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Options:
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	Version: 1.1
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# (! QUICK NOTE AS WELL FOR THE DIFFERENT STAFF PARTS YOU WILL NEED TO REMOVE THE "#" FOR IT TO WORK !)	
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#	
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#							W E L C O M E   T O	
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#
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#					  P I C K A X E   L E V E L L I N G
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#
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#				C R E A T E D   B Y :   J A C K   |   I P A R I S  
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#
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#	(! Below is the configuration settings you may edit them !) 
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Options:
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	GUIName: Staff
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# The name of the GUI	
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	MainGlassColour: white glass
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# The main colour of glass	
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	SecondGlassColour: gray glass
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# The second colour of glass
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# THIS IS THE STAFF BIT
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	Owner2: FrostedWeFall
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	Owner1: Zaphyri
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	Admin2: Open
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	Admin2: Dextur
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	Admin1: Open
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	Mod2: Bearinx
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	Mod2: DividedWeFallJr
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	Mod1: Andradite
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	Dev2: FrostedWeFall
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	Dev1: MrScopes
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	Dev1: Dextur
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	Helper2: Open
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	Helper2: Bearinx
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	Helper1: Open
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# What you need to do is in the space next to the staff you need to add in the player's IN-GAME name for it to show up
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#	(! Please don't edit the settings below unless you know what you are doing !) 
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on join:
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	if player is "{@Owner1}":
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		set {Owner1} to "&a&lONLINE"
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	if player is "{@Owner2}":
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		set {Owner2} to "&a&lONLINE"
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	if player is "{@Admin1}":
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		set {Admin1} to "&a&lONLINE"
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	if player is "{@Admin2}":
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		set {Admin2} to "&a&lONLINE"
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	if player is "{@Mod1}":
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		set {Mod1} to "&a&lONLINE"
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	if player is "{@Mod2}":
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		set {Mod2} to "&a&lONLINE"
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	if player is "{@Dev1}":
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		set {Dev1} to "&a&lONLINE"	
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	if player is "{@Dev2}":
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		set {Dev2} to "&a&lONLINE"		
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	if player is "{@Helper1}":
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		set {Helper1} to "&a&lONLINE"
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	if player is "{@Helper2}":
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		set {Helper2} to "&a&lONLINE"		
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on disconnect:
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	if player is "{@Owner1}":
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		set {Owner1} to "&c&lOFFLINE"
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	if player is "{@Owner2}":
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		set {Owner2} to "&c&lOFFLINE"
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	if player is "{@Admin1}":
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		set {Admin1} to "&c&lOFFLINE"
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	if player is "{@Admin2}":
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		set {Admin2} to "&c&lOFFLINE"
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	if player is "{@Mod1}":
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		set {Mod1} to "&c&lOFFLINE"
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	if player is "{@Mod2}":
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		set {Mod2} to "&c&lOFFLINE"
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	if player is "{@Dev1}":
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		set {Dev1} to "&c&lOFFLINE"	
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	if player is "{@Dev2}":
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		set {Dev2} to "&c&lOFFLINE"		
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	if player is "{@Helper1}":
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		set {Helper1} to "&c&lOFFLINE"
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	if player is "{@Helper2}":
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		set {Helper2} to "&c&lOFFLINE"		
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command /staff:
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	trigger:
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		wait 5 ticks
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		set {_head1} to "{@Owner1}" parsed as offline player
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		set {_head2} to "{@Owner2}" parsed as offline player
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		set {_head3} to "{@Admin1}" parsed as offline player
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		set {_head4} to "{@Admin2}" parsed as offline player
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		set {_head5} to "{@Mod1}" parsed as offline player
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		set {_head6} to "{@Mod2}" parsed as offline player
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		set {_head7} to "{@Dev1}" parsed as offline player
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		set {_head8} to "{@Dev2}" parsed as offline player
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		set {_head9} to "{@Helper1}" parsed as offline player
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		set {_head10} to "{@Helper2}" parsed as offline player
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		open chest with 5 rows named "{@GUIName}" to player 
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		wait 1 ticks
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		format slot 0 of player with {@MainGlassColour} named "&a" to be unstealable
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		wait 1 tick
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		format slot 1 of player with {@MainGlassColour} named "&a" to be unstealable
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		wait 1 tick
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		format slot 2 of player with {@SecondGlassColour} named "&a" to be unstealable
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		wait 1 tick
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		format slot 3 of player with {@SecondGlassColour} named "&a" to be unstealable
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		wait 1 tick
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		format slot 4 of player with {@MainGlassColour} named "&a" to be unstealable
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		wait 1 tick
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		format slot 5 of player with {@SecondGlassColour} named "&a" to be unstealable
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		wait 1 tick
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		format slot 6 of player with {@SecondGlassColour} named "&a" to be unstealable
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		wait 1 tick
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		format slot 7 of player with {@MainGlassColour} named "&a" to be unstealable
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		wait 1 tick
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		format slot 8 of player with {@MainGlassColour} named "&a" to be unstealable
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		wait 1 tick
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		format slot 9 of player with {@MainGlassColour} named "&a" to be unstealable
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		wait 1 tick
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		format slot 12 of player with skull of {_head1} named "&b&lStaff" with lore "&7IGN &8&l» &b{@Owner1}||&7Rank &8&l» &bOwner||&7Display &8&l» %{Owner1}%" to be unstealable
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		wait 1 tick
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		format slot 14 of player with skull of {_head2} named "&b&lStaff" with lore "&7IGN &8&l» &b{@Owner2}||&7Rank &8&l» &bOwner||&7Display &8&l» %{Owner2}%" to be unstealable
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		wait 1 tick
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		format slot 17 of player with {@MainGlassColour} named "&a" to be unstealable
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		wait 1 tick
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		format slot 18 of player with {@SecondGlassColour} named "&a" to be unstealable
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		wait 1 tick
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		format slot 19 of player with skull of {_head3} named "&b&lStaff" with lore "&7IGN &8&l» &b{@Admin1}||&7Rank &8&l» &bAdmin||&7Display &8&l» %{Admin1}%" to be unstealable
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		wait 1 tick
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		format slot 20 of player with skull of {_head4} named "&b&lStaff" with lore "&7IGN &8&l» &b{@Admin2}||&7Rank &8&l» &bAdmin||&7Display &8&l» %{Admin2}%" to be unstealable
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		wait 1 tick
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		format slot 24 of player with skull of {_head5} named "&b&lStaff" with lore "&7IGN &8&l» &b{@Mod1}||&7Rank &8&l» &bMod||&7Display &8&l» %{Mod1}%" to be unstealable
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		wait 1 tick
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		format slot 25 of player with skull of {_head6} named "&b&lStaff" with lore "&7IGN &8&l» &b{@Mod2}||&7Rank &8&l» &bMod||&7Display &8&l» %{Mod2}%" to be unstealable
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		wait 1 tick
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		format slot 26 of player with {@SecondGlassColour} named "&a" to be unstealable			
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		wait 1 tick
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		format slot 27 of player with {@MainGlassColour} named "&a" to be unstealable
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		wait 1 tick
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		format slot 29 of player with skull of {_head7} named "&b&lStaff" with lore "&7IGN &8&l» &b{@Dev1}||&7Rank &8&l» &bDev||&7Display &8&l» %{Dev1}%" to be unstealable
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		wait 1 tick
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		format slot 30 of player with skull of {_head8} named "&b&lStaff" with lore "&7IGN &8&l» &b{@Dev2}||&7Rank &8&l» &bADev||&7Display &8&l» %{Dev2}%" to be unstealable
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		wait 1 tick
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		format slot 32 of player with skull of {_head9} named "&b&lStaff" with lore "&7IGN &8&l» &b{@Helper1}||&7Rank &8&l» &bHelper||&7Display &8&l» %{Helper1}%" to be unstealable
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		wait 1 tick
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		format slot 33 of player with skull of {_head10} named "&b&lStaff" with lore "&7IGN &8&l» &b{@Helper2}||&7Rank &8&l» &bHelper||&7Display &8&l» %{Helper2}%" to be unstealable		
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		wait 1 tick
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		format slot 35 of player with {@MainGlassColour} named "&a" to be unstealable
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		wait 1 tick
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		format slot 36 of player with {@MainGlassColour} named "&a" to be unstealable
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		wait 1 tick
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		format slot 37 of player with {@MainGlassColour} named "&a" to be unstealable
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		wait 1 tick
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		format slot 38 of player with {@SecondGlassColour} named "&a" to be unstealable
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		wait 1 tick
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		format slot 39 of player with {@SecondGlassColour} named "&a" to be unstealable
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		wait 1 tick
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		format slot 40 of player with {@MainGlassColour} named "&a" to be unstealable
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		wait 1 tick
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		format slot 41 of player with {@SecondGlassColour} named "&a" to be unstealable
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		wait 1 tick
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		format slot 42 of player with {@SecondGlassColour} named "&a" to be unstealable
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		wait 1 tick
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		format slot 43 of player with {@MainGlassColour} named "&a" to be unstealable
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		wait 1 tick
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		format slot 44 of player with {@MainGlassColour} named "&a" to be unstealable		
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command /name:
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	trigger:
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		send "%displayname%"
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		send "%player's displayname%"