SHOW:
|
|
- or go back to the newest paste.
| 1 | #include "ScriptPCH.h" | |
| 2 | ||
| 3 | enum eNums | |
| 4 | {
| |
| 5 | SPELL_ICEARMOR = 36881, | |
| 6 | SPELL_FROSTBOLT = 59251, | |
| 7 | SPELL_PESTILENCE = 50842, | |
| 8 | SPELL_ENRAGE = 54287 | |
| 9 | ||
| 10 | }; | |
| 11 | ||
| 12 | class example : public CreatureScript | |
| 13 | {
| |
| 14 | public: | |
| 15 | - | example() : CreatureScript("example"){}
|
| 15 | + | example() : CreatureScript("example"){}
|
| 16 | ||
| 17 | - | CreatureAI* GetAI_example(Creature* pCreature) const |
| 17 | + | struct exampleAI : public ScriptedAI |
| 18 | {
| |
| 19 | exampleAI(Creature *c) : ScriptedAI(c) {} // typo found in Creature
| |
| 20 | ||
| 21 | uint32 Icearmor_Timer; | |
| 22 | - | struct exampleAI : public ScriptedAI |
| 22 | + | uint32 Frostbolt_Timer; |
| 23 | uint32 Pestilence_Timer; | |
| 24 | - | exampleAI(Craeture *c) : ScriptedAI(c) {}
|
| 24 | + | uint32 Enrage_Timer; |
| 25 | uint32 Phase; // Defined Phase | |
| 26 | - | uint32 Icearmor_Timer; |
| 26 | + | |
| 27 | - | uint32 Frostbolt_Timer; |
| 27 | + | void Reset() |
| 28 | - | uint32 Pestilence_Timer; |
| 28 | + | |
| 29 | - | uint32 Enrage_Timer; |
| 29 | + | Icearmor_Timer = 0; |
| 30 | Frostbolt_Timer = 0; | |
| 31 | - | |
| 31 | + | Pestilence_Timer = 5000; |
| 32 | - | |
| 32 | + | Enrage_Timer = 1500; |
| 33 | - | void Reset() |
| 33 | + | |
| 34 | Phase = 1; // Phase was undefined | |
| 35 | - | Icearmor_Timer = 0; |
| 35 | + | |
| 36 | - | Frostbolt_Timer = 0; |
| 36 | + | |
| 37 | - | Pestilence_Timer = 5000; |
| 37 | + | void KilledUnit(Unit * /*victim*/) |
| 38 | - | Enrage_Timer = 1500; |
| 38 | + | |
| 39 | } | |
| 40 | - | Phase = 1; |
| 40 | + | |
| 41 | void JustDied(Unit * /*victim*/) | |
| 42 | {
| |
| 43 | - | void KilledUnit(Unit * /*victim*/) |
| 43 | + | |
| 44 | ||
| 45 | void EnterCombat(Unit * /*who*/) | |
| 46 | {
| |
| 47 | - | void JustDied(Unit * /*victim*/) |
| 47 | + | me->MonsterYell("if you see this then it works good job!", LANG_UNIVERSAL, NULL); // fixed typo in function name
|
| 48 | } | |
| 49 | ||
| 50 | void UpdateAI(const uint32 uiDiff) | |
| 51 | - | void EnterCombat(Unit * /*who*/) |
| 51 | + | |
| 52 | if (!me->getVictim()) | |
| 53 | - | me->Monsteryell(Test,"if you see this then it works good job!", LANG_UNIVERSAL, NULL); |
| 53 | + | |
| 54 | if (Icearmor_Timer <= uiDiff) | |
| 55 | {
| |
| 56 | - | void UpdateAI(const uint32 uiDiff) |
| 56 | + | |
| 57 | Icearmor_Timer = 18000000; | |
| 58 | - | if (!me->getVictim()) |
| 58 | + | } |
| 59 | else | |
| 60 | - | if (Icearmor_Timer <= uiDiff) |
| 60 | + | |
| 61 | } | |
| 62 | ||
| 63 | if (!UpdateVictim()) | |
| 64 | return; | |
| 65 | ||
| 66 | if (Enrage_Timer <= uiDiff) // fixed typo in uiDiff | |
| 67 | {
| |
| 68 | DoCast(me, SPELL_ENRAGE); | |
| 69 | - | if (!UpdateVictim()) |
| 69 | + | |
| 70 | - | return; |
| 70 | + | |
| 71 | - | |
| 71 | + | if (Phase == 1 && me->GetHealthPct() <= 55) // fixed () error and made it simpler |
| 72 | - | if (Enrage_Timer <=uiDIff) |
| 72 | + | |
| 73 | - | {
|
| 73 | + | Phase = 2; |
| 74 | - | DoCast(me, SPELL_ENRAGE); |
| 74 | + | |
| 75 | - | } |
| 75 | + | |
| 76 | - | |
| 76 | + | if (Phase == 1) // Fixed typo in Phase |
| 77 | - | if (((me->GetHealth()*100 / me->GetMaxHealth())) <55) && (Phase == 1)) |
| 77 | + | |
| 78 | - | {
|
| 78 | + | |
| 79 | - | Phase = 2; |
| 79 | + | if (Frostbolt_Timer <= uiDiff) |
| 80 | - | } |
| 80 | + | {
|
| 81 | DoCast(me->getVictim(), SPELL_FROSTBOLT); | |
| 82 | - | if (Phasae == 1) |
| 82 | + | Frostbolt_Timer = 3000; |
| 83 | - | {
|
| 83 | + | } |
| 84 | else | |
| 85 | - | if (Frostbolt_Timer <= uiDiff) |
| 85 | + | Frostbolt_Timer -= uiDiff; |
| 86 | - | {
|
| 86 | + | if (Pestilence_Timer <= uiDiff) // Deleted ; causing errors |
| 87 | - | Docast(me->getVictim(), SPELL_FROSTBOLT); |
| 87 | + | {
|
| 88 | - | Frostbolt_Timer = 3000; |
| 88 | + | if (Unit *pTarget = SelectTarget(SELECT_TARGET_RANDOM, 0)) // Fixed typo in pTarget and fixed SelectTarget function |
| 89 | - | } |
| 89 | + | DoCast(pTarget, SPELL_PESTILENCE); |
| 90 | - | else |
| 90 | + | Pestilence_Timer = 10000; |
| 91 | - | Frostbolt_Timer -= uiDiff; |
| 91 | + | } |
| 92 | - | if (Pestilence_Timer <= uiDiff;) |
| 92 | + | else |
| 93 | - | {
|
| 93 | + | Pestilence_Timer -= uiDiff; |
| 94 | - | if (Unit *ptarget = SelectUnit(SELECT_TARGET_RANDOM, 0)) |
| 94 | + | |
| 95 | - | DoCast(pTarget, SPELL_PESTILENCE); |
| 95 | + | |
| 96 | - | |
| 96 | + | if (Phase == 2) |
| 97 | - | Pestilence_Timer = 10000; |
| 97 | + | |
| 98 | - | } |
| 98 | + | DoCast(me->getVictim(), SPELL_FROSTBOLT); |
| 99 | - | else |
| 99 | + | Frostbolt_Timer = 3000; // missing ; |
| 100 | - | Pestilence_Timer -= uiDiff; |
| 100 | + | |
| 101 | - | } |
| 101 | + | |
| 102 | Frostbolt_Timer -= uiDiff; // uiDiff typo | |
| 103 | - | if (Phase == 2) |
| 103 | + | DoMeleeAttackIfReady(); // not inside a hook, fixed |
| 104 | - | {
|
| 104 | + | |
| 105 | - | DoCast(me->getVictim(), SPELL_FROSTBOLT); |
| 105 | + | |
| 106 | - | Frostbolt_Timer = 3000 |
| 106 | + | CreatureAI* GetAI_example(Creature* pCreature) const // was possibly in wrong place |
| 107 | - | } |
| 107 | + | |
| 108 | - | else |
| 108 | + | |
| 109 | - | Frostbolt_Timer -= uiDIff; |
| 109 | + | |
| 110 | - | } |
| 110 | + | }; |
| 111 | - | |
| 111 | + | }; |
| 112 | - | DoMeleeAttackIfReady(); |
| 112 | + | |
| 113 | void AddSC_example() | |
| 114 | {
| |
| 115 | new example(); | |
| 116 | } |