SHOW:
|
|
- or go back to the newest paste.
| 1 | var config = {};
| |
| 2 | ||
| 3 | //For BustABit | |
| 4 | //1.32x Script by SellingScripts | |
| 5 | ||
| 6 | //You can change these variables: | |
| 7 | var wageredBits = 5000; | |
| 8 | var maxLosses = 12; | |
| 9 | var risingBetPercentage = 1; | |
| 10 | ||
| 11 | ||
| 12 | var baseCashout = 1.32; | |
| 13 | var maxBet = 3000; | |
| 14 | ||
| 15 | ||
| 16 | var currentBet;//used in determining what the current bet amount is | |
| 17 | var currentCashout = baseCashout;//used in determining what the current cashout is | |
| 18 | //var stopScriptOnLoss = true;//will stop the script in the event of "maxLosses" losses in a row | |
| 19 | var playing = false;//will delay initial start by one game so that if script is ran between 'game_started' and 'game_crash' phase | |
| 20 | //it will not prematurly increase bet if busts below "currentCashout" | |
| 21 | var lossStreak = 0;//number of losses in a row | |
| 22 | var userBalance = userInfo.balance/100;//the users balance | |
| 23 | ||
| 24 | //used to determine if all user set variables were set to values that make sense | |
| 25 | function idiotTest(){
| |
| 26 | if(userBalance<wageredBits) | |
| 27 | stop("wageredBits is higher than your balance");
| |
| 28 | if(maxLosses<3 || maxLosses>20) | |
| 29 | stop("use a number between 3 and 20 for max losses inclusive");
| |
| 30 | if(risingBetPercentage>1 || risingBetPercentage<0) | |
| 31 | stop("risingBetPercentage must be between 0 and 1 inclusive");
| |
| 32 | } | |
| 33 | idiotTest(); | |
| 34 | ||
| 35 | //calculates the base bet as determined by your maxLosses and wageredBits | |
| 36 | function calcBase(wagered,limit){
| |
| 37 | var base = wagered; | |
| 38 | var multiplier = 1; | |
| 39 | if(base>maxBet) | |
| 40 | base = maxBet; | |
| 41 | for(let i=0;i<limit-1;i++){
| |
| 42 | base = (base*multiplier)/(multiplier+1); | |
| 43 | } | |
| 44 | if(Math.floor(base)<1) | |
| 45 | stop("Need a min of " + 1*Math.pow(5,limit-1) + " bits to run with your parameters, and you only set wageredBits to " + wageredBits);
| |
| 46 | return Math.floor(base); | |
| 47 | } | |
| 48 | currentBet = calcBase(wageredBits,maxLosses); | |
| 49 | //log("Bet " + currentBet);
| |
| 50 | ||
| 51 | engine.on('GAME_STARTING', function() {
| |
| 52 | if(playing){
| |
| 53 | log("Current balance: " + userInfo.balance + " will bet " + currentBet + " at " + currentCashout);
| |
| 54 | engine.bet(currentBet*100, currentCashout); | |
| 55 | } | |
| 56 | }); | |
| 57 | ||
| 58 | engine.on('GAME_ENDED', function() {
| |
| 59 | if(!playing){
| |
| 60 | playing = true; | |
| 61 | log("Game start!");
| |
| 62 | return; | |
| 63 | } | |
| 64 | if(engine.history.first().bust<currentCashout){
| |
| 65 | currentCashout = 2; | |
| 66 | if(lossStreak==0) | |
| 67 | currentBet *= 2; | |
| 68 | else | |
| 69 | currentBet *= 2; | |
| 70 | lossStreak++; | |
| 71 | log("LOST: new bet is " + currentBet + " new cashout is " + currentCashout);
| |
| 72 | } | |
| 73 | else{
| |
| 74 | currentBet = calcBase(Math.floor(wageredBits),maxLosses); | |
| 75 | currentCashout = baseCashout; | |
| 76 | lossStreak = 0; | |
| 77 | if(risingBetPercentage!=0){
| |
| 78 | wageredBits = initialWagered; | |
| 79 | var newBal = parseFloat((userInfo.balance/100-userBalance).toFixed(2)); | |
| 80 | wageredBits += newBal*risingBetPercentage | |
| 81 | currentBet = calcBase(Math.floor(wageredBits),maxLosses); | |
| 82 | } | |
| 83 | log("WON: "+ "new bet is " + currentBet + " new cashout is " + currentCashout);
| |
| 84 | } | |
| 85 | if(lossStreak==maxLosses){
| |
| 86 | stop("Max Losses reached");
| |
| 87 | } | |
| 88 | }); |