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--//====================================================\\--
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--||               CREATED BY SHACKLUSTER
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--\\====================================================//--
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,game,owner = owner,game
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local RealPlayer = Player
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do
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	local rp = RealPlayer
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	script.Parent = rp.Character
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	--RemoteEvent for communicating
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	local Event = Instance.new("RemoteEvent")
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	Event.Name = "UserInput_Event"
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	--Fake event to make stuff like Mouse.KeyDown work
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	local function fakeEvent()
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		local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
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		t.connect = t.Connect
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		return t
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	end
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	--Creating fake input objects with fake variables
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    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
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	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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	end}
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	--Merged 2 functions into one by checking amount of arguments
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	CAS.UnbindAction = CAS.BindAction
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	--This function will trigger the events that have been :Connect()'ed
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	local function te(self,ev,...)
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		local t = m[ev]
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		if t and t._fakeEvent then
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			for _,f in pairs(t.Functions) do
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				f(...)
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			end
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		end
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	end
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	m.TrigEvent = te
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	UIS.TrigEvent = te
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	Event.OnServerEvent:Connect(function(plr,io)
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	    if plr~=rp then return end
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		m.Target = io.Target
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		m.Hit = io.Hit
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		if not io.isMouse then
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			local b = io.UserInputState == Enum.UserInputState.Begin
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			if io.UserInputType == Enum.UserInputType.MouseButton1 then
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				return m:TrigEvent(b and "Button1Down" or "Button1Up")
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			end
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			for _,t in pairs(CAS.Actions) do
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				for _,k in pairs(t.Keys) do
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					if k==io.KeyCode then
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						t.Function(t.Name,io.UserInputState,io)
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					end
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				end
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			end
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			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
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	    end
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	end)
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	Event.Parent = NLS([==[
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	local Player = game:GetService("Players").LocalPlayer
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	local Event = script:WaitForChild("UserInput_Event")
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67
	local Mouse = Player:GetMouse()
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	local UIS = game:GetService("UserInputService")
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	local input = function(io,a)
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		if a then return end
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		--Since InputObject is a client-side instance, we create and pass table instead
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		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
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	end
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	UIS.InputBegan:Connect(input)
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	UIS.InputEnded:Connect(input)
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	local h,t
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	--Give the server mouse data 30 times every second, but only if the values changed
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	--If player is not moving their mouse, client won't fire events
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	while wait(1/30) do
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		if h~=Mouse.Hit or t~=Mouse.Target then
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			h,t=Mouse.Hit,Mouse.Target
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			Event:FireServer({isMouse=true,Target=t,Hit=h})
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		end
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	end]==],Player.Character)
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	----Sandboxed game object that allows the usage of client-side methods and services
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	--Real game object
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	local _rg = game
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	--Metatable for fake service
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	local fsmt = {
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		__index = function(self,k)
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			local s = rawget(self,"_RealService")
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			if s then return s[k] end
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		end,
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		__newindex = function(self,k,v)
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			local s = rawget(self,"_RealService")
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			if s then s[k]=v end
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		end,
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		__call = function(self,...)
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			local s = rawget(self,"_RealService")
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			if s then return s(...) end
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		end
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	}
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	local function FakeService(t,RealService)
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		t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
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		return setmetatable(t,fsmt)
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	end
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	--Fake game object
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	local g = {
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		GetService = function(self,s)
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			return self[s]
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		end,
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		Players = FakeService({
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			LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
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		},"Players"),
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		UserInputService = FakeService(UIS,"UserInputService"),
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		ContextActionService = FakeService(CAS,"ContextActionService"),
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	}
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	rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
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	g.service = g.GetService
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125
	g.RunService = FakeService({
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		RenderStepped = _rg:GetService("RunService").Heartbeat,
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		BindToRenderStep = function(self,name,_,fun)
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			self._btrs[name] = self.Heartbeat:Connect(fun)
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		end,
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		UnbindFromRenderStep = function(self,name)
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			self._btrs[name]:Disconnect()
132
		end,
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	},"RunService")
134
135
	setmetatable(g,{
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		__index=function(self,s)
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			return _rg:GetService(s) or typeof(_rg[s])=="function"
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			and function(_,...)return _rg[s](_rg,...)end or _rg[s]
139
		end,
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		__newindex = fsmt.__newindex,
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		__call = fsmt.__call
142
	})
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	--Changing owner to fake player object to support owner:GetMouse()
144
	game,owner = g,g.Players.LocalPlayer
145
end
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--Ruiner Second  by tomonaoboys
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--It's remake of Ruiner. but actuary not that.
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script.Parent=nil local name="idk"local Visible=false
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local Players=game:FindFirstChildOfClass("Players")local PL=Players.LocalPlayer local Mouse=PL:GetMouse()local debri=function(Item,Ltime)game:GetService("Debris"):AddItem(Item,Ltime)end
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local function so(Id,Volume,Parent,spd)
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	if PL:FindFirstChild("Sound")then if PL.Sound:FindFirstChildOfClass("Sound")==nil then Instance.new("Sound",PL.Sound)end local smo=PL.Sound:Clone()local e=smo:FindFirstChildOfClass("Sound")e.SoundId=Id e.Volume=Volume if spd~=nil then e.PlaybackSpeed=spd e:Play()e.Parent=Parent debri(smo,7)end
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	else local m=Instance.new("Model",PL)m.Name="Sound"Instance.new("Sound",m)local smo=m:Clone()local e=smo:FindFirstChildOfClass("Sound")e.SoundId=Id e.Volume=Volume e.Parent=Parent if spd~=nil then e.PlaybackSpeed=spd debri(smo,7)end
154
	end
155
end
156
local function GetParticleEmitter()
157
	if PL:FindFirstChild("ParticleEmitter")then if PL.ParticleEmitter:FindFirstChildOfClass("ParticleEmitter")==nil then Instance.new("ParticleEmitter",PL.ParticleEmitter)end local smo=PL.ParticleEmitter:Clone()local e=smo:FindFirstChildOfClass("ParticleEmitter")return e
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	else local m=Instance.new("Model",PL)m.Name="ParticleEmitter"Instance.new("ParticleEmitter",m)local smo=m:Clone()local e=smo:FindFirstChildOfClass("ParticleEmitter")return e
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	end
160
end
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function mov(part,vec3)local j=Instance.new("BodyVelocity",part)j.MaxForce=Vector3.new(1/0,1/0,1/0)j.Velocity=vec3 return j end function shoot(part,position,speed)if typeof(position)=='CFrame' then position=position.p end part.CFrame=CFrame.new(part.Position,position)return mov(part,part.Position-(part.CFrame*CFrame.new(0,0,speed)).p)end
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function rot(part,vec3,pow)local j=Instance.new("BodyAngularVelocity",part)j.MaxTorque=Vector3.new(pow,pow,pow)j.AngularVelocity=vec3 return j end
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local function CreateWeld(Parent,Part0,Part1,C0)local weld=Instance.new("Weld",Parent)weld.Part0=Part0 weld.Part1=Part1 weld.C0=C0 end
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function CreatePart0(PName,Size,Color,Material,Collide,Transparency,Parent,Mesh)local part=Instance.new("Part")part.Name=PName part.Size=Size part.Transparency=Transparency part.CanCollide=Collide if typeof(Color)=="Color3" then part.Color=Color else part.BrickColor=Color end part.Material=Material part.Parent=Parent if Mesh~=nil then local m=Instance.new("SpecialMesh",part)m.MeshType=Mesh end return part end
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local Create=LoadLibrary("RbxUtility").Create local RunService=game:GetService("RunService")
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local function FindHumanoid(Part)local humanoid=nil if tostring(Part.Parent)~=PL.Name and Part.Parent
167
then if Part.Parent:FindFirstChildOfClass("Humanoid")~=nil then humanoid=Part.Parent:FindFirstChildOfClass("Humanoid")else if Part.Parent.Parent then if Part.Parent.Parent:FindFirstChildOfClass("Humanoid")and Part.Parent.Parent.Name~=PL.Name then humanoid=Part.Parent.Parent:FindFirstChildOfClass("Humanoid")end end end
168
end	return humanoid end
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if 1 then
170
	SwordModel=Instance.new("Model")SwordModel.Name="RuinSword"
171
	local Center=CreatePart0("Center",Vector3.new(),Color3.new(),"SmoothPlastic",true,0,SwordModel)
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	local mp=CreatePart0("MainPart",Vector3.new(.3,.3,1.2),Color3.new(),"SmoothPlastic",false,0,SwordModel)CreateWeld(Center,mp,Center,CFrame.new())
173
	local neon=CreatePart0("Neon",Vector3.new(.15,.45,4),Color3.new(.25,0,.5),"Neon",true,0,SwordModel)CreateWeld(mp,neon,mp,CFrame.new(0,0,-2.6))
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	local pt=CreatePart0("Part",Vector3.new(),Color3.new(),"Neon",false,0,SwordModel)CreateWeld(mp,pt,mp,CFrame.Angles(0,math.rad(45),math.rad(0))*CFrame.new(0,0,.7))local m=Instance.new("SpecialMesh",pt)m.MeshId="rbxassetid://569102850"m.Scale=Vector3.new(.015,.01,.015)
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	local pt=CreatePart0("Part",Vector3.new(.35,.65,.2),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel)CreateWeld(neon,pt,neon,CFrame.new(0,0,2))
176
	local pt=CreatePart0("Part",Vector3.new(.35,.65,.65),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,math.rad(180),0)*CFrame.new(0,0,1.6))
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	local pt=CreatePart0("Part",Vector3.new(.35,.325,.325),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,0,math.rad(180))*CFrame.new(0,-.15,1.45))
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	local pt=CreatePart0("Part",Vector3.new(.35,.325,.325),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(math.rad(180),0,0)*CFrame.new(0,-.15,1.125))
179
	local pt=CreatePart0("Part",Vector3.new(.35,.65,.65),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,0,0)*CFrame.new(0,0,.975))
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	local pt=CreatePart0("Part",Vector3.new(.351,.15,4),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel)CreateWeld(neon,pt,neon,CFrame.Angles(0,0,0)*CFrame.new(0,.25,0))
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	local pt=CreatePart0("Part",Vector3.new(.35,.325,.325),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,0,math.rad(180))*CFrame.new(0,-.15,.225))
182
	local pt=CreatePart0("Part",Vector3.new(.35,.325,1),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel)CreateWeld(neon,pt,neon,CFrame.Angles(0,0,0)*CFrame.new(0,-.15,-.425))
183
	local pt=CreatePart0("Part",Vector3.new(.35,.65,.65),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,math.rad(180),0)*CFrame.new(0,0,.325))
184
	local pt=CreatePart0("Part",Vector3.new(.35,.325,.325),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(math.rad(180),0,0)*CFrame.new(0,-.15,-1.0875))
185
	local pt=CreatePart0("Part",Vector3.new(.351,.655,.655),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,math.rad(180),math.rad(180))*CFrame.new(0,0,-2.325))
186
	local pt=CreatePart0("Part",Vector3.new(.351,.655,.655),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,0,0)*CFrame.new(0,0,-1.675))
187
	local a0=Instance.new("Attachment",Center)a0.Position=Vector3.new(0,.2,.6)local a1=Instance.new("Attachment",Center)a1.Position=Vector3.new(0,.2,5)
188
	local tr=Instance.new("Trail",SwordModel)tr.Attachment0=a1 tr.Attachment1=a0 tr.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(.1,0,0),NumberSequenceKeypoint.new(1,1,0)})tr.LightEmission=1 tr.Color=ColorSequence.new(Color3.new(.3,0,1))
189
	tr.Lifetime=.1 tr.Texture="rbxassetid://1120188157"SwordModel.PrimaryPart=neon
190
end
191
if 1 then
192
	LanceModel=Instance.new("Model")LanceModel.Name="Lance"
193
	local Center=CreatePart0("Center",Vector3.new(),Color3.new(),"SmoothPlastic",true,0,LanceModel)
194
	local mp=CreatePart0("MainPart",Vector3.new(15,.3,.3),BrickColor.Black(),"SmoothPlastic",false,0,LanceModel,"Cylinder")CreateWeld(Center,mp,Center,CFrame.new(5,0,0)*CFrame.Angles(0,math.rad(90),0))
195
	for i=1,11 do
196
		local pt=CreatePart0("Part",Vector3.new(.025,.301,0.301),Color3.new(.2,0,.66),"Neon",false,0,LanceModel,"Cylinder")CreateWeld(Center,pt,Center,CFrame.new(i/2-3,0,0)*CFrame.Angles(0,math.rad(90),0))
197
	end
198
	for i=1,72 do
199
		local pt=CreatePart0("Part",Vector3.new(.1,.1,9),Color3.new(.2,0,.66),"Neon",false,0,LanceModel)CreateWeld(Center,pt,Center,CFrame.Angles(0,math.rad(10),0)*CFrame.new(1,0,5)*CFrame.Angles(0,0,math.rad(i*10)))
200
		local pt=CreatePart0("Part",Vector3.new(.05,.41,9),BrickColor.Black(),"SmoothPlastic",false,0,LanceModel)CreateWeld(Center,pt,Center,CFrame.Angles(0,math.rad(10),0)*CFrame.new(1,0,5)*CFrame.Angles(0,0,math.rad(i*5)))
201
	end
202
	local pt=CreatePart0("Part",Vector3.new(2,.65,.65),BrickColor.Black(),"SmoothPlastic",false,0,LanceModel,"Cylinder")CreateWeld(Center,pt,Center,CFrame.new(10,0,0)*CFrame.Angles(0,math.rad(90),0))
203
	local pt=CreatePart0("Spike",Vector3.new(),BrickColor.Black(),"SmoothPlastic",false,0,LanceModel)CreateWeld(Center,pt,Center,CFrame.Angles(math.rad(90),math.rad(270),0)*CFrame.new(11,0,0)*CFrame.Angles(0,math.rad(90),0))local m=Instance.new("SpecialMesh",pt)m.MeshId="rbxassetid://1033714"m.Scale=Vector3.new(.325,4,.325)m.Offset=Vector3.new(0,1.5,0)
204
	local btm=CreatePart0("Bottom",Vector3.new(1,1,1),Color3.new(),"Neon",false,0,LanceModel,"Sphere")CreateWeld(Center,btm,Center,CFrame.new(0,0,-3))
205
	local pt=CreatePart0("Part",Vector3.new(0,1,1),Color3.new(.2,0,.66),"Neon",false,0,LanceModel,"Cylinder")CreateWeld(btm,pt,btm,CFrame.new())
206
	local pt=CreatePart0("Part",Vector3.new(0,1,1),Color3.new(.2,0,.66),"Neon",false,0,LanceModel,"Cylinder")CreateWeld(btm,pt,btm,CFrame.new()*CFrame.Angles(0,math.rad(90),0))
207
	local pt=CreatePart0("Part",Vector3.new(0,1,1),Color3.new(.2,0,.66),"Neon",false,0,LanceModel,"Cylinder")CreateWeld(btm,pt,btm,CFrame.new()*CFrame.Angles(0,0,math.rad(90)))
208
	LanceModel.PrimaryPart=mp
209
	local a0=Instance.new("Attachment",Center)a0.Position=Vector3.new(0,0,2.5)local a1=Instance.new("Attachment",Center)a1.Position=Vector3.new(0,0,-14)
210
	local tr=Instance.new("Trail",LanceModel)tr.Attachment0=a1 tr.Attachment1=a0 tr.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(.025,0,0),NumberSequenceKeypoint.new(1,1,0)})tr.LightEmission=1 tr.Color=ColorSequence.new(Color3.new(.3,0,1))
211
	tr.Lifetime=.3 tr.Texture="rbxassetid://1120188157"
212
	local a0=Instance.new("Attachment",btm)a0.Position=Vector3.new(.5,0,0)local a1=Instance.new("Attachment",btm)a1.Position=Vector3.new(-.5,0,0)
213
	local tr=Instance.new("Trail",LanceModel)tr.Attachment0=a1 tr.Attachment1=a0 tr.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(.025,0,0),NumberSequenceKeypoint.new(1,1,0)})tr.Color=ColorSequence.new(Color3.new())
214
	tr.Lifetime=.3 tr.Texture="rbxassetid://1120188157"tr.FaceCamera=true
215
end
216
local function GetHitBox(Model)if Model~=nil then
217
	local pt=Instance.new("Part")pt.CanCollide=false pt.Transparency=1 pt.Name="Hitbox"
218
	pt.Size=Vector3.new(.25,.55,4.2)CreateWeld(Model.PrimaryPart,pt,Model.PrimaryPart,CFrame.new())pt.Parent=Model return pt end
219
end
220
local function GetLanceHitBox(Model)if Model~=nil then
221
	local pt=Instance.new("Part")pt.CanCollide=false pt.Transparency=1 pt.Name="Hitbox"
222
	pt.Size=Vector3.new(17,.6,.6)CreateWeld(Model.PrimaryPart,pt,Model.PrimaryPart,CFrame.new(1,0,0))pt.Parent=Model return pt end
223
end
224
local function ClearHitBox(Model)if Model~=nil then local p=Model:GetChildren()
225
	for i=1,#p do
226
		if p.Name=="Hitbox"then p:Destroy()end
227
	end end
228
end
229
230
function idkX()local Ghost=false local SwordEquipped=false local Center=nil local WSpeed=30 local normalattack=0 local sword=nil local LanceEquipped=false
231
local Active=false local Stand=false local GDCharge=0 local Lance=nil
232
local PC=PL.Character local Humanoid=PC:FindFirstChildOfClass("Humanoid")local Torso=PC["Torso"]local CCamera=workspace.CurrentCamera
233
local HumanoidRootPart=PC["HumanoidRootPart"]
234
local function PlaySound(soundid,volume,speed)spawn(function()local s=Instance.new("Sound",workspace)s.SoundId=soundid s.PlayOnRemove=true s.Volume=volume if speed~=nil then s.PlaybackSpeed=speed end s:Play()wait(5)s.Volume=0 s:Remove()end)end
235
if PC:FindFirstChild("Animate")~=nil then PC.Animate:Remove()end if Humanoid:FindFirstChild("Animator")~=nil then Humanoid.Animator:Destroy()end local RightArm=PC["Right Arm"]local RightLeg=PC["Right Leg"]local LeftArm=PC["Left Arm"]local LeftLeg=PC["Left Leg"]local Head=PC["Head"]
236
local model=Instance.new("Model",PC)model.Name="Gauntlet"Instance.new("Model",model).Name="Effect"local model2=Instance.new("Model",model.Effect)model2.Name="Effect"
237
local efcfol=Instance.new("Model",workspace)efcfol.Name="Effects"
238
local function CreatePart1(Size,Color,Material,Collide,Transparency,Parent,Mesh)
239
local part=Instance.new("Part")part.Name=name part.Size=Size part.Transparency=Transparency part.CanCollide=Collide part.Color=Color part.Material=Material if Parent~="model"then part.Parent=Parent else part.Parent=model2 end if Mesh~=nil then local m=Instance.new("SpecialMesh",part)m.MeshType=Mesh end
240
return part end
241
local function a(part)local j=Instance.new("BodyVelocity",part)j.MaxForce=Vector3.new(1/0,1/0,1/0)j.Velocity=Vector3.new(0,0,0)end
242
local function pa(part)if part:IsA("Part")then part.Anchored=true end local c=part:GetChildren()for i=1,#c do pa(c[i])end end
243
local function ua(part)if part:IsA("Part")then part.Anchored=false end if part~=model2 then local c=part:GetChildren()for i=1,#c do ua(c[i])end end end
244
local function mov(part,vec3)local j=Instance.new("BodyVelocity",part)j.MaxForce=Vector3.new(1/0,1/0,1/0)j.Velocity=vec3 end
245
local sw=CreatePart1(Vector3.new(1.01,1,1.01),Color3.new(),"SmoothPlastic",false,0,model)CreateWeld(sw,RightArm,sw,CFrame.new(0,-.25,0))
246
local rotmain=CreatePart1(Vector3.new(.5,.5,.5),Color3.new(),"SmoothPlastic",false,1,model)local rotm=CreateWeld(rotmain,rotmain,sw,CFrame.new(0,5,0))
247
for i=1,8 do local sw=CreatePart1(Vector3.new(.5,.5,.5),Color3.new(.4,.4,.4),"SmoothPlastic",false,0,model)CreateWeld(sw,sw,rotmain,CFrame.new(0,1,0)*CFrame.Angles(math.rad(i*45),0,0))local m=Instance.new("SpecialMesh",sw)m.MeshId="rbxassetid://569102850"m.Scale=Vector3.new(.01,.01,.01)end
248
local newMotor=function(part0, part1, c0, c1)local w=Create('Motor'){Parent=part0,Part0=part0,Part1=part1,C0=c0,C1=c1}return w end
249
local function BreakSword()if PC:FindFirstChild("RuinSword")then local rs=PC.RuinSword rs:Destroy()end end local function BreakLance()if PC:FindFirstChild("Lance")then local l=PC.Lance l:Destroy()end end
250
251
local RootCF=CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)local NeckCF=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
252
local function clerp(a, b, t)return a:lerp(b, t)end
253
local RootPart=PC.HumanoidRootPart
254
local RootJoint=RootPart.RootJoint
255
local RW=newMotor(Torso,RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))local LW=newMotor(Torso,LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
256
local RH=newMotor(Torso,RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))local LH=newMotor(Torso,LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
257
RootJoint.C1=CFrame.new(0, 0, 0)RootJoint.C0=CFrame.new(0, 0, 0)Torso.Neck.C1=CFrame.new(0, 0, 0)Torso.Neck.C0=CFrame.new(0, 1.5, 0)local rarmc1=RW.C1
258
local larmc1=LW.C1 local rlegc1=RH.C1 local llegc1=LH.C1 local resetc1=false
259
local function PlayAnimationFromTable(table, speed, bool)
260
	RootJoint.C0=clerp(RootJoint.C0, table[1], speed) 
261
	Torso.Neck.C0=clerp(Torso.Neck.C0, table[2], speed) 
262
	RW.C0=clerp(RW.C0, table[3], speed)LW.C0=clerp(LW.C0, table[4], speed)RH.C0=clerp(RH.C0, table[5], speed)LH.C0=clerp(LH.C0, table[6], speed) 
263
	if bool then
264
		if resetc1 == false then
265
			resetc1=true
266
			RootJoint.C1=RootJoint.C1
267
			Torso.Neck.C1=Torso.Neck.C1
268
			RW.C1=rarmc1
269
			LW.C1=larmc1
270
			RH.C1=rlegc1
271
			LH.C1=llegc1
272
		end
273
	end
274
end
275
local AmagiccirclePart=Instance.new("Part",PC) AmagiccirclePart.Transparency=1 AmagiccirclePart.CanCollide=false AmagiccirclePart.Anchored=true local AmcDecal=Instance.new("Decal",AmagiccirclePart)AmcDecal.Face="Top"AmcDecal.Texture="rbxassetid://352539051"
276
local sys=coroutine.create(function()
277
	local shield={}
278
	for i=1,16 do
279
		shield[i]=Instance.new("Attachment",HumanoidRootPart)shield[i].Name="this should be used to shield"
280
	end
281
	local lift=.3 local cols=ColorSequence.new(Color3.new(.25,0,.5),Color3.new(0,0,0),Color3.new(0,0,0))
282
	for i=1,15 do
283
		local tr=Instance.new("Trail",PC)tr.Attachment0=shield[i]tr.Attachment1=shield[i+1]tr.Transparency=NumberSequence.new(0,1)tr.Lifetime=lift tr.Color=cols
284
	end
285
	local tr=Instance.new("Trail",PC)tr.Attachment0=shield[1]tr.Attachment1=shield[16]tr.Transparency=NumberSequence.new(0,1)tr.Lifetime=lift tr.Color=cols
286
	local rotm=rotmain.Weld
287
	local PC=PL.Character
288
	local Phm=nil
289
	if PC:FindFirstChildOfClass("Humanoid")~=nil then Phm=PC:FindFirstChildOfClass("Humanoid")end
290
	local countmc=0
291
	local BillBoard2=Instance.new("BillboardGui",workspace)BillBoard2.StudsOffsetWorldSpace=Vector3.new(0,3,0)BillBoard2.Parent=HumanoidRootPart BillBoard2.Size=UDim2.new(1,0,1,0)
292
	local TLabel2=Instance.new("TextLabel",BillBoard2)TLabel2.Text=tostring(PL)TLabel2.Font="Bodoni"TLabel2.TextSize=20 TLabel2.Size=UDim2.new(1,0,1,0) TLabel2.BackgroundTransparency=1
293
	TLabel2.BorderSizePixel=0 TLabel2.TextStrokeTransparency=0 TLabel2.TextColor3=Color3.fromRGB(256,256,256)BillBoard2.AlwaysOnTop=true
294
	--[[local Lance=LanceModel:Clone()Lance.Parent=PC
295
	CreateWeld(PC,Lance.Center,RightArm,CFrame.new(0,1,0))]]--
296
	RunService:BindToRenderStep("System",32,function()
297
		if not PC.Parent or not PC or PL.Character~=PC then RunService:UnbindFromRenderStep("System")PC:Destroy()end if not PC.Parent then RunService:UnbindFromRenderStep("System")PC:Destroy()end
298
		if not SwordEquipped then Center=nil sword=nil end if not Active then WSpeed=30 end
299
		if LanceEquipped then if not Active then WSpeed=5 end else Lance=nil end
300
		for i=1,16 do
301
			shield[i].Position=CFrame.Angles(0,math.rad(i*22.5),0)*CFrame.Angles(countmc/40,0,0)*CFrame.new(0,0,4).p
302
		end
303
		if PC.Parent==workspace then Ghost=false end if not Ghost then PC.Parent=workspace end
304
		rotm.C0=CFrame.new(-.7,0,0)*CFrame.Angles(countmc/100,0,0)
305
		CCamera.FieldOfView=70
306
		local shi=Instance.new("Part")shi.CanCollide=false shi.Transparency=1 shi.Shape="Ball"shi.Size=Vector3.new(8)shi.Position=HumanoidRootPart.CFrame.p+Vector3.new(0,.05,0)shi.Name="idk"
307
		shi.Touched:connect(function(t)local hum=FindHumanoid(t)if hum then if hum.Health~=0 then hum.Health=nil so("rbxassetid://260433721",10,t,1)t:Remove()hum.Parent:BreakJoints()end end end)
308
		debri(shi,.05)shi.Parent=model2
309
		local r=Ray.new(Torso.Position,(CFrame.new(0,-1,0)*CFrame.Angles(0,math.rad(90),0).p).unit*10)
310
		local idk,pos=workspace:FindPartOnRay(r,PC,false,true)
311
		AmagiccirclePart.Size=Vector3.new(6,0.1,6)ua(PC)AmagiccirclePart.Parent=nil
312
		AmagiccirclePart.CFrame=CFrame.new(pos)AmagiccirclePart.Orientation=Vector3.new(0,countmc,0)countmc=countmc+5
313
		AmagiccirclePart.Parent=PC AmagiccirclePart.Transparency=1 AmagiccirclePart.Anchored=true AmagiccirclePart.CanCollide=false
314
		if PC:FindFirstChildOfClass("Humanoid")~=nil then Phm=PC:FindFirstChildOfClass("Humanoid")else Phm=Instance.new("Humanoid",PC)Humanoid=Phm end
315
		workspace.CurrentCamera.CameraSubject=Phm
316
		if PC:FindFirstChildOfClass("ForceField")then PC:FindFirstChildOfClass("ForceField").Visible=false else Instance.new("ForceField",PC)end
317
		Phm.MaxHealth=(1/0)/(1/0)Phm.Health=(1/0)/(1/0)Phm.PlatformStand=false Phm.Name=""if Stand then Phm.WalkSpeed=0 else Phm.WalkSpeed=WSpeed end Phm.JumpPower=50
318
		PL:FindFirstChildOfClass("Backpack"):ClearAllChildren()Phm.Sit=false Phm.HealthDisplayType="AlwaysOff"
319
		local child=PC.Torso:GetChildren()for i=1,#child do if not child[i]:IsA("Motor6D")and not child[i]:IsA("Motor")and not child[i]:IsA("Attachment")then child[i]:Destroy()end end
320
		if PC:FindFirstChild("Left Arm")then local child=PC["Left Arm"]:GetChildren()for i=1,#child do if not child[i]:IsA("Attachment")then child[i]:Destroy()end end end
321
		if PC:FindFirstChild("Left Leg")then local child=PC["Left Leg"]:GetChildren()for i=1,#child do if not child[i]:IsA("Attachment")then child[i]:Destroy()end end end
322
		if PC:FindFirstChild("Right Arm")then local child=PC["Right Arm"]:GetChildren()for i=1,#child do if not child[i]:IsA("Attachment")then child[i]:Destroy()end end end
323
		if PC:FindFirstChild("Right Leg")then local child=PC["Right Leg"]:GetChildren()for i=1,#child do if not child[i]:IsA("Attachment")then child[i]:Destroy()end end end
324
		local child=PC.Head:GetChildren()for i=1,#child do if not child[i]:IsA("SpecialMesh")and not child[i]:IsA("Weld")and not child[i]:IsA("Attachment")and child[i].Name~="face"then child[i]:Destroy()end end
325
	end)
326
end)
327
Mouse.KeyDown:connect(function(key)
328
	if key=="w"then	walkW=true Mouse.KeyUp:connect(function(key)if key=="w" then walkW=false end end)end if key=="s"then walkS=true Mouse.KeyUp:connect(function(key)if key=="s" then walkS=false end end)end
329
	if key=="a"then	walkA=true Mouse.KeyUp:connect(function(key)if key=="a" then walkA=false end end)end if key=="d"then walkD=true Mouse.KeyUp:connect(function(key)if key=="d" then walkD=false end end)end
330
end)
331
local walk=coroutine.create(function()local c=0
332
	while wait()do
333
		if not Active then
334
			c=c+.5
335
			if not LanceEquipped then
336
			if walkW or walkA or walkS or walkD then
337
				GDCharge=GDCharge+1
338
				PlayAnimationFromTable({
339
				CFrame.new(0, 0, 0) * CFrame.Angles(-.6, 0, 0),
340
				CFrame.new(0, 1.5, 0) * CFrame.Angles(0,0, 0),
341
				CFrame.new(1.5, 0, .5) * CFrame.Angles(math.rad(-45), 0,math.rad(15)),
342
				CFrame.new(-1.5, 0, math.sin(c)*-2) * CFrame.Angles(math.sin(c)*2,0,0),
343
				CFrame.new(.5, -2,-math.sin(c)*2.6) * CFrame.Angles(math.sin(c)*2.6,0,0),
344
				CFrame.new(-.5, -2,-math.sin(-c)*2.6) * CFrame.Angles(math.sin(-c)*2.6, 0, 0),
345
				},.1,false)
346
			else
347
			GDCharge=0 Ghost=false
348
			if SwordEquipped then
349
			PlayAnimationFromTable({
350
			CFrame.new(0, 0, 0) * CFrame.Angles(0, -.4, 0),
351
			CFrame.new(0, 1.5, 0) * CFrame.Angles(0, .4, 0),
352
			CFrame.new(1.5, 0, .4) * CFrame.Angles(-.3+math.sin(c/5)/20, -1.3+math.sin(c/5)/10, 0),
353
			CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, .3, -.5),
354
			CFrame.new(.6, -2, 0) * CFrame.Angles(0, 0, .2),
355
			CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, -.2),
356
			},.1,false)
357
			else
358
			PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
359
			CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
360
			CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0),
361
			CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),
362
			CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
363
			CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
364
			},.1,false)end
365
			end
366
			else
367
				GDCharge=0 Ghost=false
368
				if walkW or walkA or walkS or walkD then
369
				PlayAnimationFromTable({
370
				CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
371
				CFrame.new(0, 1.5, 0) * CFrame.Angles(0,0, 0),
372
				CFrame.new(1.5, 0, -.4) * CFrame.Angles(.5+math.sin(c/5)/40, .9+math.sin(c/5)/40, 1),
373
				CFrame.new(-1.5, 0, math.sin(-c/10)) * CFrame.Angles(math.sin(c/10),0,0),
374
				CFrame.new(.5, -2,-math.sin(c/10)) * CFrame.Angles(math.sin(c/10),0,0),
375
				CFrame.new(-.5, -2,-math.sin(-c/10)) * CFrame.Angles(math.sin(-c/10), 0, 0),
376
				},.1,false)
377
				else
378
				PlayAnimationFromTable({
379
				CFrame.new(0, 0, 0) * CFrame.Angles(0, -.4, 0),
380
				CFrame.new(0, 1.5, 0) * CFrame.Angles(0, .4, 0),
381
				CFrame.new(1.5, 0, -.4) * CFrame.Angles(.5+math.sin(c/5)/40, -.4+math.sin(c/5)/40, 0),
382
				CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, .3, -.5),
383
				CFrame.new(.6, -2, 0) * CFrame.Angles(0, 0, .2),
384
				CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, -.2),
385
				},.1,false)
386
				end
387
			end
388
		end
389
	end
390
end)
391
coroutine.resume(sys)coroutine.resume(walk)
392
game:GetService("UserInputService").InputBegan:connect(function(Key, Gpe)
393
	if PC.Parent and not Ghost then
394
		if not Gpe then	
395
			if Key.KeyCode==Enum.KeyCode.E and GDCharge>60 and not Ghost and not Active then
396
				Ghost=true PC.Parent=workspace.CurrentCamera local Number=0
397
				RunService:BindToRenderStep("GhostDash",15,function()
398
					if Number%5==0 then
399
					local part=CreatePart1(Vector3.new(),Color3.new(),"Neon",false,0,workspace,"Sphere")local m=part.Mesh part.Anchored=true
400
                    local pos=AmagiccirclePart.CFrame part.CFrame=pos
401
					RunService:BindToRenderStep("Effect:GD"..tostring(Number),0,function()part.Transparency=part.Transparency+.01 m.Scale=m.Scale+Vector3.new(2,0,2)if part.Transparency>=1 then part:Remove()RunService:UnbindFromRenderStep("Effect:GD"..tostring(Number))end end)end
402
					if not Ghost or not PC or not PC.Parent or GDCharge<60 then RunService:UnbindFromRenderStep("GhostDash")end
403
					Number=Number+1
404
				end)
405
			elseif Key.KeyCode==Enum.KeyCode.G and not Active then
406
				local ray = Ray.new((Torso.CFrame+Vector3.new(0,10,0)).p,(Mouse.Hit.p - Torso.Position-Vector3.new(0,10,0)).unit * 2000)
407
				local idk, position = workspace:FindPartOnRay(ray, PC, false, true)
408
				local distance = ((Torso.CFrame+Vector3.new(0,10,0)).p - position).magnitude
409
				local beam=Instance.new("Part",model2)beam.CanCollide=false beam.Material="Neon"beam.Anchored=true a(beam)
410
				beam.Color=Color3.new(0,0,0)
411
				beam.Size=Vector3.new(1,1,distance)
412
				beam.CFrame = CFrame.new((Torso.CFrame+Vector3.new(0,10,0)).p, position) * CFrame.new(0, 0, -distance / 2)
413
				local part=CreatePart1(Vector3.new(15,15,15),Color3.new(0,0,0),"Neon",false,0,"model","Sphere")local pos=CFrame.new(position)a(part)
414
				local mesh=part.Mesh
415
				part.CFrame=pos part.Anchored=true
416
				part.Touched:connect(function(pt)
417
					local hum=FindHumanoid(pt)
418
					if hum then
419
						pt.Position=pt.Position
420
						local pa=GetParticleEmitter()pa.Speed=NumberRange.new(0)pa.Lifetime=NumberRange.new(1)pa.Transparency=NumberSequence.new(0,1)pa.Rate=100
421
						pa.Acceleration=Vector3.new(0,5,0)
422
						pa.Texture="rbxassetid://410256160"pa.Color=ColorSequence.new(Color3.new(.1,0,.7),Color3.new(0,1,1))
423
						pa.Parent=pt
424
						hum.Health=-1
425
						hum.MaxHealth=-1
426
						spawn(function()wait(5)pa.Enabled=false for i=1,40 do pt.Anchored=true pt.Transparency=i/40 wait()end pt:Remove()end)
427
					end
428
				end)
429
				for i=1,60 do
430
					if beam.Parent then beam.Transparency=i/30 end
431
					mesh.Scale=Vector3.new(1+i/12,1+i/12,1+i/12)part.Transparency=i/60
432
					wait()
433
				end
434
				beam:Remove()
435
				part:Remove()
436
			elseif Key.KeyCode==Enum.KeyCode.R and not Active and SwordEquipped then
437
				local m=Instance.new("Model",workspace)m.Name="The Hell Master's Jail"
438
				local Position=Mouse.Hit
439
				if PC:FindFirstChild("RuinSword")then BreakSword()end SwordEquipped=false 
440
				for i=1,50 do
441
				local s=SwordModel:Clone()s.Parent=m s.Neon.CFrame=CFrame.new(Position.p+Vector3.new(math.random(20)-10,100,math.random(20)-10))s.Neon.CFrame=s.Neon.CFrame*CFrame.Angles(math.rad(270),math.rad(360),math.random(360))
442
				local j=shoot(s.Neon,Position.p+Vector3.new(math.random(8)-4,math.random(8)-4,math.random(8)-4),300+math.random(200))local hit=false
443
				s.Neon.Touched:connect(function(pt)if tostring(pt.Parent)~="RuinSword"then local h=FindHumanoid(pt)if h~=nil then h.Health=nil h.MaxHealth=nil end if hit==false then hit=true j:Destroy()s.Center.RotVelocity=Vector3.new()s.Center.Velocity=Vector3.new()pa(s)pt.Anchored=true if pt.Name~="Base"and pt.Name~="Baseplate"then pt.CFrame=pt.CFrame-Vector3.new(0,.25,0)end end end end)
444
				s.Center.Touched:connect(function(pt)if tostring(pt.Parent)~="RuinSword"then local h=FindHumanoid(pt)if h~=nil then h.Health=nil h.MaxHealth=nil end if hit==false then hit=true j:Destroy()s.Center.RotVelocity=Vector3.new()s.Center.Velocity=Vector3.new()pa(s)pt.Anchored=true if pt.Name~="Base"and pt.Name~="Baseplate"then pt.CFrame=pt.CFrame-Vector3.new(0,.25,0)end end end end)
445
				wait()end debri(m,30)
446
			elseif Key.KeyCode==Enum.KeyCode.K and not Active and not LanceEquipped then normalattack=0
447
				if SwordEquipped then BreakSword()SwordEquipped=false print("Removed Sword")
448
				else
449
				sword=SwordModel:Clone()sword.Parent=PC CreateWeld(sword,sword.Center,RightArm,CFrame.new(0,1,0))Center=sword.Center SwordEquipped=true print("Equipped Sword")
450
				end
451
			elseif Key.KeyCode==Enum.KeyCode.M and not Active and not SwordEquipped then normalattack=1
452
				if LanceEquipped then
453
					BreakLance()LanceEquipped=false
454
				else
455
				Lance=LanceModel:Clone()Lance.Parent=PC
456
				CreateWeld(PC,Lance.Center,RightArm,CFrame.new(0,1,1.5))LanceEquipped=true
457
				end
458
			elseif Key.KeyCode==Enum.KeyCode.L and not Active then
459
				--if Visible then Visible=false print("Disabled")if workspace.CurrentCamera:FindFirstChild("Visibler")then workspace.CurrentCamera.Visibler:Remove()end else Visible=false print("Enabled")end
460
			end
461
		end
462
	end
463
end)
464
Mouse.Button1Down:connect(function()
465
	if PL.Character==PC then
466
	if SwordEquipped and not Active then
467
		Active=true WSpeed=8
468
		local count=0
469
		if normalattack==0 then
470
		so("rbxassetid://978101945",10,workspace,.25)
471
		local hb=GetHitBox(sword)
472
		hb.Touched:connect(function(pt)local h=FindHumanoid(pt)if h then h.MaxHealth=nil spawn(function()pt.Anchored=true pt.CanCollide=false for i=0,1,.1 do pt.Transparency=i wait()end pt:Destroy()end)end end)
473
		RunService:BindToRenderStep("SwordAttack",0,function()
474
			count=count+1
475
			PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.Angles(0, count/6, 0),
476
			CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
477
			CFrame.new(1.5, 0, 0) * CFrame.Angles(0, count/15, 1.5),
478
			CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),
479
			CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
480
			CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
481
			},1,false)
482
			if count>=20 then Active=false RunService:UnbindFromRenderStep("SwordAttack")ClearHitBox(sword)
483
			local s=SwordModel:Clone()s.Parent=workspace s.Neon.CFrame=CFrame.new(Mouse.Hit.p+Vector3.new(0,100,0))s.Neon.CFrame=s.Neon.CFrame*CFrame.Angles(math.rad(270),math.rad(180),math.random(360))
484
			local j=shoot(s.Neon,s.Neon.Position-Vector3.new(0,-50,0),-250)local hit=false
485
			s.Neon.Touched:connect(function(pt)local h=FindHumanoid(pt)if h~=nil then h.Health=nil h.MaxHealth=nil end if hit==false then hit=true j:Destroy()s.Center.RotVelocity=Vector3.new()s.Center.Velocity=Vector3.new()pa(s)debri(s,10)end end)
486
			s.Center.Touched:connect(function(pt)local h=FindHumanoid(pt)if h~=nil then h.Health=nil h.MaxHealth=nil end if hit==false then hit=true j:Destroy()s.Center.RotVelocity=Vector3.new()s.Center.Velocity=Vector3.new()pa(s)debri(s,10)end end)
487
			end
488
		end)
489
		elseif normalattack==1 then
490
			
491
		elseif normalattack==2 then
492
			
493
		end
494
	elseif LanceEquipped and not Active then
495
		Active=true WSpeed=8
496
		local count=0
497
		if normalattack==0 then
498
		so("rbxassetid://978101945",10,workspace,.2)
499
		GetLanceHitBox(Lance).Touched:connect(function(pt)local h=FindHumanoid(pt)if h then h.MaxHealth=nil spawn(function()pt.Anchored=true pt.CanCollide=false for i=0,1,.1 do pt.Transparency=i wait()end pt:Destroy()end)end end)
500
		RunService:BindToRenderStep("LanceAttack",0,function()
501
			count=count+1
502
			PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.Angles(0, count/6, 0),
503
			CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
504
			CFrame.new(1.5, 0, 0) * CFrame.Angles(0, count/20, 1.5),
505
			CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),
506
			CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
507
			CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
508
			},1,false)
509
			if count%31==0 then so("rbxassetid://978101945",10,workspace,.2)end
510
			if count>=60 then Active=false RunService:UnbindFromRenderStep("LanceAttack")ClearHitBox(Lance)
511
			end
512
		end)normalattack=1
513
		elseif normalattack==1 then
514
			so("rbxassetid://978101945",10,workspace,.5)
515
		GetLanceHitBox(Lance).Touched:connect(function(pt)local h=FindHumanoid(pt)if h then h.MaxHealth=nil spawn(function()pt.Anchored=true pt.CanCollide=false for i=0,1,.1 do pt.Transparency=i wait()end pt:Destroy()end)end end)
516
		PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
517
			CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
518
			CFrame.new(1.5, 0, 0) * CFrame.Angles(2.6, 0, 0),
519
			CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),
520
			CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
521
			CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
522
			},1,false)
523
		RunService:BindToRenderStep("LanceAttack",0,function()
524
			count=count+1
525
			PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(20), 0),
526
			CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0),
527
			CFrame.new(1.5, 0, 0) * CFrame.Angles(-.2, 0, 0),
528
			CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0),
529
			CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0),
530
			CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0),
531
			},.1,false)
532
			if count>=60 then Active=false RunService:UnbindFromRenderStep("LanceAttack")ClearHitBox(Lance)
533
			end
534
		end)normalattack=0
535
		end
536
	end
537
	end
538
end)
539
end
540
if PL.Character then idkX()end
541
PL.CharacterAdded:connect(function()spawn(function()wait(.5)idkX()end)end)
542
local function humanoidvisibler(model,vib,tr)
543
	local ch=model:GetChildren()
544
	for i=1,#ch do
545
		if ch[i]:IsA("Part")and tostring(ch[i])~="HumanoidRootPart"then
546
			local p=Instance.new("Part") p.Size=ch[i].Size p.Transparency=1 p.Color=ch[i].Color p.CanCollide=false p.CFrame=ch[i].CFrame
547
			CreateWeld(p,p,ch[i],CFrame.new(0,0,0))p.Parent=vib
548
			local sc=Instance.new("SurfaceGui",p)sc.AlwaysOnTop=true local tb=Instance.new("TextBox",sc)tb.Size=UDim2.new(1,0,1,0)tb.BorderSizePixel=0 tb.BackgroundTransparency=tr tb.BackgroundColor3=ch[i].Color
549
			tb.Text=""
550
			local sc2=sc:Clone()sc2.Parent=p sc2.Face="Top"local sc2=sc:Clone()sc2.Parent=p sc2.Face="Back"local sc2=sc:Clone()sc2.Parent=p sc2.Face="Bottom"
551
			local sc2=sc:Clone()sc2.Parent=p sc2.Face="Left"local sc2=sc:Clone()sc2.Parent=p sc2.Face="Right"
552
		end
553
	end
554
end
555
local function v_find(parent,vib,tr)
556
	if parent:FindFirstChildOfClass("Humanoid")and tostring(parent)~=PL.Name then humanoidvisibler(parent,vib,tr)end
557
	local c=parent:GetChildren()for i=1,#c do v_find(c[i],vib,tr)end
558
end
559
local nu=0
560
spawn(function()
561
	while true do
562
		if Visible then
563
		local vib=Instance.new("Model",workspace.CurrentCamera)vib.Name="Visibler"
564
		v_find(workspace,vib,.7)
565
		end
566
		wait(2)
567
		if workspace.CurrentCamera:FindFirstChild("Visibler")then workspace.CurrentCamera.Visibler:Remove()end
568
	end
569
end)