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me = game.Players.YOURNAMEHERE
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-- This script has been converted to FE by iPxter
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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do
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	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
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	script.Parent = Player.Character
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	--RemoteEvent for communicating
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	local Event = Instance.new("RemoteEvent")
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	Event.Name = "UserInput_Event"
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	--Fake event to make stuff like Mouse.KeyDown work
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	local function fakeEvent()
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		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
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		t.connect = t.Connect
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		return t
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	end
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	--Creating fake input objects with fake variables
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    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
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	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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	end}
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	--Merged 2 functions into one by checking amount of arguments
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	CAS.UnbindAction = CAS.BindAction
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	--This function will trigger the events that have been :Connect()'ed
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	local function te(self,ev,...)
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		local t = m[ev]
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		if t and t._fakeEvent and t.Function then
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			t.Function(...)
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		end
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	end
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	m.TrigEvent = te
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	UIS.TrigEvent = te
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	Event.OnServerEvent:Connect(function(plr,io)
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	    if plr~=Player then return end
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		if io.isMouse then
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			m.Target = io.Target
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			m.Hit = io.Hit
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		else
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			local b = io.UserInputState == Enum.UserInputState.Begin
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			if io.UserInputType == Enum.UserInputType.MouseButton1 then
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				return m:TrigEvent(b and "Button1Down" or "Button1Up")
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			end
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			for _,t in pairs(CAS.Actions) do
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				for _,k in pairs(t.Keys) do
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					if k==io.KeyCode then
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						t.Function(t.Name,io.UserInputState,io)
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					end
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				end
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			end
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			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
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	    end
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	end)
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	Event.Parent = NLS([==[
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	local Player = game:GetService("Players").LocalPlayer
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	local Event = script:WaitForChild("UserInput_Event")
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	local UIS = game:GetService("UserInputService")
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	local input = function(io,a)
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		if a then return end
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		--Since InputObject is a client-side instance, we create and pass table instead
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		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
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	end
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	UIS.InputBegan:Connect(input)
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	UIS.InputEnded:Connect(input)
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	local Mouse = Player:GetMouse()
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	local h,t
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	--Give the server mouse data 30 times every second, but only if the values changed
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	--If player is not moving their mouse, client won't fire events
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	while wait(1/30) do
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		if h~=Mouse.Hit or t~=Mouse.Target then
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			h,t=Mouse.Hit,Mouse.Target
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			Event:FireServer({isMouse=true,Target=t,Hit=h})
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		end
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	end]==],Player.Character)
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	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
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end
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me = owner
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hoppa = Instance.new("HopperBin")
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hoppa.Parent = me.Backpack
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hoppa.Name = "Steal"
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script.Parent = hoppa
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function selected(mouse, key)
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mouse.Button1Down:connect(function()
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if mouse.Target then
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local targ = mouse.Target
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if targ.Name == "Base" then return end
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local too = Instance.new("Tool")
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too.Parent = me.Backpack
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too.Name = targ.Name
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too.GripPos = Vector3.new(0,0,0)
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if targ.Size.Y >= 1 then
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too.GripPos = Vector3.new(0,-0.5,0)
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elseif targ.Size.Y >= 2 then
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too.GripPos = Vector3.new(0,-1,0)
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elseif targ.Size.Y >= 3 then
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too.GripPos = Vector3.new(0,-1.5,0)
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elseif targ.Size.Y >= 4 then
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too.GripPos = Vector3.new(0,-2,0)
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end
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local hand = targ
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hand.Name = "Handle"
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hand.Anchored = false
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hand.Parent = too
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hand.CanCollide = false
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local gee = false
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local function touch(hit)
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if gee == false then return end
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local hum = hit.Parent:findFirstChild("Humanoid")
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if hum ~= nil then
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hum:TakeDamage(math.random(5,10))
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end
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end
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hand.Touched:connect(touch)
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too.Equipped:connect(function()
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too.Activated:connect(function()
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gee = true
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local val = Instance.new("StringValue")
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val.Parent = too
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val.Name = "toolanim"
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val.Value = "Slash"
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wait(0.5)
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gee = false
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end)
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end)
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end
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end)
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end
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script.Parent.Selected:connect(selected)