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1
print"Edit by v4mp13r2On1c and BuiIderbot. Original script by trollmon123 and tyefoodmania(Crow_Kiyoamsa)"
2
3
if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
4
print("FE Compatibility: by WaverlyCole & Mokiros")
5
InternalData = {}
6
do
7
    script.Parent = owner.Character
8
    local Event = Instance.new("RemoteEvent")
9
    Event.Name = "UserInput"
10
    local function NewFakeEvent()
11
        local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
12
        return Fake
13
    end
14
    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
15
    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
16
    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
17
        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
18
    end};ContextActionService.UnBindAction = ContextActionService.BindAction
19
    local function TriggerEvent(self,Event,...)
20
        local Trigger = Mouse[Event]
21
        if Trigger and Trigger.fakeEvent and Trigger.Function then
22
            Trigger.Function(...)
23
        end
24
    end
25
    Mouse.TrigEvent = TriggerEvent
26
    UserInputService.TrigEvent = TriggerEvent
27
    Event.OnServerEvent:Connect(function(FiredBy,Input)
28
        if FiredBy.Name ~= owner.Name then end
29
        if Input.MouseEvent then
30
            Mouse.Target = Input.Target
31
            Mouse.Hit = Input.Hit
32
        else
33
            local Begin = Input.UserInputState == Enum.UserInputState.Begin
34
            if Input.UserInputType == Enum.UserInputType.MouseButton1 then
35
                return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
36
            end
37
            for _,Action in pairs(ContextActionService.Actions) do
38
                for _,Key in pairs(Action.Keys) do
39
                    if Key==Input.KeyCode then
40
                        Action.Function(Action.Name,Input.UserInputState,Input)
41
                    end
42
                end
43
            end
44
            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
45
            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
46
        end
47
    end)
48
    InternalData["Mouse"] = Mouse
49
    InternalData["ContextActionService"] = ContextActionService
50
    InternalData["UserInputService"] = UserInputService
51
    Event.Parent = NLS([[
52
        local Player = owner
53
        local Event = script:WaitForChild("UserInput")
54
        local UserInputService = game:GetService("UserInputService")
55
        local Mouse = Player:GetMouse()
56
        local Input = function(Input,gameProcessedEvent)
57
            if gameProcessedEvent then return end
58
            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
59
        end
60
        UserInputService.InputBegan:Connect(Input)
61
        UserInputService.InputEnded:Connect(Input)
62
        local Hit,Target
63
        while wait(1/30) do
64
            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
65
                Hit,Target = Mouse.Hit,Mouse.Target
66
                Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
67
            end
68
        end
69
    ]],owner.Character)
70
end
71
RealGame = game;game = setmetatable({},{
72
    __index = function (self,Index)
73
        local Sandbox = function (Thing)
74
            if Thing:IsA("Player") then
75
                local RealPlayer = Thing
76
                return setmetatable({},{
77
                    __index = function (self,Index)
78
                        local Type = type(RealPlayer[Index])
79
                        if Type == "function" then
80
                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
81
                                return function (self)
82
                                    return InternalData["Mouse"]
83
                                end
84
                            end
85
                            return function (self,...)
86
                                return RealPlayer[Index](RealPlayer,...)
87
                            end
88
                        else
89
                            return RealPlayer[Index]
90
                        end
91
                    end;
92
                    __tostring = function(self)
93
                        return RealPlayer.Name
94
                    end
95
                })
96
            end
97
        end
98
        if RealGame[Index] then
99
            local Type = type(RealGame[Index])
100
            if Type == "function" then
101
                if Index:lower() == "getservice" or Index:lower() == "service" then
102
                    return function (self,Service)
103
                        if Service:lower() == "players" then
104
                            return setmetatable({},{
105
                                __index = function (self2,Index2)
106
                                    local RealService = RealGame:GetService(Service)
107
                                    local Type2 = type(Index2)
108
                                    if Type2 == "function" then
109
                                        return function (self,...)
110
                                            return RealService[Index2](RealService,...)
111
                                        end
112
                                    else
113
                                        if Index2:lower() == "localplayer" then
114
                                            return Sandbox(owner)
115
                                        end
116
                                        return RealService[Index2]
117
                                    end
118
                                end;
119
                                __tostring = function(self)
120
                                    return RealGame:GetService(Service).Name
121
                                end
122
                            })
123
                        elseif Service:lower() == "contextactionservice" then
124
                            return InternalData["ContextActionService"]
125
                        elseif Service:lower() == "contextactionservice" then
126
                            return InternalData["UserInputService"]
127
                        elseif Service:lower() == "runservice" then
128
                            return setmetatable({},{
129
                                __index = function(self2,Index2)
130
                                    local RealService = RealGame:GetService(Service)
131
                                    local Type2 = type(Index2)
132
                                    if Type2 == "function" then
133
                                        return function (self,...)
134
                                            return RealService[Index2](RealService,...)
135
                                        end
136
                                    else
137
                                        if Index2:lower() == "bindtorenderstep" then
138
                                            return function (self,Name,Priority,Function)
139
                                                return RealGame:GetService("RunService").Stepped:Connect(Function)
140
                                            end
141
                                        end
142
                                        if Index2:lower() == "renderstepped" then
143
                                            return RealService["Stepped"]
144
                                        end
145
                                        return RealService[Index2]
146
                                    end
147
                                end
148
                            })
149
                        else
150
                            return RealGame:GetService(Service)
151
                        end
152
                    end
153
                end
154
                return function (self,...)
155
                    return RealGame[Index](RealGame,...)
156
                end
157
            else
158
                if game:GetService(Index) then
159
                    return game:GetService(Index)
160
                end
161
                return RealGame[Index]
162
            end
163
        else
164
            return nil
165
        end
166
    end
167
});Game = game;owner = game:GetService("Players").LocalPlayer
168
print("Complete! Running...")
169
 
170
wait(0.1)
171
local Player = game.Players.LocalPlayer
172
local Character = Player.Character
173
local Humanoid = Character.Humanoid
174
Humanoid.Name = "DIO"
175
local Mouse = Player:GetMouse()
176
local LeftArm = Character["Left Arm"]
177
local RightArm = Character["Right Arm"]
178
local LeftLeg = Character["Left Leg"]
179
local RightLeg = Character["Right Leg"]
180
local Head = Character.Head
181
local Torso = Character.Torso
182
function chatfunc(text)
183
local chat = coroutine.wrap(function()
184
if Character:FindFirstChild("TalkingBillBoard")~= nil then
185
Character:FindFirstChild("TalkingBillBoard"):destroy()
186
end
187
local naeeym2 = Instance.new("BillboardGui",Character)
188
naeeym2.Size = UDim2.new(0,100,0,40)
189
naeeym2.StudsOffset = Vector3.new(0,3,0)
190
naeeym2.Adornee = Head
191
naeeym2.Name = "TalkingBillBoard"
192
 tecks2 = Instance.new("TextLabel",naeeym2)
193
tecks2.BackgroundTransparency = 1
194
tecks2.BorderSizePixel = 0
195
tecks2.Text = ""
196
tecks2.Font = "Fantasy"
197
tecks2.TextSize = 30
198
tecks2.TextStrokeTransparency = 0
199
tecks2.TextColor3 = Color3.new(0,0,0)
200
tecks2.TextStrokeColor3 = Color3.new(0,0,255)
201
tecks2.Size = UDim2.new(1,0,0.5,0)
202
local tecks3 = Instance.new("TextLabel",naeeym2)
203
tecks3.BackgroundTransparency = 1
204
tecks3.BorderSizePixel = 0
205
tecks3.Text = ""
206
tecks3.Font = "Fantasy"
207
tecks3.TextSize = 30
208
tecks3.TextStrokeTransparency = 0
209
tecks3.TextColor3 = Color3.new(255,255,0)
210
tecks3.TextStrokeColor3 = Color3.new(0,255,0)
211
tecks3.Size = UDim2.new(1,0,0.5,0)
212
for i = 1,string.len(text),1 do
213
214
tecks2.Text = string.sub(text,1,i)
215
tecks3.Text = string.sub(text,1,i)
216
wait(0.01)
217
end
218
wait(2)
219
for i = 1, 50 do
220
221
tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
222
tecks2.Rotation = tecks2.Rotation - .8
223
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
224
tecks2.TextTransparency = tecks2.TextTransparency + .04
225
tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
226
tecks3.Rotation = tecks2.Rotation + .8
227
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
228
tecks3.TextTransparency = tecks2.TextTransparency + .04
229
end
230
naeeym2:Destroy()
231
end)
232
chat()
233
234
end
235
shirt = Instance.new("Shirt", Character)
236
shirt.Name = "Shirt"
237
pants = Instance.new("Pants", Character)
238
pants.Name = "Pants"
239
Character.Shirt.ShirtTemplate = "rbxassetid://2505006282"
240
Character.Pants.PantsTemplate = "rbxassetid://2505006249"
241
Head.face.Texture = "http://www.roblox.com/asset/?id=2294182859"
242
    for i,v in pairs(Character:GetChildren()) do
243
        if v.ClassName == "Accessory" or v.ClassName == "Hat" then
244
            v:destroy()
245
        end
246
    end
247
Humanoid.Health = Humanoid.MaxHealth
248
local BC = Character["Body Colors"]
249-
BC.HeadColor = BrickColor.new("Light Green")
249+
BC.HeadColor = BrickColor.new("Pastel brown")
250-
BC.LeftArmColor = BrickColor.new("Light Green")
250+
BC.LeftArmColor = BrickColor.new("Pastel brown")
251-
BC.LeftLegColor = BrickColor.new("Light Green")
251+
BC.LeftLegColor = BrickColor.new("Pastel brown")
252-
BC.RightArmColor = BrickColor.new("Light Green")
252+
BC.RightArmColor = BrickColor.new("Pastel brown")
253-
BC.RightLegColor = BrickColor.new("Light Green")
253+
BC.RightLegColor = BrickColor.new("Pastel brown")
254-
BC.TorsoColor = BrickColor.new("Light Green")
254+
BC.TorsoColor = BrickColor.new("Pastel brown")
255
local Hair = Instance.new("Part")
256
Hair.Parent = Character
257
Hair.Name = "Hair"
258
Hair.Size = Vector3.new(1, 1, 1)
259
Hair.CFrame = Head.CFrame
260
Hair:BreakJoints()
261
Hair.CanCollide = false
262
Hair.TopSurface = "Smooth"
263
Hair.BottomSurface = "Smooth"
264
Hair.BrickColor = BrickColor.new("White")
265
Weld = Instance.new("Weld")
266
Weld.Name = "Weld"
267
Weld.Part0 = Head
268
Weld.Part1 = Hair
269
Weld.Parent = Head
270
Weld.C0 = CFrame.new(0.1,0,0.2)*CFrame.fromEulerAnglesXYZ(0,0,0)
271
Mesh = Instance.new("SpecialMesh")
272
Mesh.Parent = Hair
273
Mesh.MeshId = "rbxassetid://886288384"
274
Mesh.TextureId = "rbxassetid://886289004"
275
Mesh.Scale = Vector3.new(0.11,0.1,0.08)
276
local Camera = game.Workspace.CurrentCamera
277
local RootPart = Character.HumanoidRootPart
278
local Music = Instance.new("Sound",RootPart)
279
        Music.Pitch = 1
280
        Music.Volume = 1.2
281
        Music.Looped = true
282
        Music.SoundId = "rbxassetid://1280552773"
283
        Music:play()
284
local RootJoint = RootPart.RootJoint
285
local Pause = false
286
local attack = false
287
local Change = false
288
local DDZ = false
289
local LOL = false
290
local Anim = 'Idle'
291
local attacktype = 1
292
local delays = false
293
local play = true
294
local Time = 7
295
local targetted = nil
296
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
297
local velocity = RootPart.Velocity.y
298
local sine = 0
299
local change = 1
300
local D = false
301
Loop = false
302
local DD = false
303
local doe = 0
304
local Create = LoadLibrary("RbxUtility").Create
305
local Stand = Instance.new("Model",Character)
306
Stand.Name = "Stand"
307
local ST = Instance.new("Part",Stand)
308
ST.Size = Vector3.new(2,2,1)
309-
ST.BrickColor = BrickColor.new("Light green")
309+
ST.BrickColor = BrickColor.new("Moss")
310
ST.CanCollide = false
311
local ST2 = Instance.new("SpecialMesh",ST)
312
ST2.MeshId = "rbxasset://fonts/torso.mesh"
313
ST2.Scale = Vector3.new(1,1,1)
314
local ST3 = Instance.new("Weld",ST)
315
ST3.Part0 = RootPart
316
ST3.Part1 = ST
317
ST3.C0 = CFrame.new(0,0,0)
318
local SH = Instance.new("Part",Stand)
319
SH.Size = Vector3.new(1.25,1.25,1.25)
320
SH.CanCollide = false
321-
SH.BrickColor = BrickColor.new("Light green")
321+
SH.BrickColor = BrickColor.new("Moss")
322
local SH2 = Instance.new("SpecialMesh",SH)
323
SH2.MeshType = "Head"
324
SH2.Scale = Vector3.new(1,1,1)
325
local SH2 = Instance.new("Weld",SH)
326
SH2.Part0 = ST
327
SH2.Part1 = SH
328
SH2.C0 = CFrame.new(0,1.5,0)
329
local SRA = Instance.new("Part",Stand)
330
SRA.Size = Vector3.new(1,2,1)
331
SRA.CanCollide = false
332-
SRA.BrickColor = BrickColor.new("Light green")
332+
SRA.BrickColor = BrickColor.new("Moss")
333
local SRA2 = Instance.new("SpecialMesh",SRA)
334
SRA2.MeshId = "rbxasset://fonts/rightarm.mesh"
335
SRA2.Scale = Vector3.new(1,1,1)
336
local SRA3 = Instance.new("Weld",SRA)
337
SRA3.Part0 = ST
338
SRA3.Part1 = SRA
339
SRA3.C0 = CFrame.new(1.5,0,0)
340
local SLA = Instance.new("Part",Stand)
341
SLA.Size = Vector3.new(1,2,1)
342
SLA.CanCollide = false
343-
SLA.BrickColor = BrickColor.new("Light green")
343+
SLA.BrickColor = BrickColor.new("Moss")
344
local SLA2 = Instance.new("SpecialMesh",SLA)
345
SLA2.MeshId = "rbxasset://fonts/leftarm.mesh"
346
SLA2.Scale = Vector3.new(1,1,1)
347
local SLA3 = Instance.new("Weld",SLA)
348
SLA3.Part0 = ST
349
SLA3.Part1 = SLA
350
SLA3.C0 = CFrame.new(-1.5,0,0)
351
local SRL = Instance.new("Part",Stand)
352
SRL.Size = Vector3.new(1,2,1)
353
SRL.CanCollide = false
354-
SRL.BrickColor = BrickColor.new("Light green")
354+
SRL.BrickColor = BrickColor.new("Moss")
355
local SRL2 = Instance.new("SpecialMesh",SRL)
356
SRL2.MeshId = "rbxasset://fonts/rightleg.mesh"
357
SRL2.Scale = Vector3.new(1,1,1)
358
local SRL3 = Instance.new("Weld",SRL)
359
SRL3.Part0 = ST
360
SRL3.Part1 = SRL
361
SRL3.C0 = CFrame.new(0.5,-2,0)
362
local SLL = Instance.new("Part",Stand)
363
SLL.Size = Vector3.new(1,2,1)
364
SLL.CanCollide = false
365-
SLL.BrickColor = BrickColor.new("Light green")
365+
SLL.BrickColor = BrickColor.new("Moss")
366
local SLL2 = Instance.new("SpecialMesh",SLL)
367
SLL2.MeshId = "rbxasset://fonts/leftleg.mesh"
368
SLL2.Scale = Vector3.new(1,1,1)
369
local SLL3 = Instance.new("Weld",SLL)
370
SLL3.Part0 = ST
371
SLL3.Part1 = SLL
372
SLL3.C0 = CFrame.new(-0.5,-2,0)
373
local FlA = Instance.new("ParticleEmitter",SRA)
374
FlA.Texture = "rbxassetid://263837009"
375
FlA.Size = NumberSequence.new(0.6)
376
FlA.Rotation = NumberRange.new(-100, 100)
377
FlA.RotSpeed = NumberRange.new(-200, 200)
378
FlA.Transparency = NumberSequence.new(0,1)
379
FlA.Speed = NumberRange.new(0.1)
380
FlA.ZOffset = -0.1
381
FlA.Lifetime = NumberRange.new(1)
382
FlA.Rate = 100
383
FlA.LockedToPart = true
384
FlA.LightEmission = 1
385
FlA.VelocitySpread = 100
386
local ZZA = Instance.new("ParticleEmitter",SRA)
387
ZZA.Texture = "rbxasset://textures/particles/sparkles_main.dds"
388
ZZA.Size = NumberSequence.new(0.005)
389
ZZA.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
390
ZZA.RotSpeed = NumberRange.new(-200, 200)
391
ZZA.Transparency = NumberSequence.new(0.7)
392
ZZA.Lifetime = NumberRange.new(1)
393
ZZA.Speed = NumberRange.new(0.48)
394
ZZA.Rate = 100
395
ZZA.ZOffset = 0.1
396
ZZA.LockedToPart = true
397
ZZA.LightEmission = 1e9
398
ZZA.LightInfluence = 1e9
399
local FlA1 = Instance.new("ParticleEmitter",SLA)
400
FlA1.Texture = "rbxassetid://263837009"
401
FlA1.Size = NumberSequence.new(0.6)
402
FlA1.Rotation = NumberRange.new(-100, 100)
403
FlA1.RotSpeed = NumberRange.new(-200, 200)
404
FlA1.Transparency = NumberSequence.new(0,1)
405
FlA1.Speed = NumberRange.new(0.1)
406
FlA1.ZOffset = -0.1
407
FlA1.Lifetime = NumberRange.new(1)
408
FlA1.Rate = 100
409
FlA1.LockedToPart = true
410
FlA1.LightEmission = 1
411
FlA1.VelocitySpread = 100
412
local ZZA1 = Instance.new("ParticleEmitter",SLA)
413
ZZA1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
414
ZZA1.Size = NumberSequence.new(0.005)
415
ZZA1.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
416
ZZA1.RotSpeed = NumberRange.new(-200, 200)
417
ZZA1.Transparency = NumberSequence.new(0.7)
418
ZZA1.Lifetime = NumberRange.new(1)
419
ZZA1.Speed = NumberRange.new(0.48)
420
ZZA1.Rate = 100
421
ZZA1.ZOffset = 0.1
422
ZZA1.LockedToPart = true
423
ZZA1.LightEmission = 1e9
424
ZZA1.LightInfluence = 1e9
425
local FlA2 = Instance.new("ParticleEmitter",ST)
426
FlA2.Texture = "rbxassetid://263837009"
427
FlA2.Size = NumberSequence.new(0.6)
428
FlA2.Rotation = NumberRange.new(-100, 100)
429
FlA2.RotSpeed = NumberRange.new(-200, 200)
430
FlA2.Transparency = NumberSequence.new(0,1)
431
FlA2.Speed = NumberRange.new(0.1)
432
FlA2.ZOffset = -0.1
433
FlA2.Lifetime = NumberRange.new(1)
434
FlA2.Rate = 100
435
FlA2.LockedToPart = true
436
FlA2.LightEmission = 1
437
FlA2.VelocitySpread = 100
438
local ZZA2 = Instance.new("ParticleEmitter",ST)
439
ZZA2.Texture = "rbxasset://textures/particles/sparkles_main.dds"
440
ZZA2.Size = NumberSequence.new(0.005)
441
ZZA2.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
442
ZZA2.RotSpeed = NumberRange.new(-200, 200)
443
ZZA2.Transparency = NumberSequence.new(0.7)
444
ZZA2.Lifetime = NumberRange.new(1)
445
ZZA2.Speed = NumberRange.new(0.48)
446
ZZA2.Rate = 100
447
ZZA2.ZOffset = 0.1
448
ZZA2.LockedToPart = true
449
ZZA2.LightEmission = 1e9
450
ZZA2.LightInfluence = 1e9
451
local FlA3 = Instance.new("ParticleEmitter",SRL)
452
FlA3.Texture = "rbxassetid://263837009"
453
FlA3.Size = NumberSequence.new(0.6)
454
FlA3.Rotation = NumberRange.new(-100, 100)
455
FlA3.RotSpeed = NumberRange.new(-200, 200)
456
FlA3.Transparency = NumberSequence.new(0,1)
457
FlA3.Speed = NumberRange.new(0.1)
458
FlA3.ZOffset = -0.1
459
FlA3.Lifetime = NumberRange.new(1)
460
FlA3.Rate = 100
461
FlA3.LockedToPart = true
462
FlA3.LightEmission = 1
463
FlA3.VelocitySpread = 100
464
local ZZA3 = Instance.new("ParticleEmitter",SRL)
465
ZZA3.Texture = "rbxasset://textures/particles/sparkles_main.dds"
466
ZZA3.Size = NumberSequence.new(0.005)
467
ZZA3.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
468
ZZA3.RotSpeed = NumberRange.new(-200, 200)
469
ZZA3.Transparency = NumberSequence.new(0.7)
470
ZZA3.Lifetime = NumberRange.new(1)
471
ZZA3.Speed = NumberRange.new(0.48)
472
ZZA3.Rate = 100
473
ZZA3.ZOffset = 0.1
474
ZZA3.LockedToPart = true
475
ZZA3.LightEmission = 1e9
476
ZZA3.LightInfluence = 1e9
477
local FlA4 = Instance.new("ParticleEmitter",SLL)
478
FlA4.Texture = "rbxassetid://263837009"
479
FlA4.Size = NumberSequence.new(0.6)
480
FlA4.Rotation = NumberRange.new(-100, 100)
481
FlA4.RotSpeed = NumberRange.new(-200, 200)
482
FlA4.Transparency = NumberSequence.new(0,1)
483
FlA4.Speed = NumberRange.new(0.1)
484
FlA4.ZOffset = -0.1
485
FlA4.Lifetime = NumberRange.new(1)
486
FlA4.Rate = 100
487
FlA4.LockedToPart = true
488
FlA4.LightEmission = 1
489
FlA4.VelocitySpread = 100
490
local ZZA4 = Instance.new("ParticleEmitter",SLL)
491
ZZA4.Texture = "rbxasset://textures/particles/sparkles_main.dds"
492
ZZA4.Size = NumberSequence.new(0.005)
493
ZZA4.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
494
ZZA4.RotSpeed = NumberRange.new(-200, 200)
495
ZZA4.Transparency = NumberSequence.new(0.7)
496
ZZA4.Lifetime = NumberRange.new(1)
497
ZZA4.Speed = NumberRange.new(0.48)
498
ZZA4.Rate = 100
499
ZZA4.ZOffset = 0.1
500
ZZA4.LockedToPart = true
501
ZZA4.LightEmission = 1e9
502
ZZA4.LightInfluence = 1e9
503
local FlA5 = Instance.new("ParticleEmitter",SH)
504
FlA5.Texture = "rbxassetid://263837009"
505
FlA5.Size = NumberSequence.new(0.6)
506
FlA5.Rotation = NumberRange.new(-100, 100)
507
FlA5.RotSpeed = NumberRange.new(-200, 200)
508
FlA5.Transparency = NumberSequence.new(0,1)
509
FlA5.Speed = NumberRange.new(0.1)
510
FlA5.ZOffset = -0.1
511
FlA5.Lifetime = NumberRange.new(1)
512
FlA5.Rate = 20
513
FlA5.LockedToPart = true
514
FlA5.LightEmission = 1
515
FlA5.VelocitySpread = 100
516
local ZZA5 = Instance.new("ParticleEmitter",SH)
517
ZZA5.Texture = "rbxasset://textures/particles/sparkles_main.dds"
518
ZZA5.Size = NumberSequence.new(0.005)
519
ZZA5.Color = ColorSequence.new(Color3.fromRGB(255,255,255))
520
ZZA5.RotSpeed = NumberRange.new(-200, 200)
521
ZZA5.Transparency = NumberSequence.new(0.7)
522
ZZA5.Lifetime = NumberRange.new(1)
523
ZZA5.Speed = NumberRange.new(0.48)
524
ZZA5.Rate = 100
525
ZZA5.ZOffset = 0.1
526
ZZA5.LockedToPart = true
527
ZZA5.LightEmission = 1e9
528
ZZA5.LightInfluence = 1e9
529
FlA.Enabled = false
530
FlA1.Enabled = false
531
FlA2.Enabled = false
532
FlA3.Enabled = false
533
FlA4.Enabled = false
534
FlA5.Enabled = false
535
ZZA.Enabled= false
536
ZZA1.Enabled = false
537
ZZA2.Enabled = false
538
ZZA3.Enabled = false
539
ZZA4.Enabled = false
540
ZZA5.Enabled = false
541
local Face = Instance.new("Decal",SH)
542
Face.Face = "Front"
543
Face.Texture = "rbxassetid://541645615"
544
local StarH = Instance.new("Part",Stand)
545
StarH.BrickColor = BrickColor.new("Bright yellow")
546
StarH.CanCollide = false
547
local StarH2 = Instance.new("SpecialMesh",StarH)
548
StarH2.MeshId = "rbxassetid://882264338"
549
StarH2.Scale = Vector3.new(0.03,0.04,0.03)
550
local StarH3 = Instance.new("Weld",StarH)
551
StarH3.Part0 = SH
552
StarH3.Part1 = StarH
553
StarH3.C0 = CFrame.new(0,0.6,-0.001)*CFrame.Angles(0,0,0)
554
local Scarf = Instance.new("Part",Stand)
555
Scarf.BrickColor = BrickColor.new("Bright yellow")
556
Scarf.CanCollide = false
557
local Scarf2 = Instance.new("SpecialMesh",Scarf)
558
Scarf2.MeshId = "rbxassetid://1143311149"
559
Scarf2.Scale = Vector3.new(0.01,0.01,0.01)
560
local Scarf3 = Instance.new("Weld",Scarf)
561
Scarf3.Part0 = ST
562
Scarf3.Part1 = Scarf
563
Scarf3.C0 = CFrame.new(0,0,0.2)*CFrame.Angles(0,0,0)
564
local Clot = Instance.new("Part",Stand)
565
Clot.BrickColor = BrickColor.new("Bright yellow")
566
Clot.CanCollide = false
567
local Clot2 = Instance.new("SpecialMesh",Clot)
568
Clot2.MeshId = "rbxassetid://1143339099"
569
Clot2.Scale = Vector3.new(0.0098,0.01,0.01)
570
local Clot3 = Instance.new("Weld",Clot)
571
Clot3.Part0 = ST
572
Clot3.Part1 = Clot
573
Clot3.C0 = CFrame.new(0.6,-2,0)*CFrame.Angles(5.8,0,0)
574
local BClot = Instance.new("Part",Stand)
575
BClot.BrickColor = BrickColor.new("Bright yellow")
576
BClot.CanCollide = false
577
local BClot2 = Instance.new("SpecialMesh",BClot)
578
BClot2.MeshId = "rbxassetid://1143339099"
579
BClot2.Scale = Vector3.new(0.0099,0.01,0.01)
580
local BClot3 = Instance.new("Weld",BClot)
581
BClot3.Part0 = ST
582
BClot3.Part1 = BClot
583
BClot3.C0 = CFrame.new(-0.7,-2,0)*CFrame.Angles(5.9,3.1,0)
584
local Shoulder = Instance.new("Part",Stand)
585
Shoulder.BrickColor = BrickColor.new("Bright yellow")
586
Shoulder.CanCollide = false
587
local Shoulder2 = Instance.new("SpecialMesh",Shoulder)
588
Shoulder2.MeshId = "rbxassetid://1143321694"
589
Shoulder2.Scale = Vector3.new(0.01,0.01,0.01)
590
local Shoulder3 = Instance.new("Weld",Shoulder)
591
Shoulder3.Part0 = SRA
592
Shoulder3.Part1 = Shoulder
593
Shoulder3.C0 = CFrame.new(0.1,0.1,0)*CFrame.Angles(0,0,0)
594
local OtShoulder = Instance.new("Part",Stand)
595
OtShoulder.BrickColor = BrickColor.new("Bright yellow")
596
OtShoulder.CanCollide = false
597
local OtShoulder2 = Instance.new("SpecialMesh",OtShoulder)
598
OtShoulder2.MeshId = "rbxassetid://1143321694"
599
OtShoulder2.Scale = Vector3.new(0.01,0.01,0.01)
600
local OtShoulder3 = Instance.new("Weld",OtShoulder)
601
OtShoulder3.Part0 = SLA
602
OtShoulder3.Part1 = OtShoulder
603
OtShoulder3.C0 = CFrame.new(-0.1,0.1,0)*CFrame.Angles(0,3.1,0)
604
local Abs = Instance.new("Part",Stand)
605
Abs.BrickColor = BrickColor.new("Bright yellow")
606
Abs.CanCollide = false
607
local Abs2 = Instance.new("SpecialMesh",Abs)
608
Abs2.MeshId = "rbxassetid://958074736"
609
Abs2.Scale = Vector3.new(0.009,0.01,0.01)
610
local Abs3 = Instance.new("Weld",Abs)
611
Abs3.Part0 = ST
612
Abs3.Part1 = Abs
613
Abs3.C0 = CFrame.new(0, 0.1, -0.5)*CFrame.Angles(-12.4,0,0)
614
Humanoid.Animator.Parent = nil
615
Character.Animate.Parent = nil
616
mas = Instance.new("Model",game:GetService("Lighting"))
617
WeldConstraint0 = Instance.new("WeldConstraint")
618
WeldConstraint1 = Instance.new("WeldConstraint")
619
WeldConstraint2 = Instance.new("WeldConstraint")
620
WeldConstraint3 = Instance.new("WeldConstraint")
621
WeldConstraint4 = Instance.new("WeldConstraint")
622
WeldConstraint5 = Instance.new("WeldConstraint")
623
WeldConstraint6 = Instance.new("WeldConstraint")
624
WeldConstraint7 = Instance.new("WeldConstraint")
625
WeldConstraint8 = Instance.new("WeldConstraint")
626
WeldConstraint9 = Instance.new("WeldConstraint")
627
WeldConstraint10 = Instance.new("WeldConstraint")
628
WeldConstraint11 = Instance.new("WeldConstraint")
629
WeldConstraint12 = Instance.new("WeldConstraint")
630
WeldConstraint13 = Instance.new("WeldConstraint")
631
Part14 = Instance.new("Part")
632
Part15 = Instance.new("Part")
633
WeldConstraint16 = Instance.new("WeldConstraint")
634
WeldConstraint17 = Instance.new("WeldConstraint")
635
WeldConstraint18 = Instance.new("WeldConstraint")
636
WeldConstraint19 = Instance.new("WeldConstraint")
637
WeldConstraint20 = Instance.new("WeldConstraint")
638
WeldConstraint21 = Instance.new("WeldConstraint")
639
WeldConstraint22 = Instance.new("WeldConstraint")
640
WeldConstraint23 = Instance.new("WeldConstraint")
641
WeldConstraint24 = Instance.new("WeldConstraint")
642
WeldConstraint25 = Instance.new("WeldConstraint")
643
WeldConstraint26 = Instance.new("WeldConstraint")
644
WeldConstraint27 = Instance.new("WeldConstraint")
645
WeldConstraint28 = Instance.new("WeldConstraint")
646
WeldConstraint29 = Instance.new("WeldConstraint")
647
Part30 = Instance.new("Part")
648
Part31 = Instance.new("Part")
649
Part32 = Instance.new("Part")
650
Part33 = Instance.new("Part")
651
Part34 = Instance.new("Part")
652
Part35 = Instance.new("Part")
653
Part36 = Instance.new("Part")
654
Part37 = Instance.new("Part")
655
Part38 = Instance.new("Part")
656
Part39 = Instance.new("Part")
657
Part40 = Instance.new("Part")
658
Part41 = Instance.new("Part")
659
Part42 = Instance.new("Part")
660
WeldConstraint20.Parent = Part15
661
WeldConstraint20.Part0 = Part15
662
WeldConstraint20.Part1 = Part33
663
WeldConstraint22.Parent = Part15
664
WeldConstraint22.Part0 = Part15
665
WeldConstraint22.Part1 = Part35
666
WeldConstraint21.Parent = Part15
667
WeldConstraint21.Part0 = Part15
668
WeldConstraint21.Part1 = Part34
669
WeldConstraint23.Parent = Part15
670
WeldConstraint23.Part0 = Part15
671
WeldConstraint23.Part1 = Part36
672
WeldConstraint24.Parent = Part15
673
WeldConstraint24.Part0 = Part15
674
WeldConstraint24.Part1 = Part37
675
WeldConstraint25.Parent = Part15
676
WeldConstraint25.Part0 = Part15
677
WeldConstraint25.Part1 = Part38
678
WeldConstraint26.Parent = Part15
679
WeldConstraint26.Part0 = Part15
680
WeldConstraint26.Part1 = Part39
681
WeldConstraint27.Parent = Part15
682
WeldConstraint27.Part0 = Part15
683
WeldConstraint27.Part1 = Part40
684
WeldConstraint29.Parent = Part15
685
WeldConstraint29.Part0 = Part15
686
WeldConstraint29.Part1 = Part42
687
WeldConstraint28.Parent = Part15
688
WeldConstraint28.Part0 = Part15
689
WeldConstraint28.Part1 = Part41
690
WeldConstraint16.Parent = Part15
691
WeldConstraint16.Part0 = Part15
692
WeldConstraint16.Part1 = Part14
693
WeldConstraint17.Parent = Part15
694
WeldConstraint17.Part0 = Part15
695
WeldConstraint17.Part1 = Part30
696
WeldConstraint18.Parent = Part15
697
WeldConstraint18.Part0 = Part15
698
WeldConstraint18.Part1 = Part31
699
WeldConstraint19.Parent = Part15
700
WeldConstraint19.Part0 = Part15
701
WeldConstraint19.Part1 = Part32
702
Part14.Name = "Glove"
703
Part14.Parent = mas
704
Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
705
Part14.Orientation = Vector3.new(0, 178.389999, 0)
706
Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
707
Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
708
Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
709
Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
710
Part14.BottomSurface = Enum.SurfaceType.Smooth
711
Part14.BrickColor = BrickColor.new("Bright yellow")
712
Part14.CanCollide = false
713
Part14.Material = Enum.Material.SmoothPlastic
714
Part14.TopSurface = Enum.SurfaceType.Smooth
715
Part14.brickColor = BrickColor.new("Bright yellow")
716
Part15.Name = "LeftHandle"
717
Part15.Parent = mas
718
Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
719
Part15.Orientation = Vector3.new(0, 179.73999, 0)
720
Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
721
Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
722
Part15.Color = Color3.new(1, 1, 0)
723
Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
724
Part15.BottomSurface = Enum.SurfaceType.Smooth
725
Part15.BrickColor = BrickColor.new("Bright yellow")
726
Part15.CanCollide = false
727
Part15.Material = Enum.Material.SmoothPlastic
728
Part15.TopSurface = Enum.SurfaceType.Smooth
729
Part15.brickColor = BrickColor.new("Sand yellow")
730
Part15.Shape = Enum.PartType.Ball
731
WeldConstraint16.Parent = Part15
732
WeldConstraint16.Part0 = Part15
733
WeldConstraint16.Part1 = Part14
734
WeldConstraint17.Parent = Part15
735
WeldConstraint17.Part0 = Part15
736
WeldConstraint17.Part1 = Part30
737
WeldConstraint18.Parent = Part15
738
WeldConstraint18.Part0 = Part15
739
WeldConstraint18.Part1 = Part31
740
WeldConstraint19.Parent = Part15
741
WeldConstraint19.Part0 = Part15
742
WeldConstraint19.Part1 = Part32
743
WeldConstraint20.Parent = Part15
744
WeldConstraint20.Part0 = Part15
745
WeldConstraint20.Part1 = Part33
746
WeldConstraint21.Parent = Part15
747
WeldConstraint21.Part0 = Part15
748
WeldConstraint21.Part1 = Part34
749
WeldConstraint22.Parent = Part15
750
WeldConstraint22.Part0 = Part15
751
WeldConstraint22.Part1 = Part35
752
WeldConstraint23.Parent = Part15
753
WeldConstraint23.Part0 = Part15
754
WeldConstraint23.Part1 = Part36
755
WeldConstraint24.Parent = Part15
756
WeldConstraint24.Part0 = Part15
757
WeldConstraint24.Part1 = Part37
758
WeldConstraint25.Parent = Part15
759
WeldConstraint25.Part0 = Part15
760
WeldConstraint25.Part1 = Part38
761
WeldConstraint26.Parent = Part15
762
WeldConstraint26.Part0 = Part15
763
WeldConstraint26.Part1 = Part39
764
WeldConstraint27.Parent = Part15
765
WeldConstraint27.Part0 = Part15
766
WeldConstraint27.Part1 = Part40
767
WeldConstraint28.Parent = Part15
768
WeldConstraint28.Part0 = Part15
769
WeldConstraint28.Part1 = Part41
770
WeldConstraint29.Parent = Part15
771
WeldConstraint29.Part0 = Part15
772
WeldConstraint29.Part1 = Part42
773
Part30.Parent = mas
774
Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
775
Part30.Orientation = Vector3.new(0, 178.389999, 0)
776
Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
777
Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
778
Part30.Color = Color3.new(1, 1, 0)
779
Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
780
Part30.BottomSurface = Enum.SurfaceType.Smooth
781
Part30.BrickColor = BrickColor.new("Sand yellow")
782
Part30.CanCollide = false
783
Part30.Material = Enum.Material.SmoothPlastic
784
Part30.TopSurface = Enum.SurfaceType.Smooth
785
Part30.brickColor = BrickColor.new("Sand yellow")
786
Part30.Shape = Enum.PartType.Ball
787
Part31.Parent = mas
788
Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
789
Part31.Orientation = Vector3.new(0, 178.389999, 0)
790
Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
791
Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
792
Part31.Color = Color3.new(1, 1, 0)
793
Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
794
Part31.BottomSurface = Enum.SurfaceType.Smooth
795
Part31.BrickColor = BrickColor.new("Bright yellow")
796
Part31.CanCollide = false
797
Part31.Material = Enum.Material.SmoothPlastic
798
Part31.TopSurface = Enum.SurfaceType.Smooth
799
Part31.brickColor = BrickColor.new("Sand yellow")
800
Part31.Shape = Enum.PartType.Ball
801
Part32.Parent = mas
802
Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
803
Part32.Orientation = Vector3.new(0, 178.389999, 0)
804
Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
805
Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
806
Part32.Color = Color3.new(1, 1, 0)
807
Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
808
Part32.BottomSurface = Enum.SurfaceType.Smooth
809
Part32.BrickColor = BrickColor.new("Bright yellow")
810
Part32.CanCollide = false
811
Part32.Material = Enum.Material.SmoothPlastic
812
Part32.TopSurface = Enum.SurfaceType.Smooth
813
Part32.brickColor = BrickColor.new("Sand yellow")
814
Part32.Shape = Enum.PartType.Ball
815
Part33.Parent = mas
816
Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
817
Part33.Orientation = Vector3.new(0, 178.389999, 0)
818
Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
819
Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
820
Part33.Color = Color3.new(1, 1, 0)
821
Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
822
Part33.BottomSurface = Enum.SurfaceType.Smooth
823
Part33.BrickColor = BrickColor.new("Bright yellow")
824
Part33.CanCollide = false
825
Part33.Material = Enum.Material.SmoothPlastic
826
Part33.TopSurface = Enum.SurfaceType.Smooth
827
Part33.brickColor = BrickColor.new("Sand yellow")
828
Part33.Shape = Enum.PartType.Ball
829
Part34.Parent = mas
830
Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
831
Part34.Orientation = Vector3.new(0, 178.389999, 0)
832
Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
833
Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
834
Part34.Color = Color3.new(1, 1, 0)
835
Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
836
Part34.BottomSurface = Enum.SurfaceType.Smooth
837
Part34.BrickColor = BrickColor.new("Bright yellow")
838
Part34.CanCollide = false
839
Part34.Material = Enum.Material.SmoothPlastic
840
Part34.TopSurface = Enum.SurfaceType.Smooth
841
Part34.brickColor = BrickColor.new("Sand yellow")
842
Part34.Shape = Enum.PartType.Ball
843
Part35.Parent = mas
844
Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
845
Part35.Orientation = Vector3.new(0, 178.389999, 0)
846
Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
847
Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
848
Part35.Color = Color3.new(1, 1, 0)
849
Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
850
Part35.BottomSurface = Enum.SurfaceType.Smooth
851
Part35.BrickColor = BrickColor.new("Bright yellow")
852
Part35.CanCollide = false
853
Part35.Material = Enum.Material.SmoothPlastic
854
Part35.TopSurface = Enum.SurfaceType.Smooth
855
Part35.brickColor = BrickColor.new("New Yeller")
856
Part35.Shape = Enum.PartType.Ball
857
Part36.Parent = mas
858
Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
859
Part36.Orientation = Vector3.new(0, 178.389999, 0)
860
Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
861
Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
862
Part36.Color = Color3.new(1, 1, 0)
863
Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
864
Part36.BottomSurface = Enum.SurfaceType.Smooth
865
Part36.BrickColor = BrickColor.new("Bright yellow")
866
Part36.CanCollide = false
867
Part36.Material = Enum.Material.SmoothPlastic
868
Part36.TopSurface = Enum.SurfaceType.Smooth
869
Part36.brickColor = BrickColor.new("New Yeller")
870
Part36.Shape = Enum.PartType.Ball
871
Part37.Parent = mas
872
Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
873
Part37.Orientation = Vector3.new(0, 178.389999, 0)
874
Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
875
Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
876
Part37.Color = Color3.new(1, 1, 0)
877
Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
878
Part37.BottomSurface = Enum.SurfaceType.Smooth
879
Part37.BrickColor = BrickColor.new("New Yeller")
880
Part37.CanCollide = false
881
Part37.Material = Enum.Material.SmoothPlastic
882
Part37.TopSurface = Enum.SurfaceType.Smooth
883
Part37.brickColor = BrickColor.new("New Yeller")
884
Part37.Shape = Enum.PartType.Ball
885
Part38.Parent = mas
886
Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
887
Part38.Orientation = Vector3.new(0, 178.389999, 0)
888
Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
889
Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
890
Part38.Color = Color3.new(1, 1, 0)
891
Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
892
Part38.BottomSurface = Enum.SurfaceType.Smooth
893
Part38.BrickColor = BrickColor.new("Bright yellow")
894
Part38.CanCollide = false
895
Part38.Material = Enum.Material.SmoothPlastic
896
Part38.TopSurface = Enum.SurfaceType.Smooth
897
Part38.brickColor = BrickColor.new("New Yeller")
898
Part38.Shape = Enum.PartType.Ball
899
Part39.Parent = mas
900
Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
901
Part39.Orientation = Vector3.new(0, 178.389999, 0)
902
Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
903
Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
904
Part39.Color = Color3.new(1, 1, 0)
905
Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
906
Part39.BottomSurface = Enum.SurfaceType.Smooth
907
Part39.BrickColor = BrickColor.new("Bright yellow")
908
Part39.CanCollide = false
909
Part39.Material = Enum.Material.SmoothPlastic
910
Part39.TopSurface = Enum.SurfaceType.Smooth
911
Part39.brickColor = BrickColor.new("New Yeller")
912
Part39.Shape = Enum.PartType.Ball
913
Part40.Parent = mas
914
Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
915
Part40.Orientation = Vector3.new(0, 178.389999, 0)
916
Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
917
Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
918
Part40.Color = Color3.new(1, 1, 0)
919
Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
920
Part40.BottomSurface = Enum.SurfaceType.Smooth
921
Part40.BrickColor = BrickColor.new("New Yeller")
922
Part40.CanCollide = false
923
Part40.Material = Enum.Material.SmoothPlastic
924
Part40.TopSurface = Enum.SurfaceType.Smooth
925
Part40.brickColor = BrickColor.new("New Yeller")
926
Part41.Parent = mas
927
Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
928
Part41.Orientation = Vector3.new(0, 178.389999, 0)
929
Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
930
Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
931
Part41.Color = Color3.new(1, 1, 0)
932
Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
933
Part41.BottomSurface = Enum.SurfaceType.Smooth
934
Part41.BrickColor = BrickColor.new("Bright yellow")
935
Part41.CanCollide = false
936
Part41.Material = Enum.Material.SmoothPlastic
937
Part41.TopSurface = Enum.SurfaceType.Smooth
938
Part41.brickColor = BrickColor.new("New Yeller")
939
Part42.Parent = mas
940
Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
941
Part42.Orientation = Vector3.new(0, 179.73999, 0)
942
Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
943
Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
944
Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
945
Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
946
Part42.BottomSurface = Enum.SurfaceType.Smooth
947
Part42.BrickColor = BrickColor.new("Bright yellow")
948
Part42.CanCollide = false
949
Part42.Material = Enum.Material.SmoothPlastic
950
Part42.TopSurface = Enum.SurfaceType.Smooth
951
Part42.brickColor = BrickColor.new("Bright yellow")
952
for i,v in pairs(mas:GetChildren()) do
953
    v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
954
    pcall(function() v:MakeJoints() end)
955
end
956
local Wld = Instance.new("Weld",Part15)
957
Wld.Part0 = SLA
958
Wld.Part1 = Part15
959
Wld.C0 = CFrame.new(-0.49,0.55,0.03)*CFrame.Angles(0,3.15,0)
960
mas2 = Instance.new("Model",game:GetService("Lighting"))
961
WeldConstraint0 = Instance.new("WeldConstraint")
962
WeldConstraint1 = Instance.new("WeldConstraint")
963
WeldConstraint2 = Instance.new("WeldConstraint")
964
WeldConstraint3 = Instance.new("WeldConstraint")
965
WeldConstraint4 = Instance.new("WeldConstraint")
966
WeldConstraint5 = Instance.new("WeldConstraint")
967
WeldConstraint6 = Instance.new("WeldConstraint")
968
WeldConstraint7 = Instance.new("WeldConstraint")
969
WeldConstraint8 = Instance.new("WeldConstraint")
970
WeldConstraint9 = Instance.new("WeldConstraint")
971
WeldConstraint10 = Instance.new("WeldConstraint")
972
WeldConstraint11 = Instance.new("WeldConstraint")
973
WeldConstraint12 = Instance.new("WeldConstraint")
974
WeldConstraint13 = Instance.new("WeldConstraint")
975
Part14 = Instance.new("Part")
976
Part15 = Instance.new("Part")
977
WeldConstraint16 = Instance.new("WeldConstraint")
978
WeldConstraint17 = Instance.new("WeldConstraint")
979
WeldConstraint18 = Instance.new("WeldConstraint")
980
WeldConstraint19 = Instance.new("WeldConstraint")
981
WeldConstraint20 = Instance.new("WeldConstraint")
982
WeldConstraint21 = Instance.new("WeldConstraint")
983
WeldConstraint22 = Instance.new("WeldConstraint")
984
WeldConstraint23 = Instance.new("WeldConstraint")
985
WeldConstraint24 = Instance.new("WeldConstraint")
986
WeldConstraint25 = Instance.new("WeldConstraint")
987
WeldConstraint26 = Instance.new("WeldConstraint")
988
WeldConstraint27 = Instance.new("WeldConstraint")
989
WeldConstraint28 = Instance.new("WeldConstraint")
990
WeldConstraint29 = Instance.new("WeldConstraint")
991
Part30 = Instance.new("Part")
992
Part31 = Instance.new("Part")
993
Part32 = Instance.new("Part")
994
Part33 = Instance.new("Part")
995
Part34 = Instance.new("Part")
996
Part35 = Instance.new("Part")
997
Part36 = Instance.new("Part")
998
Part37 = Instance.new("Part")
999
Part38 = Instance.new("Part")
1000
Part39 = Instance.new("Part")
1001
Part40 = Instance.new("Part")
1002
Part41 = Instance.new("Part")
1003
Part42 = Instance.new("Part")
1004
WeldConstraint20.Parent = Part15
1005
WeldConstraint20.Part0 = Part15
1006
WeldConstraint20.Part1 = Part33
1007
WeldConstraint22.Parent = Part15
1008
WeldConstraint22.Part0 = Part15
1009
WeldConstraint22.Part1 = Part35
1010
WeldConstraint21.Parent = Part15
1011
WeldConstraint21.Part0 = Part15
1012
WeldConstraint21.Part1 = Part34
1013
WeldConstraint23.Parent = Part15
1014
WeldConstraint23.Part0 = Part15
1015
WeldConstraint23.Part1 = Part36
1016
WeldConstraint24.Parent = Part15
1017
WeldConstraint24.Part0 = Part15
1018
WeldConstraint24.Part1 = Part37
1019
WeldConstraint25.Parent = Part15
1020
WeldConstraint25.Part0 = Part15
1021
WeldConstraint25.Part1 = Part38
1022
WeldConstraint26.Parent = Part15
1023
WeldConstraint26.Part0 = Part15
1024
WeldConstraint26.Part1 = Part39
1025
WeldConstraint27.Parent = Part15
1026
WeldConstraint27.Part0 = Part15
1027
WeldConstraint27.Part1 = Part40
1028
WeldConstraint29.Parent = Part15
1029
WeldConstraint29.Part0 = Part15
1030
WeldConstraint29.Part1 = Part42
1031
WeldConstraint28.Parent = Part15
1032
WeldConstraint28.Part0 = Part15
1033
WeldConstraint28.Part1 = Part41
1034
WeldConstraint16.Parent = Part15
1035
WeldConstraint16.Part0 = Part15
1036
WeldConstraint16.Part1 = Part14
1037
WeldConstraint17.Parent = Part15
1038
WeldConstraint17.Part0 = Part15
1039
WeldConstraint17.Part1 = Part30
1040
WeldConstraint18.Parent = Part15
1041
WeldConstraint18.Part0 = Part15
1042
WeldConstraint18.Part1 = Part31
1043
WeldConstraint19.Parent = Part15
1044
WeldConstraint19.Part0 = Part15
1045
WeldConstraint19.Part1 = Part32
1046
Part14.Name = "Glove"
1047
Part14.Parent = mas2
1048
Part14.CFrame = CFrame.new(-5.02166224, 2.51579881, -1.10017455, -0.999604464, 0, 0.0281260125, 0, 1, 0, -0.0281260125, 0, -0.999604464)
1049
Part14.Orientation = Vector3.new(0, 178.389999, 0)
1050
Part14.Position = Vector3.new(-5.02166224, 2.51579881, -1.10017455)
1051
Part14.Rotation = Vector3.new(-180, 1.61000001, -180)
1052
Part14.Color = Color3.new(0.972549, 0.972549, 0.972549)
1053
Part14.Size = Vector3.new(0.830001354, 1.06999958, 1.04000032)
1054
Part14.BottomSurface = Enum.SurfaceType.Smooth
1055
Part14.BrickColor = BrickColor.new("Bright yellow")
1056
Part14.CanCollide = false
1057
Part14.Material = Enum.Material.SmoothPlastic
1058
Part14.TopSurface = Enum.SurfaceType.Smooth
1059
Part14.brickColor = BrickColor.new("Bright yellow")
1060
Part15.Name = "LeftHandle"
1061
Part15.Parent = mas2
1062
Part15.CFrame = CFrame.new(-5.38319588, 3.51649904, -1.08419061, -0.999990106, 0, 0.00455299765, 0, 1, 0, -0.00455299765, 0, -0.999990106)
1063
Part15.Orientation = Vector3.new(0, 179.73999, 0)
1064
Part15.Position = Vector3.new(-5.38319588, 3.51649904, -1.08419061)
1065
Part15.Rotation = Vector3.new(-180, 0.25999999, -180)
1066
Part15.Color = Color3.new(1, 1, 0)
1067
Part15.Size = Vector3.new(0.211860612, 0.211860612, 0.211860612)
1068
Part15.BottomSurface = Enum.SurfaceType.Smooth
1069
Part15.BrickColor = BrickColor.new("Bright yellow")
1070
Part15.CanCollide = false
1071
Part15.Material = Enum.Material.SmoothPlastic
1072
Part15.TopSurface = Enum.SurfaceType.Smooth
1073
Part15.brickColor = BrickColor.new("New Yeller")
1074
Part15.Shape = Enum.PartType.Ball
1075
WeldConstraint16.Parent = Part15
1076
WeldConstraint16.Part0 = Part15
1077
WeldConstraint16.Part1 = Part14
1078
WeldConstraint17.Parent = Part15
1079
WeldConstraint17.Part0 = Part15
1080
WeldConstraint17.Part1 = Part30
1081
WeldConstraint18.Parent = Part15
1082
WeldConstraint18.Part0 = Part15
1083
WeldConstraint18.Part1 = Part31
1084
WeldConstraint19.Parent = Part15
1085
WeldConstraint19.Part0 = Part15
1086
WeldConstraint19.Part1 = Part32
1087
WeldConstraint20.Parent = Part15
1088
WeldConstraint20.Part0 = Part15
1089
WeldConstraint20.Part1 = Part33
1090
WeldConstraint21.Parent = Part15
1091
WeldConstraint21.Part0 = Part15
1092
WeldConstraint21.Part1 = Part34
1093
WeldConstraint22.Parent = Part15
1094
WeldConstraint22.Part0 = Part15
1095
WeldConstraint22.Part1 = Part35
1096
WeldConstraint23.Parent = Part15
1097
WeldConstraint23.Part0 = Part15
1098
WeldConstraint23.Part1 = Part36
1099
WeldConstraint24.Parent = Part15
1100
WeldConstraint24.Part0 = Part15
1101
WeldConstraint24.Part1 = Part37
1102
WeldConstraint25.Parent = Part15
1103
WeldConstraint25.Part0 = Part15
1104
WeldConstraint25.Part1 = Part38
1105
WeldConstraint26.Parent = Part15
1106
WeldConstraint26.Part0 = Part15
1107
WeldConstraint26.Part1 = Part39
1108
WeldConstraint27.Parent = Part15
1109
WeldConstraint27.Part0 = Part15
1110
WeldConstraint27.Part1 = Part40
1111
WeldConstraint28.Parent = Part15
1112
WeldConstraint28.Part0 = Part15
1113
WeldConstraint28.Part1 = Part41
1114
WeldConstraint29.Parent = Part15
1115
WeldConstraint29.Part0 = Part15
1116
WeldConstraint29.Part1 = Part42
1117
Part30.Parent = mas2
1118
Part30.CFrame = CFrame.new(-5.44359446, 2.70850396, -0.860742211, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1119
Part30.Orientation = Vector3.new(0, 178.389999, 0)
1120
Part30.Position = Vector3.new(-5.44359446, 2.70850396, -0.860742211)
1121
Part30.Rotation = Vector3.new(-180, 1.61000001, -180)
1122
Part30.Color = Color3.new(1, 1, 0)
1123
Part30.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1124
Part30.BottomSurface = Enum.SurfaceType.Smooth
1125
Part30.BrickColor = BrickColor.new("New Yeller")
1126
Part30.CanCollide = false
1127
Part30.Material = Enum.Material.SmoothPlastic
1128
Part30.TopSurface = Enum.SurfaceType.Smooth
1129
Part30.brickColor = BrickColor.new("New Yeller")
1130
Part30.Shape = Enum.PartType.Ball
1131
Part31.Parent = mas2
1132
Part31.CFrame = CFrame.new(-5.43280172, 2.54659009, -1.24430549, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1133
Part31.Orientation = Vector3.new(0, 178.389999, 0)
1134
Part31.Position = Vector3.new(-5.43280172, 2.54659009, -1.24430549)
1135
Part31.Rotation = Vector3.new(-180, 1.61000001, -180)
1136
Part31.Color = Color3.new(1, 1, 0)
1137
Part31.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1138
Part31.BottomSurface = Enum.SurfaceType.Smooth
1139
Part31.BrickColor = BrickColor.new("New Yeller")
1140
Part31.CanCollide = false
1141
Part31.Material = Enum.Material.SmoothPlastic
1142
Part31.TopSurface = Enum.SurfaceType.Smooth
1143
Part31.brickColor = BrickColor.new("New Yeller")
1144
Part31.Shape = Enum.PartType.Ball
1145
Part32.Parent = mas2
1146
Part32.CFrame = CFrame.new(-5.43926716, 2.70850396, -1.01440942, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1147
Part32.Orientation = Vector3.new(0, 178.389999, 0)
1148
Part32.Position = Vector3.new(-5.43926716, 2.70850396, -1.01440942)
1149
Part32.Rotation = Vector3.new(-180, 1.61000001, -180)
1150
Part32.Color = Color3.new(1, 1, 0)
1151
Part32.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1152
Part32.BottomSurface = Enum.SurfaceType.Smooth
1153
Part32.BrickColor = BrickColor.new("New Yeller")
1154
Part32.CanCollide = false
1155
Part32.Material = Enum.Material.SmoothPlastic
1156
Part32.TopSurface = Enum.SurfaceType.Smooth
1157
Part32.brickColor = BrickColor.new("New Yeller")
1158
Part32.Shape = Enum.PartType.Ball
1159
Part33.Parent = mas2
1160
Part33.CFrame = CFrame.new(-5.43478155, 2.70850396, -1.17381823, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1161
Part33.Orientation = Vector3.new(0, 178.389999, 0)
1162
Part33.Position = Vector3.new(-5.43478155, 2.70850396, -1.17381823)
1163
Part33.Rotation = Vector3.new(-180, 1.61000001, -180)
1164
Part33.Color = Color3.new(1, 1, 0)
1165
Part33.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1166
Part33.BottomSurface = Enum.SurfaceType.Smooth
1167
Part33.BrickColor = BrickColor.new("New Yeller")
1168
Part33.CanCollide = false
1169
Part33.Material = Enum.Material.SmoothPlastic
1170
Part33.TopSurface = Enum.SurfaceType.Smooth
1171
Part33.brickColor = BrickColor.new("New Yeller")
1172
Part33.Shape = Enum.PartType.Ball
1173
Part34.Parent = mas2
1174
Part34.CFrame = CFrame.new(-5.43068886, 2.70850396, -1.31938517, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1175
Part34.Orientation = Vector3.new(0, 178.389999, 0)
1176
Part34.Position = Vector3.new(-5.43068886, 2.70850396, -1.31938517)
1177
Part34.Rotation = Vector3.new(-180, 1.61000001, -180)
1178
Part34.Color = Color3.new(1, 1, 0)
1179
Part34.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1180
Part34.BottomSurface = Enum.SurfaceType.Smooth
1181
Part34.BrickColor = BrickColor.new("New Yeller")
1182
Part34.CanCollide = false
1183
Part34.Material = Enum.Material.SmoothPlastic
1184
Part34.TopSurface = Enum.SurfaceType.Smooth
1185
Part34.brickColor = BrickColor.new("New Yeller")
1186
Part34.Shape = Enum.PartType.Ball
1187
Part35.Parent = mas2
1188
Part35.CFrame = CFrame.new(-5.43728685, 2.54659009, -1.0848968, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1189
Part35.Orientation = Vector3.new(0, 178.389999, 0)
1190
Part35.Position = Vector3.new(-5.43728685, 2.54659009, -1.0848968)
1191
Part35.Rotation = Vector3.new(-180, 1.61000001, -180)
1192
Part35.Color = Color3.new(1, 1, 0)
1193
Part35.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1194
Part35.BottomSurface = Enum.SurfaceType.Smooth
1195
Part35.BrickColor = BrickColor.new("New Yeller")
1196
Part35.CanCollide = false
1197
Part35.Material = Enum.Material.SmoothPlastic
1198
Part35.TopSurface = Enum.SurfaceType.Smooth
1199
Part35.brickColor = BrickColor.new("New Yeller")
1200
Part35.Shape = Enum.PartType.Ball
1201
Part36.Parent = mas2
1202
Part36.CFrame = CFrame.new(-5.44160986, 2.54659009, -0.931219518, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1203
Part36.Orientation = Vector3.new(0, 178.389999, 0)
1204
Part36.Position = Vector3.new(-5.44160986, 2.54659009, -0.931219518)
1205
Part36.Rotation = Vector3.new(-180, 1.61000001, -180)
1206
Part36.Color = Color3.new(1, 1, 0)
1207
Part36.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1208
Part36.BottomSurface = Enum.SurfaceType.Smooth
1209
Part36.BrickColor = BrickColor.new("New Yeller")
1210
Part36.CanCollide = false
1211
Part36.Material = Enum.Material.SmoothPlastic
1212
Part36.TopSurface = Enum.SurfaceType.Smooth
1213
Part36.brickColor = BrickColor.new("New Yeller")
1214
Part36.Shape = Enum.PartType.Ball
1215
Part37.Parent = mas2
1216
Part37.CFrame = CFrame.new(-5.4347682, 2.38718915, -1.17450416, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1217
Part37.Orientation = Vector3.new(0, 178.389999, 0)
1218
Part37.Position = Vector3.new(-5.4347682, 2.38718915, -1.17450416)
1219
Part37.Rotation = Vector3.new(-180, 1.61000001, -180)
1220
Part37.Color = Color3.new(1, 1, 0)
1221
Part37.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1222
Part37.BottomSurface = Enum.SurfaceType.Smooth
1223
Part37.BrickColor = BrickColor.new("New Yeller")
1224
Part37.CanCollide = false
1225
Part37.Material = Enum.Material.SmoothPlastic
1226
Part37.TopSurface = Enum.SurfaceType.Smooth
1227
Part37.brickColor = BrickColor.new("New Yeller")
1228
Part37.Shape = Enum.PartType.Ball
1229
Part38.Parent = mas2
1230
Part38.CFrame = CFrame.new(-5.43925047, 2.38718915, -1.01509559, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1231
Part38.Orientation = Vector3.new(0, 178.389999, 0)
1232
Part38.Position = Vector3.new(-5.43925047, 2.38718915, -1.01509559)
1233
Part38.Rotation = Vector3.new(-180, 1.61000001, -180)
1234
Part38.Color = Color3.new(1, 1, 0)
1235
Part38.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1236
Part38.BottomSurface = Enum.SurfaceType.Smooth
1237
Part38.BrickColor = BrickColor.new("New Yeller")
1238
Part38.CanCollide = false
1239
Part38.Material = Enum.Material.SmoothPlastic
1240
Part38.TopSurface = Enum.SurfaceType.Smooth
1241
Part38.brickColor = BrickColor.new("New Yeller")
1242
Part38.Shape = Enum.PartType.Ball
1243
Part39.Parent = mas2
1244
Part39.CFrame = CFrame.new(-5.43697119, 2.22288823, -1.09609091, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1245
Part39.Orientation = Vector3.new(0, 178.389999, 0)
1246
Part39.Position = Vector3.new(-5.43697119, 2.22288823, -1.09609091)
1247
Part39.Rotation = Vector3.new(-180, 1.61000001, -180)
1248
Part39.Color = Color3.new(1, 1, 0)
1249
Part39.Size = Vector3.new(0.161860615, 0.161860615, 0.161860615)
1250
Part39.BottomSurface = Enum.SurfaceType.Smooth
1251
Part39.BrickColor = BrickColor.new("New Yeller")
1252
Part39.CanCollide = false
1253
Part39.Material = Enum.Material.SmoothPlastic
1254
Part39.TopSurface = Enum.SurfaceType.Smooth
1255
Part39.brickColor = BrickColor.new("New Yeller")
1256
Part39.Shape = Enum.PartType.Ball
1257
Part40.Parent = mas2
1258
Part40.CFrame = CFrame.new(-5.03661871, 2.2724297, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1259
Part40.Orientation = Vector3.new(0, 178.389999, 0)
1260
Part40.Position = Vector3.new(-5.03661871, 2.2724297, -1.10532296)
1261
Part40.Rotation = Vector3.new(-180, 1.61000001, -180)
1262
Part40.Color = Color3.new(1, 1, 0)
1263
Part40.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
1264
Part40.BottomSurface = Enum.SurfaceType.Smooth
1265
Part40.BrickColor = BrickColor.new("New Yeller")
1266
Part40.CanCollide = false
1267
Part40.Material = Enum.Material.SmoothPlastic
1268
Part40.TopSurface = Enum.SurfaceType.Smooth
1269
Part40.brickColor = BrickColor.new("New Yeller")
1270
Part41.Parent = mas2
1271
Part41.CFrame = CFrame.new(-5.03661871, 2.6140368, -1.10532296, -0.999606609, 0, 0.0281260796, 0, 1, 0, -0.0281260796, 0, -0.999606609)
1272
Part41.Orientation = Vector3.new(0, 178.389999, 0)
1273
Part41.Position = Vector3.new(-5.03661871, 2.6140368, -1.10532296)
1274
Part41.Rotation = Vector3.new(-180, 1.61000001, -180)
1275
Part41.Color = Color3.new(1, 1, 0)
1276
Part41.Size = Vector3.new(0.830001056, 0.100000069, 1.04999971)
1277
Part41.BottomSurface = Enum.SurfaceType.Smooth
1278
Part41.BrickColor = BrickColor.new("New Yeller")
1279
Part41.CanCollide = false
1280
Part41.Material = Enum.Material.SmoothPlastic
1281
Part41.TopSurface = Enum.SurfaceType.Smooth
1282
Part41.brickColor = BrickColor.new("New Yeller")
1283
Part42.Parent = mas2
1284
Part42.CFrame = CFrame.new(-4.98317862, 3.50830507, -1.10285795, -0.999992013, 0, 0.00455300882, 0, 1, 0, -0.00455300882, 0, -0.999992013)
1285
Part42.Orientation = Vector3.new(0, 179.73999, 0)
1286
Part42.Position = Vector3.new(-4.98317862, 3.50830507, -1.10285795)
1287
Part42.Rotation = Vector3.new(-180, 0.25999999, -180)
1288
Part42.Color = Color3.new(0.972549, 0.972549, 0.972549)
1289
Part42.Size = Vector3.new(0.830001056, 0.110000081, 1.04999971)
1290
Part42.BottomSurface = Enum.SurfaceType.Smooth
1291
Part42.BrickColor = BrickColor.new("Bright yellow")
1292
Part42.CanCollide = false
1293
Part42.Material = Enum.Material.SmoothPlastic
1294
Part42.TopSurface = Enum.SurfaceType.Smooth
1295
Part42.brickColor = BrickColor.new("Bright yellow")
1296
for i,v in pairs(mas2:GetChildren()) do
1297
    v.Parent = game:GetService("Players").LocalPlayer.Character.Stand
1298
    pcall(function() v:MakeJoints() end)
1299
end
1300
local Wld = Instance.new("Weld",Part15)
1301
Wld.Part0 = SRA
1302
Wld.Part1 = Part15
1303
Wld.C0 = CFrame.new(0.49,0.55,-0.01)*CFrame.Angles(0,0,0)
1304
for i,v in pairs(mas:children()) do
1305
    if v:IsA("Part") then
1306
        v.Transparency = 1
1307
    end
1308
end
1309
for i,v in pairs(Character.Stand:children()) do
1310
    if v:IsA("Part") then
1311
        v.Transparency = 1
1312
        Face.Transparency = 1
1313
    end
1314
end
1315
local newMotor = function(part0, part1, c0, c1)
1316
    local w = Create('Motor'){
1317
        Parent = part0,
1318
        Part0 = part0,
1319
        Part1 = part1,
1320
        C0 = c0,
1321
        C1 = c1,
1322
    }
1323
    return w
1324
end
1325
function clerp(a, b, t)
1326
    return a:lerp(b, t)
1327
end
1328
 
1329
coroutine.resume(coroutine.create(function()
1330
while true do
1331
	Humanoid.Health = Humanoid.Health + 5
1332
	game:GetService("RunService").RenderStepped:wait()
1333
end
1334
end))
1335
RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
1336
NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
1337
 
1338
local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
1339
local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
1340
local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
1341
local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
1342
RootJoint.C1 = CFrame.new(0, 0, 0)
1343
RootJoint.C0 = CFrame.new(0, 0, 0)
1344
Torso.Neck.C1 = CFrame.new(0, 0, 0)
1345
Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
1346
 
1347
local rarmc1 = RW.C1
1348
local larmc1 = LW.C1
1349
local rlegc1 = RH.C1
1350
local llegc1 = LH.C1
1351
 
1352
local resetc1 = false
1353
 
1354
function PlayAnimationFromTable(table, speed, bool)
1355
    RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
1356
    Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
1357
    RW.C0 = clerp(RW.C0, table[3], speed)
1358
    LW.C0 = clerp(LW.C0, table[4], speed)
1359
    RH.C0 = clerp(RH.C0, table[5], speed)
1360
    LH.C0 = clerp(LH.C0, table[6], speed)
1361
    if bool == true then
1362
        if resetc1 == false then
1363
            resetc1 = true
1364
            RootJoint.C1 = RootJoint.C1
1365
            Torso.Neck.C1 = Torso.Neck.C1
1366
            RW.C1 = rarmc1
1367
            LW.C1 = larmc1
1368
            RH.C1 = rlegc1
1369
            LH.C1 = llegc1
1370
        end
1371
    end
1372
end
1373
 
1374
ArtificialHB = Create("BindableEvent", script){
1375
    Parent = script,
1376
    Name = "Heartbeat",
1377
}
1378
 
1379
script:WaitForChild("Heartbeat")
1380
 
1381
frame = 1 / 30
1382
tf = 0
1383
allowframeloss = false
1384
tossremainder = false
1385
lastframe = tick()
1386
script.Heartbeat:Fire()
1387
 
1388
game:GetService("RunService").Heartbeat:connect(function(s, p)
1389
    tf = tf + s
1390
    if tf >= frame then
1391
        if allowframeloss then
1392
            script.Heartbeat:Fire()
1393
            lastframe = tick()
1394
        else
1395
            for i = 1, math.floor(tf / frame) do
1396
                script.Heartbeat:Fire()
1397
            end
1398
            lastframe = tick()
1399
        end
1400
        if tossremainder then
1401
            tf = 0
1402
        else
1403
            tf = tf - frame * math.floor(tf / frame)
1404
        end
1405
    end
1406
end)
1407
 
1408
function swait(num)
1409
    if num == 0 or num == nil then
1410
        ArtificialHB.Event:wait()
1411
    else
1412
        for i = 0, num do
1413
            ArtificialHB.Event:wait()
1414
        end
1415
    end
1416
end
1417
 
1418
Mouse.KeyDown:connect(function(key)
1419
    if key == "q" then
1420
        if Change == false then
1421
            Stand()
1422
            Change = true
1423
        elseif Change == true then
1424
            UnStand()
1425
            Change = false
1426
        end
1427
    end
1428
end)
1429
 
1430
function Stand()
1431
    if D == false then
1432
        D = true
1433
        Pause = true
1434
        for i = 0,0.1,0.1 do
1435
        swait()
1436
        PlayAnimationFromTable({
1437
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1438
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1439
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
1440
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1441
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1442
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1443
        }, .5, false)
1444
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1445
        end
1446
        coroutine.resume(coroutine.create(function()
1447
        for i = 0,1.2,0.1 do
1448
        swait()
1449
        PlayAnimationFromTable({
1450
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
1451
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
1452
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
1453
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
1454
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
1455
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
1456
        }, .5, false)
1457
        ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,1.5)*CFrame.Angles(0,0,0),0.3)
1458
        end
1459
        Pause = false
1460
        end))
1461
        local Sound = Instance.new("Sound",ST)
1462
        Sound.Pitch = 1
1463
        Sound.Volume = 121
1464
        Sound.Looped = false
1465
        Sound.SoundId = "rbxassetid://1234567890"
1466
        Sound:play()
1467
        local Sound = Instance.new("Sound",ST)
1468
        Sound.Pitch = 1
1469
        Sound.Volume = 121
1470
        Sound.Looped = false
1471
        Sound.SoundId = "rbxassetid://4463893585"
1472
        Sound:play()
1473
chatfunc("The World!")
1474
        coroutine.resume(coroutine.create(function()
1475
        for i,v in pairs(mas:children()) do
1476
            if v:IsA("Part") then
1477
                coroutine.resume(coroutine.create(function()
1478
                v.Transparency = v.Transparency - 0.1
1479
                game:GetService("RunService").RenderStepped:wait() 
1480
                end))
1481
                v.Transparency = 1
1482
            end
1483
        end
1484
        end))
1485
        for i,v in pairs(Character.Stand:children()) do
1486
            if v:IsA("Part") then
1487
                coroutine.resume(coroutine.create(function()
1488
                for i = 1,11 do
1489
                v.Transparency = v.Transparency - 0.1
1490
                Face.Transparency = Face.Transparency - 0.1
1491
                game:GetService("RunService").RenderStepped:wait()
1492
                end
1493
                FlA.Enabled = true
1494
                FlA1.Enabled = true
1495
                FlA2.Enabled = true
1496
                FlA3.Enabled = true
1497
                FlA4.Enabled = true
1498
                FlA5.Enabled = true
1499
                ZZA.Enabled = true
1500
                ZZA1.Enabled = true
1501
                ZZA2.Enabled = true
1502
                ZZA3.Enabled = true
1503
                ZZA4.Enabled = true
1504
                ZZA5.Enabled = true
1505
                end))
1506
            end
1507
        end
1508
   CFuncs = {
1509
    Part = {
1510
      Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
1511
        local Part = Create("Part")({
1512
          Parent = Parent,
1513
          Reflectance = Reflectance,
1514
          Transparency = Transparency,
1515
          CanCollide = false,
1516
          Locked = true,
1517
          BrickColor = BrickColor.new(tostring(BColor)),
1518
          Name = Name,
1519
          Size = Size,
1520
          Material = Material
1521
        })
1522
        RemoveOutlines(Part)
1523
        return Part
1524
      end
1525
    },
1526
    Mesh = {
1527
      Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
1528
        local Msh = Create(Mesh)({
1529
          Parent = Part,
1530
          Offset = OffSet,
1531
          Scale = Scale
1532
        })
1533
        if Mesh == "SpecialMesh" then
1534
          Msh.MeshType = MeshType
1535
          Msh.MeshId = MeshId
1536
        end
1537
        return Msh
1538
      end
1539
    },
1540
    Weld = {
1541
      Create = function(Parent, Part0, Part1, C0, C1)
1542
        local Weld = Create("Weld")({
1543
          Parent = Parent,
1544
          Part0 = Part0,
1545
          Part1 = Part1,
1546
          C0 = C0,
1547
          C1 = C1
1548
        })
1549
        return Weld
1550
      end
1551
    },
1552
    Sound = {
1553
      Create = function(id, par, vol, pit)
1554
        local Sound = Create("Sound")({
1555
          Volume = vol,
1556
          Pitch = pit or 1,
1557
          SoundId = "rbxassetid://" .. id,
1558
          Parent = par or workspace
1559
        })
1560
        Sound:play()
1561
        game:GetService("Debris"):AddItem(Sound, 130)
1562
        return Sound
1563
      end
1564
    },
1565
    Decal = {
1566
      Create = function(Color, Texture, Transparency, Name, Parent)
1567
        local Decal = Create("Decal")({
1568
          Color3 = Color,
1569
          Texture = "rbxassetid://" .. Texture,
1570
          Transparency = Transparency,
1571
          Name = Name,
1572
          Parent = Parent
1573
        })
1574
        return Decal
1575
      end
1576
    },
1577
    BillboardGui = {
1578
      Create = function(Parent, Image, Position, Size)
1579
        local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
1580
        BillPar.CFrame = CFrame.new(Position)
1581
        local Bill = Create("BillboardGui")({
1582
          Parent = BillPar,
1583
          Adornee = BillPar,
1584
          Size = UDim2.new(1, 0, 1, 0),
1585
          SizeOffset = Vector2.new(Size, Size)
1586
        })
1587
        local d = Create("ImageLabel", Bill)({
1588
          Parent = Bill,
1589
          BackgroundTransparency = 1,
1590
          Size = UDim2.new(1, 0, 1, 0),
1591
          Image = "rbxassetid://" .. Image
1592
        })
1593
        return BillPar
1594
      end
1595
    },
1596
    ParticleEmitter = {
1597
      Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
1598
        local Particle = Create("ParticleEmitter")({
1599
          Parent = Parent,
1600
          Color = ColorSequence.new(Color1, Color2),
1601
          LightEmission = LightEmission,
1602
          Size = Size,
1603
          Texture = Texture,
1604
          Transparency = Transparency,
1605
          ZOffset = ZOffset,
1606
          Acceleration = Accel,
1607
          Drag = Drag,
1608
          LockedToPart = LockedToPart,
1609
          VelocityInheritance = VelocityInheritance,
1610
          EmissionDirection = EmissionDirection,
1611
          Enabled = Enabled,
1612
          Lifetime = LifeTime,
1613
          Rate = Rate,
1614
          Rotation = Rotation,
1615
          RotSpeed = RotSpeed,
1616
          Speed = Speed,
1617
          VelocitySpread = VelocitySpread
1618
        })
1619
        return Particle
1620
      end
1621
    },
1622
    CreateTemplate = {}
1623
  }
1624
cooldown = false
1625
        ZZZ = Mouse.KeyDown:connect(function(key)
1626
    if key == "q" then
1627
        if Change == false then
1628
            Stand()
1629
            Change = true
1630
        elseif Change == true then
1631
            UnStand()
1632
            Change = false
1633
        end
1634
    end
1635
    if key == "x"  and cooldown == false and DDZ == false then
1636
   
1637
   game.Lighting.OutdoorAmbient=Color3.new(0,14,135)
1638
        game.Lighting.TimeOfDay="00:00:00"
1639
wait(0.000004)
1640
game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255)
1641
        game.Lighting.TimeOfDay="15:00:00"
1642
        Torso.CFrame = CFrame.new(Vector3.new(Mouse.Hit.p.X,Mouse.Hit.p.Y+1.5,Mouse.Hit.p.Z),Torso.CFrame.p)
1643
   bam = CFuncs.Sound.Create("2554263184")
1644
bam.Volume = 10
1645
cooldown = true
1646
wait(0.3)
1647
bam:Destroy()
1648
cooldown = false
1649
 
1650
end
1651
            if key == "t" and Change == true then
1652
                Blast()
1653
            end
1654
            if key == "r" and Change == true then
1655
                StrongOra()
1656
            end
1657
            if key == "e" and Change == true then
1658
                OHOra()
1659
            end
1660
            if key == "f" and Change == true then
1661
                TimeStop()
1662
            end
1663
            if key == "z" and Change == true then
1664
                Jump()
1665
            end
1666
        end)
1667
        ZZZ1 = Mouse.KeyUp:connect(function(key)
1668
            if key == "e" and Change == true then
1669
                Stop()
1670
            end
1671
        end)
1672
        wait(0.5)
1673
        D = false
1674
    end
1675
end
1676
 
1677
function Blast()
1678
    if D == false then
1679
        D = true
1680
        Pause = true
1681
        for i = 0,1.2,0.1 do
1682
        swait()
1683
        PlayAnimationFromTable({
1684
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1685
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1686
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
1687
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1688
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1689
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
1690
        }, .5, false)
1691
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(2,0.5,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,1.65),0.3)
1692
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
1693
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1694
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
1695
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-2.7)*CFrame.new(0,0,0)*CFrame.Angles(0,1.55,0),0.3)
1696
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,-1.55,0),0.3)
1697
        end
1698
        coroutine.resume(coroutine.create(function()
1699
        wait(0.7)
1700
        Pause = false
1701
        end))
1702
        local Bl = Instance.new("Part",workspace)
1703
        Bl.CanCollide = false
1704
        Bl.Material = "Neon"
1705
        Bl.Shape = "Ball"
1706
        Bl.Size = Vector3.new(0.7,0.5,0.7)
1707
        Bl.BrickColor = BrickColor.new("New Yeller")
1708
        Bl.CFrame = RootPart.CFrame*CFrame.new(0,0,-5)*CFrame.new(0,0,0)*CFrame.Angles(0,-1.55,0)
1709
        local bl2 = Instance.new("SpecialMesh",Bl)
1710
        bl2.MeshId = "rbxassetid://490893357"
1711
        bl2.TextureId = "rbxassetid://490893474"
1712
        bl2.Scale = Vector3.new(0.5,0.1,0.5)
1713
                                                                        trail = Instance.new("Trail")
1714
        local attach1 = Instance.new("Attachment",Bl)
1715
        attach1.Position = Vector3.new(0,1,0.5)
1716
        local attach2 = Instance.new("Attachment",Bl)
1717
        attach2.Position = Vector3.new(0,-1,0)
1718
        trail.Attachment0 = attach1
1719
        trail.Attachment1 = attach2
1720
        trail.Texture = "rbxassetid://461231644"
1721
        trail.Color = ColorSequence.new(Color3.fromRGB(1,1,1),Color3.fromRGB(254,203,0))
1722
        trail.Lifetime = 0.8
1723
        trail.Parent = Bl
1724
        local Fl = Instance.new("BodyVelocity",Bl)
1725
        Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1726
if DDZ == true then
1727
        Fl.Velocity = RootPart.CFrame.lookVector*0
1728
         D = false
1729
repeat
1730
      wait()
1731
    until DDZ == false
1732
        Fl.Velocity = RootPart.CFrame.lookVector*160
1733
       elseif DDZ == false then
1734
        Fl.Velocity = RootPart.CFrame.lookVector*160
1735
            end
1736
        local Ring = Instance.new("Part",RootPart)
1737
        Ring.Size = Vector3.new(1,1,1)
1738
        Ring.CanCollide = false
1739
        Ring.CFrame = RootPart.CFrame*CFrame.new(0,0,-9)*CFrame.Angles(0,0,0)
1740
        Ring.Anchored = true
1741
        Ring.BrickColor = BrickColor.new("Bright yellow")
1742
        Ring.Transparency = 0
1743
        local Ring2 = Instance.new("SpecialMesh",Ring)
1744
        Ring2.MeshId = "rbxassetid://3270017"
1745
        Ring2.Scale = Vector3.new(1,1,0.1)
1746
        coroutine.resume(coroutine.create(function()
1747
        for i = 1,50 do
1748
            Ring2.Scale = Ring2.Scale + Vector3.new(1,1,0)
1749
            Ring.Transparency = Ring.Transparency + 0.07
1750
            game:GetService("RunService").RenderStepped:wait()
1751
        end
1752
        Ring:remove()
1753
        end))
1754
        Bl.Touched:connect(function(hit)
1755
            if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1756
                Bl:remove()
1757
                local S = Instance.new("Sound",hit.Parent.Head)
1758
                S.SoundId = "rbxassetid://785201669"
1759
                S.Volume = 1
1760
                S.Looped = false
1761
                S:play()
1762
1763
                hit.Parent.Humanoid:TakeDamage(40)
1764
                hit.Parent.Humanoid.WalkSpeed = 2
1765
                    local random = math.random(-3,3)
1766
                    local random2 = math.random(-3,3)
1767
                    local random3 = math.random(-3,3)
1768
                    local Ef = Instance.new("Part",workspace)
1769
                    Ef.Size = Vector3.new(0.3,0.3,2)
1770
                    Ef.CanCollide = false
1771
                    Ef.Material = "Neon"
1772
                    Ef.BrickColor = BrickColor.new("Bright yellow")
1773
                    Ef.Anchored = true
1774
                    Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1775
                    local Ef2 = Instance.new("SpecialMesh",Ef)
1776
                    Ef2.MeshType = "Sphere"
1777
                    Ef2.Scale = Vector3.new(0.1,0.1,0.1)
1778
                    local Part = Instance.new("Part",workspace)
1779
                    Part.Size = Vector3.new(0.3,0.3,2)
1780
                    Part.CanCollide = false
1781
                    Part.BrickColor = BrickColor.new("Really red")
1782
                    Part.Material = "Neon"
1783
                    Part.Anchored = true
1784
                    Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1785
                    local Part2 = Instance.new("SpecialMesh",Part)
1786
                    Part2.MeshType = "Sphere"
1787
                    Part2.Scale = Vector3.new(0.3,0.3,2)
1788
                    for i = 1,50 do
1789
                        Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,1)
1790
                        Part.Transparency = Part.Transparency + 0.07
1791
                        Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
1792
                        Ef.Transparency = Ef.Transparency + 0.07
1793
                        game:GetService("RunService").RenderStepped:wait()
1794
                    end
1795
                    Part:remove()
1796
                    Ef:remove()
1797
            end
1798
        end)
1799
        wait(0.5)
1800
        D = false
1801
    end
1802
end
1803
 
1804
function Jump()
1805
    if DD == false then
1806
        DD = true
1807
        print("ASD")
1808
        local Bod = Instance.new("BodyPosition",RootPart)
1809
        Bod.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1810
        Bod.Position = RootPart.CFrame*CFrame.new(0,80,-80).p
1811
        local Ef = Instance.new("Part",workspace)
1812
        Ef.Size = Vector3.new(1,1,1)
1813
        Ef.CanCollide = false
1814
        Ef.Anchored = true
1815
        Ef.BrickColor = BrickColor.new("New Yeller")
1816
        Ef.Material = "Neon"
1817
        Ef.Shape = "Ball"
1818
        Ef.CFrame = ST.CFrame*CFrame.new(0,-2.3,0)
1819
        coroutine.resume(coroutine.create(function()
1820
        for i = 1,30 do
1821
            Ef.Size = Ef.Size + Vector3.new(0.8,0.8,0.8)
1822
            Ef.Transparency = Ef.Transparency + 0.07
1823
            game:GetService("RunService").RenderStepped:wait()
1824
        end
1825
        Ef:remove()
1826
        end))
1827
        wait(0.1)
1828
        Bod:remove()
1829
        wait(1)
1830
        DD = false
1831
    end
1832
end
1833
 
1834
function TimeStop()
1835
    if DDZ == false then
1836
        DDZ = true
1837
Music:Pause()
1838
chatfunc("The World, Time is Frozen!.")
1839
        local S = Instance.new("Sound",ST)
1840
        S.SoundId = "rbxassetid://4463896586"
1841
        S.Pitch = 1
1842
        S.Volume = 12312
1843
        S.Looped = false
1844
        S:play()
1845
        DDZ = true
1846
game.Lighting.OutdoorAmbient=Color3.new(0,114,0)
1847
wait(0.1)
1848
game.Lighting.OutdoorAmbient=Color3.new(50,0,350)
1849
wait(0.1)
1850
game.Lighting.OutdoorAmbient=Color3.new(0,114,235)
1851
wait(0.1)
1852
game.Lighting.OutdoorAmbient=Color3.new(0,0,235)
1853
 
1854
        game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255)
1855
        game.Lighting.TimeOfDay="15:00:00"
1856
        local Ef = Instance.new("Part",workspace)
1857
        Ef.Size = Vector3.new(1,1,1)
1858
        Ef.Material = "Neon"
1859
        Ef.BrickColor = BrickColor.new("White")
1860
        Ef.Transparency = 0.4
1861
        Ef.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
1862
        Ef.Anchored = true
1863
        Ef.CanCollide = false
1864
        Ef.Shape = "Ball"
1865
        local Ef2 = Instance.new("SpecialMesh",Ef)
1866
        Ef2.MeshType = "Sphere"
1867
        Ef2.Scale = Vector3.new(1,1,1)
1868
        coroutine.resume(coroutine.create(function()
1869
        for i = 1,70 do
1870
            Ef2.Scale = Ef2.Scale + Vector3.new(1,1,1)
1871
            game:GetService("RunService").RenderStepped:wait()
1872
        end
1873
        for i = 1,70 do
1874
            Ef2.Scale = Ef2.Scale - Vector3.new(1,1,1)
1875
            game:GetService("RunService").RenderStepped:wait()
1876
        end
1877
        Ef:remove()
1878
        end))
1879
        local HB = Instance.new("Part",workspace)
1880
        HB.CanCollide = false
1881
        HB.Anchored = true
1882
        HB.CFrame = RootPart.CFrame*CFrame.new(0,0,0)
1883
        HB.Size = Vector3.new(1000,1000,1000)
1884
        HB.Transparency = 1
1885
        HB.Touched:connect(function(hit)
1886
        DDZ = true
1887
            if hit.Parent:FindFirstChild("Torso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1888
                hit.Parent.Torso.Anchored = true
1889
                hit.Parent.Head.Anchored = true
1890
                hit.Parent["Right Arm"].Anchored = true
1891
                hit.Parent["Left Arm"].Anchored = true
1892
                hit.Parent["Right Leg"].Anchored = true
1893
                hit.Parent["Left Leg"].Anchored = true
1894
                wait(9.5)
1895
chatfunc("Time flows once again.")
1896
       local S = Instance.new("Sound",ST)
1897
        S.SoundId = "rbxassetid://4463896146"
1898
        S.Pitch = 1
1899
        S.Volume = 10
1900
        S.Looped = false
1901
        S:play()
1902
           wait(1.5)
1903
        DDZ = false
1904
       local S = Instance.new("Sound",ST)
1905
        S.SoundId = "rbxassetid://864569342"
1906
        S.Pitch = 1
1907
        S.Volume = 10
1908
        S.Looped = false
1909
        S:play()
1910
        Music:Resume()
1911
                hit.Parent.Torso.Anchored = false
1912
                hit.Parent.Head.Anchored = false
1913
                hit.Parent["Right Arm"].Anchored = false
1914
                hit.Parent["Left Arm"].Anchored = false
1915
                hit.Parent["Right Leg"].Anchored = false
1916
                hit.Parent["Left Leg"].Anchored = false
1917
game.Lighting.OutdoorAmbient=Color3.new(0,114,0)
1918
wait(0.1)
1919
game.Lighting.OutdoorAmbient=Color3.new(50,0,350)
1920
wait(0.1)
1921
game.Lighting.OutdoorAmbient=Color3.new(0,114,235)
1922
wait(0.1)
1923
game.Lighting.OutdoorAmbient=Color3.new(0,0,235)
1924
 
1925
        game.Lighting.OutdoorAmbient=Color3.new(135/255, 135/255, 128/255)
1926
        game.Lighting.TimeOfDay="15:00:00"
1927
            end
1928
        end)
1929
        DDZ = false
1930
        wait(5)
1931
        HB:remove()
1932
    end
1933
end
1934
 
1935
function StrongOra()
1936
    if D == false then
1937
        D = true
1938
        Pause = true
1939
        local HB = Instance.new("Part",SRA)
1940
        HB.CanCollide = false
1941
        HB.Transparency = 1
1942
        HB.Size = Vector3.new(1,1,1)
1943
        local HB2 = Instance.new("Weld",HB)
1944
        HB2.Part0 = SRA
1945
        HB2.Part1 = HB
1946
        HB2.C0 = CFrame.new(0,0,0)
1947
        HB.Touched:connect(function(hit)
1948
            if hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
1949
                HB:remove()
1950
                hit.Parent.Humanoid:TakeDamage(40)
1951
                hit.Parent.Humanoid.PlatformStand = true
1952
                local Ef = Instance.new("Part",workspace)
1953
                Ef.Size = Vector3.new(0.1,0.1,0.1)
1954
                Ef.CanCollide = false
1955
                Ef.Anchored = true
1956
                Ef.Shape = "Ball"
1957
                Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)
1958
                Ef.Material = "Neon"
1959
                Ef.BrickColor = BrickColor.new("White")
1960
                local Ef2 = Instance.new("SpecialMesh",Ef)
1961
                Ef2.MeshType = "Sphere"
1962
                Ef2.Scale = Vector3.new(0.1,0.1,0.1)
1963
                coroutine.resume(coroutine.create(function()
1964
                for i = 1,5 do
1965
                local random = math.random(-3,3)
1966
                local random2 = math.random(-3,3)
1967
                local random3 = math.random(-3,3)
1968
                local ZC = Instance.new("Part",workspace)
1969
                ZC.Size = Vector3.new(0.1,0.1,0.1)
1970
                ZC.CanCollide = false
1971
                ZC.Anchored = true
1972
                ZC.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
1973
                ZC.Shape = "Ball"
1974
                ZC.Material = "Neon"
1975
                ZC.BrickColor = BrickColor.new("New Yeller")
1976
                local ZC2 = Instance.new("SpecialMesh",ZC)
1977
                ZC2.MeshType = "Sphere"
1978
                ZC2.Scale = Vector3.new(0.1,0.1,0.1)
1979
                coroutine.resume(coroutine.create(function()
1980
                for i = 1,100 do
1981
                    ZC2.Scale = ZC2.Scale + Vector3.new(0.3,0.3,2)
1982
                    ZC.Transparency = ZC.Transparency + 0.03
1983
                    game:GetService("RunService").RenderStepped:wait()
1984
                end
1985
                ZC:remove()
1986
                end))
1987
                end
1988
                end))
1989
                coroutine.resume(coroutine.create(function()
1990
                for i = 1,100 do
1991
                    Ef2.Scale = Ef2.Scale + Vector3.new(0.6,0.6,0.6)
1992
                    Ef.Transparency = Ef.Transparency + 0.03
1993
                    game:GetService("RunService").RenderStepped:wait()
1994
                end
1995
                Ef:remove()
1996
                end))
1997
                local Fl = Instance.new("BodyVelocity",hit.Parent.Head)
1998
                Fl.maxForce = Vector3.new(math.huge,math.huge,math.huge)
1999
                Fl.velocity = RootPart.CFrame.lookVector*190
2000
                wait(0.3)
2001
                Fl:remove()
2002
                wait(0.5)
2003
                hit.Parent.Humanoid.PlatformStand = false
2004
            end
2005
        end)
2006
        for i = 0,0.5,0.1 do
2007
        swait()
2008
        PlayAnimationFromTable({
2009
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
2010
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
2011
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
2012
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
2013
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
2014
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
2015
        }, .5, false)
2016
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,0.5)*CFrame.Angles(1.55,0,0.5),0.3)
2017
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.3)
2018
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.8,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
2019
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.2,0,0),0.3)
2020
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-2)*CFrame.new(0,0,0)*CFrame.Angles(0.2,-0.5,0),0.3)
2021
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0.5,0),0.3)
2022
        end
2023
        local Ora = Instance.new("Sound",ST)
2024
        Ora.SoundId = "rbxassetid://2554263184"
2025
        Ora.Pitch = 1
2026
        Ora.Looped = false
2027
        Ora.Volume = 2
2028
        Ora:play()
2029
        for i = 0,0.6,0.1 do
2030
        swait()
2031
        PlayAnimationFromTable({
2032
        CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
2033
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
2034
         CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
2035
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
2036
         CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
2037
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),
2038
        }, .5, false)
2039
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-2)*CFrame.Angles(1.77,0,-0.5),0.5)
2040
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.1,0,0),0.5)
2041
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1.7,-0.3)*CFrame.Angles(-0.4,0,0),0.5)
2042
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.2)*CFrame.Angles(-0.2,0,0),0.5)
2043
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.4,-30)*CFrame.new(0,0,0)*CFrame.Angles(-0.2,0.8,0),0.5)
2044
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.2,0,0),0.5)
2045
        end
2046
        coroutine.resume(coroutine.create(function()
2047
        wait(0.4)
2048
        HB:remove()
2049
        end))
2050
        Pause = false
2051
        wait(0.5)
2052
        D = false
2053
    end
2054
end
2055
function OHOra()
2056
    if D == false then
2057
        D = true
2058
        Pause = true
2059
        Loop = true
2060
                                                                        trail = Instance.new("Trail")
2061
        local attach1 = Instance.new("Attachment",SRA)
2062
        attach1.Position = Vector3.new(0,1,0.5)
2063
        local attach2 = Instance.new("Attachment",SRA)
2064
        attach2.Position = Vector3.new(0,-1,0.5)
2065
        trail.Attachment0 = attach1
2066
        trail.Attachment1 = attach2
2067
        trail.Texture = "rbxassetid://1369718163"
2068
        trail.Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(255,255,255))
2069
        trail.Lifetime = 1
2070
        trail.Parent = SRA
2071
                                                                        trail2 = Instance.new("Trail")
2072
        local attach1 = Instance.new("Attachment",SLA)
2073
        attach1.Position = Vector3.new(0,1,0.5)
2074
        local attach2 = Instance.new("Attachment",SLA)
2075
        attach2.Position = Vector3.new(0,-1,0.5)
2076
        trail2.Attachment0 = attach1
2077
        trail2.Attachment1 = attach2
2078
        trail2.Texture = "461231644"
2079
        trail2.Color = ColorSequence.new(Color3.fromRGB(0,0,0),Color3.fromRGB(255,255,255))
2080
        trail2.Lifetime = 1
2081
        trail2.Parent = SLA
2082
        SoundZ = Instance.new("Sound",ST)
2083
        SoundZ.SoundId = "rbxassetid://4463894686"
2084
        SoundZ.Volume = 10
2085
        SoundZ.Looped = true
2086
        SoundZ.Pitch = 1
2087
        SoundZ:play()
2088
        while Loop do
2089
            local HB = Instance.new("Part",SRA)
2090
            HB.CanCollide = false
2091
            HB.Transparency = 1
2092
            local HB2 = Instance.new("Weld",HB)
2093
            HB2.Part0 = SRA
2094
            HB2.Part1 = HB
2095
            HB2.C0 = CFrame.new(0,-1.1,0)
2096
            HB.Touched:connect(function(hit)
2097
                if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
2098
                    hit.Parent.Humanoid:TakeDamage(0.5)
2099
                    hit.Parent.Humanoid.WalkSpeed = 2
2100
                    local random = math.random(-3,3)
2101
                    local random2 = math.random(-3,3)
2102
                    local random3 = math.random(-3,3)
2103
                    local Ef = Instance.new("Part",workspace)
2104
                    Ef.Size = Vector3.new(1,1,1)
2105
                    Ef.CanCollide = false
2106
                    Ef.Material = "Neon"
2107
                    Ef.BrickColor = BrickColor.new("White")
2108
                    Ef.Anchored = true
2109
                    Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
2110
                    local Ef2 = Instance.new("SpecialMesh",Ef)
2111
                    Ef2.MeshType = "Sphere"
2112
                    Ef2.Scale = Vector3.new(0.1,0.1,0.1)
2113
                    local Part = Instance.new("Part",workspace)
2114
                    Part.Size = Vector3.new(1,1,1)
2115
                    Part.CanCollide = false
2116
                    Part.BrickColor = BrickColor.new("New Yeller")
2117
                    Part.Material = "Neon"
2118
                    Part.Anchored = true
2119
                    Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
2120
                    local Part2 = Instance.new("SpecialMesh",Part)
2121
                    Part2.MeshType = "Sphere"
2122
                    Part2.Scale = Vector3.new(1,1,1)
2123
                    for i = 1,50 do
2124
                        Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
2125
                        Part.Transparency = Part.Transparency + 0.07
2126
                        Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
2127
                        Ef.Transparency = Ef.Transparency + 0.07
2128
                        game:GetService("RunService").RenderStepped:wait()
2129
                    end
2130
                    Part:remove()
2131
                    Ef:remove()
2132
                    end
2133
            end)
2134
            for i = 0,0.15,0.1 do
2135
            swait()
2136
            PlayAnimationFromTable({
2137
             CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
2138
             CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
2139
             CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
2140
             CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
2141
             CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
2142
             CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
2143
            }, .5, false)
2144
            SRA3.C0 = clerp(SRA3.C0,CFrame.new(1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,-0.4),0.3)
2145
            SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
2146
            SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
2147
            SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
2148
            ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-5)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,1,0),0.3)
2149
            SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,-0.5,0),0.3)
2150
            end
2151
            coroutine.resume(coroutine.create(function()
2152
                wait(1)
2153
                HB:remove()
2154
            end))
2155
            local CCB = Instance.new("Part",SRA)
2156
            CCB.CanCollide = false
2157
            CCB.Transparency = 1
2158
            local CCB2 = Instance.new("Weld",CCB)
2159
            CCB2.Part0 = SRA
2160
            CCB2.Part1 = CCB
2161
            CCB2.C0 = CFrame.new(0,-1.1,0)
2162
            CCB.Touched:connect(function(hit)
2163
                if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= nil and hit.Parent.Name ~= Character.Name then
2164
                    CCB:remove()
2165
2166
                    hit.Parent.Humanoid:TakeDamage(0.5)
2167
                    hit.Parent.Humanoid.WalkSpeed = 2
2168
                    local random = math.random(3,3)
2169
                    local random2 = math.random(3,3)
2170
                    local random3 = math.random(3,3)
2171
                    local Ef = Instance.new("Part",workspace)
2172
                    Ef.Size = Vector3.new(1,1,1)
2173
                    Ef.CanCollide = false
2174
                    Ef.Material = "Neon"
2175
                    Ef.BrickColor = BrickColor.new("White")
2176
                    Ef.Anchored = true
2177
                    Ef.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
2178
                    local Ef2 = Instance.new("SpecialMesh",Ef)
2179
                    Ef2.MeshType = "Sphere"
2180
                    Ef2.Scale = Vector3.new(0.1,0.1,0.1)
2181
                    local Part = Instance.new("Part",workspace)
2182
                    Part.Size = Vector3.new(1,1,1)
2183
                    Part.CanCollide = false
2184
                    Part.BrickColor = BrickColor.new("New Yeller")
2185
                    Part.Material = "Neon"
2186
                    Part.Anchored = true
2187
                    Part.CFrame = hit.Parent.Torso.CFrame*CFrame.new(0,0,0)*CFrame.Angles(random,random2,random3)
2188
                    local Part2 = Instance.new("SpecialMesh",Part)
2189
                    Part2.MeshType = "Sphere"
2190
                    Part2.Scale = Vector3.new(0.1,0.1,0.1)
2191
                    for i = 1,50 do
2192
                        Part2.Scale = Part2.Scale + Vector3.new(0.1,0.1,4)
2193
                        Part.Transparency = Part.Transparency + 0.07
2194
                        Ef2.Scale = Ef2.Scale + Vector3.new(0.3,0.3,2)
2195
                        Ef.Transparency = Ef.Transparency + 0.07
2196
                        game:GetService("RunService").RenderStepped:wait()
2197
                    end
2198
                    Part:remove()
2199
                    Ef:remove()
2200
                end
2201
            end)
2202
            for i = 0,0.15,0.1 do
2203
            swait()
2204
            PlayAnimationFromTable({
2205
             CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0.5, 0),
2206
             CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.1, -0.4, 0),
2207
             CFrame.new(1.5,0.5,-0.5) * CFrame.new(0, 0, 0) * CFrame.Angles(1.45,0,0.7),
2208
             CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, 0),
2209
             CFrame.new(0.6,-2.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, -0.5, 0.1),
2210
             CFrame.new(-0.6,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0.2, -0.1),  
2211
            }, .5, false)
2212
            SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0.5,3)*CFrame.Angles(1.55,0,0.4),0.3)
2213
            SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1,0,0)*CFrame.new(0,1,-4)*CFrame.Angles(2.2,0,0.4),0.3)
2214
            SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-1,-0.2)*CFrame.Angles(-0.5,0,0),0.3)
2215
            SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-1.8,0.3)*CFrame.Angles(-0.5,0,0),0.3)
2216
            ST3.C0 = clerp(ST3.C0,CFrame.new(0,0.5,-5)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,-1,0),0.3)
2217
            SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.3,0.5,0),0.3)
2218
            end
2219
            coroutine.resume(coroutine.create(function()
2220
                wait(1)
2221
                CCB:remove()
2222
            end))
2223
            game:GetService("RunService").RenderStepped:wait()
2224
        end
2225
        wait(0.2)
2226
        D = false
2227
    end
2228
end
2229
 
2230
function Stop()
2231
    Pause = false
2232
if SoundZ ~= nil then
2233
    SoundZ:remove()
2234
end
2235
    Loop = false
2236
if trail ~= nil and trail2 ~= nil then
2237
   trail:remove()
2238
   trail2:remove()
2239
   end
2240
end
2241
 
2242
function UnStand()
2243
    if D == false then
2244
        D = true
2245
        FlA.Enabled = false
2246
        FlA1.Enabled = false
2247
        FlA2.Enabled = false
2248
        FlA3.Enabled = false
2249
        FlA4.Enabled = false
2250
        FlA5.Enabled = false
2251
        ZZA.Enabled= false
2252
        ZZA1.Enabled = false
2253
        ZZA2.Enabled = false
2254
        ZZA3.Enabled = false
2255
        ZZA4.Enabled = false
2256
        ZZA5.Enabled = false
2257
        Pause = true
2258
        coroutine.resume(coroutine.create(function()
2259
        for i = 0,1.2,0.1 do
2260
        swait()
2261
        PlayAnimationFromTable({
2262
         CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
2263
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
2264
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0),
2265
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
2266
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
2267
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
2268
        }, .5, false)
2269
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2270
        end
2271
        Pause = false
2272
        end))
2273
        for i,v in pairs(Character.Stand:children()) do
2274
            if v:IsA("Part") then
2275
                coroutine.resume(coroutine.create(function()
2276
                for i = 1,11 do
2277
                v.Transparency = v.Transparency + 0.1
2278
                Face.Transparency = Face.Transparency + 0.1
2279
                game:GetService("RunService").RenderStepped:wait()
2280
                end
2281
                end))
2282
            end
2283
        end
2284
        wait(0.5)
2285
        D = false
2286
       
2287
    end
2288
end
2289
 
2290
 
2291
New = function(Object, Parent, Name, Data)
2292
    local Object = Instance.new(Object)
2293
    for Index, Value in pairs(Data or {}) do
2294
        Object[Index] = Value
2295
    end
2296
    Object.Parent = Parent
2297
    Object.Name = Name
2298
    return Object
2299
end
2300
function rayCast(Position, Direction, Range, Ignore)
2301
    return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
2302
end
2303
 
2304
 
2305
 
2306
 
2307
while true do
2308
    swait()
2309
    for i, v in pairs(Character:GetChildren()) do
2310
        if v:IsA("Part") then
2311
            v.Material = "SmoothPlastic"
2312
        elseif v:IsA("Accessory") then
2313
            v:WaitForChild("Handle").Material = "SmoothPlastic"
2314
        end
2315
    end
2316
 
2317
    Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
2318
    velocity = RootPart.Velocity.y
2319
    sine = sine + change
2320
    local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
2321
        if RootPart.Velocity.y > 1 and hit == nil then
2322
            Anim = "Jump"
2323
            if Pause == false then
2324
        PlayAnimationFromTable({
2325
          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.4, 0, 0), -- Torso,
2326
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0.2, 0, 0), ----- Head
2327
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2,0,0),  --- RightArm
2328
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0),--LeftArm
2329
         CFrame.new(0.5,-1.6,-0.1) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.3, 0, 0), --RightLeg
2330
         CFrame.new(-0.5,-1.8,0.2) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), --LeftLeg
2331
        }, .3, false)
2332
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2333
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2334
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2335
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2336
        ST3.C0 = clerp(ST3.C0,CFrame.new(1,1.5,2)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2337
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2338
                    end
2339
        elseif RootPart.Velocity.y < -1 and hit == nil then
2340
            Anim = "Fall"
2341
            if Pause == false then
2342
        PlayAnimationFromTable({
2343
          CFrame.new(0,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), -- Torso,
2344
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(-0.2, 0, 0), ----- Head
2345
         CFrame.new(1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.4),  --- RightArm
2346
         CFrame.new(-1.78,0.1,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.4),--LeftArm
2347
         CFrame.new(0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0.2), --RightLeg
2348
         CFrame.new(-0.7,-2,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.2), --LeftLeg
2349
        }, .3, false)
2350
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2351
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2352
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2353
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(0,0,0),0.3)
2354
        ST3.C0 = clerp(ST3.C0,CFrame.new(0,5,3)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),0.3)
2355
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2356
                    end
2357
        elseif Torsovelocity < 1 and hit ~= nil then
2358
            Anim = "Idle"
2359
            if Pause == false then
2360
                change = 1
2361
        PlayAnimationFromTable({
2362
         CFrame.new(0,0-.05*math.sin(tick()*2),0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, -0.4, 0),
2363
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0-.1*math.sin(tick()*2), 0.4, 0),
2364
         CFrame.new(1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0,0,0.1),
2365
         CFrame.new(-1.59,0,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, -0.1),
2366
         CFrame.new(0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, 0.1),
2367
         CFrame.new(-0.6,-2,0) * CFrame.new(0, 0+.05*math.sin(tick()*2), 0) * CFrame.Angles(0, 0, -0.1),
2368
        }, .3, false)
2369
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0.4,-0.3,0.1),0.3)
2370
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(0,0.3,-0.1),0.3)
2371
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(-0.5,0,0),0.3)
2372
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.3,0,0),0.3)
2373
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,0,0),0.3)
2374
        ST3.C0 = clerp(ST3.C0,CFrame.new(1.3,1.5,4)*CFrame.new(0,0-.1*math.sin(tick()*3),0)*CFrame.Angles(0,0,0),0.3)
2375
            end
2376
        elseif Torsovelocity > 2 and hit ~= nil then
2377
            Anim = "Walk"
2378
            if Pause == false then
2379
        PlayAnimationFromTable({       
2380
        CFrame.new(0,0,0) * CFrame.new(0, 0-.1*math.sin(tick()*11), 0) * CFrame.Angles(-0.1-.1*math.sin(tick()*11), 0, 0+RootPart.RotVelocity.Y/33),
2381
         CFrame.new(0,1.5,0) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0+RootPart.RotVelocity.Y/20, 0),
2382
         CFrame.new(1.5,0,0) * CFrame.new(0, 0, 0- 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0+ 20 * math.cos((sine) / 5)),  0, 0),
2383
         CFrame.new(-1.5,0,0) * CFrame.new(0, 0, 0+ 0.5 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0- 20 * math.cos((sine) / 5)),  0, 0),
2384
         CFrame.new(0.5,-2,0) * CFrame.new(0, 0, 0+ .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),
2385
         CFrame.new(-0.5,-2,0) * CFrame.new(0, 0, 0- .9 * math.cos((sine) / 5)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 5)), 0, 0-RootPart.RotVelocity.Y/33),  
2386
        }, .3, false)
2387
        SRA3.C0 = clerp(SRA3.C0,CFrame.new(1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,0,0),0.3)
2388
        SLA3.C0 = clerp(SLA3.C0,CFrame.new(-1.5,0,0)*CFrame.new(0,0,0)*CFrame.Angles(-0.3,0,0),0.3)
2389
        SRL3.C0 = clerp(SRL3.C0,CFrame.new(0.5,-2,0)*CFrame.Angles(-0.5,0,0),0.3)
2390
        SLL3.C0 = clerp(SLL3.C0,CFrame.new(-0.5,-2,0)*CFrame.Angles(-0.3,0,0),0.3)
2391
        SH2.C0 = clerp(SH2.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0.4,0,0),0.3)
2392
        ST3.C0 = clerp(ST3.C0,CFrame.new(1.5,1.5,2.5)*CFrame.new(0,0-.1*math.sin(tick()*6),0)*CFrame.Angles(-0.4,0,0),0.3)
2393
            end
2394
        end
2395
end