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1 | # ---------------------------------------------- # | |
2 | # General Configuration # | |
3 | # ---------------------------------------------- # | |
4 | # If you are unsure of how to use this file, # | |
5 | # but would like to change how the plugin shows # | |
6 | # text, visit the BukkitDev page at: # | |
7 | # http://dev.bukkit.org/bukkit-plugins/skillapi/ # | |
8 | # and look at the default configuration section # | |
9 | # ---------------------------------------------- # | |
10 | Accounts: | |
11 | # | |
12 | # The main class group used for GUI displays | |
13 | main-class-group: class | |
14 | # | |
15 | # Currently disabled, ignore this | |
16 | one-per-class: false | |
17 | # | |
18 | # The max number of accounts a normal user can use | |
19 | max-accounts: 3 | |
20 | # | |
21 | # The max number of accounts users can have with certain permissions | |
22 | # must be in the format '<permission>:<accounts>' | |
23 | perm-accounts: | |
24 | - 'skillapi.account.admin:10' | |
25 | # | |
26 | # While targeting settings aren't necessary most of the time, | |
27 | # they can help make running ally checks much faster if | |
28 | # you are able to use them. | |
29 | Targeting: | |
30 | # | |
31 | # Whether or not all monsters are enemies. | |
32 | # If you are using pets that include zombies/spiders/etc, | |
33 | # you shouldn't enable this. | |
34 | # If you want to enable it for specific worlds, list out the | |
35 | # worlds it should apply to in a list format such as: | |
36 | # monsters-enemy: | |
37 | # - world1 | |
38 | # - world2 | |
39 | monsters-enemy: false | |
40 | # | |
41 | # Whether or not all passive mobs are allies. | |
42 | # If there are custom passive mobs that you can fight, | |
43 | # you should not enable this. | |
44 | # If you want to enable it for specific worlds, list out the | |
45 | # worlds it should apply to in a list format such as: | |
46 | # passive-ally: | |
47 | # - world1 | |
48 | # - world2 | |
49 | passive-ally: false | |
50 | # | |
51 | # Whether or not all players are allies. | |
52 | # If you have any PvP, this should not be enabled. | |
53 | # If you want to enable it for specific worlds, list out the | |
54 | # worlds it should apply to in a list format such as: | |
55 | # player-ally: | |
56 | # - world1 | |
57 | # - world2 | |
58 | player-ally: false | |
59 | # | |
60 | Saving: | |
61 | # | |
62 | # Whether or not to auto save data periodically | |
63 | auto-save: false | |
64 | # | |
65 | # How often to auto-save in minutes | |
66 | minutes: 30 | |
67 | # | |
68 | # Whether or not to use an SQL database to save | |
69 | sql-database: false | |
70 | # | |
71 | # Details for connecting to the database | |
72 | sql-details: | |
73 | host: localhost | |
74 | port: 54321 | |
75 | database: plugins | |
76 | username: username | |
77 | password: password | |
78 | # | |
79 | Classes: | |
80 | # | |
81 | # Whether or not to use SkillAPI's health system | |
82 | modify-health: true | |
83 | # | |
84 | # The default health for players without a class | |
85 | classless-hp: 20 | |
86 | # | |
87 | # Whether or not non-castable auto-leveled skills are shown | |
88 | show-auto-skills: false | |
89 | # | |
90 | # Whether or not attributes are enabled | |
91 | attributes-enabled: true | |
92 | # | |
93 | # Whether or not attributes can be refunded | |
94 | attributes-downgrade: true | |
95 | # | |
96 | # This casts the dynamic skill for the player when they level up, | |
97 | # allowing you to use dynamic mechanics for level up effects. If | |
98 | # there is no existing dynamic skill with the name, no effect | |
99 | # will be played. For level-specific effects, use the level condition. | |
100 | level-up-skill: 'lvlup' | |
101 | # | |
102 | Mana: | |
103 | # | |
104 | # Whether or not to use SkillAPI's mana system | |
105 | enabled: true | |
106 | # | |
107 | # How frequently mana is gained in seconds | |
108 | freq: 1 | |
109 | # | |
110 | Skills: | |
111 | # | |
112 | # Whether or not players are allowed to downgrade skills | |
113 | allow-downgrade: false | |
114 | # | |
115 | # Whether or not messages should be shown on casting a skill | |
116 | show-messages: true | |
117 | # | |
118 | # The radius in which to show cast messages to nearby players | |
119 | message-radius: 20 | |
120 | # | |
121 | # Whether or not to apply damage knockback when damage is blocked | |
122 | # by defensive or offesnive buffs and debuffs | |
123 | knockback-no-damage: false | |
124 | # | |
125 | # Blocks to ignore when using the Block mechanic in dynamic skills | |
126 | # End values in an * to do all materials containing the value | |
127 | block-filter: | |
128 | - 'chest' | |
129 | - 'ender chest' | |
130 | - 'trapped chest' | |
131 | - 'redstone*' | |
132 | - 'wall sign' | |
133 | - 'sign post' | |
134 | # | |
135 | Items: | |
136 | # | |
137 | # Whether or not to check for class, level, and attribute | |
138 | # requirements in an item's lore | |
139 | lore-requirements: true | |
140 | # | |
141 | # Whether or not to check for skill requirements | |
142 | # in an item's lore | |
143 | skill-requirements: false | |
144 | # | |
145 | # Whether or not to check for stat bonuses in an item's lore | |
146 | lore-attributes: false | |
147 | # | |
148 | # Whether or not to drop weapons when unable to use them | |
149 | drop-weapon: false | |
150 | # | |
151 | # The text used for class requirements in the lore | |
152 | lore-class-text: 'Min-Class: ' | |
153 | # The text used for skill requirements in lore | |
154 | lore-skill-text: 'Requires {skill}: ' | |
155 | # | |
156 | # the text used for level requirements in the lore | |
157 | lore-level-text: 'Min-Level: ' | |
158 | # | |
159 | # The text used for excluded classes in the lore | |
160 | lore-exclude-text: 'Excluded Class: ' | |
161 | # | |
162 | # The text used for attribute requirements | |
163 | lore-attribute-text: '{attr} Req: ' | |
164 | # | |
165 | # The text used for providing attributes | |
166 | attribute-text: '{attr}: ' | |
167 | # | |
168 | # How many players to check for the requirements each tick | |
169 | # This should be increased on larger servers to prevent | |
170 | # large delays before the same player is checked again | |
171 | players-per-check: 1 | |
172 | # | |
173 | GUI: | |
174 | # | |
175 | # Whether or not to lock the health bar to 10 hearts | |
176 | # This does not affect total health, only the display | |
177 | old-health-bar: true | |
178 | # | |
179 | # Whether or not to force SkillAPI to override | |
180 | # health scaling of other plugins | |
181 | force-scaling: false | |
182 | # | |
183 | # This is what to display using the level bar, if anything. | |
184 | # Options are: none, mana, level | |
185 | level-bar: level | |
186 | # | |
187 | # This is what to display using the food bar, if anything. | |
188 | # Options are: none, mana, exp | |
189 | food-bar: mana | |
190 | # | |
191 | # Whether or not to use the action bar | |
192 | use-action-bar: true | |
193 | # | |
194 | # The text to display on the action bar. | |
195 | # Available filters: | |
196 | # {combo} - the player's current click combo | |
197 | # {class} - the player's main class name | |
198 | # {level} - the player's main class level | |
199 | # {exp} - the player's main class exp | |
200 | # {expReq} - the player's main class required experience | |
201 | # {expLeft} - the player's main class experience until the next level | |
202 | # {health} - the player's current health | |
203 | # {maxHealth} - the player's max health | |
204 | # {mana} - the player's current mana | |
205 | # {maxMana} - the player's max mana | |
206 | # {name} - the name of the player | |
207 | # {attr} - the player's attribute points | |
208 | # {sp} - the player's main class skill points | |
209 | # {value:<key>} - a skill value | |
210 | - | action-bar-text: '&f&lRank&f: &7[&b&l{class}&7] &d&lLevel&f: &e&l{level} &d&lXP&f: &a&l{exp}&f/&a&l{expReq} &d&lHP&f: &4&l{health}&f/&4&l{maxHealth}' |
210 | + | action-bar-text: '&d&l>>>&f&lRank&f: &7[&b&l{class}&7] &d&lLevel&f: &e&l{level} &d&lXP&f: &a&l{exp}&f/&a&l{expReq} &d&lHP&f: &4&l{health}&f/&4&l{maxHealth}&d&l<<<' |
211 | # | |
212 | # Whether or not to use title messages | |
213 | title-enabled: true | |
214 | # | |
215 | # Duration for title messages in seconds | |
216 | title-duration: 3 | |
217 | # | |
218 | # Fade in time for title messages in seconds | |
219 | title-fade-in: 0.5 | |
220 | # | |
221 | # Fade out time for title messages in seconds | |
222 | title-fade-out: 0.5 | |
223 | # | |
224 | # Messages to display using the Title bar | |
225 | # Second lines of messages will be displayed in the subtitle | |
226 | # Ones you can use include: | |
227 | # level_up | |
228 | # exp_gained | |
229 | # exp_lost | |
230 | # status | |
231 | title-messages: | |
232 | - level_up | |
233 | - exp_lost | |
234 | # | |
235 | # Whether or not to display class information on a scoreboard | |
236 | - | scoreboard-enabled: true |
236 | + | scoreboard-enabled: false |
237 | # | |
238 | # Whether or not to add a prefix to players with their class name | |
239 | show-class-name: true | |
240 | # | |
241 | # Whether or not to display a player's level below their name | |
242 | show-class-level: true | |
243 | # | |
244 | # The text to show with the player's level when enabled. | |
245 | # This always appears as {level} {text} | |
246 | class-level-text: 'Level' | |
247 | # | |
248 | # Whether or not to use map trees instead of the regular ones | |
249 | # View map.yml for further customization for this option | |
250 | # Also add more schemes by adding folders in the "img" folder | |
251 | # Allow for both map skill trees and regular ones by setting | |
252 | # this to "partial" | |
253 | map-tree-enabled: false | |
254 | # | |
255 | Click Combos: | |
256 | # | |
257 | # Whether or not to use click combinations | |
258 | enabled: true | |
259 | # | |
260 | # Whether or not players can customize their combos | |
261 | allow-custom: false | |
262 | # | |
263 | # Whether or not left clicks are allowed at all | |
264 | use-click-left: true | |
265 | # | |
266 | # Whether or not right clicks are allowed at all | |
267 | use-click-right: true | |
268 | # | |
269 | # Whether or not shift clicks are allowed at all | |
270 | use-click-shift: false | |
271 | # | |
272 | # How many clicks are needed to perform a combo | |
273 | combo-size: 3 | |
274 | # | |
275 | # Inactivity time in seconds before clicks for a combo are reset | |
276 | click-time: 1.5 | |
277 | # | |
278 | Skill Bar: | |
279 | # | |
280 | # Whether or not to use skill bars | |
281 | enabled: false | |
282 | # | |
283 | # Whether or not to show skill cooldowns in the skill bar | |
284 | show-cooldown: true | |
285 | # | |
286 | # The item to use as a placeholder in the skill bar | |
287 | empty-icon: | |
288 | material: PUMPKIN_SEEDS | |
289 | data: 0 | |
290 | text: '&7Unassigned' | |
291 | # | |
292 | # The default layout for skill bars | |
293 | # Players can customize unlocked slots | |
294 | layout: | |
295 | 1: | |
296 | skill: true | |
297 | locked: false | |
298 | 2: | |
299 | skill: true | |
300 | locked: false | |
301 | 3: | |
302 | skill: true | |
303 | locked: false | |
304 | 4: | |
305 | skill: true | |
306 | locked: false | |
307 | 5: | |
308 | skill: true | |
309 | locked: false | |
310 | 6: | |
311 | skill: false | |
312 | locked: false | |
313 | 7: | |
314 | skill: false | |
315 | locked: false | |
316 | 8: | |
317 | skill: false | |
318 | locked: false | |
319 | 9: | |
320 | skill: false | |
321 | locked: false | |
322 | # | |
323 | Experience: | |
324 | # | |
325 | # Whether or not to use vanilla exp drops for class exp | |
326 | # Note: any dropped exp will not count towards class exp, | |
327 | # only enabled sources will count. By default, this is only | |
328 | # mob deaths. | |
329 | use-exp-orbs: true | |
330 | # | |
331 | # Whether or not to prevent gaining experience from mobs | |
332 | # spawned via a mob spawner block | |
333 | block-mob-spawner: true | |
334 | # | |
335 | # Whether or not to prevent gaining experience from mobs | |
336 | # spawned via a mob spawn egg | |
337 | block-mob-egg: true | |
338 | # | |
339 | # Whether or not to prevent gaining experience while | |
340 | # in creative mode | |
341 | block-creative: true | |
342 | # | |
343 | # Whether or not to display a message when gaining experience | |
344 | exp-message-enabled: true | |
345 | # | |
346 | # Whether or not to display a message when gaining a level | |
347 | level-message-enabled: true | |
348 | # | |
349 | # Whether or not to show a message when losing exp de to dying | |
350 | lose-exp-message: true | |
351 | # | |
352 | # The formula used for calculating required experience | |
353 | # The formula is: x*lvl*lvl + y*lvl + z | |
354 | formula: | |
355 | x: 1 | |
356 | y: 8 | |
357 | z: 16 | |
358 | # | |
359 | # Whether or not to use a custom equation | |
360 | use-custom: false | |
361 | # | |
362 | # The custom formula to use with 'lvl' being the current player level | |
363 | custom-formula: '25(1.1^(lvl-1))' | |
364 | # | |
365 | # The experience yields from each mob type | |
366 | # When exp orbs are enabled, these values are ignored | |
367 | yields: | |
368 | blaze: 10 | |
369 | cavespider: 5 | |
370 | creeper: 3 | |
371 | elderguardian: 10 | |
372 | enderdragon: 400 | |
373 | enderman: 5 | |
374 | endermite: 3 | |
375 | ghast: 5 | |
376 | giant: 20 | |
377 | guardian: 10 | |
378 | irongolem: 10 | |
379 | magmacube: 1 | |
380 | pigzombie: 5 | |
381 | player: 5 | |
382 | shulker: 5 | |
383 | silverfish: 2 | |
384 | skeleton: 3 | |
385 | slime: 1 | |
386 | spider: 3 | |
387 | witch: 3 | |
388 | wither: 500 | |
389 | witherskeleton: 5 | |
390 | zombie: 2 | |
391 | # | |
392 | # How much logging to do when loading SkillAPI | |
393 | # When testing setting up skills/classes, increase this to 1-5 | |
394 | Logging: | |
395 | # | |
396 | # Logs for loading attributes | |
397 | attribute-load: 0 | |
398 | # | |
399 | # Logs for attack/defense buffs applying | |
400 | buff: 0 | |
401 | # | |
402 | # Logs for registration of skills and classes | |
403 | registration: 0 | |
404 | # | |
405 | # Logs for GUI updates | |
406 | gui: 0 | |
407 | # | |
408 | # Logs for mana updates | |
409 | mana: 0 | |
410 | # | |
411 | Worlds: | |
412 | # | |
413 | # Whether or not to enable the world restriction | |
414 | enable: false | |
415 | # | |
416 | # Whether or not to use the list as an enabling list | |
417 | # If true, only worlds in the list will let players use SkillAPI | |
418 | # If false, any world not in the list will let players use SkillAPI | |
419 | use-as-enabling: true | |
420 | # | |
421 | # The worlds to include in the enable/disable list | |
422 | worlds: | |
423 | - world |