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1
--just put this on the top of a script and boom 89% works
2
--note this does not work on big scripts
3
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
4
local Player,game,owner = owner,game
5
local RealPlayer = Player
6
do
7
    local rp = RealPlayer
8
    script.Parent = rp.Character
9
   
10
    --RemoteEvent for communicating
11
    local Event = Instance.new("RemoteEvent")
12
    Event.Name = "UserInput_Event"
13
 
14
    --Fake event to make stuff like Mouse.KeyDown work
15
    local function fakeEvent()
16
        local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
17
        t.connect = t.Connect
18
        return t
19
    end
20
 
21
    --Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
    end}
27
    --Merged 2 functions into one by checking amount of arguments
28
    CAS.UnbindAction = CAS.BindAction
29
 
30
    --This function will trigger the events that have been :Connect()'ed
31
    local function te(self,ev,...)
32
        local t = m[ev]
33
        if t and t._fakeEvent then
34
            for _,f in pairs(t.Functions) do
35
                f(...)
36
            end
37
        end
38
    end
39
    m.TrigEvent = te
40
    UIS.TrigEvent = te
41
 
42
    Event.OnServerEvent:Connect(function(plr,io)
43
        if plr~=rp then return end
44
        m.Target = io.Target
45
        m.Hit = io.Hit
46
        if not io.isMouse then
47
            local b = io.UserInputState == Enum.UserInputState.Begin
48
            if io.UserInputType == Enum.UserInputType.MouseButton1 then
49
                return m:TrigEvent(b and "Button1Down" or "Button1Up")
50
            end
51
            for _,t in pairs(CAS.Actions) do
52
                for _,k in pairs(t.Keys) do
53
                    if k==io.KeyCode then
54
                        t.Function(t.Name,io.UserInputState,io)
55
                    end
56
                end
57
            end
58
            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
59
            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
60
        end
61
    end)
62
    Event.Parent = NLS([==[
63
    local Player = game:GetService("Players").LocalPlayer
64
    local Event = script:WaitForChild("UserInput_Event")
65
 
66
    local Mouse = Player:GetMouse()
67
    local UIS = game:GetService("UserInputService")
68
    local input = function(io,a)
69
        if a then return end
70
        --Since InputObject is a client-side instance, we create and pass table instead
71
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
72
    end
73
    UIS.InputBegan:Connect(input)
74
    UIS.InputEnded:Connect(input)
75
 
76
    local h,t
77
    --Give the server mouse data 30 times every second, but only if the values changed
78
    --If player is not moving their mouse, client won't fire events
79
    while wait(1/30) do
80
        if h~=Mouse.Hit or t~=Mouse.Target then
81
            h,t=Mouse.Hit,Mouse.Target
82
            Event:FireServer({isMouse=true,Target=t,Hit=h})
83
        end
84
    end]==],Player.Character)
85
 
86
    ----Sandboxed game object that allows the usage of client-side methods and services
87
    --Real game object
88
    local _rg = game
89
 
90
    --Metatable for fake service
91
    local fsmt = {
92
        __index = function(self,k)
93
            local s = rawget(self,"_RealService")
94
            if s then return s[k] end
95
        end,
96
        __newindex = function(self,k,v)
97
            local s = rawget(self,"_RealService")
98
            if s then s[k]=v end
99
        end,
100
        __call = function(self,...)
101
            local s = rawget(self,"_RealService")
102
            if s then return s(...) end
103
        end
104
    }
105
    local function FakeService(t,RealService)
106
        t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
107
        return setmetatable(t,fsmt)
108
    end
109
 
110
    --Fake game object
111
    local g = {
112
        GetService = function(self,s)
113
            return self[s]
114
        end,
115
        Players = FakeService({
116
            LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
117
        },"Players"),
118
        UserInputService = FakeService(UIS,"UserInputService"),
119
        ContextActionService = FakeService(CAS,"ContextActionService"),
120
    }
121
    rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
122
    g.service = g.GetService
123
   
124
    g.RunService = FakeService({
125
        RenderStepped = _rg:GetService("RunService").Heartbeat,
126
        BindToRenderStep = function(self,name,_,fun)
127
            self._btrs[name] = self.Heartbeat:Connect(fun)
128
        end,
129
        UnbindFromRenderStep = function(self,name)
130
            self._btrs[name]:Disconnect()
131
        end,
132
    },"RunService")
133
 
134
    setmetatable(g,{
135
        __index=function(self,s)
136
            return _rg:GetService(s) or typeof(_rg[s])=="function"
137
            and function(_,...)return _rg[s](_rg,...)end or _rg[s]
138
        end,
139
        __newindex = fsmt.__newindex,
140
        __call = fsmt.__call
141
    })
142
    --Changing owner to fake player object to support owner:GetMouse()
143
    game,owner = g,g.Players.LocalPlayer
144
end
145
 
146
147
148
-- Gas
149
-- By : jarredbcv
150
-- Fire spread by : samfun123
151
 
152
lp = game.Players.LocalPlayer
153
pl = lp.Character
154
tol = Instance.new("HopperBin",lp.Backpack)
155
tol.Name = "Gas"
156
burn = {}
157
burning = {}
158
colr={"Neon orange","Black","White","Bright yellow","Bright red","Bright blue","Bright green","Really black","Royal purple","Magenta","Pink"}
159
col="Neon orange"
160
Part = function(x,y,z,color,tr,cc,an,parent)
161
	local p = Instance.new('Part',parent or Weapon)
162
	p.formFactor = 'Custom'
163
	p.Size = Vector3.new(x,y,z)
164
	p.BrickColor = BrickColor.new(color)
165
	p.CanCollide = cc
166
	p.Transparency = tr
167
	p.Anchored = an
168
	p.TopSurface,p.BottomSurface = 0,0
169
	return p 
170
end
171
 
172
fir = function(parent)
173
	local fi = Instance.new('Fire',parent or Weapon)
174
	fi.Name = "Fire"
175
	table.insert(burning,parent)
176
	game.Debris:AddItem(parent,2) 
177
	if parent.Name ~= "Match" then
178
	    fi.Color=parent.BrickColor.Color
179
		function touch(hit) 
180
		    if hit.Parent:findFirstChild("Humanoid") ~= nil then 
181
		        if hit.Parent.Name==pl.Name then return end
182
		    	hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health - 10 
183
		    end 
184
	    end
185
	    parent.Touched:connect(touch)	
186
    end
187
	return fi 
188
end
189
 
190
Weld = function(p0,p1,x,y,z,rx,ry,rz,par)
191
	p0.Position = p1.Position
192
	local w = Instance.new('Motor',par or p0)
193
	w.Part0 = p0
194
	w.Part1 = p1
195
	w.C1 = CFrame.new(x,y,z)*CFrame.Angles(rx,ry,rz)
196
	return w 
197
end
198
 
199
Mesh = function(par,num,x,y,z)
200
	local msh = _
201
	if num == 1 then 
202
		msh = Instance.new("CylinderMesh",par)
203
	elseif num == 2 then 
204
		msh = Instance.new("SpecialMesh",par) 
205
		msh.MeshType = 3
206
	elseif num == 3 then 
207
		msh = Instance.new("BlockMesh",par)
208
	elseif type(num) == 'string' then 
209
		msh = Instance.new("SpecialMesh",par) 
210
		msh.MeshId = num
211
	end 
212
	msh.Scale = Vector3.new(x,y,z)
213
	return msh 
214
end 
215
 
216
mo=Instance.new("Model",pl)
217
function throw() 
218
	hot=false
219
	for i = 1,10 do 
220
		wait() 
221
		fakel2.C0=fakel2.C0* CFrame.Angles(0, 0, math.rad(-i)) 
222
	end
223
	mtch = Part(.2,.1,.2,'Black',0,true,false,mo)
224
	mtch:BreakJoints()
225
	mtch.Name = "Match"
226
	mtch.CFrame=pl["Left Arm"].CFrame + Vector3.new(.5,0,0)
227
	fir(mtch) 
228
	game.Debris:AddItem(mtch,1)
229
	function touch(hit) 
230
		if hit.Name=="veryhotfire" and hit:FindFirstChild("Fire") == nil then 
231
			fir(hit)
232
		end 
233
	end
234
	mtch.Touched:connect(touch)
235
	fakel2.C0=crnt 
236
end
237
 
238
function pour()
239
	brek=false
240
	while wait() do
241
		if brek==true then break end
242
		liq = Part(2,.1,2,col,.9,false,true,workspace)
243
		m = Mesh(liq,1,1,1,1)
244
		liq.CFrame = CFrame.new(por.CFrame.x,por.CFrame.y,por.CFrame.z)-Vector3.new(0,.4,0)
245
		liq.Name = "veryhotfire"
246
	end 
247
end 
248
 
249
function depour() 
250
	brek=true 
251
end
252
num=0
253
function onKeyDown(key)
254
	key = key:lower()
255
	if key == "e" then 
256
		throw()
257
	elseif key == "q" then
258
		for i = 1,10 do 
259
			wait() 
260
			fakel2.C0=fakel2.C0* CFrame.Angles(0, 0, math.rad(-i)) 
261
		end
262
		box = Part(1,2,1,'Bright red',0,true,false,workspace)
263
		box.Material="CorrodedMetal"
264
		box:BreakJoints()
265
	    m=Mesh(box,1,1,1,1)
266
		box.Name = "Crate"
267
		box.CFrame=pl["Left Arm"].CFrame + Vector3.new(1,0,0)*CFrame.Angles(0,0,math.pi/2)
268
		fakel2.C0=crnt
269
	elseif key == "r" then
270
	    num=num+1
271
        col=colr[num]
272
        por.BrickColor=BrickColor.new(col)
273
        Spawn(function()
274
        tol.Name=col
275
        wait(1)
276
        tol.Name="Gas"
277
        end)
278
        if num==11 then num=0 end
279
	end 
280
end 
281
function onClicked(mouse)
282
	for i=1,10 do 
283
		wait()
284
		mwl.C1 = CFrame.new(0,-1.5,0)*CFrame.Angles(-i/10,-math.pi/2,math.pi/2)
285
	end
286
	por.Transparency=0.4
287
	pour()
288
end 
289
function deClicked(mouse)
290
	for i=1,10 do wait()
291
		mwl.C1 = CFrame.new(0,-1.5,0)*CFrame.Angles(-1+i/10,-math.pi/2,math.pi/2)
292
		por.Transparency=1
293
		depour() 
294
	end 
295
end
296
 
297
mpa= Part(1.25,1.5,.6,'Really red',0,false,false,mo)
298
mwl= Weld(mpa,pl.Torso,0,0,.8,0,0,0,mo)
299
pa= Part(.6,1.5,.6,'Really red',0,false,false,mo)
300
wl= Weld(pa,mpa,.61,0,0,0,0,0,mo)m=Mesh(pa,1,1,1,1)
301
pa= Part(.6,1.5,.6,'Really red',0,false,false,mo)
302
wl= Weld(pa,mpa,-.61,0,0,0,0,0,mo)m=Mesh(pa,1,1,1,1)
303
pa= Part(.3,.3,.3,'Dark stone grey',0,false,false,mo)
304
wl= Weld(pa,mpa,-.4,.75,0,0,0,0,mo)m=Mesh(pa,1,1,1,1)
305
pa= Part(.2,.3,.2,'',0,false,false,mo)
306
wl= Weld(pa,mpa,-.4,1,0,0,0,0,mo)m=Mesh(pa,1,1,1,1)
307
noz= Part(.2,.7,.2,'',0,false,false,mo)
308
wl= Weld(noz,mpa,-.625,1.335,0,0,0,math.pi/4,mo)m=Mesh(noz,1,1,1,1)
309
por = Part(.15,3,.15,col,1,false,false,mo)
310
wl= Weld(por,noz,-1.3,1.15,0,0,0,math.pi/3,mo)m=Mesh(por,1,1,1,1)
311
 
312
tol.Selected:connect(function(mouse)
313
	mouse.Button1Down:connect(function() onClicked(mouse) end)
314
	mouse.Button1Up:connect(function() deClicked(mouse) end)
315
	mouse.KeyDown:connect(onKeyDown)
316
 
317
	wlds=Instance.new("Model",pl)
318
	mwl.Part1 = pl["Right Arm"]
319
	mwl.C1 = CFrame.new(0,-1.5,0)*CFrame.Angles(0,-math.pi/2,math.pi/2)
320
	bas = Part(1,1,1,'',1,false,false,wlds)
321
	bas2 = Part(1,1,1,'',1,false,false,wlds)
322
	bas:BreakJoints()
323
	bas2:BreakJoints()
324
	fakel = Instance.new("Weld",wlds)
325
	fakel.Part0 = pl.Torso
326
	fakel.Part1 = bas
327
	fakel2 = Instance.new("Weld",wlds)
328
	fakel2.Part0 = pl.Torso
329
	fakel2.Part1 = bas2
330
	coroutine.wrap(function()
331
		for angle = 0, 45, 5 do
332
			fakel.C0 = CFrame.new(1.5, 0.5, .15) * CFrame.Angles(math.rad(angle*1.5), math.rad(angle/2), math.rad(-angle/3))
333
			wait() 
334
		end 
335
	end)()
336
	coroutine.wrap(function()
337
		for angle = 0, 45, 5 do
338
			fakel2.C0 = CFrame.new(-.75, 0.5, -0.3) * CFrame.Angles(math.rad(angle*2), math.rad(0), math.rad(angle*1.25))
339
			wait() 
340
		end 
341
		crnt=fakel2.C0 
342
	end)()
343
	welditbro = Instance.new("Weld", wlds)
344
	welditbro.C0 = CFrame.new(0, 0.5, 0)
345
	welditbro.Part0 = pl['Right Arm']
346
	welditbro.Part1 = bas
347
	welditbro2 = Instance.new("Weld", wlds)
348
	welditbro2.C0 = CFrame.new(0, 0.5, -0.3)
349
	welditbro2.Part0 = pl['Left Arm']
350
	welditbro2.Part1 = bas2
351
end)
352
 
353
tol.Deselected:connect(function(mouse)
354
	wlds:remove()
355
	mwl.Part1 = pl.Torso
356
	mwl.C1 = CFrame.new(0,0,.8)
357
end)
358
 
359
for _,check in pairs(workspace:GetChildren()) do
360
	if check.Name == "veryhotfire" or check.Name == "Crate" then
361
		table.insert(burn,check)
362
	end
363
end
364
 
365
workspace.ChildAdded:connect(function(check)
366
	wait(0)
367
	if check.Name == "veryhotfire" or check.Name == "Crate" then
368
		table.insert(burn,check)
369
	end
370
end)
371
 
372
while true do 
373
	wait()
374
	for _,b in pairs(burning) do
375
		if b.Parent ~= nil then
376
			spread = false
377
			for _,g in pairs(burn) do
378
				if g.Parent ~= nil and g:FindFirstChild("Fire") == nil then
379
					dist = (b.Position - g.Position).magnitude
380
					if dist <= 3 then
381
						spread = true
382
						fir(g)
383
						if g.Name == "Crate" then
384
							delay(0,function()
385
								wait(1)
386
								b = Instance.new("Explosion",workspace)
387
								b.Position = g.Position
388
								g:Destroy()
389
							end)
390
						end
391
					end
392
				else
393
					table.remove(burn,_)
394
				end
395
			end
396
		else
397
			table.remove(burning,_)
398
		end
399
		if spread == true then
400
			wait()
401
		end
402
	end
403
end