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| 1 | - | Player = game:GetService("Players").SwordFighter9122
|
| 1 | + | Player = game:GetService("Players").battleman22222
|
| 2 | Character = Player.Character | |
| 3 | PlayerGui = Player.PlayerGui | |
| 4 | Backpack = Player.Backpack | |
| 5 | Torso = Character.Torso | |
| 6 | Head = Character.Head | |
| 7 | Humanoid = Character.Humanoid | |
| 8 | LeftArm = Character["Left Arm"] | |
| 9 | LeftLeg = Character["Left Leg"] | |
| 10 | RightArm = Character["Right Arm"] | |
| 11 | RightLeg = Character["Right Leg"] | |
| 12 | LS = Torso["Left Shoulder"] | |
| 13 | LH = Torso["Left Hip"] | |
| 14 | RS = Torso["Right Shoulder"] | |
| 15 | RH = Torso["Right Hip"] | |
| 16 | Neck = Torso.Neck | |
| 17 | it=Instance.new | |
| 18 | vt=Vector3.new | |
| 19 | cf=CFrame.new | |
| 20 | euler=CFrame.fromEulerAnglesXYZ | |
| 21 | angles=CFrame.Angles | |
| 22 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 23 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
| 24 | RootPart=Character.HumanoidRootPart | |
| 25 | RootJoint=RootPart.RootJoint | |
| 26 | RootCF=euler(-1.57,0,3.14) | |
| 27 | attack = false | |
| 28 | attackdebounce = false | |
| 29 | MMouse=nil | |
| 30 | combo=0 | |
| 31 | Mode="Normal" | |
| 32 | throwcube=false | |
| 33 | --player | |
| 34 | player = nil | |
| 35 | --save shoulders | |
| 36 | RSH, LSH = nil, nil | |
| 37 | --welds | |
| 38 | RW, LW = Instance.new("Weld"), Instance.new("Weld")
| |
| 39 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
| 40 | local AnimJoints = {}
| |
| 41 | table.insert(AnimJoints,RW) | |
| 42 | table.insert(AnimJoints,LW) | |
| 43 | ||
| 44 | ||
| 45 | if Character:findFirstChild("Mechanic Gauntlets",true) ~= nil then
| |
| 46 | Character:findFirstChild("Mechanic Gauntlets",true).Parent = nil
| |
| 47 | end | |
| 48 | ||
| 49 | ||
| 50 | function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
| 51 | local fp = it("Part")
| |
| 52 | fp.formFactor = formfactor | |
| 53 | fp.Parent = parent | |
| 54 | fp.Reflectance = reflectance | |
| 55 | fp.Transparency = transparency | |
| 56 | fp.CanCollide = false | |
| 57 | fp.Locked=true | |
| 58 | fp.BrickColor = brickcolor | |
| 59 | fp.Name = name | |
| 60 | fp.Size = size | |
| 61 | fp.Position = Torso.Position | |
| 62 | fp.BottomSurface="Smooth" | |
| 63 | fp.TopSurface="Smooth" | |
| 64 | fp:BreakJoints() | |
| 65 | return fp | |
| 66 | end | |
| 67 | ||
| 68 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 69 | local mesh = it(Mesh) | |
| 70 | mesh.Parent = part | |
| 71 | if Mesh=="SpecialMesh" then | |
| 72 | mesh.MeshType = meshtype | |
| 73 | mesh.MeshId = meshid | |
| 74 | end | |
| 75 | mesh.Offset=offset | |
| 76 | mesh.Scale=scale | |
| 77 | return mesh | |
| 78 | end | |
| 79 | ||
| 80 | function weld(parent,part0,part1,c0) | |
| 81 | local weld = it("Weld")
| |
| 82 | weld.Parent = parent | |
| 83 | weld.Part0 = part0 | |
| 84 | weld.Part1 = part1 | |
| 85 | weld.C0 = c0 | |
| 86 | return weld | |
| 87 | end | |
| 88 | ||
| 89 | function SetWeld(weld, i, loops, origpos,origangle, nextpos,nextangle,smooth) | |
| 90 | smooth = smooth or 1 | |
| 91 | local obj | |
| 92 | for i, v in pairs(AnimJoints) do | |
| 93 | if v[1] == weld then | |
| 94 | obj = v | |
| 95 | break | |
| 96 | end | |
| 97 | end | |
| 98 | if not obj then | |
| 99 | obj = {weld,NV}
| |
| 100 | table.insert(AnimJoints,obj) | |
| 101 | end | |
| 102 | ||
| 103 | local perc = (smooth == 1 and math.sin((math.pi/2)/loops*i)) or i/loops | |
| 104 | ||
| 105 | local tox,toy,toz = 0,0,0 | |
| 106 | tox = math.abs(origangle.x - nextangle.x) *perc | |
| 107 | toy = math.abs(origangle.y - nextangle.y) *perc | |
| 108 | toz = math.abs(origangle.z - nextangle.z) *perc | |
| 109 | tox = (origangle.x > nextangle.x and -tox) or tox | |
| 110 | toy = (origangle.y > nextangle.y and -toy) or toy | |
| 111 | toz = (origangle.z > nextangle.z and -toz) or toz | |
| 112 | ||
| 113 | local tox2,toy2,toz2 = 0,0,0 | |
| 114 | tox2 = math.abs(origpos.x - nextpos.x) *perc | |
| 115 | toy2 = math.abs(origpos.y - nextpos.y) *perc | |
| 116 | toz2 = math.abs(origpos.z - nextpos.z) *perc | |
| 117 | tox2 = (origpos.x > nextpos.x and -tox2) or tox2 | |
| 118 | toy2 = (origpos.y > nextpos.y and -toy2) or toy2 | |
| 119 | toz2 = (origpos.z > nextpos.z and -toz2) or toz2 | |
| 120 | ||
| 121 | obj[2] = Vector3.new(origangle.x + tox, origangle.y + toy, origangle.z + toz) | |
| 122 | weld.C0 = CFrame.new(origpos.x + tox2,origpos.y + toy2,origpos.z + toz2) * CFrame.Angles(origangle.x + tox,origangle.y + toy,origangle.z + toz) | |
| 123 | end | |
| 124 | ||
| 125 | local Hitbox=part(3,nil,0,0,BrickColor.new("Really black"),"Hitbox",vt(1,1,1))
| |
| 126 | Hitbox.Anchored=true | |
| 127 | Hitbox.Transparency=1 | |
| 128 | local modelzorz = Instance.new("Model")
| |
| 129 | modelzorz.Parent = Character | |
| 130 | modelzorz.Name = "Mechanic Gauntlets" | |
| 131 | ||
| 132 | --[[LEFT GAUNTLET]]-- | |
| 133 | local Lprt1=part(3,modelzorz,0,0,BrickColor.new("Really red"),"Left Part1",vt(1,1,1))
| |
| 134 | local Lprt3=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Left Part3",vt(1,1,1))
| |
| 135 | local Lprt5=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Left Part5",vt(1,1,1))
| |
| 136 | local Lprt6=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Left Part6",vt(1,1,1))
| |
| 137 | local Lprt7=part(3,modelzorz,0,0,BrickColor.new("Really red"),"Left Part7",vt(1,1,1))
| |
| 138 | local Lprt8=part(3,modelzorz,0,0,BrickColor.new("Black"),"Left Part8",vt(1,1,1))
| |
| 139 | local Lprt9=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Left Part9",vt(1,1,1))
| |
| 140 | local Lprt10=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Left Part10",vt(1,1,1))
| |
| 141 | local Lprt11=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Left Part11",vt(1,1,1))
| |
| 142 | ||
| 143 | Lmsh1=mesh("BlockMesh",Lprt1,"","",vt(0,0,0),vt(1.03,1,1.03))
| |
| 144 | Lmsh3=mesh("BlockMesh",Lprt3,"","",vt(0,0,0),vt(0.1,1.05,1.06))
| |
| 145 | Lmsh5=mesh("BlockMesh",Lprt5,"","",vt(0,0,0),vt(1.025,2,0.2))
| |
| 146 | Lmsh6=mesh("BlockMesh",Lprt6,"","",vt(0,0,0),vt(0.2,2,1.025))
| |
| 147 | Lmsh7=mesh("CylinderMesh",Lprt7,"","",vt(0,0,0),vt(0.4,0.2,0.4))
| |
| 148 | Lmsh8=mesh("CylinderMesh",Lprt8,"","",vt(0,0,0),vt(0.3,0.21,0.3))
| |
| 149 | Lmsh9=mesh("SpecialMesh",Lprt9,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(0.17,0.17,0.1))
| |
| 150 | Lmsh10=mesh("SpecialMesh",Lprt10,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(0.07,0.07,0.1))
| |
| 151 | Lmsh11=mesh("BlockMesh",Lprt11,"","",vt(0,0,0),vt(0.15,0.02,0.02))
| |
| 152 | ||
| 153 | local Lwld1=weld(Lprt1,Lprt1,LeftArm,euler(0,0,0)*cf(0,0.51,0)) | |
| 154 | local Lwld3=weld(Lprt3,Lprt3,Lprt1,euler(0,0,0)*cf(0.3,0,0)) | |
| 155 | local Lwld5=weld(Lprt5,Lprt5,Lprt1,euler(0,0,0)*cf(0,-0.55,0)) | |
| 156 | local Lwld6=weld(Lprt6,Lprt6,Lprt1,euler(0,0,0)*cf(0,-0.55,0)) | |
| 157 | local Lwld7=weld(Lprt7,Lprt7,Lprt1,euler(0,0,1.57)*cf(0.45,-1.2,0)) | |
| 158 | local Lwld8=weld(Lprt8,Lprt8,Lprt7,euler(0,0,0)*cf(0,0,0)) | |
| 159 | local Lwld9=weld(Lprt9,Lprt9,Lprt7,euler(1.57,0,0)*cf(-0.02,0.1,0)) | |
| 160 | local Lwld10=weld(Lprt10,Lprt10,Lprt7,euler(1.57,0,0)*cf(0,0.1,0)) | |
| 161 | local Lwld11=weld(Lprt11,Lprt11,Lprt7,euler(0,0,0)*cf(0.07,0.1,0)) | |
| 162 | ||
| 163 | numb=0.4 | |
| 164 | for i=1,4 do | |
| 165 | local Lprt2=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Left Part2",vt(1,1,1))
| |
| 166 | Lmsh2=mesh("BlockMesh",Lprt2,"","",vt(0,0,0),vt(1.06,1.05,0.1))
| |
| 167 | local Lwld2=weld(Lprt2,Lprt2,Lprt1,euler(0,0,0)*cf(0,0,numb)) | |
| 168 | local Lprt4=part(3,modelzorz,0,0,BrickColor.new("Really red"),"Left Part4",vt(1,1,1))
| |
| 169 | Lmsh4=mesh("SpecialMesh",Lprt4,"Wedge","",vt(0,0,0),vt(0.09,0.1,0.3))
| |
| 170 | local Lwld4=weld(Lprt4,Lprt4,Lprt2,euler(1.57,-1.57,0)*cf(0.54,0.5,0)) | |
| 171 | numb=numb-0.275 | |
| 172 | end | |
| 173 | ||
| 174 | numb=0 | |
| 175 | for i=1,4 do | |
| 176 | local Lprt7=part(3,modelzorz,0,0,BrickColor.new("Really red"),"Left Part7",vt(1,1,1))
| |
| 177 | Lmsh7=mesh("SpecialMesh",Lprt7,"Wedge","",vt(0,0,0),vt(0.2,0.1,0.3))
| |
| 178 | local Lwld7=weld(Lprt7,Lprt7,Lprt1,euler(1.57,0,3.14)*cf(0,-0.5,0.54)*euler(0,numb,0)) | |
| 179 | numb=numb+1.57 | |
| 180 | end | |
| 181 | ||
| 182 | --[[RIGHT GAUNTLET]]-- | |
| 183 | local Rprt1=part(3,modelzorz,0,0,BrickColor.new("Really red"),"Right Part1",vt(1,1,1))
| |
| 184 | local Rprt3=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Right Part3",vt(1,1,1))
| |
| 185 | local Rprt5=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Right Part5",vt(1,1,1))
| |
| 186 | local Rprt6=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Right Part6",vt(1,1,1))
| |
| 187 | local Rprt7=part(3,modelzorz,0,0,BrickColor.new("Really red"),"Right Part7",vt(1,1,1))
| |
| 188 | local Rprt8=part(3,modelzorz,0,0,BrickColor.new("Black"),"Right Part8",vt(1,1,1))
| |
| 189 | local Rprt9=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Right Part9",vt(1,1,1))
| |
| 190 | local Rprt10=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Right Part10",vt(1,1,1))
| |
| 191 | local Rprt11=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Right Part11",vt(1,1,1))
| |
| 192 | ||
| 193 | Rmsh1=mesh("BlockMesh",Rprt1,"","",vt(0,0,0),vt(1.03,1,1.03))
| |
| 194 | Rmsh3=mesh("BlockMesh",Rprt3,"","",vt(0,0,0),vt(0.1,1.05,1.06))
| |
| 195 | Rmsh5=mesh("BlockMesh",Rprt5,"","",vt(0,0,0),vt(1.025,2,0.2))
| |
| 196 | Rmsh6=mesh("BlockMesh",Rprt6,"","",vt(0,0,0),vt(0.2,2,1.025))
| |
| 197 | Rmsh7=mesh("CylinderMesh",Rprt7,"","",vt(0,0,0),vt(0.4,0.2,0.4))
| |
| 198 | Rmsh8=mesh("CylinderMesh",Rprt8,"","",vt(0,0,0),vt(0.3,0.21,0.3))
| |
| 199 | Rmsh9=mesh("SpecialMesh",Rprt9,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(0.17,0.17,0.1))
| |
| 200 | Rmsh10=mesh("SpecialMesh",Rprt10,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(0.07,0.07,0.1))
| |
| 201 | Rmsh11=mesh("BlockMesh",Rprt11,"","",vt(0,0,0),vt(0.15,0.02,0.02))
| |
| 202 | ||
| 203 | local Rwld1=weld(Rprt1,Rprt1,RightArm,euler(0,3.14,0)*cf(0,0.51,0)) | |
| 204 | local Rwld3=weld(Rprt3,Rprt3,Rprt1,euler(0,0,0)*cf(0.3,0,0)) | |
| 205 | local Rwld5=weld(Rprt5,Rprt5,Rprt1,euler(0,0,0)*cf(0,-0.55,0)) | |
| 206 | local Rwld6=weld(Rprt6,Rprt6,Rprt1,euler(0,0,0)*cf(0,-0.55,0)) | |
| 207 | local Rwld7=weld(Rprt7,Rprt7,Rprt1,euler(0,0,1.57)*cf(0.45,-1.2,0)) | |
| 208 | local Rwld8=weld(Rprt8,Rprt8,Rprt7,euler(0,0,0)*cf(0,0,0)) | |
| 209 | local Rwld9=weld(Rprt9,Rprt9,Rprt7,euler(1.57,0,0)*cf(-0.02,0.1,0)) | |
| 210 | local Rwld10=weld(Rprt10,Rprt10,Rprt7,euler(1.57,0,0)*cf(0,0.1,0)) | |
| 211 | local Rwld11=weld(Rprt11,Rprt11,Rprt7,euler(0,0,0)*cf(0.07,0.1,0)) | |
| 212 | ||
| 213 | numb=0.4 | |
| 214 | for i=1,4 do | |
| 215 | local Rprt2=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Right Part2",vt(1,1,1))
| |
| 216 | Rmsh2=mesh("BlockMesh",Rprt2,"","",vt(0,0,0),vt(1.06,1.05,0.1))
| |
| 217 | local Rwld2=weld(Rprt2,Rprt2,Rprt1,euler(0,0,0)*cf(0,0,numb)) | |
| 218 | local Rprt4=part(3,modelzorz,0,0,BrickColor.new("Really red"),"Right Part4",vt(1,1,1))
| |
| 219 | Rmsh4=mesh("SpecialMesh",Rprt4,"Wedge","",vt(0,0,0),vt(0.09,0.1,0.3))
| |
| 220 | local Rwld4=weld(Rprt4,Rprt4,Rprt2,euler(1.57,-1.57,0)*cf(0.54,0.5,0)) | |
| 221 | numb=numb-0.275 | |
| 222 | end | |
| 223 | ||
| 224 | numb=0 | |
| 225 | for i=1,4 do | |
| 226 | local Rprt7=part(3,modelzorz,0,0,BrickColor.new("Really red"),"Right Part7",vt(1,1,1))
| |
| 227 | Rmsh7=mesh("SpecialMesh",Rprt7,"Wedge","",vt(0,0,0),vt(0.2,0.1,0.3))
| |
| 228 | local Rwld7=weld(Rprt7,Rprt7,Rprt1,euler(1.57,0,3.14)*cf(0,-0.5,0.54)*euler(0,numb,0)) | |
| 229 | numb=numb+1.57 | |
| 230 | end | |
| 231 | ||
| 232 | if (script.Parent.className ~= "HopperBin") then | |
| 233 | Tool = Instance.new("HopperBin")
| |
| 234 | Tool.Parent = Backpack | |
| 235 | Tool.Name = "Mechanic Gauntlets" | |
| 236 | script.Parent = Tool | |
| 237 | end | |
| 238 | Bin = script.Parent | |
| 239 | ||
| 240 | local Bg = it("BodyGyro")
| |
| 241 | Bg.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
| 242 | Bg.P = 20e+003 | |
| 243 | Bg.Parent = nil | |
| 244 | ||
| 245 | so = function(id,par,vol,pit) | |
| 246 | coroutine.resume(coroutine.create(function() | |
| 247 | local sou = Instance.new("Sound",par or workspace)
| |
| 248 | sou.Volume=vol | |
| 249 | sou.Pitch=pit or 1 | |
| 250 | sou.SoundId=id | |
| 251 | wait() | |
| 252 | sou:play() | |
| 253 | wait(6) | |
| 254 | sou:Remove() | |
| 255 | end)) | |
| 256 | end | |
| 257 | ||
| 258 | function hideanim() | |
| 259 | equipped=false | |
| 260 | end | |
| 261 | ||
| 262 | function equipanim() | |
| 263 | equipped=true | |
| 264 | Neck.C0=necko | |
| 265 | for i = 0,1,0.1 do | |
| 266 | wait() | |
| 267 | LW.C0=cf(-1.5,0.5,0)*euler(0.2*i,1.57*i,0) | |
| 268 | LW.C1=cf(0, 0.5, 0)*euler(-0.2*i,0,0) | |
| 269 | RW.C0=cf(1.5,0.5,0)*euler(0.1*i,0,-0.2*i) | |
| 270 | end | |
| 271 | end | |
| 272 | ||
| 273 | function attackone() | |
| 274 | attack=true | |
| 275 | local armprt=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part",vt(1,1,1))
| |
| 276 | armprt.Transparency=1 | |
| 277 | local armprtwld=weld(armprt,armprt,LeftArm,euler(0,0,0)*cf(0,1,0)) | |
| 278 | for i=0,1,0.2 do | |
| 279 | wait() | |
| 280 | ElecEffect(armprt.CFrame,1,1,1) | |
| 281 | RootJoint.C0=RootCF*euler(0,0,0.2*i) | |
| 282 | LW.C0=cf(-1.5,0.5,0)*euler((walkoffset1-walkoffset1*i)+.2,1.57,0) | |
| 283 | LW.C1=cf(0, 0.5, 0)*euler(-0.2-0.4*i,0,0) | |
| 284 | RW.C0=cf(1.5,0.5,0)*euler((walkoffset1-walkoffset1*i)+.1,0,-0.2+0.8*i) | |
| 285 | end | |
| 286 | local boom=part(3,workspace,0,0,BrickColor.new("Really black"),"Part",vt(1,1,1))
| |
| 287 | boom.Transparency=1 | |
| 288 | boom.Anchored=true | |
| 289 | boom.CFrame=Head.CFrame*cf(0,-1,-4) | |
| 290 | so("http://www.roblox.com/asset/?id=153092315",boom,1,0.5)
| |
| 291 | for i=0,1,0.2 do | |
| 292 | wait() | |
| 293 | ElecEffect(armprt.CFrame,1,1,1) | |
| 294 | Neck.C0=necko*euler(0,0,0.6*i) | |
| 295 | RootJoint.C0=RootCF*euler(0,0,0.2-0.8*i) | |
| 296 | LW.C0=cf(-1.5,0.5,0)*euler(0.2+1.37*i,1.57,0) | |
| 297 | LW.C1=cf(0, 0.5, 0)*euler(-0.6+0.2*i,0,0) | |
| 298 | RW.C0=cf(1.5,0.5,0)*euler(0.1,0,0.6) | |
| 299 | end | |
| 300 | boommsh=mesh("SpecialMesh",boom,"Sphere","",vt(0,0,0),vt(2.5,2.5,2.5))
| |
| 301 | boom.Transparency=0.5 | |
| 302 | boom.Anchored=true | |
| 303 | boom.CFrame=Head.CFrame*cf(0,-1,-4) | |
| 304 | Hitbox.Parent=workspace | |
| 305 | Hitbox.CFrame=boom.CFrame | |
| 306 | con1=Hitbox.Touched:connect(function(hit) Damagefunc1(hit,1,5,0) end) | |
| 307 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 308 | while Part.Parent~=nil do | |
| 309 | wait() | |
| 310 | derp=math.random() | |
| 311 | Mesh.Scale=vt(2.5+derp,2.5+derp,2.5+derp) | |
| 312 | ElecEffect(Part.CFrame,2,2,2) | |
| 313 | MagicBlock(BrickColor.new("Really black"),Part.CFrame,1,1,1,0.1,0.1,0.1)
| |
| 314 | Hitbox.CFrame=boom.CFrame*cf(math.random(-1,0)+math.random(),math.random(-1,0)+math.random(),math.random(-1,0)+math.random()) | |
| 315 | end | |
| 316 | end),boom,boommsh) | |
| 317 | for i=0,1,0.2 do | |
| 318 | wait() | |
| 319 | LW.C0=cf(-1.5,0.5,0)*euler(1.57,1.57,0) | |
| 320 | LW.C1=cf(0, 0.5, 0)*euler(-0.4+0.1*i,0,0) | |
| 321 | end | |
| 322 | coroutine.resume(coroutine.create(function(Part1,Part2,Part3,Con) | |
| 323 | wait(2) | |
| 324 | Con:disconnect() | |
| 325 | Part2.Parent=nil | |
| 326 | Part3.Parent=nil | |
| 327 | Part1.Parent=nil | |
| 328 | wait(1) | |
| 329 | end),Hitbox,boom,armprt,con1) | |
| 330 | --[[Hitbox.Parent=nil | |
| 331 | con1:disconnect() | |
| 332 | boom.Parent=nil | |
| 333 | armprt.Parent=nil]] | |
| 334 | attack=false | |
| 335 | end | |
| 336 | ||
| 337 | function attacktwo() | |
| 338 | attack=true | |
| 339 | for i=0,1,0.2 do | |
| 340 | wait() | |
| 341 | Neck.C0=necko*euler(0,0,0.6-0.6*i) | |
| 342 | RootJoint.C0=RootCF*euler(0,0,-0.6+0.6*i) | |
| 343 | LW.C0=cf(-1.5,0.5,0)*euler(1.57,1.57-1.57*i,0) | |
| 344 | LW.C1=cf(0, 0.5, 0)*euler(-0.3+0.3*i,0,0) | |
| 345 | RW.C0=cf(1.5,0.5,0)*euler(0.1+1.47*i,0,0.6-0.6*i) | |
| 346 | end | |
| 347 | local boom=part(3,modelzorz,0,0,BrickColor.new("Really black"),"Part",vt(1,1,1))
| |
| 348 | boom.Transparency=0.5 | |
| 349 | boommsh=mesh("SpecialMesh",boom,"Sphere","",vt(0,0,0),vt(0,0,0))
| |
| 350 | local boomwld=weld(boom,boom,Head,euler(0,0,0)*cf(0,1,4)) | |
| 351 | con1=Hitbox.Touched:connect(function(hit) Damagefunc1(hit,5,10,20) end) | |
| 352 | for i=0,1,0.2 do | |
| 353 | wait() | |
| 354 | ElecEffect(boom.CFrame,3,3,3) | |
| 355 | LW.C0=cf(-1.5,0.5,0)*euler(1.57,0,0.1*i) | |
| 356 | RW.C0=cf(1.5,0.5,0)*euler(1.57,0,-0.1*i) | |
| 357 | boommsh.Scale=vt(0.5*(i*3),0.5*(i*3),0.5*(i*3)) | |
| 358 | Hitbox.CFrame=boom.CFrame | |
| 359 | end | |
| 360 | con1:disconnect() | |
| 361 | boomwld.Parent=nil | |
| 362 | boom.Anchored=true | |
| 363 | coroutine.resume(coroutine.create(function(Part) | |
| 364 | local c=game.Workspace:GetChildren() | |
| 365 | for i=1,#c do | |
| 366 | local hum=c[i]:findFirstChild("Humanoid")
| |
| 367 | if hum~=nil and hum.Health~=0 then | |
| 368 | local head=c[i]:findFirstChild("Head")
| |
| 369 | if head~=nil then | |
| 370 | local targ=head.Position - Part.Position | |
| 371 | local mag=targ.magnitude | |
| 372 | if mag<=10 and c[i].Name~=Player.Name then | |
| 373 | attackdebounce=false | |
| 374 | Damagefunc1(head,10,20,70) | |
| 375 | end | |
| 376 | end | |
| 377 | end | |
| 378 | end | |
| 379 | so("http://www.roblox.com/asset/?id=2974249",Part,1,1)
| |
| 380 | so("http://www.roblox.com/asset/?id=1369158",Part,1,2)
| |
| 381 | numb=0 | |
| 382 | for i=0,20 do | |
| 383 | wait() | |
| 384 | MagicBlock(BrickColor.new("Really black"),Part.CFrame,0.5,0.5,0.5,1,1,1)
| |
| 385 | if numb>=8 then | |
| 386 | MagicRing(BrickColor.new("Really black"),Part.CFrame,1,1,1,math.random(-50,50),math.random(-50,50),math.random(-50,50),0.5,0.5,0.5)
| |
| 387 | numb=0 | |
| 388 | end | |
| 389 | numb=numb+1 | |
| 390 | end | |
| 391 | end),boom) | |
| 392 | for i=0,1,0.2 do | |
| 393 | wait() | |
| 394 | LW.C0=cf(-1.5,0.5,0)*euler(1.57,0,0.1-0.7*i) | |
| 395 | RW.C0=cf(1.5,0.5,0)*euler(1.57,0,-0.1+0.7*i) | |
| 396 | end | |
| 397 | wait(0.2) | |
| 398 | boom.Parent=nil | |
| 399 | attack=false | |
| 400 | end | |
| 401 | ||
| 402 | function attackthree() | |
| 403 | attack=true | |
| 404 | for i=0,1,0.1 do | |
| 405 | wait() | |
| 406 | LW.C0=cf(-1.5,0.5,0)*euler(1.57-1.57*i,0,-0.6) | |
| 407 | RW.C0=cf(1.5,0.5,0)*euler(1.57-1.57*i,0,0.6) | |
| 408 | end | |
| 409 | so("http://www.roblox.com/asset/?id=153092348",Torso,1,1)
| |
| 410 | vel=Instance.new("BodyVelocity")
| |
| 411 | vel.Parent=RootPart | |
| 412 | vel.maxForce=vt(4e+005,4e+005,4e+005)*1 | |
| 413 | vel.velocity=Head.CFrame.lookVector*50 | |
| 414 | ArmHit=false | |
| 415 | armcon=RightArm.Touched:connect(function(hit) | |
| 416 | if hit~=nil and hit.Parent:findFirstChild("Humanoid")~=nil and ArmHit==false then
| |
| 417 | armcon:disconnect() | |
| 418 | vel.Parent=nil | |
| 419 | ArmHit=true | |
| 420 | print("HITTED")
| |
| 421 | Damagefunc1(hit,10,30,20) | |
| 422 | MagicBlock(BrickColor.new("Really black"),hit.CFrame*cf(0,-1,0),0.5,0.5,0.5,1,1,1)
| |
| 423 | for i=1,3 do | |
| 424 | Lightning(hit.Position,hit.Position+vt(math.random(-10,10),math.random(-10,10),math.random(-10,10)),5,1,"Really black",0.3,0.1,0.5) | |
| 425 | end | |
| 426 | so("http://www.roblox.com/asset/?id=153092334",Torso,1,1)
| |
| 427 | for i=0,1,0.2 do | |
| 428 | wait() | |
| 429 | Neck.C0=necko*euler(0,0,-1+2*i) | |
| 430 | RootJoint.C0=RootCF*euler(0,0,1-2*i) | |
| 431 | LW.C0=cf(-1.5,0.5,0)*euler(-0.2,0,-0.6) | |
| 432 | RW.C0=cf(1.5,0.5,0)*euler(1.57-1.77*i,0,1) | |
| 433 | end | |
| 434 | wait(0.4) | |
| 435 | if Anim=="Idle" then | |
| 436 | for i=0,1,0.1 do | |
| 437 | wait() | |
| 438 | Neck.C0=necko*euler(0,0,1-1*i) | |
| 439 | RootJoint.C0=RootCF*euler(0,0,-1+1*i) | |
| 440 | LW.C0=cf(-1.5,0.5,0)*euler(-0.2+0.4*i,1.57*i,-0.6+0.6*i) | |
| 441 | LW.C1=cf(0, 0.5, 0)*euler(-0.2*i,0,0) | |
| 442 | RW.C0=cf(1.5,0.5,0)*euler(-0.2+0.3*i,0,1-1.2*i) | |
| 443 | end | |
| 444 | end | |
| 445 | end | |
| 446 | end) | |
| 447 | for i=0,1,0.2 do | |
| 448 | wait() | |
| 449 | MagicBlock(BrickColor.new("Really black"),RightArm.CFrame*cf(0,-2.5,0),0.5,0.5,0.5,0.6,0.6,0.6)
| |
| 450 | Neck.C0=necko*euler(0,0,-1*i) | |
| 451 | RootJoint.C0=RootCF*euler(0,0,1*i) | |
| 452 | LW.C0=cf(-1.5,0.5,0)*euler(-0.2*i,0,-0.6) | |
| 453 | RW.C0=cf(1.5,0.5,0)*euler(1.57*i,0,0.6+0.4*i) | |
| 454 | end | |
| 455 | for i=0,1,0.1 do | |
| 456 | wait() | |
| 457 | MagicBlock(BrickColor.new("Really black"),RightArm.CFrame*cf(0,-2.5,0),0.5,0.5,0.5,0.6,0.6,0.6)
| |
| 458 | end | |
| 459 | vel.Parent=nil | |
| 460 | wait(0.5) | |
| 461 | if ArmHit==false then | |
| 462 | armcon:disconnect() | |
| 463 | if Anim=="Idle" then | |
| 464 | for i=0,1,0.1 do | |
| 465 | wait() | |
| 466 | Neck.C0=necko*euler(0,0,-1+1*i) | |
| 467 | RootJoint.C0=RootCF*euler(0,0,1-1*i) | |
| 468 | LW.C0=cf(-1.5,0.5,0)*euler(-0.2+0.4*i,1.57*i,-0.6+0.6*i) | |
| 469 | LW.C1=cf(0, 0.5, 0)*euler(-0.2*i,0,0) | |
| 470 | RW.C0=cf(1.5,0.5,0)*euler(1.57-1.47*i,0,1-1.2*i) | |
| 471 | end | |
| 472 | end | |
| 473 | end | |
| 474 | attack=false | |
| 475 | end | |
| 476 | ||
| 477 | function Electra() | |
| 478 | attack=true | |
| 479 | Mode="Electra" | |
| 480 | Anim="Switching" | |
| 481 | for i=0,1,0.1 do | |
| 482 | wait() | |
| 483 | LW.C0=cf(-1.5,0.5,0)*euler(0.2-0.4*i,1.57-1.57*i,-0.2*i) | |
| 484 | LW.C1=cf(0, 0.5, 0)*euler(-0.2+0.2*i,0,0) | |
| 485 | RW.C0=cf(1.5,0.5,0)*euler(0.1-0.3*i,0,-0.2+0.4*i) | |
| 486 | RootJoint.C0=RootCF*cf(0,2*i,0)*euler(0,0,0) | |
| 487 | end | |
| 488 | wait(1) | |
| 489 | attack=false | |
| 490 | end | |
| 491 | ||
| 492 | function Normal() | |
| 493 | attack=true | |
| 494 | Mode="Normal" | |
| 495 | RootJoint.C0=RootCF | |
| 496 | wait(1) | |
| 497 | attack=false | |
| 498 | end | |
| 499 | ||
| 500 | function MakeCube() | |
| 501 | attack=true | |
| 502 | for i=0,1,0.1 do | |
| 503 | wait() | |
| 504 | MagicBlock(BrickColor.new("Really black"),Torso.CFrame*cf(0,0.5,-2),0.5,0.5,0.5,0.3,0.3,0.3)
| |
| 505 | ElecEffect(Torso.CFrame*cf(0,0.5,-2),1,1,1) | |
| 506 | Neck.C0=necko*euler(0.1*i,0,0) | |
| 507 | LW.C0=cf(-1.5,0.5,0)*euler(0.2+1.27*i,1.57-1.57*i,0.4*i) | |
| 508 | LW.C1=cf(0, 0.5, 0)*euler(-0.2+0.2*i,0,0) | |
| 509 | RW.C0=cf(1.5,0.5,0)*euler(0.1+1.37*i,0,-0.2-0.2*i) | |
| 510 | end | |
| 511 | numb=2 | |
| 512 | for i=0,1,0.1 do | |
| 513 | MagicBlock(BrickColor.new("Really black"),Torso.CFrame*cf(0,0.5,-2),0.5,0.5,0.5,0.3,0.3,0.3)
| |
| 514 | ElecEffect(Torso.CFrame*cf(0,0.5,-2),1,1,1) | |
| 515 | Neck.C0=necko*euler(0.1+0.1*(i*numb),0,0) | |
| 516 | LW.C0=cf(-1.5,0.5,0)*euler(1.47+0.1*(i*numb),0,0.4+0.1*(i*numb)) | |
| 517 | RW.C0=cf(1.5,0.5,0)*euler(1.47+0.1*(i*numb),0,-0.4-0.1*(i*numb)) | |
| 518 | numb=numb-0.1 | |
| 519 | wait() | |
| 520 | end | |
| 521 | NewCube() | |
| 522 | wait(0.5) | |
| 523 | for i=0,1,0.1 do | |
| 524 | wait() | |
| 525 | Neck.C0=necko*euler(0.2-0.2*i,0,0) | |
| 526 | LW.C0=cf(-1.5,0.5,0)*euler(1.57-1.37*i,1.57*i,0.5-0.5*i) | |
| 527 | LW.C1=cf(0, 0.5, 0)*euler(-0.2*i,0,0) | |
| 528 | RW.C0=cf(1.5,0.5,0)*euler(1.57-1.47*i,0,-0.5+0.3*i) | |
| 529 | end | |
| 530 | Neck.C0=necko | |
| 531 | attack=false | |
| 532 | end | |
| 533 | ||
| 534 | function GetCube() | |
| 535 | if MMouse.Target~=nil and MMouse.Target.Name=="Cube Vertex2" and MMouse.Target.Parent:findFirstChild("Cube Vertex1")~=nil then
| |
| 536 | attack=true | |
| 537 | throwcube=false | |
| 538 | print("GOT CUBE")
| |
| 539 | mainpart=MMouse.Target | |
| 540 | coroutine.resume(coroutine.create(function(Model) | |
| 541 | while holdz==true do | |
| 542 | wait() | |
| 543 | Model["Cube Vertex1"].CFrame=Torso.CFrame*cf(0,0.5,-2) | |
| 544 | end | |
| 545 | end),mainpart.Parent) | |
| 546 | for i=0,1,0.1 do | |
| 547 | wait() | |
| 548 | ElecEffect(mainpart.CFrame,1,1,1) | |
| 549 | Neck.C0=necko*euler(0.1*i,0,0) | |
| 550 | LW.C0=cf(-1.5,0.5,0)*euler(0.2+1.27*i,1.57-1.57*i,0.4*i) | |
| 551 | LW.C1=cf(0, 0.5, 0)*euler(-0.2+0.2*i,0,0) | |
| 552 | RW.C0=cf(1.5,0.5,0)*euler(0.1+1.37*i,0,-0.2-0.2*i) | |
| 553 | end | |
| 554 | while holdz==true do | |
| 555 | wait() | |
| 556 | ElecEffect(mainpart.CFrame,1,1,1) | |
| 557 | end | |
| 558 | if throwcube==false then | |
| 559 | for i=0,1,0.1 do | |
| 560 | wait() | |
| 561 | Neck.C0=necko*euler(0.1-0.1*i,0,0) | |
| 562 | LW.C0=cf(-1.5,0.5,0)*euler(1.47-1.27*i,1.57*i,0.4-0.4*i) | |
| 563 | LW.C1=cf(0, 0.5, 0)*euler(0.2*i,0,0) | |
| 564 | RW.C0=cf(1.5,0.5,0)*euler(1.47-1.37*i,0,-0.4+0.4*i) | |
| 565 | end | |
| 566 | end | |
| 567 | attack=false | |
| 568 | end | |
| 569 | end | |
| 570 | ||
| 571 | function ThrowCube() | |
| 572 | attack=true | |
| 573 | Main=mainpart.Parent["Cube Vertex1"] | |
| 574 | --[[CF=Main.CFrame | |
| 575 | for i=0,20 do | |
| 576 | wait() | |
| 577 | Main.CFrame=CF*cf(0,0,-i) | |
| 578 | end | |
| 579 | numb=1 | |
| 580 | for i=0,1,0.1 do | |
| 581 | wait() | |
| 582 | Main.CFrame=CF*cf(0,0,-20-10*(i*numb)) | |
| 583 | numb=numb-0.05 | |
| 584 | end]] | |
| 585 | wait() | |
| 586 | Main.CFrame=CFrame.new(MMouse.Hit.p)*cf(math.random(-1,1),math.random(0,1),math.random(-1,1)) | |
| 587 | attack=false | |
| 588 | end | |
| 589 | ||
| 590 | function GatherCubes() | |
| 591 | attack=true | |
| 592 | c=workspace:children() | |
| 593 | for i=1,#c do | |
| 594 | if c[i].Name=="Cube" then | |
| 595 | rand1=math.random(-5,5) | |
| 596 | rand2=math.random(0,5) | |
| 597 | rand3=math.random(-5,5) | |
| 598 | coroutine.resume(coroutine.create(function(Model,Rand1,Rand2,Rand3) | |
| 599 | while holdx==true do | |
| 600 | wait() | |
| 601 | Model["Cube Vertex1"].CFrame=Torso.CFrame*cf(Rand1,Rand2,Rand3) | |
| 602 | ElecEffect(Model["Cube Vertex2"].CFrame,1,1,1) | |
| 603 | end | |
| 604 | end),c[i],rand1,rand2,rand3) | |
| 605 | end | |
| 606 | end | |
| 607 | for i=0,1,0.1 do | |
| 608 | wait() | |
| 609 | LW.C0=cf(-1.5,0.5,0)*euler(0.2+1.37*i,1.57-1.57*i,-1.57*i) | |
| 610 | LW.C1=cf(0, 0.5, 0)*euler(-0.2+0.2*i,0,0) | |
| 611 | RW.C0=cf(1.5,0.5,0)*euler(0.1+1.47*i,0,-0.2+1.77*i) | |
| 612 | end | |
| 613 | while holdx==true do | |
| 614 | wait() | |
| 615 | end | |
| 616 | attack=false | |
| 617 | end | |
| 618 | ||
| 619 | function ThrowCube2() | |
| 620 | wait() | |
| 621 | if MMouse.Target~=nil then | |
| 622 | TargetHit=MMouse.Target | |
| 623 | if TargetHit.Anchored==false then | |
| 624 | c=workspace:children() | |
| 625 | for i=1,#c do | |
| 626 | coroutine.resume(coroutine.create(function(Model) | |
| 627 | if Model.Name=="Cube" then | |
| 628 | while attack==false do | |
| 629 | wait(0.1) | |
| 630 | MainPrt=Model["Cube Vertex1"] | |
| 631 | MainPrt.CFrame=TargetHit.CFrame*cf(math.random(-2,2),math.random(-2,2),math.random(-2,2)) | |
| 632 | end | |
| 633 | end | |
| 634 | end),c[i]) | |
| 635 | end | |
| 636 | else | |
| 637 | c=workspace:children() | |
| 638 | for i=1,#c do | |
| 639 | if c[i].Name=="Cube" then | |
| 640 | CubModel=c[i] | |
| 641 | MainPrt=CubModel["Cube Vertex1"] | |
| 642 | MainPrt.CFrame=CFrame.new(MMouse.Hit.p)*cf(math.random(-5,5),math.random(0,5),math.random(-5,5)) | |
| 643 | end | |
| 644 | end | |
| 645 | end | |
| 646 | end | |
| 647 | end | |
| 648 | ||
| 649 | function TeleCube() | |
| 650 | if MMouse.Target~=nil and MMouse.Target.Name=="Cube Vertex2" and MMouse.Target.Parent:findFirstChild("Cube Vertex1")~=nil then
| |
| 651 | attack=true | |
| 652 | MainPart=MMouse.Target | |
| 653 | so("http://www.roblox.com/asset/?id=2101137",Torso,0.7,1)
| |
| 654 | for i=0,1,0.1 do | |
| 655 | wait() | |
| 656 | ElecEffect(MainPart.CFrame,1,1,1) | |
| 657 | ElecEffect(Torso.CFrame,4,2,4) | |
| 658 | Neck.C0=necko*euler(0,0,1.57*i) | |
| 659 | RootJoint.C0=RootCF*euler(0,0,-1.57*i) | |
| 660 | LW.C0=cf(-1.5,0.5,0)*euler(0.2+1.37*i,1.57-1.57*i,-1.57*i) | |
| 661 | LW.C1=cf(0, 0.5, 0)*euler(-0.2+0.2*i,0,0) | |
| 662 | RW.C0=cf(1.5,0.5,0)*euler(0.1+1.47*i,0,-0.2+1.77*i) | |
| 663 | end | |
| 664 | for i=0,1,0.1 do | |
| 665 | wait() | |
| 666 | ElecEffect(MainPart.CFrame,1,1,1) | |
| 667 | ElecEffect(Torso.CFrame,4,2,4) | |
| 668 | end | |
| 669 | for i=1,2 do | |
| 670 | MagicBlock(BrickColor.new("Really black"),Torso.CFrame,0.5,0.5,0.5,2,2,2)
| |
| 671 | end | |
| 672 | so("http://roblox.com/asset/?id=2101144",Torso,1,2)
| |
| 673 | Torso.CFrame=MainPart.CFrame | |
| 674 | for i=1,2 do | |
| 675 | MagicBlock(BrickColor.new("Really black"),Torso.CFrame,0.5,0.5,0.5,2,2,2)
| |
| 676 | end | |
| 677 | Neck.C0=necko | |
| 678 | RootJoint.C0=RootCF | |
| 679 | attack=false | |
| 680 | end | |
| 681 | end | |
| 682 | ||
| 683 | function Apocalypse() | |
| 684 | attack=true | |
| 685 | c=workspace:children() | |
| 686 | for i=1,#c do | |
| 687 | if c[i].Name=="Cube" then | |
| 688 | so("http://www.roblox.com/asset/?id=2974249",c[i]["Cube Vertex2"],1,1)
| |
| 689 | coroutine.resume(coroutine.create(function(Model) | |
| 690 | while Model.Parent~=nil do | |
| 691 | MagicBlock(BrickColor.new("Really black"),Model["Cube Vertex2"].CFrame,0.5,0.5,0.5,0.5,0.5,0.5)
| |
| 692 | wait() | |
| 693 | end | |
| 694 | end),c[i]) | |
| 695 | end | |
| 696 | end | |
| 697 | for i=0,1,0.2 do | |
| 698 | wait() | |
| 699 | LW.C0=cf(-1.5+0.5*i,0.5,-0.5*i)*euler(0.2+0.2*i,1.57-1.57*i,0.6*i) | |
| 700 | LW.C1=cf(0, 0.5, 0)*euler(-0.2+0.2*i,0,0) | |
| 701 | RW.C0=cf(1.5-0.5*i,0.5,-0.5*i)*euler(0.1+0.3*i,0,-0.2-0.4*i) | |
| 702 | end | |
| 703 | numb=2 | |
| 704 | for i=0,1,0.1 do | |
| 705 | wait() | |
| 706 | Neck.C0=necko*euler(0.1*(i*numb),0,0) | |
| 707 | LW.C0=cf(-1,0.5,-0.5)*euler(0.4+0.2*(i*numb),0,0.6+0.4*(i*numb)) | |
| 708 | RW.C0=cf(1,0.5,-0.5)*euler(0.4+0.2*(i*numb),0,-0.6-0.4*(i*numb)) | |
| 709 | numb=numb-0.1 | |
| 710 | end | |
| 711 | c3=workspace:children() | |
| 712 | for i=1,#c3 do | |
| 713 | if c3[i].Name=="Cube" then | |
| 714 | CubeMod=c3[i] | |
| 715 | for i=1,2 do | |
| 716 | MagicRing(BrickColor.new("Really black"),CubeMod["Cube Vertex2"].CFrame,1,1,1,math.random(-50,50),math.random(-50,50),math.random(-50,50),3,3,0.5)
| |
| 717 | end | |
| 718 | for i=1,3 do | |
| 719 | Lightning(CubeMod["Cube Vertex2"].Position,CubeMod["Cube Vertex2"].Position+vt(math.random(-10,10),math.random(-10,10),math.random(-10,10)),5,1,"Really black",0.3,0.1,0.8) | |
| 720 | end | |
| 721 | MagicCircle(BrickColor.new("Blue"),CubeMod["Cube Vertex2"].CFrame,1,1,1,3,3,3,0.05)
| |
| 722 | local c2=game.Workspace:GetChildren() | |
| 723 | for i=1,#c2 do | |
| 724 | local hum=c2[i]:findFirstChild("Humanoid")
| |
| 725 | if hum~=nil and hum.Health~=0 then | |
| 726 | local head=c2[i]:findFirstChild("Head")
| |
| 727 | if head~=nil then | |
| 728 | local targ=head.Position - CubeMod["Cube Vertex2"].Position | |
| 729 | local mag=targ.magnitude | |
| 730 | if mag<=15 and c2[i].Name~=Player.Name then | |
| 731 | attackdebounce=false | |
| 732 | Damagefunc1(head,10,20,0) | |
| 733 | end | |
| 734 | end | |
| 735 | end | |
| 736 | end | |
| 737 | local cubesoundprt=part(3,workspace,0,1,BrickColor.new("Really black"),"Cube Sound Part",vt(1,1,1))
| |
| 738 | cubesoundprt.Anchored=true | |
| 739 | cubesoundprt.CFrame=CubeMod["Cube Vertex2"].CFrame | |
| 740 | game.Debris:AddItem(cubesoundprt,3) | |
| 741 | --so("http://www.roblox.com/asset/?id=2974249",Part,1,1)
| |
| 742 | so("http://www.roblox.com/asset/?id=1369158",cubesoundprt,1,2)
| |
| 743 | CubeMod:Destroy() | |
| 744 | end | |
| 745 | end | |
| 746 | for i=0,1,0.2 do | |
| 747 | wait() | |
| 748 | Neck.C0=necko*euler(0.1+0.05*i,0,0) | |
| 749 | LW.C0=cf(-1-0.5*i,0.5,-0.5+0.5*i)*euler(0.6+0.87*i,0,1-2.47*i) | |
| 750 | RW.C0=cf(1+0.5*i,0.5,-0.5+0.5*i)*euler(0.6+0.87*i,0,-1+2.47*i) | |
| 751 | end | |
| 752 | numb=2 | |
| 753 | for i=0,1,0.1 do | |
| 754 | wait() | |
| 755 | Neck.C0=necko*euler(0.15+0.05*i,0,0) | |
| 756 | LW.C0=cf(-1.5,0.5,0)*euler(1.47+0.1*(i*numb),0,-1.47-0.1*(i*numb)) | |
| 757 | RW.C0=cf(1.5,0.5,0)*euler(1.47+0.1*(i*numb),0,1.47+0.1*(i*numb)) | |
| 758 | numb=numb-0.1 | |
| 759 | end | |
| 760 | for i=0,1,0.1 do | |
| 761 | wait() | |
| 762 | Neck.C0=necko*euler(0.2-0.2*i,0,0) | |
| 763 | LW.C0=cf(-1.5,0.5,0)*euler(1.57-1.37*i,1.57*i,-1.57+1.57*i) | |
| 764 | LW.C1=cf(0, 0.5, 0)*euler(-0.2+0.2*i,0,0) | |
| 765 | RW.C0=cf(1.5,0.5,0)*euler(1.57-1.47*i,0,1.57-1.37*i) | |
| 766 | end | |
| 767 | attack=false | |
| 768 | end | |
| 769 | ||
| 770 | function Turbine() | |
| 771 | if MMouse.Target~=nil and MMouse.Target.Name=="Cube Vertex2" and MMouse.Target.Parent:findFirstChild("Cube Vertex1")~=nil then
| |
| 772 | BoomCube=MMouse.Target | |
| 773 | TargetPart=BoomCube.Parent["Cube Vertex1"] | |
| 774 | attack=true | |
| 775 | bg=Instance.new("BodyGyro")
| |
| 776 | bg.maxTorque = vt(0,math.huge,0) | |
| 777 | bg.P = 3000 | |
| 778 | bg.cframe = cf(RootPart.Position,BoomCube.Position) | |
| 779 | bg.Parent = RootPart | |
| 780 | so("http://www.roblox.com/asset/?id=2101137",BoomCube,1,1)
| |
| 781 | for i=0,1,0.2 do | |
| 782 | wait() | |
| 783 | Neck.C0=necko*euler(0,0,1*i) | |
| 784 | RootJoint.C0=RootCF*euler(0,0,-1*i) | |
| 785 | LW.C0=cf(-1.5,0.5,0)*euler(0.2+1.37*i,1.57-1.57*i,-1*i) | |
| 786 | LW.C1=cf(0, 0.5, 0)*euler(-0.2+0.2*i,0,0) | |
| 787 | RW.C0=cf(1.5,0.5,0)*euler(0.1+1.47*i,0,-0.2+1.77*i) | |
| 788 | Lightning(LeftArm.Position,BoomCube.Position,5,1,"Really black",0.3,0.1,0.1) | |
| 789 | end | |
| 790 | for i=1,10 do | |
| 791 | wait() | |
| 792 | Lightning(LeftArm.Position,BoomCube.Position,5,1,"Really black",0.3,0.1,0.1) | |
| 793 | end | |
| 794 | for i=1,2 do | |
| 795 | MagicBlock(BrickColor.new("Really black"),BoomCube.CFrame,0.5,0.5,0.5,2,2,2)
| |
| 796 | end | |
| 797 | MagicCircle(BrickColor.new("Blue"),BoomCube.CFrame,1,1,1,2,2,2,0.08)
| |
| 798 | so("http://www.roblox.com/asset/?id=2697431",BoomCube,1,0.2)
| |
| 799 | local c2=game.Workspace:GetChildren() | |
| 800 | for i=1,#c2 do | |
| 801 | local hum=c2[i]:findFirstChild("Humanoid")
| |
| 802 | if hum~=nil and hum.Health~=0 then | |
| 803 | local head=c2[i]:findFirstChild("Head")
| |
| 804 | if head~=nil then | |
| 805 | local targ=head.Position - BoomCube.Position | |
| 806 | local mag=targ.magnitude | |
| 807 | if mag<=12 and c2[i].Name~=Player.Name then | |
| 808 | attackdebounce=false | |
| 809 | Damagefunc2(head,10,20,0,BoomCube) | |
| 810 | end | |
| 811 | end | |
| 812 | end | |
| 813 | end | |
| 814 | TargetPart.CFrame=LeftArm.CFrame*cf(0,-3,0) | |
| 815 | wait(0.5) | |
| 816 | for i=0,1,0.1 do | |
| 817 | wait() | |
| 818 | Neck.C0=necko*euler(0,0,1-1*i) | |
| 819 | RootJoint.C0=RootCF*euler(0,0,-1+1*i) | |
| 820 | LW.C0=cf(-1.5,0.5,0)*euler(1.57-1.37*i,1.57*i,-1+1*i) | |
| 821 | LW.C1=cf(0, 0.5, 0)*euler(0.2*i,0,0) | |
| 822 | RW.C0=cf(1.5,0.5,0)*euler(1.57-1.47*i,0,1.57-1.77*i) | |
| 823 | end | |
| 824 | bg.Parent=nil | |
| 825 | attack=false | |
| 826 | end | |
| 827 | end | |
| 828 | ||
| 829 | function NewCube() | |
| 830 | Cube=Instance.new("Model")
| |
| 831 | Cube.Parent=workspace | |
| 832 | Cube.Name="Cube" | |
| 833 | local cubevertex=part(3,Cube,0,0.6,BrickColor.new("Really black"),"Cube Vertex1",vt(1,1,1))
| |
| 834 | cubevertex.Anchored=true | |
| 835 | cubevertex.CFrame=Torso.CFrame*cf(0,0.5,-2) | |
| 836 | cubevertexmsh=mesh("SpecialMesh",cubevertex,"Sphere","",vt(0,0,0),vt(0.3,0.3,0.3))
| |
| 837 | local cube=part(3,Cube,0,0.2,BrickColor.new("Really black"),"Cube Vertex2",vt(1.5,1.5,1.5))
| |
| 838 | cube.CFrame=Torso.CFrame | |
| 839 | cubemsh=mesh("BlockMesh",cube,"","",vt(0,0,0),vt(0.4,0.4,0.4))
| |
| 840 | cubemsh=mesh("SpecialMesh",cube,"Sphere","",vt(0,0,0),vt(0.2,0.2,0.2))
| |
| 841 | local actualcube=part(3,Cube,0,0.3,BrickColor.new("Really red"),"Cube",vt(1,1,1))
| |
| 842 | actualcube.CFrame=Torso.CFrame | |
| 843 | --actualcubemsh=mesh("SpecialMesh",actualcube,"Sphere","",vt(0,0,0),vt(0.4,0.4,0.4))
| |
| 844 | actualcubemsh=mesh("BlockMesh",actualcube,"","",vt(0,0,0),vt(0.7,0.7,0.7))
| |
| 845 | local cubewld=weld(actualcube,actualcube,cube,cf(0,0,0)) | |
| 846 | coroutine.resume(coroutine.create(function(Part,Model) | |
| 847 | while Part.Parent~=nil do | |
| 848 | wait() | |
| 849 | end | |
| 850 | Model.Parent=nil | |
| 851 | end),actualcube,Cube) | |
| 852 | local spark=Instance.new("Sparkles")
| |
| 853 | spark.Parent=cube | |
| 854 | spark.Color=Color3.new(1,0,0) | |
| 855 | spark.Enabled=true | |
| 856 | light=Instance.new("PointLight")
| |
| 857 | light.Brightness=20 | |
| 858 | light.Color=Color3.new(1,0,0) | |
| 859 | light.Range=10 | |
| 860 | light.Parent=cube | |
| 861 | coroutine.resume(coroutine.create(function(Part,Weld) | |
| 862 | numb1=0 | |
| 863 | numb2=0 | |
| 864 | numb3=0 | |
| 865 | while Part.Parent~=nil do | |
| 866 | wait() | |
| 867 | Weld.C0=Weld.C0*angles(numb1,numb2,numb3) | |
| 868 | numb1=math.pi/math.random(10,20) | |
| 869 | numb2=math.pi/math.random(20,30) | |
| 870 | numb3=math.pi/math.random(20,30) | |
| 871 | end | |
| 872 | end),actualcube,cubewld) | |
| 873 | prop=Instance.new("RocketPropulsion")
| |
| 874 | prop.MaxSpeed=5000 | |
| 875 | prop.CartoonFactor=0 | |
| 876 | prop.MaxThrust=10000 | |
| 877 | prop.Parent=cube | |
| 878 | prop.Target=cubevertex | |
| 879 | prop.ThrustD=1.5 | |
| 880 | prop.TurnD=0 | |
| 881 | prop.TurnP=0 | |
| 882 | print(prop.ThrustD) | |
| 883 | prop:Fire() | |
| 884 | end | |
| 885 | ||
| 886 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
| 887 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 888 | end | |
| 889 | ||
| 890 | function Lightning(p0,p1,tym,ofs,col,th,tra,last) | |
| 891 | local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs}
| |
| 892 | for i=1,tym do | |
| 893 | local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = BrickColor.new(col)
| |
| 894 | li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(th,th,magz/tym) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) | |
| 895 | light1=Instance.new("PointLight")
| |
| 896 | light1.Brightness=.8 | |
| 897 | light1.Color=Color3.new(.2,255,.2) | |
| 898 | light1.Range=8 | |
| 899 | light1.Parent=li | |
| 900 | local trolpos = CFrame.new(curpos,p1)*CFrame.new(0,0,magz/tym).p+ofz | |
| 901 | if tym == i then | |
| 902 | local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2) | |
| 903 | li.CFrame = CFrame.new(curpos,p1)*CFrame.new(0,0,-magz2/2) | |
| 904 | else | |
| 905 | li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/tym/2) | |
| 906 | end | |
| 907 | curpos = li.CFrame*CFrame.new(0,0,magz/tym/2).p game.Debris:AddItem(li,last) | |
| 908 | end | |
| 909 | end | |
| 910 | ||
| 911 | function ElecEffect(cff,x,y,z) | |
| 912 | local prt=part(3,workspace,0,0,BrickColor.new("Really black"),"Part",vt(1,1,1))
| |
| 913 | prt.Anchored=true | |
| 914 | xval=math.random() | |
| 915 | yval=math.random() | |
| 916 | zval=math.random() | |
| 917 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(xval,yval,zval))
| |
| 918 | coroutine.resume(coroutine.create(function(Part,Mesh,Frame,xvaal,yvaal,zvaal) | |
| 919 | Part.CFrame=Frame*cf(math.random(-x,x),math.random(-y,y),math.random(-z,z)) | |
| 920 | for i=1,8 do | |
| 921 | wait() | |
| 922 | xvaal=xvaal-0.1 | |
| 923 | yvaal=yvaal-0.1 | |
| 924 | zvaal=zvaal-0.1 | |
| 925 | Mesh.Scale=vt(xvaal,yvaal,zvaal) | |
| 926 | Part.Transparency=Part.Transparency+0.09 | |
| 927 | end | |
| 928 | Part.Parent=nil | |
| 929 | end),prt,msh,cff,xval,yval,zval) | |
| 930 | end | |
| 931 | ||
| 932 | function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3) | |
| 933 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 934 | prt.Anchored=true | |
| 935 | prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 936 | local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
| |
| 937 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 938 | for i=0,1,0.1 do | |
| 939 | wait() | |
| 940 | Part.CFrame=Part.CFrame | |
| 941 | Part.Transparency=i | |
| 942 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 943 | end | |
| 944 | Part.Parent=nil | |
| 945 | end),prt,msh) | |
| 946 | end | |
| 947 | ||
| 948 | function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 949 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 950 | prt.Anchored=true | |
| 951 | prt.CFrame=cframe | |
| 952 | local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
| |
| 953 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 954 | for i=0,1,delay do | |
| 955 | wait() | |
| 956 | Part.CFrame=Part.CFrame | |
| 957 | Part.Transparency=i | |
| 958 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 959 | end | |
| 960 | Part.Parent=nil | |
| 961 | end),prt,msh) | |
| 962 | end | |
| 963 | ||
| 964 | function MagicRing(brickcolor,cframe,x1,y1,z1,x2,y2,z2,x3,y3,z3) | |
| 965 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 966 | prt.Anchored=true | |
| 967 | prt.CFrame=cframe*euler(x2,y2,z2) | |
| 968 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
| |
| 969 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
| 970 | for i=0,1,0.03 do | |
| 971 | wait() | |
| 972 | Part.CFrame=Part.CFrame | |
| 973 | Part.Transparency=i | |
| 974 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
| 975 | end | |
| 976 | Part.Parent=nil | |
| 977 | end),prt,msh) | |
| 978 | end | |
| 979 | ||
| 980 | so = function(id,par,vol,pit) | |
| 981 | coroutine.resume(coroutine.create(function() | |
| 982 | local sou = Instance.new("Sound",par or workspace)
| |
| 983 | sou.Volume=vol | |
| 984 | sou.Pitch=pit or 1 | |
| 985 | sou.SoundId=id | |
| 986 | wait() | |
| 987 | sou:play() | |
| 988 | wait(6) | |
| 989 | sou:Remove() | |
| 990 | end)) | |
| 991 | end | |
| 992 | ||
| 993 | function findNearestTorso(pos) | |
| 994 | local list = game:service("Workspace"):children()
| |
| 995 | local torso = nil | |
| 996 | local dist = 50 | |
| 997 | local temp = nil | |
| 998 | local human = nil | |
| 999 | local temp2 = nil | |
| 1000 | for x = 1, #list do | |
| 1001 | temp2 = list[x] | |
| 1002 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Name ~= "Fenrier") then | |
| 1003 | temp = temp2:findFirstChild("Torso")
| |
| 1004 | human = temp2:findFirstChild("Humanoid")
| |
| 1005 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
| 1006 | if (temp.Position - pos).magnitude < dist then | |
| 1007 | torso = temp | |
| 1008 | dist = (temp.Position - pos).magnitude | |
| 1009 | end | |
| 1010 | end | |
| 1011 | end | |
| 1012 | end | |
| 1013 | return torso | |
| 1014 | end | |
| 1015 | ||
| 1016 | Damagefunc1=function(hit,minim,maxim,Knockback) | |
| 1017 | if hit.Parent==nil then | |
| 1018 | return | |
| 1019 | end | |
| 1020 | CPlayer=Bin | |
| 1021 | h=hit.Parent:FindFirstChild("Humanoid")
| |
| 1022 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
| |
| 1023 | if attackdebounce == false then | |
| 1024 | attackdebounce = true | |
| 1025 | coroutine.resume(coroutine.create(function() | |
| 1026 | wait(0.2) | |
| 1027 | attackdebounce = false | |
| 1028 | end)) | |
| 1029 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
| 1030 | return | |
| 1031 | end]] | |
| 1032 | -- hs(hit,1.2) | |
| 1033 | c=Instance.new("ObjectValue")
| |
| 1034 | c.Name="creator" | |
| 1035 | c.Value=game:service("Players").LocalPlayer
| |
| 1036 | c.Parent=h | |
| 1037 | game:GetService("Debris"):AddItem(c,.5)
| |
| 1038 | Damage=math.random(minim,maxim) | |
| 1039 | -- h:TakeDamage(Damage) | |
| 1040 | blocked=false | |
| 1041 | block=hit.Parent:findFirstChild("Block")
| |
| 1042 | if block~=nil then | |
| 1043 | print("herp")
| |
| 1044 | if block.Value>0 then | |
| 1045 | blocked=true | |
| 1046 | block.Value=block.Value-1 | |
| 1047 | print(block.Value) | |
| 1048 | end | |
| 1049 | end | |
| 1050 | if blocked==false then | |
| 1051 | -- h:TakeDamage(Damage) | |
| 1052 | h.Health=h.Health-Damage | |
| 1053 | showDamage(hit.Parent,Damage,.5,BrickColor:Red()) | |
| 1054 | else | |
| 1055 | h.Health=h.Health-(Damage/2) | |
| 1056 | showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Really red"))
| |
| 1057 | end | |
| 1058 | vp=Instance.new("BodyVelocity")
| |
| 1059 | vp.P=500 | |
| 1060 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
| 1061 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
| 1062 | vp.velocity=Head.CFrame.lookVector*Knockback+Head.Velocity/1.05 | |
| 1063 | if Knockback>0 then | |
| 1064 | vp.Parent=hit.Parent.Torso | |
| 1065 | end | |
| 1066 | game:GetService("Debris"):AddItem(vp,.25)
| |
| 1067 | c=Instance.new("ObjectValue")
| |
| 1068 | c.Name="creator" | |
| 1069 | c.Value=Player | |
| 1070 | c.Parent=h | |
| 1071 | game:GetService("Debris"):AddItem(c,.5)
| |
| 1072 | CRIT=false | |
| 1073 | hitDeb=true | |
| 1074 | AttackPos=6 | |
| 1075 | end | |
| 1076 | end | |
| 1077 | end | |
| 1078 | ||
| 1079 | Damagefunc2=function(hit,minim,maxim,Knockback,MainPart) | |
| 1080 | if hit.Parent==nil then | |
| 1081 | return | |
| 1082 | end | |
| 1083 | CPlayer=Bin | |
| 1084 | h=hit.Parent:FindFirstChild("Humanoid")
| |
| 1085 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
| |
| 1086 | if attackdebounce == false then | |
| 1087 | attackdebounce = true | |
| 1088 | coroutine.resume(coroutine.create(function() | |
| 1089 | wait(0.2) | |
| 1090 | attackdebounce = false | |
| 1091 | end)) | |
| 1092 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
| 1093 | return | |
| 1094 | end]] | |
| 1095 | -- hs(hit,1.2) | |
| 1096 | c=Instance.new("ObjectValue")
| |
| 1097 | c.Name="creator" | |
| 1098 | c.Value=game:service("Players").LocalPlayer
| |
| 1099 | c.Parent=h | |
| 1100 | game:GetService("Debris"):AddItem(c,.5)
| |
| 1101 | Damage=math.random(minim,maxim) | |
| 1102 | -- h:TakeDamage(Damage) | |
| 1103 | blocked=false | |
| 1104 | block=hit.Parent:findFirstChild("Block")
| |
| 1105 | if block~=nil then | |
| 1106 | print("herp")
| |
| 1107 | if block.Value>0 then | |
| 1108 | blocked=true | |
| 1109 | block.Value=block.Value-1 | |
| 1110 | print(block.Value) | |
| 1111 | end | |
| 1112 | end | |
| 1113 | if blocked==false then | |
| 1114 | -- h:TakeDamage(Damage) | |
| 1115 | h.Health=h.Health-Damage | |
| 1116 | showDamage(hit.Parent,Damage,.5,BrickColor:Red()) | |
| 1117 | else | |
| 1118 | h.Health=h.Health-(Damage/2) | |
| 1119 | showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Really red"))
| |
| 1120 | end | |
| 1121 | newpos2=MainPart.Position | |
| 1122 | local angle = (hit.Position-(newpos2+Vector3.new(0,-3,0))).unit | |
| 1123 | print(angle) | |
| 1124 | hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
| 1125 | rl=Instance.new("BodyAngularVelocity")
| |
| 1126 | rl.P=3000 | |
| 1127 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
| 1128 | rl.angularvelocity=Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5)) | |
| 1129 | rl.Parent=hit | |
| 1130 | game:GetService("Debris"):AddItem(rl,1)
| |
| 1131 | --end | |
| 1132 | local bodyVelocity=Instance.new("BodyVelocity")
| |
| 1133 | bodyVelocity.velocity=angle*40+Vector3.new(0,35,0) | |
| 1134 | bodyVelocity.P=5000 | |
| 1135 | bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
| 1136 | bodyVelocity.Parent=hit | |
| 1137 | game:GetService("Debris"):AddItem(bodyVelocity,.7)
| |
| 1138 | c=Instance.new("ObjectValue")
| |
| 1139 | c.Name="creator" | |
| 1140 | c.Value=Player | |
| 1141 | c.Parent=h | |
| 1142 | game:GetService("Debris"):AddItem(c,.5)
| |
| 1143 | CRIT=false | |
| 1144 | hitDeb=true | |
| 1145 | AttackPos=6 | |
| 1146 | end | |
| 1147 | end | |
| 1148 | end | |
| 1149 | ||
| 1150 | showDamage=function(Char,Dealt,du,Color) | |
| 1151 | m=Instance.new("Model")
| |
| 1152 | m.Name=tostring(Dealt) | |
| 1153 | h=Instance.new("Humanoid")
| |
| 1154 | h.Health=0 | |
| 1155 | h.MaxHealth=0 | |
| 1156 | h.Parent=m | |
| 1157 | c=Instance.new("Part")
| |
| 1158 | c.Transparency=0 | |
| 1159 | c.BrickColor=Color | |
| 1160 | c.Name="Head" | |
| 1161 | c.TopSurface=0 | |
| 1162 | c.BottomSurface=0 | |
| 1163 | c.formFactor="Plate" | |
| 1164 | c.Size=Vector3.new(1,.4,1) | |
| 1165 | ms=Instance.new("CylinderMesh")
| |
| 1166 | ms.Scale=Vector3.new(.8,.8,.8) | |
| 1167 | if CRIT==true then | |
| 1168 | ms.Scale=Vector3.new(1,1.25,1) | |
| 1169 | end | |
| 1170 | ms.Parent=c | |
| 1171 | c.Reflectance=0 | |
| 1172 | Instance.new("BodyGyro").Parent=c
| |
| 1173 | c.Parent=m | |
| 1174 | c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
| 1175 | f=Instance.new("BodyPosition")
| |
| 1176 | f.P=2000 | |
| 1177 | f.D=100 | |
| 1178 | f.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
| 1179 | f.position=c.Position+Vector3.new(0,3,0) | |
| 1180 | f.Parent=c | |
| 1181 | game:GetService("Debris"):AddItem(m,.5+du)
| |
| 1182 | c.CanCollide=false | |
| 1183 | m.Parent=workspace | |
| 1184 | c.CanCollide=false | |
| 1185 | end | |
| 1186 | ||
| 1187 | function ob1d(mouse) | |
| 1188 | if holdz==true then | |
| 1189 | throwcube=true | |
| 1190 | holdz=false | |
| 1191 | ThrowCube() | |
| 1192 | return end | |
| 1193 | if holdx==true then | |
| 1194 | throwcube=true | |
| 1195 | holdx=false | |
| 1196 | ThrowCube2() | |
| 1197 | return end | |
| 1198 | if attack == true then return end | |
| 1199 | hold=true | |
| 1200 | if combo==0 then | |
| 1201 | combo=1 | |
| 1202 | attackone() | |
| 1203 | elseif combo==1 then | |
| 1204 | combo=2 | |
| 1205 | attacktwo() | |
| 1206 | elseif combo==2 then | |
| 1207 | combo=3 | |
| 1208 | attackthree() | |
| 1209 | end | |
| 1210 | coroutine.resume(coroutine.create(function() | |
| 1211 | wait(0.5) | |
| 1212 | if attack==false then | |
| 1213 | combo=0 | |
| 1214 | Neck.C0=necko | |
| 1215 | RootJoint.C0=RootCF | |
| 1216 | LW.C0=cf(-1.5,0.5,0)*euler(0.2,1.57,0) | |
| 1217 | LW.C1=cf(0, 0.5, 0)*euler(-0.2,0,0) | |
| 1218 | RW.C0=cf(1.5,0.5,0)*euler(0.1,0,-0.2) | |
| 1219 | end | |
| 1220 | end)) | |
| 1221 | end | |
| 1222 | ||
| 1223 | function ob1u(mouse) | |
| 1224 | hold = false | |
| 1225 | end | |
| 1226 | ||
| 1227 | buttonhold = false | |
| 1228 | holdz=false | |
| 1229 | holdx=false | |
| 1230 | ||
| 1231 | eul=0 | |
| 1232 | function key(key) | |
| 1233 | if attack == true then return end | |
| 1234 | --[[if key=="f" then | |
| 1235 | if Mode=="Normal" then | |
| 1236 | Electra() | |
| 1237 | elseif Mode=="Electra" then | |
| 1238 | Normal() | |
| 1239 | end | |
| 1240 | end]] | |
| 1241 | if key=="q" then | |
| 1242 | Apocalypse() | |
| 1243 | end | |
| 1244 | if key=="e" then | |
| 1245 | Turbine() | |
| 1246 | end | |
| 1247 | if key=="f" then | |
| 1248 | MakeCube() | |
| 1249 | end | |
| 1250 | if key=="z" then | |
| 1251 | holdz=true | |
| 1252 | GetCube() | |
| 1253 | end | |
| 1254 | if key=="x" then | |
| 1255 | holdx=true | |
| 1256 | GatherCubes() | |
| 1257 | end | |
| 1258 | if key=="c" then | |
| 1259 | TeleCube() | |
| 1260 | end | |
| 1261 | end | |
| 1262 | ||
| 1263 | function key2(key) | |
| 1264 | if key=="z" then | |
| 1265 | holdz=false | |
| 1266 | end | |
| 1267 | if key=="x" then | |
| 1268 | holdx=false | |
| 1269 | end | |
| 1270 | end | |
| 1271 | ||
| 1272 | function s(mouse) | |
| 1273 | mouse.Button1Down:connect(function() ob1d(mouse) end) | |
| 1274 | mouse.Button1Up:connect(function() ob1u(mouse) end) | |
| 1275 | mouse.KeyDown:connect(key) | |
| 1276 | mouse.KeyUp:connect(key2) | |
| 1277 | unsheathed = true | |
| 1278 | player = Player | |
| 1279 | ch = Character | |
| 1280 | MMouse = mouse | |
| 1281 | RSH = ch.Torso["Right Shoulder"] | |
| 1282 | LSH = ch.Torso["Left Shoulder"] | |
| 1283 | -- | |
| 1284 | RSH.Parent = nil | |
| 1285 | LSH.Parent = nil | |
| 1286 | -- | |
| 1287 | RW.Part0 = ch.Torso | |
| 1288 | RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
| 1289 | RW.C1 = CFrame.new(0, 0.5, 0) | |
| 1290 | RW.Part1 = ch["Right Arm"] | |
| 1291 | RW.Parent = ch.Torso | |
| 1292 | --_G.R = RW | |
| 1293 | -- | |
| 1294 | LW.Part0 = ch.Torso | |
| 1295 | LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
| 1296 | LW.C1 = CFrame.new(0, 0.5, 0) | |
| 1297 | LW.Part1 = ch["Left Arm"] | |
| 1298 | LW.Parent = ch.Torso | |
| 1299 | --_G.L = LW | |
| 1300 | -- | |
| 1301 | equipanim() | |
| 1302 | end | |
| 1303 | ||
| 1304 | function ds(mouse) | |
| 1305 | hideanim() | |
| 1306 | wait(0) | |
| 1307 | RW.Parent = nil | |
| 1308 | LW.Parent = nil | |
| 1309 | RSH.Parent = player.Character.Torso | |
| 1310 | LSH.Parent = player.Character.Torso | |
| 1311 | end | |
| 1312 | ||
| 1313 | Bin.Selected:connect(s) | |
| 1314 | Bin.Deselected:connect(ds) | |
| 1315 | Humanoid.Died:connect(function() | |
| 1316 | c=workspace:children() | |
| 1317 | for i=1,#c do | |
| 1318 | if c[i].Name=="Cube" then | |
| 1319 | c[i]:Remove() | |
| 1320 | end | |
| 1321 | end | |
| 1322 | end) | |
| 1323 | --[[function onRunning(speed) | |
| 1324 | if attack==true then return end | |
| 1325 | if speed>0 then | |
| 1326 | walking = true | |
| 1327 | for i = 0,1,0.1 do | |
| 1328 | wait() | |
| 1329 | LW.C0=cf(-1.5,0.5,0)*euler(0.2-0.4*i,1.57,0) | |
| 1330 | end | |
| 1331 | else | |
| 1332 | walking = false | |
| 1333 | for i = 0,1,0.1 do | |
| 1334 | wait() | |
| 1335 | LW.C0=cf(-1.5,0.5,0)*euler(-0.2+0.4*i,1.57,0) | |
| 1336 | end | |
| 1337 | end | |
| 1338 | end | |
| 1339 | Character.Humanoid.Running:connect(onRunning) ]] | |
| 1340 | Anim="Idle" | |
| 1341 | walkoffset1=0 | |
| 1342 | walkoffset2=0 | |
| 1343 | Switching=false | |
| 1344 | while true do | |
| 1345 | wait() | |
| 1346 | if Mode=="Normal" then | |
| 1347 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
| 1348 | if RootPart.Velocity.y > 2 then | |
| 1349 | if Anim~="Jump" then | |
| 1350 | Anim="Jump" | |
| 1351 | coroutine.resume(coroutine.create(function() | |
| 1352 | for i=0,1,0.2 do | |
| 1353 | wait() | |
| 1354 | LW.C0=cf(-1.5,0.5,0)*euler(0.2-0.6*i,1.57-1.57*i,0) | |
| 1355 | LW.C1=cf(0, 0.5, 0)*euler(-0.2+0.2*i,0,0) | |
| 1356 | RW.C0=cf(1.5,0.5,0)*euler(0.1-0.1*i,0,-0.2) | |
| 1357 | end | |
| 1358 | end)) | |
| 1359 | end | |
| 1360 | elseif RootPart.Velocity.y < -2 then | |
| 1361 | if Anim~="Fall" then | |
| 1362 | Anim="Fall" | |
| 1363 | coroutine.resume(coroutine.create(function() | |
| 1364 | for i=0,1,0.2 do | |
| 1365 | wait() | |
| 1366 | LW.C0=cf(-1.5,0.5,0)*euler(-0.4+2.8*i,0,0) | |
| 1367 | RW.C0=cf(1.5,0.5,0)*euler(0,0,-0.2) | |
| 1368 | end | |
| 1369 | end)) | |
| 1370 | end | |
| 1371 | elseif torvel < 1 then | |
| 1372 | if Anim~="Idle" then | |
| 1373 | Anim="Idle" | |
| 1374 | coroutine.resume(coroutine.create(function() | |
| 1375 | wait(0.1) | |
| 1376 | while Switching==true do | |
| 1377 | wait() | |
| 1378 | end | |
| 1379 | while Anim=="Idle" do | |
| 1380 | for i = 0,1,0.02 do | |
| 1381 | if Anim=="Idle" and attack==false then | |
| 1382 | wait() | |
| 1383 | LW.C0=cf(-1.5,0.5,0)*euler(0.2-0.1*i,1.57-0.05*i,0) | |
| 1384 | RW.C0=cf(1.5,0.5-0.1*i,0)*euler(0.1+0.1*i,0,-0.2) | |
| 1385 | end | |
| 1386 | end | |
| 1387 | for i = 0,1,0.02 do | |
| 1388 | if Anim=="Idle" and attack==false then | |
| 1389 | wait() | |
| 1390 | LW.C0=cf(-1.5,0.5,0)*euler(0.1+0.1*i,1.52+0.05*i,0) | |
| 1391 | RW.C0=cf(1.5,0.4+0.1*i,0)*euler(0.2-0.1*i,0,-0.2) | |
| 1392 | end | |
| 1393 | end | |
| 1394 | wait(0) | |
| 1395 | end | |
| 1396 | if Anim=="Walk" and attack==false then | |
| 1397 | print("Switch to Walk")
| |
| 1398 | Switching=true | |
| 1399 | walkoffset1=0 | |
| 1400 | walkoffset2=0 | |
| 1401 | for i=0,1,0.15 do | |
| 1402 | wait() | |
| 1403 | walkoffset1=0.2+0.8*i | |
| 1404 | walkoffset2=0.1-0.9*i | |
| 1405 | LW.C0=cf(-1.5,0.5,0)*euler(walkoffset1,1.57-1.57*i,0) | |
| 1406 | LW.C1=cf(0, 0.5, 0)*euler(-0.2+0.2*i,0,0) | |
| 1407 | RW.C0=cf(1.5,0.5,0)*euler(walkoffset2,0,-0.2+0.2*i) | |
| 1408 | end | |
| 1409 | Switching=false | |
| 1410 | elseif Anim=="Run" and attack==false then | |
| 1411 | print("Switch to Run")
| |
| 1412 | Switching=true | |
| 1413 | for i=0,1,0.1 do | |
| 1414 | wait() | |
| 1415 | if Anim=="Run" and attack==false then | |
| 1416 | print("runnin")
| |
| 1417 | RootJoint.C0=RootCF*euler(0.5*i,0,0) | |
| 1418 | Neck.C0=necko*euler(-0.3*i,0,0) | |
| 1419 | LW.C0=cf(-1.5,0.5,0)*euler(0.2-1.2*i,1.57-1.57*i,0) | |
| 1420 | LW.C1=cf(0, 0.5, 0)*euler(-0.2+0.2*i,0,0) | |
| 1421 | RW.C0=cf(1.5,0.5,0)*euler(0.1-1.1*i,0,-0.2+0.2*i) | |
| 1422 | end | |
| 1423 | end | |
| 1424 | Switching=false | |
| 1425 | end | |
| 1426 | end)) | |
| 1427 | end | |
| 1428 | elseif torvel < 19 then | |
| 1429 | if Anim~="Walk" then | |
| 1430 | Anim="Walk" | |
| 1431 | coroutine.resume(coroutine.create(function() | |
| 1432 | wait(0.1) | |
| 1433 | while Switching==true do | |
| 1434 | wait() | |
| 1435 | end | |
| 1436 | while Anim=="Walk" do | |
| 1437 | for i=0,1,0.15 do | |
| 1438 | if Anim=="Walk" and attack==false then | |
| 1439 | wait() | |
| 1440 | walkoffset1=1-2*i | |
| 1441 | walkoffset2=-1+2*i | |
| 1442 | LW.C0=cf(-1.5,0.5,0)*euler(walkoffset1,0,0) | |
| 1443 | RW.C0=cf(1.5,0.5,0)*euler(walkoffset2,0,0) | |
| 1444 | end | |
| 1445 | end | |
| 1446 | for i=0,1,0.15 do | |
| 1447 | if Anim=="Walk" and attack==false then | |
| 1448 | wait() | |
| 1449 | walkoffset1=-1+2*i | |
| 1450 | walkoffset2=1-2*i | |
| 1451 | LW.C0=cf(-1.5,0.5,0)*euler(walkoffset1,0,0) | |
| 1452 | RW.C0=cf(1.5,0.5,0)*euler(walkoffset2,0,0) | |
| 1453 | end | |
| 1454 | end | |
| 1455 | wait(0) | |
| 1456 | end | |
| 1457 | if Anim=="Idle" and attack==false then | |
| 1458 | print("Switch to Idle")
| |
| 1459 | Switching=true | |
| 1460 | for i=0,1,0.1 do | |
| 1461 | wait() | |
| 1462 | if Anim=="Idle" and attack==false then | |
| 1463 | LW.C0=cf(-1.5,0.5,0)*euler((walkoffset1-walkoffset1*i)+(0.2*i),1.57*i,0) | |
| 1464 | LW.C1=cf(0, 0.5, 0)*euler(-0.2*i,0,0) | |
| 1465 | RW.C0=cf(1.5,0.5,0)*euler((walkoffset2-walkoffset2*i)+(0.1*i),0,-0.2*i) | |
| 1466 | end | |
| 1467 | end | |
| 1468 | walkoffset1=0 | |
| 1469 | walkoffset2=0 | |
| 1470 | Switching=false | |
| 1471 | end | |
| 1472 | end)) | |
| 1473 | end | |
| 1474 | elseif torvel >= 30 then | |
| 1475 | if Anim~="Run" then | |
| 1476 | Anim="Run" | |
| 1477 | coroutine.resume(coroutine.create(function() | |
| 1478 | while Anim=="Run" do | |
| 1479 | wait() | |
| 1480 | if Anim=="Run" and attack==false then | |
| 1481 | LW.C0=cf(-1.5,0.5,0)*euler(-1,0,0) | |
| 1482 | LW.C1=cf(0, 0.5, 0)*euler(0,0,0) | |
| 1483 | RW.C0=cf(1.5,0.5,0)*euler(-1,0,0) | |
| 1484 | end | |
| 1485 | end | |
| 1486 | if Anim=="Idle" and attack==false then | |
| 1487 | print("Switch to Idle")
| |
| 1488 | Switching=true | |
| 1489 | for i=0,1,0.1 do | |
| 1490 | wait() | |
| 1491 | RootJoint.C0=RootCF*euler(0.5-0.5*i,0,0) | |
| 1492 | Neck.C0=necko*euler(-0.3+0.3*i,0,0) | |
| 1493 | LW.C0=cf(-1.5,0.5,0)*euler(-1+1.2*i,1.57*i,0) | |
| 1494 | LW.C1=cf(0, 0.5, 0)*euler(-0.2*i,0,0) | |
| 1495 | RW.C0=cf(1.5,0.5,0)*euler(-1+1.1*i,0,-0.2*i) | |
| 1496 | end | |
| 1497 | Switching=false | |
| 1498 | end | |
| 1499 | end)) | |
| 1500 | end | |
| 1501 | end | |
| 1502 | elseif Mode=="Electra" then | |
| 1503 | end | |
| 1504 | end | |
| 1505 | print("Mechanic Gauntlets loaded.")
| |
| 1506 | ||
| 1507 | --[[ | |
| 1508 | Copyrighted (C) Fenrier 2014 | |
| 1509 | ]] |