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| 1 | local time = tick() | |
| 2 | ||
| 3 | local plr = game:GetService("Players").LocalPlayer
| |
| 4 | local mouse,char = plr:GetMouse(),plr.Character | |
| 5 | ||
| 6 | local amountGhosts = 5 | |
| 7 | ||
| 8 | for i,v in pairs(game:GetService("Workspace").CurrentCamera:GetChildren()) do v:Destroy() end
| |
| 9 | ||
| 10 | local toggle,cd,mcd = false,false,false | |
| 11 | local ghosts = {}
| |
| 12 | local temptab = {}
| |
| 13 | ||
| 14 | char:WaitForChild("Animate"):Destroy()
| |
| 15 | char.Humanoid:WaitForChild("Animator"):Destroy()
| |
| 16 | ||
| 17 | local state = "idle" | |
| 18 | ||
| 19 | local gt = false | |
| 20 | ||
| 21 | local gyro = Instance.new("BodyGyro",char:WaitForChild("HumanoidRootPart")) --Stops the character from glitching out on enter/exit
| |
| 22 | gyro.MaxTorque = Vector3.new(0,0,0) | |
| 23 | gyro.D = 0 | |
| 24 | gyro.P = 100000000 | |
| 25 | ||
| 26 | ||
| 27 | local wCol = BrickColor.new("Really red")
| |
| 28 | local wCol2 = BrickColor.new("Really black")
| |
| 29 | local gCol = BrickColor.new("Toothpaste")
| |
| 30 | local gCol2 = BrickColor.new("Institutional white")
| |
| 31 | ||
| 32 | function searchAll(m,clear) | |
| 33 | if clear then | |
| 34 | if clear == true then | |
| 35 | for i,v in pairs(temptab) do | |
| 36 | table.remove(temptab,1) | |
| 37 | end | |
| 38 | end | |
| 39 | end | |
| 40 | for i,v in pairs(m:GetChildren()) do | |
| 41 | if v then | |
| 42 | local s = v:Clone() | |
| 43 | for _,b in pairs(s:GetChildren()) do | |
| 44 | b:Destroy() | |
| 45 | end | |
| 46 | if s:IsA("Part") or s:IsA("WedgePart") or s:IsA("TrussPart") or s:IsA("UnionOperation") then
| |
| 47 | if s.Name ~= "HumanoidRootPart" then | |
| 48 | s.Anchored = true | |
| 49 | s.CanCollide = false | |
| 50 | s.Transparency = 0.95 | |
| 51 | s.TopSurface = "Smooth" | |
| 52 | s.BottomSurface = "Smooth" | |
| 53 | s.FrontSurface = "Smooth" | |
| 54 | s.RightSurface = "Smooth" | |
| 55 | s.BackSurface = "Smooth" | |
| 56 | s.LeftSurface = "Smooth" | |
| 57 | if s.Material ~= Enum.Material.Neon then | |
| 58 | if gt == true then | |
| 59 | s.BrickColor = wCol2 | |
| 60 | else | |
| 61 | s.BrickColor = gCol2 | |
| 62 | end | |
| 63 | else | |
| 64 | if gt == true then | |
| 65 | s.BrickColor = wCol | |
| 66 | else | |
| 67 | s.BrickColor = gCol | |
| 68 | end | |
| 69 | end | |
| 70 | for _,c in pairs(v:GetChildren()) do | |
| 71 | if c:IsA("SpecialMesh") or c:IsA("CylinderMesh") then
| |
| 72 | c:Clone().Parent = s | |
| 73 | end | |
| 74 | end | |
| 75 | local objValue = Instance.new("ObjectValue",s)
| |
| 76 | objValue.Name = "Target" | |
| 77 | objValue.Value = v | |
| 78 | table.insert(temptab,s) | |
| 79 | end | |
| 80 | --elseif s:IsA("CharacterMesh") then
| |
| 81 | --table.insert(temptab,s) | |
| 82 | end | |
| 83 | --searchAll(v) | |
| 84 | end | |
| 85 | end | |
| 86 | return temptab | |
| 87 | end | |
| 88 | ||
| 89 | function CreateGhost() | |
| 90 | local ghost = Instance.new("Model",game.Workspace)
| |
| 91 | searchAll(char,true) | |
| 92 | ghost.Name = char.Name.."'s Ghost "..#ghosts..#plr.Name | |
| 93 | --Instance.new("Humanoid",ghost)
| |
| 94 | for i,v in pairs(temptab) do | |
| 95 | v:Clone().Parent = ghost | |
| 96 | end | |
| 97 | table.insert(ghosts,ghost) | |
| 98 | end | |
| 99 | ||
| 100 | function ClearGhosts() | |
| 101 | for i,v in pairs(ghosts) do | |
| 102 | v:Destroy() | |
| 103 | end | |
| 104 | for i,v in pairs(ghosts) do | |
| 105 | table.remove(ghosts,1) | |
| 106 | end | |
| 107 | for i,v in pairs(game:GetService("Workspace"):GetChildren()) do
| |
| 108 | if string.sub(v.Name,1,#plr.Name+9) == plr.Name.."'s Ghost " then | |
| 109 | v:Destroy() | |
| 110 | end | |
| 111 | end | |
| 112 | end | |
| 113 | ||
| 114 | Instance.new("ForceField",char).Visible = false
| |
| 115 | ||
| 116 | local e1 = Instance.new("Part",char)
| |
| 117 | e1.Size = Vector3.new(0.2,0.2,0.2) | |
| 118 | e1.TopSurface = "Smooth" | |
| 119 | e1.BottomSurface = "Smooth" | |
| 120 | e1.Material = "Neon" | |
| 121 | e1.Transparency = 1 | |
| 122 | e1.Anchored = true | |
| 123 | e1.CanCollide = false | |
| 124 | e1.BrickColor = gCol | |
| 125 | e1.CFrame = char.Head.CFrame * CFrame.new(0.15,0.1,-0.6) | |
| 126 | local em1 = Instance.new("SpecialMesh",e1)
| |
| 127 | em1.MeshType = "Sphere" | |
| 128 | local e2 = Instance.new("Part",char)
| |
| 129 | e2.Size = Vector3.new(0.2,0.2,0.2) | |
| 130 | e2.TopSurface = "Smooth" | |
| 131 | e2.BottomSurface = "Smooth" | |
| 132 | e2.Transparency = 1 | |
| 133 | e2.Material = "Neon" | |
| 134 | e2.Anchored = true | |
| 135 | e2.CanCollide = false | |
| 136 | e2.BrickColor = gCol | |
| 137 | e2.CFrame = char.Head.CFrame * CFrame.new(-0.15,0.1,-0.6) | |
| 138 | local em2 = Instance.new("SpecialMesh",e2)
| |
| 139 | em2.MeshType = "Sphere" | |
| 140 | ||
| 141 | toggle = true | |
| 142 | for i=1,amountGhosts do | |
| 143 | CreateGhost() | |
| 144 | end | |
| 145 | char.Parent = game:GetService("Workspace").CurrentCamera
| |
| 146 | char:FindFirstChild("Head").Transparency = 1
| |
| 147 | char:FindFirstChild("Torso").Transparency = 1
| |
| 148 | char:FindFirstChild("Right Arm").Transparency = 1
| |
| 149 | char:FindFirstChild("Left Arm").Transparency = 1
| |
| 150 | char:FindFirstChild("Right Leg").Transparency = 1
| |
| 151 | char:FindFirstChild("Left Leg").Transparency = 1
| |
| 152 | for i,v in pairs(char:GetChildren()) do | |
| 153 | if v:IsA("Accessory") then
| |
| 154 | v:FindFirstChild("Handle").Transparency = 1
| |
| 155 | end | |
| 156 | end | |
| 157 | char:FindFirstChild("Head"):FindFirstChild("face"):Destroy()
| |
| 158 | ||
| 159 | local p1 = Instance.new("Part",workspace)
| |
| 160 | local m1 = Instance.new("SpecialMesh",p1)
| |
| 161 | m1.MeshType = "Sphere" | |
| 162 | m1.Scale = Vector3.new(5,5,5) | |
| 163 | p1.Size = Vector3.new(1,1,1) | |
| 164 | p1.Anchored = true | |
| 165 | p1.CanCollide = false | |
| 166 | p1.TopSurface = "Smooth" | |
| 167 | p1.BottomSurface = "Smooth" | |
| 168 | p1.BrickColor = gCol | |
| 169 | p1.Material = "Neon" | |
| 170 | local p2 = Instance.new("Part",workspace)
| |
| 171 | local m2 = Instance.new("SpecialMesh",p2)
| |
| 172 | m2.MeshType = "Sphere" | |
| 173 | m2.Scale = Vector3.new(8,8,8) | |
| 174 | p2.Size = Vector3.new(1,1,1) | |
| 175 | p2.Anchored = true | |
| 176 | p2.CanCollide = false | |
| 177 | p2.TopSurface = "Smooth" | |
| 178 | p2.BottomSurface = "Smooth" | |
| 179 | p2.BrickColor = gCol2 | |
| 180 | p2.Material = "Neon" | |
| 181 | local p3 = Instance.new("Part",workspace)
| |
| 182 | local m3 = Instance.new("BlockMesh",p3)
| |
| 183 | m3.Scale = Vector3.new(7,7,7) | |
| 184 | p3.Size = Vector3.new(1,1,1) | |
| 185 | p3.Transparency = 0.4 | |
| 186 | p3.Anchored = true | |
| 187 | p3.CanCollide = false | |
| 188 | p3.TopSurface = "Smooth" | |
| 189 | p3.BottomSurface = "Smooth" | |
| 190 | p3.BrickColor = gCol | |
| 191 | p3.Material = "Neon" | |
| 192 | local p4 = Instance.new("Part",workspace)
| |
| 193 | local m4 = Instance.new("BlockMesh",p4)
| |
| 194 | m4.Scale = Vector3.new(10,10,10) | |
| 195 | p4.Size = Vector3.new(1,1,1) | |
| 196 | p4.Transparency = 0.4 | |
| 197 | p4.Anchored = true | |
| 198 | p4.CanCollide = false | |
| 199 | p4.TopSurface = "Smooth" | |
| 200 | p4.BottomSurface = "Smooth" | |
| 201 | p4.BrickColor = gCol2 | |
| 202 | p4.Material = "Neon" | |
| 203 | local currentframe = 0 | |
| 204 | local frmR | |
| 205 | ||
| 206 | frmR = game:GetService("RunService").RenderStepped:connect(function()
| |
| 207 | currentframe = currentframe + 1 | |
| 208 | if currentframe < 1*60 then | |
| 209 | p1.CFrame = char:WaitForChild("Torso").CFrame
| |
| 210 | p2.CFrame = char:WaitForChild("Torso").CFrame
| |
| 211 | p3.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
| |
| 212 | p4.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
| |
| 213 | m1.Scale = m1.Scale + Vector3.new(0.25,0.25,0.25) | |
| 214 | m2.Scale = m2.Scale + Vector3.new(0.25,0.25,0.25) | |
| 215 | m3.Scale = m3.Scale + Vector3.new(0.25,0.25,0.25) | |
| 216 | m4.Scale = m4.Scale + Vector3.new(0.25,0.25,0.25) | |
| 217 | p1.Transparency = p1.Transparency + (1/(1*60)) | |
| 218 | p2.Transparency = p2.Transparency + (1/(1*60)) | |
| 219 | p3.Transparency = p3.Transparency + (1/(1*60)) | |
| 220 | p4.Transparency = p4.Transparency + (1/(1*60)) | |
| 221 | else | |
| 222 | p1:Destroy() | |
| 223 | p2:Destroy() | |
| 224 | p3:Destroy() | |
| 225 | p4:Destroy() | |
| 226 | frmR:disconnect() | |
| 227 | end | |
| 228 | end) | |
| 229 | ||
| 230 | char.Humanoid.MaxHealth = math.huge | |
| 231 | wait() | |
| 232 | char.Humanoid.Health = math.huge | |
| 233 | ||
| 234 | --[[mouse.KeyDown:connect(function(key) | |
| 235 | if key == "r" then | |
| 236 | print("R!")
| |
| 237 | if cd == false then | |
| 238 | print("No cooldown!")
| |
| 239 | cd = true | |
| 240 | if toggle == false then | |
| 241 | print("Entering godmode")
| |
| 242 | toggle = true | |
| 243 | Instance.new("ForceField",char)
| |
| 244 | for i=1,amountGhosts do | |
| 245 | CreateGhost() | |
| 246 | end | |
| 247 | char.Parent = game:GetService("Workspace").CurrentCamera
| |
| 248 | char:FindFirstChild("Head").Transparency = 1
| |
| 249 | char:FindFirstChild("Torso").Transparency = 1
| |
| 250 | char:FindFirstChild("Right Arm").Transparency = 1
| |
| 251 | char:FindFirstChild("Left Arm").Transparency = 1
| |
| 252 | char:FindFirstChild("Right Leg").Transparency = 1
| |
| 253 | char:FindFirstChild("Left Leg").Transparency = 1
| |
| 254 | for i,v in pairs(char:GetChildren()) do | |
| 255 | if v:IsA("Accessory") then
| |
| 256 | v:FindFirstChild("Handle").Transparency = 1
| |
| 257 | end | |
| 258 | end | |
| 259 | else | |
| 260 | print("Exiting godmode")
| |
| 261 | toggle = false | |
| 262 | for i,v in pairs(ghosts) do | |
| 263 | v:Destroy() | |
| 264 | end | |
| 265 | char.Parent = game:GetService("Workspace")
| |
| 266 | char:FindFirstChild("ForceField"):Destroy()
| |
| 267 | char:FindFirstChild("Head").Transparency = 0
| |
| 268 | char:FindFirstChild("Torso").Transparency = 0
| |
| 269 | char:FindFirstChild("Right Arm").Transparency = 0
| |
| 270 | char:FindFirstChild("Left Arm").Transparency = 0
| |
| 271 | char:FindFirstChild("Right Leg").Transparency = 0
| |
| 272 | char:FindFirstChild("Left Leg").Transparency = 0
| |
| 273 | for i,v in pairs(char:GetChildren()) do | |
| 274 | if v:IsA("Accessory") then
| |
| 275 | v:FindFirstChild("Handle").Transparency = 0
| |
| 276 | end | |
| 277 | end | |
| 278 | end | |
| 279 | cd = false | |
| 280 | end | |
| 281 | end | |
| 282 | end)]] | |
| 283 | ||
| 284 | mouse.KeyDown:connect(function(key) | |
| 285 | spawn(function() | |
| 286 | if key == "f" and toggle == true and mcd == false then | |
| 287 | if #ghosts < amountGhosts then | |
| 288 | print(#ghosts.."<") | |
| 289 | mcd = true | |
| 290 | ||
| 291 | ClearGhosts() | |
| 292 | ||
| 293 | for i=1,amountGhosts do | |
| 294 | CreateGhost() | |
| 295 | end | |
| 296 | local p1 = Instance.new("Part",workspace)
| |
| 297 | local m1 = Instance.new("SpecialMesh",p1)
| |
| 298 | m1.MeshType = "Sphere" | |
| 299 | m1.Scale = Vector3.new(7,7,7) | |
| 300 | p1.Size = Vector3.new(1,1,1) | |
| 301 | p1.Anchored = true | |
| 302 | p1.CanCollide = false | |
| 303 | p1.TopSurface = "Smooth" | |
| 304 | p1.BottomSurface = "Smooth" | |
| 305 | if gt == false then | |
| 306 | p1.BrickColor = gCol | |
| 307 | else | |
| 308 | p1.BrickColor = wCol | |
| 309 | end | |
| 310 | p1.Material = "Neon" | |
| 311 | local p2 = Instance.new("Part",workspace)
| |
| 312 | local m2 = Instance.new("SpecialMesh",p2)
| |
| 313 | m2.MeshType = "Sphere" | |
| 314 | m2.Scale = Vector3.new(9,9,9) | |
| 315 | p2.Size = Vector3.new(1,1,1) | |
| 316 | p2.Anchored = true | |
| 317 | p2.CanCollide = false | |
| 318 | p2.TopSurface = "Smooth" | |
| 319 | p2.BottomSurface = "Smooth" | |
| 320 | if gt == false then | |
| 321 | p2.BrickColor = gCol2 | |
| 322 | else | |
| 323 | p2.BrickColor = wCol2 | |
| 324 | end | |
| 325 | p2.Material = "Neon" | |
| 326 | local currentframe = 0 | |
| 327 | local frmR | |
| 328 | ||
| 329 | frmR = game:GetService("RunService").RenderStepped:connect(function()
| |
| 330 | currentframe = currentframe + 1 | |
| 331 | if currentframe < 0.25*60 then | |
| 332 | p1.CFrame = char:WaitForChild("Torso").CFrame
| |
| 333 | p2.CFrame = char:WaitForChild("Torso").CFrame
| |
| 334 | p1.Transparency = p1.Transparency + (1/(0.25*60)) | |
| 335 | p2.Transparency = p2.Transparency + (1/(0.25*60)) | |
| 336 | else | |
| 337 | p1:Destroy() | |
| 338 | p2:Destroy() | |
| 339 | mcd = false | |
| 340 | frmR:disconnect() | |
| 341 | end | |
| 342 | end) | |
| 343 | else | |
| 344 | mcd = true | |
| 345 | ||
| 346 | ClearGhosts() | |
| 347 | ||
| 348 | local p1 = Instance.new("Part",workspace)
| |
| 349 | local m1 = Instance.new("SpecialMesh",p1)
| |
| 350 | m1.MeshType = "Sphere" | |
| 351 | m1.Scale = Vector3.new(7,7,7) | |
| 352 | p1.Size = Vector3.new(1,1,1) | |
| 353 | p1.Anchored = true | |
| 354 | p1.CanCollide = false | |
| 355 | p1.TopSurface = "Smooth" | |
| 356 | p1.BottomSurface = "Smooth" | |
| 357 | if gt == false then | |
| 358 | p1.BrickColor = gCol | |
| 359 | else | |
| 360 | p1.BrickColor = wCol | |
| 361 | end | |
| 362 | p1.Material = "Neon" | |
| 363 | local p2 = Instance.new("Part",workspace)
| |
| 364 | local m2 = Instance.new("SpecialMesh",p2)
| |
| 365 | m2.MeshType = "Sphere" | |
| 366 | m2.Scale = Vector3.new(9,9,9) | |
| 367 | p2.Size = Vector3.new(1,1,1) | |
| 368 | p2.Anchored = true | |
| 369 | p2.CanCollide = false | |
| 370 | p2.TopSurface = "Smooth" | |
| 371 | p2.BottomSurface = "Smooth" | |
| 372 | if gt == false then | |
| 373 | p2.BrickColor = gCol2 | |
| 374 | else | |
| 375 | p2.BrickColor = wCol2 | |
| 376 | end | |
| 377 | p2.Material = "Neon" | |
| 378 | local currentframe = 0 | |
| 379 | local frmR | |
| 380 | ||
| 381 | frmR = game:GetService("RunService").RenderStepped:connect(function()
| |
| 382 | currentframe = currentframe + 1 | |
| 383 | if currentframe < 0.25*60 then | |
| 384 | p1.CFrame = char:WaitForChild("Torso").CFrame
| |
| 385 | p2.CFrame = char:WaitForChild("Torso").CFrame
| |
| 386 | p1.Transparency = p1.Transparency + (1/(0.25*60)) | |
| 387 | p2.Transparency = p2.Transparency + (1/(0.25*60)) | |
| 388 | else | |
| 389 | p1:Destroy() | |
| 390 | p2:Destroy() | |
| 391 | mcd = false | |
| 392 | frmR:disconnect() | |
| 393 | end | |
| 394 | end) | |
| 395 | end | |
| 396 | elseif key == "g" and toggle == true and mcd == false then | |
| 397 | if gt == true then | |
| 398 | gt = false | |
| 399 | local p1 = Instance.new("Part",workspace)
| |
| 400 | local m1 = Instance.new("SpecialMesh",p1)
| |
| 401 | m1.MeshType = "Sphere" | |
| 402 | m1.Scale = Vector3.new(5,5,5) | |
| 403 | p1.Size = Vector3.new(1,1,1) | |
| 404 | p1.Anchored = true | |
| 405 | p1.CanCollide = false | |
| 406 | p1.TopSurface = "Smooth" | |
| 407 | p1.BottomSurface = "Smooth" | |
| 408 | p1.BrickColor = gCol | |
| 409 | p1.Material = "Neon" | |
| 410 | local p2 = Instance.new("Part",workspace)
| |
| 411 | local m2 = Instance.new("SpecialMesh",p2)
| |
| 412 | m2.MeshType = "Sphere" | |
| 413 | m2.Scale = Vector3.new(8,8,8) | |
| 414 | p2.Size = Vector3.new(1,1,1) | |
| 415 | p2.Anchored = true | |
| 416 | p2.CanCollide = false | |
| 417 | p2.TopSurface = "Smooth" | |
| 418 | p2.BottomSurface = "Smooth" | |
| 419 | p2.BrickColor = gCol2 | |
| 420 | p2.Material = "Neon" | |
| 421 | local p3 = Instance.new("Part",workspace)
| |
| 422 | local m3 = Instance.new("BlockMesh",p3)
| |
| 423 | m3.Scale = Vector3.new(7,7,7) | |
| 424 | p3.Size = Vector3.new(1,1,1) | |
| 425 | p3.Transparency = 0.4 | |
| 426 | p3.Anchored = true | |
| 427 | p3.CanCollide = false | |
| 428 | p3.TopSurface = "Smooth" | |
| 429 | p3.BottomSurface = "Smooth" | |
| 430 | p3.BrickColor = gCol | |
| 431 | p3.Material = "Neon" | |
| 432 | local p4 = Instance.new("Part",workspace)
| |
| 433 | local m4 = Instance.new("BlockMesh",p4)
| |
| 434 | m4.Scale = Vector3.new(10,10,10) | |
| 435 | p4.Size = Vector3.new(1,1,1) | |
| 436 | p4.Transparency = 0.4 | |
| 437 | p4.Anchored = true | |
| 438 | p4.CanCollide = false | |
| 439 | p4.TopSurface = "Smooth" | |
| 440 | p4.BottomSurface = "Smooth" | |
| 441 | p4.BrickColor = gCol2 | |
| 442 | p4.Material = "Neon" | |
| 443 | ||
| 444 | ClearGhosts() | |
| 445 | ||
| 446 | for i=1,amountGhosts do | |
| 447 | CreateGhost() | |
| 448 | end | |
| 449 | ||
| 450 | local currentframe = 0 | |
| 451 | local frmR | |
| 452 | ||
| 453 | frmR = game:GetService("RunService").RenderStepped:connect(function()
| |
| 454 | currentframe = currentframe + 1 | |
| 455 | if currentframe < 1*60 then | |
| 456 | p1.CFrame = char:WaitForChild("Torso").CFrame
| |
| 457 | p2.CFrame = char:WaitForChild("Torso").CFrame
| |
| 458 | p3.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
| |
| 459 | p4.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
| |
| 460 | m1.Scale = m1.Scale + Vector3.new(0.25,0.25,0.25) | |
| 461 | m2.Scale = m2.Scale + Vector3.new(0.25,0.25,0.25) | |
| 462 | m3.Scale = m3.Scale + Vector3.new(0.25,0.25,0.25) | |
| 463 | m4.Scale = m4.Scale + Vector3.new(0.25,0.25,0.25) | |
| 464 | p1.Transparency = p1.Transparency + (1/(1*60)) | |
| 465 | p2.Transparency = p2.Transparency + (1/(1*60)) | |
| 466 | p3.Transparency = p3.Transparency + (1/(1*60)) | |
| 467 | p4.Transparency = p4.Transparency + (1/(1*60)) | |
| 468 | else | |
| 469 | p1:Destroy() | |
| 470 | p2:Destroy() | |
| 471 | p3:Destroy() | |
| 472 | p4:Destroy() | |
| 473 | frmR:disconnect() | |
| 474 | end | |
| 475 | end) | |
| 476 | else | |
| 477 | gt = true | |
| 478 | local p1 = Instance.new("Part",workspace)
| |
| 479 | local m1 = Instance.new("SpecialMesh",p1)
| |
| 480 | m1.MeshType = "Sphere" | |
| 481 | m1.Scale = Vector3.new(5,5,5) | |
| 482 | p1.Size = Vector3.new(1,1,1) | |
| 483 | p1.Anchored = true | |
| 484 | p1.CanCollide = false | |
| 485 | p1.TopSurface = "Smooth" | |
| 486 | p1.BottomSurface = "Smooth" | |
| 487 | p1.BrickColor = wCol | |
| 488 | p1.Material = "Neon" | |
| 489 | local p2 = Instance.new("Part",workspace)
| |
| 490 | local m2 = Instance.new("SpecialMesh",p2)
| |
| 491 | m2.MeshType = "Sphere" | |
| 492 | m2.Scale = Vector3.new(8,8,8) | |
| 493 | p2.Size = Vector3.new(1,1,1) | |
| 494 | p2.Anchored = true | |
| 495 | p2.CanCollide = false | |
| 496 | p2.TopSurface = "Smooth" | |
| 497 | p2.BottomSurface = "Smooth" | |
| 498 | p2.BrickColor = wCol2 | |
| 499 | p2.Material = "Neon" | |
| 500 | local p3 = Instance.new("Part",workspace)
| |
| 501 | local m3 = Instance.new("BlockMesh",p3)
| |
| 502 | m3.Scale = Vector3.new(7,7,7) | |
| 503 | p3.Size = Vector3.new(1,1,1) | |
| 504 | p3.Transparency = 0.4 | |
| 505 | p3.Anchored = true | |
| 506 | p3.CanCollide = false | |
| 507 | p3.TopSurface = "Smooth" | |
| 508 | p3.BottomSurface = "Smooth" | |
| 509 | p3.BrickColor = wCol | |
| 510 | p3.Material = "Neon" | |
| 511 | local p4 = Instance.new("Part",workspace)
| |
| 512 | local m4 = Instance.new("BlockMesh",p4)
| |
| 513 | m4.Scale = Vector3.new(10,10,10) | |
| 514 | p4.Size = Vector3.new(1,1,1) | |
| 515 | p4.Transparency = 0.4 | |
| 516 | p4.Anchored = true | |
| 517 | p4.CanCollide = false | |
| 518 | p4.TopSurface = "Smooth" | |
| 519 | p4.BottomSurface = "Smooth" | |
| 520 | p4.BrickColor = wCol2 | |
| 521 | p4.Material = "Neon" | |
| 522 | ||
| 523 | ClearGhosts() | |
| 524 | ||
| 525 | for i=1,amountGhosts do | |
| 526 | CreateGhost() | |
| 527 | end | |
| 528 | ||
| 529 | local currentframe = 0 | |
| 530 | local frmR | |
| 531 | ||
| 532 | frmR = game:GetService("RunService").RenderStepped:connect(function()
| |
| 533 | currentframe = currentframe + 1 | |
| 534 | if currentframe < 1*60 then | |
| 535 | p1.CFrame = char:WaitForChild("Torso").CFrame
| |
| 536 | p2.CFrame = char:WaitForChild("Torso").CFrame
| |
| 537 | p3.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
| |
| 538 | p4.CFrame = char:WaitForChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(0,360)),math.rad(math.random(0,360)),math.rad(math.random(0,360)))
| |
| 539 | m1.Scale = m1.Scale + Vector3.new(0.25,0.25,0.25) | |
| 540 | m2.Scale = m2.Scale + Vector3.new(0.25,0.25,0.25) | |
| 541 | m3.Scale = m3.Scale + Vector3.new(0.25,0.25,0.25) | |
| 542 | m4.Scale = m4.Scale + Vector3.new(0.25,0.25,0.25) | |
| 543 | p1.Transparency = p1.Transparency + (1/(1*60)) | |
| 544 | p2.Transparency = p2.Transparency + (1/(1*60)) | |
| 545 | p3.Transparency = p3.Transparency + (1/(1*60)) | |
| 546 | p4.Transparency = p4.Transparency + (1/(1*60)) | |
| 547 | else | |
| 548 | p1:Destroy() | |
| 549 | p2:Destroy() | |
| 550 | p3:Destroy() | |
| 551 | p4:Destroy() | |
| 552 | frmR:disconnect() | |
| 553 | end | |
| 554 | end) | |
| 555 | end | |
| 556 | end | |
| 557 | end) | |
| 558 | end) | |
| 559 | ||
| 560 | local frm = 0 | |
| 561 | ||
| 562 | local toRemove = {}
| |
| 563 | ||
| 564 | game:GetService("RunService").RenderStepped:connect(function()
| |
| 565 | frm = frm + 1 | |
| 566 | if char.Parent == game:GetService("Workspace").CurrentCamera then
| |
| 567 | ||
| 568 | e1.CFrame = char.Head.CFrame * CFrame.new(0.15,0.1,-0.55) | |
| 569 | e2.CFrame = char.Head.CFrame * CFrame.new(-0.15,0.1,-0.55) | |
| 570 | ||
| 571 | local delay = 0.9 | |
| 572 | ||
| 573 | for i,v in pairs(ghosts) do | |
| 574 | for _,b in pairs(v:GetChildren()) do | |
| 575 | if b:IsA("Part") or b:IsA("WedgePart") or b:IsA("TrussPart") or b:IsA("UnionOperation") then
| |
| 576 | b.CFrame = b.CFrame:lerp(b:FindFirstChild("Target").Value.CFrame,delay)
| |
| 577 | end | |
| 578 | end | |
| 579 | delay = delay - (0.5/(#ghosts+1)) | |
| 580 | end | |
| 581 | ||
| 582 | --[[if math.floor(frm/8) == frm/8 then | |
| 583 | local isub = 0 | |
| 584 | for i,v in pairs(ghosts) do | |
| 585 | if #v:GetChildren() < 6 then | |
| 586 | v:Destroy() | |
| 587 | table.remove(ghosts,i - isub) | |
| 588 | isub = isub + 1 | |
| 589 | CreateGhost() | |
| 590 | end | |
| 591 | end | |
| 592 | end]] | |
| 593 | end | |
| 594 | ||
| 595 | --Animation states | |
| 596 | ||
| 597 | local ray = Ray.new(char.HumanoidRootPart.CFrame.p, Vector3.new(0,-3,0).unit*4) | |
| 598 | local part,pos,normal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(ray,ghosts,false,true)
| |
| 599 | ||
| 600 | if state ~= "busy" then | |
| 601 | if char.HumanoidRootPart.Velocity.Magnitude <= 0.5 then | |
| 602 | state = "idle" | |
| 603 | elseif char.HumanoidRootPart.Velocity.Magnitude > 0.5 then | |
| 604 | state = "running" | |
| 605 | --[[elseif char.HumanoidRootPart.Velocity.Y < 0.1 and not part then | |
| 606 | state = "falling" | |
| 607 | elseif char.HumanoidRootPart.Velocity.Y >= 0.1 and not part then | |
| 608 | state = "jumping"]] | |
| 609 | end | |
| 610 | char.Humanoid.WalkSpeed = 32 | |
| 611 | char.Humanoid.JumpPower = 70 | |
| 612 | end | |
| 613 | ||
| 614 | --Actual animations | |
| 615 | ||
| 616 | if state == "idle" then | |
| 617 | char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0:lerp(CFrame.new(0,1 + (math.cos(tick())/5),0) * CFrame.Angles(math.rad(80 + math.cos(tick())*4),math.rad(180),math.rad(0)),0.06) | |
| 618 | char.Torso["Right Hip"].C0 = char.Torso["Right Hip"].C0:lerp(CFrame.new(0.5,-0.1 + (math.cos((tick())*2)/10),-0.2) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)),0.06) | |
| 619 | char.Torso["Left Hip"].C0 = char.Torso["Left Hip"].C0:lerp(CFrame.new(-0.5,-0.5 + (math.cos((tick()-0.5)*2)/6),0.3) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),0.06) | |
| 620 | char.Torso["Right Shoulder"].C0 = char.Torso["Right Shoulder"].C0:lerp(CFrame.new(1.5,0.43 + (math.cos((tick()-0.5)*1.5)/30),-0.6) * CFrame.Angles(math.rad(math.cos((tick())*2)*10),math.rad(0),math.rad(math.cos(tick()/3)*3)),0.06) | |
| 621 | char.Torso["Left Shoulder"].C0 = char.Torso["Left Shoulder"].C0:lerp(CFrame.new(-1.5,0.3 + (math.cos((tick()-0.5)*1.5)/30),-0.6) * CFrame.Angles(math.rad(-15 + math.cos((tick()))*7),math.rad(0),math.rad(math.cos(tick()/2)*4)),0.06) | |
| 622 | char.Torso.Neck.C0 = char.Torso.Neck.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(math.rad(90 + math.cos(tick()*1.5)*6),math.rad(180),math.rad(0)),0.06) | |
| 623 | elseif state == "running" then | |
| 624 | char.HumanoidRootPart.RootJoint.C0 = char.HumanoidRootPart.RootJoint.C0:lerp(CFrame.new(0,1 + (math.cos(tick())/5),0) * CFrame.Angles(math.rad(65 + math.cos(tick())*4),math.rad(180),math.rad(-char.HumanoidRootPart.RotVelocity.Y*10)),0.06) | |
| 625 | char.Torso["Right Hip"].C0 = char.Torso["Right Hip"].C0:lerp(CFrame.new(0.5,-0.1 + (math.cos((tick())*2)/10),-0.2) * CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)),0.06) | |
| 626 | char.Torso["Left Hip"].C0 = char.Torso["Left Hip"].C0:lerp(CFrame.new(-0.5,-0.5 + (math.cos((tick()-0.5)*2)/6),0.3) * CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)),0.06) | |
| 627 | char.Torso["Right Shoulder"].C0 = char.Torso["Right Shoulder"].C0:lerp(CFrame.new(1.5,0.70 + (math.cos((tick()-0.5)*1.5)/30),-0.4) * CFrame.Angles(math.rad(50 + math.cos((tick())*2)*10),math.rad(0),math.rad(math.cos(tick()/3)*3)),0.06) | |
| 628 | char.Torso["Left Shoulder"].C0 = char.Torso["Left Shoulder"].C0:lerp(CFrame.new(-1.5,0.3 + (math.cos((tick()-0.5)*1.5)/30),-0.4) * CFrame.Angles(math.rad(-35 + math.cos((tick()))*7),math.rad(0),math.rad(math.cos(tick()/2)*4)),0.06) | |
| 629 | char.Torso.Neck.C0 = char.Torso.Neck.C0:lerp(CFrame.new(0,1,0) * CFrame.Angles(math.rad(90 + math.cos(tick()*1.5)*6),math.rad(180),math.rad(0)),0.06) | |
| 630 | end | |
| 631 | end) | |
| 632 | ||
| 633 | char.Humanoid.Died:connect(function() | |
| 634 | toggle = false | |
| 635 | ||
| 636 | ClearGhosts() | |
| 637 | ||
| 638 | char.Parent = game.Workspace | |
| 639 | char.Parent = game:GetService("Workspace")
| |
| 640 | char:FindFirstChild("ForceField"):Destroy()
| |
| 641 | char:FindFirstChild("Head").Transparency = 0
| |
| 642 | char:FindFirstChild("Torso").Transparency = 0
| |
| 643 | char:FindFirstChild("Right Arm").Transparency = 0
| |
| 644 | char:FindFirstChild("Left Arm").Transparency = 0
| |
| 645 | char:FindFirstChild("Right Leg").Transparency = 0
| |
| 646 | char:FindFirstChild("Left Leg").Transparency = 0
| |
| 647 | for i,v in pairs(char:GetChildren()) do | |
| 648 | if v:IsA("Accessory") then
| |
| 649 | v:FindFirstChild("Handle").Transparency = 0
| |
| 650 | end | |
| 651 | end | |
| 652 | for i,v in pairs(game:GetService("Workspace").CurrentCamera:GetChildren()) do v:Destroy() end
| |
| 653 | plr:LoadCharacter() | |
| 654 | end) | |
| 655 | ||
| 656 | local msgidGlob = 0 | |
| 657 | local state = true | |
| 658 | local font = "Arcade" | |
| 659 | local tcol = Color3.fromRGB(255,217,0) | |
| 660 | local tscol = Color3.fromRGB(0,0,0) | |
| 661 | local fsiz = 28 | |
| 662 | local tr = true | |
| 663 | local tsr = false | |
| 664 | local fade = 2 | |
| 665 | ||
| 666 | local p = Instance.new("Part",game.Workspace)
| |
| 667 | p.Size = Vector3.new(0.2,0.2,0.2) | |
| 668 | p.Transparency = 1 | |
| 669 | p.Anchored = true | |
| 670 | p.CanCollide = false | |
| 671 | p.Name = "Msg" | |
| 672 | p.CFrame = plr.Character:WaitForChild("Head").CFrame + Vector3.new(0,2.25,0)
| |
| 673 | ||
| 674 | local r = 255 | |
| 675 | local b = 0 | |
| 676 | local g = 0 | |
| 677 | ||
| 678 | plr.Chatted:connect(function(c) | |
| 679 | msgidGlob = msgidGlob + 1 | |
| 680 | local curMsgId = msgidGlob | |
| 681 | if string.lower(c) == "!disable" then | |
| 682 | state = false | |
| 683 | elseif string.lower(c) == "!enable" then | |
| 684 | state = true | |
| 685 | elseif string.lower(string.sub(c,1,6)) == "!font " then | |
| 686 | local old = font | |
| 687 | font = string.sub(c,7,#c) or old | |
| 688 | elseif string.lower(string.sub(c,1,8)) == "!tcolor " then | |
| 689 | if string.lower(string.sub(c,9,#c)) == "rainbow" then | |
| 690 | tr = true | |
| 691 | else | |
| 692 | tr = false | |
| 693 | local old = tcol | |
| 694 | tcol = Color3.fromRGB(string.sub(c,9,11),string.sub(c,13,15),string.sub(c,17,19)) or old | |
| 695 | end | |
| 696 | elseif string.lower(string.sub(c,1,9)) == "!tscolor " then | |
| 697 | if string.sub(c,10,#c) == "rainbow" then | |
| 698 | tsr = true | |
| 699 | else | |
| 700 | tsr = false | |
| 701 | local old = tscol | |
| 702 | tscol = Color3.fromRGB(string.sub(c,10,12),string.sub(c,14,16),string.sub(c,18,20)) or old | |
| 703 | end | |
| 704 | elseif string.lower(string.sub(c,1,6)) == "!size " then | |
| 705 | local old = fsiz | |
| 706 | fsiz = string.sub(c,7,#c) or old | |
| 707 | elseif string.lower(string.sub(c,1,6)) == "!fade " then | |
| 708 | local old = fade | |
| 709 | fade = string.sub(c,7,#c) or old | |
| 710 | end | |
| 711 | if plr.Character and state == true then | |
| 712 | if plr.Character:FindFirstChild("Head") then
| |
| 713 | for i,v in pairs(p:GetChildren()) do | |
| 714 | if v:IsA("BillboardGui") and v.Name == "J2CMSG" then
| |
| 715 | v:Destroy() | |
| 716 | end | |
| 717 | end | |
| 718 | local bbgui = Instance.new("BillboardGui",p)
| |
| 719 | bbgui.Name = "J2CMSG" | |
| 720 | bbgui.AlwaysOnTop = true | |
| 721 | bbgui.ExtentsOffsetWorldSpace = Vector3.new(0,4.5,0) | |
| 722 | bbgui.Size = UDim2.new(0.2,0,0.14,0) | |
| 723 | local tl = Instance.new("TextLabel",bbgui)
| |
| 724 | tl.BackgroundTransparency = 1 | |
| 725 | tl.BorderSizePixel = 0 | |
| 726 | tl.Size = UDim2.new(1,0,10,0) | |
| 727 | tl.Position = UDim2.new(0,0,-5,0) | |
| 728 | tl.Font = font or "SciFi" | |
| 729 | tl.FontSize = "Size"..fsiz or "Size36" | |
| 730 | tl.TextColor3 = tcol | |
| 731 | tl.TextScaled = false | |
| 732 | tl.TextWrapped = false | |
| 733 | tl.TextStrokeColor3 = tscol | |
| 734 | tl.TextStrokeTransparency = 0 | |
| 735 | ||
| 736 | game:GetService("RunService").RenderStepped:connect(function()
| |
| 737 | if tr then | |
| 738 | if tl.Parent ~= nil then | |
| 739 | tl.TextColor3 = Color3.fromRGB(r,g,b) | |
| 740 | end | |
| 741 | end | |
| 742 | end) | |
| 743 | ||
| 744 | for i=1,#c do | |
| 745 | if msgidGlob == curMsgId then | |
| 746 | tl.Text = string.sub(c,1,i) | |
| 747 | if string.sub(c,i,i) ~= " " then | |
| 748 | local s = Instance.new("Sound",p)
| |
| 749 | s.SoundId = "rbxassetid://418252437" | |
| 750 | s.Volume = 1 | |
| 751 | s.Pitch = 1 | |
| 752 | s:Play() | |
| 753 | game.Debris:AddItem(s,2) | |
| 754 | end | |
| 755 | wait() | |
| 756 | end | |
| 757 | end | |
| 758 | wait(fade) | |
| 759 | if msgidGlob == curMsgId then | |
| 760 | for i=1,10 do | |
| 761 | if msgidGlob == curMsgId then | |
| 762 | tl.TextTransparency = tl.TextTransparency + 0.1 | |
| 763 | tl.TextStrokeTransparency = tl.TextStrokeTransparency + 0.1 | |
| 764 | tl.Position = tl.Position + UDim2.new(0,0,0,-3) | |
| 765 | wait() | |
| 766 | end | |
| 767 | end | |
| 768 | if msgidGlob == curMsgId then | |
| 769 | bbgui:Destroy() | |
| 770 | end | |
| 771 | end | |
| 772 | end | |
| 773 | end | |
| 774 | end) | |
| 775 | ||
| 776 | coroutine.resume(coroutine.create(function() | |
| 777 | while wait() do | |
| 778 | for i=0,255,10 do g = i wait() end | |
| 779 | for i=255,0,-10 do r = i wait() end | |
| 780 | for i=0,255,10 do b = i wait() end | |
| 781 | for i=255,0,-10 do g = i wait() end | |
| 782 | for i=0,255,10 do r = i wait() end | |
| 783 | for i=255,0,-10 do b = i wait() end | |
| 784 | end | |
| 785 | end)) | |
| 786 | ||
| 787 | game:GetService("RunService").RenderStepped:connect(function()
| |
| 788 | if p.Parent ~= nil then | |
| 789 | p.CFrame = p.CFrame:lerp(plr.Character:WaitForChild("Head").CFrame + Vector3.new(0,2.25,0),0.16)
| |
| 790 | else | |
| 791 | p = Instance.new("Part",game.Workspace)
| |
| 792 | p.Size = Vector3.new(0.2,0.2,0.2) | |
| 793 | p.Transparency = 1 | |
| 794 | p.Anchored = true | |
| 795 | p.CanCollide = false | |
| 796 | p.Name = "Msg" | |
| 797 | p.CFrame = plr.Character:WaitForChild("Head").CFrame + Vector3.new(0,2.25,0)
| |
| 798 | end | |
| 799 | end)mouse = plr:GetMouse() | |
| 800 | --This has to be a local script. | |
| 801 | function onClicked() | |
| 802 | local x = Instance.new("Explosion", Workspace)--This means create new explosion in the workspace.
| |
| 803 | x.Position = mouse.Hit.p | |
| 804 | x.BlastRadius = 5 | |
| 805 | x.BlastPressure = math.huge | |
| 806 | end | |
| 807 | mouse.Button1Down:connect(onClicked) | |
| 808 | -- how to use? Just Left Click it gonna explode on u click XD | |
| 809 | ||
| 810 | print("Ghost loaded! Time elapsed: "..tick() - time) |