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-= Nebulous UHC Scenario Descriptions =-
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-= Updated as of 10/03/2020 =-
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-= Updated as of 10/13/2020 =-
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-= In game, please do /scendesc for this info =-
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Cutclean:
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» Food and ores drop in there smelted form. No need for furnaces!
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Anvil Progression:
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» Anvils cannot be crafted. Instead, you get an anvil that you can use once every time you get a kill.
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Fast Smelting:
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» Smelting time is reduced but coal requirements still apply.
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Hastey Boys:
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» All Pickaxes, Shovels, and Axes are enchanted with Efficiency 3.
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Beta Zombies:
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» Zombies drop feathers on death.
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Time Bomb:
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» When a player dies, their head and loot is spawned in a chest that explodes after 30 seconds.	
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Fast Getaway:
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» When you kill a player, you receive speed 2 for 30 seconds.	
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Infestation:
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» Every time you kill any mob, there is a 50% chance that another one of the same mob will spawn in its place.	
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Paranoia:
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» Every time you complete a certain activity (mining gold, crafting an enchant table, eating a gapple, etc.), your name and coordinates are broadcasted in chat.	
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Moles:
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» One player from each team is picked to be the mole. This player has an option to get a special kit and their goal is to work together with the other moles to kill all of their original teammates until they are the only ones left.		
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Love At First Sight (LAFS):
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» You are scattered as a solo and you have to find your teammate, the first solo you find will be your teammate by right clicking on them. 		
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Mystery Teams: 
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» Everyone gets a random colored wool/firework at pvp. This colored wool/firework is the symbol of your team for the game and helps you find your teammates.
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Potential Hearts:
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» At the beginning of the game, you will get an extra row of empty hearts that you can heal into.	
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Monuments:
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» Every 5 minutes, a monument will spawn and the coords of it will be broadcasted in chat. You can get random loot from these monuments including diamonds, gold, string, enchanted books, and more. You can do /ml to get the coords of the current monument.			
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Best Pve:
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» At the start of the game, everyone is added to the 'Best Pve List' and if you are on that list, you will gain 1 heart every 10 minutes. Once you take damage, you are removed from this list and the only way you can get back on it is by getting a kill.
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Guns N Roses:
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» When you break a poppy, you get 1 arrow. When you break a rose bush, you get 4 arrows. You have a 2% chance of getting a bow from each of them.		
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Blood Diamonds:
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» When you mind a diamond ore, you take half a heart of damage.			
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Investments:
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» You can invest gold and diamonds in players by using /ginvest and /dinvest. If the player that you invest in gets a kill, you receive double the amount of diamonds and gold you invested in them. This will then empty your investments in that player. However, if the player you invested in dies, the gold and diamonds invested in them will drop with their items on death. 		
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Switcheroo:
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» Every time you shoot a player, you switch locations with them.		
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Team Inventory:
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» You can access a shared inventory with your teammates throughout the game by doing /ti.
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Assassins:
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» At pvp, you will be assigned a random target who you must kill. If you kill anyone but your target or your assassin, they will not drop their items. When your target is dead, you will receive their current target.	
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Alone Together:
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» Your teammates are invisible to you but are visible to all other players in the game. You cannot hit your teammates with a melee weapon but you can hit them with a projectile.			
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Chunk Apocalypse:
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» Every chunk has a 15-25% chance of being entirely replaced with air.			
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Monsters Inc:
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» If you place a door and there's 2 or more doors on the map, when you right click it you will be teleported to one of those doors. If there's no doors other than your door, you will be teleported to a random spot on the map.		
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Eggs:
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» When you throw an egg, a random mob will spawn where it lands. This includes enderdragons and withers. When you kill a chicken, there is a 5% chance of it dropping an egg.		
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Kings:
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» One player from each team is chosen as the King. This player is given 20 hearts, strength, speed, resistance and haste. When the king dies, the rest of their teammates who are still alive will be given the wither effect.		
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Skyhigh:
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» Every 30 seconds at a certain time in the game, if you are below y=100 you will take half a heart of damage.	
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Eight Legged Freaks:
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» All hostile mobs spawn as different types of spiders with different abilities. These spiders also have a chance of dropping gold.		
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Balance:
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» After mining the 5th diamond, it gets progressively harder to obtain diamonds.		
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Potion Swap:
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» Every 5 minutes, each player will receive a random potion effect (Speed 1, Strength 1, Haste 1, Jump Boost 1, Invisibility 2, Resistance 1 or Fire Resistance 1). Players do not all get the same effect.		
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Blood Enchants:
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» Every time you enchant an item, you will take half a heart of damage.		
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Assault & Battery:
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» Played in teams of 2, one player can only do melee damage to players, while the other can only do range attacks. If a teammate dies, you can do both melee and ranged attacks. You can do /class to see which ability you have.
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Barebones:
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» You may not mine diamonds or gold, craft a golden apple, enchantment table or anvil. When a player dies, they drop 1 diamond, 1 golden apple, 32 arrows, 2 string and 5 iron ingots.
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Vengeful Spirits:
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» When a player dies, if they are above y=60, a ghast will spawn and if they are below, a blaze will spawn. The only way to get the player's head is by killing the ghast/blaze.		
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Underground Parallel:
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» Below y=42 is a copy of the surface above with changes to trees. Leaves under y=42 are replaced with 50% stone, 24.5% coal ore, 24% iron ore, 1% gold ore and 0.5% diamond ore. Logs under y=42 are replaced with 5% glowstone, 5% redstone ore and 90% gravel. Mineshafts still generate floating below y=42.
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Big Crack:
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» A chunk error running on the X axis splits the entire world in half and exposes ores and caves.				
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Depths:
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» Mobs do more damage the lower you go on the y-axis: y 60-256 are normal, y 45-59 do 1.5x damage, y 30-44 do 2x damage, y 15-29 do 3x damage, y 1-14 do 5x damage.		
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Combat Cycle:
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» Every time a player dies, the combat cycle changes between melee and range attacks for every player in the game.		
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Webcage:
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» When a player dies, a sphere of cobwebs spawns around their deathpoint.		
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Double or Nothing:
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» When you mine diamond, gold or iron ore, there is a 50% chance of the ore dropping double and a 50% chance it drops nothing.
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Enderpearl Mania:
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» All mob spawns are replaced with enderman and they have a 50% chance of dropping one of the following types of pearls: Speed Pearl, Jumper Pearl, Healer Pearl, Fighter Pearl, Self-Destruct Pearl, Timed Pearl, Teleporter Pearl, and the Mystery Pearl which will will give you a random type. Enderpearl damage is off and enderman also have a chance of dropping string.	
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Slimy Crack:
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» A chunk error running on the X axis splits the entire world in half and exposes ores and caves. Instead of the void, the bottom floor will be filled with slime blocks.			
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Tombs:
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» When a player dies, a small tomb will spawn at their deathpoint which you have to excavate in order to get their gear and head.		
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Experienced Crafter:
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» You need xp levels in order to craft important items including: Iron Sword, Bow, Gapple or Golden Head and Diamond Pickaxe cost 1 XP level. Iron Armor costs 2 XP levels. Anvil and Diamond Sword cost 3 XP levels. Diamond Armor costs 5 XP levels. Enchant Table costs 6 XP levels. Brewing Stand costs 10 XP levels.
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Love At First Damage (LAFD):
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» You are scattered as a solo and are only added to a team when you take damage for the first time.
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Refill:
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» Players drop extra gold when killed depending on the killer's health after the fight. In teams games, it depends on the average health of the killer's team.		
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Villager Madness:
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» You are given 64 spawn villager eggs and 64 emerald blocks at the start of the game to trade with villagers for op books and other useful items.
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Puppy Power:
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» You are given 64 spawn wolf eggs, 64 bones and 64 rotten flesh at the start of the game to build your own army of wolves to protect you.		
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Cupid: 
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» Every time you shoot a player with a bow, you gain 1% of your health back. In teams games, bow friendly fire is disabled on teammates.		
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Battle Siren:
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» Whenever a player starts fighting another player, the general coordinates of where the fight is happening are broadcasted in chat.			
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Bleeding Sweets:
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» When a player dies, they drop 1 diamond, 5 gold, 16 arrows and 2 string.	
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Golden Retriever:
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» When a player dies, they drop a golden head instead of a normal head.	
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Bombers+:
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» All animals and monsters drop TNT and when you place a TNT, it is auto ignited. No need for flint and steels.
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Weakest Link:
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» Every 10 minutes, the player with the lowest health in the game is killed/eliminated. If there are two players tied for the lowest health, one will be chosen randomly between the two to be killed. You can use /wltimer to keep track of the elimination times. This scenario is usually disabled at meetup.
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Blood Brothers:
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» When you eat a golden apple, golden head or drink a health pot, it will heal your teammate instead of you. This encourages you to work together with your teammate and keep track of each other's health. If your teammate dies however, you will heal yourself. This scenario is only played in teams of 2.
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Chump Charity:
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» Every 10 minutes, the player with the lowest health in the game receives a heal. If there are two players tied for the lowest health, one will be chosen randomly between the two to be healed. You can use /cctimer to keep track of the healing times. This scenario is usually disabled at meetup.	
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Killswitch:
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» When you kill a player, you take their inventory in place of yours.
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Children Left Unattended:
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» When one teammate dies, the others who are still alive will get a speed potion and a tamed wolf. 
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Craft Cycle:
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» desc here.
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» One specific item is chosen at the beginning of the game from a list of 20 basic uhc items (Do /cycleitems to see list) to be the cycled item. When a player crafts this cycled item, they will receive a reward from a list of 5 rewards (Do /cyclerewards to see list). Once they receive this reward, a new item will then be cycled and this repeats throughout the entire game. This scenario is usually disabled at meetup.
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** You have reached the end of the current list, more scenarios will be added in the future. We do accept suggestions! **