),.3) | |
| 2674 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-65)),.3) | |
| 2675 | RW.C0=clerp(RW.C0,cf(1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(35 + 8 * math.cos(sine / 35)),math.rad(0 + 2 * math.cos(sine / 31)),math.rad(120 + 4 * math.cos(sine / 22))),.1) | |
| 2676 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 2677 | end | |
| 2678 | ATTACK = false | |
| 2679 | b:Destroy() | |
| 2680 | wait(10) | |
| 2681 | lb:Destroy() | |
| 2682 | end | |
| 2683 | ||
| 2684 | ||
| 2685 | function deag() | |
| 2686 | ATTACK = true | |
| 2687 | for i = 0,0.9,0.1 do | |
| 2688 | swait() | |
| 2689 | turnto(Mouse.Hit.p) | |
| 2690 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(65)),.3) | |
| 2691 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-65)),.3) | |
| 2692 | RW.C0=clerp(RW.C0,cf(1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(35 + 8 * math.cos(sine / 35)),math.rad(0 + 2 * math.cos(sine / 31)),math.rad(90 + 4 * math.cos(sine / 22))),.1) | |
| 2693 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 2694 | end | |
| 2695 | so("http://roblox.com/asset/?id=131205975",JUAND,60,1)
| |
| 2696 | local lb = Instance.new("Part")
| |
| 2697 | lb.Parent = char | |
| 2698 | lb.Material = "Neon" | |
| 2699 | lb.Color = BrickColor.new("New Yeller").Color
| |
| 2700 | lb.CanCollide = false | |
| 2701 | lb.Shape = "Ball" | |
| 2702 | lb.CFrame = JUAND.CFrame | |
| 2703 | lb.Anchored = true | |
| 2704 | lb.Transparency = 0 | |
| 2705 | lb.Size = vt(0.6,0.6,0.6) | |
| 2706 | local thing = Instance.new("SpecialMesh",lb)
| |
| 2707 | thing.MeshType = "Sphere" | |
| 2708 | for i = 0, 1 do | |
| 2709 | slash(10,5,true,"Round","Add","Out",JUAND.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.002,0.01),math.random(5,25)/250,BrickColor.new("White"))
| |
| 2710 | end | |
| 2711 | -- + root.CFrame.lookVector*12 | |
| 2712 | sphere2(10,"Add",JUAND.CFrame,vt(0.125,0.125,0.125),0.1,0.1,0.1,BrickColor.new("New Yeller"),Color3.new(1,1,0))
| |
| 2713 | -- + root.CFrame.lookVector*12 | |
| 2714 | local b = Instance.new("Part")
| |
| 2715 | b.Parent = char | |
| 2716 | b.Material = "Neon" | |
| 2717 | b.Color = BrickColor.new("New Yeller").Color
| |
| 2718 | b.CanCollide = false | |
| 2719 | b.Shape = "Ball" | |
| 2720 | b.CFrame = JUAND.CFrame | |
| 2721 | b.Anchored = true | |
| 2722 | b.Transparency = 0 | |
| 2723 | b.Size = vt(1,1,1) | |
| 2724 | local z = Instance.new("SpecialMesh",b)
| |
| 2725 | z.MeshType = "Sphere" | |
| 2726 | local hitted = false | |
| 2727 | lb.Anchored = false | |
| 2728 | local bv = Instance.new("BodyVelocity")
| |
| 2729 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 2730 | bv.velocity = Mouse.Hit.lookVector *150 | |
| 2731 | bv.Parent = lb | |
| 2732 | game:GetService("Debris"):AddItem(lb, 19)
| |
| 2733 | lb.Touched:connect(function(hit) Damagefunc(hit,450,740,math.random(10,20),"Normal",RootPart,.2,1) end) | |
| 2734 | for i = 0,1.15,0.1 do | |
| 2735 | swait() | |
| 2736 | turnto(Mouse.Hit.p) | |
| 2737 | z.Scale = z.Scale + vt(0.1,0.1,0.1) | |
| 2738 | b.Transparency = b.Transparency + 0.05 | |
| 2739 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(65)),.3) | |
| 2740 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-65)),.3) | |
| 2741 | RW.C0=clerp(RW.C0,cf(1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(35 + 8 * math.cos(sine / 35)),math.rad(0 + 2 * math.cos(sine / 31)),math.rad(120 + 4 * math.cos(sine / 22))),.1) | |
| 2742 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3) | |
| 2743 | end | |
| 2744 | ATTACK = false | |
| 2745 | b:Destroy() | |
| 2746 | wait(10) | |
| 2747 | lb:Destroy() | |
| 2748 | end | |
| 2749 | ||
| 2750 | local animationspeed = 2 | |
| 2751 | --local SwordThing = false | |
| 2752 | --local change = 2 / animationspeed | |
| 2753 | it = Instance.new | |
| 2754 | vt = Vector3.new | |
| 2755 | cf = CFrame.new | |
| 2756 | rad = math.rad | |
| 2757 | euler = CFrame.fromEulerAnglesXYZ | |
| 2758 | angles = CFrame.Angles | |
| 2759 | --[[ | |
| 2760 | necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
| 2761 | RootCF = angles(rad(-90), 0, rad(180)) | |
| 2762 | ]]-- | |
| 2763 | local PlayerSize = 1 | |
| 2764 | local RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0)) | |
| 2765 | local LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0)) | |
| 2766 | bestmatess = Instance.new("Sound", Torso)
| |
| 2767 | bestmatess.Volume = 14 | |
| 2768 | bestmatess.TimePosition = 0 | |
| 2769 | bestmatess.Pitch = 1 | |
| 2770 | bestmatess.SoundId = "rbxassetid://780906273" | |
| 2771 | bestmatess.Looped = true | |
| 2772 | ||
| 2773 | clerp2 = function(a, b, t) | |
| 2774 | return a:lerp(b, t) | |
| 2775 | end | |
| 2776 | -- local sine = 0 | |
| 2777 | local bestmate = false | |
| 2778 | function bestmatesA() | |
| 2779 | if bestmate == false then | |
| 2780 | ATTACK = true | |
| 2781 | bestmate = true | |
| 2782 | --Humanoid.WalkSpeed = 3 | |
| 2783 | --Humanoid.JumpPower = 10 | |
| 2784 | ||
| 2785 | bestmatess:Play() | |
| 2786 | while bestmate == true do | |
| 2787 | change = 0.8 | |
| 2788 | Swait() | |
| 2789 | RH.C0=clerp(RH.C0,cf(1,-1 - 2.2 * math.cos(sine / 8),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1) | |
| 2790 | LH.C0=clerp(LH.C0,cf(-1,-1 - 2.2 * math.cos(sine / 8),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1) | |
| 2791 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 2.2 * math.cos(sine / 8))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1) | |
| 2792 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.1) | |
| 2793 | RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 8),0)*angles(math.rad(90-36*SIN(SINE/8)),math.rad(0),math.rad(0)),.1) | |
| 2794 | LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.05 * math.cos(sine / 8),0)*angles(math.rad(90-36*SIN(SINE/8)),math.rad(0),math.rad(0)),.1) | |
| 2795 | end | |
| 2796 | elseif bestmate == true then | |
| 2797 | ATTACK = false | |
| 2798 | bestmate = false | |
| 2799 | change = 1 | |
| 2800 | --Humanoid.WalkSpeed = 5 | |
| 2801 | --Humanoid.JumpPower = 60 | |
| 2802 | bestmatess:Stop() | |
| 2803 | end | |
| 2804 | end | |
| 2805 | cheeki = Instance.new("Sound", Torso)
| |
| 2806 | cheeki.Volume = 24 | |
| 2807 | cheeki.TimePosition = 0 | |
| 2808 | cheeki.Pitch = 1 | |
| 2809 | cheeki.SoundId = "rbxassetid://800064337" | |
| 2810 | cheeki.Looped = true | |
| 2811 | function cheekibreeki() | |
| 2812 | if bestmate == false then | |
| 2813 | ATTACK = true | |
| 2814 | bestmate = true | |
| 2815 | cheeki:Play() | |
| 2816 | while bestmate == true do | |
| 2817 | change = 0.8 | |
| 2818 | Swait() | |
| 2819 | RootJoint.C0 = clerp2(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed) | |
| 2820 | Neck.C0 = clerp2(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed) | |
| 2821 | RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 8),0)*angles(math.rad(90-36*SIN(sine/8)),math.rad(0),math.rad(0)),.1) | |
| 2822 | LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.05 * math.cos(sine / 8),0)*angles(math.rad(90-36*SIN(sine/8)),math.rad(0),math.rad(0)),.1) | |
| 2823 | RightHip.C0 = clerp2(RightHip.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed) | |
| 2824 | LeftHip.C0 = clerp2(LeftHip.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed) | |
| 2825 | end | |
| 2826 | elseif bestmate == true then | |
| 2827 | ATTACK = false | |
| 2828 | change = 1 | |
| 2829 | bestmate = false | |
| 2830 | cheeki:Stop() | |
| 2831 | end | |
| 2832 | end | |
| 2833 | ||
| 2834 | ||
| 2835 | crab = Instance.new("Sound", Torso)
| |
| 2836 | crab.Volume = 14 | |
| 2837 | crab.TimePosition = 0 | |
| 2838 | crab.Pitch = 1 | |
| 2839 | crab.SoundId = "rbxassetid://2410799757" | |
| 2840 | crab.Looped = true | |
| 2841 | ||
| 2842 | function bestmatesB() | |
| 2843 | if bestmate == false then | |
| 2844 | ATTACK = true | |
| 2845 | bestmate = true | |
| 2846 | --Humanoid.WalkSpeed = 3 | |
| 2847 | --Humanoid.JumpPower = 10 | |
| 2848 | crab.TimePosition = 0 | |
| 2849 | crab:Play() | |
| 2850 | while bestmate == true do | |
| 2851 | change = 0.8 | |
| 2852 | Swait() | |
| 2853 | RH.C0=clerp(RH.C0,cf(1,-1 - 2.2 * math.cos(sine / 8),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1) | |
| 2854 | LH.C0=clerp(LH.C0,cf(-1,-1 - 2.2 * math.cos(sine / 8),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1) | |
| 2855 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 2.2 * math.cos(sine / 8))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1) | |
| 2856 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.1) | |
| 2857 | RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 8),0)*angles(math.rad(90-66*SIN(SINE/6)),math.rad(0),math.rad(0)),.1) | |
| 2858 | LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.05 * math.cos(sine / 8),0)*angles(math.rad(90+66*SIN(SINE/6)),math.rad(0),math.rad(0)),.1) | |
| 2859 | end | |
| 2860 | elseif bestmate == true then | |
| 2861 | ATTACK = false | |
| 2862 | bestmate = false | |
| 2863 | change = 1 | |
| 2864 | --Humanoid.WalkSpeed = 5 | |
| 2865 | --Humanoid.JumpPower = 60 | |
| 2866 | crab:Stop() | |
| 2867 | end | |
| 2868 | end | |
| 2869 | ||
| 2870 | function SmgTest3() | |
| 2871 | ATTACK = true | |
| 2872 | --Rooted = false | |
| 2873 | for i=0, 0.25, 0.1 / Animation_Speed do | |
| 2874 | Swait() | |
| 2875 | turnto(Mouse.Hit.p) | |
| 2876 | --[[RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 2877 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 2878 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2879 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 2880 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2881 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2882 | --]] | |
| 2883 | end | |
| 2884 | repeat | |
| 2885 | for i = 0,0.05,0.1 do | |
| 2886 | swait() | |
| 2887 | turnto(Mouse.Hit.p) | |
| 2888 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 2889 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3) | |
| 2890 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(0)),.1) | |
| 2891 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3) | |
| 2892 | end | |
| 2893 | so("http://roblox.com/asset/?id=188904253",BOI,60,1)
| |
| 2894 | so("http://roblox.com/asset/?id=188904253",BOI2,60,1)
| |
| 2895 | local lb = Instance.new("Part")
| |
| 2896 | lb.Parent = char | |
| 2897 | lb.Material = "Neon" | |
| 2898 | lb.Color = BrickColor.new("New Yeller").Color
| |
| 2899 | lb.CanCollide = false | |
| 2900 | lb.Shape = "Ball" | |
| 2901 | lb.CFrame = BOI.CFrame | |
| 2902 | lb.Anchored = true | |
| 2903 | lb.Transparency = 0 | |
| 2904 | lb.Size = vt(0.6,0.6,0.6) | |
| 2905 | local thing = Instance.new("SpecialMesh",lb)
| |
| 2906 | thing.MeshType = "Sphere" | |
| 2907 | --for i = 0, 1 do | |
| 2908 | --slash(10,5,true,"Round","Add","Out",GunPoint.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.002,0.01),math.random(5,25)/250,BrickColor.new("White"))
| |
| 2909 | --end | |
| 2910 | -- + root.CFrame.lookVector*12 | |
| 2911 | --sphere2(10,"Add",GunPoint.CFrame,vt(0.125,0.125,0.125),0.1,0.1,0.1,BrickColor.new("New Yeller"),Color3.new(1,1,0))
| |
| 2912 | -- + root.CFrame.lookVector*12 | |
| 2913 | local b = Instance.new("Part")
| |
| 2914 | b.Parent = char | |
| 2915 | b.Material = "Neon" | |
| 2916 | b.Color = BrickColor.new("New Yeller").Color
| |
| 2917 | b.CanCollide = false | |
| 2918 | b.Shape = "Ball" | |
| 2919 | b.CFrame = BOI.CFrame | |
| 2920 | b.Anchored = true | |
| 2921 | b.Transparency = 0 | |
| 2922 | b.Size = vt(1,1,1) | |
| 2923 | local z = Instance.new("SpecialMesh",b)
| |
| 2924 | z.MeshType = "Sphere" | |
| 2925 | local hitted = false | |
| 2926 | lb.Anchored = false | |
| 2927 | local bv = Instance.new("BodyVelocity")
| |
| 2928 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 2929 | bv.velocity = Mouse.Hit.lookVector *150 | |
| 2930 | bv.Parent = lb | |
| 2931 | ||
| 2932 | local lb2 = Instance.new("Part")
| |
| 2933 | lb2.Parent = char | |
| 2934 | lb2.Material = "Neon" | |
| 2935 | lb2.Color = BrickColor.new("New Yeller").Color
| |
| 2936 | lb2.CanCollide = false | |
| 2937 | lb2.Shape = "Ball" | |
| 2938 | lb2.CFrame = BOI2.CFrame | |
| 2939 | lb2.Anchored = true | |
| 2940 | lb2.Transparency = 0 | |
| 2941 | lb2.Size = vt(0.6,0.6,0.6) | |
| 2942 | local thing = Instance.new("SpecialMesh",lb2)
| |
| 2943 | thing.MeshType = "Sphere" | |
| 2944 | --for i = 0, 1 do | |
| 2945 | --slash(10,5,true,"Round","Add","Out",GunPoint.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.002,0.01),math.random(5,25)/250,BrickColor.new("White"))
| |
| 2946 | --end | |
| 2947 | -- + root.CFrame.lookVector*12 | |
| 2948 | --sphere2(10,"Add",GunPoint.CFrame,vt(0.125,0.125,0.125),0.1,0.1,0.1,BrickColor.new("New Yeller"),Color3.new(1,1,0))
| |
| 2949 | -- + root.CFrame.lookVector*12 | |
| 2950 | local b2 = Instance.new("Part")
| |
| 2951 | b2.Parent = char | |
| 2952 | b2.Material = "Neon" | |
| 2953 | b2.Color = BrickColor.new("New Yeller").Color
| |
| 2954 | b2.CanCollide = false | |
| 2955 | b2.Shape = "Ball" | |
| 2956 | b2.CFrame = BOI2.CFrame | |
| 2957 | b2.Anchored = true | |
| 2958 | b2.Transparency = 0 | |
| 2959 | b2.Size = vt(1,1,1) | |
| 2960 | local z = Instance.new("SpecialMesh",b2)
| |
| 2961 | z.MeshType = "Sphere" | |
| 2962 | --local hitted = false | |
| 2963 | lb2.Anchored = false | |
| 2964 | local bv2 = Instance.new("BodyVelocity")
| |
| 2965 | bv2.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 2966 | bv2.velocity = Mouse.Hit.lookVector *150 | |
| 2967 | bv2.Parent = lb2 | |
| 2968 | lb.Touched:connect(function(hit) Damagefunc(hit,33,74,math.random(10,20),"Normal",RootPart,.2,1) end) | |
| 2969 | lb2.Touched:connect(function(hit) Damagefunc(hit,33,74,math.random(10,20),"Normal",RootPart,.2,1) end) | |
| 2970 | for i = 0,0.1,0.1 do | |
| 2971 | swait() | |
| 2972 | turnto(Mouse.Hit.p) | |
| 2973 | z.Scale = z.Scale + vt(0.1,0.1,0.1) | |
| 2974 | b.Transparency = b.Transparency + 0.05 | |
| 2975 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 2976 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3) | |
| 2977 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(0)),.1) | |
| 2978 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3) | |
| 2979 | end | |
| 2980 | game:GetService("Debris"):AddItem(lb, 19)
| |
| 2981 | game:GetService("Debris"):AddItem(lb2, 19)
| |
| 2982 | game:GetService("Debris"):AddItem(bv, 20)
| |
| 2983 | game:GetService("Debris"):AddItem(bv2, 20)
| |
| 2984 | b:Destroy() | |
| 2985 | b2:Destroy() | |
| 2986 | --wait(10) | |
| 2987 | --lb:Destroy() | |
| 2988 | --lb2:Destroy() | |
| 2989 | until HOLD == false | |
| 2990 | ATTACK = false | |
| 2991 | --Rooted = false | |
| 2992 | end | |
| 2993 | ||
| 2994 | ||
| 2995 | function SmgTest2() | |
| 2996 | ATTACK = true | |
| 2997 | --Rooted = false | |
| 2998 | for i=0, 0.25, 0.1 / Animation_Speed do | |
| 2999 | Swait() | |
| 3000 | turnto(Mouse.Hit.p) | |
| 3001 | --[[RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 3002 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 3003 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3004 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3005 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3006 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3007 | --]] | |
| 3008 | end | |
| 3009 | repeat | |
| 3010 | for i = 0,0.1,0.1 do | |
| 3011 | swait() | |
| 3012 | turnto(Mouse.Hit.p) | |
| 3013 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 3014 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3) | |
| 3015 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(0)),.1) | |
| 3016 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3) | |
| 3017 | end | |
| 3018 | so("http://roblox.com/asset/?id=2484694762",VOL,60,1)
| |
| 3019 | so("http://roblox.com/asset/?id=2484694762",VOL2,60,1)
| |
| 3020 | local lb = Instance.new("Part")
| |
| 3021 | lb.Parent = char | |
| 3022 | lb.Material = "Neon" | |
| 3023 | lb.Color = BrickColor.new("New Yeller").Color
| |
| 3024 | lb.CanCollide = false | |
| 3025 | lb.Shape = "Ball" | |
| 3026 | lb.CFrame = VOL.CFrame | |
| 3027 | lb.Anchored = true | |
| 3028 | lb.Transparency = 0 | |
| 3029 | lb.Size = vt(0.6,0.6,0.6) | |
| 3030 | local thing = Instance.new("SpecialMesh",lb)
| |
| 3031 | thing.MeshType = "Sphere" | |
| 3032 | --for i = 0, 1 do | |
| 3033 | --slash(10,5,true,"Round","Add","Out",GunPoint.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.002,0.01),math.random(5,25)/250,BrickColor.new("White"))
| |
| 3034 | --end | |
| 3035 | -- + root.CFrame.lookVector*12 | |
| 3036 | --sphere2(10,"Add",GunPoint.CFrame,vt(0.125,0.125,0.125),0.1,0.1,0.1,BrickColor.new("New Yeller"),Color3.new(1,1,0))
| |
| 3037 | -- + root.CFrame.lookVector*12 | |
| 3038 | local b = Instance.new("Part")
| |
| 3039 | b.Parent = char | |
| 3040 | b.Material = "Neon" | |
| 3041 | b.Color = BrickColor.new("New Yeller").Color
| |
| 3042 | b.CanCollide = false | |
| 3043 | b.Shape = "Ball" | |
| 3044 | b.CFrame = VOL.CFrame | |
| 3045 | b.Anchored = true | |
| 3046 | b.Transparency = 0 | |
| 3047 | b.Size = vt(1,1,1) | |
| 3048 | local z = Instance.new("SpecialMesh",b)
| |
| 3049 | z.MeshType = "Sphere" | |
| 3050 | local hitted = false | |
| 3051 | lb.Anchored = false | |
| 3052 | local bv = Instance.new("BodyVelocity")
| |
| 3053 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 3054 | bv.velocity = Mouse.Hit.lookVector *150 | |
| 3055 | bv.Parent = lb | |
| 3056 | ||
| 3057 | local lb2 = Instance.new("Part")
| |
| 3058 | lb2.Parent = char | |
| 3059 | lb2.Material = "Neon" | |
| 3060 | lb2.Color = BrickColor.new("New Yeller").Color
| |
| 3061 | lb2.CanCollide = false | |
| 3062 | lb2.Shape = "Ball" | |
| 3063 | lb2.CFrame = VOL2.CFrame | |
| 3064 | lb2.Anchored = true | |
| 3065 | lb2.Transparency = 0 | |
| 3066 | lb2.Size = vt(0.6,0.6,0.6) | |
| 3067 | local thing = Instance.new("SpecialMesh",lb2)
| |
| 3068 | thing.MeshType = "Sphere" | |
| 3069 | --for i = 0, 1 do | |
| 3070 | --slash(10,5,true,"Round","Add","Out",GunPoint.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.002,0.01),math.random(5,25)/250,BrickColor.new("White"))
| |
| 3071 | --end | |
| 3072 | -- + root.CFrame.lookVector*12 | |
| 3073 | --sphere2(10,"Add",GunPoint.CFrame,vt(0.125,0.125,0.125),0.1,0.1,0.1,BrickColor.new("New Yeller"),Color3.new(1,1,0))
| |
| 3074 | -- + root.CFrame.lookVector*12 | |
| 3075 | local b2 = Instance.new("Part")
| |
| 3076 | b2.Parent = char | |
| 3077 | b2.Material = "Neon" | |
| 3078 | b2.Color = BrickColor.new("New Yeller").Color
| |
| 3079 | b2.CanCollide = false | |
| 3080 | b2.Shape = "Ball" | |
| 3081 | b2.CFrame = VOL2.CFrame | |
| 3082 | b2.Anchored = true | |
| 3083 | b2.Transparency = 0 | |
| 3084 | b2.Size = vt(1,1,1) | |
| 3085 | local z = Instance.new("SpecialMesh",b2)
| |
| 3086 | z.MeshType = "Sphere" | |
| 3087 | --local hitted = false | |
| 3088 | lb2.Anchored = false | |
| 3089 | local bv2 = Instance.new("BodyVelocity")
| |
| 3090 | bv2.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 3091 | bv2.velocity = Mouse.Hit.lookVector *150 | |
| 3092 | bv2.Parent = lb2 | |
| 3093 | lb.Touched:connect(function(hit) Damagefunc(hit,33,74,math.random(10,20),"Normal",RootPart,.2,1) end) | |
| 3094 | lb2.Touched:connect(function(hit) Damagefunc(hit,33,74,math.random(10,20),"Normal",RootPart,.2,1) end) | |
| 3095 | for i = 0,0.15,0.1 do | |
| 3096 | swait() | |
| 3097 | turnto(Mouse.Hit.p) | |
| 3098 | z.Scale = z.Scale + vt(0.1,0.1,0.1) | |
| 3099 | b.Transparency = b.Transparency + 0.05 | |
| 3100 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 3101 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3) | |
| 3102 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(0)),.1) | |
| 3103 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3) | |
| 3104 | end | |
| 3105 | game:GetService("Debris"):AddItem(lb, 19)
| |
| 3106 | game:GetService("Debris"):AddItem(lb2, 19)
| |
| 3107 | game:GetService("Debris"):AddItem(bv, 20)
| |
| 3108 | game:GetService("Debris"):AddItem(bv2, 20)
| |
| 3109 | b:Destroy() | |
| 3110 | b2:Destroy() | |
| 3111 | --wait(10) | |
| 3112 | --lb:Destroy() | |
| 3113 | --lb2:Destroy() | |
| 3114 | until HOLD == false | |
| 3115 | ATTACK = false | |
| 3116 | --Rooted = false | |
| 3117 | end | |
| 3118 | ||
| 3119 | ||
| 3120 | --[[ | |
| 3121 | wat = Instance.new("Sound", Torso)
| |
| 3122 | wat.Volume = 14 | |
| 3123 | wat.TimePosition = 0 | |
| 3124 | wat.Pitch = 1 | |
| 3125 | wat.SoundId = "rbxassetid://2095995144" | |
| 3126 | wat.Looped = false | |
| 3127 | ||
| 3128 | function watde() | |
| 3129 | ATTACK = true | |
| 3130 | wat:Play() | |
| 3131 | chatfunc("wat.",C3(1,1,0),"Normal","SciFi",2)
| |
| 3132 | wait(2) | |
| 3133 | ATTACK = false | |
| 3134 | end]]-- | |
| 3135 | ||
| 3136 | function SmgTest() | |
| 3137 | ATTACK = true | |
| 3138 | --Rooted = false | |
| 3139 | for i=0, 0.25, 0.1 / Animation_Speed do | |
| 3140 | Swait() | |
| 3141 | turnto(Mouse.Hit.p) | |
| 3142 | --[[RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 3143 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 3144 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3145 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3146 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3147 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3148 | --]] | |
| 3149 | end | |
| 3150 | repeat | |
| 3151 | for i = 0,0.3,0.1 do | |
| 3152 | swait() | |
| 3153 | turnto(Mouse.Hit.p) | |
| 3154 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 3155 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3) | |
| 3156 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(0)),.1) | |
| 3157 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3) | |
| 3158 | end | |
| 3159 | so("http://roblox.com/asset/?id=2484694762",Flare,60,1)
| |
| 3160 | so("http://roblox.com/asset/?id=2484694762",Flare2,60,1)
| |
| 3161 | local lb = Instance.new("Part")
| |
| 3162 | lb.Parent = char | |
| 3163 | lb.Material = "Neon" | |
| 3164 | lb.Color = BrickColor.new("New Yeller").Color
| |
| 3165 | lb.CanCollide = false | |
| 3166 | lb.Shape = "Ball" | |
| 3167 | lb.CFrame = Flare.CFrame | |
| 3168 | lb.Anchored = true | |
| 3169 | lb.Transparency = 0 | |
| 3170 | lb.Size = vt(0.6,0.6,0.6) | |
| 3171 | local thing = Instance.new("SpecialMesh",lb)
| |
| 3172 | thing.MeshType = "Sphere" | |
| 3173 | --for i = 0, 1 do | |
| 3174 | --slash(10,5,true,"Round","Add","Out",GunPoint.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.002,0.01),math.random(5,25)/250,BrickColor.new("White"))
| |
| 3175 | --end | |
| 3176 | -- + root.CFrame.lookVector*12 | |
| 3177 | --sphere2(10,"Add",GunPoint.CFrame,vt(0.125,0.125,0.125),0.1,0.1,0.1,BrickColor.new("New Yeller"),Color3.new(1,1,0))
| |
| 3178 | -- + root.CFrame.lookVector*12 | |
| 3179 | local b = Instance.new("Part")
| |
| 3180 | b.Parent = char | |
| 3181 | b.Material = "Neon" | |
| 3182 | b.Color = BrickColor.new("New Yeller").Color
| |
| 3183 | b.CanCollide = false | |
| 3184 | b.Shape = "Ball" | |
| 3185 | b.CFrame = Flare.CFrame | |
| 3186 | b.Anchored = true | |
| 3187 | b.Transparency = 0 | |
| 3188 | b.Size = vt(1,1,1) | |
| 3189 | local z = Instance.new("SpecialMesh",b)
| |
| 3190 | z.MeshType = "Sphere" | |
| 3191 | local hitted = false | |
| 3192 | lb.Anchored = false | |
| 3193 | local bv = Instance.new("BodyVelocity")
| |
| 3194 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 3195 | bv.velocity = Mouse.Hit.lookVector *150 | |
| 3196 | bv.Parent = lb | |
| 3197 | ||
| 3198 | local lb2 = Instance.new("Part")
| |
| 3199 | lb2.Parent = char | |
| 3200 | lb2.Material = "Neon" | |
| 3201 | lb2.Color = BrickColor.new("New Yeller").Color
| |
| 3202 | lb2.CanCollide = false | |
| 3203 | lb2.Shape = "Ball" | |
| 3204 | lb2.CFrame = Flare2.CFrame | |
| 3205 | lb2.Anchored = true | |
| 3206 | lb2.Transparency = 0 | |
| 3207 | lb2.Size = vt(0.6,0.6,0.6) | |
| 3208 | local thing = Instance.new("SpecialMesh",lb2)
| |
| 3209 | thing.MeshType = "Sphere" | |
| 3210 | --for i = 0, 1 do | |
| 3211 | --slash(10,5,true,"Round","Add","Out",GunPoint.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.002,0.01),math.random(5,25)/250,BrickColor.new("White"))
| |
| 3212 | --end | |
| 3213 | -- + root.CFrame.lookVector*12 | |
| 3214 | --sphere2(10,"Add",GunPoint.CFrame,vt(0.125,0.125,0.125),0.1,0.1,0.1,BrickColor.new("New Yeller"),Color3.new(1,1,0))
| |
| 3215 | -- + root.CFrame.lookVector*12 | |
| 3216 | local b2 = Instance.new("Part")
| |
| 3217 | b2.Parent = char | |
| 3218 | b2.Material = "Neon" | |
| 3219 | b2.Color = BrickColor.new("New Yeller").Color
| |
| 3220 | b2.CanCollide = false | |
| 3221 | b2.Shape = "Ball" | |
| 3222 | b2.CFrame = Flare2.CFrame | |
| 3223 | b2.Anchored = true | |
| 3224 | b2.Transparency = 0 | |
| 3225 | b2.Size = vt(1,1,1) | |
| 3226 | local z = Instance.new("SpecialMesh",b2)
| |
| 3227 | z.MeshType = "Sphere" | |
| 3228 | --local hitted = false | |
| 3229 | lb2.Anchored = false | |
| 3230 | local bv2 = Instance.new("BodyVelocity")
| |
| 3231 | bv2.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 3232 | bv2.velocity = Mouse.Hit.lookVector *150 | |
| 3233 | bv2.Parent = lb2 | |
| 3234 | lb.Touched:connect(function(hit) Damagefunc(hit,33,74,math.random(10,20),"Normal",RootPart,.2,1) end) | |
| 3235 | lb2.Touched:connect(function(hit) Damagefunc(hit,33,74,math.random(10,20),"Normal",RootPart,.2,1) end) | |
| 3236 | for i = 0,0.4,0.1 do | |
| 3237 | swait() | |
| 3238 | turnto(Mouse.Hit.p) | |
| 3239 | z.Scale = z.Scale + vt(0.1,0.1,0.1) | |
| 3240 | b.Transparency = b.Transparency + 0.05 | |
| 3241 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 3242 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3) | |
| 3243 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(0)),.1) | |
| 3244 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3) | |
| 3245 | end | |
| 3246 | game:GetService("Debris"):AddItem(lb, 19)
| |
| 3247 | game:GetService("Debris"):AddItem(lb2, 19)
| |
| 3248 | game:GetService("Debris"):AddItem(bv, 20)
| |
| 3249 | game:GetService("Debris"):AddItem(bv2, 20)
| |
| 3250 | b:Destroy() | |
| 3251 | b2:Destroy() | |
| 3252 | --wait(10) | |
| 3253 | --lb:Destroy() | |
| 3254 | --lb2:Destroy() | |
| 3255 | until HOLD == false | |
| 3256 | ATTACK = false | |
| 3257 | --Rooted = false | |
| 3258 | end | |
| 3259 | ||
| 3260 | ||
| 3261 | function AUGShoot() | |
| 3262 | ATTACK = true | |
| 3263 | --Rooted = false | |
| 3264 | for i=0, 0.25, 0.1 / Animation_Speed do | |
| 3265 | Swait() | |
| 3266 | turnto(Mouse.Hit.p) | |
| 3267 | --[[RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 3268 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 3269 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3270 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3271 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3272 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3273 | --]] | |
| 3274 | end | |
| 3275 | repeat | |
| 3276 | for i = 0,0.15,0.1 do | |
| 3277 | swait() | |
| 3278 | turnto(Mouse.Hit.p) | |
| 3279 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 3280 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3) | |
| 3281 | RW.C0 = clerp(RW.C0, CFrame.new(1.25, 1, 0.7) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3) | |
| 3282 | LW.C0 = clerp(LW.C0, CFrame.new(-0.15, 0.5, -0.65) * angles(math.rad(90), math.rad(12), math.rad(50)), 0.3) | |
| 3283 | end | |
| 3284 | so("http://roblox.com/asset/?id=297606774",UGB,60,1)
| |
| 3285 | --so("http://roblox.com/asset/?id=165946560",Flare2,60,1)
| |
| 3286 | local lb = Instance.new("Part")
| |
| 3287 | lb.Parent = char | |
| 3288 | lb.Material = "Neon" | |
| 3289 | lb.Color = BrickColor.new("New Yeller").Color
| |
| 3290 | lb.CanCollide = false | |
| 3291 | lb.Shape = "Ball" | |
| 3292 | lb.CFrame = UGB.CFrame | |
| 3293 | lb.Anchored = true | |
| 3294 | lb.Transparency = 0 | |
| 3295 | lb.Size = vt(0.45,1,0.45) | |
| 3296 | local thing = Instance.new("SpecialMesh",lb)
| |
| 3297 | thing.MeshType = "Sphere" | |
| 3298 | --for i = 0, 1 do | |
| 3299 | --slash(10,5,true,"Round","Add","Out",GunPoint.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.002,0.01),math.random(5,25)/250,BrickColor.new("White"))
| |
| 3300 | --end | |
| 3301 | -- + root.CFrame.lookVector*12 | |
| 3302 | --sphere2(10,"Add",GunPoint.CFrame,vt(0.125,0.125,0.125),0.1,0.1,0.1,BrickColor.new("New Yeller"),Color3.new(1,1,0))
| |
| 3303 | -- + root.CFrame.lookVector*12 | |
| 3304 | local b = Instance.new("Part")
| |
| 3305 | b.Parent = char | |
| 3306 | b.Material = "Neon" | |
| 3307 | b.Color = BrickColor.new("New Yeller").Color
| |
| 3308 | b.CanCollide = false | |
| 3309 | b.Shape = "Ball" | |
| 3310 | b.CFrame = UGB.CFrame | |
| 3311 | b.Anchored = true | |
| 3312 | b.Transparency = 0 | |
| 3313 | b.Size = vt(1,1,1) | |
| 3314 | local z = Instance.new("SpecialMesh",b)
| |
| 3315 | z.MeshType = "Sphere" | |
| 3316 | local hitted = false | |
| 3317 | lb.Anchored = false | |
| 3318 | local bv = Instance.new("BodyVelocity")
| |
| 3319 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 3320 | bv.velocity = Mouse.Hit.lookVector *150 | |
| 3321 | bv.Parent = lb | |
| 3322 | --[[ | |
| 3323 | local lb2 = Instance.new("Part")
| |
| 3324 | lb2.Parent = char | |
| 3325 | lb2.Material = "Neon" | |
| 3326 | lb2.Color = BrickColor.new("New Yeller").Color
| |
| 3327 | lb2.CanCollide = false | |
| 3328 | lb2.Shape = "Ball" | |
| 3329 | lb2.CFrame = Flare2.CFrame | |
| 3330 | lb2.Anchored = true | |
| 3331 | lb2.Transparency = 0 | |
| 3332 | lb2.Size = vt(0.6,0.6,0.6) | |
| 3333 | local thing = Instance.new("SpecialMesh",lb2)
| |
| 3334 | thing.MeshType = "Sphere" | |
| 3335 | --for i = 0, 1 do | |
| 3336 | --slash(10,5,true,"Round","Add","Out",GunPoint.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.002,0.01),math.random(5,25)/250,BrickColor.new("White"))
| |
| 3337 | --end | |
| 3338 | -- + root.CFrame.lookVector*12 | |
| 3339 | --sphere2(10,"Add",GunPoint.CFrame,vt(0.125,0.125,0.125),0.1,0.1,0.1,BrickColor.new("New Yeller"),Color3.new(1,1,0))
| |
| 3340 | -- + root.CFrame.lookVector*12 | |
| 3341 | local b2 = Instance.new("Part")
| |
| 3342 | b2.Parent = char | |
| 3343 | b2.Material = "Neon" | |
| 3344 | b2.Color = BrickColor.new("New Yeller").Color
| |
| 3345 | b2.CanCollide = false | |
| 3346 | b2.Shape = "Ball" | |
| 3347 | b2.CFrame = Flare2.CFrame | |
| 3348 | b2.Anchored = true | |
| 3349 | b2.Transparency = 0 | |
| 3350 | b2.Size = vt(1,1,1) | |
| 3351 | local z = Instance.new("SpecialMesh",b2)
| |
| 3352 | z.MeshType = "Sphere" | |
| 3353 | --local hitted = false | |
| 3354 | lb2.Anchored = false | |
| 3355 | local bv2 = Instance.new("BodyVelocity")
| |
| 3356 | bv2.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 3357 | bv2.velocity = Mouse.Hit.lookVector *150 | |
| 3358 | bv2.Parent = lb2]]-- | |
| 3359 | lb.Touched:connect(function(hit) Damagefunc(hit,12,43,math.random(10,20),"Normal",RootPart,.2,1) end) | |
| 3360 | --lb2.Touched:connect(function(hit) Damagefunc(hit,33,74,math.random(10,20),"Normal",RootPart,.2,1) end) | |
| 3361 | for i = 0,0.2,0.1 do | |
| 3362 | swait() | |
| 3363 | turnto(Mouse.Hit.p) | |
| 3364 | z.Scale = z.Scale + vt(0.1,0.1,0.1) | |
| 3365 | b.Transparency = b.Transparency + 0.05 | |
| 3366 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 3367 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3) | |
| 3368 | RW.C0 = clerp(RW.C0, CFrame.new(1.25, 1, 0.2) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3) | |
| 3369 | LW.C0 = clerp(LW.C0, CFrame.new(-0.15, 0.5, -0.15) * angles(math.rad(90), math.rad(12), math.rad(50)), 0.3) | |
| 3370 | end | |
| 3371 | game:GetService("Debris"):AddItem(lb, 19)
| |
| 3372 | --game:GetService("Debris"):AddItem(lb2, 19)
| |
| 3373 | game:GetService("Debris"):AddItem(bv, 20)
| |
| 3374 | --game:GetService("Debris"):AddItem(bv2, 20)
| |
| 3375 | b:Destroy() | |
| 3376 | --b2:Destroy() | |
| 3377 | --wait(10) | |
| 3378 | --lb:Destroy() | |
| 3379 | --lb2:Destroy() | |
| 3380 | until HOLD == false | |
| 3381 | ATTACK = false | |
| 3382 | --Rooted = false | |
| 3383 | end | |
| 3384 | ||
| 3385 | function AEA() | |
| 3386 | ATTACK = true | |
| 3387 | --Rooted = false | |
| 3388 | for i=0, 0.25, 0.1 / Animation_Speed do | |
| 3389 | Swait() | |
| 3390 | turnto(Mouse.Hit.p) | |
| 3391 | --[[RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 3392 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 3393 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3394 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3395 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3396 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3397 | --]] | |
| 3398 | end | |
| 3399 | repeat | |
| 3400 | for i = 0,0.45,0.1 do | |
| 3401 | swait() | |
| 3402 | turnto(Mouse.Hit.p) | |
| 3403 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 3404 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3) | |
| 3405 | RW.C0 = clerp(RW.C0, CFrame.new(1.25, 1, 0.7) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3) | |
| 3406 | LW.C0 = clerp(LW.C0, CFrame.new(-0.15, 0.5, -0.65) * angles(math.rad(90), math.rad(12), math.rad(50)), 0.3) | |
| 3407 | end | |
| 3408 | so("http://roblox.com/asset/?id=2550005685",EAE,60,1)
| |
| 3409 | --so("http://roblox.com/asset/?id=165946560",Flare2,60,1)
| |
| 3410 | local lb = Instance.new("Part")
| |
| 3411 | lb.Parent = char | |
| 3412 | lb.Material = "Neon" | |
| 3413 | lb.Color = BrickColor.new("New Yeller").Color
| |
| 3414 | lb.CanCollide = false | |
| 3415 | lb.Shape = "Ball" | |
| 3416 | lb.CFrame = EAE.CFrame | |
| 3417 | lb.Anchored = true | |
| 3418 | lb.Transparency = 0 | |
| 3419 | lb.Size = vt(0.45,1,0.45) | |
| 3420 | local thing = Instance.new("SpecialMesh",lb)
| |
| 3421 | thing.MeshType = "Sphere" | |
| 3422 | --for i = 0, 1 do | |
| 3423 | --slash(10,5,true,"Round","Add","Out",GunPoint.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.002,0.01),math.random(5,25)/250,BrickColor.new("White"))
| |
| 3424 | --end | |
| 3425 | -- + root.CFrame.lookVector*12 | |
| 3426 | --sphere2(10,"Add",GunPoint.CFrame,vt(0.125,0.125,0.125),0.1,0.1,0.1,BrickColor.new("New Yeller"),Color3.new(1,1,0))
| |
| 3427 | -- + root.CFrame.lookVector*12 | |
| 3428 | local b = Instance.new("Part")
| |
| 3429 | b.Parent = char | |
| 3430 | b.Material = "Neon" | |
| 3431 | b.Color = BrickColor.new("New Yeller").Color
| |
| 3432 | b.CanCollide = false | |
| 3433 | b.Shape = "Ball" | |
| 3434 | b.CFrame = EAE.CFrame | |
| 3435 | b.Anchored = true | |
| 3436 | b.Transparency = 0 | |
| 3437 | b.Size = vt(1,1,1) | |
| 3438 | local z = Instance.new("SpecialMesh",b)
| |
| 3439 | z.MeshType = "Sphere" | |
| 3440 | local hitted = false | |
| 3441 | lb.Anchored = false | |
| 3442 | local bv = Instance.new("BodyVelocity")
| |
| 3443 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 3444 | bv.velocity = Mouse.Hit.lookVector *150 | |
| 3445 | bv.Parent = lb | |
| 3446 | --[[ | |
| 3447 | local lb2 = Instance.new("Part")
| |
| 3448 | lb2.Parent = char | |
| 3449 | lb2.Material = "Neon" | |
| 3450 | lb2.Color = BrickColor.new("New Yeller").Color
| |
| 3451 | lb2.CanCollide = false | |
| 3452 | lb2.Shape = "Ball" | |
| 3453 | lb2.CFrame = Flare2.CFrame | |
| 3454 | lb2.Anchored = true | |
| 3455 | lb2.Transparency = 0 | |
| 3456 | lb2.Size = vt(0.6,0.6,0.6) | |
| 3457 | local thing = Instance.new("SpecialMesh",lb2)
| |
| 3458 | thing.MeshType = "Sphere" | |
| 3459 | --for i = 0, 1 do | |
| 3460 | --slash(10,5,true,"Round","Add","Out",GunPoint.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.002,0.01),math.random(5,25)/250,BrickColor.new("White"))
| |
| 3461 | --end | |
| 3462 | -- + root.CFrame.lookVector*12 | |
| 3463 | --sphere2(10,"Add",GunPoint.CFrame,vt(0.125,0.125,0.125),0.1,0.1,0.1,BrickColor.new("New Yeller"),Color3.new(1,1,0))
| |
| 3464 | -- + root.CFrame.lookVector*12 | |
| 3465 | local b2 = Instance.new("Part")
| |
| 3466 | b2.Parent = char | |
| 3467 | b2.Material = "Neon" | |
| 3468 | b2.Color = BrickColor.new("New Yeller").Color
| |
| 3469 | b2.CanCollide = false | |
| 3470 | b2.Shape = "Ball" | |
| 3471 | b2.CFrame = Flare2.CFrame | |
| 3472 | b2.Anchored = true | |
| 3473 | b2.Transparency = 0 | |
| 3474 | b2.Size = vt(1,1,1) | |
| 3475 | local z = Instance.new("SpecialMesh",b2)
| |
| 3476 | z.MeshType = "Sphere" | |
| 3477 | --local hitted = false | |
| 3478 | lb2.Anchored = false | |
| 3479 | local bv2 = Instance.new("BodyVelocity")
| |
| 3480 | bv2.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 3481 | bv2.velocity = Mouse.Hit.lookVector *150 | |
| 3482 | bv2.Parent = lb2]]-- | |
| 3483 | lb.Touched:connect(function(hit) Damagefunc(hit,12,75,math.random(10,20),"Normal",RootPart,.2,1) end) | |
| 3484 | --lb2.Touched:connect(function(hit) Damagefunc(hit,33,74,math.random(10,20),"Normal",RootPart,.2,1) end) | |
| 3485 | for i = 0,0.525,0.1 do | |
| 3486 | swait() | |
| 3487 | turnto(Mouse.Hit.p) | |
| 3488 | z.Scale = z.Scale + vt(0.1,0.1,0.1) | |
| 3489 | b.Transparency = b.Transparency + 0.05 | |
| 3490 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 3491 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3) | |
| 3492 | RW.C0 = clerp(RW.C0, CFrame.new(1.25, 1, 0.2) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3) | |
| 3493 | LW.C0 = clerp(LW.C0, CFrame.new(-0.15, 0.5, -0.15) * angles(math.rad(90), math.rad(12), math.rad(50)), 0.3) | |
| 3494 | end | |
| 3495 | game:GetService("Debris"):AddItem(lb, 19)
| |
| 3496 | --game:GetService("Debris"):AddItem(lb2, 19)
| |
| 3497 | game:GetService("Debris"):AddItem(bv, 20)
| |
| 3498 | --game:GetService("Debris"):AddItem(bv2, 20)
| |
| 3499 | b:Destroy() | |
| 3500 | --b2:Destroy() | |
| 3501 | --wait(10) | |
| 3502 | --lb:Destroy() | |
| 3503 | --lb2:Destroy() | |
| 3504 | until HOLD == false | |
| 3505 | ATTACK = false | |
| 3506 | --Rooted = false | |
| 3507 | end | |
| 3508 | ||
| 3509 | function AKS() | |
| 3510 | ATTACK = true | |
| 3511 | --Rooted = false | |
| 3512 | for i=0, 0.25, 0.1 / Animation_Speed do | |
| 3513 | Swait() | |
| 3514 | turnto(Mouse.Hit.p) | |
| 3515 | --[[RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 3516 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 3517 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3518 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 3519 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3520 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 3521 | --]] | |
| 3522 | end | |
| 3523 | repeat | |
| 3524 | for i = 0,0.15,0.1 do | |
| 3525 | swait() | |
| 3526 | turnto(Mouse.Hit.p) | |
| 3527 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 3528 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3) | |
| 3529 | RW.C0 = clerp(RW.C0, CFrame.new(1.25, 1, 0.7) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3) | |
| 3530 | LW.C0 = clerp(LW.C0, CFrame.new(-0.15, 0.5, -0.65) * angles(math.rad(90), math.rad(12), math.rad(50)), 0.3) | |
| 3531 | end | |
| 3532 | so("http://roblox.com/asset/?id=168436671",AH,60,1)
| |
| 3533 | --so("http://roblox.com/asset/?id=165946560",Flare2,60,1)
| |
| 3534 | local lb = Instance.new("Part")
| |
| 3535 | lb.Parent = char | |
| 3536 | lb.Material = "Neon" | |
| 3537 | lb.Color = BrickColor.new("New Yeller").Color
| |
| 3538 | lb.CanCollide = false | |
| 3539 | lb.Shape = "Ball" | |
| 3540 | lb.CFrame = AH.CFrame | |
| 3541 | lb.Anchored = true | |
| 3542 | lb.Transparency = 0 | |
| 3543 | lb.Size = vt(0.45,1,0.45) | |
| 3544 | local thing = Instance.new("SpecialMesh",lb)
| |
| 3545 | thing.MeshType = "Sphere" | |
| 3546 | --for i = 0, 1 do | |
| 3547 | --slash(10,5,true,"Round","Add","Out",GunPoint.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.002,0.01),math.random(5,25)/250,BrickColor.new("White"))
| |
| 3548 | --end | |
| 3549 | -- + root.CFrame.lookVector*12 | |
| 3550 | --sphere2(10,"Add",GunPoint.CFrame,vt(0.125,0.125,0.125),0.1,0.1,0.1,BrickColor.new("New Yeller"),Color3.new(1,1,0))
| |
| 3551 | -- + root.CFrame.lookVector*12 | |
| 3552 | local b = Instance.new("Part")
| |
| 3553 | b.Parent = char | |
| 3554 | b.Material = "Neon" | |
| 3555 | b.Color = BrickColor.new("New Yeller").Color
| |
| 3556 | b.CanCollide = false | |
| 3557 | b.Shape = "Ball" | |
| 3558 | b.CFrame = AH.CFrame | |
| 3559 | b.Anchored = true | |
| 3560 | b.Transparency = 0 | |
| 3561 | b.Size = vt(1,1,1) | |
| 3562 | local z = Instance.new("SpecialMesh",b)
| |
| 3563 | z.MeshType = "Sphere" | |
| 3564 | local hitted = false | |
| 3565 | lb.Anchored = false | |
| 3566 | local bv = Instance.new("BodyVelocity")
| |
| 3567 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 3568 | bv.velocity = Mouse.Hit.lookVector *150 | |
| 3569 | bv.Parent = lb | |
| 3570 | --[[ | |
| 3571 | local lb2 = Instance.new("Part")
| |
| 3572 | lb2.Parent = char | |
| 3573 | lb2.Material = "Neon" | |
| 3574 | lb2.Color = BrickColor.new("New Yeller").Color
| |
| 3575 | lb2.CanCollide = false | |
| 3576 | lb2.Shape = "Ball" | |
| 3577 | lb2.CFrame = Flare2.CFrame | |
| 3578 | lb2.Anchored = true | |
| 3579 | lb2.Transparency = 0 | |
| 3580 | lb2.Size = vt(0.6,0.6,0.6) | |
| 3581 | local thing = Instance.new("SpecialMesh",lb2)
| |
| 3582 | thing.MeshType = "Sphere" | |
| 3583 | --for i = 0, 1 do | |
| 3584 | --slash(10,5,true,"Round","Add","Out",GunPoint.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.002,0.01),math.random(5,25)/250,BrickColor.new("White"))
| |
| 3585 | --end | |
| 3586 | -- + root.CFrame.lookVector*12 | |
| 3587 | --sphere2(10,"Add",GunPoint.CFrame,vt(0.125,0.125,0.125),0.1,0.1,0.1,BrickColor.new("New Yeller"),Color3.new(1,1,0))
| |
| 3588 | -- + root.CFrame.lookVector*12 | |
| 3589 | local b2 = Instance.new("Part")
| |
| 3590 | b2.Parent = char | |
| 3591 | b2.Material = "Neon" | |
| 3592 | b2.Color = BrickColor.new("New Yeller").Color
| |
| 3593 | b2.CanCollide = false | |
| 3594 | b2.Shape = "Ball" | |
| 3595 | b2.CFrame = Flare2.CFrame | |
| 3596 | b2.Anchored = true | |
| 3597 | b2.Transparency = 0 | |
| 3598 | b2.Size = vt(1,1,1) | |
| 3599 | local z = Instance.new("SpecialMesh",b2)
| |
| 3600 | z.MeshType = "Sphere" | |
| 3601 | --local hitted = false | |
| 3602 | lb2.Anchored = false | |
| 3603 | local bv2 = Instance.new("BodyVelocity")
| |
| 3604 | bv2.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 3605 | bv2.velocity = Mouse.Hit.lookVector *150 | |
| 3606 | bv2.Parent = lb2]]-- | |
| 3607 | lb.Touched:connect(function(hit) Damagefunc(hit,12,75,math.random(10,20),"Normal",RootPart,.2,1) end) | |
| 3608 | --lb2.Touched:connect(function(hit) Damagefunc(hit,33,74,math.random(10,20),"Normal",RootPart,.2,1) end) | |
| 3609 | for i = 0,0.2,0.1 do | |
| 3610 | swait() | |
| 3611 | turnto(Mouse.Hit.p) | |
| 3612 | z.Scale = z.Scale + vt(0.1,0.1,0.1) | |
| 3613 | b.Transparency = b.Transparency + 0.05 | |
| 3614 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 3615 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3) | |
| 3616 | RW.C0 = clerp(RW.C0, CFrame.new(1.25, 1, 0.2) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3) | |
| 3617 | LW.C0 = clerp(LW.C0, CFrame.new(-0.15, 0.5, -0.15) * angles(math.rad(90), math.rad(12), math.rad(50)), 0.3) | |
| 3618 | end | |
| 3619 | game:GetService("Debris"):AddItem(lb, 19)
| |
| 3620 | --game:GetService("Debris"):AddItem(lb2, 19)
| |
| 3621 | game:GetService("Debris"):AddItem(bv, 20)
| |
| 3622 | --game:GetService("Debris"):AddItem(bv2, 20)
| |
| 3623 | b:Destroy() | |
| 3624 | --b2:Destroy() | |
| 3625 | --wait(10) | |
| 3626 | --lb:Destroy() | |
| 3627 | --lb2:Destroy() | |
| 3628 | until HOLD == false | |
| 3629 | ATTACK = false | |
| 3630 | --Rooted = false | |
| 3631 | end | |
| 3632 | function nearTorso(pos, dis) | |
| 3633 | local temp | |
| 3634 | local distance=dis | |
| 3635 | for i, v in pairs(workspace:children()) do | |
| 3636 | if v:isA("Model") then
| |
| 3637 | temp=v:findFirstChild("Torso")
| |
| 3638 | local humanoid=v:findFirstChild("Humanoid")
| |
| 3639 | if temp and humanoid and v~=char and (temp.CFrame.p-pos).magnitude<distance then | |
| 3640 | distance=(temp.CFrame.p-pos).magnitude | |
| 3641 | return temp | |
| 3642 | end | |
| 3643 | end | |
| 3644 | end | |
| 3645 | end | |
| 3646 | ||
| 3647 | function Damagefunc2(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 3648 | if hit.Parent == nil then | |
| 3649 | return | |
| 3650 | end | |
| 3651 | local h = hit.Parent:FindFirstChildOfClass("Humanoid")
| |
| 3652 | for _, v in pairs(hit.Parent:children()) do | |
| 3653 | if v:IsA("Humanoid") then
| |
| 3654 | h = v | |
| 3655 | end | |
| 3656 | end | |
| 3657 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then
| |
| 3658 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
| |
| 3659 | return | |
| 3660 | end | |
| 3661 | if HitSound ~= nil and HitPitch ~= nil then | |
| 3662 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
| 3663 | end | |
| 3664 | local Damage = math.random(minim, maxim) | |
| 3665 | local blocked = false | |
| 3666 | local block = hit.Parent:findFirstChild("Block")
| |
| 3667 | if block ~= nil and block.className == "IntValue" and block.Value > 0 then | |
| 3668 | blocked = true | |
| 3669 | block.Value = block.Value - 1 | |
| 3670 | print(block.Value) | |
| 3671 | end | |
| 3672 | if blocked == false then | |
| 3673 | HitHealth = h.Health | |
| 3674 | h.MaxHealth = 100 | |
| 3675 | h.Health = h.Health - Damage | |
| 3676 | local nTorso=nearTorso(Torso.CFrame.p, 3) | |
| 3677 | if nTorso then | |
| 3678 | local offSet=nTorso.CFrame:toObjectSpace(Torso.CFrame) | |
| 3679 | if offSet.z>0 then | |
| 3680 | h.Health = h.Health - Damage*MRANDOM(180,560) | |
| 3681 | end | |
| 3682 | end | |
| 3683 | if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then | |
| 3684 | print("gained kill")
| |
| 3685 | -- dmg(h.Parent) | |
| 3686 | end | |
| 3687 | else | |
| 3688 | h.Health = h.Health - Damage / 2 | |
| 3689 | end | |
| 3690 | if Type == "Knockdown" then | |
| 3691 | local hum = hit.Parent.Humanoid | |
| 3692 | hum.PlatformStand = true | |
| 3693 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 3694 | swait(1) | |
| 3695 | HHumanoid.PlatformStand = false | |
| 3696 | end), hum) | |
| 3697 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
| 3698 | local bodvol = Create("BodyVelocity")({
| |
| 3699 | velocity = angle * knockback, | |
| 3700 | P = 5000, | |
| 3701 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 3702 | Parent = hit | |
| 3703 | }) | |
| 3704 | local rl = Create("BodyAngularVelocity")({
| |
| 3705 | P = 3000, | |
| 3706 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 3707 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 3708 | Parent = hit | |
| 3709 | }) | |
| 3710 | game:GetService("Debris"):AddItem(bodvol, 0.5)
| |
| 3711 | game:GetService("Debris"):AddItem(rl, 0.5)
| |
| 3712 | elseif Type == "Normal" then | |
| 3713 | local vp = Create("BodyVelocity")({
| |
| 3714 | P = 500, | |
| 3715 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 3716 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
| 3717 | }) | |
| 3718 | if knockback > 0 then | |
| 3719 | vp.Parent = hit.Parent.Head | |
| 3720 | end | |
| 3721 | game:GetService("Debris"):AddItem(vp, 0.5)
| |
| 3722 | elseif Type == "Up" then | |
| 3723 | local bodyVelocity = Create("BodyVelocity")({
| |
| 3724 | velocity = Vector3.new(0, 20, 0), | |
| 3725 | P = 5000, | |
| 3726 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 3727 | Parent = hit | |
| 3728 | }) | |
| 3729 | game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
| |
| 3730 | local bodyVelocity = Create("BodyVelocity")({
| |
| 3731 | velocity = Vector3.new(0, 20, 0), | |
| 3732 | P = 5000, | |
| 3733 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 3734 | Parent = hit | |
| 3735 | }) | |
| 3736 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 3737 | elseif Type == "Leech" then | |
| 3738 | local hum = hit.Parent.Humanoid | |
| 3739 | if hum ~= nil then | |
| 3740 | for i = 0, 2 do | |
| 3741 | Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
| |
| 3742 | end | |
| 3743 | Humanoid.Health = Humanoid.Health + 10 | |
| 3744 | end | |
| 3745 | elseif Type == "UpKnock" then | |
| 3746 | local hum = hit.Parent.Humanoid | |
| 3747 | hum.PlatformStand = true | |
| 3748 | if hum ~= nil then | |
| 3749 | hitr = true | |
| 3750 | end | |
| 3751 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 3752 | swait(5) | |
| 3753 | HHumanoid.PlatformStand = false | |
| 3754 | hitr = false | |
| 3755 | end), hum) | |
| 3756 | local bodyVelocity = Create("BodyVelocity")({
| |
| 3757 | velocity = Vector3.new(0, 20, 0), | |
| 3758 | P = 5000, | |
| 3759 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 3760 | Parent = hit | |
| 3761 | }) | |
| 3762 | game:GetService("Debris"):AddItem(bodyVelocity, 0.5)
| |
| 3763 | local bodyVelocity = Create("BodyVelocity")({
| |
| 3764 | velocity = Vector3.new(0, 20, 0), | |
| 3765 | P = 5000, | |
| 3766 | maxForce = Vector3.new(8000, 8000, 8000), | |
| 3767 | Parent = hit | |
| 3768 | }) | |
| 3769 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 3770 | elseif Type == "Snare" then | |
| 3771 | local bp = Create("BodyPosition")({
| |
| 3772 | P = 2000, | |
| 3773 | D = 100, | |
| 3774 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 3775 | position = hit.Parent.Torso.Position, | |
| 3776 | Parent = hit.Parent.Torso | |
| 3777 | }) | |
| 3778 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 3779 | elseif Type == "Slashnare" then | |
| 3780 | Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 15*4, 15*4, 15*4, 3*4, 3*4, 3*4, 0.07)
| |
| 3781 | for i = 1, math.random(4, 5) do | |
| 3782 | Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02)
| |
| 3783 | end | |
| 3784 | local bp = Create("BodyPosition")({
| |
| 3785 | P = 2000, | |
| 3786 | D = 100, | |
| 3787 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 3788 | position = hit.Parent.Torso.Position, | |
| 3789 | Parent = hit.Parent.Torso | |
| 3790 | }) | |
| 3791 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 3792 | elseif Type == "Spike" then | |
| 3793 | --CreateBigIceSword(hit.Parent.Torso.CFrame) | |
| 3794 | local bp = Create("BodyPosition")({
| |
| 3795 | P = 2000, | |
| 3796 | D = 100, | |
| 3797 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 3798 | position = hit.Parent.Torso.Position, | |
| 3799 | Parent = hit.Parent.Torso | |
| 3800 | }) | |
| 3801 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 3802 | elseif Type == "Freeze" then | |
| 3803 | local BodPos = Create("BodyPosition")({
| |
| 3804 | P = 50000, | |
| 3805 | D = 1000, | |
| 3806 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 3807 | position = hit.Parent.Torso.Position, | |
| 3808 | Parent = hit.Parent.Torso | |
| 3809 | }) | |
| 3810 | local BodGy = Create("BodyGyro")({
| |
| 3811 | maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, | |
| 3812 | P = 20000, | |
| 3813 | Parent = hit.Parent.Torso, | |
| 3814 | cframe = hit.Parent.Torso.CFrame | |
| 3815 | }) | |
| 3816 | hit.Parent.Torso.Anchored = true | |
| 3817 | coroutine.resume(coroutine.create(function(Part) | |
| 3818 | swait(1.5) | |
| 3819 | Part.Anchored = false | |
| 3820 | end), hit.Parent.Torso) | |
| 3821 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 3822 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 3823 | end | |
| 3824 | local debounce = Create("BoolValue")({
| |
| 3825 | Name = "DebounceHit", | |
| 3826 | Parent = hit.Parent, | |
| 3827 | Value = true | |
| 3828 | }) | |
| 3829 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 3830 | end | |
| 3831 | end | |
| 3832 | function ShowDamage(Pos, Text, Time, Color) | |
| 3833 | local Rate = 0.03333333333333333 | |
| 3834 | local Pos = Pos or Vector3.new(0, 0, 0) | |
| 3835 | local Text = Text or "" | |
| 3836 | local Time = Time or 2 | |
| 3837 | local Color = Color or Color3.new(1, 0, 1) | |
| 3838 | local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 3839 | EffectPart.Anchored = true | |
| 3840 | local BillboardGui = Create("BillboardGui")({
| |
| 3841 | Size = UDim2.new(3, 0, 3, 0), | |
| 3842 | Adornee = EffectPart, | |
| 3843 | Parent = EffectPart | |
| 3844 | }) | |
| 3845 | local TextLabel = Create("TextLabel")({
| |
| 3846 | BackgroundTransparency = 1, | |
| 3847 | Size = UDim2.new(1, 0, 1, 0), | |
| 3848 | Text = Text, | |
| 3849 | TextColor3 = Color, | |
| 3850 | TextScaled = true, | |
| 3851 | Font = Enum.Font.ArialBold, | |
| 3852 | Parent = BillboardGui | |
| 3853 | }) | |
| 3854 | game.Debris:AddItem(EffectPart, Time + 0.1) | |
| 3855 | EffectPart.Parent = game:GetService("Workspace")
| |
| 3856 | delay(0, function() | |
| 3857 | local Frames = Time / Rate | |
| 3858 | for Frame = 1, Frames do | |
| 3859 | wait(Rate) | |
| 3860 | local Percent = Frame / Frames | |
| 3861 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 3862 | TextLabel.TextTransparency = Percent | |
| 3863 | end | |
| 3864 | if EffectPart and EffectPart.Parent then | |
| 3865 | EffectPart:Destroy() | |
| 3866 | end | |
| 3867 | end) | |
| 3868 | end | |
| 3869 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
| 3870 | for _, c in pairs(workspace:children()) do | |
| 3871 | local hum = c:findFirstChildOfClass("Humanoid")
| |
| 3872 | if hum ~= nil then | |
| 3873 | local head = c:findFirstChild("Head")
| |
| 3874 | if head ~= nil then | |
| 3875 | local targ = head.Position - Part.Position | |
| 3876 | local mag = targ.magnitude | |
| 3877 | if magni >= mag and c.Name ~= Player.Name then | |
| 3878 | Damagefunc2(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1) | |
| 3879 | end | |
| 3880 | end | |
| 3881 | end | |
| 3882 | end | |
| 3883 | end | |
| 3884 | ||
| 3885 | ||
| 3886 | function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type) | |
| 3887 | for _, c in pairs(workspace:children()) do | |
| 3888 | local hum = c:findFirstChild("Humanoid")
| |
| 3889 | if hum ~= nil then | |
| 3890 | local head = c:findFirstChild("Torso")
| |
| 3891 | if head ~= nil then | |
| 3892 | local targ = head.Position - Part.Position | |
| 3893 | local mag = targ.magnitude | |
| 3894 | if magni >= mag and c.Name ~= Player.Name then | |
| 3895 | --MagicBlock(BrickColor.new("Pastel light blue"),head.CFrame,5,5,5,1,1,1,0.05)
| |
| 3896 | Damagefunc2(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1) | |
| 3897 | end | |
| 3898 | end | |
| 3899 | end | |
| 3900 | end | |
| 3901 | end | |
| 3902 | ||
| 3903 | function attackone() | |
| 3904 | ATTACK = true | |
| 3905 | CFuncs["Sound"].Create("rbxassetid://200632136", root, 1, 1.1)
| |
| 3906 | for i = 0,1,0.25 do | |
| 3907 | swait() | |
| 3908 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),1) | |
| 3909 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(50)),1) | |
| 3910 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),1) | |
| 3911 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),1) | |
| 3912 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),1) | |
| 3913 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),1) | |
| 3914 | end | |
| 3915 | local hitb = Instance.new("Part", char)
| |
| 3916 | hitb.Anchored = true | |
| 3917 | hitb.CanCollide = false | |
| 3918 | hitb.FormFactor = 3 | |
| 3919 | hitb.Name = "Ring" | |
| 3920 | hitb.Material = "Neon" | |
| 3921 | hitb.Size = Vector3.new(1, 1, 1) | |
| 3922 | hitb.Transparency = 1 | |
| 3923 | hitb.TopSurface = 0 | |
| 3924 | hitb.BottomSurface = 0 | |
| 3925 | hitb.CFrame = root.CFrame + root.CFrame.lookVector*2 | |
| 3926 | MagniDamage(hitb, 3, 12,32, 0, "Normal") | |
| 3927 | hitb:Destroy() | |
| 3928 | for i = 0,1,0.5 do | |
| 3929 | swait() | |
| 3930 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.5) | |
| 3931 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-80)),0.5) | |
| 3932 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.5) | |
| 3933 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.5) | |
| 3934 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.5) | |
| 3935 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.5) | |
| 3936 | end | |
| 3937 | ATTACK = false | |
| 3938 | end | |
| 3939 | ||
| 3940 | function attacktwo() | |
| 3941 | ATTACK = true | |
| 3942 | CFuncs["Sound"].Create("rbxassetid://200632136", root, 1, 1.1)
| |
| 3943 | for i=0,1,.25 do | |
| 3944 | swait() | |
| 3945 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),0.5) | |
| 3946 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-90)),0.5) | |
| 3947 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.5) | |
| 3948 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.5) | |
| 3949 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4) | |
| 3950 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.5) | |
| 3951 | end | |
| 3952 | local hitb = Instance.new("Part", char)
| |
| 3953 | hitb.Anchored = true | |
| 3954 | hitb.CanCollide = false | |
| 3955 | hitb.FormFactor = 3 | |
| 3956 | hitb.Name = "Ring" | |
| 3957 | hitb.Material = "Neon" | |
| 3958 | hitb.Size = Vector3.new(1, 1, 1) | |
| 3959 | hitb.Transparency = 1 | |
| 3960 | hitb.TopSurface = 0 | |
| 3961 | hitb.BottomSurface = 0 | |
| 3962 | hitb.CFrame = root.CFrame + root.CFrame.lookVector*2 | |
| 3963 | MagniDamage(hitb, 3, 10,32, 0, "Normal") | |
| 3964 | hitb:Destroy() | |
| 3965 | for i = 0,1,0.5 do | |
| 3966 | swait() | |
| 3967 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-90)),0.5) | |
| 3968 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(90)),0.5) | |
| 3969 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.5) | |
| 3970 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.5) | |
| 3971 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.5) | |
| 3972 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.5) | |
| 3973 | end | |
| 3974 | ATTACK = false | |
| 3975 | end | |
| 3976 | ||
| 3977 | ||
| 3978 | ||
| 3979 | local attacktype = 1 | |
| 3980 | local COMBO = false | |
| 3981 | function stab() | |
| 3982 | if attacktype==1 and ATTACK==false and COMBO == false then | |
| 3983 | attacktype=2 | |
| 3984 | COMBO = true | |
| 3985 | attackone() | |
| 3986 | COMBO = false | |
| 3987 | elseif attacktype==2 and ATTACK==false and COMBO == false then | |
| 3988 | attacktype=1 | |
| 3989 | COMBO = true | |
| 3990 | attacktwo() | |
| 3991 | COMBO = false | |
| 3992 | end | |
| 3993 | end | |
| 3994 | Ne = Torso.Neck | |
| 3995 | local Ammo = 1000 | |
| 3996 | local Depleted = false | |
| 3997 | function rayCast(Pos, Dir, Max, Ignore) | |
| 3998 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 3999 | end | |
| 4000 | ||
| 4001 | function DamageASD(hit, damage, cooldown, Color1, Color2, HSound, HPitch) | |
| 4002 | for i, v in pairs(hit:GetChildren()) do | |
| 4003 | if v:IsA("Humanoid") and hit.Name ~= Character.Name then
| |
| 4004 | local find = v:FindFirstChild("Hitz")
| |
| 4005 | if not find then | |
| 4006 | if v.Parent:findFirstChild("Head") then
| |
| 4007 | local BillG = Create("BillboardGui"){
| |
| 4008 | Parent = v.Parent.Head, | |
| 4009 | Size = UDim2.new(1, 0, 1, 0), | |
| 4010 | Adornee = v.Parent.Head, | |
| 4011 | StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)), | |
| 4012 | } | |
| 4013 | local TL = Create("TextLabel"){
| |
| 4014 | Parent = BillG, | |
| 4015 | Size = UDim2.new(3, 3, 3, 3), | |
| 4016 | BackgroundTransparency = 1, | |
| 4017 | Text = tostring(damage).."-", | |
| 4018 | TextColor3 = Color1.Color, | |
| 4019 | TextStrokeColor3 = Color2.Color, | |
| 4020 | TextStrokeTransparency = 0, | |
| 4021 | TextXAlignment = Enum.TextXAlignment.Center, | |
| 4022 | TextYAlignment = Enum.TextYAlignment.Center, | |
| 4023 | FontSize = Enum.FontSize.Size18, | |
| 4024 | Font = "SciFi", | |
| 4025 | } | |
| 4026 | coroutine.resume(coroutine.create(function() | |
| 4027 | wait(1) | |
| 4028 | for i = 0, 1, .1 do | |
| 4029 | wait(.1) | |
| 4030 | BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0) | |
| 4031 | end | |
| 4032 | BillG:Destroy() | |
| 4033 | end)) | |
| 4034 | end | |
| 4035 | v.Health = v.Health - damage | |
| 4036 | local bool = Create("BoolValue"){
| |
| 4037 | Parent = v, | |
| 4038 | Name = 'Hitz', | |
| 4039 | } | |
| 4040 | if HSound ~= nil and HPitch ~= nil then | |
| 4041 | CreateSound(HSound, hit, 1, HPitch) | |
| 4042 | end | |
| 4043 | game:GetService("Debris"):AddItem(bool, cooldown)
| |
| 4044 | end | |
| 4045 | end | |
| 4046 | end | |
| 4047 | end | |
| 4048 | ||
| 4049 | function MagnitudeDamageB(Part, magni, mindam, maxdam, Color1, Color2, HitSound) | |
| 4050 | for _, c in pairs(workspace:children()) do | |
| 4051 | local hum = c:findFirstChild("Humanoid")
| |
| 4052 | if hum ~= nil then | |
| 4053 | local head = c:findFirstChild("Torso")
| |
| 4054 | if head ~= nil then | |
| 4055 | local targ = head.Position - Part.Position | |
| 4056 | local mag = targ.magnitude | |
| 4057 | if mag <= magni and c.Name ~= Player.Name then | |
| 4058 | DamageASD(head.Parent, math.random(mindam, maxdam), 0, Color1, Color2, HitSound, 1) | |
| 4059 | end | |
| 4060 | end | |
| 4061 | end | |
| 4062 | end | |
| 4063 | end | |
| 4064 | Effects2 = { }
| |
| 4065 | function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 4066 | local prt = CreatePart(3, workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) | |
| 4067 | prt.Anchored = true | |
| 4068 | prt.CFrame = cframe | |
| 4069 | local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 4070 | game:GetService("Debris"):AddItem(prt, 2)
| |
| 4071 | Effects2[#Effects2 + 1] = {
| |
| 4072 | prt, | |
| 4073 | "Cylinder", | |
| 4074 | delay, | |
| 4075 | x3, | |
| 4076 | y3, | |
| 4077 | z3 | |
| 4078 | } | |
| 4079 | end | |
| 4080 | function Shoot(asd, spread1, spread2) | |
| 4081 | local MainPos = asd.Position | |
| 4082 | local MainPos2 = Mouse.Hit.p | |
| 4083 | local spread = Vector3.new((math.random(-spread1, 0) + math.random()) * spread2, (math.random(-spread1, 0) + math.random()) * spread2, (math.random(-spread1, 0) + math.random()) * spread2) * (asd.Position - Mouse.Hit.p).magnitude / 100 | |
| 4084 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2 + spread) | |
| 4085 | num = 30 | |
| 4086 | Ammo = Ammo - 1 | |
| 4087 | print(Ammo) | |
| 4088 | if Ammo == 0 then | |
| 4089 | Depleted = true | |
| 4090 | end | |
| 4091 | coroutine.resume(coroutine.create(function(Spreaded) | |
| 4092 | repeat | |
| 4093 | wait() | |
| 4094 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, 50, Character.HumanoidRootPart.Parent) | |
| 4095 | local TheHit = Mouse.Hit.p | |
| 4096 | local mag = (MainPos - pos).magnitude | |
| 4097 | CylinderEffect(BrickColor.new("New Yeller"), CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 3, mag * 5, 3, .5, 1, .5, 0.2)
| |
| 4098 | MainPos = MainPos + (MouseLook.lookVector * 50) | |
| 4099 | num = num - 1 | |
| 4100 | if hit ~= nil then | |
| 4101 | num = 0 | |
| 4102 | local ref = CreatePart(3, workspace, "Neon", 0, 1, BrickColor.new("Dark stone grey"), "Reference", Vector3.new())
| |
| 4103 | ref.Anchored = true | |
| 4104 | ref.CFrame = CFrame.new(pos) | |
| 4105 | MagnitudeDamageB(ref, 5, 999999999, 999999999, BrickColor.new("Maroon"), BrickColor.new("Really red") , "rbxassetid://199149297")
| |
| 4106 | game:GetService("Debris"):AddItem(ref, 1)
| |
| 4107 | end | |
| 4108 | until num <= 0 | |
| 4109 | end)) | |
| 4110 | end | |
| 4111 | function CreateSound2(id, par, vol, pit) | |
| 4112 | coroutine.resume(coroutine.create(function() | |
| 4113 | local sou = Create("Sound"){
| |
| 4114 | Parent = par or workspace, | |
| 4115 | Volume = vol, | |
| 4116 | Pitch = pit or 1, | |
| 4117 | SoundId = id, | |
| 4118 | } | |
| 4119 | wait() | |
| 4120 | sou:play() | |
| 4121 | end)) | |
| 4122 | end | |
| 4123 | function Fire() | |
| 4124 | ATTACK = true | |
| 4125 | CreateSound2("rbxassetid://132572951", AWH, 10, .9)
| |
| 4126 | CreateSound2("rbxassetid://130767489", AWH, 70.7, 1.2)
| |
| 4127 | Shoot(AWH, 0, 0) | |
| 4128 | for i = 0, 1, 0.2 do | |
| 4129 | wait() | |
| 4130 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 4131 | Ne.C0 = clerp(Ne.C0, NECKC0 * CFrame.Angles(math.rad(5), math.rad(-10), math.rad(90)), .3) | |
| 4132 | RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(90), math.rad(-20), math.rad(-90)), .5) | |
| 4133 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.7, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(140)), .5) | |
| 4134 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 4135 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 4136 | end | |
| 4137 | for i = 0, 1, 0.1 do | |
| 4138 | wait() | |
| 4139 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 4140 | Ne.C0 = clerp(Ne.C0, NECKC0 * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .3) | |
| 4141 | RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .3) | |
| 4142 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .3) | |
| 4143 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 4144 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 4145 | end | |
| 4146 | for i = 0, 1, 0.1 do | |
| 4147 | wait() | |
| 4148 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 4149 | Ne.C0 = clerp(Ne.C0, NECKC0 * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3) | |
| 4150 | RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .3) | |
| 4151 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3) | |
| 4152 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 4153 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 4154 | end | |
| 4155 | CreateSound2("rbxassetid://146740582", AWH, 70.7, 1)
| |
| 4156 | for i = 0, 1, 0.1 do | |
| 4157 | wait() | |
| 4158 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 4159 | Ne.C0 = clerp(Ne.C0, NECKC0 * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3) | |
| 4160 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .5) | |
| 4161 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3) | |
| 4162 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 4163 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 4164 | end | |
| 4165 | for i = 0, 1, 0.1 do | |
| 4166 | wait() | |
| 4167 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 4168 | Ne.C0 = clerp(Ne.C0, NECKC0 * CFrame.Angles(math.rad(5), math.rad(0), math.rad(80)), .3) | |
| 4169 | RW.C0 = clerp(RW.C0, CFrame.new(.5, 0.5, -.6) * CFrame.Angles(math.rad(80), math.rad(-30), math.rad(-90)), .5) | |
| 4170 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(70)), .3) | |
| 4171 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 4172 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 4173 | end | |
| 4174 | for i = 0, 1, 0.3 do | |
| 4175 | wait() | |
| 4176 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .4) | |
| 4177 | Ne.C0 = clerp(Ne.C0, NECKC0 * CFrame.Angles(math.rad(5), math.rad(0), math.rad(90)), .4) | |
| 4178 | RW.C0 = clerp(RW.C0, CFrame.new(.51, 0.51, -.6) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), .4) | |
| 4179 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.51, 0) * CFrame.Angles(math.rad(0), math.rad(160), math.rad(90)), .4) | |
| 4180 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 4181 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), .4) | |
| 4182 | end | |
| 4183 | ATTACK = false | |
| 4184 | end | |
| 4185 | ||
| 4186 | function R8AS() | |
| 4187 | ATTACK = true | |
| 4188 | --Rooted = false | |
| 4189 | for i=0, 0.5, 0.1 / Animation_Speed do | |
| 4190 | Swait() | |
| 4191 | turnto(Mouse.Hit.p) | |
| 4192 | --[[RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed) | |
| 4193 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed) | |
| 4194 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed) | |
| 4195 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
| 4196 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 4197 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 4198 | --]] | |
| 4199 | end | |
| 4200 | repeat | |
| 4201 | for i = 0,0.76,0.1 do | |
| 4202 | swait() | |
| 4203 | turnto(Mouse.Hit.p) | |
| 4204 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 4205 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3) | |
| 4206 | RW.C0=clerp(RW.C0,cf(0.8,0.5 + 0.1 * math.cos(sine / 28),-.75)*angles(math.rad(90),math.rad(0),math.rad(-30)),.1) | |
| 4207 | LW.C0=clerp(LW.C0,cf(-0.8,0.5 + 0.1 * math.cos(sine / 28),-0.75)*angles(math.rad(90),math.rad(0),math.rad(30)),.1) | |
| 4208 | end | |
| 4209 | for i = 0,1.98,0.1 do | |
| 4210 | swait() | |
| 4211 | turnto(Mouse.Hit.p) | |
| 4212 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 4213 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3) | |
| 4214 | RW.C0=clerp(RW.C0,cf(0.8,0.5 + 0.1 * math.cos(sine / 28),-.65)*angles(math.rad(90),math.rad(0),math.rad(-30)),.1) | |
| 4215 | LW.C0=clerp(LW.C0,cf(-0.8,0.5 + 0.1 * math.cos(sine / 28),-0.65)*angles(math.rad(90),math.rad(0),math.rad(30)),.1) | |
| 4216 | end | |
| 4217 | so("http://roblox.com/asset/?id=360648134",REVOLV,60,1)
| |
| 4218 | --so("http://roblox.com/asset/?id=165946560",Flare2,60,1)
| |
| 4219 | local lb = Instance.new("Part")
| |
| 4220 | lb.Parent = char | |
| 4221 | lb.Material = "Neon" | |
| 4222 | lb.Color = BrickColor.new("New Yeller").Color
| |
| 4223 | lb.CanCollide = false | |
| 4224 | lb.Shape = "Ball" | |
| 4225 | lb.CFrame = REVOLV.CFrame | |
| 4226 | lb.Anchored = true | |
| 4227 | lb.Transparency = 0 | |
| 4228 | lb.Size = vt(0.45,1,0.45) | |
| 4229 | local thing = Instance.new("SpecialMesh",lb)
| |
| 4230 | thing.MeshType = "Sphere" | |
| 4231 | --for i = 0, 1 do | |
| 4232 | --slash(10,5,true,"Round","Add","Out",GunPoint.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.002,0.01),math.random(5,25)/250,BrickColor.new("White"))
| |
| 4233 | --end | |
| 4234 | -- + root.CFrame.lookVector*12 | |
| 4235 | --sphere2(10,"Add",GunPoint.CFrame,vt(0.125,0.125,0.125),0.1,0.1,0.1,BrickColor.new("New Yeller"),Color3.new(1,1,0))
| |
| 4236 | -- + root.CFrame.lookVector*12 | |
| 4237 | local b = Instance.new("Part")
| |
| 4238 | b.Parent = char | |
| 4239 | b.Material = "Neon" | |
| 4240 | b.Color = BrickColor.new("New Yeller").Color
| |
| 4241 | b.CanCollide = false | |
| 4242 | b.Shape = "Ball" | |
| 4243 | b.CFrame = REVOLV.CFrame | |
| 4244 | b.Anchored = true | |
| 4245 | b.Transparency = 0 | |
| 4246 | b.Size = vt(1,1,1) | |
| 4247 | local z = Instance.new("SpecialMesh",b)
| |
| 4248 | z.MeshType = "Sphere" | |
| 4249 | local hitted = false | |
| 4250 | lb.Anchored = false | |
| 4251 | local bv = Instance.new("BodyVelocity")
| |
| 4252 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 4253 | bv.velocity = Mouse.Hit.lookVector *150 | |
| 4254 | bv.Parent = lb | |
| 4255 | --[[ | |
| 4256 | local lb2 = Instance.new("Part")
| |
| 4257 | lb2.Parent = char | |
| 4258 | lb2.Material = "Neon" | |
| 4259 | lb2.Color = BrickColor.new("New Yeller").Color
| |
| 4260 | lb2.CanCollide = false | |
| 4261 | lb2.Shape = "Ball" | |
| 4262 | lb2.CFrame = Flare2.CFrame | |
| 4263 | lb2.Anchored = true | |
| 4264 | lb2.Transparency = 0 | |
| 4265 | lb2.Size = vt(0.6,0.6,0.6) | |
| 4266 | local thing = Instance.new("SpecialMesh",lb2)
| |
| 4267 | thing.MeshType = "Sphere" | |
| 4268 | --for i = 0, 1 do | |
| 4269 | --slash(10,5,true,"Round","Add","Out",GunPoint.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(0.01,0.002,0.01),math.random(5,25)/250,BrickColor.new("White"))
| |
| 4270 | --end | |
| 4271 | -- + root.CFrame.lookVector*12 | |
| 4272 | --sphere2(10,"Add",GunPoint.CFrame,vt(0.125,0.125,0.125),0.1,0.1,0.1,BrickColor.new("New Yeller"),Color3.new(1,1,0))
| |
| 4273 | -- + root.CFrame.lookVector*12 | |
| 4274 | local b2 = Instance.new("Part")
| |
| 4275 | b2.Parent = char | |
| 4276 | b2.Material = "Neon" | |
| 4277 | b2.Color = BrickColor.new("New Yeller").Color
| |
| 4278 | b2.CanCollide = false | |
| 4279 | b2.Shape = "Ball" | |
| 4280 | b2.CFrame = Flare2.CFrame | |
| 4281 | b2.Anchored = true | |
| 4282 | b2.Transparency = 0 | |
| 4283 | b2.Size = vt(1,1,1) | |
| 4284 | local z = Instance.new("SpecialMesh",b2)
| |
| 4285 | z.MeshType = "Sphere" | |
| 4286 | --local hitted = false | |
| 4287 | lb2.Anchored = false | |
| 4288 | local bv2 = Instance.new("BodyVelocity")
| |
| 4289 | bv2.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 4290 | bv2.velocity = Mouse.Hit.lookVector *150 | |
| 4291 | bv2.Parent = lb2]]-- | |
| 4292 | lb.Touched:connect(function(hit) Damagefunc(hit,64,250,math.random(10,20),"Normal",RootPart,.2,1) end) | |
| 4293 | --lb2.Touched:connect(function(hit) Damagefunc(hit,33,74,math.random(10,20),"Normal",RootPart,.2,1) end) | |
| 4294 | for i = 0,1.7,0.1 do | |
| 4295 | swait() | |
| 4296 | turnto(Mouse.Hit.p) | |
| 4297 | z.Scale = z.Scale + vt(0.1,0.1,0.1) | |
| 4298 | b.Transparency = b.Transparency + 0.05 | |
| 4299 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 4300 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3) | |
| 4301 | RW.C0=clerp(RW.C0,cf(0.8,0.5 + 0.1 * math.cos(sine / 28),-.65)*angles(math.rad(120),math.rad(0),math.rad(-30)),.1) | |
| 4302 | LW.C0=clerp(LW.C0,cf(-0.8,0.5 + 0.1 * math.cos(sine / 28),-0.65)*angles(math.rad(120),math.rad(0),math.rad(30)),.1) | |
| 4303 | end | |
| 4304 | game:GetService("Debris"):AddItem(lb, 19)
| |
| 4305 | --game:GetService("Debris"):AddItem(lb2, 19)
| |
| 4306 | game:GetService("Debris"):AddItem(bv, 20)
| |
| 4307 | --game:GetService("Debris"):AddItem(bv2, 20)
| |
| 4308 | b:Destroy() | |
| 4309 | --b2:Destroy() | |
| 4310 | --wait(10) | |
| 4311 | --lb:Destroy() | |
| 4312 | --lb2:Destroy() | |
| 4313 | until HOLD == false | |
| 4314 | ATTACK = false | |
| 4315 | --Rooted = false | |
| 4316 | end | |
| 4317 | function nooutline(part) | |
| 4318 | part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 | |
| 4319 | end | |
| 4320 | ||
| 4321 | function partB(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
| 4322 | local fp=it("Part")
| |
| 4323 | fp.formFactor=formfactor | |
| 4324 | fp.Parent=parent | |
| 4325 | fp.Reflectance=reflectance | |
| 4326 | fp.Transparency=transparency | |
| 4327 | fp.CanCollide=false | |
| 4328 | fp.Locked=true | |
| 4329 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
| 4330 | fp.Name=name | |
| 4331 | fp.Size=size | |
| 4332 | fp.Position=Character.Torso.Position | |
| 4333 | nooutline(fp) | |
| 4334 | fp.Material=material | |
| 4335 | fp:BreakJoints() | |
| 4336 | return fp | |
| 4337 | end | |
| 4338 | function partB(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
| 4339 | local fp = it("Part")
| |
| 4340 | fp.formFactor = formfactor | |
| 4341 | fp.Parent = parent | |
| 4342 | fp.Reflectance = reflectance | |
| 4343 | fp.Transparency = transparency | |
| 4344 | fp.CanCollide = false | |
| 4345 | fp.Locked=true | |
| 4346 | fp.BrickColor = brickcolor | |
| 4347 | fp.Name = name | |
| 4348 | fp.Size = size | |
| 4349 | fp.Position = Torso.Position | |
| 4350 | nooutline(fp) | |
| 4351 | fp.Material="Neon" | |
| 4352 | fp:BreakJoints() | |
| 4353 | return fp | |
| 4354 | end | |
| 4355 | function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 4356 | local prt=partB(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2)) | |
| 4357 | prt.Anchored=true | |
| 4358 | prt.CFrame=cframe | |
| 4359 | msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
| |
| 4360 | game:GetService("Debris"):AddItem(prt,2)
| |
| 4361 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 4362 | for i=0,1,delay do | |
| 4363 | swait() | |
| 4364 | Part.CFrame=Part.CFrame | |
| 4365 | Part.Transparency=i | |
| 4366 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 4367 | end | |
| 4368 | Part.Parent=nil | |
| 4369 | end),prt,msh) | |
| 4370 | end | |
| 4371 | ||
| 4372 | function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 4373 | local prt=partB(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 4374 | prt.Anchored=true | |
| 4375 | prt.CFrame=cframe | |
| 4376 | msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
| |
| 4377 | game:GetService("Debris"):AddItem(prt,2)
| |
| 4378 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 4379 | for i=0,1,delay do | |
| 4380 | swait() | |
| 4381 | Part.CFrame=Part.CFrame | |
| 4382 | Part.Transparency=i | |
| 4383 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 4384 | end | |
| 4385 | Part.Parent=nil | |
| 4386 | end),prt,msh) | |
| 4387 | end | |
| 4388 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 4389 | local mesh=it(Mesh) | |
| 4390 | mesh.Parent=part | |
| 4391 | if Mesh=="SpecialMesh" then | |
| 4392 | mesh.MeshType=meshtype | |
| 4393 | mesh.MeshId=meshid | |
| 4394 | end | |
| 4395 | mesh.Offset=offset | |
| 4396 | mesh.Scale=scale | |
| 4397 | return mesh | |
| 4398 | end | |
| 4399 | function LaserBarrage(Prt,Parent) | |
| 4400 | attack=true | |
| 4401 | --so("BeamLockon",Prt,1,1)
| |
| 4402 | local efprt=partB(3,Parent,0,0.5,BrickColor.new("New Yeller"),"Effect",vt(0.2,0.2,0.2))
| |
| 4403 | efprt.Anchored=true | |
| 4404 | local efmsh=mesh("CylinderMesh",efprt,"","",vt(0,0,0),vt(1,1,1))
| |
| 4405 | spread=vt((math.random(-1,0)+math.random())*7,(math.random(-1,0)+math.random())*7,(math.random(-1,0)+math.random())*7)*(Prt.Position-Mouse.Hit.p).magnitude/100 | |
| 4406 | --spread=vt(0,0,0) | |
| 4407 | coroutine.resume(coroutine.create(function(Part,Mesh,Spreaded) | |
| 4408 | game:GetService("Debris"):AddItem(Part,6)
| |
| 4409 | local TheHit=Mouse.Hit.p | |
| 4410 | local MouseLook=cf((Prt.Position+TheHit)/2,TheHit+Spreaded) | |
| 4411 | local hit,pos = rayCast(Prt.Position,MouseLook.lookVector,1000,Parent) | |
| 4412 | so("Elec",Prt,0.2,1)
| |
| 4413 | local tefprt=partB(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt(0.2,0.2,0.2))
| |
| 4414 | tefprt.CFrame=cf(pos) | |
| 4415 | MagicCircle(BrickColor.new("New Yeller"),cf(pos),0.5,0.5,0.5,0.5,0.5,0.5,0.04)
| |
| 4416 | so("Elec",tefprt,0.3,1)
| |
| 4417 | game:GetService("Debris"):AddItem(tefprt,3)
| |
| 4418 | Part.CFrame=CFrame.new((Prt.Position+pos)/2,pos)*angles(1.57,0,0) | |
| 4419 | if(hit.Parent:findFirstChild("Humanoid")~= nil)then
| |
| 4420 | if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" and hit.Parent.Name ~= Player.Name then
| |
| 4421 | hit.Parent.Humanoid:TakeDamage(MRANDOM(36,87)) | |
| 4422 | end | |
| 4423 | end | |
| 4424 | local mag=(Prt.Position-pos).magnitude | |
| 4425 | MagicCylinder(BrickColor.new("New Yeller"),Part.CFrame,1,mag*5,1,0.5,0,0.5,0.05)
| |
| 4426 | Part.Parent=nil | |
| 4427 | end),efprt,efmsh,spread) | |
| 4428 | end | |
| 4429 | function FireAAAA() | |
| 4430 | ATTACK=true | |
| 4431 | ||
| 4432 | so("http://www.roblox.com/asset/?id=138083993",Barrel,1,1)
| |
| 4433 | for i=0,3,0.3 do | |
| 4434 | LaserBarrage(Barrel,Shotgun) | |
| 4435 | end | |
| 4436 | for i=0,3,0.3 do | |
| 4437 | swait() | |
| 4438 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 4439 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3) | |
| 4440 | RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5, 0.2) * angles(math.rad(120), math.rad(0), math.rad(-20)), 0.3) | |
| 4441 | LW.C0 = clerp(LW.C0, CFrame.new(-0.5, 0.5, -1.2) * angles(math.rad(140), math.rad(0), math.rad(40)), 0.3) | |
| 4442 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3) | |
| 4443 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-10)),.3) | |
| 4444 | end | |
| 4445 | for i=0,3,0.3 do | |
| 4446 | swait() | |
| 4447 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 4448 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 4449 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0.2) * angles(math.rad(90), math.rad(0), math.rad(-20)), 0.3) | |
| 4450 | LW.C0 = clerp(LW.C0, CFrame.new(-0.5, 0.5, -1.2) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.3) | |
| 4451 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3) | |
| 4452 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-10)),.3) | |
| 4453 | end | |
| 4454 | for i=0,3,0.3 do | |
| 4455 | swait() | |
| 4456 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 4457 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
| 4458 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(-10)), 0.3) | |
| 4459 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -1) * angles(math.rad(120), math.rad(0), math.rad(-10)), 0.3) | |
| 4460 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3) | |
| 4461 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-0)),.3) | |
| 4462 | end | |
| 4463 | so("http://www.roblox.com/asset/?id=131072992",Barrel,1,.8)
| |
| 4464 | for i=0,3,0.3 do | |
| 4465 | swait() | |
| 4466 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 4467 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
| 4468 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(-20)), 0.3) | |
| 4469 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -1) * angles(math.rad(120), math.rad(0), math.rad(20)), 0.3) | |
| 4470 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3) | |
| 4471 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-0)),.3) | |
| 4472 | end | |
| 4473 | for i=0,3,0.3 do | |
| 4474 | swait() | |
| 4475 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
| 4476 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
| 4477 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(80), math.rad(0), math.rad(-10)), 0.3) | |
| 4478 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -1) * angles(math.rad(120), math.rad(0), math.rad(-20)), 0.3) | |
| 4479 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3) | |
| 4480 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-0)),.3) | |
| 4481 | end | |
| 4482 | ||
| 4483 | ||
| 4484 | ATTACK=false | |
| 4485 | end | |
| 4486 | function bosschatfunc(text,watval) | |
| 4487 | for i,v in pairs(game:GetService("Players"):GetPlayers()) do
| |
| 4488 | coroutine.resume(coroutine.create(function() | |
| 4489 | if v.PlayerGui:FindFirstChild("Dialog")~= nil then
| |
| 4490 | v.PlayerGui:FindFirstChild("Dialog"):destroy()
| |
| 4491 | end | |
| 4492 | local scrg = Instance.new("ScreenGui",v.PlayerGui)
| |
| 4493 | CFuncs["EchoSound"].Create("rbxassetid://525200869", scrg, 0.5, 1,0,10,0.1,0.25,1)
| |
| 4494 | scrg.Name = "Dialog" | |
| 4495 | --gui below | |
| 4496 | --text below | |
| 4497 | local txtlb = Instance.new("TextLabel",scrg)
| |
| 4498 | txtlb.Text = "" | |
| 4499 | txtlb.Font = "Cartoon" | |
| 4500 | txtlb.TextColor3 = Color3.new(1,1,1) | |
| 4501 | txtlb.TextStrokeTransparency = 0 | |
| 4502 | txtlb.BackgroundTransparency = 1 | |
| 4503 | txtlb.BackgroundColor3 = Color3.new(0,0,0) | |
| 4504 | txtlb.TextStrokeColor3 = C3(0,0,0) | |
| 4505 | txtlb.TextScaled = true | |
| 4506 | txtlb.Size = UDim2.new(1,0,0.25,0) | |
| 4507 | txtlb.TextXAlignment = "Center" | |
| 4508 | txtlb.Position = UDim2.new(0,0,0.75 + 1,0) | |
| 4509 | coroutine.resume(coroutine.create(function() | |
| 4510 | while true do | |
| 4511 | swait() | |
| 4512 | end | |
| 4513 | end)) | |
| 4514 | local fvalen = 0.55 | |
| 4515 | local fval = -0.49 | |
| 4516 | coroutine.resume(coroutine.create(function() | |
| 4517 | while true do | |
| 4518 | swait() | |
| 4519 | if scrg.Parent ~= nil then | |
| 4520 | fvalen = fvalen - 0.0001 | |
| 4521 | elseif scrg.Parent == nil then | |
| 4522 | break | |
| 4523 | end | |
| 4524 | end | |
| 4525 | end)) | |
| 4526 | local flol = 1.75 | |
| 4527 | local flil = 1.6 | |
| 4528 | coroutine.resume(coroutine.create(function() | |
| 4529 | for i = 0, 9 do | |
| 4530 | swait() | |
| 4531 | fval = fval + 0.05 | |
| 4532 | flol = flol - 0.1 | |
| 4533 | flil = flil - 0.1 | |
| 4534 | txtlb.Text = "" | |
| 4535 | txtlb.Position = UDim2.new(0,0,flol,0) | |
| 4536 | end | |
| 4537 | txtlb.Text = text | |
| 4538 | wait(watval) | |
| 4539 | local valinc = 0 | |
| 4540 | for i = 0, 99 do | |
| 4541 | swait() | |
| 4542 | valinc = valinc + 0.0001 | |
| 4543 | flol = flol + valinc | |
| 4544 | flil = flil + valinc | |
| 4545 | txtlb.Rotation = txtlb.Rotation + valinc*20 | |
| 4546 | txtlb.Position = UDim2.new(0,0,flol,0) | |
| 4547 | txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01 | |
| 4548 | txtlb.TextTransparency = txtlb.TextTransparency + 0.01 | |
| 4549 | txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025 | |
| 4550 | end | |
| 4551 | scrg:Destroy() | |
| 4552 | end)) | |
| 4553 | end)) | |
| 4554 | end | |
| 4555 | end | |
| 4556 | function mafia() | |
| 4557 | ATTACK = true | |
| 4558 | CreateSound2("rbxassetid://2731402002", Character, 100, 1)
| |
| 4559 | bosschatfunc("thats how mafia works",7)
| |
| 4560 | for i = 0,38,0.1 do | |
| 4561 | swait() | |
| 4562 | RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 10),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(sine / 10))),.1) | |
| 4563 | LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 10),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(sine / 10))),.1) | |
| 4564 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(sine / 10),0 + 0.1 * math.cos(sine / 10))*angles(math.rad(1 - 2 * math.cos(sine / 10)),math.rad(0),math.rad(0)),.1) | |
| 4565 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(3 - 3 * math.cos(sine / 40)),math.rad(0),math.rad(0 - 3 * math.cos(sine / 67))),.1) | |
| 4566 | RW.C0=clerp(RW.C0,cf(1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(8 + 8 * math.cos(sine / 35)),math.rad(0 + 2 * math.cos(sine / 31)),math.rad(5 + 4 * math.cos(sine / 32))),.1) | |
| 4567 | LW.C0=clerp(LW.C0,cf(-1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(10 + 2 * math.cos(sine / 38)),math.rad(4 - 3 * math.cos(sine / 31)),math.rad(-140 - 2 * math.cos(sine / 25))),.1) | |
| 4568 | end | |
| 4569 | ATTACK = false | |
| 4570 | end | |
| 4571 | ||
| 4572 | ||
| 4573 | function FUCKYOU() | |
| 4574 | ATTACK = true | |
| 4575 | CFuncs["Sound"].Create("rbxassetid://136007472", root, 5, 1.25)
| |
| 4576 | for i = 0,6,0.1 do | |
| 4577 | swait() | |
| 4578 | sphereMK(2.5,-1.5,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),3.5,3.5,45,-0.035,BRICKC'Really red',100) | |
| 4579 | RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2) | |
| 4580 | LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2) | |
| 4581 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.3,-0.15)*angles(math.rad(30),math.rad(0),math.rad(0)),.2) | |
| 4582 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30),math.rad(0),math.rad(0 - 5 * math.cos(sine / 0.2))),.2) | |
| 4583 | RW.C0=clerp(RW.C0,cf(1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(-50)),.2) | |
| 4584 | LW.C0=clerp(LW.C0,cf(-1.05,0.4,-0.5)*angles(math.rad(140),math.rad(0),math.rad(50)),.2) | |
| 4585 | end | |
| 4586 | CFuncs["Sound"].Create("rbxassetid://206082327", root, 7.5,1)
| |
| 4587 | CFuncs["Sound"].Create("rbxassetid://847061203", root, 10,1)
| |
| 4588 | CFuncs["Sound"].Create("rbxassetid://239000203", root, 7.5,1)
| |
| 4589 | CFuncs["Sound"].Create("rbxassetid://579687077", root, 7.5,0.75)
| |
| 4590 | CFuncs["Sound"].Create("rbxassetid://1368637781", root, 10,1)
| |
| 4591 | CFuncs["Sound"].Create("rbxassetid://763718160", root, 7.5, 1.1)
| |
| 4592 | CFuncs["Sound"].Create("rbxassetid://782353443", root, 7.5, 1)
| |
| 4593 | sick.TimePosition = 5 | |
| 4594 | SONG = 565439926 | |
| 4595 | Mode = "INSANE-H" | |
| 4596 | for i = 0,2,0.1 do | |
| 4597 | swait() | |
| 4598 | RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.5) | |
| 4599 | LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.5) | |
| 4600 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.3,-0.15)*angles(math.rad(-30),math.rad(0),math.rad(0)),.5) | |
| 4601 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 2.5 * math.cos(sine / 0.2))),.5) | |
| 4602 | RW.C0=clerp(RW.C0,cf(1.45,0.4,0)*angles(math.rad(-20),math.rad(0 - 2 * math.cos(sine / 0.2)),math.rad(80 + 2 * math.cos(sine / 0.2))),.5) | |
| 4603 | LW.C0=clerp(LW.C0,cf(-1.45,0.4,0)*angles(math.rad(-20),math.rad(0 + 2 * math.cos(sine / 0.2)),math.rad(-80 - 2 * math.cos(sine / 0.2))),.5) | |
| 4604 | end | |
| 4605 | ATTACK = false | |
| 4606 | end | |
| 4607 | --//=================================\\ | |
| 4608 | --|| ASSIGN THINGS TO KEYS | |
| 4609 | --\\=================================// | |
| 4610 | local AddInstance = function(Object, ...) | |
| 4611 | local Obj = Instance.new(Object) | |
| 4612 | for i,v in next,(...) do | |
| 4613 | Obj[i] = v | |
| 4614 | end | |
| 4615 | return Obj | |
| 4616 | end | |
| 4617 | ||
| 4618 | local TopHat = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false) | |
| 4619 | TopHat.Color = C3(0,0,0) | |
| 4620 | local HatWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, TopHat, CF(0,0.7,0), CF(0, 0, 0))
| |
| 4621 | CreateMesh("SpecialMesh", TopHat, "FileMesh", "", "", VT(1,1,1)*1.05, VT(0,0,0))
| |
| 4622 | ||
| 4623 | local Jevil = false | |
| 4624 | local SITTING = false | |
| 4625 | plr.Chatted:connect(function(message) | |
| 4626 | if message:sub(1,8) == "/e play " then | |
| 4627 | SONG = message:sub(9) | |
| 4628 | end | |
| 4629 | if message:sub(1,6) == "NOHATS" then | |
| 4630 | if Head:FindFirstChild("Jevil") then
| |
| 4631 | Head.Jevil:Remove() | |
| 4632 | end | |
| 4633 | CreateMesh("SpecialMesh", TopHat, "FileMesh", "", "", VT(1,1,1)*1.05, VT(0,0,0))
| |
| 4634 | end | |
| 4635 | if message:sub(1,6) == "TOPHAT" then | |
| 4636 | if Mode ~= "Nuclear" then | |
| 4637 | CreateMesh("SpecialMesh", TopHat, "FileMesh", "1028713", "46542901", VT(1,1,1)*1.05, VT(0,0,0))
| |
| 4638 | else | |
| 4639 | CreateMesh("SpecialMesh", TopHat, "FileMesh", "1028713", "1563327", VT(1,1,1)*1.05, VT(0,0,0))
| |
| 4640 | end | |
| 4641 | end | |
| 4642 | if message:sub(1,17) == "I CAN DO ANYTHING" then | |
| 4643 | SONG = 2597271983 | |
| 4644 | if Jevil == false then | |
| 4645 | Jevil = true | |
| 4646 | local sound = Instance.new("Sound")
| |
| 4647 | sound.SoundId = "rbxassetid://2544975373" | |
| 4648 | sound.Volume = 10 | |
| 4649 | sound.Parent = Head | |
| 4650 | sound:Play() | |
| 4651 | local Reaper = AddInstance("Part",{
| |
| 4652 | Parent = hed, | |
| 4653 | CFrame = hed.CFrame, | |
| 4654 | Name = "Jevil", | |
| 4655 | formFactor = "Symmetric", | |
| 4656 | Size = Vector3.new(1, 1, 1), | |
| 4657 | CanCollide = false, | |
| 4658 | TopSurface = "Smooth", | |
| 4659 | BottomSurface = "Smooth", | |
| 4660 | Locked = true, | |
| 4661 | }) | |
| 4662 | local Weld = AddInstance("Weld",{
| |
| 4663 | Parent = Reaper, | |
| 4664 | Part0 = hed, | |
| 4665 | C0 = CFrame.new(0, 0.8, 0.4)*CFrame.Angles(0, 0, 0), | |
| 4666 | Part1 = Reaper, | |
| 4667 | }) | |
| 4668 | local Mesh = AddInstance("SpecialMesh",{
| |
| 4669 | Parent = Reaper, | |
| 4670 | MeshId = "rbxassetid://193760002", | |
| 4671 | TextureId = "rbxassetid://89867215", | |
| 4672 | Scale = Vector3.new(1.1, 1.1, 1.1), | |
| 4673 | VertexColor = Vector3.new(0.5, 0.5, 0.5), | |
| 4674 | }) | |
| 4675 | end | |
| 4676 | end | |
| 4677 | if message:sub(1,13) == "GET REKT FOOL" then | |
| 4678 | CreateSound2("rbxassetid://1292661979", Character, 100, 1)
| |
| 4679 | end | |
| 4680 | if message:sub(1,3) == "HEX" then | |
| 4681 | SONG = 1143128932 | |
| 4682 | end | |
| 4683 | if message:sub(1,2) == "DS" then | |
| 4684 | SONG = 1751171913 | |
| 4685 | end | |
| 4686 | if message:sub(1,21) == "thats how mafia works" then | |
| 4687 | mafia() | |
| 4688 | end | |
| 4689 | if message:sub(1,3) == "SIT" then | |
| 4690 | SITTING = true | |
| 4691 | end | |
| 4692 | if message:sub(1,5) == "NOSIT" then | |
| 4693 | SITTING = false | |
| 4694 | end | |
| 4695 | if message:sub(1,6) == "ah yes" then | |
| 4696 | SONG = 243199198 | |
| 4697 | end | |
| 4698 | if message:sub(1,30) == "I CANT BELIEVE YOUVE DONE THIS" then | |
| 4699 | CreateSound2("rbxassetid://527749592", Character, 100, 1)
| |
| 4700 | end | |
| 4701 | if message:sub(1,4) == "AAAA" then | |
| 4702 | CreateSound2("rbxassetid://547868092", Character, 100, 1)
| |
| 4703 | end | |
| 4704 | if message:sub(1,4) == "curb" then | |
| 4705 | SONG = 434976383 | |
| 4706 | sick.TimePosition = 0 | |
| 4707 | end | |
| 4708 | if message:sub(1,8) == "/e time " then | |
| 4709 | sick.TimePosition = message:sub(9) | |
| 4710 | end | |
| 4711 | end) | |
| 4712 | ||
| 4713 | function MouseDown(Mouse) | |
| 4714 | HOLD = true | |
| 4715 | if ATTACK == false then | |
| 4716 | if Mode == "Gun" then | |
| 4717 | shoot() | |
| 4718 | elseif Mode == "Gun-S" then | |
| 4719 | shoots() | |
| 4720 | elseif Mode == "Shotty" then | |
| 4721 | FireAAAA() | |
| 4722 | elseif Mode == "SMG" then | |
| 4723 | SmgTest() | |
| 4724 | elseif Mode == "SMG2" then | |
| 4725 | SmgTest2() | |
| 4726 | elseif Mode == "SMG3" then | |
| 4727 | SmgTest3() | |
| 4728 | elseif Mode == "DE" then | |
| 4729 | deag() | |
| 4730 | elseif Mode == "AK" then | |
| 4731 | AKS() | |
| 4732 | elseif Mode == "AR" then | |
| 4733 | AEA() | |
| 4734 | elseif Mode == "knif" then | |
| 4735 | stab() | |
| 4736 | elseif Mode == "AGB" then | |
| 4737 | AUGShoot() | |
| 4738 | elseif Mode == "AWP" then | |
| 4739 | Fire() | |
| 4740 | elseif Mode == "R8R" then | |
| 4741 | R8AS() | |
| 4742 | end | |
| 4743 | end | |
| 4744 | end | |
| 4745 | ||
| 4746 | function MouseUp(Mouse) | |
| 4747 | HOLD = false | |
| 4748 | end | |
| 4749 | ||
| 4750 | function KeyDown(Key) | |
| 4751 | KEYHOLD = true | |
| 4752 | ||
| 4753 | if Key == "p" then | |
| 4754 | bestmatesA() | |
| 4755 | end | |
| 4756 | if Key == "y" then | |
| 4757 | bestmatesB() | |
| 4758 | end | |
| 4759 | if Key == "u" then | |
| 4760 | cheekibreeki() | |
| 4761 | end | |
| 4762 | ||
| 4763 | if Key == "m" and ATTACK == false then | |
| 4764 | if Mode == "Nuclear" then | |
| 4765 | -- Nuclear = true | |
| 4766 | Mode = "Chronos" | |
| 4767 | SONG = 432493949 | |
| 4768 | elseif Mode == "Chronos" then | |
| 4769 | --Nuclear = false | |
| 4770 | Mode = "Nuclear" | |
| 4771 | SONG = 566809627 | |
| 4772 | end | |
| 4773 | end | |
| 4774 | ||
| 4775 | if Key == "n" and ATTACK == false then | |
| 4776 | if Mode == "Nuclear" then | |
| 4777 | FUCKYOU() | |
| 4778 | elseif Mode == "INSANE-H" then | |
| 4779 | --Nuclear = false | |
| 4780 | Mode = "Nuclear" | |
| 4781 | SONG = 566809627 | |
| 4782 | end | |
| 4783 | end | |
| 4784 | ||
| 4785 | ||
| 4786 | if Key == "b" and ATTACK == false then | |
| 4787 | if Mode == "Nuclear" then | |
| 4788 | sick.TimePosition = 0 | |
| 4789 | SONG = 2598224585 | |
| 4790 | Mode = "MARENOL" | |
| 4791 | elseif Mode == "MARENOL" then | |
| 4792 | --Nuclear = false | |
| 4793 | Mode = "Nuclear" | |
| 4794 | SONG = 566809627 | |
| 4795 | end | |
| 4796 | end | |
| 4797 | ||
| 4798 | ||
| 4799 | if Key == "v" and ATTACK == false then | |
| 4800 | if Mode == "Nuclear" then | |
| 4801 | SONG = 2297862957 | |
| 4802 | Mode = "Mutilated" | |
| 4803 | elseif Mode == "Mutilated" then | |
| 4804 | --Nuclear = false | |
| 4805 | Mode = "Nuclear" | |
| 4806 | SONG = 566809627 | |
| 4807 | end | |
| 4808 | end | |
| 4809 | if Key == "l" and ATTACK == false then | |
| 4810 | if Mode == "Nuclear" then | |
| 4811 | SONG = 776030196 | |
| 4812 | Mode = "S" | |
| 4813 | elseif Mode == "S" then | |
| 4814 | --Nuclear = false | |
| 4815 | Mode = "Nuclear" | |
| 4816 | SONG = 566809627 | |
| 4817 | end | |
| 4818 | end | |
| 4819 | ||
| 4820 | ||
| 4821 | if Key == "k" and ATTACK == false then | |
| 4822 | if Mode == "Nuclear" then | |
| 4823 | SONG = 1669069269 | |
| 4824 | Mode = "PIXEL" | |
| 4825 | sick.TimePosition = 0 | |
| 4826 | elseif Mode == "PIXEL" then | |
| 4827 | --Nuclear = false | |
| 4828 | Mode = "Nuclear" | |
| 4829 | SONG = 566809627 | |
| 4830 | end | |
| 4831 | end | |
| 4832 | ||
| 4833 | if Key == "j" and ATTACK == false then | |
| 4834 | if Mode == "Nuclear" then | |
| 4835 | SONG = 1041867225 | |
| 4836 | Mode = "G" | |
| 4837 | elseif Mode == "G" then | |
| 4838 | --Nuclear = false | |
| 4839 | Mode = "Nuclear" | |
| 4840 | SONG = 566809627 | |
| 4841 | end | |
| 4842 | end | |
| 4843 | --[[ | |
| 4844 | if Key == "m" and ATTACK == false then if Key == "c" and ATTACK == false then | |
| 4845 | if Mode == "Nuclear" then | |
| 4846 | Mode = "Chronos" | |
| 4847 | sick.TimePosition = 0 | |
| 4848 | SONG = 432493949 | |
| 4849 | elseif Mode == "Chronos" then | |
| 4850 | Mode = "Nuclear" | |
| 4851 | SONG = 566809627 | |
| 4852 | end | |
| 4853 | end | |
| 4854 | ]]-- | |
| 4855 | if Key == "q" and ATTACK == false then | |
| 4856 | if Nuclear == false and Mode == "Normal" then | |
| 4857 | Nuclear = true | |
| 4858 | Mode = "Nuclear" | |
| 4859 | CLOCKWORK2.BrickColor = BRICKC'Lime green' | |
| 4860 | --SONG = 566809627 | |
| 4861 | SONG = 1812212957 | |
| 4862 | elseif Nuclear == true and Mode == "Nuclear" then | |
| 4863 | Nuclear = false | |
| 4864 | Mode = "Normal" | |
| 4865 | CLOCKWORK2.BrickColor = BRICKC'Bright yellow' | |
| 4866 | SONG = 1175569393 | |
| 4867 | end | |
| 4868 | end | |
| 4869 | ||
| 4870 | if Key == "t" then | |
| 4871 | Humanoid.Health = Humanoid.Health - MRANDOM(78,560) | |
| 4872 | end | |
| 4873 | ||
| 4874 | if Key == "f" and ATTACK == false then | |
| 4875 | if Mode == "Normal" then | |
| 4876 | Gun.Parent = Character | |
| 4877 | Mode = "Gun" | |
| 4878 | SONG = 1632083717 | |
| 4879 | elseif Mode == "Gun" then | |
| 4880 | Gun.Parent = nil | |
| 4881 | Mode = "Normal" | |
| 4882 | SONG = 1175569393 | |
| 4883 | end | |
| 4884 | end | |
| 4885 | ||
| 4886 | if Key == "g" and ATTACK == false then | |
| 4887 | if Mode == "Gun" then | |
| 4888 | Mode = "Gun-S" | |
| 4889 | Supressor.Parent = Character | |
| 4890 | SONG = 742414504 | |
| 4891 | elseif Mode == "Gun-S" then | |
| 4892 | Supressor.Parent = nil | |
| 4893 | Mode = "Gun" | |
| 4894 | SONG = 1632083717 | |
| 4895 | end | |
| 4896 | end | |
| 4897 | ||
| 4898 | if Key == "g" and ATTACK == false then | |
| 4899 | if Mode == "Normal" then | |
| 4900 | Mode = "Shotty" | |
| 4901 | -- SHandaru.Transparency = 0 | |
| 4902 | Shotgun.Parent = Character | |
| 4903 | --GunModelMesh.MeshId = "http://www.roblox.com/asset/?id=450250994" | |
| 4904 | SONG = 1242541615 | |
| 4905 | elseif Mode == "Shotty" then | |
| 4906 | Shotgun.Parent = nil | |
| 4907 | --SHandaru.Transparency = 1 | |
| 4908 | --GunModelMesh.MeshId = "http://www.roblox.com/asset/?id=0" | |
| 4909 | Mode = "Normal" | |
| 4910 | SONG = 1175569393 | |
| 4911 | end | |
| 4912 | end | |
| 4913 | ||
| 4914 | if Key == "h" and ATTACK == false then | |
| 4915 | if Mode == "Normal" then | |
| 4916 | Mode = "SMG" | |
| 4917 | SMG.Parent = Character | |
| 4918 | SONG = 1684339203 | |
| 4919 | elseif Mode == "SMG" then | |
| 4920 | SMG.Parent = nil | |
| 4921 | Mode = "Normal" | |
| 4922 | SONG = 1175569393 | |
| 4923 | end | |
| 4924 | end | |
| 4925 | ||
| 4926 | if Key == "g" and ATTACK == false then | |
| 4927 | if Mode == "SMG" then | |
| 4928 | Mode = "SMG2" | |
| 4929 | SMG2.Parent = Character | |
| 4930 | SMG.Parent = nil | |
| 4931 | SONG = 1846938217 | |
| 4932 | elseif Mode == "SMG2" then | |
| 4933 | SMG2.Parent = nil | |
| 4934 | Mode = "SMG" | |
| 4935 | SMG.Parent = Character | |
| 4936 | SONG = 1684339203 | |
| 4937 | end | |
| 4938 | end | |
| 4939 | ||
| 4940 | if Key == "j" and ATTACK == false then | |
| 4941 | if Mode == "SMG" then | |
| 4942 | Mode = "SMG3" | |
| 4943 | SMG3.Parent = Character | |
| 4944 | SMG.Parent = nil | |
| 4945 | SONG = 856927010 | |
| 4946 | elseif Mode == "SMG3" then | |
| 4947 | SMG3.Parent = nil | |
| 4948 | Mode = "SMG" | |
| 4949 | SMG.Parent = Character | |
| 4950 | SONG = 1684339203 | |
| 4951 | end | |
| 4952 | end | |
| 4953 | if Key == "k" and ATTACK == false then | |
| 4954 | if Mode == "Normal" then | |
| 4955 | Mode = "AK" | |
| 4956 | A47.Parent = Character | |
| 4957 | SONG = 468448329 | |
| 4958 | elseif Mode == "AK" then | |
| 4959 | A47.Parent = nil | |
| 4960 | Mode = "Normal" | |
| 4961 | SONG = 1175569393 | |
| 4962 | end | |
| 4963 | end | |
| 4964 | ||
| 4965 | ||
| 4966 | if Key == "j" and ATTACK == false then | |
| 4967 | if Mode == "Normal" then | |
| 4968 | Mode = "DE" | |
| 4969 | DE.Parent = Character | |
| 4970 | SONG = 1473065092 | |
| 4971 | elseif Mode == "DE" then | |
| 4972 | DE.Parent = nil | |
| 4973 | Mode = "Normal" | |
| 4974 | SONG = 1175569393 | |
| 4975 | end | |
| 4976 | end | |
| 4977 | ||
| 4978 | if Key == "l" and ATTACK == false then | |
| 4979 | if Mode == "Normal" then | |
| 4980 | Mode = "knif" | |
| 4981 | knif.Parent = Character | |
| 4982 | SONG = 1583110657 | |
| 4983 | elseif Mode == "knif" then | |
| 4984 | knif.Parent = nil | |
| 4985 | Mode = "Normal" | |
| 4986 | SONG = 1175569393 | |
| 4987 | end | |
| 4988 | end | |
| 4989 | if Key == "m" and ATTACK == false then | |
| 4990 | if Mode == "Normal" then | |
| 4991 | Mode = "AGB" | |
| 4992 | AUG.Parent = Character | |
| 4993 | SONG = 1317272392 | |
| 4994 | elseif Mode == "AGB" then | |
| 4995 | AUG.Parent = nil | |
| 4996 | Mode = "Normal" | |
| 4997 | SONG = 1175569393 | |
| 4998 | end | |
| 4999 | end | |
| 5000 | ||
| 5001 | if Key == "n" and ATTACK == false then | |
| 5002 | if Mode == "Normal" then | |
| 5003 | Mode = "AWP" | |
| 5004 | AWP.Parent = Character | |
| 5005 | SONG = 2191904606 | |
| 5006 | elseif Mode == "AWP" then | |
| 5007 | AWP.Parent = nil | |
| 5008 | Mode = "Normal" | |
| 5009 | SONG = 1175569393 | |
| 5010 | end | |
| 5011 | end | |
| 5012 | ||
| 5013 | if Key == "b" and ATTACK == false then | |
| 5014 | if Mode == "Normal" then | |
| 5015 | Mode = "R8R" | |
| 5016 | R8RA.Parent = Character | |
| 5017 | SONG = 729622879 | |
| 5018 | elseif Mode == "R8R" then | |
| 5019 | R8RA.Parent = nil | |
| 5020 | Mode = "Normal" | |
| 5021 | SONG = 1175569393 | |
| 5022 | end | |
| 5023 | end | |
| 5024 | ||
| 5025 | if Key == "v" and ATTACK == false then | |
| 5026 | if Mode == "Normal" then | |
| 5027 | Mode = "INSANITY" | |
| 5028 | SONG = 943961217 | |
| 5029 | elseif Mode == "INSANITY" then | |
| 5030 | Mode = "Normal" | |
| 5031 | SONG = 1175569393 | |
| 5032 | end | |
| 5033 | end | |
| 5034 | ||
| 5035 | if Key == "c" and ATTACK == false then | |
| 5036 | if Mode == "Normal" then | |
| 5037 | Mode = "AR" | |
| 5038 | AR.Parent = Character | |
| 5039 | SONG = 1537357758 | |
| 5040 | elseif Mode == "AR" then | |
| 5041 | Mode = "Normal" | |
| 5042 | AR.Parent = nil | |
| 5043 | SONG = 1175569393 | |
| 5044 | end | |
| 5045 | end | |
| 5046 | end | |
| 5047 | ||
| 5048 | function KeyUp(Key) | |
| 5049 | KEYHOLD = false | |
| 5050 | end | |
| 5051 | ||
| 5052 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 5053 | MouseDown(NEWKEY) | |
| 5054 | end) | |
| 5055 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 5056 | MouseUp(NEWKEY) | |
| 5057 | end) | |
| 5058 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 5059 | KeyDown(NEWKEY) | |
| 5060 | end) | |
| 5061 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 5062 | KeyUp(NEWKEY) | |
| 5063 | end) | |
| 5064 | ||
| 5065 | --//=================================\\ | |
| 5066 | --\\=================================// | |
| 5067 | ||
| 5068 | ||
| 5069 | function unanchor() | |
| 5070 | if UNANCHOR == true then | |
| 5071 | g = Character:GetChildren() | |
| 5072 | for i = 1, #g do | |
| 5073 | if g[i].ClassName == "Part" then | |
| 5074 | g[i].Anchored = false | |
| 5075 | end | |
| 5076 | end | |
| 5077 | end | |
| 5078 | end | |
| 5079 | ||
| 5080 | ||
| 5081 | --//=================================\\ | |
| 5082 | --|| WRAP THE WHOLE SCRIPT UP | |
| 5083 | --\\=================================// | |
| 5084 | ||
| 5085 | Humanoid.Changed:connect(function(Jump) | |
| 5086 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 5087 | Humanoid.Jump = false | |
| 5088 | end | |
| 5089 | end) | |
| 5090 | ||
| 5091 | local CONNECT = nil | |
| 5092 | Instance.new("ForceField",char).Visible = false
| |
| 5093 | while true do | |
| 5094 | Swait() | |
| 5095 | ANIMATE.Parent = nil | |
| 5096 | if Character:FindFirstChildOfClass("Humanoid") == nil then
| |
| 5097 | Humanoid = IT("Humanoid",Character)
| |
| 5098 | end | |
| 5099 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 5100 | v:Stop(); | |
| 5101 | end | |
| 5102 | SINE = SINE + CHANGE | |
| 5103 | sine = sine + change | |
| 5104 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 5105 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 5106 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 5107 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 5108 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 5109 | ANIM = "Jump" | |
| 5110 | if ATTACK == false then | |
| 5111 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 5112 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 5113 | RW.C0=clerp(RW.C0,cf(1,0.45 - 0.075 * math.cos(sine / 18),0.5)*angles(math.rad(-26 + 3 * math.cos(sine / 38)),math.rad(0 + 2 * math.cos(sine / 31)),math.rad(-34 + 1 * math.cos(sine / 25))),.1) | |
| 5114 | LW.C0=clerp(LW.C0,cf(-1,0.45 - 0.075 * math.cos(sine / 18),0.5)*angles(math.rad(-26 + 3 * math.cos(sine / 38)),math.rad(0 - 2 * math.cos(sine / 31)),math.rad(34 - 1 * math.cos(sine / 25))),.1) | |
| 5115 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 5116 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 5117 | end | |
| 5118 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 5119 | ANIM = "Fall" | |
| 5120 | if ATTACK == false then | |
| 5121 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 5122 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 5123 | RW.C0=clerp(RW.C0,cf(1,0.45 - 0.075 * math.cos(sine / 18),0.5)*angles(math.rad(-26 + 3 * math.cos(sine / 38)),math.rad(0 + 2 * math.cos(sine / 31)),math.rad(-34 + 1 * math.cos(sine / 25))),.1) | |
| 5124 | LW.C0=clerp(LW.C0,cf(-1,0.45 - 0.075 * math.cos(sine / 18),0.5)*angles(math.rad(-26 + 3 * math.cos(sine / 38)),math.rad(0 - 2 * math.cos(sine / 31)),math.rad(34 - 1 * math.cos(sine / 25))),.1) | |
| 5125 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 5126 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 5127 | end | |
| 5128 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 5129 | ANIM = "Idle" | |
| 5130 | if ATTACK == false then | |
| 5131 | if Mode == "Gun" then | |
| 5132 | RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(sine / 20))),.1) | |
| 5133 | LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(sine / 20))),.1) | |
| 5134 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(sine / 20),0 + 0.1 * math.cos(sine / 20))*angles(math.rad(1 - 2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1) | |
| 5135 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(3 - 3 * math.cos(sine / 40)),math.rad(0),math.rad(0 - 3 * math.cos(sine / 67))),.1) | |
| 5136 | RW.C0=clerp(RW.C0,cf(1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(8 + 8 * math.cos(sine / 35)),math.rad(0 + 2 * math.cos(sine / 31)),math.rad(14 + 4 * math.cos(sine / 22))),.1) | |
| 5137 | LW.C0=clerp(LW.C0,cf(-1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(10 + 2 * math.cos(sine / 38)),math.rad(4 - 3 * math.cos(sine / 31)),math.rad(-7 - 2 * math.cos(sine / 25))),.1) | |
| 5138 | elseif Mode == "Normal" then | |
| 5139 | if not SITTING then | |
| 5140 | RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(sine / 20))),.1) | |
| 5141 | LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(sine / 20))),.1) | |
| 5142 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(sine / 20),0 + 0.1 * math.cos(sine / 20))*angles(math.rad(1 - 2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1) | |
| 5143 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(3 - 3 * math.cos(sine / 40)),math.rad(0),math.rad(0 - 3 * math.cos(sine / 67))),.1) | |
| 5144 | RW.C0=clerp(RW.C0,cf(1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(8 + 8 * math.cos(sine / 35)),math.rad(0 + 2 * math.cos(sine / 31)),math.rad(14 + 4 * math.cos(sine / 22))),.1) | |
| 5145 | LW.C0=clerp(LW.C0,cf(-1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(10 + 2 * math.cos(sine / 38)),math.rad(4 - 3 * math.cos(sine / 31)),math.rad(-7 - 2 * math.cos(sine / 25))),.1) | |
| 5146 | else | |
| 5147 | RW.C0 = clerp(RW.C0, CF(1.5, .5, 0) * angles(math.rad(45), math.rad(-3), math.rad(-10)), 0.1) | |
| 5148 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(math.rad(45), math.rad(5), math.rad(20)), 0.1) | |
| 5149 | LH.C0 = clerp(LH.C0, CF(-0.3, -1.5, 0) * angles(math.rad(100), math.rad(0), math.rad(-10)), 0.1) | |
| 5150 | RH.C0 = clerp(RH.C0, CF(0.3, -1.5, 0) * angles(math.rad(100), math.rad(0), math.rad(10)), 0.1) | |
| 5151 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.6) * angles(math.rad(10 - 1.8 * math.cos(sine / 32)), math.rad(0), math.rad(0)), 0.1) | |
| 5152 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 2.5 * math.cos(sine / 20)), math.rad(0 - 5 * math.cos(sine / 32)), math.rad(0 - 5 * math.cos(sine / 32))), 0.1) | |
| 5153 | end | |
| 5154 | elseif Mode == "SMG" then | |
| 5155 | RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(sine / 20))),.1) | |
| 5156 | LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(sine / 20))),.1) | |
| 5157 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(sine / 20),0 + 0.1 * math.cos(sine / 20))*angles(math.rad(1 - 2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1) | |
| 5158 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(3 - 3 * math.cos(sine / 40)),math.rad(0),math.rad(0 - 3 * math.cos(sine / 67))),.1) | |
| 5159 | RW.C0=clerp(RW.C0,cf(1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(170 + 8 * math.cos(sine / 35)),math.rad(0 + 2 * math.cos(sine / 31)),math.rad(14 + 4 * math.cos(sine / 22))),.1) | |
| 5160 | LW.C0=clerp(LW.C0,cf(-1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(170 + 2 * math.cos(sine / 38)),math.rad(4 - 3 * math.cos(sine / 31)),math.rad(-7 - 2 * math.cos(sine / 25))),.1) | |
| 5161 | elseif Mode == "SMG2" then | |
| 5162 | RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(sine / 20))),.1) | |
| 5163 | LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(sine / 20))),.1) | |
| 5164 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(sine / 20),0 + 0.1 * math.cos(sine / 20))*angles(math.rad(1 - 2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1) | |
| 5165 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(3 - 3 * math.cos(sine / 40)),math.rad(0),math.rad(0 - 3 * math.cos(sine / 67))),.1) | |
| 5166 | RW.C0=clerp(RW.C0,cf(1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(170 + 8 * math.cos(sine / 35)),math.rad(0 + 2 * math.cos(sine / 31)),math.rad(14 + 4 * math.cos(sine / 22))),.1) | |
| 5167 | LW.C0=clerp(LW.C0,cf(-1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(170 + 2 * math.cos(sine / 38)),math.rad(4 - 3 * math.cos(sine / 31)),math.rad(-7 - 2 * math.cos(sine / 25))),.1) | |
| 5168 | elseif Mode == "SMG3" then | |
| 5169 | RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(sine / 20))),.1) | |
| 5170 | LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(sine / 20))),.1) | |
| 5171 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(sine / 20),0 + 0.1 * math.cos(sine / 20))*angles(math.rad(1 - 2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1) | |
| 5172 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(3 - 3 * math.cos(sine / 40)),math.rad(0),math.rad(0 - 3 * math.cos(sine / 67))),.1) | |
| 5173 | RW.C0=clerp(RW.C0,cf(1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(150 + 8 * math.cos(sine / 35)),math.rad(0 + 2 * math.cos(sine / 31)),math.rad(14 + 4 * math.cos(sine / 22))),.1) | |
| 5174 | LW.C0=clerp(LW.C0,cf(-1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(150 + 2 * math.cos(sine / 38)),math.rad(4 - 3 * math.cos(sine / 31)),math.rad(-7 - 2 * math.cos(sine / 25))),.1) | |
| 5175 | elseif Mode == "PIXEL" then | |
| 5176 | RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(0 - 2 * math.cos(sine / 32))),.1) | |
| 5177 | LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(0 + 2 * math.cos(sine / 32))),.1) | |
| 5178 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),-0.1 + 0.05 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(-10)),.1) | |
| 5179 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(10 + 2 * math.cos(sine / 53))),.1) | |
| 5180 | RW.C0=clerp(RW.C0,cf(1,0.5 + 0.025 * math.cos(sine / 45),0.45)*angles(math.rad(-33 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(-33 + 3 * math.cos(sine / 45))),.1) | |
| 5181 | LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),0.45)*angles(math.rad(-23 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(33 - 3 * math.cos(sine / 45))),.1) | |
| 5182 | elseif Mode == "Gun-S" then | |
| 5183 | RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(sine / 20))),.1) | |
| 5184 | LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(sine / 20))),.1) | |
| 5185 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(sine / 20),0 + 0.1 * math.cos(sine / 20))*angles(math.rad(1 - 2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1) | |
| 5186 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(3 - 3 * math.cos(sine / 40)),math.rad(0),math.rad(0 - 3 * math.cos(sine / 67))),.1) | |
| 5187 | RW.C0=clerp(RW.C0,cf(1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(170 + 8 * math.cos(sine / 35)),math.rad(0 + 2 * math.cos(sine / 31)),math.rad(14 + 4 * math.cos(sine / 22))),.1) | |
| 5188 | LW.C0=clerp(LW.C0,cf(-1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(10 + 2 * math.cos(sine / 38)),math.rad(4 - 3 * math.cos(sine / 31)),math.rad(-7 - 2 * math.cos(sine / 25))),.1) | |
| 5189 | elseif Mode == "DE" then | |
| 5190 | RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(sine / 20))),.1) | |
| 5191 | LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(sine / 20))),.1) | |
| 5192 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(sine / 20),0 + 0.1 * math.cos(sine / 20))*angles(math.rad(1 - 2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1) | |
| 5193 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(3 - 3 * math.cos(sine / 40)),math.rad(0),math.rad(0 - 3 * math.cos(sine / 67))),.1) | |
| 5194 | RW.C0=clerp(RW.C0,cf(1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(30 + 8 * math.cos(sine / 35)),math.rad(0 + 2 * math.cos(sine / 31)),math.rad(14 + 4 * math.cos(sine / 22))),.1) | |
| 5195 | LW.C0=clerp(LW.C0,cf(-1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(10 + 2 * math.cos(sine / 38)),math.rad(4 - 3 * math.cos(sine / 31)),math.rad(-7 - 2 * math.cos(sine / 25))),.1) | |
| 5196 | elseif Mode == "knif" then | |
| 5197 | RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(sine / 20))),.1) | |
| 5198 | LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(sine / 20))),.1) | |
| 5199 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(sine / 20),0 + 0.1 * math.cos(sine / 20))*angles(math.rad(1 - 2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1) | |
| 5200 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(3 - 3 * math.cos(sine / 40)),math.rad(0),math.rad(0 - 3 * math.cos(sine / 67))),.1) | |
| 5201 | RW.C0=clerp(RW.C0,cf(1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(30 + 8 * math.cos(sine / 35)),math.rad(0 + 2 * math.cos(sine / 31)),math.rad(14 + 4 * math.cos(sine / 22))),.1) | |
| 5202 | LW.C0=clerp(LW.C0,cf(-1.5,0.5 - 0.075 * math.cos(sine / 18),0)*angles(math.rad(10 + 2 * math.cos(sine / 38)),math.rad(4 - 3 * math.cos(sine / 31)),math.rad(-7 - 2 * math.cos(sine / 25))),.1) | |
| 5203 | elseif Mode == "AGB" then | |
| 5204 | RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(sine / 20))),.1) | |
| 5205 | LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(sine / 20))),.1) | |
| 5206 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(sine / 20),0 + 0.1 * math.cos(sine / 20))*angles(math.rad(1 - 2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1) | |
| 5207 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(3 - 3 * math.cos(sine / 40)),math.rad(0),math.rad(0 - 3 * math.cos(sine / 67))),.1) | |
| 5208 | RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.8, 0.7) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3) | |
| 5209 | LW.C0 = clerp(LW.C0, CFrame.new(-0.15, 0.5, -0.65) * angles(math.rad(90), math.rad(12), math.rad(50)), 0.3) | |
| 5210 | elseif Mode == "Shotty" then | |
| 5211 | RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.8, 0.7) * angles(math.rad(90), math.rad(0), math.rad(15)), 0.3) | |
| 5212 | LW.C0 = clerp(LW.C0, CFrame.new(-0.15, 0.5, -0.65) * angles(math.rad(90), math.rad(12), math.rad(50)), 0.3) | |
| 5213 | RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3 - 1 * math.cos(sine / 20)),math.rad(-5.5),math.rad(-1 - 2 * math.cos(sine / 20))),.1) | |
| 5214 | LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3 + 1 * math.cos(sine / 20)),math.rad(10),math.rad(-1 + 2 * math.cos(sine / 20))),.1) | |
| 5215 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(sine / 20),0 + 0.1 * math.cos(sine / 20))*angles(math.rad(1 - 2 * math.cos(sine / 20)),math.rad(0),math.rad(-13)),.1) | |
| 5216 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(12 + 3 * math.cos(sine / 25)),math.rad(-10),math.rad(13 - 3 * math.cos(sine / 67))),.1) | |
| 5217 | elseif Mode == "AK" then | |
| 5218 | RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.8, 0.7) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3) | |
| 5219 | LW.C0 = clerp(LW.C0, CFrame.new(-0.15, 0.5, -0.65) * angles(math.rad(90), math.rad(12), math.rad(50)), 0.3) | |
| 5220 | RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3 - 1 * math.cos(sine / 20)),math.rad(-5.5),math.rad(-1 - 2 * math.cos(sine / 20))),.1) | |
| 5221 | LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3 + 1 * math.cos(sine / 20)),math.rad(10),math.rad(-1 + 2 * math.cos(sine / 20))),.1) | |
| 5222 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(sine / 20),0 + 0.1 * math.cos(sine / 20))*angles(math.rad(1 - 2 * math.cos(sine / 20)),math.rad(0),math.rad(-13)),.1) | |
| 5223 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(12 + 3 * math.cos(sine / 25)),math.rad(0),math.rad(13 - 3 * math.cos(sine / 67))),.1) | |
| 5224 | elseif Mode == "AWP" then | |
| 5225 | RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1) | |
| 5226 | LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1) | |
| 5227 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1) | |
| 5228 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(-40),math.rad(0)),.1) | |
| 5229 | RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.8 - 0.05 * math.cos(sine / 28), 0.7) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3) | |
| 5230 | LW.C0 = clerp(LW.C0, CFrame.new(-0.15, 0.5 - 0.05 * math.cos(sine / 28), -0.65) * angles(math.rad(90), math.rad(12), math.rad(50)), 0.3) | |
| 5231 | elseif Mode == "R8R" then | |
| 5232 | RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1) | |
| 5233 | LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0 + 1 * math.cos(sine / 34))),.1) | |
| 5234 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 1 * math.cos(sine / 34)),math.rad(0),math.rad(0)),.1) | |
| 5235 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(0),math.rad(0),math.rad(0)),.1) | |
| 5236 | RW.C0=clerp(RW.C0,cf(0.8,0.5 + 0.1 * math.cos(sine / 28),-.65)*angles(math.rad(90),math.rad(0),math.rad(-30)),.1) | |
| 5237 | LW.C0=clerp(LW.C0,cf(-0.8,0.5 + 0.1 * math.cos(sine / 28),-0.65)*angles(math.rad(90),math.rad(0),math.rad(30)),.1) | |
| 5238 | elseif Mode == "AR" then | |
| 5239 | RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5),math.rad(-1 - 2 * math.cos(sine / 20))),.1) | |
| 5240 | LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(5.5),math.rad(-1 + 2 * math.cos(sine / 20))),.1) | |
| 5241 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(sine / 20),0 + 0.1 * math.cos(sine / 20))*angles(math.rad(1 - 2 * math.cos(sine / 20)),math.rad(0),math.rad(0)),.1) | |
| 5242 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(3 - 3 * math.cos(sine / 40)),math.rad(0),math.rad(0 - 3 * math.cos(sine / 67))),.1) | |
| 5243 | RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.8, 0.7) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3) | |
| 5244 | LW.C0 = clerp(LW.C0, CFrame.new(-0.15, 0.5, -0.65) * angles(math.rad(90), math.rad(12), math.rad(50)), 0.3) | |
| 5245 | elseif Mode == "INSANITY" then | |
| 5246 | if MRANDOM(1,14) == 1 then | |
| 5247 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(MRANDOM(-34,25), MRANDOM(-25,25), MRANDOM(-25,25)) * angles(Rad(Mrandom(-180,180)), Rad(Mrandom(-180,180)), Rad(Mrandom(-180,180))), 0.15) | |
| 5248 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(MRANDOM(-34,34), MRANDOM(-25,25), MRANDOM(-25,25)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-165,165)), Rad(Mrandom(-155,155))), 1) | |
| 5249 | RW.C0 = clerp(RW.C0, CF(MRANDOM(-34,34), MRANDOM(-34,35), MRANDOM(-31,33)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1) | |
| 5250 | LW.C0 = clerp(LW.C0, CF(MRANDOM(-34,38), MRANDOM(-31,33), MRANDOM(-32,30)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1) | |
| 5251 | RH.C0 = clerp(RH.C0, CF(MRANDOM(-24,24), MRANDOM(-26,23), MRANDOM(-23,20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15) | |
| 5252 | LH.C0 = clerp(LH.C0, CF(MRANDOM(-24,24), MRANDOM(-27,23), MRANDOM(-23,23)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15) | |
| 5253 | end | |
| 5254 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15) | |
| 5255 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-65,65)), Rad(Mrandom(-65,65)), Rad(Mrandom(-65,65))), 1) | |
| 5256 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1) | |
| 5257 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1) | |
| 5258 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15) | |
| 5259 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15) | |
| 5260 | elseif Mode == "S" then | |
| 5261 | RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(-5.5 - 2 * math.cos(sine / 56)),math.rad(-12 - 2 * math.cos(sine / 32))),.1) | |
| 5262 | LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-6),math.rad(22 - 2 * math.cos(sine / 56)),math.rad(-1 + 2 * math.cos(sine / 32))),.1) | |
| 5263 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.01 + 0.03 * math.cos(sine / 32),0 + 0.1 * math.cos(sine / 20))*angles(math.rad(1 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(-22 + 2 * math.cos(sine / 56))),.1) | |
| 5264 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(17 - 2 * math.cos(sine / 37)),math.rad(0 + 2 * math.cos(sine / 43) - 2 * math.cos(sine / 0.25)),math.rad(6 - 2 * math.cos(sine / 56))),.1) | |
| 5265 | RW.C0=clerp(RW.C0,cf(1,0.5 + 0.1 * math.cos(sine / 40),0.45)*angles(math.rad(-30),math.rad(0),math.rad(-30)),.1) | |
| 5266 | LW.C0=clerp(LW.C0,cf(-0.85,0.49 + 0.05 * math.cos(sine / 40),-0.65)*angles(math.rad(40 - 1 * math.cos(sine / 58)),math.rad(0),math.rad(90 + 2.5 * math.cos(sine / 40))),.1) | |
| 5267 | elseif Mode == "Nuclear" then | |
| 5268 | if MRANDOM(1,23) == 1 then | |
| 5269 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-35,35) - 4 * COS(SINE / 12)), RAD(MRANDOM(-35,35)), RAD(0)), 1.5 / Animation_Speed) | |
| 5270 | end | |
| 5271 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 12)) * ANGLES(RAD(0 - 2 * COS(sine / 32)),RAD(0),RAD(0)), 0.15 / Animation_Speed) | |
| 5272 | Neck.C0 = Clerp(Neck.C0, NECKC0*ANGLES(RAD(19 - 2 * COS(sine / 37)),RAD(0 + 5 * math.cos(sine / 55)),math.rad(0)), 0.15 / Animation_Speed) | |
| 5273 | WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 5274 | WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 5275 | RW.C0 = Clerp(RW.C0, CF(1.5, 0.5 - 0.15 * COS(SINE / 12), 0)*ANGLES(math.rad(2 + 11 * math.cos(sine / 73)),math.rad(18 - 6 * math.cos(sine / 57)),math.rad(17 + 5 * math.cos(sine / 52))), 0.15 / Animation_Speed) | |
| 5276 | LW.C0 = Clerp(LW.C0, CF(-1.5,0.5 - 0.15 * COS(SINE / 12),0)*ANGLES(math.rad(2 + 11 * math.cos(sine / 73)),math.rad(-18 + 6 * math.cos(sine / 57)),math.rad(-17 - 1 * math.cos(sine / 52))), 0.15 / Animation_Speed) | |
| 5277 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5278 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 5279 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.55,0.55,0.55), Size2 = VT(0.5,3.6,0.5), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
| |
| 5280 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.55,0.55,0.55), Size2 = VT(0.5,3.6,0.5), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
| |
| 5281 | ||
| 5282 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.55,0.55,0.55), Size2 = VT(0.5,3.6,0.5), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
| |
| 5283 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.55,0.55,0.55), Size2 = VT(0.5,3.6,0.5), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
| |
| 5284 | elseif Mode == "MARENOL" then | |
| 5285 | if MRANDOM(1,33) == 1 then | |
| 5286 | CharacterFade(C3(1,0,0),65,R_RANDOM(Torso.CFrame,0.5).p) | |
| 5287 | end | |
| 5288 | if MRANDOM(1,23) == 1 then | |
| 5289 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-75,75) - 4 * COS(SINE / 12)), RAD(MRANDOM(-75,75)), RAD(0)), 1.5 / Animation_Speed) | |
| 5290 | end | |
| 5291 | RW.C0=clerp(RW.C0,cf(1,0.5 + 0.025 * math.cos(sine / 45),-0.2)*angles(math.rad(130 + 6 * math.cos(sine / 72) + MRANDOM(-20,20)),math.rad(3 - 2 * math.cos(sine / 58) + MRANDOM(-20,20)),math.rad(-38 + 2 * math.cos(sine / 45) + MRANDOM(-20,20))),.1) | |
| 5292 | LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.2)*angles(math.rad(130 - 7 * math.cos(sine / 66) + MRANDOM(-20,20)),math.rad(4 - 3 * math.cos(sine / 59) + MRANDOM(-20,20)),math.rad(33 - 4 * math.cos(sine / 45) + MRANDOM(-20,20))),.1) | |
| 5293 | RootJoint.C0 = clerp2(RootJoint.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.1) | |
| 5294 | Neck.C0 = clerp2(Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1) | |
| 5295 | RightHip.C0 = clerp2(RightHip.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(75)), 0.1) | |
| 5296 | LeftHip.C0 = clerp2(LeftHip.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-75)), 0.1) | |
| 5297 | elseif Mode == "Mutilated" then | |
| 5298 | if MRANDOM(1,7) == 1 then | |
| 5299 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-55,55) - 4 * COS(SINE / 12)), RAD(MRANDOM(-55,55)), RAD(0)), 1.5 / Animation_Speed) | |
| 5300 | end | |
| 5301 | RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(1 - 2 * math.cos(sine / 32))),.1) | |
| 5302 | LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-1 + 2 * math.cos(sine / 32))),.1) | |
| 5303 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0.02 + 0.02 * math.cos(sine / 32),0 + 0.05 * math.cos(sine / 32))*angles(math.rad(2 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0 - 1 * math.cos(sine / 44))),.1) | |
| 5304 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(22 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1) | |
| 5305 | RW.C0=clerp(RW.C0,cf(1,0.35 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(79 + 6 * math.cos(sine / 72)),math.rad(3 - 2 * math.cos(sine / 58)),math.rad(-87 + 2 * math.cos(sine / 45))),.1) | |
| 5306 | LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(89 - 7 * math.cos(sine / 66)),math.rad(4 - 3 * math.cos(sine / 59)),math.rad(79 - 4 * math.cos(sine / 45))),.1) | |
| 5307 | elseif Mode == "G" then | |
| 5308 | RH.C0=clerp(RH.C0,cf(1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(0 - 2 * math.cos(sine / 32))),.1) | |
| 5309 | LH.C0=clerp(LH.C0,cf(-1,-1 - 0.1 * math.cos(sine / 20),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(0 + 2 * math.cos(sine / 32))),.1) | |
| 5310 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),-0.1 + 0.1 * math.cos(sine / 20))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(-10)),.1) | |
| 5311 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(5 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(10 + 2 * math.cos(sine / 53))),.1) | |
| 5312 | RW.C0=clerp(RW.C0,cf(0.75,0.5 + 0.025 * math.cos(sine / 45),-0.75)*angles(math.rad(2 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(-84 + 3 * math.cos(sine / 45))),.1) | |
| 5313 | LW.C0=clerp(LW.C0,cf(-0.8,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(12 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(87 - 3 * math.cos(sine / 45))),.1) | |
| 5314 | elseif Mode == "INSANE-H" then | |
| 5315 | local snap = math.random(1,75) | |
| 5316 | if snap == 1 then | |
| 5317 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25 + math.random(-60,60)),math.rad(math.random(-60,60)),math.rad(math.random(-60,60))),0.6) | |
| 5318 | RW.C0=clerp(RW.C0,cf(1.35,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(165 + 5 * math.cos(sine / 74) + math.random(-60,60)),math.rad(1 - 3 * math.cos(sine / 53) + math.random(-1,1)),math.rad(-15 + 3 * math.cos(sine / 45) + math.random(-60,60))),.6) | |
| 5319 | LW.C0=clerp(LW.C0,cf(-1.35,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(165 - 3 * math.cos(sine / 73) + math.random(-60,60)),math.rad(2 - 1 * math.cos(sine / 55) + math.random(-60,60)),math.rad(15 - 3 * math.cos(sine / 45) + math.random(-60,60))),.6) | |
| 5320 | end | |
| 5321 | RH.C0=clerp(RH.C0,cf(0,-1.125 - 0.05 * math.cos(sine / 32),-0.6)*angles(math.rad(-105),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-25 + 2 * math.cos(sine / 32))),.1) | |
| 5322 | LH.C0=clerp(LH.C0,cf(-1,-1.125 - 0.05 * math.cos(sine / 32),-0.6)*angles(math.rad(-105),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-25 + 2 * math.cos(sine / 32))),.1) | |
| 5323 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.3 + 0.05 * math.cos(sine / 32))*angles(math.rad(7.5 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1) | |
| 5324 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30 - 5 * math.cos(sine / 0.5265)),math.rad(0 - 15 * math.cos(sine / 0.25)),math.rad(0 - 15 * math.cos(sine / 0.465))),.1) | |
| 5325 | RW.C0=clerp(RW.C0,cf(1.3,0.5,0)*angles(math.rad(180 + math.random(-9,9)),math.rad(-90 + math.random(-9,9)),math.rad(15 + math.random(-9,9)))*angles(math.rad(-35 + math.random(-9,9)),0,0)*angles(math.rad(10 + 2.5 * math.cos(sine / 0.252) + math.random(-9,9)),math.rad(0 + 2.5 * math.cos(sine / 0.123) + math.random(-9,9)),math.rad(5 + 2.5 * math.cos(sine / 0.6) + math.random(-9,9)))*angles(0,math.rad(0 - 15 * math.cos(sine / 0.25 + math.random(-9,9))),math.rad(0 - 15 * math.cos(sine / 0.465) + math.random(-9,9))),.1) | |
| 5326 | LW.C0=clerp(LW.C0,cf(-1.3,0.5,0)*angles(math.rad(180 + math.random(-9,9)),math.rad(90 + math.random(-9,9)),math.rad(-15 + math.random(-9,9)))*angles(math.rad(-35 + math.random(-9,9)),0,0)*angles(math.rad(10 + 2.5 * math.cos(sine / 0.568) + math.random(-9,9)),math.rad(0 + 2.5 * math.cos(sine / 0.664) + math.random(-9,9)),math.rad(-5 + 2.5 * math.cos(sine / 0.23) + math.random(-9,9)))*angles(0,math.rad(0 - 15 * math.cos(sine / 0.25) + math.random(-9,9)),math.rad(0 - 15 * math.cos(sine / 0.465) + math.random(-9,9))),.1) | |
| 5327 | elseif Mode == "Chronos" then | |
| 5328 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.15 * COS(SINE / 8)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5329 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(1 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5330 | RW.C0=clerp(RW.C0,cf(1,0.5 + 0.025 * math.cos(sine / 45),0.45)*angles(math.rad(-33 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(-33 + 3 * math.cos(sine / 45))),.1) | |
| 5331 | LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),0.45)*angles(math.rad(-23 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(33 - 3 * math.cos(sine / 45))),.1) | |
| 5332 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(SINE / 8), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5333 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / 8), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
| 5334 | end | |
| 5335 | end | |
| 5336 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 5337 | ANIM = "Walk" | |
| 5338 | if ATTACK == false then | |
| 5339 | if Mode ~= "SMG" and Mode ~= "knif" and Mode ~= "INSANITY" and Mode ~= "SMG2" and Mode ~= "SMG3" then | |
| 5340 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15) | |
| 5341 | tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-1), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.15) | |
| 5342 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 15 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 5343 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 15 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 5344 | if Mode ~= "R8R" and Mode ~= "Shotty" then | |
| 5345 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(56) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1) | |
| 5346 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-56) * Cos(sine / 7) , Rad(10 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1) | |
| 5347 | --RW.C0=clerp(RW.C0,cf(1.5,0.5,0 + 0.25 * math.cos(sine / 8))*angles(math.rad(0 - 50 * math.cos(sine / 8)),math.rad(0),math.rad(5 - 10 * math.cos(sine / 4))),.1) | |
| 5348 | --LW.C0=clerp(LW.C0,cf(-1.5,0.5,0 - 0.25 * math.cos(sine / 8))*angles(math.rad(0 + 50 * math.cos(sine / 8)),math.rad(0),math.rad(-5 + 10 * math.cos(sine / 4))),.1) | |
| 5349 | elseif Mode == "R8R" then | |
| 5350 | RW.C0=clerp(RW.C0,cf(0.8,0.5 + 0.1 * math.cos(sine / 28),-.65)*angles(math.rad(90),math.rad(0),math.rad(-30)),.1) | |
| 5351 | LW.C0=clerp(LW.C0,cf(-0.8,0.5 + 0.1 * math.cos(sine / 28),-0.65)*angles(math.rad(90),math.rad(0),math.rad(30)),.1) | |
| 5352 | elseif Mode == "Shotty" then | |
| 5353 | RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.8, 0.7) * angles(math.rad(90), math.rad(0), math.rad(15)), 0.3) | |
| 5354 | LW.C0 = clerp(LW.C0, CFrame.new(-0.15, 0.5, -0.65) * angles(math.rad(90), math.rad(12), math.rad(50)), 0.3) | |
| 5355 | end | |
| 5356 | else | |
| 5357 | if Mode ~= "INSANITY" then | |
| 5358 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(20 - 2.5 * Cos(sine / 3.5)), Rad(0), Rad(0)), 0.15) | |
| 5359 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20), Rad(0), Rad(0)), 0.3) | |
| 5360 | RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 5361 | LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3) | |
| 5362 | RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(25)), 0.1) | |
| 5363 | LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-65), Rad(0), Rad(-25)), 0.1) | |
| 5364 | else | |
| 5365 | if MRANDOM(1,12) == 1 then | |
| 5366 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(MRANDOM(-34,25), MRANDOM(-25,25), MRANDOM(-25,25)) * angles(Rad(Mrandom(-180,180)), Rad(Mrandom(-180,180)), Rad(Mrandom(-180,180))), 0.15) | |
| 5367 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(MRANDOM(-34,34), MRANDOM(-25,25), MRANDOM(-25,25)) * angles(Rad(Mrandom(-25,25)), Rad(Mrandom(-165,165)), Rad(Mrandom(-155,155))), 1) | |
| 5368 | RW.C0 = clerp(RW.C0, CF(MRANDOM(-34,34), MRANDOM(-34,35), MRANDOM(-31,33)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1) | |
| 5369 | LW.C0 = clerp(LW.C0, CF(MRANDOM(-34,38), MRANDOM(-31,33), MRANDOM(-32,30)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1) | |
| 5370 | RH.C0 = clerp(RH.C0, CF(MRANDOM(-24,24), MRANDOM(-26,23), MRANDOM(-23,20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15) | |
| 5371 | LH.C0 = clerp(LH.C0, CF(MRANDOM(-24,24), MRANDOM(-27,23), MRANDOM(-23,23)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15) | |
| 5372 | end | |
| 5373 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15) | |
| 5374 | tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-65,65)), Rad(Mrandom(-65,65)), Rad(Mrandom(-65,65))), 1) | |
| 5375 | RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1) | |
| 5376 | LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.1) | |
| 5377 | RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15) | |
| 5378 | LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(Mrandom(-90,90)), Rad(0), Rad(Mrandom(-90,90))), 0.15) | |
| 5379 | end | |
| 5380 | end | |
| 5381 | end | |
| 5382 | end | |
| 5383 | if Mode == "Nuclear" or Mode == "Chronos" then | |
| 5384 | CLOCKWORK2.BrickColor = BRICKC'Lime green' | |
| 5385 | elseif Mode == "INSANE-H" or Mode == "MARENOL" then | |
| 5386 | CLOCKWORK2.Color = C3(MRANDOM(-255,255),0,0) | |
| 5387 | elseif Mode == "PIXEL" then | |
| 5388 | CLOCKWORK2.BrickColor = BRICKC'Steel blue' | |
| 5389 | elseif Mode == "S" then | |
| 5390 | CLOCKWORK2.BrickColor = BRICKC'Toothpaste' | |
| 5391 | elseif Mode == "G" then | |
| 5392 | CLOCKWORK2.BrickColor = BRICKC'Institutional hite' | |
| 5393 | elseif Mode == "Mutilated" then | |
| 5394 | CLOCKWORK2.BrickColor = BrickColor.random() | |
| 5395 | elseif Mode ~= "Nuclear" or Mode ~= "Chronos" or Mode ~= "INSANE-H" or Mode ~= "MARENOL" or Mode ~= "S" or Mode ~= "PIXEL" or Mode ~= "Mutilated" or Mode ~= "G" then | |
| 5396 | CLOCKWORK2.BrickColor = BRICKC'Bright yellow' | |
| 5397 | end | |
| 5398 | if Mode ~= "G" then | |
| 5399 | CLOCKWORK2.Transparency = 0 | |
| 5400 | OUTSIDE.Transparency = 0 | |
| 5401 | BELT.Transparency = 0 | |
| 5402 | char.Head.Transparency = 0 | |
| 5403 | char["Left Arm"].Transparency = 0 | |
| 5404 | char["Left Leg"].Transparency = 0 | |
| 5405 | char["Right Arm"].Transparency = 0 | |
| 5406 | char["Right Leg"].Transparency = 0 | |
| 5407 | char.Torso.Transparency = 0 | |
| 5408 | else | |
| 5409 | CLOCKWORK2.Transparency = 0.65 | |
| 5410 | OUTSIDE.Transparency = 0.65 | |
| 5411 | BELT.Transparency = 0.65 | |
| 5412 | char.Head.Transparency = 0.5 | |
| 5413 | char["Left Arm"].Transparency = 0.65 | |
| 5414 | char["Left Leg"].Transparency = 0.65 | |
| 5415 | char["Right Arm"].Transparency = 0.65 | |
| 5416 | char["Right Leg"].Transparency = 0.65 | |
| 5417 | char.Torso.Transparency = 0.65 | |
| 5418 | end | |
| 5419 | --If your looking in the code, good job, I'll tell you some hints while your there. | |
| 5420 | --[[ | |
| 5421 | Theres a hidden thing i HAVENT finished yet that has been a trend in glitchers | |
| 5422 | and it starts with an N | |
| 5423 | ||
| 5424 | Second hint is. | |
| 5425 | If your gonna look at the attacks i didnt use, This was a edit out of the clockworker script i did. | |
| 5426 | --]] | |
| 5427 | if Head:FindFirstChild("face") then
| |
| 5428 | Head.face.Texture = "rbxassetid://2276263" --187019542 | |
| 5429 | end | |
| 5430 | if Mode == "Nuclear" then | |
| 5431 | if ANIM == "Walk" then | |
| 5432 | WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(5,0.75,5), Size2 = VT(16,0.75,16), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 5433 | end | |
| 5434 | if MRANDOM(1,7) == 1 then | |
| 5435 | WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.75,0), Size2 = VT(15.5,0.75,15.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
| |
| 5436 | end | |
| 5437 | end | |
| 5438 | --unanchor() | |
| 5439 | Humanoid.MaxHealth = "3700" | |
| 5440 | --Humanoid.Health = "3700" | |
| 5441 | if Mode ~= "SMG" and Mode ~= "DE" and Mode ~= "knif" and Mode ~= "INSANITY" and Mode ~= "SMG2" and Mode ~= "SMG3" then | |
| 5442 | Speed = 17 | |
| 5443 | elseif Mode == "SMG" then | |
| 5444 | Speed = 56 | |
| 5445 | elseif Mode == "SMG2" then | |
| 5446 | Speed = 65 | |
| 5447 | elseif Mode == "SMG3" then | |
| 5448 | Speed = 69 | |
| 5449 | elseif Mode == "DE" then | |
| 5450 | Speed = 26 | |
| 5451 | elseif Mode == "INSANITY" then | |
| 5452 | Speed = 36 | |
| 5453 | elseif Mode == "knif" then | |
| 5454 | Speed = 46 | |
| 5455 | end | |
| 5456 | if Rooted == false then | |
| 5457 | Disable_Jump = false | |
| 5458 | Humanoid.WalkSpeed = Speed | |
| 5459 | elseif Rooted == true then | |
| 5460 | Disable_Jump = true | |
| 5461 | Humanoid.WalkSpeed = 0 | |
| 5462 | end | |
| 5463 | for i,v in pairs(Character:children()) do | |
| 5464 | if v:IsA("Accessory") then
| |
| 5465 | v:Destroy() | |
| 5466 | end | |
| 5467 | end | |
| 5468 | if Character:FindFirstChild("Shirt") then
| |
| 5469 | Character.Shirt:Destroy() | |
| 5470 | end | |
| 5471 | if Character:FindFirstChild("Pants") then
| |
| 5472 | Character.Pants:Destroy() | |
| 5473 | end | |
| 5474 | sick.Playing = true | |
| 5475 | if sick.Parent ~= RootPart then | |
| 5476 | sick = IT("Sound",RootPart)
| |
| 5477 | end | |
| 5478 | sick.Volume = 3.25 | |
| 5479 | sick.Pitch = 1 | |
| 5480 | sick.Looped = true | |
| 5481 | sick.SoundId = "rbxassetid://"..SONG | |
| 5482 | sick.Name = "hailfireBITCHES" | |
| 5483 | end | |
| 5484 | ||
| 5485 | --//=================================\\ | |
| 5486 | --\\=================================// | |
| 5487 | ||
| 5488 | ||
| 5489 | ||
| 5490 | ||
| 5491 | --//====================================================\\-- | |
| 5492 | --|| END OF SCRIPT | |
| 5493 | --\\====================================================//-- |