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| 1 | --{{Linked Sword remake by SezHu. Made for Darkross. Whoever it is that spread this around, I hope you kill yourself.}}--
| |
| 2 | wait(1 / 60) | |
| 3 | Effects = { }
| |
| 4 | local Player = game.Players.localPlayer | |
| 5 | local Mouse = Player:GetMouse() | |
| 6 | local Character = Player.Character | |
| 7 | local Humanoid = Character.Humanoid | |
| 8 | local Head = Character.Head | |
| 9 | local RootPart = Character.HumanoidRootPart | |
| 10 | local Torso = Character.Torso | |
| 11 | local LeftArm = Character["Left Arm"] | |
| 12 | local RightArm = Character["Right Arm"] | |
| 13 | local LeftLeg = Character["Left Leg"] | |
| 14 | local RightLeg = Character["Right Leg"] | |
| 15 | local Camera = game.Workspace.CurrentCamera | |
| 16 | local RootJoint = RootPart.RootJoint | |
| 17 | local Equipped = false | |
| 18 | local Attack = false | |
| 19 | local Anim = 'Idle' | |
| 20 | local Idle = 0 | |
| 21 | local Combo = 1 | |
| 22 | local TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 23 | local Velocity = RootPart.Velocity.y | |
| 24 | local Sine = 0 | |
| 25 | local Change = 1 | |
| 26 | Instance.new("ForceField",Character).Visible = false
| |
| 27 | Character.Humanoid.Name = "help" | |
| 28 | humanoid = Character.help | |
| 29 | ||
| 30 | local RbxUtility = LoadLibrary("RbxUtility")
| |
| 31 | local Create = RbxUtility.Create | |
| 32 | ||
| 33 | humanoid.WalkSpeed = 13 | |
| 34 | humanoid.JumpPower = 60 | |
| 35 | humanoid.Animator.Parent = nil | |
| 36 | Character.Animate.Parent = nil | |
| 37 | ||
| 38 | local newMotor = function(part0, part1, c0, c1) | |
| 39 | local w = Create('Motor'){
| |
| 40 | Parent = part0, | |
| 41 | Part0 = part0, | |
| 42 | Part1 = part1, | |
| 43 | C0 = c0, | |
| 44 | C1 = c1, | |
| 45 | } | |
| 46 | return w | |
| 47 | end | |
| 48 | ||
| 49 | function clerp(a, b, t) | |
| 50 | return a:lerp(b, t) | |
| 51 | end | |
| 52 | ||
| 53 | RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
| 54 | NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 55 | ||
| 56 | local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) | |
| 57 | local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
| 58 | local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0)) | |
| 59 | local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
| 60 | RootJoint.C1 = CFrame.new(0, 0, 0) | |
| 61 | RootJoint.C0 = CFrame.new(0, 0, 0) | |
| 62 | Torso.Neck.C1 = CFrame.new(0, 0, 0) | |
| 63 | Torso.Neck.C0 = CFrame.new(0, 1.5, 0) | |
| 64 | ||
| 65 | local rarmc1 = RW.C1 | |
| 66 | local larmc1 = LW.C1 | |
| 67 | local rlegc1 = RH.C1 | |
| 68 | local llegc1 = LH.C1 | |
| 69 | ||
| 70 | local resetc1 = false | |
| 71 | ||
| 72 | function PlayAnimationFromTable(table, speed, bool) | |
| 73 | RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) | |
| 74 | Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) | |
| 75 | RW.C0 = clerp(RW.C0, table[3], speed) | |
| 76 | LW.C0 = clerp(LW.C0, table[4], speed) | |
| 77 | RH.C0 = clerp(RH.C0, table[5], speed) | |
| 78 | LH.C0 = clerp(LH.C0, table[6], speed) | |
| 79 | if bool == true then | |
| 80 | if resetc1 == false then | |
| 81 | resetc1 = true | |
| 82 | RootJoint.C1 = RootJoint.C1 | |
| 83 | Torso.Neck.C1 = Torso.Neck.C1 | |
| 84 | RW.C1 = rarmc1 | |
| 85 | LW.C1 = larmc1 | |
| 86 | RH.C1 = rlegc1 | |
| 87 | LH.C1 = llegc1 | |
| 88 | end | |
| 89 | end | |
| 90 | end | |
| 91 | ||
| 92 | ArtificialHB = Create("BindableEvent"){
| |
| 93 | Parent = script, | |
| 94 | Name = "Heartbeat", | |
| 95 | } | |
| 96 | ||
| 97 | script:WaitForChild("Heartbeat")
| |
| 98 | ||
| 99 | frame = 1 / 45 | |
| 100 | tf = 0 | |
| 101 | allowframeloss = false | |
| 102 | tossremainder = false | |
| 103 | lastframe = tick() | |
| 104 | script.Heartbeat:Fire() | |
| 105 | ||
| 106 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 107 | tf = tf + s | |
| 108 | if tf >= frame then | |
| 109 | if allowframeloss then | |
| 110 | script.Heartbeat:Fire() | |
| 111 | lastframe = tick() | |
| 112 | else | |
| 113 | for i = 1, math.floor(tf / frame) do | |
| 114 | script.Heartbeat:Fire() | |
| 115 | end | |
| 116 | lastframe = tick() | |
| 117 | end | |
| 118 | if tossremainder then | |
| 119 | tf = 0 | |
| 120 | else | |
| 121 | tf = tf - frame * math.floor(tf / frame) | |
| 122 | end | |
| 123 | end | |
| 124 | end) | |
| 125 | ||
| 126 | function swait(num) | |
| 127 | if num == 0 or num == nil then | |
| 128 | ArtificialHB.Event:wait() | |
| 129 | else | |
| 130 | for i = 0, num do | |
| 131 | ArtificialHB.Event:wait() | |
| 132 | end | |
| 133 | end | |
| 134 | end | |
| 135 | ||
| 136 | local m = Create("Model"){
| |
| 137 | Parent = Character, | |
| 138 | Name = "WeaponModel" | |
| 139 | } | |
| 140 | ||
| 141 | function RemoveOutlines(part) | |
| 142 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
| 143 | end | |
| 144 | ||
| 145 | CFuncs = {
| |
| 146 | Part = {
| |
| 147 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
| 148 | local Part = Create("Part"){
| |
| 149 | Parent = Parent, | |
| 150 | Reflectance = Reflectance, | |
| 151 | Transparency = Transparency, | |
| 152 | CanCollide = false, | |
| 153 | Locked = true, | |
| 154 | BrickColor = BrickColor.new(tostring(BColor)), | |
| 155 | Name = Name, | |
| 156 | Size = Size, | |
| 157 | Material = Material, | |
| 158 | } | |
| 159 | RemoveOutlines(Part) | |
| 160 | if Size == Vector3.new() then | |
| 161 | Part.Size = Vector3.new(0.2, 0.2, 0.2) | |
| 162 | else | |
| 163 | Part.Size = Size | |
| 164 | end | |
| 165 | return Part | |
| 166 | end; | |
| 167 | }; | |
| 168 | ||
| 169 | Mesh = {
| |
| 170 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
| 171 | local Msh = Create(Mesh){
| |
| 172 | Parent = Part, | |
| 173 | Offset = OffSet, | |
| 174 | Scale = Scale, | |
| 175 | } | |
| 176 | if Mesh == "SpecialMesh" then | |
| 177 | Msh.MeshType = MeshType | |
| 178 | Msh.MeshId = MeshId | |
| 179 | end | |
| 180 | return Msh | |
| 181 | end; | |
| 182 | }; | |
| 183 | ||
| 184 | Weld = {
| |
| 185 | Create = function(Parent, Part0, Part1, C0, C1) | |
| 186 | local Weld = Create("Weld"){
| |
| 187 | Parent = Parent, | |
| 188 | Part0 = Part0, | |
| 189 | Part1 = Part1, | |
| 190 | C0 = C0, | |
| 191 | C1 = C1, | |
| 192 | } | |
| 193 | return Weld | |
| 194 | end; | |
| 195 | }; | |
| 196 | ||
| 197 | Sound = {
| |
| 198 | Create = function(id, par, vol, pit) | |
| 199 | coroutine.resume(coroutine.create(function() | |
| 200 | local S = Create("Sound"){
| |
| 201 | Volume = vol, | |
| 202 | Pitch = pit or 1, | |
| 203 | - | SoundId = "rbxassetid://1378804315".. id, |
| 203 | + | SoundId = "rbxassetid://1378804315" |
| 204 | Parent = par or workspace, | |
| 205 | } | |
| 206 | wait() | |
| 207 | S:play() | |
| 208 | game:GetService("Debris"):AddItem(S, 10)
| |
| 209 | end)) | |
| 210 | end; | |
| 211 | }; | |
| 212 | ||
| 213 | ParticleEmitter = {
| |
| 214 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
| 215 | local Particle = Create("ParticleEmitter"){
| |
| 216 | Parent = Parent, | |
| 217 | Color = ColorSequence.new(Color1, Color2), | |
| 218 | LightEmission = LightEmission, | |
| 219 | Size = Size, | |
| 220 | Texture = Texture, | |
| 221 | Transparency = Transparency, | |
| 222 | ZOffset = ZOffset, | |
| 223 | Acceleration = Accel, | |
| 224 | Drag = Drag, | |
| 225 | LockedToPart = LockedToPart, | |
| 226 | VelocityInheritance = VelocityInheritance, | |
| 227 | EmissionDirection = EmissionDirection, | |
| 228 | Enabled = Enabled, | |
| 229 | Lifetime = LifeTime, | |
| 230 | Rate = Rate, | |
| 231 | Rotation = Rotation, | |
| 232 | RotSpeed = RotSpeed, | |
| 233 | Speed = Speed, | |
| 234 | VelocitySpread = VelocitySpread, | |
| 235 | } | |
| 236 | return Particle | |
| 237 | end; | |
| 238 | }; | |
| 239 | ||
| 240 | CreateTemplate = {
| |
| 241 | ||
| 242 | }; | |
| 243 | } | |
| 244 | ||
| 245 | ||
| 246 | SwordHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","SwordHandle",Vector3.new(0.869999945, 0.450000048, 0.440000325)) | |
| 247 | SwordHandleWeld=CFuncs.Weld.Create(m,Character["Right Arm"],SwordHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.185770988, 0.870510101, 0.408577919, 0.203587696, 0.0859783739, 0.975274265, 0.215029001, 0.967887759, -0.130214334, -0.955151618, 0.236222297, 0.178562179)) | |
| 248 | ||
| 249 | FSwordHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","SwordHandle",Vector3.new(0.869999945, 0.450000048, 0.440000325)) | |
| 250 | FSwordHandleWeld=CFuncs.Weld.Create(m,FSwordHandle,SwordHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.185770988, 0.870510101, 0.408577919, 0.203587696, 0.0859783739, 0.975274265, 0.215029001, 0.967887759, -0.130214334, -0.955151618, 0.236222297, 0.178562179)) | |
| 251 | ||
| 252 | SwordHitbox=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","SwordHitbox",Vector3.new(2.86000085, 0.780000031, 0.490000904)) | |
| 253 | SwordHitboxWeld=CFuncs.Weld.Create(m,FSwordHandle,SwordHitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.40326214, -0.0246145725, 0.0822520256, 0.996526599, -0.0713239759, 0.0429853499, -0.0685022175, -0.995603502, -0.063884899, 0.04735291, 0.0607184023, -0.997031152)) | |
| 254 | Sword=CFuncs.Part.Create(m,Enum.Material.Plastic,0.40000000596046,0,"Dark stone grey","Sword",Vector3.new(1, 0.800000012, 4)) | |
| 255 | SwordWeld=CFuncs.Weld.Create(m,FSwordHandle,Sword,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00868201256, -0.0434961319, -1.57871437, -0.0685393885, -0.995604873, -0.0638238713, -0.0473001003, -0.060659457, 0.997037172, -0.996526659, 0.0713551864, -0.0429345965)) | |
| 256 | CFuncs.Mesh.Create("SpecialMesh",Sword,Enum.MeshType.FileMesh,"rbxasset://fonts/sword.mesh",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 257 | SwordTip=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","SwordTip",Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)) | |
| 258 | SwordTipWeld=CFuncs.Weld.Create(m,FSwordHandle,SwordTip,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.99350071, 0.0115001202, -0.0282430649, 0.996526718, -0.0713239908, 0.0429855287, 0.0685023069, 0.995603621, 0.0638830736, -0.0473529696, -0.0607165657, 0.997031391)) | |
| 259 | SwordBase=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","SwordBase",Vector3.new(0.0500000007, 0.0500000007, 0.0500000007)) | |
| 260 | SwordBaseWeld=CFuncs.Weld.Create(m,FSwordHandle,SwordBase,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.965875626, -0.108898878, -0.0282406807, 0.996527016, -0.0713239983, 0.0429854989, 0.0685023293, 0.995603859, 0.0638830885, -0.0473529994, -0.0607165806, 0.997031689)) | |
| 261 | sw00ng=CFuncs.Mesh.Create("SpecialMesh",Sword,Enum.MeshType.FileMesh,"rbxasset://fonts/sword.mesh",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
| |
| 262 | sw00ng.TextureId = "rbxasset://textures/SwordTexture.png" | |
| 263 | Dodgebox=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","Dodgebox",Vector3.new(0.380000204, 0.440000057, 0.370000631)) | |
| 264 | DodgeboxWeld=CFuncs.Weld.Create(m,Character["Left Arm"],Dodgebox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19000053, 0.0500006676, 0.00499725342, -5.2829273e-07, -1, 9.87201929e-08, -1.00000012, 5.32949343e-07, -2.98023224e-08, 2.98023224e-08, -9.68575478e-08, -1.00000012)) | |
| 265 | RHandle=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","RHandle",Vector3.new(4.92000628, 0.740000546, 0.839999795)) | |
| 266 | RHandleWeld=CFuncs.Weld.Create(m,Character["Left Arm"],RHandle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.891376376, 0.0220794678, -0.335389137, -0.0211870149, 0.999322236, 0.0301050469, 0.985142112, 0.0157343224, 0.171019673, 0.170430094, 0.0332811475, -0.98480773)) | |
| 267 | kaboomsky=CFuncs.Mesh.Create("SpecialMesh",RHandle,Enum.MeshType.FileMesh,"rbxasset://fonts/rocketlauncher.mesh",Vector3.new(0, 0, 0),Vector3.new(0.75, 0.75, 0.75))
| |
| 268 | RocketMaker=CFuncs.Part.Create(m,Enum.Material.Plastic,0,1,"Medium stone grey","RocketMaker",Vector3.new(0.349999934, 0.350000024, 0.369999945)) | |
| 269 | RocketMakerWeld=CFuncs.Weld.Create(m,RHandle,RocketMaker,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.6350019, 0.17499733, 0.0449929237, 0.999999702, 0, 7.4505806e-09, 0, 1.72555447e-05, -1, 0, 1.00000012, 1.72555447e-05)) | |
| 270 | ||
| 271 | kaboomsky=CFuncs.Mesh.Create("SpecialMesh",RHandle,Enum.MeshType.FileMesh,"rbxasset://fonts/rocketlauncher.mesh",Vector3.new(0, 0, 0),Vector3.new(0.75, 0.75, 0.75))
| |
| 272 | kaboomsky.TextureId = "rbxasset://textures/rocketlaunchertex.png" | |
| 273 | ||
| 274 | ||
| 275 | ||
| 276 | swordtrail = Instance.new("Trail", SwordHitbox)
| |
| 277 | A2 = Instance.new('Attachment',SwordBase)
| |
| 278 | A3 = Instance.new('Attachment',SwordTip)
| |
| 279 | swordtrail.Lifetime = .1 | |
| 280 | swordtrail.Enabled = false | |
| 281 | swordtrail.Attachment0 = A2 | |
| 282 | swordtrail.Attachment1 = A3 | |
| 283 | local startColor = Color3.new(0, 0, 0) | |
| 284 | local endColor = Color3.new(200,200, 200) | |
| 285 | local startT = .2 | |
| 286 | local endT = .8 | |
| 287 | ||
| 288 | local sequence = ColorSequence.new(startColor, endColor) | |
| 289 | local sequence2 = NumberSequence.new(startT, endT) | |
| 290 | ||
| 291 | swordtrail.Color = sequence | |
| 292 | swordtrail.Transparency = sequence2 | |
| 293 | ||
| 294 | ||
| 295 | function RayCast(Position, Direction, Range, Ignore) | |
| 296 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
| |
| 297 | end | |
| 298 | ||
| 299 | FindNearestTorso = function(pos) | |
| 300 | local list = (game.Workspace:children()) | |
| 301 | local torso = nil | |
| 302 | local dist = 1000 | |
| 303 | local temp, human, temp2 = nil, nil, nil | |
| 304 | for x = 1, #list do | |
| 305 | temp2 = list[x] | |
| 306 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
| 307 | temp = temp2:findFirstChild("Torso")
| |
| 308 | human = temp2:findFirstChild("Humanoid")
| |
| 309 | if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then | |
| 310 | local dohit = true | |
| 311 | if dohit == true then | |
| 312 | torso = temp | |
| 313 | dist = (temp.Position - pos).magnitude | |
| 314 | end | |
| 315 | end | |
| 316 | end | |
| 317 | end | |
| 318 | return torso, dist | |
| 319 | end | |
| 320 | ||
| 321 | function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
| 322 | if hit.Parent == nil then | |
| 323 | return | |
| 324 | end | |
| 325 | local h = hit.Parent:FindFirstChild("Humanoid")
| |
| 326 | for _, v in pairs(hit.Parent:children()) do | |
| 327 | if v:IsA("Humanoid") then
| |
| 328 | h = v | |
| 329 | end | |
| 330 | end | |
| 331 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
| |
| 332 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then
| |
| 333 | if hit.Parent.DebounceHit.Value == true then | |
| 334 | return | |
| 335 | end | |
| 336 | end | |
| 337 | local c = Create("ObjectValue"){
| |
| 338 | Name = "creator", | |
| 339 | Value = game:service("Players").LocalPlayer,
| |
| 340 | Parent = h, | |
| 341 | } | |
| 342 | game:GetService("Debris"):AddItem(c, .5)
| |
| 343 | if HitSound ~= nil and HitPitch ~= nil then | |
| 344 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
| 345 | end | |
| 346 | local Damage = math.random(minim, maxim) | |
| 347 | local blocked = false | |
| 348 | local block = hit.Parent:findFirstChild("Block")
| |
| 349 | if block ~= nil then | |
| 350 | if block.className == "IntValue" then | |
| 351 | if block.Value > 0 then | |
| 352 | blocked = true | |
| 353 | block.Value = block.Value - 1 | |
| 354 | print(block.Value) | |
| 355 | end | |
| 356 | end | |
| 357 | end | |
| 358 | if blocked == false then | |
| 359 | h.Health = h.Health - Damage | |
| 360 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "Bloxxed!", 1, BrickColor.new(Torso.Color).Color) | |
| 361 | else | |
| 362 | h.Health = h.Health - (Damage / 2) | |
| 363 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), "Bloxxed!", 1, BrickColor.new(Torso.Color).Color) | |
| 364 | end | |
| 365 | if Type == "Knockdown" then | |
| 366 | local hum = hit.Parent.Humanoid | |
| 367 | hum.PlatformStand = true | |
| 368 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 369 | swait(1) | |
| 370 | HHumanoid.PlatformStand = false | |
| 371 | end), hum) | |
| 372 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
| 373 | local bodvol = Create("BodyVelocity"){
| |
| 374 | velocity = angle * knockback, | |
| 375 | P = 5000, | |
| 376 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 377 | Parent = hit, | |
| 378 | } | |
| 379 | local rl = Create("BodyAngularVelocity"){
| |
| 380 | P = 3000, | |
| 381 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
| 382 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
| 383 | Parent = hit, | |
| 384 | } | |
| 385 | game:GetService("Debris"):AddItem(bodvol, .5)
| |
| 386 | game:GetService("Debris"):AddItem(rl, .5)
| |
| 387 | elseif Type == "Normal" then | |
| 388 | local vp = Create("BodyVelocity"){
| |
| 389 | P = 500, | |
| 390 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
| 391 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
| 392 | } | |
| 393 | hit.Parent.Torso:BreakJoints() | |
| 394 | if knockback > 0 then | |
| 395 | vp.Parent = hit.Parent.Torso | |
| 396 | end | |
| 397 | game:GetService("Debris"):AddItem(vp, .5)
| |
| 398 | elseif Type == "Up" then | |
| 399 | local bodyVelocity = Create("BodyVelocity"){
| |
| 400 | velocity = Vector3.new(0, 20, 0), | |
| 401 | P = 5000, | |
| 402 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 403 | Parent = hit, | |
| 404 | } | |
| 405 | game:GetService("Debris"):AddItem(bodyVelocity, .5)
| |
| 406 | elseif Type == "DarkUp" then | |
| 407 | coroutine.resume(coroutine.create(function() | |
| 408 | for i = 0, 1, 0.1 do | |
| 409 | swait() | |
| 410 | Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
| |
| 411 | end | |
| 412 | end)) | |
| 413 | local bodyVelocity = Create("BodyVelocity"){
| |
| 414 | velocity = Vector3.new(0, 20, 0), | |
| 415 | P = 5000, | |
| 416 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
| 417 | Parent = hit, | |
| 418 | } | |
| 419 | game:GetService("Debris"):AddItem(bodyVelocity, 1)
| |
| 420 | elseif Type == "Snare" then | |
| 421 | local bp = Create("BodyPosition"){
| |
| 422 | P = 2000, | |
| 423 | D = 100, | |
| 424 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 425 | position = hit.Parent.Torso.Position, | |
| 426 | Parent = hit.Parent.Torso, | |
| 427 | } | |
| 428 | game:GetService("Debris"):AddItem(bp, 1)
| |
| 429 | elseif Type == "Freeze" then | |
| 430 | local BodPos = Create("BodyPosition"){
| |
| 431 | P = 50000, | |
| 432 | D = 1000, | |
| 433 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
| 434 | position = hit.Parent.Torso.Position, | |
| 435 | Parent = hit.Parent.Torso, | |
| 436 | } | |
| 437 | local BodGy = Create("BodyGyro") {
| |
| 438 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
| 439 | P = 20e+003, | |
| 440 | Parent = hit.Parent.Torso, | |
| 441 | cf = hit.Parent.Torso.CFrame, | |
| 442 | } | |
| 443 | hit.Parent.Torso.Anchored = true | |
| 444 | coroutine.resume(coroutine.create(function(Part) | |
| 445 | swait(1.5) | |
| 446 | Part.Anchored = false | |
| 447 | end), hit.Parent.Torso) | |
| 448 | game:GetService("Debris"):AddItem(BodPos, 3)
| |
| 449 | game:GetService("Debris"):AddItem(BodGy, 3)
| |
| 450 | end | |
| 451 | local debounce = Create("BoolValue"){
| |
| 452 | Name = "DebounceHit", | |
| 453 | Parent = hit.Parent, | |
| 454 | Value = true, | |
| 455 | } | |
| 456 | game:GetService("Debris"):AddItem(debounce, Delay)
| |
| 457 | c = Create("ObjectValue"){
| |
| 458 | Name = "creator", | |
| 459 | Value = Player, | |
| 460 | Parent = h, | |
| 461 | } | |
| 462 | game:GetService("Debris"):AddItem(c, .5)
| |
| 463 | end | |
| 464 | end | |
| 465 | ||
| 466 | function ShowDamage(Pos, Text, Time, Color) | |
| 467 | local Rate = (1 / 30) | |
| 468 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
| 469 | local Text = (Text or "") | |
| 470 | local Time = (Time or 2) | |
| 471 | local Color = (Color or Color3.new(1, 0, 1)) | |
| 472 | local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
| 473 | EffectPart.Anchored = true | |
| 474 | local BillboardGui = Create("BillboardGui"){
| |
| 475 | Size = UDim2.new(3, 0, 3, 0), | |
| 476 | Adornee = EffectPart, | |
| 477 | Parent = EffectPart, | |
| 478 | } | |
| 479 | local TextLabel = Create("TextLabel"){
| |
| 480 | BackgroundTransparency = 1, | |
| 481 | Size = UDim2.new(1, 0, 1, 0), | |
| 482 | Text = Text, | |
| 483 | Font = "SourceSansLight", | |
| 484 | TextColor3 = Color, | |
| 485 | TextScaled = true, | |
| 486 | Parent = BillboardGui, | |
| 487 | } | |
| 488 | game.Debris:AddItem(EffectPart, (Time)) | |
| 489 | EffectPart.Parent = game:GetService("Workspace")
| |
| 490 | delay(0, function() | |
| 491 | local Frames = (Time / Rate) | |
| 492 | for Frame = 1, Frames do | |
| 493 | wait(Rate) | |
| 494 | local Percent = (Frame / Frames) | |
| 495 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
| 496 | TextLabel.TextTransparency = Percent | |
| 497 | end | |
| 498 | if EffectPart and EffectPart.Parent then | |
| 499 | EffectPart:Destroy() | |
| 500 | end | |
| 501 | end) | |
| 502 | end | |
| 503 | ||
| 504 | function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch) | |
| 505 | for _, c in pairs(workspace:children()) do | |
| 506 | local hum = c:findFirstChild("Humanoid")
| |
| 507 | if hum ~= nil then | |
| 508 | local head = c:findFirstChild("Torso")
| |
| 509 | if head ~= nil then | |
| 510 | local targ = head.Position - Part.Position | |
| 511 | local mag = targ.magnitude | |
| 512 | if mag <= Magnitude and c.Name ~= Player.Name then | |
| 513 | Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch) | |
| 514 | end | |
| 515 | end | |
| 516 | end | |
| 517 | end | |
| 518 | end | |
| 519 | ||
| 520 | EffectModel = Create("Model"){
| |
| 521 | Parent = Character, | |
| 522 | Name = "EffectModel", | |
| 523 | } | |
| 524 | ||
| 525 | Effects = {
| |
| 526 | Block = {
| |
| 527 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, Part) | |
| 528 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 529 | prt.Anchored = true | |
| 530 | prt.CFrame = cframe | |
| 531 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 532 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 533 | if Type == 1 or Type == nil then | |
| 534 | table.insert(Effects, {
| |
| 535 | prt, | |
| 536 | "Block1", | |
| 537 | delay, | |
| 538 | x3, | |
| 539 | y3, | |
| 540 | z3, | |
| 541 | msh | |
| 542 | }) | |
| 543 | elseif Type == 2 then | |
| 544 | table.insert(Effects, {
| |
| 545 | prt, | |
| 546 | "Block2", | |
| 547 | delay, | |
| 548 | x3, | |
| 549 | y3, | |
| 550 | z3, | |
| 551 | msh | |
| 552 | }) | |
| 553 | elseif Type == 3 then | |
| 554 | table.insert(Effects, {
| |
| 555 | prt, | |
| 556 | "Block3", | |
| 557 | delay, | |
| 558 | x3, | |
| 559 | y3, | |
| 560 | z3, | |
| 561 | msh, | |
| 562 | Part | |
| 563 | }) | |
| 564 | elseif Type == 4 then | |
| 565 | table.insert(Effects, {
| |
| 566 | prt, | |
| 567 | "Block2Fire", | |
| 568 | delay, | |
| 569 | x3, | |
| 570 | y3, | |
| 571 | z3, | |
| 572 | msh | |
| 573 | }) | |
| 574 | end | |
| 575 | end | |
| 576 | }; | |
| 577 | ||
| 578 | Sphere = {
| |
| 579 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, parent) | |
| 580 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 581 | prt.Anchored = true | |
| 582 | prt.CFrame = cframe | |
| 583 | if parent == nil then | |
| 584 | prt.Parent = workspace | |
| 585 | else | |
| 586 | prt.Parent = parent | |
| 587 | end | |
| 588 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 589 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 590 | table.insert(Effects, {
| |
| 591 | prt, | |
| 592 | "Cylinder", | |
| 593 | delay, | |
| 594 | x3, | |
| 595 | y3, | |
| 596 | z3, | |
| 597 | msh | |
| 598 | }) | |
| 599 | end | |
| 600 | }; | |
| 601 | ||
| 602 | Blood = {
| |
| 603 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 604 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 605 | prt.Anchored = true | |
| 606 | prt.CFrame = cframe | |
| 607 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 608 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 609 | table.insert(Effects, {
| |
| 610 | prt, | |
| 611 | "Blood", | |
| 612 | delay, | |
| 613 | x3, | |
| 614 | y3, | |
| 615 | z3, | |
| 616 | msh | |
| 617 | }) | |
| 618 | end | |
| 619 | }; | |
| 620 | ||
| 621 | Blast = {
| |
| 622 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Part) | |
| 623 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 624 | prt.Anchored = true | |
| 625 | prt.CFrame = cframe | |
| 626 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "1323306", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 627 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 628 | table.insert(Effects, {
| |
| 629 | prt, | |
| 630 | "Block4", | |
| 631 | delay, | |
| 632 | x3, | |
| 633 | y3, | |
| 634 | z3, | |
| 635 | msh, | |
| 636 | Part | |
| 637 | }) | |
| 638 | end | |
| 639 | }; | |
| 640 | ||
| 641 | Ring = {
| |
| 642 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 643 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 644 | prt.Anchored = true | |
| 645 | prt.CFrame = cframe | |
| 646 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 647 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 648 | table.insert(Effects, {
| |
| 649 | prt, | |
| 650 | "Cylinder", | |
| 651 | delay, | |
| 652 | x3, | |
| 653 | y3, | |
| 654 | z3, | |
| 655 | msh | |
| 656 | }) | |
| 657 | end | |
| 658 | }; | |
| 659 | ||
| 660 | Cylinder = {
| |
| 661 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 662 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 663 | prt.Anchored = true | |
| 664 | prt.CFrame = cframe | |
| 665 | local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 666 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 667 | table.insert(Effects, {
| |
| 668 | prt, | |
| 669 | "Cylinder", | |
| 670 | delay, | |
| 671 | x3, | |
| 672 | y3, | |
| 673 | z3, | |
| 674 | msh | |
| 675 | }) | |
| 676 | end | |
| 677 | }; | |
| 678 | ||
| 679 | Head = {
| |
| 680 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 681 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 682 | prt.Anchored = true | |
| 683 | prt.CFrame = cframe | |
| 684 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 685 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 686 | table.insert(Effects, {
| |
| 687 | prt, | |
| 688 | "Cylinder", | |
| 689 | delay, | |
| 690 | x3, | |
| 691 | y3, | |
| 692 | z3, | |
| 693 | msh | |
| 694 | }) | |
| 695 | end | |
| 696 | }; | |
| 697 | ||
| 698 | Wave = {
| |
| 699 | Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
| 700 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new()) | |
| 701 | prt.Anchored = true | |
| 702 | prt.CFrame = cframe | |
| 703 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 704 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 705 | table.insert(Effects, {
| |
| 706 | prt, | |
| 707 | "Cylinder", | |
| 708 | delay, | |
| 709 | x3, | |
| 710 | y3, | |
| 711 | z3, | |
| 712 | msh | |
| 713 | }) | |
| 714 | end | |
| 715 | }; | |
| 716 | ||
| 717 | Break = {
| |
| 718 | Create = function(brickcolor, cframe, x1, y1, z1) | |
| 719 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5)) | |
| 720 | prt.Anchored = true | |
| 721 | prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 722 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 723 | local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
| |
| 724 | local num = math.random(10, 50) / 1000 | |
| 725 | table.insert(Effects, {
| |
| 726 | prt, | |
| 727 | "Shatter", | |
| 728 | num, | |
| 729 | prt.CFrame, | |
| 730 | math.random() - math.random(), | |
| 731 | 0, | |
| 732 | math.random(50, 100) / 100 | |
| 733 | }) | |
| 734 | end | |
| 735 | }; | |
| 736 | ||
| 737 | Elec = {
| |
| 738 | Create = function(brickcolor, cff, x, y, z) | |
| 739 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1)) | |
| 740 | prt.Anchored = true | |
| 741 | prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100) | |
| 742 | prt.CFrame = CFrame.new(prt.Position) | |
| 743 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 744 | xval = math.random() / 9 | |
| 745 | yval = math.random() / 9 | |
| 746 | zval = math.random() / 9 | |
| 747 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
| |
| 748 | eul1 = math.random(-50, 50) | |
| 749 | eul2 = math.random(-50, 50) | |
| 750 | eul3 = math.random(-50, 50) | |
| 751 | euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3) | |
| 752 | euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3) | |
| 753 | table.insert(Effects, {
| |
| 754 | prt, | |
| 755 | "Elec", | |
| 756 | .05, | |
| 757 | x, | |
| 758 | y, | |
| 759 | z, | |
| 760 | xval, | |
| 761 | yval, | |
| 762 | zval, | |
| 763 | msh, | |
| 764 | euld, | |
| 765 | euld2 | |
| 766 | }) | |
| 767 | end | |
| 768 | }; | |
| 769 | ||
| 770 | Elec2 = {
| |
| 771 | Create = function(brickcolor, cff, x, y, z) | |
| 772 | local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Part", Vector3.new(1, 1, 1)) | |
| 773 | prt.Anchored = true | |
| 774 | prt.CFrame = cff * CFrame.new(math.random(-x * 100, x * 100) / 100, math.random(-y * 100, y * 100) / 100, math.random(-z * 100, z * 100) / 100) | |
| 775 | prt.CFrame = CFrame.new(prt.Position) | |
| 776 | game:GetService("Debris"):AddItem(prt, 10)
| |
| 777 | xval = math.random() / 7 | |
| 778 | yval = math.random() / 7 | |
| 779 | zval = math.random() / 7 | |
| 780 | msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
| |
| 781 | eul1 = math.random(-50, 50) | |
| 782 | eul2 = math.random(-50, 50) | |
| 783 | eul3 = math.random(-50, 50) | |
| 784 | euld = CFrame.fromEulerAnglesXYZ(eul1, eul2, eul3) | |
| 785 | euld2 = CFrame.fromEulerAnglesXYZ(-eul1, -eul2, -eul3) | |
| 786 | table.insert(Effects, {
| |
| 787 | prt, | |
| 788 | "Elec", | |
| 789 | .1, | |
| 790 | x, | |
| 791 | y, | |
| 792 | z, | |
| 793 | xval, | |
| 794 | yval, | |
| 795 | zval, | |
| 796 | msh, | |
| 797 | euld, | |
| 798 | euld2 | |
| 799 | }) | |
| 800 | end | |
| 801 | }; | |
| 802 | ||
| 803 | Clone = {
| |
| 804 | Create = function() | |
| 805 | for _, v in pairs(Torso.Parent:children()) do | |
| 806 | if v.className == "Part" and v.Name ~= "HumanoidRootPart" then | |
| 807 | local c = CFuncs.Part.Create(EffectModel, "Neon", 0, .5, BrickColor.new("Bright blue"), "Effect", v.Size)
| |
| 808 | c.Anchored = true | |
| 809 | c.CFrame = v.CFrame | |
| 810 | game:GetService("Debris"):AddItem(c, 5)
| |
| 811 | local cmsh = nil | |
| 812 | if v.Name == "Head" then | |
| 813 | cmsh = CFuncs.Mesh.Create("SpecialMesh", c, "Head", "", Vector3.new(0, 0, 0), v.Mesh.Scale)
| |
| 814 | else | |
| 815 | cmsh = CFuncs.Mesh.Create("BlockMesh", c, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
| |
| 816 | end | |
| 817 | table.insert(Effects, {
| |
| 818 | c, | |
| 819 | "Cylinder", | |
| 820 | 0.05, | |
| 821 | 0.1, | |
| 822 | 0.1, | |
| 823 | 0.1, | |
| 824 | cmsh | |
| 825 | }) | |
| 826 | end | |
| 827 | end | |
| 828 | end | |
| 829 | }; | |
| 830 | ||
| 831 | EffectTemplate = {
| |
| 832 | ||
| 833 | }; | |
| 834 | } | |
| 835 | ||
| 836 | ||
| 837 | ||
| 838 | function basicatk3() | |
| 839 | Attack = true | |
| 840 | for i = 0, 1, 0.1 do | |
| 841 | swait() | |
| 842 | PlayAnimationFromTable({
| |
| 843 | CFrame.new(-0.0142343417, 0.0233179983, 0.020687107, 0.573575377, 0, -0.819152832, 0, 1, 0, 0.819152832, 0, 0.573575377) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 844 | CFrame.new(2.98023224e-07, 1.49992621, 2.16066837e-07, 0.608099699, -0.0691893846, 0.790839791, 0, 0.99619478, 0.0871555731, -0.793860614, -0.0529992878, 0.605785728) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 845 | CFrame.new(2.05688548, 0.769726157, 0.0676793456, -0.311439514, -0.945715487, -0.092885226, 0.945463896, -0.298567384, -0.130214006, 0.09541291, -0.128373384, 0.987125456) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 846 | CFrame.new(-0.411215395, 0.158524469, -0.878887057, 0.250847429, -0.870902896, 0.422615528, 0.960933626, 0.276778936, -3.5065608e-07, -0.116970763, 0.406105578, 0.906309128) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 847 | CFrame.new(0.657444179, -1.99999833, -0.128117085, 0.896965504, -0.0924630314, 0.432323426, 0.14320904, 0.98592627, -0.0862591267, -0.418263227, 0.139284089, 0.897583365) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 848 | CFrame.new(-0.494430214, -2.06444812, 0.151889086, 0.924378932, -0.0320322104, 0.380128324, -0.00379799958, 0.995646238, 0.093135722, -0.381456703, -0.0875364318, 0.920232713) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 849 | }, .3, false) | |
| 850 | FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1) | |
| 851 | end | |
| 852 | swordtrail.Enabled = true | |
| 853 | local con = SwordHitbox.Touched:connect(function(hit) | |
| 854 | Damage(SwordHitbox, hit, 0, 0, 0, "Normal", RootPart, 0.2, "851453784", 1)end) | |
| 855 | CFuncs.Sound.Create("12222208", SwordHitbox, 1, 1)
| |
| 856 | for i = 0, 1, 0.1 do | |
| 857 | swait() | |
| 858 | PlayAnimationFromTable({
| |
| 859 | CFrame.new(-0.0142339114, 0.0233179983, 0.0206872839, 0.642787755, 0, 0.766044497, 0, 1, 0, -0.766044497, 0, 0.642787755) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 860 | CFrame.new(9.59248496e-07, 1.49992597, 4.65522191e-07, 0.60942173, 0, -0.792846382, 0, 1, 0, 0.792846322, 0, 0.609421849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 861 | CFrame.new(1.73596513, 0.521444082, -0.798278034, 0.809956312, -0.584440529, 0.0489933714, 0.032929007, -0.0380880162, -0.998731732, 0.585565269, 0.810542405, -0.0116045829) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 862 | CFrame.new(-1.85990238, 0.325684935, -0.117992491, 0.89608562, 0.442657262, 0.0329447091, -0.4075903, 0.849945962, -0.333859384, -0.175786465, 0.285738617, 0.942047179) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 863 | CFrame.new(0.425910503, -2.07023525, 0.0920312852, 0.940003216, -0.0248685181, 0.340258449, -0.0248680059, 0.98969233, 0.141034499, -0.340258539, -0.141034409, 0.929695547) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 864 | CFrame.new(-0.614895225, -2, -0.0110759763, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 865 | }, .3, false) | |
| 866 | Torso.Velocity=RootPart.CFrame.lookVector*50 | |
| 867 | FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(.5, .5, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(-90)), .5) | |
| 868 | end | |
| 869 | Torso.Velocity=RootPart.CFrame.lookVector*0 | |
| 870 | con:Disconnect() | |
| 871 | swordtrail.Enabled = false | |
| 872 | Attack = false | |
| 873 | end | |
| 874 | ||
| 875 | function basicatk1() | |
| 876 | Attack = true | |
| 877 | CFuncs.Sound.Create("12222216", SwordHitbox, 1, 1)
| |
| 878 | local con = SwordHitbox.Touched:connect(function(hit) | |
| 879 | Damage(SwordHitbox, hit, 0, 0, 0, "Normal", RootPart, 0.2, "851453784", 1)end) | |
| 880 | for i = 0, 1, 0.1 do | |
| 881 | swait() | |
| 882 | PlayAnimationFromTable({
| |
| 883 | CFrame.new(-0.0142327882, 0.0233180653, 0.0206850152, 0.342022419, 9.53674316e-07, -0.939693272, -1.97067857e-06, 0.999999821, -2.77161598e-06, 0.939691842, -3.1888485e-06, 0.342018187) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 884 | CFrame.new(-3.0002484e-06, 1.49992502, -4.16819603e-06, 0.536599159, 0, 0.843837321, 0, 1, 0, -0.843837321, 0, 0.536599159) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 885 | CFrame.new(1.86725414, 0.520918071, 0.271278173, -0.192566082, -0.920491397, -0.340020508, 0.967886448, -0.121106967, -0.220293105, 0.16159907, -0.371522188, 0.914252102) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 886 | CFrame.new(-1.63878369, 0.0883156657, 0.277901947, 0.932158768, 0.313689649, 0.180773243, -0.33414492, 0.937619865, 0.0960013121, -0.139381975, -0.149892926, 0.978828311) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 887 | CFrame.new(0.631921172, -2.00664234, -0.186664119, 0.932272255, -0.109707505, 0.344721258, 0.134574026, 0.989692569, -0.0489756428, -0.335795075, 0.0920491666, 0.937426567) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 888 | CFrame.new(-0.51753515, -2, 0.082954295, 0.939693093, 0, 0.342018992, 0, 1, 0, -0.342019022, 0, 0.939693093) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 889 | }, .3, false) | |
| 890 | FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 1) | |
| 891 | end | |
| 892 | swordtrail.Enabled = true | |
| 893 | for i = 0, .5, 0.1 do | |
| 894 | swait() | |
| 895 | PlayAnimationFromTable({
| |
| 896 | CFrame.new(-0.0142326681, 0.0233180001, 0.0206871442, 1.78813934e-07, 0, 1.00000203, 0, 1, 0, -1.00000203, 0, 1.49011612e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 897 | CFrame.new(0, 1.49992609, 0, 0.462487102, 0, -0.886626124, 0, 1, 0, 0.886626124, 0, 0.462487072) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 898 | CFrame.new(1.59986377, 0.488647908, -0.460965931, 0.695726395, -0.716896534, 0.0449903496, 0.0475609899, -0.0165210012, -0.998731732, 0.716730595, 0.696983814, 0.0226022154) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 899 | CFrame.new(-1.80470943, 0.308719665, 0.00611042976, 0.864646077, 0.492070675, 0.1012609, -0.498273998, 0.865697801, 0.0478584878, -0.0641115457, -0.0918363109, 0.993708193) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 900 | CFrame.new(0.450665146, -1.87432182, 0.242756784, 0.938798666, 0.182527304, -0.29213196, -0.024868004, 0.881770015, 0.471023679, 0.343567908, -0.434931636, 0.832343459) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 901 | CFrame.new(-0.463921428, -2, -0.403737426, 0.766046047, 0, -0.642788887, 0, 1, 0, 0.642788887, 0, 0.766046047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 902 | }, .3, false) | |
| 903 | FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(.5, .5, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(-90)), 1) | |
| 904 | end | |
| 905 | ||
| 906 | ||
| 907 | for i = 0, .5, 0.1 do | |
| 908 | swait() | |
| 909 | PlayAnimationFromTable({
| |
| 910 | CFrame.new(-0.0142326681, 0.0233180001, 0.0206871442, 1.78813934e-07, 0, 1.00000203, 0, 1, 0, -1.00000203, 0, 1.49011612e-07) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 911 | CFrame.new(0, 1.49992609, 0, 0.462487102, 0, -0.886626124, 0, 1, 0, 0.886626124, 0, 0.462487072) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 912 | CFrame.new(1.59986377, 0.488647908, -0.460965931, 0.695726395, -0.716896534, 0.0449903496, 0.0475609899, -0.0165210012, -0.998731732, 0.716730595, 0.696983814, 0.0226022154) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 913 | CFrame.new(-1.80470943, 0.308719665, 0.00611042976, 0.864646077, 0.492070675, 0.1012609, -0.498273998, 0.865697801, 0.0478584878, -0.0641115457, -0.0918363109, 0.993708193) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 914 | CFrame.new(0.450665146, -1.87432182, 0.242756784, 0.938798666, 0.182527304, -0.29213196, -0.024868004, 0.881770015, 0.471023679, 0.343567908, -0.434931636, 0.832343459) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 915 | CFrame.new(-0.463921428, -2, -0.403737426, 0.766046047, 0, -0.642788887, 0, 1, 0, 0.642788887, 0, 0.766046047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 916 | }, .3, false) | |
| 917 | FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, .5, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), .1) | |
| 918 | end | |
| 919 | swordtrail.Enabled = false | |
| 920 | con:Disconnect() | |
| 921 | Attack = false | |
| 922 | end | |
| 923 | ||
| 924 | ||
| 925 | ||
| 926 | ||
| 927 | ||
| 928 | function basicatk2() | |
| 929 | Attack = true | |
| 930 | CFuncs.Sound.Create("12222216", SwordHitbox, 1, .8)
| |
| 931 | local con = SwordHitbox.Touched:connect(function(hit) | |
| 932 | Damage(SwordHitbox, hit, 0, 0, 0, "Normal", RootPart, 0.2, "851453784", 1)end) | |
| 933 | for i = 0, .5, 0.1 do | |
| 934 | PlayAnimationFromTable({
| |
| 935 | CFrame.new(0.199326009, 0, -0.0621959642, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 936 | CFrame.new(0, 1.49999201, 0, 0.866025805, 0, -0.499999762, 0, 1, 0, 0.499999762, 0, 0.866025805) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 937 | CFrame.new(0.930871904, 0.250794977, -1.28154397, -0.0386770852, 0.569197655, -0.821290731, -0.998659015, 0.00628901878, 0.0513885207, 0.0344153345, 0.822176874, 0.568191111) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 938 | CFrame.new(-1.60257423, 0.0277413726, -0.076416865, 0.0147553682, 0.129409567, 0.991481602, 0.224142969, 0.965926051, -0.12940973, -0.974444628, 0.224143118, -0.0147536397) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 939 | CFrame.new(0.624383092, -1.99999106, -0.0120142996, 0.707107008, 0, -0.707106769, 0, 1, 0, 0.707106769, 0, 0.707107008) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 940 | CFrame.new(-0.482958466, -1.99999106, -0.129410326, 0.707106769, 0, 0.707107008, 0, 1, 0, -0.707107008, 0, 0.707106769) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 941 | }, .3, false) | |
| 942 | FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1) | |
| 943 | end | |
| 944 | swordtrail.Enabled = true | |
| 945 | for i = 0, .5, 0.1 do | |
| 946 | swait() | |
| 947 | PlayAnimationFromTable({
| |
| 948 | CFrame.new(0.366101086, 0, -0.414826214, 0.258818984, 0, 0.965925872, 0, 1, 0, -0.965925872, 0, 0.258818984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 949 | CFrame.new(0, 1.49999201, 0, 0.342023224, 0, -0.939691603, 0, 1, 0, 0.939691603, 0, 0.342023224) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 950 | CFrame.new(0.0553627312, 1.3573252, -1.17095125, 0.785249949, 0.559134185, 0.265991658, 0.545306027, -0.827990174, 0.130666092, 0.293298304, 0.0424413234, -0.955078542) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 951 | CFrame.new(-1.60256672, 0.0277402997, -0.0764263347, 0.0147550702, 0.129409924, 0.991481423, 0.224143073, 0.965925932, -0.129410043, -0.974444628, 0.224143118, -0.0147539973) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 952 | CFrame.new(0.624385655, -1.99999106, -0.0120021999, 0.707108498, 0, -0.70710516, 0, 1, 0, 0.70710516, 0, 0.707108498) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 953 | CFrame.new(-0.48295331, -1.99999106, -0.129420042, 0.70710516, 0, 0.707108498, 0, 1, 0, -0.707108498, 0, 0.70710516) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 954 | }, .3, false) | |
| 955 | FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1) | |
| 956 | end | |
| 957 | for i = 0, .5, 0.1 do | |
| 958 | swait() | |
| 959 | PlayAnimationFromTable({
| |
| 960 | CFrame.new(0.366099417, -0.200000986, -0.414823025, 0.582563281, 0.271655113, 0.766044199, -0.42261821, 0.906307876, -1.75809453e-06, -0.694272339, -0.323743135, 0.642787993) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 961 | CFrame.new(-0.231262937, 1.54721832, -0.0511251986, 0.851651847, -0.42261821, -0.309973061, 0.397132277, 0.906307876, -0.144540951, 0.342016667, -1.75809453e-06, 0.939694047) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 962 | CFrame.new(-0.0908454061, 1.16592097, -1.08897507, -0.0772816539, 0.583855987, 0.808170736, 0.727612376, -0.521148086, 0.446077228, 0.681621552, 0.622508645, -0.384545565) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 963 | CFrame.new(-1.61299813, 0.0366990864, 0.314264029, -0.455841899, 0.169077203, 0.87385428, 0.0347501114, 0.984423816, -0.172343403, -0.889382243, -0.048194766, -0.454617083) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 964 | CFrame.new(1.21119905, -1.34869587, -0.183849275, 0.851651549, -0.252021521, -0.459537864, 0.397132158, 0.882479608, 0.252023607, 0.342017442, -0.39713347, 0.851650953) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 965 | CFrame.new(0.0580956787, -1.95897889, 0.369651437, 0.640855312, -0.42261821, 0.640857816, 0.298834234, 0.906307876, 0.298838168, -0.707108855, -1.75809453e-06, 0.707104981) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 966 | }, .3, false) | |
| 967 | FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1) | |
| 968 | end | |
| 969 | for i = 0, .5, 0.1 do | |
| 970 | swait() | |
| 971 | PlayAnimationFromTable({
| |
| 972 | CFrame.new(0.366085619, -1.19999647, -0.414817601, 0.582568169, -0.412207156, 0.700499654, -0.422613144, 0.582565188, 0.69427377, -0.694271266, -0.700502098, 0.165179759) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 973 | CFrame.new(0.112729274, 1.56678414, 0.254275501, 0.577656388, 0.0997146964, -0.810166836, -0.213354647, 0.976452529, -0.0319427848, 0.787904203, 0.191304803, 0.585328698) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 974 | CFrame.new(1.96889925, 0.746382177, -0.185331225, 0.0769328177, -0.997015715, 0.00641870499, 0.879773498, 0.0648541152, -0.470948815, 0.469127119, 0.0418784246, 0.882137418) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 975 | CFrame.new(-1.88176703, 0.136358321, 0.177449048, -0.455846965, 0.778092861, 0.43217504, 0.703643739, 0.612389445, -0.360367835, -0.545058966, 0.139824644, -0.826655984) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 976 | CFrame.new(0.90178746, -1.14663219, -0.653959215, 0.851655245, 0.190028608, -0.488439023, -0.00672882795, 0.935840786, 0.352359027, 0.524059415, -0.296801776, 0.798292339) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 977 | CFrame.new(-0.830604553, -2.07172632, -0.233860642, 0.784890771, 0.0754829049, -0.615019679, -0.147760659, 0.986719251, -0.0674703121, 0.601758778, 0.143832445, 0.785620093) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 978 | }, .3, false) | |
| 979 | FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1) | |
| 980 | end | |
| 981 | swordtrail.Enabled = false | |
| 982 | con:Disconnect() | |
| 983 | Attack = false | |
| 984 | end | |
| 985 | ||
| 986 | ||
| 987 | function dodgeball() | |
| 988 | Attack = true | |
| 989 | humanoid.AutoRotate = false | |
| 990 | local spawnPos = Torso.Position | |
| 991 | orb1=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("Crimson"), "ref", Vector3.new(2,2,2))
| |
| 992 | orb1.Anchored=true | |
| 993 | orb1.CanCollide=false | |
| 994 | ||
| 995 | game:GetService("Debris"):AddItem(orb1, 10)
| |
| 996 | orb1.Elasticity = 1 | |
| 997 | local mbewm2 = Instance.new("SpecialMesh", orb1)
| |
| 998 | mbewm2.MeshType = "Sphere" | |
| 999 | mbewm2.Scale = Vector3.new(1,1,1) | |
| 1000 | game:GetService("Debris"):AddItem(orb1, 3)
| |
| 1001 | for i = 0, 2, 0.1 do | |
| 1002 | orb1.CFrame = Dodgebox.CFrame | |
| 1003 | swait() | |
| 1004 | PlayAnimationFromTable({
| |
| 1005 | CFrame.new(-0.0142339477, 0.0233179312, 0.0206872448, 0.642789185, 7.39382813e-08, 0.766043305, -4.8651782e-07, 1, 3.11712938e-07, -0.766043305, -5.73050784e-07, 0.642789245) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1006 | CFrame.new(-3.34310243e-06, 1.49992716, -2.40420513e-06, 0.609423697, -6.78923243e-07, -0.792844892, 8.58872227e-08, 1, -7.90281774e-07, 0.792844832, 4.13525413e-07, 0.609423757) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1007 | CFrame.new(1.70033991, 0.0784267411, 0.291652292, 0.980928302, -0.190888226, -0.0366283059, 0.192193046, 0.924432218, 0.329373628, -0.0290131569, -0.330131561, 0.943489075) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1008 | CFrame.new(-1.9394995, 0.331927955, -0.314799666, 0.117194936, 0.856613636, -0.502472639, -0.987918258, 0.0488963015, -0.14706032, -0.101404801, 0.513636589, 0.851994693) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1009 | CFrame.new(0.596234262, -2.04406619, 0.245654553, 0.999976635, 0.00595425069, -0.00338888168, -0.00461965939, 0.95128876, 0.308266908, 0.00505927205, -0.308244109, 0.951293945) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1010 | CFrame.new(-0.699660361, -2.00000048, 0.0218301564, 0.984807849, -4.44691977e-07, 0.173648536, 4.41870725e-07, 1, 5.48861863e-08, -0.173648536, 2.26791599e-08, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1011 | }, .3, false) | |
| 1012 | RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, 0, Mouse.Hit.p.Z)) | |
| 1013 | end | |
| 1014 | local con = orb1.Touched:connect(function(hit) | |
| 1015 | CFuncs.Sound.Create("112503990", Torso, 1, .8)end)
| |
| 1016 | orb1.Anchored=false | |
| 1017 | orb1.CanCollide=true | |
| 1018 | ||
| 1019 | local roketsped = 500 | |
| 1020 | local spawnPosition = (RootPart.CFrame * CFrame.new(0, 0, -3)).p | |
| 1021 | orb1.CFrame = CFrame.new(spawnPosition, Mouse.hit.p) | |
| 1022 | orb1.Velocity = orb1.CFrame.lookVector * roketsped | |
| 1023 | local GRAVITY_ACCELERATION = 196.2 | |
| 1024 | local bodyForce = Instance.new('BodyForce', orb1)
| |
| 1025 | bodyForce.Name = 'Antigravity' | |
| 1026 | bodyForce.force = Vector3.new(0, orb1:GetMass() * GRAVITY_ACCELERATION, 0) | |
| 1027 | ||
| 1028 | game:GetService("Debris"):AddItem(orb1, 8)
| |
| 1029 | ||
| 1030 | for i = 0, 1, 0.1 do | |
| 1031 | swait() | |
| 1032 | PlayAnimationFromTable({
| |
| 1033 | CFrame.new(-0.0142358784, 0.0233174488, 0.0206872076, 0.642785072, 3.25146175e-06, -0.766046703, -2.37840504e-06, 1, 2.24876021e-06, 0.766046762, 3.76494427e-07, 0.642785072) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1034 | CFrame.new(-5.94174753e-06, 1.49992752, 6.44530655e-06, 0.674973369, -2.24472751e-06, 0.737842202, 3.30112925e-06, 1, 2.24354153e-08, -0.737842202, 2.4205583e-06, 0.674973369) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1035 | CFrame.new(1.67408049, 0.116924986, -0.235040307, 0.93551451, -0.291971684, 0.198909909, 0.329377055, 0.924430549, -0.192195028, -0.127762914, 0.245317593, 0.960987091) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1036 | CFrame.new(-1.58664989, 0.765351355, -0.846855521, -0.120212317, 0.321875662, -0.939119458, -0.987918437, -0.131986037, 0.0812216997, -0.0978073403, 0.937537193, 0.333853245) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1037 | CFrame.new(0.766593277, -1.96006727, -0.107848071, 0.976080298, -0.137189135, 0.168661386, 0.138399139, 0.990365744, 0.00461723236, -0.167669922, 0.0188358091, 0.985663354) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1038 | CFrame.new(-0.403303981, -1.99999976, -0.0619408637, 0.984807789, -2.66062125e-06, 0.173648238, 2.98927625e-06, 1, -1.63115692e-06, -0.173648268, 2.1254591e-06, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1039 | }, .3, false) | |
| 1040 | RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, 0, Mouse.Hit.p.Z)) | |
| 1041 | end | |
| 1042 | humanoid.AutoRotate = true | |
| 1043 | Attack = false | |
| 1044 | while orb1 do | |
| 1045 | swait() | |
| 1046 | MagnitudeDamage(orb1, 4, 0, 0, 100, "Normal", "112503990", 1) | |
| 1047 | end | |
| 1048 | ||
| 1049 | end | |
| 1050 | ||
| 1051 | ||
| 1052 | function roketlunch() | |
| 1053 | Attack = true | |
| 1054 | humanoid.WalkSpeed = 0 | |
| 1055 | humanoid.JumpPower = 0 | |
| 1056 | RHandle.Transparency = 0 | |
| 1057 | Sword.Transparency = 1 | |
| 1058 | for i = 0, 1, 0.1 do | |
| 1059 | swait() | |
| 1060 | PlayAnimationFromTable({
| |
| 1061 | CFrame.new(-0.0142319212, 0.0233183783, 0.0206877608, 1.00000012, 1.49011612e-08, 2.98023224e-08, 2.72463048e-08, 0.984807968, 0.173647314, 2.98023224e-08, -0.17364724, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1062 | CFrame.new(0.0154076805, 1.5522356, -0.0916171968, 0.999084175, 0.0180828422, -0.0387787819, -0.00742995739, 0.9658584, 0.258964151, 0.0421376526, -0.258438855, 0.965108156) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1063 | CFrame.new(1.28755724, 0.00418370962, -0.0650342703, 0.890014946, 0.230696142, -0.393259257, -0.298804998, 0.946620405, -0.120936036, 0.344367683, 0.225142673, 0.911439359) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1064 | CFrame.new(-1.59552705, 0.053297095, -0.298519343, 0.986049891, 0.15347448, -0.0644321442, -0.162331849, 0.801095366, -0.576103032, -0.036800772, 0.578525543, 0.814833522) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1065 | CFrame.new(0.573113441, -1.8059541, -0.374102622, 0.999206126, -0.0373207629, 0.0139417946, 0.0392762311, 0.98143959, -0.187706873, -0.00667765737, 0.188105404, 0.982126117) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1066 | CFrame.new(-0.433013678, -1.95186841, 0.175973177, 1, 0, 2.98023224e-08, 0, 0.98480773, 0.173648328, 2.98023224e-08, -0.173648328, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1067 | }, .3, false) | |
| 1068 | end | |
| 1069 | ||
| 1070 | ||
| 1071 | for i = 0, 3, 0.1 do | |
| 1072 | swait() | |
| 1073 | PlayAnimationFromTable({
| |
| 1074 | CFrame.new(-0.0142319426, -1.08839262, 0.0206871927, 1.00000012, 1.49011612e-08, 2.98023224e-08, 2.72463048e-08, 0.984807968, 0.173647314, 2.98023224e-08, -0.17364724, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1075 | CFrame.new(0.0154080922, 1.55223548, -0.0916156173, 0.999084175, 0.0180828422, -0.0387787819, -0.00742995739, 0.9658584, 0.258964151, 0.0421376526, -0.258438855, 0.965108156) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1076 | CFrame.new(0.428888142, 0.573096275, -1.0865351, 0.629741013, 0.73693651, -0.245664269, -0.133446366, -0.208918005, -0.968785584, -0.765257001, 0.64286691, -0.0332227312) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1077 | CFrame.new(-1.24049437, 0.563232303, -0.47247985, 0.974705219, -0.150607079, -0.165128678, -0.176947653, -0.0686892122, -0.981820583, 0.136526525, 0.986204565, -0.0936013013) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1078 | CFrame.new(0.542829335, -1.05595815, -0.494429678, 0.999206185, -0.0391747355, 0.00724902749, 0.0392762125, 0.999124289, -0.0144301355, -0.00667738914, 0.0147034377, 0.999869585) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1079 | CFrame.new(-0.433013409, -1.47995389, 0.259185165, 1, -2.98023224e-08, 0, 0, 0.17364727, 0.984807968, 2.98023224e-08, -0.984807849, 0.173647255) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1080 | }, .3, false) | |
| 1081 | RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, 0, Mouse.Hit.p.Z)) | |
| 1082 | end | |
| 1083 | ||
| 1084 | local roket=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("Smoky grey"), "ref", Vector3.new(1,1,2))
| |
| 1085 | roket.Anchored=false | |
| 1086 | roket.CanCollide=true | |
| 1087 | local roketsped = 100 | |
| 1088 | local spawnPosition = (RootPart.CFrame * CFrame.new(0, 0, -6)).p | |
| 1089 | roket.CFrame = CFrame.new(spawnPosition, Mouse.hit.p) --NOTE: This must be done before assigning Parent | |
| 1090 | roket.Velocity = roket.CFrame.lookVector * roketsped | |
| 1091 | CFuncs.Sound.Create("31761785", roket, 3, 1)
| |
| 1092 | local GRAVITY_ACCELERATION = 196.2 | |
| 1093 | local bodyForce = Instance.new('BodyForce', roket)
| |
| 1094 | bodyForce.Name = 'Antigravity' | |
| 1095 | bodyForce.force = Vector3.new(0, roket:GetMass() * GRAVITY_ACCELERATION, 0) | |
| 1096 | ||
| 1097 | game:GetService("Debris"):AddItem(roket, 8)
| |
| 1098 | local con = roket.Touched:connect(function(hit) | |
| 1099 | MagnitudeDamage(roket, 10, 0, 0, 100, "Normal", "112503990", 1) Effects.Sphere.Create(BrickColor.new(roket.Color), roket.CFrame, 3, 3, 3, 3, 3, 3, 0.03) roket.Transparency = 1 CFuncs.Sound.Create("169628396", Character, .1, 1) local boo = Instance.new("Explosion", roket) boo.Position = roket.Position boo.BlastRadius = 30
| |
| 1100 | boo.BlastPressure = 500 roket:Destroy() end) | |
| 1101 | for i = 0, 2, 0.1 do | |
| 1102 | swait() | |
| 1103 | PlayAnimationFromTable({
| |
| 1104 | CFrame.new(-0.0142334783, -1.08840001, 0.0206862688, 1.00000119, 7.67409801e-07, -2.98023224e-08, 6.21078584e-07, 0.984811127, -0.173649758, 2.38418579e-07, 0.173647732, 0.984807074) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1105 | CFrame.new(-0.0153429285, 1.61389816, 0.0791989863, 0.999084234, -0.0110745579, -0.0413306355, 0.00743017718, 0.996153533, -0.0873102993, 0.0421385169, 0.0869232267, 0.995323479) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1106 | CFrame.new(0.489735812, 0.316905022, -1.24634087, 0.629742265, 0.683080673, -0.369899511, -0.387131512, -0.136858344, -0.911810875, -0.67346406, 0.717405558, 0.178256541) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1107 | CFrame.new(-1.24049377, 0.367668957, -0.636619806, 0.974705458, -0.198001236, -0.103657492, -0.119579755, -0.0701957047, -0.990339994, 0.188812226, 0.977685094, -0.092097044) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1108 | CFrame.new(0.542830348, -1.16139019, -0.103446305, 0.999207258, -0.0391742066, 0.00724938512, 0.0346246623, 0.943902194, 0.328414857, -0.0197079182, -0.327904552, 0.944504917) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1109 | CFrame.new(-0.433018923, -1.30207276, 0.749731183, 1.00000107, -2.38418579e-07, 6.00692658e-07, 7.78585672e-07, -0.173647717, 0.984811127, 5.96046448e-08, -0.984807074, -0.173649803) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1110 | }, .3, false) | |
| 1111 | Torso.Velocity=RootPart.CFrame.lookVector*-20 | |
| 1112 | RootPart.CFrame = CFrame.new(RootPart.Position, Vector3.new(Mouse.Hit.p.X, 0, Mouse.Hit.p.Z)) | |
| 1113 | end | |
| 1114 | RHandle.Transparency = 1 | |
| 1115 | Sword.Transparency = 0 | |
| 1116 | ||
| 1117 | humanoid.WalkSpeed = 13 | |
| 1118 | humanoid.JumpPower = 60 | |
| 1119 | Attack = false | |
| 1120 | end | |
| 1121 | ||
| 1122 | ||
| 1123 | ||
| 1124 | function fireinDhole() | |
| 1125 | Attack = true | |
| 1126 | local bomb1=CFuncs.Part.Create(Torso, "Neon", 0, 0, BrickColor.new("Crimson"), "ref", Vector3.new(1,1,1))
| |
| 1127 | bomb1.Anchored=true | |
| 1128 | bomb1.CanCollide=true | |
| 1129 | game:GetService("Debris"):AddItem(orb1, 10)
| |
| 1130 | bomb1.Elasticity = .3 | |
| 1131 | local mbewm2 = Instance.new("SpecialMesh", bomb1)
| |
| 1132 | mbewm2.MeshId = "rbxasset://fonts/timebomb.mesh" | |
| 1133 | mbewm2.TextureId = "rbxasset://textures/bombtex.png" | |
| 1134 | mbewm2.Scale = Vector3.new(1,1,1) | |
| 1135 | ||
| 1136 | CFuncs.Sound.Create("11565378", bomb1, 1, 1)
| |
| 1137 | for i = 0, 2, 0.1 do | |
| 1138 | swait() | |
| 1139 | PlayAnimationFromTable({
| |
| 1140 | CFrame.new(-0.0142339477, 0.0233179312, 0.0206872448, 0.642789185, 7.39382813e-08, 0.766043305, -4.8651782e-07, 1, 3.11712938e-07, -0.766043305, -5.73050784e-07, 0.642789245) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1141 | CFrame.new(-3.34310243e-06, 1.49992716, -2.40420513e-06, 0.609423697, -6.78923243e-07, -0.792844892, 8.58872227e-08, 1, -7.90281774e-07, 0.792844832, 4.13525413e-07, 0.609423757) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1142 | CFrame.new(1.70033991, 0.0784267411, 0.291652292, 0.980928302, -0.190888226, -0.0366283059, 0.192193046, 0.924432218, 0.329373628, -0.0290131569, -0.330131561, 0.943489075) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1143 | CFrame.new(-1.66880238, 0.166423663, -0.183722675, 0.845035851, 0.182852611, -0.502473533, -0.291941375, 0.945062757, -0.147059917, 0.447978795, 0.270963728, 0.851994097) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1144 | CFrame.new(0.596234262, -2.04406619, 0.245654553, 0.999976635, 0.00595425069, -0.00338888168, -0.00461965939, 0.95128876, 0.308266908, 0.00505927205, -0.308244109, 0.951293945) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1145 | CFrame.new(-0.699660361, -2.00000048, 0.0218301564, 0.984807849, -4.44691977e-07, 0.173648536, 4.41870725e-07, 1, 5.48861863e-08, -0.173648536, 2.26791599e-08, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1146 | }, .3, false) | |
| 1147 | bomb1.CFrame = Dodgebox.CFrame | |
| 1148 | end | |
| 1149 | for i = 0, .5, 0.1 do | |
| 1150 | swait() | |
| 1151 | PlayAnimationFromTable({
| |
| 1152 | CFrame.new(-0.0142358784, 0.0233174488, 0.0206872076, 0.642785072, 3.25146175e-06, -0.766046703, -2.37840504e-06, 1, 2.24876021e-06, 0.766046762, 3.76494427e-07, 0.642785072) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1153 | CFrame.new(-5.94174753e-06, 1.49992752, 6.44530655e-06, 0.674973369, -2.24472751e-06, 0.737842202, 3.30112925e-06, 1, 2.24354153e-08, -0.737842202, 2.4205583e-06, 0.674973369) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1154 | CFrame.new(1.67408049, 0.116924986, -0.235040307, 0.93551451, -0.291971684, 0.198909909, 0.329377055, 0.924430549, -0.192195028, -0.127762914, 0.245317593, 0.960987091) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1155 | CFrame.new(-1.53036773, 0.2318203, -0.558730543, 0.939119756, 0.343578428, -0.00287370384, -0.0812207609, 0.213862434, -0.973481536, -0.333852679, 0.914449036, 0.228748128) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1156 | CFrame.new(0.766593277, -1.96006727, -0.107848071, 0.976080298, -0.137189135, 0.168661386, 0.138399139, 0.990365744, 0.00461723236, -0.167669922, 0.0188358091, 0.985663354) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1157 | CFrame.new(-0.403303981, -1.99999976, -0.0619408637, 0.984807789, -2.66062125e-06, 0.173648238, 2.98927625e-06, 1, -1.63115692e-06, -0.173648268, 2.1254591e-06, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1158 | }, .3, false) | |
| 1159 | bomb1.CFrame = Dodgebox.CFrame | |
| 1160 | end | |
| 1161 | bomb1.CFrame = RootPart.CFrame * CFrame.new(0,0,-3) | |
| 1162 | bomb1.Anchored=false | |
| 1163 | bomb1.Velocity=RootPart.CFrame.lookVector*50 | |
| 1164 | for i = 0, .5, 0.1 do | |
| 1165 | swait() | |
| 1166 | PlayAnimationFromTable({
| |
| 1167 | CFrame.new(-0.0142358784, 0.0233174488, 0.0206872076, 0.642785072, 3.25146175e-06, -0.766046703, -2.37840504e-06, 1, 2.24876021e-06, 0.766046762, 3.76494427e-07, 0.642785072) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1168 | CFrame.new(-5.94174753e-06, 1.49992752, 6.44530655e-06, 0.674973369, -2.24472751e-06, 0.737842202, 3.30112925e-06, 1, 2.24354153e-08, -0.737842202, 2.4205583e-06, 0.674973369) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1169 | CFrame.new(1.67408049, 0.116924986, -0.235040307, 0.93551451, -0.291971684, 0.198909909, 0.329377055, 0.924430549, -0.192195028, -0.127762914, 0.245317593, 0.960987091) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1170 | CFrame.new(-1.53036773, 0.2318203, -0.558730543, 0.939119756, 0.343578428, -0.00287370384, -0.0812207609, 0.213862434, -0.973481536, -0.333852679, 0.914449036, 0.228748128) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1171 | CFrame.new(0.766593277, -1.96006727, -0.107848071, 0.976080298, -0.137189135, 0.168661386, 0.138399139, 0.990365744, 0.00461723236, -0.167669922, 0.0188358091, 0.985663354) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1172 | CFrame.new(-0.403303981, -1.99999976, -0.0619408637, 0.984807789, -2.66062125e-06, 0.173648238, 2.98927625e-06, 1, -1.63115692e-06, -0.173648268, 2.1254591e-06, 0.98480773) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1173 | }, .3, false) | |
| 1174 | end | |
| 1175 | Attack = false | |
| 1176 | wait(4) | |
| 1177 | MagnitudeDamage(bomb1, 30, 0, 0, 400, "Normal", "112503990", 1) | |
| 1178 | Effects.Sphere.Create(BrickColor.new(Torso.Color), bomb1.CFrame, 3, 3, 3, 3, 3, 3, 0.03) | |
| 1179 | CFuncs.Sound.Create("169628396", bomb1, 3, 1)
| |
| 1180 | bomb1.Transparency = 1 | |
| 1181 | bomb1.Anchored=true | |
| 1182 | bomb1.CanCollide=false | |
| 1183 | local boo = Instance.new("Explosion", bomb1)
| |
| 1184 | boo.Position = bomb1.Position | |
| 1185 | boo.BlastRadius = 30 | |
| 1186 | boo.BlastPressure = 500 | |
| 1187 | end | |
| 1188 | ||
| 1189 | ||
| 1190 | ||
| 1191 | ||
| 1192 | Mouse.KeyDown:connect(function(Key) | |
| 1193 | Key = Key:lower() | |
| 1194 | if Attack == false and Key == 'z' then | |
| 1195 | dodgeball() | |
| 1196 | elseif Attack == false and Key == 'x' then | |
| 1197 | roketlunch() | |
| 1198 | elseif Attack == false and Key == 'c' then | |
| 1199 | fireinDhole() | |
| 1200 | end | |
| 1201 | end) | |
| 1202 | ||
| 1203 | ||
| 1204 | ||
| 1205 | Mouse.Button1Up:connect(function() | |
| 1206 | if Attack == false and Combo== 1 then | |
| 1207 | basicatk1() | |
| 1208 | Combo=2 | |
| 1209 | elseif Attack == false and Combo== 2 then | |
| 1210 | basicatk2() | |
| 1211 | Combo=3 | |
| 1212 | elseif Attack == false and Combo== 3 then | |
| 1213 | basicatk3() | |
| 1214 | Combo=1 | |
| 1215 | end | |
| 1216 | end) | |
| 1217 | ||
| 1218 | ||
| 1219 | ||
| 1220 | ||
| 1221 | ||
| 1222 | --{{Linked Sword remake by SezHu. Made for WolfyKi11er.}}--
| |
| 1223 | while true do | |
| 1224 | swait() | |
| 1225 | for i, v in pairs(Character:GetChildren()) do | |
| 1226 | if v:IsA("Part") then
| |
| 1227 | v.Material = "SmoothPlastic" | |
| 1228 | elseif v:IsA("Accessory") then
| |
| 1229 | v:WaitForChild("Handle").Material = "SmoothPlastic"
| |
| 1230 | end | |
| 1231 | end | |
| 1232 | for i, v in pairs(Character:GetChildren()) do | |
| 1233 | if v:IsA'Model' then | |
| 1234 | for _, c in pairs(v:GetChildren()) do | |
| 1235 | if c:IsA'Part' then | |
| 1236 | c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001) | |
| 1237 | end | |
| 1238 | end | |
| 1239 | end | |
| 1240 | end | |
| 1241 | TorsoVelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
| 1242 | Velocity = RootPart.Velocity.y | |
| 1243 | Sine = Sine + Change | |
| 1244 | local hit, pos = RayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
| 1245 | if RootPart.Velocity.y > 1 and hit == nil then | |
| 1246 | Anim = "Jump" | |
| 1247 | if Attack == false then | |
| 1248 | Change = 1 | |
| 1249 | PlayAnimationFromTable({
| |
| 1250 | CFrame.new(-0.0142319221, 0.0233184248, 0.0206878185, 1.00000012, 1.49011612e-08, 0, 2.72463048e-08, 0.965925992, 0.258818656, 2.98023224e-08, -0.258818597, 0.965925932) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1251 | CFrame.new(0.0172861218, 1.54588914, -0.00366462767, 0.999084175, 0.00742999092, -0.0421376228, -0.011074245, 0.996153653, -0.0869220346, 0.0413297117, 0.0873090774, 0.995323658) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1252 | CFrame.new(1.54051697, 0.254249156, -0.521965742, 0.890014946, -0.152965426, -0.429505706, -0.32768172, 0.440404594, -0.835864007, 0.317014515, 0.884672523, 0.341842651) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1253 | CFrame.new(-1.55745959, 0.112057857, 0.343250573, 0.986049891, 0.113037676, 0.12218184, -0.158506706, 0.861737013, 0.481959641, -0.050808996, -0.49460274, 0.867632747) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1254 | CFrame.new(0.566533923, -1.59700418, -0.481964171, 0.999206185, -0.0385679156, -0.00998616219, 0.0397087261, 0.94381088, 0.328091979, -0.00322881341, -0.328228056, 0.944592893) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1255 | CFrame.new(-0.433014154, -1.95977831, 0.0051856637, 1, 0, 0, 0, 0.965925813, 0.258819401, -2.98023224e-08, -0.258819431, 0.965925753) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1256 | }, .3, false) | |
| 1257 | FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1) | |
| 1258 | end | |
| 1259 | elseif RootPart.Velocity.y < -1 and hit == nil then | |
| 1260 | Anim = "Fall" | |
| 1261 | if Attack == false then | |
| 1262 | Change = 1 | |
| 1263 | PlayAnimationFromTable({
| |
| 1264 | CFrame.new(-0.0142319212, 0.0233183783, 0.0206877608, 1.00000012, 1.49011612e-08, 2.98023224e-08, 2.72463048e-08, 0.984807968, 0.173647314, 2.98023224e-08, -0.17364724, 0.984807849) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1265 | CFrame.new(0.0154076805, 1.5522356, -0.0916171968, 0.999084175, 0.0180828422, -0.0387787819, -0.00742995739, 0.9658584, 0.258964151, 0.0421376526, -0.258438855, 0.965108156) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1266 | CFrame.new(1.44003379, 0.0510732532, -0.418421805, 0.890014946, -0.0760585517, -0.449542671, -0.298804998, 0.647417247, -0.701118112, 0.344367683, 0.75833106, 0.553484201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1267 | CFrame.new(-1.55745959, 0.141547889, 0.332177758, 0.986049891, 0.113037676, 0.12218184, -0.162331849, 0.815350056, 0.555745184, -0.036800772, -0.567826271, 0.822325349) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1268 | CFrame.new(0.573113441, -1.8059541, -0.374102622, 0.999206126, -0.0373207629, 0.0139417946, 0.0392762311, 0.98143959, -0.187706873, -0.00667765737, 0.188105404, 0.982126117) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1269 | CFrame.new(-0.433013678, -1.95186841, 0.175973177, 1, 0, 2.98023224e-08, 0, 0.98480773, 0.173648328, 2.98023224e-08, -0.173648328, 0.984807789) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1270 | }, .3, false) | |
| 1271 | FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1) | |
| 1272 | end | |
| 1273 | elseif TorsoVelocity < 1 and hit ~= nil then | |
| 1274 | Anim = "Idle" | |
| 1275 | if Attack == false then | |
| 1276 | Change = 1 | |
| 1277 | PlayAnimationFromTable({
| |
| 1278 | CFrame.new(-0.014233104, 0.0233179983, 0.020687025, 0.866024911, 0, -0.500000954, 0, 1, 0, 0.500000954, 0, 0.866024852) * CFrame.new(0, 0 + .05 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0), | |
| 1279 | CFrame.new(0, 1.49992597, 0, 0.886625588, 0, 0.462487936, 0, 1, 0, -0.462487817, 0, 0.886625707) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + .08 * math.cos(Sine/25), 0, 0), | |
| 1280 | CFrame.new(1.70001733, 0.169989109, 0.310000241, 0.827918112, -0.251382649, -0.501356483, 0.215029001, 0.967887759, -0.130214334, 0.51799041, 6.03497028e-07, 0.855386436) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0 + 2 * math.cos(Sine/25)), math.rad(0), math.rad(0)), | |
| 1281 | CFrame.new(-1.61998975, 0.0599977374, 2.55400209e-06, 0.981399894, 0.191975057, 4.17232513e-07, -0.191975072, 0.981399834, 9.87734779e-07, -2.38418579e-07, -1.05053186e-06, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 2 * math.cos(Sine/25))), | |
| 1282 | CFrame.new(0.649993002, -1.99999797, 9.67067535e-07, 0.98969245, -0.143209025, 1.16229057e-06, 0.14320904, 0.98969245, -1.03930267e-06, -1.01327896e-06, 1.19954348e-06, 1) * CFrame.new(0, 0 - .08 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0 + .01 * math.cos(Sine/25)), | |
| 1283 | CFrame.new(-0.500000954, -2, -9.53674316e-07, 1, 0, 0, 0, 1, 0, 0, 0, 1) * CFrame.new(0, 0 - .08 * math.cos(Sine/25), 0) * CFrame.Angles(0, 0, 0), | |
| 1284 | }, .3, false) | |
| 1285 | FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1) | |
| 1286 | end | |
| 1287 | elseif TorsoVelocity > 2 and hit ~= nil then | |
| 1288 | Anim = "Walk" | |
| 1289 | if Attack == false then | |
| 1290 | PlayAnimationFromTable({
| |
| 1291 | CFrame.new(-0.0142326364, 0.023318341, 0.0206875801, 1.00000012, 1.5803721e-08, 5.96046448e-08, 2.72463048e-08, 1, 5.61747235e-08, 2.98023224e-08, 2.44280045e-08, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(-.2, math.rad(0 - 10 * math.cos(Sine/6)/2), 0), | |
| 1292 | CFrame.new(1.03447394e-06, 1.49992573, -8.27737608e-07, 0.999084234, 2.72463048e-08, -0.0427876711, 2.93197502e-08, 1, 2.55612349e-08, 0.0427877009, 5.61747235e-08, 0.999084353) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
| 1293 | CFrame.new(1.66816366, 0.125450149, 0.167713135, 0.975411952, -0.217704624, -0.0342991352, 0.22028406, 0.9678877, 0.12111339, 0.0068307519, -0.125690982, 0.992045999) * CFrame.new(0, 0, 0 + .2 * math.cos(Sine/6)/2) * CFrame.Angles(math.rad(0 - 30 * math.cos(Sine/6)/2), 0, 0), | |
| 1294 | CFrame.new(-1.58983934, 0.0268005617, -0.146883398, 0.986049891, 0.166255936, -0.00805497169, -0.16625604, 0.981399775, -0.0959867239, -0.00805321336, 0.0959868878, 0.995350063) * CFrame.new(0, 0, 0 - .3 * math.cos(Sine/6)/2) * CFrame.Angles(math.rad(0 + 30 * math.cos(Sine/6)/2), 0, 0), | |
| 1295 | CFrame.new(.5, -1.64 - 0.8 * math.cos(Sine / 6) / 2, 0 + 2 * math.sin(Sine / 6) / 3) * CFrame.Angles(math.rad(-50 * math.sin(Sine / 6)), math.rad(-3), math.rad(0)), | |
| 1296 | CFrame.new(-.5, -1.64 + 0.8 * math.cos(Sine / 6) / 2, 0 - 2 * math.sin(Sine / 6) / 3) * CFrame.Angles(math.rad(50 * math.sin(Sine / 6)), math.rad(3), math.rad(0)),}, .3, false) | |
| 1297 | FSwordHandleWeld.C0 = clerp(FSwordHandleWeld.C0, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 1) | |
| 1298 | end | |
| 1299 | end | |
| 1300 | ||
| 1301 | if #Effects > 0 then | |
| 1302 | for e = 1, #Effects do | |
| 1303 | if Effects[e] ~= nil then | |
| 1304 | local Thing = Effects[e] | |
| 1305 | if Thing ~= nil then | |
| 1306 | local Part = Thing[1] | |
| 1307 | local Mode = Thing[2] | |
| 1308 | local Delay = Thing[3] | |
| 1309 | local IncX = Thing[4] | |
| 1310 | local IncY = Thing[5] | |
| 1311 | if Thing[1].Transparency <= 1 then | |
| 1312 | if Thing[2] == "Block1" then | |
| 1313 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1314 | Mesh = Thing[7] | |
| 1315 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1316 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1317 | elseif Thing[2] == "Ice" then | |
| 1318 | if Thing[6] <= Thing[5] then | |
| 1319 | Thing[6] = Thing[6] + .05 | |
| 1320 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, .4, 0) | |
| 1321 | else | |
| 1322 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1323 | end | |
| 1324 | elseif Thing[2] == "Shatter" then | |
| 1325 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1326 | Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0) | |
| 1327 | Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0) | |
| 1328 | Thing[6] = Thing[6] + Thing[5] | |
| 1329 | elseif Thing[2] == "Block2" then | |
| 1330 | Thing[1].CFrame = Thing[1].CFrame | |
| 1331 | Mesh = Thing[7] | |
| 1332 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1333 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1334 | elseif Thing[2] == "Block3" then | |
| 1335 | Thing[1].CFrame = Thing[8].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1336 | Mesh = Thing[7] | |
| 1337 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1338 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1339 | elseif Thing[2] == "Block4" then | |
| 1340 | Thing[1].CFrame = Thing[8].CFrame * CFrame.new(0, -Thing[7].Scale.Y, 0) * CFrame.fromEulerAnglesXYZ(3.14, 0, 0) | |
| 1341 | Mesh = Thing[7] | |
| 1342 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1343 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1344 | elseif Thing[2] == "Block2Fire" then | |
| 1345 | Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
| 1346 | Mesh = Thing[7] | |
| 1347 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1348 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1349 | if Thing[1].Transparency >= .3 then | |
| 1350 | Thing[1].BrickColor = BrickColor.new("Bright red")
| |
| 1351 | else | |
| 1352 | Thing[1].BrickColor = BrickColor.new("Bright yellow")
| |
| 1353 | end | |
| 1354 | elseif Thing[2] == "Cylinder" then | |
| 1355 | Mesh = Thing[7] | |
| 1356 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1357 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1358 | elseif Thing[2] == "Blood" then | |
| 1359 | Mesh = Thing[7] | |
| 1360 | Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, -.5, 0) | |
| 1361 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6]) | |
| 1362 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1363 | elseif Thing[2] == "Elec" then | |
| 1364 | Mesh = Thing[10] | |
| 1365 | Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9]) | |
| 1366 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1367 | Thing[1].CFrame = Thing[1].CFrame * Thing[11] * CFrame.new(0, 0, .2) | |
| 1368 | Thing[1].Rotation = Vector3.new(0, 0, 0) | |
| 1369 | elseif Thing[2] == "Disappear" then | |
| 1370 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
| 1371 | end | |
| 1372 | else | |
| 1373 | Part.Parent = nil | |
| 1374 | table.remove(Effects, e) | |
| 1375 | end | |
| 1376 | end | |
| 1377 | end | |
| 1378 | end | |
| 1379 | end | |
| 1380 | Humanoid.Health = math.huge | |
| 1381 | end |