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| 1 | - | --[[Edited by Raven_Cale]]-- |
| 1 | + | --[[Edited by joe201501]]-- |
| 2 | wait(1 / 60) | |
| 3 | Effects = { }
| |
| 4 | local Player = game.Players.localPlayer | |
| 5 | local Character = Player.Character | |
| 6 | local Humanoid = Character.Humanoid | |
| 7 | local Mouse = Player:GetMouse() | |
| 8 | local LeftArm = Character["Left Arm"] | |
| 9 | local RightArm = Character["Right Arm"] | |
| 10 | local LeftLeg = Character["Left Leg"] | |
| 11 | local RightLeg = Character["Right Leg"] | |
| 12 | local Head = Character.Head | |
| 13 | local Torso = Character.Torso | |
| 14 | local Camera = game.Workspace.CurrentCamera | |
| 15 | local RootPart = Character.HumanoidRootPart | |
| 16 | local RootJoint = RootPart.RootJoint | |
| 17 | local attack = false | |
| 18 | local Anim = 'Idle' | |
| 19 | local attacktype = 1 | |
| 20 | local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 21 | local velocity = RootPart.Velocity.y | |
| 22 | local sine = 0 | |
| 23 | local change = 1 | |
| 24 | local Create = LoadLibrary("RbxUtility").Create
| |
| 25 | ||
| 26 | local m = Create("Model"){
| |
| 27 | Parent = Character, | |
| 28 | Name = "WeaponModel", | |
| 29 | } | |
| 30 | ||
| 31 | Humanoid.Animator.Parent = nil | |
| 32 | Character.Animate.Parent = nil | |
| 33 | ||
| 34 | local newMotor = function(part0, part1, c0, c1) | |
| 35 | local w = Create('Motor'){
| |
| 36 | Parent = part0, | |
| 37 | Part0 = part0, | |
| 38 | Part1 = part1, | |
| 39 | C0 = c0, | |
| 40 | C1 = c1, | |
| 41 | } | |
| 42 | return w | |
| 43 | end | |
| 44 | ||
| 45 | function clerp(a, b, t) | |
| 46 | return a:lerp(b, t) | |
| 47 | end | |
| 48 | ||
| 49 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 50 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 51 | ||
| 52 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
| 53 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
| 54 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
| 55 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
| 56 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
| 57 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
| 58 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
| 59 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 60 | ||
| 61 | local rarmc1 = RW.C1 | |
| 62 | local larmc1 = LW.C1 | |
| 63 | local rlegc1 = RH.C1 | |
| 64 | local llegc1 = LH.C1 | |
| 65 | ||
| 66 | local resetc1 = false | |
| 67 | ||
| 68 | function PlayAnimationFromTable(table, speed, bool) | |
| 69 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
| 70 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
| 71 | RW.C0 = clerp(RW.C0, table[3], speed) | |
| 72 | LW.C0 = clerp(LW.C0, table[4], speed) | |
| 73 | RH.C0 = clerp(RH.C0, table[5], speed) | |
| 74 | LH.C0 = clerp(LH.C0, table[6], speed) | |
| 75 | if bool == true then | |
| 76 | if resetc1 == false then | |
| 77 | resetc1 = true | |
| 78 | RootJoint.C1 = RootJoint.C1 | |
| 79 | Torso.Neck.C1 = Torso.Neck.C1 | |
| 80 | RW.C1 = rarmc1 | |
| 81 | LW.C1 = larmc1 | |
| 82 | RH.C1 = rlegc1 | |
| 83 | LH.C1 = llegc1 | |
| 84 | end | |
| 85 | end | |
| 86 | end | |
| 87 | ||
| 88 | Cirno = Instance.new("Sound",Torso)
| |
| 89 | Cirno.Looped = true | |
| 90 | Cirno.SoundId = "http://www.roblox.com/asset?id=276748653" | |
| 91 | Cirno.Volume = 50 | |
| 92 | Cirno:Play() | |
| 93 | ||
| 94 | Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=150219907" | |
| 95 | Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=150219868" | |
| 96 | ||
| 97 | ArtificialHB = Create("BindableEvent", script){
| |
| 98 | Parent = script, | |
| 99 | Name = "Heartbeat", | |
| 100 | } | |
| 101 | ||
| 102 | script:WaitForChild("Heartbeat")
| |
| 103 | ||
| 104 | frame = 1 / 30 | |
| 105 | tf = 0 | |
| 106 | allowframeloss = false | |
| 107 | tossremainder = false | |
| 108 | lastframe = tick() | |
| 109 | script.Heartbeat:Fire() | |
| 110 | ||
| 111 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 112 | tf = tf + s | |
| 113 | if tf >= frame then | |
| 114 | if allowframeloss then | |
| 115 | script.Heartbeat:Fire() | |
| 116 | lastframe = tick() | |
| 117 | else | |
| 118 | for i = 1, math.floor(tf / frame) do | |
| 119 | script.Heartbeat:Fire() | |
| 120 | end | |
| 121 | lastframe = tick() | |
| 122 | end | |
| 123 | if tossremainder then | |
| 124 | tf = 0 | |
| 125 | else | |
| 126 | tf = tf - frame * math.floor(tf / frame) | |
| 127 | end | |
| 128 | end | |
| 129 | end) | |
| 130 | ||
| 131 | function swait(num) | |
| 132 | if num == 0 or num == nil then | |
| 133 | ArtificialHB.Event:wait() | |
| 134 | else | |
| 135 | for i = 0, num do | |
| 136 | ArtificialHB.Event:wait() | |
| 137 | end | |
| 138 | end | |
| 139 | end | |
| 140 | ||
| 141 | function RemoveOutlines(part) | |
| 142 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 143 | end | |
| 144 | ||
| 145 | CFuncs = {
| |
| 146 | Part = {
| |
| 147 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 148 | local Part = Create("Part"){
| |
| 149 | Parent = Parent, | |
| 150 | Reflectance = Reflectance, | |
| 151 | Transparency = Transparency, | |
| 152 | CanCollide = false, | |
| 153 | Locked = true, | |
| 154 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 155 | Name = Name, | |
| 156 | Size = Size, | |
| 157 | Material = Material, | |
| 158 | } | |
| 159 | RemoveOutlines(Part) | |
| 160 | return Part | |
| 161 | end; | |
| 162 | }; | |
| 163 | ||
| 164 | Mesh = {
| |
| 165 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 166 | local Msh = Create(Mesh){
| |
| 167 | Parent = Part, | |
| 168 | Offset = OffSet, | |
| 169 | Scale = Scale, | |
| 170 | } | |
| 171 | if Mesh == "SpecialMesh" then | |
| 172 | Msh.MeshType = MeshType | |
| 173 | Msh.MeshId = MeshId | |
| 174 | end | |
| 175 | return Msh | |
| 176 | end; | |
| 177 | }; | |
| 178 | ||
| 179 | Weld = {
| |
| 180 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 181 | local Weld = Create("Weld"){
| |
| 182 | Parent = Parent, | |
| 183 | Part0 = Part0, | |
| 184 | Part1 = Part1, | |
| 185 | C0 = C0, | |
| 186 | C1 = C1, | |
| 187 | } | |
| 188 | return Weld | |
| 189 | end; | |
| 190 | }; | |
| 191 | ||
| 192 | Sound = {
| |
| 193 | Create = function(id, par, vol, pit) | |
| 194 | coroutine.resume(coroutine.create(function() | |
| 195 | local Sound = Create("Sound"){
| |
| 196 | Volume = vol, | |
| 197 | Pitch = pit or 1, | |
| 198 | SoundId = "rbxassetid://" .. id, | |
| 199 | Parent = par or workspace, | |
| 200 | } | |
| 201 | Sound:play() | |
| 202 | game:GetService("Debris"):AddItem(Sound, 10)
| |
| 203 | end)) | |
| 204 | end; | |
| 205 | }; | |
| 206 | ||
| 207 | Decal = {
| |
| 208 | Create = function(Color, Texture, Transparency, Name, Parent) | |
| 209 | local Decal = Create("Decal"){
| |
| 210 | Color3 = Color, | |
| 211 | Texture = "rbxassetid://" .. Texture, | |
| 212 | Transparency = Transparency, | |
| 213 | Name = Name, | |
| 214 | Parent = Parent, | |
| 215 | } | |
| 216 | return Decal | |
| 217 | end; | |
| 218 | }; | |
| 219 | ||
| 220 | BillboardGui = {
| |
| 221 | Create = function(Parent, Image, Position, Size) | |
| 222 | local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
| |
| 223 | BillPar.CFrame = CFrame.new(Position) | |
| 224 | local Bill = Create("BillboardGui"){
| |
| 225 | Parent = BillPar, | |
| 226 | Adornee = BillPar, | |
| 227 | Size = UDim2.new(1, 0, 1, 0), | |
| 228 | SizeOffset = Vector2.new(Size, Size), | |
| 229 | } | |
| 230 | local d = Create("ImageLabel", Bill){
| |
| 231 | Parent = Bill, | |
| 232 | BackgroundTransparency = 1, | |
| 233 | Size = UDim2.new(1, 0, 1, 0), | |
| 234 | Image = "rbxassetid://" .. Image, | |
| 235 | } | |
| 236 | return BillPar | |
| 237 | end | |
| 238 | }; | |
| 239 | ||
| 240 | ParticleEmitter = {
| |
| 241 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 242 | local Particle = Create("ParticleEmitter"){
| |
| 243 | Parent = Parent, | |
| 244 | Color = ColorSequence.new(Color1, Color2), | |
| 245 | LightEmission = LightEmission, | |
| 246 | Size = Size, | |
| 247 | Texture = Texture, | |
| 248 | Transparency = Transparency, | |
| 249 | ZOffset = ZOffset, | |
| 250 | Acceleration = Accel, | |
| 251 | Drag = Drag, | |
| 252 | LockedToPart = LockedToPart, | |
| 253 | VelocityInheritance = VelocityInheritance, | |
| 254 | EmissionDirection = EmissionDirection, | |
| 255 | Enabled = Enabled, | |
| 256 | Lifetime = LifeTime, | |
| 257 | Rate = Rate, | |
| 258 | Rotation = Rotation, | |
| 259 | RotSpeed = RotSpeed, | |
| 260 | Speed = Speed, | |
| 261 | VelocitySpread = VelocitySpread, | |
| 262 | } | |
| 263 | return Particle | |
| 264 | end; | |
| 265 | }; | |
| 266 | ||
| 267 | CreateTemplate = {
| |
| 268 | ||
| 269 | }; | |
| 270 | } | |
| 271 | ||
| 272 | function rayCast(Position, Direction, Range, Ignore) | |
| 273 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 274 | end | |
| 275 | ||
| 276 | FindNearestTorso = function(pos) | |
| 277 | local list = (game.Workspace:children()) | |
| 278 | local torso = nil | |
| 279 | local dist = 1000 | |
| 280 | local temp, human, temp2 = nil, nil, nil | |
| 281 | for x = 1, #list do | |
| 282 | temp2 = list[x] | |
| 283 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
| 284 | temp = temp2:findFirstChild("Torso")
| |
| 285 | human = temp2:findFirstChild("Humanoid")
| |
| 286 | if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then | |
| 287 | local dohit = true | |
| 288 | if dohit == true then | |
| 289 | torso = temp | |
| 290 | dist = (temp.Position - pos).magnitude | |
| 291 | end | |
| 292 | end | |
| 293 | end | |
| 294 | end | |
| 295 | return torso, dist | |
| 296 | end | |
| 297 | ||
| 298 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 299 | if hit.Parent == nil then | |
| 300 | return | |
| 301 | end | |
| 302 | local h = hit.Parent:FindFirstChild("Humanoid")
| |
| 303 | for _, v in pairs(hit.Parent:children()) do | |
| 304 | if v:IsA("Humanoid") then
| |
| 305 | h = v | |
| 306 | end | |
| 307 | end | |
| 308 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 309 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 310 | if hit.Parent.DebounceHit.Value == true then | |
| 311 | return | |
| 312 | end | |
| 313 | end | |
| 314 | - | local Damage = math.random(minim, maxim) |
| 314 | + | |
| 315 | Name = "creator", | |
| 316 | Value = game:service("Players").LocalPlayer,
| |
| 317 | Parent = h, | |
| 318 | } | |
| 319 | game:GetService("Debris"):AddItem(c, .5)
| |
| 320 | if HitSound ~= nil and HitPitch ~= nil then | |
| 321 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
| 322 | end | |
| 323 | local Damage = math.huge | |
| 324 | local blocked = false | |
| 325 | local block = hit.Parent:findFirstChild("Block")
| |
| 326 | if block ~= nil then | |
| 327 | if block.className == "IntValue" then | |
| 328 | if block.Value > 0 then | |
| 329 | blocked = true | |
| 330 | block.Value = block.Value - 1 | |
| 331 | print(block.Value) | |
| 332 | end | |
| 333 | end | |
| 334 | end | |
| 335 | if blocked == false then | |
| 336 | h.Health = h.Health - Damage | |
| 337 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
| |
| 338 | else | |
| 339 | h.Health = h.Health - (Damage / 2) | |
| 340 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
| |
| 341 | end | |
| 342 | if Type == "Knockdown" then | |
| 343 | local hum = hit.Parent.Humanoid | |
| 344 | hum.PlatformStand = true | |
| 345 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 346 | swait(1) | |
| 347 | HHumanoid.PlatformStand = false | |
| 348 | end), hum) | |
| 349 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
| 350 | local bodvol = Create("BodyVelocity"){
| |
| 351 | velocity = angle * knockback, | |
| 352 | P = 5000, | |
| 353 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 354 | Parent = hit, | |
| 355 | } | |
| 356 | local rl = Create("BodyAngularVelocity"){
| |
| 357 | P = 3000, | |
| 358 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 359 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 360 | Parent = hit, | |
| 361 | } | |
| 362 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 363 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 364 | elseif Type == "Normal" then | |
| 365 | local vp = Create("BodyVelocity"){
| |
| 366 | P = 500, | |
| 367 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 368 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
| 369 | } | |
| 370 | if knockback > 0 then | |
| 371 | vp.Parent = hit.Parent.Torso | |
| 372 | end | |
| 373 | game:GetService("Debris"):AddItem(vp, .5)
| |
| 374 | elseif Type == "Up" then | |
| 375 | local bodyVelocity = Create("BodyVelocity"){
| |
| 376 | velocity = Vector3.new(0, 20, 0), | |
| 377 | P = 5000, | |
| 378 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 379 | Parent = hit, | |
| 380 | } | |
| 381 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 382 | elseif Type == "DarkUp" then | |
| 383 | coroutine.resume(coroutine.create(function() | |
| 384 | for i = 0, 1, 0.1 do | |
| 385 | swait() | |
| 386 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
| |
| 387 | end | |
| 388 | end)) | |
| 389 | local bodyVelocity = Create("BodyVelocity"){
| |
| 390 | velocity = Vector3.new(0, 20, 0), | |
| 391 | P = 5000, | |
| 392 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 393 | Parent = hit, | |
| 394 | } | |
| 395 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 396 | elseif Type == "Snare" then | |
| 397 | local bp = Create("BodyPosition"){
| |
| 398 | P = 2000, | |
| 399 | D = 100, | |
| 400 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 401 | position = hit.Parent.Torso.Position, | |
| 402 | Parent = hit.Parent.Torso, | |
| 403 | } | |
| 404 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 405 | elseif Type == "Freeze" then | |
| 406 | local BodPos = Create("BodyPosition"){
| |
| 407 | P = 50000, | |
| 408 | D = 1000, | |
| 409 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 410 | position = hit.Parent.Torso.Position, | |
| 411 | Parent = hit.Parent.Torso, | |
| 412 | } | |
| 413 | local BodGy = Create("BodyGyro") {
| |
| 414 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 415 | P = 20e+003, | |
| 416 | Parent = hit.Parent.Torso, | |
| 417 | cframe = hit.Parent.Torso.CFrame, | |
| 418 | } | |
| 419 | hit.Parent.Torso.Anchored = true | |
| 420 | coroutine.resume(coroutine.create(function(Part) | |
| 421 | swait(1.5) | |
| 422 | Part.Anchored = false | |
| 423 | end), hit.Parent.Torso) | |
| 424 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 425 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 426 | end | |
| 427 | local debounce = Create("BoolValue"){
| |
| 428 | Name = "DebounceHit", | |
| 429 | Parent = hit.Parent, | |
| 430 | Value = true, | |
| 431 | } | |
| 432 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 433 | c = Create("ObjectValue"){
| |
| 434 | Name = "creator", | |
| 435 | Value = Player, | |
| 436 | Parent = h, | |
| 437 | } | |
| 438 | game:GetService("Debris"):AddItem(c, .5)
| |
| 439 | end | |
| 440 | end | |
| 441 | ||
| 442 | function ShowDamage(Pos, Text, Time, Color) | |
| 443 | local Rate = (1 / 30) | |
| 444 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 445 | local Text = (Text or "") | |
| 446 | local Time = (Time or 2) | |
| 447 | local Color = (Color or Color3.new(1, 0, 1)) | |
| 448 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 449 | EffectPart.Anchored = true | |
| 450 | local BillboardGui = Create("BillboardGui"){
| |
| 451 | Size = UDim2.new(3, 0, 3, 0), | |
| 452 | Adornee = EffectPart, | |
| 453 | Parent = EffectPart, | |
| 454 | } | |
| 455 | local TextLabel = Create("TextLabel"){
| |
| 456 | BackgroundTransparency = 1, | |
| 457 | Size = UDim2.new(1, 0, 1, 0), | |
| 458 | Text = Text, | |
| 459 | Font = "SciFi", | |
| 460 | TextColor3 = Color, | |
| 461 | TextScaled = true, | |
| 462 | Parent = BillboardGui, | |
| 463 | } | |
| 464 | game.Debris:AddItem(EffectPart, (Time)) | |
| 465 | EffectPart.Parent = game:GetService("Workspace")
| |
| 466 | delay(0, function() | |
| 467 | local Frames = (Time / Rate) | |
| 468 | for Frame = 1, Frames do | |
| 469 | wait(Rate) | |
| 470 | local Percent = (Frame / Frames) | |
| 471 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 472 | TextLabel.TextTransparency = Percent | |
| 473 | end | |
| 474 | if EffectPart and EffectPart.Parent then | |
| 475 | EffectPart:Destroy() | |
| 476 | end | |
| 477 | end) | |
| 478 | end | |
| 479 | ||
| 480 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
| 481 | for _, c in pairs(workspace:children()) do | |
| 482 | local hum = c:findFirstChild("Humanoid")
| |
| 483 | if hum ~= nil then | |
| 484 | local head = c:findFirstChild("Torso")
| |
| 485 | if head ~= nil then | |
| 486 | local targ = head.Position - Part.Position | |
| 487 | local mag = targ.magnitude | |
| 488 | if mag <= Magnitude and c.Name ~= Player.Name then | |
| 489 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch) | |
| 490 | end | |
| 491 | end | |
| 492 | end | |
| 493 | end | |
| 494 | end | |
| 495 | ||
| 496 | New = function(Object, Parent, Name, Data) | |
| 497 | local Object = Instance.new(Object) | |
| 498 | for Index, Value in pairs(Data or {}) do
| |
| 499 | Object[Index] = Value | |
| 500 | end | |
| 501 | Object.Parent = Parent | |
| 502 | Object.Name = Name | |
| 503 | return Object | |
| 504 | end | |
| 505 | ||
| 506 | ---Fur-- | |
| 507 | ||
| 508 | ||
| 509 | ||
| 510 | --other-- | |
| 511 | ||
| 512 | local introos = Instance.new("ParticleEmitter",particle1)
| |
| 513 | introos.Color = ColorSequence.new(Color3.new(.5, 1, 1), Color3.new(.8, 1, 1)) | |
| 514 | introos.LightEmission = 1 | |
| 515 | introos.Size = NumberSequence.new(1) | |
| 516 | introos.Texture = "http://www.roblox.com/asset/?id=31727915" | |
| 517 | --aas = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1.54)})
| |
| 518 | asd = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.2, 0),NumberSequenceKeypoint.new(0.8, 0),NumberSequenceKeypoint.new(1, 1)})
| |
| 519 | introos.Transparency = asd | |
| 520 | --introos.Size = aas | |
| 521 | introos.ZOffset = 0 | |
| 522 | introos.Acceleration = Vector3.new(0, 0, 0) | |
| 523 | introos.LockedToPart = true | |
| 524 | introos.EmissionDirection = "Bottom" | |
| 525 | introos.Lifetime = NumberRange.new(1) | |
| 526 | introos.Rate = 100000 | |
| 527 | introos.Rotation = NumberRange.new(-360, 500) | |
| 528 | introos.RotSpeed = NumberRange.new(-180, 189) | |
| 529 | introos.Speed = NumberRange.new(4) | |
| 530 | introos.VelocitySpread = 1 | |
| 531 | introos.Enabled=true | |
| 532 | ||
| 533 | local introoss = Instance.new("ParticleEmitter",particle2)
| |
| 534 | introoss.Color = ColorSequence.new(Color3.new(.5, 1, 1), Color3.new(.8, 1, 1)) | |
| 535 | introoss.LightEmission = 1 | |
| 536 | --introoss.Size = NumberSequence.new(1) | |
| 537 | introoss.Texture = "http://www.roblox.com/asset/?id=320043786" | |
| 538 | aas = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.5),NumberSequenceKeypoint.new(1, .5)})
| |
| 539 | asd = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.2, 0),NumberSequenceKeypoint.new(0.8, 0),NumberSequenceKeypoint.new(1, 1)})
| |
| 540 | introoss.Transparency = asd | |
| 541 | introos.Size = aas | |
| 542 | introoss.ZOffset = 0 | |
| 543 | introoss.Acceleration = Vector3.new(0, 0, 0) | |
| 544 | introoss.LockedToPart = true | |
| 545 | introoss.EmissionDirection = "Bottom" | |
| 546 | introoss.Lifetime = NumberRange.new(1) | |
| 547 | introoss.Rate = 20 | |
| 548 | introoss.Rotation = NumberRange.new(-360, 360) | |
| 549 | introoss.RotSpeed = NumberRange.new(-180, 180) | |
| 550 | introoss.Speed = NumberRange.new(4) | |
| 551 | introoss.VelocitySpread = 180 | |
| 552 | introoss.Enabled=true | |
| 553 | ||
| 554 | ||
| 555 | EffectModel = Create("Model"){
| |
| 556 | Parent = Character, | |
| 557 | Name = "Effects", | |
| 558 | } | |
| 559 | ||
| 560 | Effects = {
| |
| 561 | Block = {
| |
| 562 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type) | |
| 563 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 564 | prt.Anchored = true | |
| 565 | prt.CFrame = cframe | |
| 566 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 567 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 568 | if Type == 1 or Type == nil then | |
| 569 | table.insert(Effects, {
| |
| 570 | prt, | |
| 571 | "Block1", | |
| 572 | delay, | |
| 573 | x3, | |
| 574 | y3, | |
| 575 | z3, | |
| 576 | msh | |
| 577 | }) | |
| 578 | elseif Type == 2 then | |
| 579 | table.insert(Effects, {
| |
| 580 | prt, | |
| 581 | "Block2", | |
| 582 | delay, | |
| 583 | x3, | |
| 584 | y3, | |
| 585 | z3, | |
| 586 | msh | |
| 587 | }) | |
| 588 | end | |
| 589 | end; | |
| 590 | }; | |
| 591 | ||
| 592 | Cylinder = {
| |
| 593 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 594 | local prt = CFuncs.Part..Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2)) | |
| 595 | prt.Anchored = true | |
| 596 | prt.CFrame = cframe | |
| 597 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 598 | game:GetService("Debris"):AddItem(prt, 2)
| |
| 599 | Effects[#Effects + 1] = {
| |
| 600 | prt, | |
| 601 | "Cylinder", | |
| 602 | delay, | |
| 603 | x3, | |
| 604 | y3, | |
| 605 | z3 | |
| 606 | } | |
| 607 | end; | |
| 608 | }; | |
| 609 | ||
| 610 | Head = {
| |
| 611 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 612 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 613 | prt.Anchored = true | |
| 614 | prt.CFrame = cframe | |
| 615 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 616 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 617 | table.insert(Effects, {
| |
| 618 | prt, | |
| 619 | "Cylinder", | |
| 620 | delay, | |
| 621 | x3, | |
| 622 | y3, | |
| 623 | z3, | |
| 624 | msh | |
| 625 | }) | |
| 626 | end; | |
| 627 | }; | |
| 628 | ||
| 629 | Sphere = {
| |
| 630 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 631 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 632 | prt.Anchored = true | |
| 633 | prt.CFrame = cframe | |
| 634 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 635 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 636 | table.insert(Effects, {
| |
| 637 | prt, | |
| 638 | "Cylinder", | |
| 639 | delay, | |
| 640 | x3, | |
| 641 | y3, | |
| 642 | z3, | |
| 643 | msh | |
| 644 | }) | |
| 645 | end; | |
| 646 | }; | |
| 647 | ||
| 648 | Elect = {
| |
| 649 | Create = function(cff, x, y, z) | |
| 650 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
| |
| 651 | prt.Anchored = true | |
| 652 | prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z)) | |
| 653 | prt.CFrame = CFrame.new(prt.Position) | |
| 654 | game:GetService("Debris"):AddItem(prt, 2)
| |
| 655 | local xval = math.random() / 2 | |
| 656 | local yval = math.random() / 2 | |
| 657 | local zval = math.random() / 2 | |
| 658 | local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
| |
| 659 | table.insert(Effects, {
| |
| 660 | prt, | |
| 661 | "Elec", | |
| 662 | 0.1, | |
| 663 | x, | |
| 664 | y, | |
| 665 | z, | |
| 666 | xval, | |
| 667 | yval, | |
| 668 | zval | |
| 669 | }) | |
| 670 | end; | |
| 671 | ||
| 672 | }; | |
| 673 | ||
| 674 | Ring = {
| |
| 675 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 676 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 677 | prt.Anchored = true | |
| 678 | prt.CFrame = cframe | |
| 679 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 680 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 681 | table.insert(Effects, {
| |
| 682 | prt, | |
| 683 | "Cylinder", | |
| 684 | delay, | |
| 685 | x3, | |
| 686 | y3, | |
| 687 | z3, | |
| 688 | msh | |
| 689 | }) | |
| 690 | end; | |
| 691 | }; | |
| 692 | ||
| 693 | ||
| 694 | Wave = {
| |
| 695 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 696 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 697 | prt.Anchored = true | |
| 698 | prt.CFrame = cframe | |
| 699 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 700 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 701 | table.insert(Effects, {
| |
| 702 | prt, | |
| 703 | "Cylinder", | |
| 704 | delay, | |
| 705 | x3, | |
| 706 | y3, | |
| 707 | z3, | |
| 708 | msh | |
| 709 | }) | |
| 710 | end; | |
| 711 | }; | |
| 712 | ||
| 713 | Break = {
| |
| 714 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 715 | local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 716 | prt.Anchored = true | |
| 717 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 718 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 719 | local num = math.random(10, 50) / 1000 | |
| 720 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 721 | table.insert(Effects, {
| |
| 722 | prt, | |
| 723 | "Shatter", | |
| 724 | num, | |
| 725 | prt.CFrame, | |
| 726 | math.random() - math.random(), | |
| 727 | 0, | |
| 728 | math.random(50, 100) / 100 | |
| 729 | }) | |
| 730 | end; | |
| 731 | }; | |
| 732 | ||
| 733 | Fire = {
| |
| 734 | Create = function(brickcolor, cframe, x1, y1, z1, delay) | |
| 735 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 736 | prt.Anchored = true | |
| 737 | prt.CFrame = cframe | |
| 738 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 739 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 740 | table.insert(Effects, {
| |
| 741 | prt, | |
| 742 | "Fire", | |
| 743 | delay, | |
| 744 | 1, | |
| 745 | 1, | |
| 746 | 1, | |
| 747 | msh | |
| 748 | }) | |
| 749 | end; | |
| 750 | }; | |
| 751 | ||
| 752 | FireWave = {
| |
| 753 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 754 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new()) | |
| 755 | prt.Anchored = true | |
| 756 | prt.CFrame = cframe | |
| 757 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 758 | local d = Create("Decal"){
| |
| 759 | Parent = prt, | |
| 760 | Texture = "rbxassetid://26356434", | |
| 761 | Face = "Top", | |
| 762 | } | |
| 763 | local d = Create("Decal"){
| |
| 764 | Parent = prt, | |
| 765 | Texture = "rbxassetid://26356434", | |
| 766 | Face = "Bottom", | |
| 767 | } | |
| 768 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 769 | table.insert(Effects, {
| |
| 770 | prt, | |
| 771 | "FireWave", | |
| 772 | 1, | |
| 773 | 30, | |
| 774 | math.random(400, 600) / 100, | |
| 775 | msh | |
| 776 | }) | |
| 777 | end; | |
| 778 | }; | |
| 779 | ||
| 780 | Lightning = {
| |
| 781 | Create = function(p0, p1, tym, ofs, col, th, tra, last) | |
| 782 | local magz = (p0 - p1).magnitude | |
| 783 | local curpos = p0 | |
| 784 | local trz = {
| |
| 785 | -ofs, | |
| 786 | ofs | |
| 787 | } | |
| 788 | for i = 1, tym do | |
| 789 | local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym)) | |
| 790 | local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)]) | |
| 791 | local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz | |
| 792 | li.Material = "Neon" | |
| 793 | if tym == i then | |
| 794 | local magz2 = (curpos - p1).magnitude | |
| 795 | li.Size = Vector3.new(th, th, magz2) | |
| 796 | li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2) | |
| 797 | table.insert(Effects, {
| |
| 798 | li, | |
| 799 | "Disappear", | |
| 800 | last | |
| 801 | }) | |
| 802 | else | |
| 803 | do | |
| 804 | do | |
| 805 | li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2) | |
| 806 | curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p | |
| 807 | game.Debris:AddItem(li, 10) | |
| 808 | table.insert(Effects, {
| |
| 809 | li, | |
| 810 | "Disappear", | |
| 811 | last | |
| 812 | }) | |
| 813 | end | |
| 814 | end | |
| 815 | end | |
| 816 | end | |
| 817 | end | |
| 818 | }; | |
| 819 | ||
| 820 | EffectTemplate = {
| |
| 821 | ||
| 822 | }; | |
| 823 | } | |
| 824 | ||
| 825 | function attackone() | |
| 826 | attack = true | |
| 827 | for i = 0, 1, 0.1 do | |
| 828 | swait() | |
| 829 | PlayAnimationFromTable({
| |
| 830 | CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
| 831 | CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
| 832 | CFrame.new(1.5, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
| 833 | CFrame.new(-1.5, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
| 834 | CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
| 835 | CFrame.new(-0.5, -2, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1), | |
| 836 | }, .3, false) | |
| 837 | end | |
| 838 | attack = false | |
| 839 | end | |
| 840 | ||
| 841 | function How_to_live_avi() | |
| 842 | attack = true | |
| 843 | Humanoid.WalkSpeed = 1 | |
| 844 | for i = 0, 3, 0.1 do | |
| 845 | swait() | |
| 846 | PlayAnimationFromTable({
| |
| 847 | - | Effects.Wave.Create(BrickColor.new("Magenta"), RootPart.CFrame* CFrame.new(0,-3.5,0)*CFrame.Angles(0,0,0), 2, 1.4, 2, 1.5, 0.6, 1.5, 0.05)
|
| 847 | + | |
| 848 | CFrame.new(0, 1.55075097, -0.201079994, 1, 0, 0, 0, 0.928164721, 0.372169584, 0, -0.372169584, 0.928164721) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 849 | CFrame.new(1.60673702, -0.0154295918, 0.104641199, 0.583110213, -0.806256592, -0.0996639654, 0.812393069, 0.578700125, 0.0715808272, -3.69548798e-05, -0.122705847, 0.992443144) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 850 | CFrame.new(-1.68533659, -0.036477834, 0.232782185, 0.598335326, 0.784392118, 0.163481146, -0.80124712, 0.585750222, 0.12207219, -6.70552254e-06, -0.204027355, 0.978967488) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 851 | CFrame.new(0.424130619, -0.599340916, -0.89095664, 0.996774673, 0.012246226, 0.0793405771, 0.0441683494, 0.741622627, -0.669363678, -0.0670379251, 0.670709252, 0.738686264) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 852 | CFrame.new(-0.652507722, -1.94315124, 0.513518453, 0.978214204, 0.200444415, -0.0540676638, -0.154227883, 0.875958264, 0.457072139, 0.138978034, -0.438775092, 0.887786567) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 853 | }, .05, false) | |
| 854 | end | |
| 855 | CFuncs["Sound"].Create("200632211", Torso, 1, .6)
| |
| 856 | Effects.Wave.Create(BrickColor.new("Cyan"), RootPart.CFrame* CFrame.new(0,-3.5,0)*CFrame.Angles(0,0,0), 2, 1.4, 2, 1.5, 0.6, 1.5, 0.05)
| |
| 857 | Humanoid.Jump = true | |
| 858 | Torso.Velocity = Vector3.new(0, 400, 0) | |
| 859 | for i = 0, 5, 0.1 do | |
| 860 | swait() | |
| 861 | PlayAnimationFromTable({
| |
| 862 | CFrame.new(0, -0.000592137396, 0.0243320614, 1, 0, -0, 0, 0.998815119, -0.0486660115, 0, 0.0486660078, 0.998815119) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 863 | CFrame.new(0, 1.49255788, 0.0580787957, 1, 0, -0, 0, 0.991898537, -0.127052188, -0, 0.127052188, 0.991898537) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 864 | CFrame.new(1.77745748, 0.0644446909, 0.6576069, 0.444794923, -0.699619889, -0.559186816, 0.895632386, 0.347450435, 0.277707279, -4.32133675e-07, -0.624347925, 0.781146765) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 865 | CFrame.new(-1.74996197, 0.110267356, 0.44159767, 0.353478432, 0.848394156, 0.394056529, -0.93215698, 0.354735166, 0.0724315718, -0.0783351958, -0.392925411, 0.916228056) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 866 | CFrame.new(0.564538479, -1.08948302, -0.169450268, 0.999277413, -0.0380095579, 1.31532767e-08, 0.0373679549, 0.982409656, 0.182961941, -0.00695431605, -0.182829753, 0.983120024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 867 | CFrame.new(-0.587307692, -1.9104619, 0.29412967, 0.994682372, 0.102991022, -1.53875547e-07, -0.0993663296, 0.959675372, 0.262962759, 0.0270829555, -0.261564374, 0.96480602) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 868 | }, .3, false) | |
| 869 | end | |
| 870 | RootPart.Anchored = true | |
| 871 | ref = New("Part",m,"ref",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-72.7290878, 28.5900459, 2.38004827, 0.99999994, 0.000383002043, -5.96046448e-08, -0.000383001927, 1, 1.16415322e-09, 4.47034836e-08, -1.39698386e-09, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
| |
| 872 | mot = New("Motor",ref,"mot",{Part0 = ref,Part1 = RootPart,C0 = CFrame.new(0, 0, 0, 0.99999994, -0.000383001927, 4.47034836e-08, 0.000383002043, 1, -1.39698386e-09, -5.96046448e-08, 1.16415322e-09, 1),C1 = CFrame.new(-0.0108718872, 28.6000443, -2.38418579e-07, -1, 0, 0, 0, 1, 0, 0, 0, -1),})
| |
| 873 | ||
| 874 | CFuncs["Sound"].Create("214876666", Character, 1.5, .7)
| |
| 875 | for i = 0, 6, 0.1 do | |
| 876 | - | Effects.Lightning.Create(RightArm.Position,ref.Position,5,5,BrickColor.new("Magenta"),.7,.5,0.1)
|
| 876 | + | |
| 877 | - | Effects.Block.Create(BrickColor.new("Magenta"), ref.CFrame, 2, 2, 2, 3, 3, 3, 0.06)
|
| 877 | + | |
| 878 | CFrame.new(0, -0.00170694385, 0.0412697122, 1, 0, -0, 0, 0.996587992, -0.0825380012, 0, 0.0825380012, 0.996587992) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 879 | CFrame.new(0, 1.35443878, 0.157845795, 1, 0, -0, 0, 0.936196327, -0.351494998, -0, 0.351494998, 0.936196327) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 880 | CFrame.new(1.59617484, 1.19478106, -0.175431296, 0.97810787, -0.194577187, 0.0738007948, -0.160195485, -0.930362523, -0.329793394, 0.132831812, 0.310750633, -0.941164196) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 881 | - | ok1 = New("Decal",refs,"k",{Face = "Top",Texture = "http://www.roblox.com/asset/?id=68782707"})
|
| 881 | + | |
| 882 | - | ok2 = New("Decal",refs,"k",{Face = "Bottom",Texture = "http://www.roblox.com/asset/?id=68782707"})
|
| 882 | + | |
| 883 | CFrame.new(-0.594926953, -1.87837791, 0.3280527, 0.992015719, 0.119715877, 0.0396601185, -0.126114279, 0.941686928, 0.311963469, -4.36790287e-07, -0.314474404, 0.949266076) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 884 | }, .15, false) | |
| 885 | Effects.Lightning.Create(RightArm.Position,ref.Position,5,5,BrickColor.new("Cyan"),.7,.5,0.1)
| |
| 886 | Effects.Block.Create(BrickColor.new("Cyan"), ref.CFrame, 2, 2, 2, 3, 3, 3, 0.06)
| |
| 887 | end | |
| 888 | refs = New("Part",m,"ref",{Anchored = true,BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = ref.CFrame,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
| |
| 889 | aa = New("BlockMesh",refs,"aa",{Scale = Vector3.new(1,0,1)})
| |
| 890 | ok1 = New("Decal",refs,"k",{Face = "Top",Texture = "http://www.roblox.com/asset/?id=148722328"})
| |
| 891 | ok2 = New("Decal",refs,"k",{Face = "Bottom",Texture = "http://www.roblox.com/asset/?id=148722328"})
| |
| 892 | Humanoid.WalkSpeed = 16 | |
| 893 | wait(.1) | |
| 894 | ref:Remove() | |
| 895 | local val = 100 | |
| 896 | coroutine.wrap(function() | |
| 897 | while wait() and refs and refs.Reflectance <= 1 do | |
| 898 | val = val - 1 | |
| 899 | refs.Reflectance = refs.Reflectance + .01 | |
| 900 | aa.Scale = aa.Scale + Vector3.new(val,0,val) | |
| 901 | end | |
| 902 | end)() | |
| 903 | for i = 0, 3, 0.1 do | |
| 904 | swait() | |
| 905 | PlayAnimationFromTable({
| |
| 906 | CFrame.new(0, -0.00170670624, 0.0412697308, 1, 0, -0, 0, 0.996587992, -0.0825380012, 0, 0.0825380012, 0.996587992) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 907 | CFrame.new(0, 1.38451409, -0.272948891, 1, 0, 0, 0, 0.881881952, 0.471470267, -0, -0.471470267, 0.881882012) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 908 | - | Effects.Sphere.Create(BrickColor.new("Magenta"), RootPart.CFrame, 5, 5, 5, 10, 10, 10, 0.04)
|
| 908 | + | |
| 909 | CFrame.new(-0.617085814, 0.39823994, -0.825249493, -0.00209266553, -0.783531249, -0.62135005, -0.934353113, 0.222947314, -0.277993411, 0.356344759, 0.579977095, -0.732561052) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 910 | CFrame.new(0.57985276, -1.93068719, 0.293669045, 0.995965481, -0.0878097862, -0.0184999984, 0.0897372141, 0.974572957, 0.205324233, 9.35979187e-08, -0.206156105, 0.978520691) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 911 | CFrame.new(-0.594926953, -1.87837791, 0.3280527, 0.992015719, 0.119715877, 0.0396601185, -0.126114279, 0.941686928, 0.311963469, -4.36790287e-07, -0.314474404, 0.949266076) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 912 | }, .1, false) | |
| 913 | end | |
| 914 | refs1 = New("Part",m,"ref",{Anchored = true,BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Transparency = 1,Transparency = 1,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = refs.CFrame,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
| |
| 915 | - | Effects.Lightning.Create(refs1.Position,refs2.Position,5,5,BrickColor.new("Magenta"),5,.5,0.1)
|
| 915 | + | |
| 916 | - | Effects.Block.Create(BrickColor.new("Magenta"), refs2.CFrame, 2, 2, 2, 15, 15, 15, 0.07)
|
| 916 | + | |
| 917 | - | Effects.Block.Create(BrickColor.new("Magenta"), refs2.CFrame, 2, 2, 2, 15, 15, 15, 0.07)
|
| 917 | + | Effects.Sphere.Create(BrickColor.new("Cyan"), RootPart.CFrame, 5, 5, 5, 10, 10, 10, 0.04)
|
| 918 | CFuncs["Sound"].Create("138079095", Character, 1.5, .4)
| |
| 919 | coroutine.wrap(function() | |
| 920 | for i = 1,100 do | |
| 921 | swait(1) | |
| 922 | refs1.CFrame = refs.CFrame * CFrame.new(math.random(-200,200),0,math.random(-200,200)) | |
| 923 | refs2.CFrame = refs.CFrame * CFrame.new(math.random(-200,200),-420,math.random(-200,200)) | |
| 924 | Effects.Lightning.Create(refs1.Position,refs2.Position,5,5,BrickColor.new("Cyan"),5,.5,0.1)
| |
| 925 | Effects.Block.Create(BrickColor.new("Cyan"), refs2.CFrame, 2, 2, 2, 15, 15, 15, 0.07)
| |
| 926 | Effects.Block.Create(BrickColor.new("Cyan"), refs2.CFrame, 2, 2, 2, 15, 15, 15, 0.07)
| |
| 927 | MagnitudeDamage(refs2, 25, 20, 40, math.random(1, 5), "Snare", "", 1) | |
| 928 | CFuncs["Sound"].Create("427582855", refs2, 3, 1.2)
| |
| 929 | ||
| 930 | end | |
| 931 | end)() | |
| 932 | for i = 0, 20, 0.1 do | |
| 933 | swait() | |
| 934 | PlayAnimationFromTable({
| |
| 935 | CFrame.new(0, -0.00170670624, 0.0412697308, 1, 0, -0, 0, 0.996587992, -0.0825380012, 0, 0.0825380012, 0.996587992) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 936 | CFrame.new(0, 1.38187397, 0.24372232, 1, 0, -0, 0, 0.936117887, -0.351686984, -0, 0.351686984, 0.936117887) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 937 | CFrame.new(1.94593441, 0.568508446, 0.229167357, 0.0108728549, -0.954202771, -0.29896301, 0.959349692, -0.074366644, 0.272246838, -0.282011509, -0.289770067, 0.914605498) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 938 | CFrame.new(-1.96323562, 0.571394145, 0.42302075, -0.00208615814, 0.909483552, 0.415736109, -0.934352875, -0.149918631, 0.323280126, 0.356344342, -0.387769997, 0.850090027) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 939 | CFrame.new(0.57985276, -1.93068719, 0.293669045, 0.995965481, -0.0878097862, -0.0184999984, 0.0897372141, 0.974572957, 0.205324233, 9.35979187e-08, -0.206156105, 0.978520691) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 940 | CFrame.new(-0.594926953, -1.87837791, 0.3280527, 0.992015719, 0.119715877, 0.0396601185, -0.126114279, 0.941686928, 0.311963469, -4.36790287e-07, -0.314474404, 0.949266076) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 941 | }, .3, false) | |
| 942 | end | |
| 943 | RootPart.Anchored = false | |
| 944 | attack = false | |
| 945 | for i = 1,100 do | |
| 946 | swait() | |
| 947 | ok1.Transparency = ok1.Transparency + 0.01 | |
| 948 | ok2.Transparency = ok2.Transparency + 0.01 | |
| 949 | aa.Scale = aa.Scale + Vector3.new(10,0,10) | |
| 950 | end | |
| 951 | refs:Remove() | |
| 952 | refs1:Remove() | |
| 953 | refs2:Remove() | |
| 954 | ||
| 955 | end | |
| 956 | Mouse.Button1Down:connect(function() | |
| 957 | if attack == false and attacktype == 1 then | |
| 958 | attackone() | |
| 959 | end | |
| 960 | end) | |
| 961 | ||
| 962 | Mouse.KeyDown:connect(function(k) | |
| 963 | k = k:lower() | |
| 964 | if attack == false and k == 'q' then | |
| 965 | How_to_live_avi() | |
| 966 | end | |
| 967 | end) | |
| 968 | ||
| 969 | while true do | |
| 970 | swait() | |
| 971 | for i, v in pairs(Character:GetChildren()) do | |
| 972 | if v:IsA("Part") then
| |
| 973 | v.Material = "SmoothPlastic" | |
| 974 | elseif v:IsA("Accessory") then
| |
| 975 | v:WaitForChild("Handle").Material = "SmoothPlastic"
| |
| 976 | end | |
| 977 | end | |
| 978 | Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 979 | velocity = RootPart.Velocity.y | |
| 980 | sine = sine + change | |
| 981 | local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
| 982 | if RootPart.Velocity.y > 1 and hit == nil then | |
| 983 | Anim = "Jump" | |
| 984 | if attack == false then | |
| 985 | RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 986 | Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 987 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 988 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 989 | RH.C0 = clerp(RH.C0, CFrame.new(.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 990 | LH.C0 = clerp(LH.C0, CFrame.new(-.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 991 | end | |
| 992 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
| 993 | Anim = "Fall" | |
| 994 | if attack == false then | |
| 995 | RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 996 | Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 997 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 998 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
| 999 | RH.C0 = clerp(RH.C0, CFrame.new(.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1000 | LH.C0 = clerp(LH.C0, CFrame.new(-.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
| 1001 | end | |
| 1002 | elseif Torsovelocity < 1 and hit ~= nil then | |
| 1003 | Anim = "Idle" | |
| 1004 | if attack == false then | |
| 1005 | change = 1 | |
| 1006 | PlayAnimationFromTable({
| |
| 1007 | CFrame.new(0, -0, -0, 0.974372447, 0, -0.224940956, 0, 1, 0, 0.224941015, 0, 0.974372387) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1008 | CFrame.new(-1.1920929e-07, 1.49999416, -2.08616257e-07, 0.920513809, -0.0204478577, 0.390176117, 1.86964701e-08, 0.998630404, 0.0523349345, -0.390711427, -0.0481749773, 0.919252574) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- <-- (+/-) [number] * math.cos([number]/[number]) cough cough | |
| 1009 | CFrame.new(1.68044662, 0.0500002615, -0.100577071, 0.985486329, -0.16919525, -0.0138741881, 0.168487713, 0.984809339, -0.0420071632, 0.0207707137, 0.0390598364, 0.999020934) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1010 | CFrame.new(-1.58900392, -0.010000065, 0.141046837, 0.967111886, 0.118746817, 0.224941015, -0.121870048, 0.992548466, 0, -0.223264799, -0.0274135657, 0.974372387) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1011 | CFrame.new(0.690335035, -2.00001669, 0.0561553538, 0.987111211, -0.0335469171, 0.156496003, 0.0346383005, 0.999395728, -0.00425298186, -0.156258017, 0.00961896125, 0.987671435) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1012 | CFrame.new(-0.514178514, -1.99999702, -0.00445482135, 0.933586121, 0, 0.358358383, 0, 1, 0, -0.358358324, 0, 0.93358618) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1013 | }, .3, false) | |
| 1014 | end | |
| 1015 | elseif Torsovelocity > 2 and hit ~= nil then | |
| 1016 | Anim = "Walk" | |
| 1017 | if attack == false then | |
| 1018 | PlayAnimationFromTable({
| |
| 1019 | CFrame.new(0, -0.0193441566, -0.137761548, 1, 0, 0, 0, 0.961308897, 0.275472969, 0, -0.275472969, 0.961308897) * CFrame.new(0, 0- .1 * math.cos((sine) / 2), 0) * CFrame.Angles(0, 0, 0), | |
| 1020 | CFrame.new(0, 1.44159341, 0.0451771915, 1, 0, 0, 0, 0.98646307, -0.163984656, 0, 0.163984656, 0.98646307) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1021 | CFrame.new(1.63363111, 0.0754526258, -2.72151652e-007, 0.985570133, -0.16926825, 1.56980732e-007, 0.16926825, 0.985570133, 2.38418579e-007, -1.86264515e-007, -1.49011612e-007, 1.00000024) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 4)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 4)), 0, 0), | |
| 1022 | CFrame.new(-1.61827064, 0.111134544, 1.51569429e-006, 0.978242338, 0.207465827, 7.76345075e-007, -0.207465842, 0.978242397, -2.41398811e-006, -1.25542283e-006, 2.20537186e-006, 1.00000012) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 4)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 4)), 0, 0), | |
| 1023 | CFrame.new(0.5, -2.00000334, 2.67028881e-005, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, 0+ .4 * math.cos((sine) / 2), 0 + 1 * math.cos((sine) / 4)) * CFrame.Angles(math.rad(0 - 50 * math.cos((sine) / 4)), math.rad(0), math.rad(0)), | |
| 1024 | CFrame.new(-0.5, -2.00000334, 2.67028881e-005, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024) * CFrame.new(0, 0+ .4 * math.cos((sine) / 2), 0 - 1 * math.cos((sine) / 4)) * CFrame.Angles(math.rad(0 + 50 * math.cos((sine) / 4)), math.rad(0), math.rad(0)), | |
| 1025 | }, .3, false) | |
| 1026 | end | |
| 1027 | end | |
| 1028 | if 0 < #Effects then | |
| 1029 | for e = 1, #Effects do | |
| 1030 | if Effects[e] ~= nil then | |
| 1031 | local Thing = Effects[e] | |
| 1032 | if Thing ~= nil then | |
| 1033 | local Part = Thing[1] | |
| 1034 | local Mode = Thing[2] | |
| 1035 | local Delay = Thing[3] | |
| 1036 | local IncX = Thing[4] | |
| 1037 | local IncY = Thing[5] | |
| 1038 | local IncZ = Thing[6] | |
| 1039 | if Thing[2] == "Shoot" then | |
| 1040 | local Look = Thing[1] | |
| 1041 | local move = 30 | |
| 1042 | if Thing[8] == 3 then | |
| 1043 | move = 10 | |
| 1044 | end | |
| 1045 | local hit, pos = rayCast(Thing[4], Thing[1], move, m) | |
| 1046 | if Thing[10] ~= nil then | |
| 1047 | da = pos | |
| 1048 | cf2 = CFrame.new(Thing[4], Thing[10].Position) | |
| 1049 | cfa = CFrame.new(Thing[4], pos) | |
| 1050 | tehCF = cfa:lerp(cf2, 0.2) | |
| 1051 | Thing[1] = tehCF.lookVector | |
| 1052 | end | |
| 1053 | local mag = (Thing[4] - pos).magnitude | |
| 1054 | Effects["Head"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2) | |
| 1055 | if Thing[8] == 2 then | |
| 1056 | Effects["Ring"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1) | |
| 1057 | end | |
| 1058 | Thing[4] = Thing[4] + Look * move | |
| 1059 | Thing[3] = Thing[3] - 1 | |
| 1060 | if 2 < Thing[5] then | |
| 1061 | Thing[5] = Thing[5] - 0.3 | |
| 1062 | Thing[6] = Thing[6] - 0.3 | |
| 1063 | end | |
| 1064 | if hit ~= nil then | |
| 1065 | Thing[3] = 0 | |
| 1066 | if Thing[8] == 1 or Thing[8] == 3 then | |
| 1067 | Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) | |
| 1068 | else | |
| 1069 | if Thing[8] == 2 then | |
| 1070 | Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1) | |
| 1071 | if (hit.Parent:findFirstChild("Humanoid")) ~= nil or (hit.Parent.Parent:findFirstChild("Humanoid")) ~= nil then
| |
| 1072 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
| |
| 1073 | ref.Anchored = true | |
| 1074 | ref.CFrame = CFrame.new(pos) | |
| 1075 | CFuncs["Sound"].Create("161006093", ref, 1, 1.2)
| |
| 1076 | game:GetService("Debris"):AddItem(ref, 0.2)
| |
| 1077 | Effects["Block"].Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2) | |
| 1078 | Effects["Ring"].Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
| |
| 1079 | MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1) | |
| 1080 | end | |
| 1081 | end | |
| 1082 | end | |
| 1083 | ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
| |
| 1084 | ref.Anchored = true | |
| 1085 | ref.CFrame = CFrame.new(pos) | |
| 1086 | Effects["Sphere"].Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07) | |
| 1087 | game:GetService("Debris"):AddItem(ref, 1)
| |
| 1088 | end | |
| 1089 | if Thing[3] <= 0 then | |
| 1090 | table.remove(Effects, e) | |
| 1091 | end | |
| 1092 | end | |
| 1093 | do | |
| 1094 | do | |
| 1095 | if Thing[2] == "FireWave" then | |
| 1096 | if Thing[3] <= Thing[4] then | |
| 1097 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0) | |
| 1098 | Thing[3] = Thing[3] + 1 | |
| 1099 | Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5]) | |
| 1100 | else | |
| 1101 | Part.Parent = nil | |
| 1102 | table.remove(Effects, e) | |
| 1103 | end | |
| 1104 | end | |
| 1105 | if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then | |
| 1106 | if Thing[1].Transparency <= 1 then | |
| 1107 | if Thing[2] == "Block1" then | |
| 1108 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1109 | Mesh = Thing[7] | |
| 1110 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1111 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1112 | else | |
| 1113 | if Thing[2] == "Block2" then | |
| 1114 | Thing[1].CFrame = Thing[1].CFrame | |
| 1115 | Mesh = Thing[7] | |
| 1116 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1117 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1118 | else | |
| 1119 | if Thing[2] == "Fire" then | |
| 1120 | Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0) | |
| 1121 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1122 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1123 | else | |
| 1124 | if Thing[2] == "Cylinder" then | |
| 1125 | Mesh = Thing[7] | |
| 1126 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1127 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1128 | else | |
| 1129 | if Thing[2] == "Blood" then | |
| 1130 | Mesh = Thing[7] | |
| 1131 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0) | |
| 1132 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1133 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1134 | else | |
| 1135 | if Thing[2] == "Elec" then | |
| 1136 | Mesh = Thing[10] | |
| 1137 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 1138 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1139 | else | |
| 1140 | if Thing[2] == "Disappear" then | |
| 1141 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1142 | end | |
| 1143 | end | |
| 1144 | end | |
| 1145 | end | |
| 1146 | end | |
| 1147 | end | |
| 1148 | end | |
| 1149 | else | |
| 1150 | Part.Parent = nil | |
| 1151 | table.remove(Effects, e) | |
| 1152 | end | |
| 1153 | end | |
| 1154 | end | |
| 1155 | end | |
| 1156 | end | |
| 1157 | end | |
| 1158 | end | |
| 1159 | end | |
| 1160 | end |