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| 1 | Options: | |
| 2 | Version: 1.1 | |
| 3 | ||
| 4 | ||
| 5 | # (! QUICK NOTE AS WELL FOR THE DIFFERENT STAFF PARTS YOU WILL NEED TO REMOVE THE "#" FOR IT TO WORK !) | |
| 6 | ||
| 7 | ||
| 8 | ||
| 9 | ||
| 10 | # | |
| 11 | # W E L C O M E T O | |
| 12 | # | |
| 13 | # P I C K A X E L E V E L L I N G | |
| 14 | # | |
| 15 | # C R E A T E D B Y : J A C K | I P A R I S | |
| 16 | # | |
| 17 | # (! Below is the configuration settings you may edit them !) | |
| 18 | ||
| 19 | ||
| 20 | Options: | |
| 21 | GUIName: Staff | |
| 22 | # The name of the GUI | |
| 23 | MainGlassColour: white glass | |
| 24 | # The main colour of glass | |
| 25 | SecondGlassColour: gray glass | |
| 26 | # The second colour of glass | |
| 27 | ||
| 28 | # THIS IS THE STAFF BIT | |
| 29 | ||
| 30 | Owner2: FrostedWeFall | |
| 31 | Owner1: Zaphyri | |
| 32 | - | Admin2: Open |
| 32 | + | Admin2: Dextur |
| 33 | Admin1: Open | |
| 34 | - | Mod2: Bearinx |
| 34 | + | Mod2: DividedWeFallJr |
| 35 | Mod1: Andradite | |
| 36 | Dev2: FrostedWeFall | |
| 37 | - | Dev1: MrScopes |
| 37 | + | Dev1: Dextur |
| 38 | - | Helper2: Open |
| 38 | + | Helper2: Bearinx |
| 39 | Helper1: Open | |
| 40 | # What you need to do is in the space next to the staff you need to add in the player's IN-GAME name for it to show up | |
| 41 | ||
| 42 | ||
| 43 | ||
| 44 | # (! Please don't edit the settings below unless you know what you are doing !) | |
| 45 | ||
| 46 | ||
| 47 | ||
| 48 | ||
| 49 | on join: | |
| 50 | if player is "{@Owner1}":
| |
| 51 | set {Owner1} to "&a&lONLINE"
| |
| 52 | if player is "{@Owner2}":
| |
| 53 | set {Owner2} to "&a&lONLINE"
| |
| 54 | if player is "{@Admin1}":
| |
| 55 | set {Admin1} to "&a&lONLINE"
| |
| 56 | if player is "{@Admin2}":
| |
| 57 | set {Admin2} to "&a&lONLINE"
| |
| 58 | if player is "{@Mod1}":
| |
| 59 | set {Mod1} to "&a&lONLINE"
| |
| 60 | if player is "{@Mod2}":
| |
| 61 | set {Mod2} to "&a&lONLINE"
| |
| 62 | if player is "{@Dev1}":
| |
| 63 | set {Dev1} to "&a&lONLINE"
| |
| 64 | if player is "{@Dev2}":
| |
| 65 | set {Dev2} to "&a&lONLINE"
| |
| 66 | if player is "{@Helper1}":
| |
| 67 | set {Helper1} to "&a&lONLINE"
| |
| 68 | if player is "{@Helper2}":
| |
| 69 | set {Helper2} to "&a&lONLINE"
| |
| 70 | on disconnect: | |
| 71 | if player is "{@Owner1}":
| |
| 72 | set {Owner1} to "&c&lOFFLINE"
| |
| 73 | if player is "{@Owner2}":
| |
| 74 | set {Owner2} to "&c&lOFFLINE"
| |
| 75 | if player is "{@Admin1}":
| |
| 76 | set {Admin1} to "&c&lOFFLINE"
| |
| 77 | if player is "{@Admin2}":
| |
| 78 | set {Admin2} to "&c&lOFFLINE"
| |
| 79 | if player is "{@Mod1}":
| |
| 80 | set {Mod1} to "&c&lOFFLINE"
| |
| 81 | if player is "{@Mod2}":
| |
| 82 | set {Mod2} to "&c&lOFFLINE"
| |
| 83 | if player is "{@Dev1}":
| |
| 84 | set {Dev1} to "&c&lOFFLINE"
| |
| 85 | if player is "{@Dev2}":
| |
| 86 | set {Dev2} to "&c&lOFFLINE"
| |
| 87 | if player is "{@Helper1}":
| |
| 88 | set {Helper1} to "&c&lOFFLINE"
| |
| 89 | if player is "{@Helper2}":
| |
| 90 | set {Helper2} to "&c&lOFFLINE"
| |
| 91 | ||
| 92 | ||
| 93 | ||
| 94 | ||
| 95 | command /staff: | |
| 96 | trigger: | |
| 97 | wait 5 ticks | |
| 98 | set {_head1} to "{@Owner1}" parsed as offline player
| |
| 99 | set {_head2} to "{@Owner2}" parsed as offline player
| |
| 100 | set {_head3} to "{@Admin1}" parsed as offline player
| |
| 101 | set {_head4} to "{@Admin2}" parsed as offline player
| |
| 102 | set {_head5} to "{@Mod1}" parsed as offline player
| |
| 103 | set {_head6} to "{@Mod2}" parsed as offline player
| |
| 104 | set {_head7} to "{@Dev1}" parsed as offline player
| |
| 105 | set {_head8} to "{@Dev2}" parsed as offline player
| |
| 106 | set {_head9} to "{@Helper1}" parsed as offline player
| |
| 107 | set {_head10} to "{@Helper2}" parsed as offline player
| |
| 108 | open chest with 5 rows named "{@GUIName}" to player
| |
| 109 | wait 1 ticks | |
| 110 | format slot 0 of player with {@MainGlassColour} named "&a" to be unstealable
| |
| 111 | wait 1 tick | |
| 112 | format slot 1 of player with {@MainGlassColour} named "&a" to be unstealable
| |
| 113 | wait 1 tick | |
| 114 | format slot 2 of player with {@SecondGlassColour} named "&a" to be unstealable
| |
| 115 | wait 1 tick | |
| 116 | format slot 3 of player with {@SecondGlassColour} named "&a" to be unstealable
| |
| 117 | wait 1 tick | |
| 118 | format slot 4 of player with {@MainGlassColour} named "&a" to be unstealable
| |
| 119 | wait 1 tick | |
| 120 | format slot 5 of player with {@SecondGlassColour} named "&a" to be unstealable
| |
| 121 | wait 1 tick | |
| 122 | format slot 6 of player with {@SecondGlassColour} named "&a" to be unstealable
| |
| 123 | wait 1 tick | |
| 124 | format slot 7 of player with {@MainGlassColour} named "&a" to be unstealable
| |
| 125 | wait 1 tick | |
| 126 | format slot 8 of player with {@MainGlassColour} named "&a" to be unstealable
| |
| 127 | wait 1 tick | |
| 128 | format slot 9 of player with {@MainGlassColour} named "&a" to be unstealable
| |
| 129 | wait 1 tick | |
| 130 | format slot 12 of player with skull of {_head1} named "&b&lStaff" with lore "&7IGN &8&l» &b{@Owner1}||&7Rank &8&l» &bOwner||&7Display &8&l» %{Owner1}%" to be unstealable
| |
| 131 | wait 1 tick | |
| 132 | format slot 14 of player with skull of {_head2} named "&b&lStaff" with lore "&7IGN &8&l» &b{@Owner2}||&7Rank &8&l» &bOwner||&7Display &8&l» %{Owner2}%" to be unstealable
| |
| 133 | wait 1 tick | |
| 134 | format slot 17 of player with {@MainGlassColour} named "&a" to be unstealable
| |
| 135 | wait 1 tick | |
| 136 | format slot 18 of player with {@SecondGlassColour} named "&a" to be unstealable
| |
| 137 | wait 1 tick | |
| 138 | format slot 19 of player with skull of {_head3} named "&b&lStaff" with lore "&7IGN &8&l» &b{@Admin1}||&7Rank &8&l» &bAdmin||&7Display &8&l» %{Admin1}%" to be unstealable
| |
| 139 | wait 1 tick | |
| 140 | format slot 20 of player with skull of {_head4} named "&b&lStaff" with lore "&7IGN &8&l» &b{@Admin2}||&7Rank &8&l» &bAdmin||&7Display &8&l» %{Admin2}%" to be unstealable
| |
| 141 | wait 1 tick | |
| 142 | format slot 24 of player with skull of {_head5} named "&b&lStaff" with lore "&7IGN &8&l» &b{@Mod1}||&7Rank &8&l» &bMod||&7Display &8&l» %{Mod1}%" to be unstealable
| |
| 143 | wait 1 tick | |
| 144 | format slot 25 of player with skull of {_head6} named "&b&lStaff" with lore "&7IGN &8&l» &b{@Mod2}||&7Rank &8&l» &bMod||&7Display &8&l» %{Mod2}%" to be unstealable
| |
| 145 | wait 1 tick | |
| 146 | format slot 26 of player with {@SecondGlassColour} named "&a" to be unstealable
| |
| 147 | wait 1 tick | |
| 148 | format slot 27 of player with {@MainGlassColour} named "&a" to be unstealable
| |
| 149 | wait 1 tick | |
| 150 | format slot 29 of player with skull of {_head7} named "&b&lStaff" with lore "&7IGN &8&l» &b{@Dev1}||&7Rank &8&l» &bDev||&7Display &8&l» %{Dev1}%" to be unstealable
| |
| 151 | wait 1 tick | |
| 152 | format slot 30 of player with skull of {_head8} named "&b&lStaff" with lore "&7IGN &8&l» &b{@Dev2}||&7Rank &8&l» &bADev||&7Display &8&l» %{Dev2}%" to be unstealable
| |
| 153 | wait 1 tick | |
| 154 | format slot 32 of player with skull of {_head9} named "&b&lStaff" with lore "&7IGN &8&l» &b{@Helper1}||&7Rank &8&l» &bHelper||&7Display &8&l» %{Helper1}%" to be unstealable
| |
| 155 | wait 1 tick | |
| 156 | format slot 33 of player with skull of {_head10} named "&b&lStaff" with lore "&7IGN &8&l» &b{@Helper2}||&7Rank &8&l» &bHelper||&7Display &8&l» %{Helper2}%" to be unstealable
| |
| 157 | wait 1 tick | |
| 158 | format slot 35 of player with {@MainGlassColour} named "&a" to be unstealable
| |
| 159 | wait 1 tick | |
| 160 | format slot 36 of player with {@MainGlassColour} named "&a" to be unstealable
| |
| 161 | wait 1 tick | |
| 162 | format slot 37 of player with {@MainGlassColour} named "&a" to be unstealable
| |
| 163 | wait 1 tick | |
| 164 | format slot 38 of player with {@SecondGlassColour} named "&a" to be unstealable
| |
| 165 | wait 1 tick | |
| 166 | format slot 39 of player with {@SecondGlassColour} named "&a" to be unstealable
| |
| 167 | wait 1 tick | |
| 168 | format slot 40 of player with {@MainGlassColour} named "&a" to be unstealable
| |
| 169 | wait 1 tick | |
| 170 | format slot 41 of player with {@SecondGlassColour} named "&a" to be unstealable
| |
| 171 | wait 1 tick | |
| 172 | format slot 42 of player with {@SecondGlassColour} named "&a" to be unstealable
| |
| 173 | wait 1 tick | |
| 174 | format slot 43 of player with {@MainGlassColour} named "&a" to be unstealable
| |
| 175 | wait 1 tick | |
| 176 | format slot 44 of player with {@MainGlassColour} named "&a" to be unstealable
| |
| 177 | ||
| 178 | ||
| 179 | command /name: | |
| 180 | trigger: | |
| 181 | send "%displayname%" | |
| 182 | send "%player's displayname%" |