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1
HTMLDivElement.prototype.findLegalMoves = function() {
2-
            var legalMoves = []; // Make the array
2+
    var legalMoves = []; // Make the array
3-
            var enemy = (this.side === 1)?2:1;
3+
    var enemy = (this.side === 1)?2:1;
4-
            switch (this.type) { // Determine which one to use
4+
    switch (this.type) { // Determine which one to use
5-
                case "F": // Flag
5+
        case "F": // Flag
6-
                    var diff = (this.side === 1) ? 1 : -1; //Check south if black, north if white
6+
            var diff = (this.side === 1) ? 1 : -1; //Check south if black, north if white
7-
                    /** General Moveset 
7+
            /** General Moveset 
8-
                     *  ===============
8+
             *  ===============
9-
                     *  A Flag can move one square forwards, without capturing.
9+
             *  A Flag can move one square forwards, without capturing.
10-
                     */
10+
             */
11-
                    if (seeContents(this.xpos, this.ypos + diff) === 0) {
11+
            if (seeContents(this.xpos, this.ypos + diff) === 0) {
12-
                        //If one square ahead is empty
12+
                //If one square ahead is empty
13-
                        legalMoves.push([this.xpos, this.ypos + diff]);
13+
                legalMoves.push([this.xpos, this.ypos + diff]);
14
            }
15-
                    /** Capture choice 
15+
            /** Capture choice 
16-
                     *  ===============
16+
             *  ===============
17-
                     *  Once per game per Flag, it may capture an ememy piece.
17+
             *  Once per game per Flag, it may capture an ememy piece.
18-
                     */
18+
             */
19-
                    if (seeContents(this.xpos, this.ypos + diff) === enemy && this.flagHasCaptured === false) {
19+
            if (seeContents(this.xpos, this.ypos + diff) === enemy && this.flagHasCaptured === false) {
20-
                        //If the one on the north/southeast square is an enemy piece and it has not taken a piece yet
20+
                //If the one on the north/southeast square is an enemy piece and it has not taken a piece yet
21-
                        legalMoves.push([this.xpos, this.ypos + diff]);
21+
                legalMoves.push([this.xpos, this.ypos + diff]);
22
            }
23-
                    /** Diagonal choice 
23+
            /** Diagonal choice 
24-
                     *  ===============
24+
             *  ===============
25-
                     *  Once per game per Flag, it can move along the diagonal lines.
25+
             *  Once per game per Flag, it can move along the diagonal lines.
26-
                     *  They can do so in any direction.
26+
             *  They can do so in any direction.
27-
                     */
27+
             */
28-
                    if (this.flagHasDiagonal === false) {
28+
            if (this.flagHasDiagonal === false) {
29-
                        if (this.xpos === 4) { //File T    
29+
                if (this.xpos === 4) { //File T    
30-
                            if (seeContents(5, this.ypos + 1) === 0 || ((seeContents(5, this.ypos + 1) === enemy && this.flagHasCaptured === false))) {
30+
                    if (seeContents(5, this.ypos + 1) === 0 || ((seeContents(5, this.ypos + 1) === enemy && this.flagHasCaptured === false))) {
31-
                                console.log("Diagonal square northeast is empty OR Diag sq. NE contains enemy piece AND Flag has not captured yet");
31+
                        console.log("Diagonal square northeast is empty OR Diag sq. NE contains enemy piece AND Flag has not captured yet");
32-
                                legalMoves.push([5, this.ypos + 1]);
32+
                        legalMoves.push([5, this.ypos + 1]);
33-
                            }
33+
34-
                            if (seeContents(5, this.ypos - 1) === 0 || ((seeContents(5, this.ypos - 1) === enemy && this.flagHasCaptured === false))) {
34+
                    if (seeContents(5, this.ypos - 1) === 0 || ((seeContents(5, this.ypos - 1) === enemy && this.flagHasCaptured === false))) {
35-
                                console.log("Diagonal square southeast is empty OR (contains enemy piece AND Flag has not captured yet)");
35+
                        console.log("Diagonal square southeast is empty OR (contains enemy piece AND Flag has not captured yet)");
36-
                                legalMoves.push([5, this.ypos - 1]);
36+
                        legalMoves.push([5, this.ypos - 1]);
37-
                            }
37+
38-
                        }
38+
                }
39-
                        else if (this.xpos === 5) { //File Œ
39+
                else if (this.xpos === 5) { //File Œ
40-
                            if (seeContents(4, this.ypos + 1) === 0 || ((seeContents(4, this.ypos + 1) === enemy && this.flagHasCaptured === false))) {
40+
                    if (seeContents(4, this.ypos + 1) === 0 || ((seeContents(4, this.ypos + 1) === enemy && this.flagHasCaptured === false))) {
41-
                                console.log("Diagonal square northwest is empty OR (contains enemy piece AND Flag has not captured yet)");
41+
                        console.log("Diagonal square northwest is empty OR (contains enemy piece AND Flag has not captured yet)");
42-
                                legalMoves.push([4, this.ypos + 1]);
42+
                        legalMoves.push([4, this.ypos + 1]);
43-
                            }
43+
44-
                            if (seeContents(4, this.ypos - 1) === 0 || ((seeContents(4, this.ypos - 1) === enemy && this.flagHasCaptured === false))) {
44+
                    if (seeContents(4, this.ypos - 1) === 0 || ((seeContents(4, this.ypos - 1) === enemy && this.flagHasCaptured === false))) {
45-
                                console.log("Diagonal square southwest is empty OR (contains enemy piece AND Flag has not captured yet)");
45+
                        console.log("Diagonal square southwest is empty OR (contains enemy piece AND Flag has not captured yet)");
46-
                                legalMoves.push([4, this.ypos - 1]);
46+
                        legalMoves.push([4, this.ypos - 1]);
47-
                            }
47+
48-
                        }
48+
                }
49-
                        // Else it has no legal moves. A Flag outside of files T and Œ is stranded.
49+
                // Else it has no legal moves. A Flag outside of files T and Œ is stranded.
50
            }
51-
                break;
51+
        break;
52-
                case "R": // Rook
52+
        case "R": // Rook
53-
                    var currpos = [this.xpos, this.ypos]
53+
            var currpos = [this.xpos, this.ypos]
54-
                    var distance = 0;
54+
            var distance = 0;
55-
                    //Move north!
55+
            //Move north!
56-
                    while (true) {
56+
            while (true) {
57-
                        currpos[1] = currpos[1] + 1; // Move tester one square north
57+
                currpos[1] = currpos[1] + 1; // Move tester one square north
58-
                        if (seeContents(currpos[0], currpos[1]) === 0) {
58+
                if (seeContents(currpos[0], currpos[1]) === 0) {
59-
                            console.log("At " + boardnot[currpos[1]][currpos[0]] + ", cell empty and continuing");
59+
                    console.log("At " + boardnot[currpos[1]][currpos[0]] + ", cell empty and continuing");
60-
                            legalMoves.push([currpos[0], currpos[1]]);
60+
                    legalMoves.push([currpos[0], currpos[1]]);
61-
                        }
61+
                }
62-
                        else if (seeContents(currpos[0], currpos[1]) === enemy) {
62+
                else if (seeContents(currpos[0], currpos[1]) === enemy) {
63-
                            console.warn("At " + boardnot[currpos[1]][currpos[0]] + ", cell occupied by an enemy");
63+
                    console.warn("At " + boardnot[currpos[1]][currpos[0]] + ", cell occupied by an enemy");
64-
                            legalMoves.push([currpos[0], currpos[1]]);
64+
                    legalMoves.push([currpos[0], currpos[1]]);
65-
                            break;
65+
                    break;
66-
                        }
66+
                }
67-
                        else {
67+
                else {
68-
                            console.warn("Cell occupied by friendly piece or edge of board. Stopping.");
68+
                    console.warn("Cell occupied by friendly piece or edge of board. Stopping.");
69-
                            break;
69+
                    break;
70-
                        }
70+
                }
71-
                        distance = distance + 1;
71+
                distance = distance + 1;
72-
                        if (distance === 6) {
72+
                if (distance === 6) {
73-
                            console.log("Six squares have passed. Stopping.")
73+
                    console.log("Six squares have passed. Stopping.")
74-
                            break;
74+
                    break;
75-
                        }
75+
                }
76
            }
77-
                    currpos = [this.xpos, this.ypos];
77+
            currpos = [this.xpos, this.ypos];
78-
                    distance = 0;
78+
            distance = 0;
79-
                    // Move East!
79+
            // Move East!
80-
                    while (true) {
80+
            while (true) {
81-
                        currpos[0] = currpos[0] + 1; // Move tester one square east
81+
                currpos[0] = currpos[0] + 1; // Move tester one square east
82-
                        if (seeContents(currpos[0], currpos[1]) === 0) {
82+
                if (seeContents(currpos[0], currpos[1]) === 0) {
83-
                            console.log("At " + boardnot[currpos[1]][currpos[0]] + ", cell empty and continuing");
83+
                    console.log("At " + boardnot[currpos[1]][currpos[0]] + ", cell empty and continuing");
84-
                            legalMoves.push([currpos[0], currpos[1]]);
84+
                    legalMoves.push([currpos[0], currpos[1]]);
85-
                        }
85+
                }
86-
                        else if (seeContents(currpos[0], currpos[1]) === enemy) {
86+
                else if (seeContents(currpos[0], currpos[1]) === enemy) {
87-
                            console.warn("At " + boardnot[currpos[1]][currpos[0]] + ", cell occupied by an enemy");
87+
                    console.warn("At " + boardnot[currpos[1]][currpos[0]] + ", cell occupied by an enemy");
88-
                            legalMoves.push([currpos[0], currpos[1]]);
88+
                    legalMoves.push([currpos[0], currpos[1]]);
89-
                            break;
89+
                    break;
90-
                        }
90+
                }
91-
                        else {
91+
                else {
92-
                            console.warn("Cell occupied by friendly piece or edge of board. Stopping.");
92+
                    console.warn("Cell occupied by friendly piece or edge of board. Stopping.");
93-
                            break;
93+
                    break;
94-
                        }
94+
                }
95-
                        distance = distance + 1;
95+
                distance = distance + 1;
96-
                        if (distance === 6) {
96+
                if (distance === 6) {
97-
                            console.log("Six squares have passed. Stopping.")
97+
                    console.log("Six squares have passed. Stopping.")
98-
                            break;
98+
                    break;
99-
                        }
99+
                }
100
            }
101-
                    currpos = [this.xpos, this.ypos];
101+
            currpos = [this.xpos, this.ypos];
102-
                    distance = 0;
102+
            distance = 0;
103-
                    // Move South!
103+
            // Move South!
104-
                    while (true) {
104+
            while (true) {
105-
                        currpos[1] = currpos[1] - 1; // Move tester one square south
105+
                currpos[1] = currpos[1] - 1; // Move tester one square south
106-
                        if (seeContents(currpos[0], currpos[1]) === 0) {
106+
                if (seeContents(currpos[0], currpos[1]) === 0) {
107-
                            console.log("At " + boardnot[currpos[1]][currpos[0]] + ", cell empty and continuing");
107+
                    console.log("At " + boardnot[currpos[1]][currpos[0]] + ", cell empty and continuing");
108-
                            legalMoves.push([currpos[0], currpos[1]]);
108+
                    legalMoves.push([currpos[0], currpos[1]]);
109-
                        }
109+
                }
110-
                        else if (seeContents(currpos[0], currpos[1]) === enemy) {
110+
                else if (seeContents(currpos[0], currpos[1]) === enemy) {
111-
                            console.warn("At " + boardnot[currpos[1]][currpos[0]] + ", cell occupied by an enemy");
111+
                    console.warn("At " + boardnot[currpos[1]][currpos[0]] + ", cell occupied by an enemy");
112-
                            legalMoves.push([currpos[0], currpos[1]]);
112+
                    legalMoves.push([currpos[0], currpos[1]]);
113-
                            break;
113+
                    break;
114-
                        }
114+
                }
115-
                        else {
115+
                else {
116-
                            console.warn("Cell occupied by friendly piece or edge of board. Stopping.");
116+
                    console.warn("Cell occupied by friendly piece or edge of board. Stopping.");
117-
                            break;
117+
                    break;
118-
                        }
118+
                }
119-
                        distance = distance + 1;
119+
                distance = distance + 1;
120-
                        if (distance === 6) {
120+
                if (distance === 6) {
121-
                            console.log("Six squares have passed. Stopping.")
121+
                    console.log("Six squares have passed. Stopping.")
122-
                            break;
122+
                    break;
123-
                        }
123+
                }
124
            }
125-
                    currpos = [this.xpos, this.ypos];
125+
            currpos = [this.xpos, this.ypos];
126-
                    distance = 0;
126+
            distance = 0;
127-
                    // Move West!
127+
            // Move West!
128-
                    while (true) {
128+
            while (true) {
129-
                        currpos[0] = currpos[0] - 1; // Move tester one square west
129+
                currpos[0] = currpos[0] - 1; // Move tester one square west
130-
                        if (seeContents(currpos[0], currpos[1]) === 0) {
130+
                if (seeContents(currpos[0], currpos[1]) === 0) {
131-
                            console.log("At " + boardnot[currpos[1]][currpos[0]] + ", cell empty and continuing");
131+
                    console.log("At " + boardnot[currpos[1]][currpos[0]] + ", cell empty and continuing");
132-
                            legalMoves.push([currpos[0], currpos[1]]);
132+
                    legalMoves.push([currpos[0], currpos[1]]);
133-
                        }
133+
                }
134-
                        else if (seeContents(currpos[0], currpos[1]) === enemy) {
134+
                else if (seeContents(currpos[0], currpos[1]) === enemy) {
135-
                            console.warn("At " + boardnot[currpos[1]][currpos[0]] + ", cell occupied by an enemy");
135+
                    console.warn("At " + boardnot[currpos[1]][currpos[0]] + ", cell occupied by an enemy");
136-
                            legalMoves.push([currpos[0], currpos[1]]);
136+
                    legalMoves.push([currpos[0], currpos[1]]);
137-
                            break;
137+
                    break;
138-
                        }
138+
                }
139-
                        else {
139+
                else {
140-
                            console.warn("Cell occupied by friendly piece or edge of board. Stopping.");
140+
                    console.warn("Cell occupied by friendly piece or edge of board. Stopping.");
141-
                            break;
141+
                    break;
142-
                        }
142+
                }
143-
                        distance = distance + 1;
143+
                distance = distance + 1;
144-
                        if (distance === 6) {
144+
                if (distance === 6) {
145-
                            console.log("Six squares have passed. Stopping.")
145+
                    console.log("Six squares have passed. Stopping.")
146-
                            break;
146+
                    break;
147-
                        }
147+
                }
148
            }
149-
                break;
149+
        break;
150-
                case "B": // Bishop
150+
        case "B": // Bishop
151-
                    var currpos = [this.xpos, this.ypos]
151+
            var currpos = [this.xpos, this.ypos]
152-
                    var distance = 0;
152+
            var distance = 0;
153-
                    //Move northeast!
153+
            //Move northeast!
154-
                    while (true) {
154+
            while (true) {
155-
                        currpos[1] = currpos[1] + 1; // Move tester one square north
155+
                currpos[1] = currpos[1] + 1; // Move tester one square north
156-
                        currpos[0] = currpos[0] + 1; // Move tester one square east
156+
                currpos[0] = currpos[0] + 1; // Move tester one square east
157-
                        if (seeContents(currpos[0], currpos[1]) === 0) {
157+
                if (seeContents(currpos[0], currpos[1]) === 0) {
158-
                            console.log("At " + boardnot[currpos[1]][currpos[0]] + ", cell empty and continuing");
158+
                    console.log("At " + boardnot[currpos[1]][currpos[0]] + ", cell empty and continuing");
159-
                            legalMoves.push([currpos[0], currpos[1]]);
159+
                    legalMoves.push([currpos[0], currpos[1]]);
160-
                        }
160+
                }
161-
                        else if (seeContents(currpos[0], currpos[1]) === enemy) {
161+
                else if (seeContents(currpos[0], currpos[1]) === enemy) {
162-
                            console.warn("At " + boardnot[currpos[1]][currpos[0]] + ", cell occupied by an enemy");
162+
                    console.warn("At " + boardnot[currpos[1]][currpos[0]] + ", cell occupied by an enemy");
163-
                            legalMoves.push([currpos[0], currpos[1]]);
163+
                    legalMoves.push([currpos[0], currpos[1]]);
164-
                            break;
164+
                    break;
165-
                        }
165+
                }
166-
                        else {
166+
                else {
167-
                            console.warn("Cell occupied by friendly piece or edge of board. Stopping.");
167+
                    console.warn("Cell occupied by friendly piece or edge of board. Stopping.");
168-
                            break;
168+
                    break;
169-
                        }
169+
                }
170-
                        distance = distance + 1;
170+
                distance = distance + 1;
171-
                        if (distance === 7) {
171+
                if (distance === 7) {
172-
                            console.log("Seven squares have passed. Stopping.")
172+
                    console.log("Seven squares have passed. Stopping.")
173-
                            break;
173+
                    break;
174-
                        }
174+
                }
175
            }
176-
                    currpos = [this.xpos, this.ypos];
176+
            currpos = [this.xpos, this.ypos];
177-
                    distance = 0;
177+
            distance = 0;
178-
                    // Move Southeast!
178+
            // Move Southeast!
179-
                    while (true) {
179+
            while (true) {
180-
                        currpos[1] = currpos[1] - 1; // Move tester one square south
180+
                currpos[1] = currpos[1] - 1; // Move tester one square south
181-
                        currpos[0] = currpos[0] + 1; // Move tester one square east
181+
                currpos[0] = currpos[0] + 1; // Move tester one square east
182-
                        if (seeContents(currpos[0], currpos[1]) === 0) {
182+
                if (seeContents(currpos[0], currpos[1]) === 0) {
183-
                            console.log("At " + boardnot[currpos[1]][currpos[0]] + ", cell empty and continuing");
183+
                    console.log("At " + boardnot[currpos[1]][currpos[0]] + ", cell empty and continuing");
184-
                            legalMoves.push([currpos[0], currpos[1]]);
184+
                    legalMoves.push([currpos[0], currpos[1]]);
185-
                        }
185+
                }
186-
                        else if (seeContents(currpos[0], currpos[1]) === enemy) {
186+
                else if (seeContents(currpos[0], currpos[1]) === enemy) {
187-
                            console.warn("At " + boardnot[currpos[1]][currpos[0]] + ", cell occupied by an enemy");
187+
                    console.warn("At " + boardnot[currpos[1]][currpos[0]] + ", cell occupied by an enemy");
188-
                            legalMoves.push([currpos[0], currpos[1]]);
188+
                    legalMoves.push([currpos[0], currpos[1]]);
189-
                            break;
189+
                    break;
190-
                        }
190+
                }
191-
                        else {
191+
                else {
192-
                            console.warn("Cell occupied by friendly piece or edge of board. Stopping.");
192+
                    console.warn("Cell occupied by friendly piece or edge of board. Stopping.");
193-
                            break;
193+
                    break;
194-
                        }
194+
                }
195-
                        distance = distance + 1;
195+
                distance = distance + 1;
196-
                        if (distance === 7) {
196+
                if (distance === 7) {
197-
                            console.log("Seven squares have passed. Stopping.")
197+
                    console.log("Seven squares have passed. Stopping.")
198-
                            break;
198+
                    break;
199-
                        }
199+
                }
200
            }
201-
                    currpos = [this.xpos, this.ypos];
201+
            currpos = [this.xpos, this.ypos];
202-
                    distance = 0;
202+
            distance = 0;
203-
                    // Move Southwest!
203+
            // Move Southwest!
204-
                    while (true) {
204+
            while (true) {
205-
                        currpos[1] = currpos[1] - 1; // Move tester one square south
205+
                currpos[1] = currpos[1] - 1; // Move tester one square south
206-
                        currpos[0] = currpos[0] - 1; // Move tester one square west
206+
                currpos[0] = currpos[0] - 1; // Move tester one square west
207-
                        if (seeContents(currpos[0], currpos[1]) === 0) {
207+
                if (seeContents(currpos[0], currpos[1]) === 0) {
208-
                            console.log("At " + boardnot[currpos[1]][currpos[0]] + ", cell empty and continuing");
208+
                    console.log("At " + boardnot[currpos[1]][currpos[0]] + ", cell empty and continuing");
209-
                            legalMoves.push([currpos[0], currpos[1]]);
209+
                    legalMoves.push([currpos[0], currpos[1]]);
210-
                        }
210+
                }
211-
                        else if (seeContents(currpos[0], currpos[1]) === enemy) {
211+
                else if (seeContents(currpos[0], currpos[1]) === enemy) {
212-
                            console.warn("At " + boardnot[currpos[1]][currpos[0]] + ", cell occupied by an enemy");
212+
                    console.warn("At " + boardnot[currpos[1]][currpos[0]] + ", cell occupied by an enemy");
213-
                            legalMoves.push([currpos[0], currpos[1]]);
213+
                    legalMoves.push([currpos[0], currpos[1]]);
214-
                            break;
214+
                    break;
215-
                        }
215+
                }
216-
                        else {
216+
                else {
217-
                            console.warn("Cell occupied by friendly piece or edge of board. Stopping.");
217+
                    console.warn("Cell occupied by friendly piece or edge of board. Stopping.");
218-
                            break;
218+
                    break;
219-
                        }
219+
                }
220-
                        distance = distance + 1;
220+
                distance = distance + 1;
221-
                        if (distance === 7) {
221+
                if (distance === 7) {
222-
                            console.log("Seven squares have passed. Stopping.")
222+
                    console.log("Seven squares have passed. Stopping.")
223-
                            break;
223+
                    break;
224-
                        }
224+
                }
225
            }
226-
                    currpos = [this.xpos, this.ypos];
226+
            currpos = [this.xpos, this.ypos];
227-
                    distance = 0;
227+
            distance = 0;
228-
                    // Move Northwest!
228+
            // Move Northwest!
229-
                    while (true) {
229+
            while (true) {
230-
                        currpos[1] = currpos[1] + 1; // Move tester one square north
230+
                currpos[1] = currpos[1] + 1; // Move tester one square north
231-
                        currpos[0] = currpos[0] - 1; // Move tester one square west
231+
                currpos[0] = currpos[0] - 1; // Move tester one square west
232-
                        if (seeContents(currpos[0], currpos[1]) === 0) {
232+
                if (seeContents(currpos[0], currpos[1]) === 0) {
233-
                            console.log("At " + boardnot[currpos[1]][currpos[0]] + ", cell empty and continuing");
233+
                    console.log("At " + boardnot[currpos[1]][currpos[0]] + ", cell empty and continuing");
234-
                            legalMoves.push([currpos[0], currpos[1]]);
234+
                    legalMoves.push([currpos[0], currpos[1]]);
235-
                        }
235+
                }
236-
                        else if (seeContents(currpos[0], currpos[1]) === enemy) {
236+
                else if (seeContents(currpos[0], currpos[1]) === enemy) {
237-
                            console.warn("At " + boardnot[currpos[1]][currpos[0]] + ", cell occupied by an enemy");
237+
                    console.warn("At " + boardnot[currpos[1]][currpos[0]] + ", cell occupied by an enemy");
238-
                            legalMoves.push([currpos[0], currpos[1]]);
238+
                    legalMoves.push([currpos[0], currpos[1]]);
239-
                            break;
239+
                    break;
240-
                        }
240+
                }
241-
                        else {
241+
                else {
242-
                            console.warn("Cell occupied by friendly piece or edge of board. Stopping.");
242+
                    console.warn("Cell occupied by friendly piece or edge of board. Stopping.");
243-
                            break;
243+
                    break;
244-
                        }
244+
                }
245-
                        distance = distance + 1;
245+
                distance = distance + 1;
246-
                        if (distance === 7) {
246+
                if (distance === 7) {
247-
                            console.log("Seven squares have passed. Stopping.")
247+
                    console.log("Seven squares have passed. Stopping.")
248-
                            break;
248+
                    break;
249-
                        }
249+
                }
250
            }
251-
                break;
251+
        break;
252-
                case "P": // Pawn
252+
        case "P": // Pawn
253-
                    var diff = (this.side === 1) ? 1 : -1; //Check south if black, north if white
253+
            var diff = (this.side === 1) ? 1 : -1; //Check south if black, north if white
254-
                    if (seeContents(this.xpos, this.ypos + 1) === 0) {
254+
            if (seeContents(this.xpos, this.ypos + 1) === 0) {
255-
                        //If one square north is empty
255+
                //If one square north is empty
256-
                        legalMoves.push([this.xpos, this.ypos + 1]);
256+
                legalMoves.push([this.xpos, this.ypos + 1]);
257
            }
258-
                    if (seeContents(this.xpos, this.ypos - 1) === 0) {
258+
            if (seeContents(this.xpos, this.ypos - 1) === 0) {
259-
                        //If one square south is empty
259+
                //If one square south is empty
260-
                        legalMoves.push([this.xpos, this.ypos - 1]);
260+
                legalMoves.push([this.xpos, this.ypos - 1]);
261
            }
262-
                    if (seeContents(this.xpos + 1, this.ypos) === 0) {
262+
            if (seeContents(this.xpos + 1, this.ypos) === 0) {
263-
                        //If one square east is empty
263+
                //If one square east is empty
264-
                        legalMoves.push([this.xpos + 1, this.ypos]);
264+
                legalMoves.push([this.xpos + 1, this.ypos]);
265
            }
266-
                    if (seeContents(this.xpos - 1, this.ypos) === 0) {
266+
            if (seeContents(this.xpos - 1, this.ypos) === 0) {
267-
                        //If one square west is empty
267+
                //If one square west is empty
268-
                        legalMoves.push([this.xpos - 1, this.ypos]);
268+
                legalMoves.push([this.xpos - 1, this.ypos]);
269
            }
270-
                    if (seeContents(this.xpos + 1, this.ypos - diff) === 0) {
270+
            if (seeContents(this.xpos + 1, this.ypos - diff) === 0) {
271-
                        //If one square north/southeast is empty
271+
                //If one square north/southeast is empty
272-
                        legalMoves.push([this.xpos + 1, this.ypos - diff]);
272+
                legalMoves.push([this.xpos + 1, this.ypos - diff]);
273
            }
274-
                    if (seeContents(this.xpos - 1, this.ypos - diff) === 0) {
274+
            if (seeContents(this.xpos - 1, this.ypos - diff) === 0) {
275-
                        //If one square north/southwest is empty
275+
                //If one square north/southwest is empty
276-
                        legalMoves.push([this.xpos - 1, this.ypos - diff]);
276+
                legalMoves.push([this.xpos - 1, this.ypos - diff]);
277
            }
278-
                break;
278+
        break;
279
    }
280-
            return legalMoves;
280+
    return legalMoves;
281-
        };
281+
};