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- or go back to the newest paste.
| 1 | --just put this on the top of a script and boom 89% works | |
| 2 | --note this does not work on big scripts | |
| 3 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 4 | local Player,game,owner = owner,game | |
| 5 | local RealPlayer = Player | |
| 6 | do | |
| 7 | local rp = RealPlayer | |
| 8 | script.Parent = rp.Character | |
| 9 | ||
| 10 | --RemoteEvent for communicating | |
| 11 | local Event = Instance.new("RemoteEvent")
| |
| 12 | Event.Name = "UserInput_Event" | |
| 13 | ||
| 14 | --Fake event to make stuff like Mouse.KeyDown work | |
| 15 | local function fakeEvent() | |
| 16 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 17 | t.connect = t.Connect | |
| 18 | return t | |
| 19 | end | |
| 20 | ||
| 21 | --Creating fake input objects with fake variables | |
| 22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 26 | end} | |
| 27 | --Merged 2 functions into one by checking amount of arguments | |
| 28 | CAS.UnbindAction = CAS.BindAction | |
| 29 | ||
| 30 | --This function will trigger the events that have been :Connect()'ed | |
| 31 | local function te(self,ev,...) | |
| 32 | local t = m[ev] | |
| 33 | if t and t._fakeEvent then | |
| 34 | for _,f in pairs(t.Functions) do | |
| 35 | f(...) | |
| 36 | end | |
| 37 | end | |
| 38 | end | |
| 39 | m.TrigEvent = te | |
| 40 | UIS.TrigEvent = te | |
| 41 | ||
| 42 | Event.OnServerEvent:Connect(function(plr,io) | |
| 43 | if plr~=rp then return end | |
| 44 | m.Target = io.Target | |
| 45 | m.Hit = io.Hit | |
| 46 | if not io.isMouse then | |
| 47 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 48 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 49 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 50 | end | |
| 51 | for _,t in pairs(CAS.Actions) do | |
| 52 | for _,k in pairs(t.Keys) do | |
| 53 | if k==io.KeyCode then | |
| 54 | t.Function(t.Name,io.UserInputState,io) | |
| 55 | end | |
| 56 | end | |
| 57 | end | |
| 58 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 59 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 60 | end | |
| 61 | end) | |
| 62 | Event.Parent = NLS([==[ | |
| 63 | local Player = game:GetService("Players").LocalPlayer
| |
| 64 | local Event = script:WaitForChild("UserInput_Event")
| |
| 65 | ||
| 66 | local Mouse = Player:GetMouse() | |
| 67 | local UIS = game:GetService("UserInputService")
| |
| 68 | local input = function(io,a) | |
| 69 | if a then return end | |
| 70 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 71 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 72 | end | |
| 73 | UIS.InputBegan:Connect(input) | |
| 74 | UIS.InputEnded:Connect(input) | |
| 75 | ||
| 76 | local h,t | |
| 77 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 78 | --If player is not moving their mouse, client won't fire events | |
| 79 | while wait(1/30) do | |
| 80 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 81 | h,t=Mouse.Hit,Mouse.Target | |
| 82 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 83 | end | |
| 84 | end]==],Player.Character) | |
| 85 | ||
| 86 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 87 | --Real game object | |
| 88 | local _rg = game | |
| 89 | ||
| 90 | --Metatable for fake service | |
| 91 | local fsmt = {
| |
| 92 | __index = function(self,k) | |
| 93 | local s = rawget(self,"_RealService") | |
| 94 | if s then return s[k] end | |
| 95 | end, | |
| 96 | __newindex = function(self,k,v) | |
| 97 | local s = rawget(self,"_RealService") | |
| 98 | if s then s[k]=v end | |
| 99 | end, | |
| 100 | __call = function(self,...) | |
| 101 | local s = rawget(self,"_RealService") | |
| 102 | if s then return s(...) end | |
| 103 | end | |
| 104 | } | |
| 105 | local function FakeService(t,RealService) | |
| 106 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 107 | return setmetatable(t,fsmt) | |
| 108 | end | |
| 109 | ||
| 110 | --Fake game object | |
| 111 | local g = {
| |
| 112 | GetService = function(self,s) | |
| 113 | return self[s] | |
| 114 | end, | |
| 115 | Players = FakeService({
| |
| 116 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 117 | },"Players"), | |
| 118 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 119 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 120 | } | |
| 121 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 122 | g.service = g.GetService | |
| 123 | ||
| 124 | g.RunService = FakeService({
| |
| 125 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 126 | BindToRenderStep = function(self,name,_,fun) | |
| 127 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 128 | end, | |
| 129 | UnbindFromRenderStep = function(self,name) | |
| 130 | self._btrs[name]:Disconnect() | |
| 131 | end, | |
| 132 | },"RunService") | |
| 133 | ||
| 134 | setmetatable(g,{
| |
| 135 | __index=function(self,s) | |
| 136 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 137 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 138 | end, | |
| 139 | __newindex = fsmt.__newindex, | |
| 140 | __call = fsmt.__call | |
| 141 | }) | |
| 142 | --Changing owner to fake player object to support owner:GetMouse() | |
| 143 | game,owner = g,g.Players.LocalPlayer | |
| 144 | end | |
| 145 | ||
| 146 | ||
| 147 | ||
| 148 | -- Gas | |
| 149 | -- By : jarredbcv | |
| 150 | -- Fire spread by : samfun123 | |
| 151 | ||
| 152 | lp = game.Players.LocalPlayer | |
| 153 | pl = lp.Character | |
| 154 | tol = Instance.new("HopperBin",lp.Backpack)
| |
| 155 | tol.Name = "Gas" | |
| 156 | burn = {}
| |
| 157 | burning = {}
| |
| 158 | colr={"Neon orange","Black","White","Bright yellow","Bright red","Bright blue","Bright green","Really black","Royal purple","Magenta","Pink"}
| |
| 159 | col="Neon orange" | |
| 160 | Part = function(x,y,z,color,tr,cc,an,parent) | |
| 161 | local p = Instance.new('Part',parent or Weapon)
| |
| 162 | p.formFactor = 'Custom' | |
| 163 | p.Size = Vector3.new(x,y,z) | |
| 164 | p.BrickColor = BrickColor.new(color) | |
| 165 | p.CanCollide = cc | |
| 166 | p.Transparency = tr | |
| 167 | p.Anchored = an | |
| 168 | p.TopSurface,p.BottomSurface = 0,0 | |
| 169 | return p | |
| 170 | end | |
| 171 | ||
| 172 | fir = function(parent) | |
| 173 | local fi = Instance.new('Fire',parent or Weapon)
| |
| 174 | fi.Name = "Fire" | |
| 175 | table.insert(burning,parent) | |
| 176 | game.Debris:AddItem(parent,2) | |
| 177 | if parent.Name ~= "Match" then | |
| 178 | fi.Color=parent.BrickColor.Color | |
| 179 | function touch(hit) | |
| 180 | if hit.Parent:findFirstChild("Humanoid") ~= nil then
| |
| 181 | if hit.Parent.Name==pl.Name then return end | |
| 182 | hit.Parent.Humanoid.Health=hit.Parent.Humanoid.Health - 10 | |
| 183 | end | |
| 184 | end | |
| 185 | parent.Touched:connect(touch) | |
| 186 | end | |
| 187 | return fi | |
| 188 | end | |
| 189 | ||
| 190 | Weld = function(p0,p1,x,y,z,rx,ry,rz,par) | |
| 191 | p0.Position = p1.Position | |
| 192 | local w = Instance.new('Motor',par or p0)
| |
| 193 | w.Part0 = p0 | |
| 194 | w.Part1 = p1 | |
| 195 | w.C1 = CFrame.new(x,y,z)*CFrame.Angles(rx,ry,rz) | |
| 196 | return w | |
| 197 | end | |
| 198 | ||
| 199 | Mesh = function(par,num,x,y,z) | |
| 200 | local msh = _ | |
| 201 | if num == 1 then | |
| 202 | msh = Instance.new("CylinderMesh",par)
| |
| 203 | elseif num == 2 then | |
| 204 | msh = Instance.new("SpecialMesh",par)
| |
| 205 | msh.MeshType = 3 | |
| 206 | elseif num == 3 then | |
| 207 | msh = Instance.new("BlockMesh",par)
| |
| 208 | elseif type(num) == 'string' then | |
| 209 | msh = Instance.new("SpecialMesh",par)
| |
| 210 | msh.MeshId = num | |
| 211 | end | |
| 212 | msh.Scale = Vector3.new(x,y,z) | |
| 213 | return msh | |
| 214 | end | |
| 215 | ||
| 216 | mo=Instance.new("Model",pl)
| |
| 217 | function throw() | |
| 218 | hot=false | |
| 219 | for i = 1,10 do | |
| 220 | wait() | |
| 221 | fakel2.C0=fakel2.C0* CFrame.Angles(0, 0, math.rad(-i)) | |
| 222 | end | |
| 223 | mtch = Part(.2,.1,.2,'Black',0,true,false,mo) | |
| 224 | mtch:BreakJoints() | |
| 225 | mtch.Name = "Match" | |
| 226 | mtch.CFrame=pl["Left Arm"].CFrame + Vector3.new(.5,0,0) | |
| 227 | fir(mtch) | |
| 228 | game.Debris:AddItem(mtch,1) | |
| 229 | function touch(hit) | |
| 230 | if hit.Name=="veryhotfire" and hit:FindFirstChild("Fire") == nil then
| |
| 231 | fir(hit) | |
| 232 | end | |
| 233 | end | |
| 234 | mtch.Touched:connect(touch) | |
| 235 | fakel2.C0=crnt | |
| 236 | end | |
| 237 | ||
| 238 | function pour() | |
| 239 | brek=false | |
| 240 | while wait() do | |
| 241 | if brek==true then break end | |
| 242 | liq = Part(2,.1,2,col,.9,false,true,workspace) | |
| 243 | m = Mesh(liq,1,1,1,1) | |
| 244 | liq.CFrame = CFrame.new(por.CFrame.x,por.CFrame.y,por.CFrame.z)-Vector3.new(0,.4,0) | |
| 245 | liq.Name = "veryhotfire" | |
| 246 | end | |
| 247 | end | |
| 248 | ||
| 249 | function depour() | |
| 250 | brek=true | |
| 251 | end | |
| 252 | num=0 | |
| 253 | function onKeyDown(key) | |
| 254 | key = key:lower() | |
| 255 | if key == "e" then | |
| 256 | throw() | |
| 257 | elseif key == "q" then | |
| 258 | for i = 1,10 do | |
| 259 | wait() | |
| 260 | fakel2.C0=fakel2.C0* CFrame.Angles(0, 0, math.rad(-i)) | |
| 261 | end | |
| 262 | box = Part(1,2,1,'Bright red',0,true,false,workspace) | |
| 263 | box.Material="CorrodedMetal" | |
| 264 | box:BreakJoints() | |
| 265 | m=Mesh(box,1,1,1,1) | |
| 266 | box.Name = "Crate" | |
| 267 | box.CFrame=pl["Left Arm"].CFrame + Vector3.new(1,0,0)*CFrame.Angles(0,0,math.pi/2) | |
| 268 | fakel2.C0=crnt | |
| 269 | elseif key == "r" then | |
| 270 | num=num+1 | |
| 271 | col=colr[num] | |
| 272 | por.BrickColor=BrickColor.new(col) | |
| 273 | Spawn(function() | |
| 274 | tol.Name=col | |
| 275 | wait(1) | |
| 276 | tol.Name="Gas" | |
| 277 | end) | |
| 278 | if num==11 then num=0 end | |
| 279 | end | |
| 280 | end | |
| 281 | function onClicked(mouse) | |
| 282 | for i=1,10 do | |
| 283 | wait() | |
| 284 | mwl.C1 = CFrame.new(0,-1.5,0)*CFrame.Angles(-i/10,-math.pi/2,math.pi/2) | |
| 285 | end | |
| 286 | por.Transparency=0.4 | |
| 287 | pour() | |
| 288 | end | |
| 289 | function deClicked(mouse) | |
| 290 | for i=1,10 do wait() | |
| 291 | mwl.C1 = CFrame.new(0,-1.5,0)*CFrame.Angles(-1+i/10,-math.pi/2,math.pi/2) | |
| 292 | por.Transparency=1 | |
| 293 | depour() | |
| 294 | end | |
| 295 | end | |
| 296 | ||
| 297 | mpa= Part(1.25,1.5,.6,'Really red',0,false,false,mo) | |
| 298 | mwl= Weld(mpa,pl.Torso,0,0,.8,0,0,0,mo) | |
| 299 | pa= Part(.6,1.5,.6,'Really red',0,false,false,mo) | |
| 300 | wl= Weld(pa,mpa,.61,0,0,0,0,0,mo)m=Mesh(pa,1,1,1,1) | |
| 301 | pa= Part(.6,1.5,.6,'Really red',0,false,false,mo) | |
| 302 | wl= Weld(pa,mpa,-.61,0,0,0,0,0,mo)m=Mesh(pa,1,1,1,1) | |
| 303 | pa= Part(.3,.3,.3,'Dark stone grey',0,false,false,mo) | |
| 304 | wl= Weld(pa,mpa,-.4,.75,0,0,0,0,mo)m=Mesh(pa,1,1,1,1) | |
| 305 | pa= Part(.2,.3,.2,'',0,false,false,mo) | |
| 306 | wl= Weld(pa,mpa,-.4,1,0,0,0,0,mo)m=Mesh(pa,1,1,1,1) | |
| 307 | noz= Part(.2,.7,.2,'',0,false,false,mo) | |
| 308 | wl= Weld(noz,mpa,-.625,1.335,0,0,0,math.pi/4,mo)m=Mesh(noz,1,1,1,1) | |
| 309 | por = Part(.15,3,.15,col,1,false,false,mo) | |
| 310 | wl= Weld(por,noz,-1.3,1.15,0,0,0,math.pi/3,mo)m=Mesh(por,1,1,1,1) | |
| 311 | ||
| 312 | tol.Selected:connect(function(mouse) | |
| 313 | mouse.Button1Down:connect(function() onClicked(mouse) end) | |
| 314 | mouse.Button1Up:connect(function() deClicked(mouse) end) | |
| 315 | mouse.KeyDown:connect(onKeyDown) | |
| 316 | ||
| 317 | wlds=Instance.new("Model",pl)
| |
| 318 | mwl.Part1 = pl["Right Arm"] | |
| 319 | mwl.C1 = CFrame.new(0,-1.5,0)*CFrame.Angles(0,-math.pi/2,math.pi/2) | |
| 320 | bas = Part(1,1,1,'',1,false,false,wlds) | |
| 321 | bas2 = Part(1,1,1,'',1,false,false,wlds) | |
| 322 | bas:BreakJoints() | |
| 323 | bas2:BreakJoints() | |
| 324 | fakel = Instance.new("Weld",wlds)
| |
| 325 | fakel.Part0 = pl.Torso | |
| 326 | fakel.Part1 = bas | |
| 327 | fakel2 = Instance.new("Weld",wlds)
| |
| 328 | fakel2.Part0 = pl.Torso | |
| 329 | fakel2.Part1 = bas2 | |
| 330 | coroutine.wrap(function() | |
| 331 | for angle = 0, 45, 5 do | |
| 332 | fakel.C0 = CFrame.new(1.5, 0.5, .15) * CFrame.Angles(math.rad(angle*1.5), math.rad(angle/2), math.rad(-angle/3)) | |
| 333 | wait() | |
| 334 | end | |
| 335 | end)() | |
| 336 | coroutine.wrap(function() | |
| 337 | for angle = 0, 45, 5 do | |
| 338 | fakel2.C0 = CFrame.new(-.75, 0.5, -0.3) * CFrame.Angles(math.rad(angle*2), math.rad(0), math.rad(angle*1.25)) | |
| 339 | wait() | |
| 340 | end | |
| 341 | crnt=fakel2.C0 | |
| 342 | end)() | |
| 343 | welditbro = Instance.new("Weld", wlds)
| |
| 344 | welditbro.C0 = CFrame.new(0, 0.5, 0) | |
| 345 | welditbro.Part0 = pl['Right Arm'] | |
| 346 | welditbro.Part1 = bas | |
| 347 | welditbro2 = Instance.new("Weld", wlds)
| |
| 348 | welditbro2.C0 = CFrame.new(0, 0.5, -0.3) | |
| 349 | welditbro2.Part0 = pl['Left Arm'] | |
| 350 | welditbro2.Part1 = bas2 | |
| 351 | end) | |
| 352 | ||
| 353 | tol.Deselected:connect(function(mouse) | |
| 354 | wlds:remove() | |
| 355 | mwl.Part1 = pl.Torso | |
| 356 | mwl.C1 = CFrame.new(0,0,.8) | |
| 357 | end) | |
| 358 | ||
| 359 | for _,check in pairs(workspace:GetChildren()) do | |
| 360 | if check.Name == "veryhotfire" or check.Name == "Crate" then | |
| 361 | table.insert(burn,check) | |
| 362 | end | |
| 363 | end | |
| 364 | ||
| 365 | workspace.ChildAdded:connect(function(check) | |
| 366 | wait(0) | |
| 367 | if check.Name == "veryhotfire" or check.Name == "Crate" then | |
| 368 | table.insert(burn,check) | |
| 369 | end | |
| 370 | end) | |
| 371 | ||
| 372 | while true do | |
| 373 | wait() | |
| 374 | for _,b in pairs(burning) do | |
| 375 | if b.Parent ~= nil then | |
| 376 | spread = false | |
| 377 | for _,g in pairs(burn) do | |
| 378 | if g.Parent ~= nil and g:FindFirstChild("Fire") == nil then
| |
| 379 | dist = (b.Position - g.Position).magnitude | |
| 380 | if dist <= 3 then | |
| 381 | spread = true | |
| 382 | fir(g) | |
| 383 | if g.Name == "Crate" then | |
| 384 | delay(0,function() | |
| 385 | wait(1) | |
| 386 | b = Instance.new("Explosion",workspace)
| |
| 387 | b.Position = g.Position | |
| 388 | g:Destroy() | |
| 389 | end) | |
| 390 | end | |
| 391 | end | |
| 392 | else | |
| 393 | table.remove(burn,_) | |
| 394 | end | |
| 395 | end | |
| 396 | else | |
| 397 | table.remove(burning,_) | |
| 398 | end | |
| 399 | if spread == true then | |
| 400 | wait() | |
| 401 | end | |
| 402 | end | |
| 403 | end |