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| 1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
| |
| 2 | local Player,game,owner = owner,game | |
| 3 | local RealPlayer = Player | |
| 4 | do | |
| 5 | print("FE Compatibility code by Mokiros")
| |
| 6 | local rp = RealPlayer | |
| 7 | script.Parent = rp.Character | |
| 8 | ||
| 9 | --RemoteEvent for communicating | |
| 10 | local Event = Instance.new("RemoteEvent")
| |
| 11 | Event.Name = "UserInput_Event" | |
| 12 | ||
| 13 | --Fake event to make stuff like Mouse.KeyDown work | |
| 14 | local function fakeEvent() | |
| 15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
| |
| 16 | t.connect = t.Connect | |
| 17 | return t | |
| 18 | end | |
| 19 | ||
| 20 | --Creating fake input objects with fake variables | |
| 21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 25 | end} | |
| 26 | --Merged 2 functions into one by checking amount of arguments | |
| 27 | CAS.UnbindAction = CAS.BindAction | |
| 28 | ||
| 29 | --This function will trigger the events that have been :Connect()'ed | |
| 30 | local function te(self,ev,...) | |
| 31 | local t = m[ev] | |
| 32 | if t and t._fakeEvent then | |
| 33 | for _,f in pairs(t.Functions) do | |
| 34 | f(...) | |
| 35 | end | |
| 36 | end | |
| 37 | end | |
| 38 | m.TrigEvent = te | |
| 39 | UIS.TrigEvent = te | |
| 40 | ||
| 41 | Event.OnServerEvent:Connect(function(plr,io) | |
| 42 | if plr~=rp then return end | |
| 43 | m.Target = io.Target | |
| 44 | m.Hit = io.Hit | |
| 45 | if not io.isMouse then | |
| 46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 49 | end | |
| 50 | for _,t in pairs(CAS.Actions) do | |
| 51 | for _,k in pairs(t.Keys) do | |
| 52 | if k==io.KeyCode then | |
| 53 | t.Function(t.Name,io.UserInputState,io) | |
| 54 | end | |
| 55 | end | |
| 56 | end | |
| 57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 59 | end | |
| 60 | end) | |
| 61 | Event.Parent = NLS([==[ | |
| 62 | local Player = game:GetService("Players").LocalPlayer
| |
| 63 | local Event = script:WaitForChild("UserInput_Event")
| |
| 64 | ||
| 65 | local Mouse = Player:GetMouse() | |
| 66 | local UIS = game:GetService("UserInputService")
| |
| 67 | local input = function(io,a) | |
| 68 | if a then return end | |
| 69 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
| |
| 71 | end | |
| 72 | UIS.InputBegan:Connect(input) | |
| 73 | UIS.InputEnded:Connect(input) | |
| 74 | ||
| 75 | local h,t | |
| 76 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 77 | --If player is not moving their mouse, client won't fire events | |
| 78 | while wait(1/30) do | |
| 79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 80 | h,t=Mouse.Hit,Mouse.Target | |
| 81 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 82 | end | |
| 83 | end]==],Player.Character) | |
| 84 | ||
| 85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
| 86 | --Real game object | |
| 87 | local _rg = game | |
| 88 | ||
| 89 | --Metatable for fake service | |
| 90 | local fsmt = {
| |
| 91 | __index = function(self,k) | |
| 92 | local s = rawget(self,"_RealService") | |
| 93 | if s then return s[k] end | |
| 94 | end, | |
| 95 | __newindex = function(self,k,v) | |
| 96 | local s = rawget(self,"_RealService") | |
| 97 | if s then s[k]=v end | |
| 98 | end, | |
| 99 | __call = function(self,...) | |
| 100 | local s = rawget(self,"_RealService") | |
| 101 | if s then return s(...) end | |
| 102 | end | |
| 103 | } | |
| 104 | local function FakeService(t,RealService) | |
| 105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
| 106 | return setmetatable(t,fsmt) | |
| 107 | end | |
| 108 | ||
| 109 | --Fake game object | |
| 110 | local g = {
| |
| 111 | GetService = function(self,s) | |
| 112 | return self[s] | |
| 113 | end, | |
| 114 | Players = FakeService({
| |
| 115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
| |
| 116 | },"Players"), | |
| 117 | UserInputService = FakeService(UIS,"UserInputService"), | |
| 118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
| 119 | } | |
| 120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
| 121 | g.service = g.GetService | |
| 122 | ||
| 123 | g.RunService = FakeService({
| |
| 124 | RenderStepped = _rg:GetService("RunService").Heartbeat,
| |
| 125 | BindToRenderStep = function(self,name,_,fun) | |
| 126 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
| 127 | end, | |
| 128 | UnbindFromRenderStep = function(self,name) | |
| 129 | self._btrs[name]:Disconnect() | |
| 130 | end, | |
| 131 | },"RunService") | |
| 132 | ||
| 133 | setmetatable(g,{
| |
| 134 | __index=function(self,s) | |
| 135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
| 136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
| 137 | end, | |
| 138 | __newindex = fsmt.__newindex, | |
| 139 | __call = fsmt.__call | |
| 140 | }) | |
| 141 | --Changing owner to fake player object to support owner:GetMouse() | |
| 142 | game,owner = g,g.Players.LocalPlayer | |
| 143 | end | |
| 144 | ------------------------ | |
| 145 | ||
| 146 | --Made by goodguyaiden-- | |
| 147 | --Trumpet boi----------- | |
| 148 | ||
| 149 | ------------------------ | |
| 150 | ||
| 151 | wait(0.2) | |
| 152 | local Player = game:service'Players'.localPlayer | |
| 153 | local chara = Player.Character | |
| 154 | Player=game:GetService("Players").LocalPlayer
| |
| 155 | Character=Player.Character | |
| 156 | PlayerGui=Player.PlayerGui | |
| 157 | Backpack=Player.Backpack | |
| 158 | Torso=Character.Torso | |
| 159 | Head=Character.Head | |
| 160 | Humanoid=Character.Humanoid | |
| 161 | m=Instance.new('Model',Character)
| |
| 162 | LeftArm=Character["Left Arm"] | |
| 163 | LeftLeg=Character["Left Leg"] | |
| 164 | RightArm=Character["Right Arm"] | |
| 165 | RightLeg=Character["Right Leg"] | |
| 166 | LS=Torso["Left Shoulder"] | |
| 167 | LH=Torso["Left Hip"] | |
| 168 | RS=Torso["Right Shoulder"] | |
| 169 | RH=Torso["Right Hip"] | |
| 170 | Face = Head.face | |
| 171 | Neck=Torso.Neck | |
| 172 | it=Instance.new | |
| 173 | attacktype=1 | |
| 174 | vt=Vector3.new | |
| 175 | cf=CFrame.new | |
| 176 | cl3=Color3.new | |
| 177 | rgb=Color3.fromRGB | |
| 178 | bcn=BrickColor.new | |
| 179 | euler=CFrame.fromEulerAnglesXYZ | |
| 180 | angles=CFrame.Angles | |
| 181 | Humanoid.WalkSpeed = 14 | |
| 182 | Player = game:GetService("Players").LocalPlayer
| |
| 183 | PlayerGui = Player.PlayerGui | |
| 184 | Cam = workspace.CurrentCamera | |
| 185 | Backpack = Player.Backpack | |
| 186 | Character = Player.Character | |
| 187 | Humanoid = Character.Humanoid | |
| 188 | Mouse = Player:GetMouse() | |
| 189 | RootPart = Character["HumanoidRootPart"] | |
| 190 | Torso = Character["Torso"] | |
| 191 | Head = Character["Head"] | |
| 192 | RightArm = Character["Right Arm"] | |
| 193 | LeftArm = Character["Left Arm"] | |
| 194 | RightLeg = Character["Right Leg"] | |
| 195 | LeftLeg = Character["Left Leg"] | |
| 196 | RootJoint = RootPart["RootJoint"] | |
| 197 | Neck = Torso["Neck"] | |
| 198 | RightShoulder = Torso["Right Shoulder"] | |
| 199 | LeftShoulder = Torso["Left Shoulder"] | |
| 200 | RightHip = Torso["Right Hip"] | |
| 201 | LeftHip = Torso["Left Hip"] | |
| 202 | IT = Instance.new | |
| 203 | CF = CFrame.new | |
| 204 | VT = Vector3.new | |
| 205 | RAD = math.rad | |
| 206 | C3 = Color3.new | |
| 207 | UD2 = UDim2.new | |
| 208 | BRICKC = BrickColor.new | |
| 209 | ANGLES = CFrame.Angles | |
| 210 | EULER = CFrame.fromEulerAnglesXYZ | |
| 211 | COS = math.cos | |
| 212 | ACOS = math.acos | |
| 213 | SIN = math.sin | |
| 214 | ASIN = math.asin | |
| 215 | ABS = math.abs | |
| 216 | MRANDOM = math.random | |
| 217 | FLOOR = math.floor | |
| 218 | Animation_Speed = 3 | |
| 219 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
| 220 | local Speed = 12 | |
| 221 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 222 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
| 223 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
| 224 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
| 225 | local DAMAGEMULTIPLIER = 1 | |
| 226 | local ANIM = "Idle" | |
| 227 | local ATTACK = false | |
| 228 | local EQUIPPED = false | |
| 229 | local HOLD = false | |
| 230 | local COMBO = 1 | |
| 231 | local Rooted = false | |
| 232 | local SINE = 0 | |
| 233 | local KEYHOLD = false | |
| 234 | local CHANGE = 2 / Animation_Speed | |
| 235 | local WALKINGANIM = false | |
| 236 | local VALUE1 = false | |
| 237 | local VALUE2 = false | |
| 238 | local ROBLOXIDLEANIMATION = IT("Animation")
| |
| 239 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
| 240 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
| 241 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
| 242 | local WEAPONGUI = IT("ScreenGui", PlayerGui)
| |
| 243 | WEAPONGUI.Name = "Weapon GUI" | |
| 244 | local Weapon = IT("Model")
| |
| 245 | Weapon.Name = "Adds" | |
| 246 | local Effects = IT("Folder", Weapon)
| |
| 247 | Effects.Name = "Effects" | |
| 248 | local ANIMATOR = Humanoid.Animator | |
| 249 | local ANIMATE = Character.Animate | |
| 250 | local UNANCHOR = true | |
| 251 | local PLAYANIMS = true | |
| 252 | ArtificialHB = Instance.new("BindableEvent", script)
| |
| 253 | ArtificialHB.Name = "ArtificialHB" | |
| 254 | ||
| 255 | script:WaitForChild("ArtificialHB")
| |
| 256 | ||
| 257 | frame = Frame_Speed | |
| 258 | tf = 0 | |
| 259 | allowframeloss = false | |
| 260 | tossremainder = false | |
| 261 | lastframe = tick() | |
| 262 | script.ArtificialHB:Fire() | |
| 263 | ||
| 264 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 265 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 266 | end | |
| 267 | ||
| 268 | function PositiveAngle(NUMBER) | |
| 269 | if NUMBER >= 0 then | |
| 270 | NUMBER = 0 | |
| 271 | end | |
| 272 | return NUMBER | |
| 273 | end | |
| 274 | ||
| 275 | function NegativeAngle(NUMBER) | |
| 276 | if NUMBER <= 0 then | |
| 277 | NUMBER = 0 | |
| 278 | end | |
| 279 | return NUMBER | |
| 280 | end | |
| 281 | ||
| 282 | function Swait(NUMBER) | |
| 283 | if NUMBER == 0 or NUMBER == nil then | |
| 284 | ArtificialHB.Event:wait() | |
| 285 | else | |
| 286 | for i = 1, NUMBER do | |
| 287 | ArtificialHB.Event:wait() | |
| 288 | end | |
| 289 | end | |
| 290 | end | |
| 291 | ||
| 292 | function QuaternionFromCFrame(cf) | |
| 293 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 294 | local trace = m00 + m11 + m22 | |
| 295 | if trace > 0 then | |
| 296 | local s = math.sqrt(1 + trace) | |
| 297 | local recip = 0.5 / s | |
| 298 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 299 | else | |
| 300 | local i = 0 | |
| 301 | if m11 > m00 then | |
| 302 | i = 1 | |
| 303 | end | |
| 304 | if m22 > (i == 0 and m00 or m11) then | |
| 305 | i = 2 | |
| 306 | end | |
| 307 | if i == 0 then | |
| 308 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 309 | local recip = 0.5 / s | |
| 310 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 311 | elseif i == 1 then | |
| 312 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 313 | local recip = 0.5 / s | |
| 314 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 315 | elseif i == 2 then | |
| 316 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 317 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 318 | end | |
| 319 | end | |
| 320 | end | |
| 321 | ||
| 322 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 323 | local xs, ys, zs = x + x, y + y, z + z | |
| 324 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 325 | local xx = x * xs | |
| 326 | local xy = x * ys | |
| 327 | local xz = x * zs | |
| 328 | local yy = y * ys | |
| 329 | local yz = y * zs | |
| 330 | local zz = z * zs | |
| 331 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 332 | end | |
| 333 | ||
| 334 | function QuaternionSlerp(a, b, t) | |
| 335 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 336 | local startInterp, finishInterp; | |
| 337 | if cosTheta >= 0.0001 then | |
| 338 | if (1 - cosTheta) > 0.0001 then | |
| 339 | local theta = ACOS(cosTheta) | |
| 340 | local invSinTheta = 1 / SIN(theta) | |
| 341 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 342 | finishInterp = SIN(t * theta) * invSinTheta | |
| 343 | else | |
| 344 | startInterp = 1 - t | |
| 345 | finishInterp = t | |
| 346 | end | |
| 347 | else | |
| 348 | if (1 + cosTheta) > 0.0001 then | |
| 349 | local theta = ACOS(-cosTheta) | |
| 350 | local invSinTheta = 1 / SIN(theta) | |
| 351 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 352 | finishInterp = SIN(t * theta) * invSinTheta | |
| 353 | else | |
| 354 | startInterp = t - 1 | |
| 355 | finishInterp = t | |
| 356 | end | |
| 357 | end | |
| 358 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 359 | end | |
| 360 | ||
| 361 | function Clerp(a, b, t) | |
| 362 | local qa = {QuaternionFromCFrame(a)}
| |
| 363 | local qb = {QuaternionFromCFrame(b)}
| |
| 364 | local ax, ay, az = a.x, a.y, a.z | |
| 365 | local bx, by, bz = b.x, b.y, b.z | |
| 366 | local _t = 1 - t | |
| 367 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 368 | end | |
| 369 | ||
| 370 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 371 | local frame = IT("Frame")
| |
| 372 | frame.BackgroundTransparency = TRANSPARENCY | |
| 373 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 374 | frame.Position = POSITION | |
| 375 | frame.Size = SIZE | |
| 376 | frame.BackgroundColor3 = COLOR | |
| 377 | frame.BorderColor3 = BORDERCOLOR | |
| 378 | frame.Name = NAME | |
| 379 | frame.Parent = PARENT | |
| 380 | return frame | |
| 381 | end | |
| 382 | ||
| 383 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 384 | local label = IT("TextLabel")
| |
| 385 | label.BackgroundTransparency = 1 | |
| 386 | label.Size = UD2(1, 0, 1, 0) | |
| 387 | label.Position = UD2(0, 0, 0, 0) | |
| 388 | label.TextColor3 = TEXTCOLOR | |
| 389 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 390 | label.TextTransparency = TRANSPARENCY | |
| 391 | label.FontSize = TEXTFONTSIZE | |
| 392 | label.Font = TEXTFONT | |
| 393 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 394 | label.TextScaled = false | |
| 395 | label.Text = TEXT | |
| 396 | label.Name = NAME | |
| 397 | label.Parent = PARENT | |
| 398 | return label | |
| 399 | end | |
| 400 | ||
| 401 | function NoOutlines(PART) | |
| 402 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 403 | end | |
| 404 | ||
| 405 | ||
| 406 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 407 | local NEWWELD = IT(TYPE) | |
| 408 | NEWWELD.Part0 = PART0 | |
| 409 | NEWWELD.Part1 = PART1 | |
| 410 | NEWWELD.C0 = C0 | |
| 411 | NEWWELD.C1 = C1 | |
| 412 | NEWWELD.Parent = PARENT | |
| 413 | return NEWWELD | |
| 414 | end | |
| 415 | ||
| 416 | local S = IT("Sound")
| |
| 417 | ||
| 418 | function CreateSound(ID, PARENT, VOLUME, PITCH) | |
| 419 | local NEWSOUND = nil | |
| 420 | coroutine.resume(coroutine.create(function() | |
| 421 | NEWSOUND = S:Clone() | |
| 422 | NEWSOUND.Parent = PARENT | |
| 423 | NEWSOUND.Volume = VOLUME | |
| 424 | NEWSOUND.Pitch = PITCH | |
| 425 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 426 | Swait() | |
| 427 | NEWSOUND:play() | |
| 428 | game:GetService("Debris"):AddItem(NEWSOUND, 10)
| |
| 429 | end)) | |
| 430 | return NEWSOUND | |
| 431 | end | |
| 432 | ||
| 433 | function CFrameFromTopBack(at, top, back) | |
| 434 | local right = top:Cross(back) | |
| 435 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 436 | end | |
| 437 | ||
| 438 | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) | |
| 439 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 440 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
| |
| 441 | wave.CFrame = CFRAME | |
| 442 | coroutine.resume(coroutine.create(function(PART) | |
| 443 | for i = 1, WAIT do | |
| 444 | Swait() | |
| 445 | mesh.Scale = mesh.Scale + GROW | |
| 446 | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) | |
| 447 | if DOESROT == true then | |
| 448 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 449 | end | |
| 450 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 451 | if wave.Transparency > 0.99 then | |
| 452 | wave:remove() | |
| 453 | end | |
| 454 | end | |
| 455 | end)) | |
| 456 | end | |
| 457 | ||
| 458 | function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW) | |
| 459 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) | |
| 460 | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0))
| |
| 461 | wave.CFrame = CFRAME | |
| 462 | coroutine.resume(coroutine.create(function(PART) | |
| 463 | for i = 1, WAIT do | |
| 464 | Swait() | |
| 465 | mesh.Scale = mesh.Scale + GROW | |
| 466 | if DOESROT == true then | |
| 467 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) | |
| 468 | end | |
| 469 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 470 | if wave.Transparency > 0.99 then | |
| 471 | wave:remove() | |
| 472 | end | |
| 473 | end | |
| 474 | end)) | |
| 475 | end | |
| 476 | ||
| 477 | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 478 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 479 | local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
| |
| 480 | wave.CFrame = CFRAME | |
| 481 | coroutine.resume(coroutine.create(function(PART) | |
| 482 | for i = 1, WAIT do | |
| 483 | Swait() | |
| 484 | mesh.Scale = mesh.Scale + GROW | |
| 485 | wave.Transparency = wave.Transparency + (1/WAIT) | |
| 486 | if wave.Transparency > 0.99 then | |
| 487 | wave:remove() | |
| 488 | end | |
| 489 | end | |
| 490 | end)) | |
| 491 | end | |
| 492 | ||
| 493 | function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW) | |
| 494 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) | |
| 495 | local mesh = nil | |
| 496 | if KIND == "Base" then | |
| 497 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
| |
| 498 | elseif KIND == "Thin" then | |
| 499 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
| |
| 500 | elseif KIND == "Round" then | |
| 501 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
| |
| 502 | end | |
| 503 | wave.CFrame = CFRAME | |
| 504 | coroutine.resume(coroutine.create(function(PART) | |
| 505 | for i = 1, WAIT do | |
| 506 | Swait() | |
| 507 | mesh.Scale = mesh.Scale + GROW/10 | |
| 508 | wave.Transparency = wave.Transparency + (0.5/WAIT) | |
| 509 | if wave.Transparency > 0.99 then | |
| 510 | wave:remove() | |
| 511 | end | |
| 512 | end | |
| 513 | end)) | |
| 514 | end | |
| 515 | ||
| 516 | function MakeForm(PART,TYPE) | |
| 517 | if TYPE == "Cyl" then | |
| 518 | local MSH = IT("CylinderMesh",PART)
| |
| 519 | elseif TYPE == "Ball" then | |
| 520 | local MSH = IT("SpecialMesh",PART)
| |
| 521 | MSH.MeshType = "Sphere" | |
| 522 | elseif TYPE == "Wedge" then | |
| 523 | local MSH = IT("SpecialMesh",PART)
| |
| 524 | MSH.MeshType = "Wedge" | |
| 525 | end | |
| 526 | end | |
| 527 | ||
| 528 | ||
| 529 | function CheckTableForString(Table, String) | |
| 530 | for i, v in pairs(Table) do | |
| 531 | if string.find(string.lower(String), string.lower(v)) then | |
| 532 | return true | |
| 533 | end | |
| 534 | end | |
| 535 | return false | |
| 536 | end | |
| 537 | ||
| 538 | function CheckIntangible(Hit) | |
| 539 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
| |
| 540 | if Hit and Hit.Parent then | |
| 541 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
| |
| 542 | return true | |
| 543 | end | |
| 544 | end | |
| 545 | return false | |
| 546 | end | |
| 547 | ||
| 548 | Debris = game:GetService("Debris")
| |
| 549 | ||
| 550 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
| 551 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
| 552 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
| |
| 553 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
| |
| 554 | if RayHit and CheckIntangible(RayHit) then | |
| 555 | if DelayIfHit then | |
| 556 | wait() | |
| 557 | end | |
| 558 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
| 559 | end | |
| 560 | return RayHit, RayPos, RayNormal | |
| 561 | end | |
| 562 | ||
| 563 | function turnto(position) | |
| 564 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 565 | end | |
| 566 | ||
| 567 | ||
| 568 | ||
| 569 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 570 | tf = tf + s | |
| 571 | if tf >= frame then | |
| 572 | if allowframeloss then | |
| 573 | script.ArtificialHB:Fire() | |
| 574 | lastframe = tick() | |
| 575 | else | |
| 576 | for i = 1, math.floor(tf / frame) do | |
| 577 | script.ArtificialHB:Fire() | |
| 578 | end | |
| 579 | lastframe = tick() | |
| 580 | end | |
| 581 | if tossremainder then | |
| 582 | tf = 0 | |
| 583 | else | |
| 584 | tf = tf - frame * math.floor(tf / frame) | |
| 585 | end | |
| 586 | end | |
| 587 | end) | |
| 588 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
| 589 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
| 590 | end | |
| 591 | ||
| 592 | function PositiveAngle(NUMBER) | |
| 593 | if NUMBER >= 0 then | |
| 594 | NUMBER = 0 | |
| 595 | end | |
| 596 | return NUMBER | |
| 597 | end | |
| 598 | ||
| 599 | function NegativeAngle(NUMBER) | |
| 600 | if NUMBER <= 0 then | |
| 601 | NUMBER = 0 | |
| 602 | end | |
| 603 | return NUMBER | |
| 604 | end | |
| 605 | ||
| 606 | function Swait(NUMBER) | |
| 607 | if NUMBER == 0 or NUMBER == nil then | |
| 608 | ArtificialHB.Event:wait() | |
| 609 | else | |
| 610 | for i = 1, NUMBER do | |
| 611 | ArtificialHB.Event:wait() | |
| 612 | end | |
| 613 | end | |
| 614 | end | |
| 615 | ||
| 616 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
| 617 | local NEWMESH = IT(MESH) | |
| 618 | if MESH == "SpecialMesh" then | |
| 619 | NEWMESH.MeshType = MESHTYPE | |
| 620 | if MESHID ~= "nil" and MESHID ~= "" then | |
| 621 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
| 622 | end | |
| 623 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
| 624 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
| 625 | end | |
| 626 | end | |
| 627 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
| 628 | NEWMESH.Scale = SCALE | |
| 629 | NEWMESH.Parent = PARENT | |
| 630 | return NEWMESH | |
| 631 | end | |
| 632 | ||
| 633 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
| 634 | local NEWPART = IT("Part")
| |
| 635 | NEWPART.formFactor = FORMFACTOR | |
| 636 | NEWPART.Reflectance = REFLECTANCE | |
| 637 | NEWPART.Transparency = TRANSPARENCY | |
| 638 | NEWPART.CanCollide = false | |
| 639 | NEWPART.Locked = true | |
| 640 | NEWPART.Anchored = true | |
| 641 | if ANCHOR == false then | |
| 642 | NEWPART.Anchored = false | |
| 643 | end | |
| 644 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
| 645 | NEWPART.Name = NAME | |
| 646 | NEWPART.Size = SIZE | |
| 647 | NEWPART.Position = Torso.Position | |
| 648 | NEWPART.Material = MATERIAL | |
| 649 | NEWPART:BreakJoints() | |
| 650 | NEWPART.Parent = PARENT | |
| 651 | return NEWPART | |
| 652 | end | |
| 653 | ||
| 654 | local function weldBetween(a, b) | |
| 655 | local weldd = Instance.new("ManualWeld")
| |
| 656 | weldd.Part0 = a | |
| 657 | weldd.Part1 = b | |
| 658 | weldd.C0 = CFrame.new() | |
| 659 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
| 660 | weldd.Parent = a | |
| 661 | return weldd | |
| 662 | end | |
| 663 | ||
| 664 | ||
| 665 | function QuaternionFromCFrame(cf) | |
| 666 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 667 | local trace = m00 + m11 + m22 | |
| 668 | if trace > 0 then | |
| 669 | local s = math.sqrt(1 + trace) | |
| 670 | local recip = 0.5 / s | |
| 671 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
| 672 | else | |
| 673 | local i = 0 | |
| 674 | if m11 > m00 then | |
| 675 | i = 1 | |
| 676 | end | |
| 677 | if m22 > (i == 0 and m00 or m11) then | |
| 678 | i = 2 | |
| 679 | end | |
| 680 | if i == 0 then | |
| 681 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
| 682 | local recip = 0.5 / s | |
| 683 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
| 684 | elseif i == 1 then | |
| 685 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
| 686 | local recip = 0.5 / s | |
| 687 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
| 688 | elseif i == 2 then | |
| 689 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
| 690 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
| 691 | end | |
| 692 | end | |
| 693 | end | |
| 694 | ||
| 695 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 696 | local xs, ys, zs = x + x, y + y, z + z | |
| 697 | local wx, wy, wz = w * xs, w * ys, w * zs | |
| 698 | local xx = x * xs | |
| 699 | local xy = x * ys | |
| 700 | local xz = x * zs | |
| 701 | local yy = y * ys | |
| 702 | local yz = y * zs | |
| 703 | local zz = z * zs | |
| 704 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
| 705 | end | |
| 706 | ||
| 707 | function QuaternionSlerp(a, b, t) | |
| 708 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
| 709 | local startInterp, finishInterp; | |
| 710 | if cosTheta >= 0.0001 then | |
| 711 | if (1 - cosTheta) > 0.0001 then | |
| 712 | local theta = ACOS(cosTheta) | |
| 713 | local invSinTheta = 1 / SIN(theta) | |
| 714 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
| 715 | finishInterp = SIN(t * theta) * invSinTheta | |
| 716 | else | |
| 717 | startInterp = 1 - t | |
| 718 | finishInterp = t | |
| 719 | end | |
| 720 | else | |
| 721 | if (1 + cosTheta) > 0.0001 then | |
| 722 | local theta = ACOS(-cosTheta) | |
| 723 | local invSinTheta = 1 / SIN(theta) | |
| 724 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
| 725 | finishInterp = SIN(t * theta) * invSinTheta | |
| 726 | else | |
| 727 | startInterp = t - 1 | |
| 728 | finishInterp = t | |
| 729 | end | |
| 730 | end | |
| 731 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
| 732 | end | |
| 733 | ||
| 734 | function Clerp(a, b, t) | |
| 735 | local qa = {QuaternionFromCFrame(a)}
| |
| 736 | local qb = {QuaternionFromCFrame(b)}
| |
| 737 | local ax, ay, az = a.x, a.y, a.z | |
| 738 | local bx, by, bz = b.x, b.y, b.z | |
| 739 | local _t = 1 - t | |
| 740 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
| 741 | end | |
| 742 | ||
| 743 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
| 744 | local frame = IT("Frame")
| |
| 745 | frame.BackgroundTransparency = TRANSPARENCY | |
| 746 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
| 747 | frame.Position = POSITION | |
| 748 | frame.Size = SIZE | |
| 749 | frame.BackgroundColor3 = COLOR | |
| 750 | frame.BorderColor3 = BORDERCOLOR | |
| 751 | frame.Name = NAME | |
| 752 | frame.Parent = PARENT | |
| 753 | return frame | |
| 754 | end | |
| 755 | ||
| 756 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
| 757 | local label = IT("TextLabel")
| |
| 758 | label.BackgroundTransparency = 1 | |
| 759 | label.Size = UD2(1, 0, 1, 0) | |
| 760 | label.Position = UD2(0, 0, 0, 0) | |
| 761 | label.TextColor3 = TEXTCOLOR | |
| 762 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
| 763 | label.TextTransparency = TRANSPARENCY | |
| 764 | label.FontSize = TEXTFONTSIZE | |
| 765 | label.Font = TEXTFONT | |
| 766 | label.BorderSizePixel = BORDERSIZEPIXEL | |
| 767 | label.TextScaled = false | |
| 768 | label.Text = TEXT | |
| 769 | label.Name = NAME | |
| 770 | label.Parent = PARENT | |
| 771 | return label | |
| 772 | end | |
| 773 | ||
| 774 | function NoOutlines(PART) | |
| 775 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 776 | end | |
| 777 | ||
| 778 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
| 779 | local NEWWELD = IT(TYPE) | |
| 780 | NEWWELD.Part0 = PART0 | |
| 781 | NEWWELD.Part1 = PART1 | |
| 782 | NEWWELD.C0 = C0 | |
| 783 | NEWWELD.C1 = C1 | |
| 784 | NEWWELD.Parent = PARENT | |
| 785 | return NEWWELD | |
| 786 | end | |
| 787 | ||
| 788 | local S = IT("Sound")
| |
| 789 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
| 790 | local NEWSOUND = nil | |
| 791 | coroutine.resume(coroutine.create(function() | |
| 792 | NEWSOUND = S:Clone() | |
| 793 | NEWSOUND.Parent = PARENT | |
| 794 | NEWSOUND.Volume = VOLUME | |
| 795 | NEWSOUND.Pitch = PITCH | |
| 796 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
| 797 | NEWSOUND:play() | |
| 798 | if DOESLOOP == true then | |
| 799 | NEWSOUND.Looped = true | |
| 800 | else | |
| 801 | repeat wait(1) until NEWSOUND.Playing == false | |
| 802 | NEWSOUND:remove() | |
| 803 | end | |
| 804 | end)) | |
| 805 | return NEWSOUND | |
| 806 | end | |
| 807 | ||
| 808 | function MakeForm(PART,TYPE) | |
| 809 | if TYPE == "Cyl" then | |
| 810 | local MSH = IT("CylinderMesh",PART)
| |
| 811 | elseif TYPE == "Ball" then | |
| 812 | local MSH = IT("SpecialMesh",PART)
| |
| 813 | MSH.MeshType = "Sphere" | |
| 814 | elseif TYPE == "Wedge" then | |
| 815 | local MSH = IT("SpecialMesh",PART)
| |
| 816 | MSH.MeshType = "Wedge" | |
| 817 | end | |
| 818 | end | |
| 819 | ||
| 820 | function CFrameFromTopBack(at, top, back) | |
| 821 | local right = top:Cross(back) | |
| 822 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
| 823 | end | |
| 824 | ||
| 825 | function PuddleOfBlood(Position,MaxDrop,Model,MaxSize) | |
| 826 | local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model) | |
| 827 | if HITFLOOR ~= nil then | |
| 828 | if HITFLOOR.Parent ~= Weapon and HITFLOOR.Parent ~= Character then | |
| 829 | if HITFLOOR.Name == "BloodPuddle" then | |
| 830 | local DIST = (Position - HITFLOOR.Position).Magnitude | |
| 831 | if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then | |
| 832 | HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1) | |
| 833 | end | |
| 834 | else | |
| 835 | if HITFLOOR.Anchored == true then | |
| 836 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2)) | |
| 837 | BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
| 838 | MakeForm(BLOOD,"Cyl") | |
| 839 | coroutine.resume(coroutine.create(function() | |
| 840 | Swait(75) | |
| 841 | while true do | |
| 842 | Swait() | |
| 843 | BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02) | |
| 844 | if BLOOD.Size.Z < 0.051 then | |
| 845 | BLOOD:remove() | |
| 846 | break | |
| 847 | end | |
| 848 | end | |
| 849 | end)) | |
| 850 | end | |
| 851 | end | |
| 852 | end | |
| 853 | end | |
| 854 | end | |
| 855 | ||
| 856 | function SprayBlood(POSITION,DIRECTION,BloodSize) | |
| 857 | local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.3,0.3,0.3),false) | |
| 858 | BLOOD.CFrame = CF(POSITION) | |
| 859 | MakeForm(BLOOD,"Ball") | |
| 860 | local bv = Instance.new("BodyVelocity",BLOOD)
| |
| 861 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
| 862 | bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3)/30,MRANDOM(-3,3)/30,MRANDOM(-3,3)/30)).lookVector*75 | |
| 863 | bv.Name = "MOVE" | |
| 864 | Debris:AddItem(bv,0.05) | |
| 865 | coroutine.resume(coroutine.create(function() | |
| 866 | local HASTOUCHEDGROUND = false | |
| 867 | local HIT = BLOOD.Touched:Connect(function(hit) | |
| 868 | if hit.Anchored == true then | |
| 869 | HASTOUCHEDGROUND = true | |
| 870 | PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize) | |
| 871 | end | |
| 872 | end) | |
| 873 | wait(5) | |
| 874 | if HASTOUCHEDGROUND == false then | |
| 875 | BLOOD:remove() | |
| 876 | end | |
| 877 | end)) | |
| 878 | end | |
| 879 | ||
| 880 | Debris = game:GetService("Debris")
| |
| 881 | ||
| 882 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
| 883 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
| 884 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
| 885 | end | |
| 886 | ||
| 887 | function turnto(position) | |
| 888 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
| 889 | end | |
| 890 | ||
| 891 | function recurse(root,callback,i) | |
| 892 | i= i or 0 | |
| 893 | for _,v in pairs(root:GetChildren()) do | |
| 894 | i = i + 1 | |
| 895 | callback(i,v) | |
| 896 | ||
| 897 | if #v:GetChildren() > 0 then | |
| 898 | i = recurse(v,callback,i) | |
| 899 | end | |
| 900 | end | |
| 901 | ||
| 902 | return i | |
| 903 | end | |
| 904 | ||
| 905 | function ragdollJoint(character, part0, part1, attachmentName, className, properties) | |
| 906 | attachmentName = attachmentName.."RigAttachment" | |
| 907 | local constraint = Instance.new(className.."Constraint") | |
| 908 | constraint.Attachment0 = part0:FindFirstChild(attachmentName) | |
| 909 | constraint.Attachment1 = part1:FindFirstChild(attachmentName) | |
| 910 | constraint.Name = "RagdollConstraint"..part1.Name | |
| 911 | ||
| 912 | for _,propertyData in next,properties or {} do
| |
| 913 | constraint[propertyData[1]] = propertyData[2] | |
| 914 | end | |
| 915 | ||
| 916 | constraint.Parent = character | |
| 917 | end | |
| 918 | ||
| 919 | function getAttachment0(character, attachmentName) | |
| 920 | for _,child in next,character:GetChildren() do | |
| 921 | local attachment = child:FindFirstChild(attachmentName) | |
| 922 | if attachment then | |
| 923 | return attachment | |
| 924 | end | |
| 925 | end | |
| 926 | end | |
| 927 | ||
| 928 | function R15Ragdoll(character) | |
| 929 | recurse(character, function(_,v) | |
| 930 | if v:IsA("Attachment") then
| |
| 931 | v.Axis = Vector3.new(0, 1, 0) | |
| 932 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
| 933 | v.Rotation = Vector3.new(0, 0, 0) | |
| 934 | end | |
| 935 | end) | |
| 936 | for _,child in next,character:GetChildren() do | |
| 937 | if child:IsA("Accoutrement") then
| |
| 938 | for _,part in next,child:GetChildren() do | |
| 939 | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
| |
| 940 | local attachment1 = part:FindFirstChildOfClass("Attachment")
| |
| 941 | local attachment0 = getAttachment0(character,attachment1.Name) | |
| 942 | if attachment0 and attachment1 then | |
| 943 | local constraint = Instance.new("HingeConstraint")
| |
| 944 | constraint.Attachment0 = attachment0 | |
| 945 | constraint.Attachment1 = attachment1 | |
| 946 | constraint.LimitsEnabled = true | |
| 947 | constraint.UpperAngle = 0 | |
| 948 | constraint.LowerAngle = 0 | |
| 949 | constraint.Parent = character | |
| 950 | end | |
| 951 | elseif part.Name == "HumanoidRootPart" then | |
| 952 | part:remove() | |
| 953 | end | |
| 954 | end | |
| 955 | end | |
| 956 | end | |
| 957 | ||
| 958 | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
| |
| 959 | {"LimitsEnabled",true};
| |
| 960 | {"UpperAngle",5};
| |
| 961 | }) | |
| 962 | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
| |
| 963 | {"LimitsEnabled",true};
| |
| 964 | {"UpperAngle",15};
| |
| 965 | }) | |
| 966 | ||
| 967 | local handProperties = {
| |
| 968 | {"LimitsEnabled", true};
| |
| 969 | {"UpperAngle",0};
| |
| 970 | {"LowerAngle",0};
| |
| 971 | } | |
| 972 | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) | |
| 973 | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) | |
| 974 | ||
| 975 | local shinProperties = {
| |
| 976 | {"LimitsEnabled", true};
| |
| 977 | {"UpperAngle", 0};
| |
| 978 | {"LowerAngle", -75};
| |
| 979 | } | |
| 980 | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) | |
| 981 | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) | |
| 982 | ||
| 983 | local footProperties = {
| |
| 984 | {"LimitsEnabled", true};
| |
| 985 | {"UpperAngle", 15};
| |
| 986 | {"LowerAngle", -45};
| |
| 987 | } | |
| 988 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
| 989 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
| 990 | ||
| 991 | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") | |
| 992 | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
| 993 | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") | |
| 994 | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") | |
| 995 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
| 996 | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") | |
| 997 | end | |
| 998 | ||
| 999 | function Ragdoll(Character2,CharTorso) | |
| 1000 | Character2:BreakJoints() | |
| 1001 | local hum = Character2:findFirstChild("Humanoid")
| |
| 1002 | hum:remove() | |
| 1003 | local function Scan(ch) | |
| 1004 | local e | |
| 1005 | for e = 1,#ch do | |
| 1006 | Scan(ch[e]:GetChildren()) | |
| 1007 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
| 1008 | ch[e]:remove() | |
| 1009 | end | |
| 1010 | end | |
| 1011 | end | |
| 1012 | local NEWHUM = IT("Humanoid")
| |
| 1013 | NEWHUM.Name = "Corpse" | |
| 1014 | NEWHUM.Health = 0 | |
| 1015 | NEWHUM.MaxHealth = 0 | |
| 1016 | NEWHUM.PlatformStand = true | |
| 1017 | NEWHUM.Parent = Character2 | |
| 1018 | NEWHUM.DisplayDistanceType = "None" | |
| 1019 | ||
| 1020 | local ch = Character2:GetChildren() | |
| 1021 | local i | |
| 1022 | for i = 1,#ch do | |
| 1023 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
| 1024 | ch[i]:remove() | |
| 1025 | end | |
| 1026 | end | |
| 1027 | ||
| 1028 | local Torso2 = Character2.Torso | |
| 1029 | local movevector = Vector3.new() | |
| 1030 | ||
| 1031 | if Torso2 then | |
| 1032 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
| 1033 | local Head = Character2:FindFirstChild("Head")
| |
| 1034 | if Head then | |
| 1035 | local Neck = Instance.new("Weld")
| |
| 1036 | Neck.Name = "Neck" | |
| 1037 | Neck.Part0 = Torso2 | |
| 1038 | Neck.Part1 = Head | |
| 1039 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 1040 | Neck.C1 = CFrame.new() | |
| 1041 | Neck.Parent = Torso2 | |
| 1042 | ||
| 1043 | end | |
| 1044 | local Limb = Character2:FindFirstChild("Right Arm")
| |
| 1045 | if Limb then | |
| 1046 | ||
| 1047 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
| 1048 | local Joint = Instance.new("Glue")
| |
| 1049 | Joint.Name = "RightShoulder" | |
| 1050 | Joint.Part0 = Torso2 | |
| 1051 | Joint.Part1 = Limb | |
| 1052 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 1053 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 1054 | Joint.Parent = Torso2 | |
| 1055 | ||
| 1056 | local B = Instance.new("Part")
| |
| 1057 | B.TopSurface = 0 | |
| 1058 | B.BottomSurface = 0 | |
| 1059 | B.formFactor = "Symmetric" | |
| 1060 | B.Size = Vector3.new(1, 1, 1) | |
| 1061 | B.Transparency = 1 | |
| 1062 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 1063 | B.Parent = Character2 | |
| 1064 | local W = Instance.new("Weld")
| |
| 1065 | W.Part0 = Limb | |
| 1066 | W.Part1 = B | |
| 1067 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 1068 | W.Parent = Limb | |
| 1069 | ||
| 1070 | end | |
| 1071 | local Limb = Character2:FindFirstChild("Left Arm")
| |
| 1072 | if Limb then | |
| 1073 | ||
| 1074 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
| 1075 | local Joint = Instance.new("Glue")
| |
| 1076 | Joint.Name = "LeftShoulder" | |
| 1077 | Joint.Part0 = Torso2 | |
| 1078 | Joint.Part1 = Limb | |
| 1079 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 1080 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 1081 | Joint.Parent = Torso2 | |
| 1082 | ||
| 1083 | local B = Instance.new("Part")
| |
| 1084 | B.TopSurface = 0 | |
| 1085 | B.BottomSurface = 0 | |
| 1086 | B.formFactor = "Symmetric" | |
| 1087 | B.Size = Vector3.new(1, 1, 1) | |
| 1088 | B.Transparency = 1 | |
| 1089 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 1090 | B.Parent = Character2 | |
| 1091 | local W = Instance.new("Weld")
| |
| 1092 | W.Part0 = Limb | |
| 1093 | W.Part1 = B | |
| 1094 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 1095 | W.Parent = Limb | |
| 1096 | ||
| 1097 | end | |
| 1098 | local Limb = Character2:FindFirstChild("Right Leg")
| |
| 1099 | if Limb then | |
| 1100 | ||
| 1101 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
| 1102 | local Joint = Instance.new("Glue")
| |
| 1103 | Joint.Name = "RightHip" | |
| 1104 | Joint.Part0 = Torso2 | |
| 1105 | Joint.Part1 = Limb | |
| 1106 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 1107 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
| 1108 | Joint.Parent = Torso2 | |
| 1109 | ||
| 1110 | local B = Instance.new("Part")
| |
| 1111 | B.TopSurface = 0 | |
| 1112 | B.BottomSurface = 0 | |
| 1113 | B.formFactor = "Symmetric" | |
| 1114 | B.Size = Vector3.new(1, 1, 1) | |
| 1115 | B.Transparency = 1 | |
| 1116 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 1117 | B.Parent = Character2 | |
| 1118 | local W = Instance.new("Weld")
| |
| 1119 | W.Part0 = Limb | |
| 1120 | W.Part1 = B | |
| 1121 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 1122 | W.Parent = Limb | |
| 1123 | ||
| 1124 | end | |
| 1125 | local Limb = Character2:FindFirstChild("Left Leg")
| |
| 1126 | if Limb then | |
| 1127 | ||
| 1128 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
| 1129 | local Joint = Instance.new("Glue")
| |
| 1130 | Joint.Name = "LeftHip" | |
| 1131 | Joint.Part0 = Torso2 | |
| 1132 | Joint.Part1 = Limb | |
| 1133 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 1134 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
| 1135 | Joint.Parent = Torso2 | |
| 1136 | ||
| 1137 | local B = Instance.new("Part")
| |
| 1138 | B.TopSurface = 0 | |
| 1139 | B.BottomSurface = 0 | |
| 1140 | B.formFactor = "Symmetric" | |
| 1141 | B.Size = Vector3.new(1, 1, 1) | |
| 1142 | B.Transparency = 1 | |
| 1143 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
| 1144 | B.Parent = Character2 | |
| 1145 | local W = Instance.new("Weld")
| |
| 1146 | W.Part0 = Limb | |
| 1147 | W.Part1 = B | |
| 1148 | W.C0 = CFrame.new(0, -0.5, 0) | |
| 1149 | W.Parent = Limb | |
| 1150 | ||
| 1151 | end | |
| 1152 | --[ | |
| 1153 | local Bar = Instance.new("Part")
| |
| 1154 | Bar.TopSurface = 0 | |
| 1155 | Bar.BottomSurface = 0 | |
| 1156 | Bar.formFactor = "Symmetric" | |
| 1157 | Bar.Size = Vector3.new(1, 1, 1) | |
| 1158 | Bar.Transparency = 1 | |
| 1159 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
| 1160 | Bar.Parent = Character2 | |
| 1161 | local Weld = Instance.new("Weld")
| |
| 1162 | Weld.Part0 = Torso2 | |
| 1163 | Weld.Part1 = Bar | |
| 1164 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
| 1165 | Weld.Parent = Torso2 | |
| 1166 | --]] | |
| 1167 | end | |
| 1168 | Character2.Parent = workspace | |
| 1169 | Debris:AddItem(Character2,5) | |
| 1170 | ||
| 1171 | return Character2,Torso2 | |
| 1172 | end | |
| 1173 | ||
| 1174 | local Trum = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Trum", VT(0, 0, 0),false) | |
| 1175 | local HandleMesh = CreateMesh("SpecialMesh", Trum, "FileMesh", "32316679", "32316694", VT(1,1,1), VT(0,0,0))
| |
| 1176 | local Weld = CreateWeldOrSnapOrMotor("Weld", Trum, Head, Trum, CF(0, 0.003, -1.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
| |
| 1177 | ||
| 1178 | ||
| 1179 | function punche() | |
| 1180 | ATTACK = true | |
| 1181 | Rooted = true | |
| 1182 | CreateSound("144195836", Head, 10, 1)
| |
| 1183 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1184 | Swait() | |
| 1185 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1186 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1187 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1188 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1189 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1190 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1191 | end | |
| 1192 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1193 | Swait() | |
| 1194 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1195 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1196 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(190), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1197 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(190), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1198 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1199 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1200 | end | |
| 1201 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1202 | Swait() | |
| 1203 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1204 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1205 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1206 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1207 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1208 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1209 | end | |
| 1210 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1211 | Swait() | |
| 1212 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1213 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1214 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(190), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1215 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(190), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1216 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1217 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1218 | end | |
| 1219 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1220 | Swait() | |
| 1221 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1222 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1223 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1224 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1225 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1226 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1227 | end | |
| 1228 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1229 | Swait() | |
| 1230 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1231 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1232 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(190), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1233 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(190), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1234 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1235 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1236 | end | |
| 1237 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1238 | Swait() | |
| 1239 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1240 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1241 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1242 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1243 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1244 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1245 | end | |
| 1246 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1247 | Swait() | |
| 1248 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1249 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1250 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(190), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1251 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(190), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1252 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1253 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1254 | end | |
| 1255 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1256 | Swait() | |
| 1257 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1258 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1259 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1260 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1261 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1262 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1263 | end | |
| 1264 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1265 | Swait() | |
| 1266 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1267 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1268 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(190), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1269 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(190), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1270 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1271 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1272 | end | |
| 1273 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1274 | Swait() | |
| 1275 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1276 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1277 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1278 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1279 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1280 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1281 | end | |
| 1282 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1283 | Swait() | |
| 1284 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1285 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1286 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(190), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1287 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(190), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1288 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1289 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1290 | end | |
| 1291 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1292 | Swait() | |
| 1293 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1294 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1295 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1296 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1297 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1298 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1299 | end | |
| 1300 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1301 | Swait() | |
| 1302 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1303 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1304 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(190), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1305 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(190), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1306 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1307 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1308 | end | |
| 1309 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1310 | Swait() | |
| 1311 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1312 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1313 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1314 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1315 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1316 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1317 | end | |
| 1318 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1319 | Swait() | |
| 1320 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1321 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1322 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(190), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1323 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(190), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1324 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1325 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1326 | end | |
| 1327 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1328 | Swait() | |
| 1329 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1330 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1331 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1332 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1333 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1334 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1335 | end | |
| 1336 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1337 | Swait() | |
| 1338 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1339 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1340 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(190), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1341 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(190), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1342 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1343 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1344 | end | |
| 1345 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1346 | Swait() | |
| 1347 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1348 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1349 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1350 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1351 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1352 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1353 | end | |
| 1354 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1355 | Swait() | |
| 1356 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1357 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1358 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(190), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1359 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(190), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1360 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1361 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1362 | end | |
| 1363 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1364 | Swait() | |
| 1365 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1366 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1367 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1368 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1369 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1370 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1371 | end | |
| 1372 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1373 | Swait() | |
| 1374 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1375 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1376 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(190), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1377 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(190), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1378 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1379 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1380 | end | |
| 1381 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1382 | Swait() | |
| 1383 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1384 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1385 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(190), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1386 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(190), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1387 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1388 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1389 | end | |
| 1390 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1391 | Swait() | |
| 1392 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1393 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1394 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(190), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1395 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(190), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1396 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1397 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1398 | end | |
| 1399 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1400 | Swait() | |
| 1401 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1402 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-60), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1403 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1404 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1405 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1406 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1407 | end | |
| 1408 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1409 | Swait() | |
| 1410 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1411 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-60), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1412 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1413 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1414 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1415 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1416 | end | |
| 1417 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1418 | Swait() | |
| 1419 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1420 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1421 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1422 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1423 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1424 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1425 | end | |
| 1426 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1427 | Swait() | |
| 1428 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1429 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-60), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1430 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1431 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1432 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1433 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1434 | end | |
| 1435 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1436 | Swait() | |
| 1437 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1438 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1439 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1440 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1441 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1442 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1443 | end | |
| 1444 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1445 | Swait() | |
| 1446 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1447 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-60), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1448 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1449 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1450 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1451 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1452 | end | |
| 1453 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1454 | Swait() | |
| 1455 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1456 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1457 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1458 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1459 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1460 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1461 | end | |
| 1462 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1463 | Swait() | |
| 1464 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1465 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-60), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1466 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1467 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1468 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1469 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1470 | end | |
| 1471 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1472 | Swait() | |
| 1473 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1474 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1475 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1476 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1477 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1478 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1479 | end | |
| 1480 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1481 | Swait() | |
| 1482 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1483 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-60), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1484 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1485 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1486 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1487 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1488 | end | |
| 1489 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1490 | Swait() | |
| 1491 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1492 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1493 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1494 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1495 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1496 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1497 | end | |
| 1498 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1499 | Swait() | |
| 1500 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1501 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-60), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1502 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1503 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1504 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1505 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1506 | end | |
| 1507 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1508 | Swait() | |
| 1509 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1510 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1511 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1512 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1513 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1514 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1515 | end | |
| 1516 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1517 | Swait() | |
| 1518 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1519 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-60), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1520 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1521 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1522 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1523 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1524 | end | |
| 1525 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1526 | Swait() | |
| 1527 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1528 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1529 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1530 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1531 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1532 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1533 | end | |
| 1534 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1535 | Swait() | |
| 1536 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1537 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-60), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1538 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1539 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1540 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1541 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1542 | end | |
| 1543 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1544 | Swait() | |
| 1545 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1546 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1547 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1548 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1549 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1550 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1551 | end | |
| 1552 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1553 | Swait() | |
| 1554 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1555 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-60), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1556 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1557 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1558 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1559 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1560 | end | |
| 1561 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1562 | Swait() | |
| 1563 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1564 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1565 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1566 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1567 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1568 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1569 | end | |
| 1570 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1571 | Swait() | |
| 1572 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1573 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-60), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1574 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1575 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1576 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1577 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1578 | end | |
| 1579 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1580 | Swait() | |
| 1581 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1582 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1583 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1584 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1585 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1586 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1587 | end | |
| 1588 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1589 | Swait() | |
| 1590 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1591 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1592 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1593 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1594 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1595 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1596 | end | |
| 1597 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1598 | Swait() | |
| 1599 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1600 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-60), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1601 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1602 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1603 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1604 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1605 | end | |
| 1606 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1607 | Swait() | |
| 1608 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1609 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1610 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1611 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1612 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1613 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1614 | end | |
| 1615 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1616 | Swait() | |
| 1617 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1618 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-60), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1619 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1620 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1621 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1622 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1623 | end | |
| 1624 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1625 | Swait() | |
| 1626 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1627 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1628 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1629 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1630 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1631 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1632 | end | |
| 1633 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1634 | Swait() | |
| 1635 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1636 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-60), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1637 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1638 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1639 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1640 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1641 | end | |
| 1642 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1643 | Swait() | |
| 1644 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1645 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1646 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1647 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1648 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1649 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1650 | end | |
| 1651 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1652 | Swait() | |
| 1653 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1654 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-60), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1655 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1656 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1657 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1658 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1659 | end | |
| 1660 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1661 | Swait() | |
| 1662 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1663 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1664 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1665 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1666 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1667 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1668 | end | |
| 1669 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1670 | Swait() | |
| 1671 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1672 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-60), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1673 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1674 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1675 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1676 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1677 | end | |
| 1678 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1679 | Swait() | |
| 1680 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1681 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1682 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1683 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1684 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1685 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1686 | end | |
| 1687 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1688 | Swait() | |
| 1689 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1690 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-60), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1691 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1692 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1693 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1694 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1695 | end | |
| 1696 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1697 | Swait() | |
| 1698 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1699 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1700 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1701 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1702 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1703 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1704 | end | |
| 1705 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1706 | Swait() | |
| 1707 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1708 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-60), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1709 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1710 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1711 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1712 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1713 | end | |
| 1714 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1715 | Swait() | |
| 1716 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1717 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1718 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1719 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1720 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1721 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1722 | end | |
| 1723 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1724 | Swait() | |
| 1725 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1726 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1727 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1728 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1729 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1730 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1731 | end | |
| 1732 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1733 | Swait() | |
| 1734 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1735 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-60), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1736 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1737 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1738 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1739 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1740 | end | |
| 1741 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1742 | Swait() | |
| 1743 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1744 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1745 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1746 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1747 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1748 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1749 | end | |
| 1750 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1751 | Swait() | |
| 1752 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1753 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-60), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1754 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1755 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1756 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1757 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1758 | end | |
| 1759 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1760 | Swait() | |
| 1761 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1762 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1763 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1764 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1765 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1766 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1767 | end | |
| 1768 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1769 | Swait() | |
| 1770 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1771 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-60), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1772 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1773 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1774 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1775 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1776 | end | |
| 1777 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1778 | Swait() | |
| 1779 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1780 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1781 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1782 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1783 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1784 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1785 | end | |
| 1786 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1787 | Swait() | |
| 1788 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1789 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-60), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1790 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1791 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1792 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1793 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1794 | end | |
| 1795 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1796 | Swait() | |
| 1797 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1798 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1799 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1800 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1801 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1802 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1803 | end | |
| 1804 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1805 | Swait() | |
| 1806 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1807 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-60), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1808 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1809 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1810 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1811 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1812 | end | |
| 1813 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1814 | Swait() | |
| 1815 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1816 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1817 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1818 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1819 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1820 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1821 | end | |
| 1822 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1823 | Swait() | |
| 1824 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1825 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-60), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1826 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1827 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1828 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1829 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1830 | end | |
| 1831 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1832 | Swait() | |
| 1833 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1834 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1835 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1836 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1837 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1838 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1839 | end | |
| 1840 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1841 | Swait() | |
| 1842 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1843 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-60), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1844 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1845 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1846 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1847 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1848 | end | |
| 1849 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1850 | Swait() | |
| 1851 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1852 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1853 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1854 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1855 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1856 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1857 | end | |
| 1858 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1859 | Swait() | |
| 1860 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1861 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1862 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1863 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1864 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1865 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1866 | end | |
| 1867 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1868 | Swait() | |
| 1869 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1870 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-60), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1871 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1872 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1873 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1874 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1875 | end | |
| 1876 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1877 | Swait() | |
| 1878 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1879 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1880 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1881 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1882 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1883 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1884 | end | |
| 1885 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1886 | Swait() | |
| 1887 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1888 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-60), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1889 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1890 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1891 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1892 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1893 | end | |
| 1894 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1895 | Swait() | |
| 1896 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1897 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1898 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1899 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1900 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1901 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1902 | end | |
| 1903 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1904 | Swait() | |
| 1905 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1906 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-60), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1907 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1908 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1909 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1910 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1911 | end | |
| 1912 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1913 | Swait() | |
| 1914 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1915 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1916 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1917 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1918 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1919 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1920 | end | |
| 1921 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1922 | Swait() | |
| 1923 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1924 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-60), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1925 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1926 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1927 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1928 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1929 | end | |
| 1930 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1931 | Swait() | |
| 1932 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1933 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1934 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1935 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1936 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1937 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1938 | end | |
| 1939 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1940 | Swait() | |
| 1941 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1942 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-60), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1943 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1944 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1945 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1946 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1947 | end | |
| 1948 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1949 | Swait() | |
| 1950 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1951 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1952 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1953 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1954 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1955 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1956 | end | |
| 1957 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1958 | Swait() | |
| 1959 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1960 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-60), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1961 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1962 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1963 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1964 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1965 | end | |
| 1966 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1967 | Swait() | |
| 1968 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1969 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1970 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1971 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1972 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1973 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1974 | end | |
| 1975 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1976 | Swait() | |
| 1977 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1978 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-60), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1979 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1980 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1981 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1982 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1983 | end | |
| 1984 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1985 | Swait() | |
| 1986 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1987 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1988 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1989 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1990 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1991 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1992 | end | |
| 1993 | for i=0, 1, 0.1 / Animation_Speed do | |
| 1994 | Swait() | |
| 1995 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1996 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 1997 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1998 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 1999 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2000 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2001 | end | |
| 2002 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2003 | Swait() | |
| 2004 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2005 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-60), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2006 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2007 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2008 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2009 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2010 | end | |
| 2011 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2012 | Swait() | |
| 2013 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2014 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2015 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2016 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2017 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2018 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2019 | end | |
| 2020 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2021 | Swait() | |
| 2022 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2023 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-60), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2024 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2025 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2026 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2027 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2028 | end | |
| 2029 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2030 | Swait() | |
| 2031 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2032 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2033 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2034 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2035 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2036 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2037 | end | |
| 2038 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2039 | Swait() | |
| 2040 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2041 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-60), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2042 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2043 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2044 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2045 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2046 | end | |
| 2047 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2048 | Swait() | |
| 2049 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2050 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2051 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2052 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2053 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2054 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2055 | end | |
| 2056 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2057 | Swait() | |
| 2058 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2059 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-60), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2060 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2061 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2062 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2063 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2064 | end | |
| 2065 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2066 | Swait() | |
| 2067 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2068 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2069 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2070 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2071 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2072 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2073 | end | |
| 2074 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2075 | Swait() | |
| 2076 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2077 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2078 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2079 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2080 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2081 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2082 | end | |
| 2083 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2084 | Swait() | |
| 2085 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2086 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-60), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2087 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2088 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2089 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2090 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2091 | end | |
| 2092 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2093 | Swait() | |
| 2094 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2095 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2096 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2097 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2098 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2099 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2100 | end | |
| 2101 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2102 | Swait() | |
| 2103 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2104 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2105 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2106 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2107 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2108 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2109 | end | |
| 2110 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2111 | Swait() | |
| 2112 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2113 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-60), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2114 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2115 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2116 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2117 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2118 | end | |
| 2119 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2120 | Swait() | |
| 2121 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2122 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2123 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2124 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2125 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2126 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2127 | end | |
| 2128 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2129 | Swait() | |
| 2130 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2131 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-60), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2132 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2133 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2134 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2135 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2136 | end | |
| 2137 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2138 | Swait() | |
| 2139 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2140 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2141 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2142 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2143 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2144 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2145 | end | |
| 2146 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2147 | Swait() | |
| 2148 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2149 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-60), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2150 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2151 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2152 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2153 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2154 | end | |
| 2155 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2156 | Swait() | |
| 2157 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2158 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2159 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2160 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2161 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2162 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2163 | end | |
| 2164 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2165 | Swait() | |
| 2166 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2167 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-60), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2168 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2169 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2170 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2171 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2172 | end | |
| 2173 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2174 | Swait() | |
| 2175 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2176 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2177 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2178 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2179 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2180 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2181 | end | |
| 2182 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2183 | Swait() | |
| 2184 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2185 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2186 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2187 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2188 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2189 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2190 | end | |
| 2191 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2192 | Swait() | |
| 2193 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2194 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-60), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2195 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2196 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2197 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2198 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2199 | end | |
| 2200 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2201 | Swait() | |
| 2202 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2203 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2204 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2205 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2206 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2207 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2208 | end | |
| 2209 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2210 | Swait() | |
| 2211 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2212 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2213 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2214 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2215 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2216 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2217 | end | |
| 2218 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2219 | Swait() | |
| 2220 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2221 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-60), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2222 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2223 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2224 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2225 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2226 | end | |
| 2227 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2228 | Swait() | |
| 2229 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2230 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2231 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2232 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2233 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2234 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2235 | end | |
| 2236 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2237 | Swait() | |
| 2238 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2239 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-60), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2240 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2241 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2242 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2243 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2244 | end | |
| 2245 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2246 | Swait() | |
| 2247 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2248 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2249 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2250 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2251 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2252 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2253 | end | |
| 2254 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2255 | Swait() | |
| 2256 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2257 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-60), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2258 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2259 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(250), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2260 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2261 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2262 | end | |
| 2263 | for i=0, 1, 0.1 / Animation_Speed do | |
| 2264 | Swait() | |
| 2265 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2266 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2267 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2268 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2269 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2270 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-255), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
| 2271 | end | |
| 2272 | wait(1) | |
| 2273 | ATTACK = false | |
| 2274 | Rooted = false | |
| 2275 | end | |
| 2276 | ||
| 2277 | ||
| 2278 | ||
| 2279 | function MouseUp(Mouse) | |
| 2280 | HOLD = false | |
| 2281 | end | |
| 2282 | ||
| 2283 | function KeyDown(Key) | |
| 2284 | KEYHOLD = true | |
| 2285 | if Key == "e" and ATTACK == false then | |
| 2286 | punche() | |
| 2287 | ||
| 2288 | end | |
| 2289 | end | |
| 2290 | ||
| 2291 | function KeyUp(Key) | |
| 2292 | KEYHOLD = false | |
| 2293 | end | |
| 2294 | ||
| 2295 | Mouse.Button1Down:connect(function(NEWKEY) | |
| 2296 | MouseDown(NEWKEY) | |
| 2297 | end) | |
| 2298 | Mouse.Button1Up:connect(function(NEWKEY) | |
| 2299 | MouseUp(NEWKEY) | |
| 2300 | end) | |
| 2301 | Mouse.KeyDown:connect(function(NEWKEY) | |
| 2302 | KeyDown(NEWKEY) | |
| 2303 | end) | |
| 2304 | Mouse.KeyUp:connect(function(NEWKEY) | |
| 2305 | KeyUp(NEWKEY) | |
| 2306 | end) | |
| 2307 | ||
| 2308 | ||
| 2309 | Humanoid.Changed:connect(function(Jump) | |
| 2310 | if Jump == "Jump" and (Disable_Jump == true) then | |
| 2311 | Humanoid.Jump = false | |
| 2312 | end | |
| 2313 | end) | |
| 2314 | ||
| 2315 | while true do | |
| 2316 | Swait() | |
| 2317 | script.Parent = WEAPONGUI | |
| 2318 | ANIMATE.Parent = nil | |
| 2319 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
| 2320 | v:Stop(); | |
| 2321 | end | |
| 2322 | SINE = SINE + CHANGE | |
| 2323 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
| 2324 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
| 2325 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
| 2326 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
| 2327 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
| 2328 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2329 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2330 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2331 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.3 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
| 2332 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
| 2333 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2334 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2335 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2336 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2337 | end | |
| 2338 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
| 2339 | ANIM = "Jump" | |
| 2340 | if PLAYANIMS == true then | |
| 2341 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2342 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2343 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2344 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2345 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
| 2346 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2347 | end | |
| 2348 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
| 2349 | ANIM = "Fall" | |
| 2350 | if PLAYANIMS == true then | |
| 2351 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2352 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
| 2353 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2354 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
| 2355 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
| 2356 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
| 2357 | end | |
| 2358 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
| 2359 | ANIM = "Idle" | |
| 2360 | if PLAYANIMS == true then | |
| 2361 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2362 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2363 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2364 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2365 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2366 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2367 | end | |
| 2368 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
| 2369 | ANIM = "Walk" | |
| 2370 | if PLAYANIMS == true then | |
| 2371 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2372 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
| 2373 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2374 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(140), RAD(0), RAD(50)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
| 2375 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
| 2376 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
| 2377 | ||
| 2378 | end | |
| 2379 | end | |
| 2380 | end | |
| 2381 | if Rooted == false then | |
| 2382 | Disable_Jump = false | |
| 2383 | Humanoid.WalkSpeed = Speed | |
| 2384 | elseif Rooted == true then | |
| 2385 | Disable_Jump = true | |
| 2386 | Humanoid.WalkSpeed = 0 | |
| 2387 | end | |
| 2388 | ||
| 2389 | Humanoid.Health = Humanoid.Health + 1 |