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| 1 | --MADE BY OneLegend (NOT THE SCRIPT) Thanks to CyberFromLU for letting me Publish! REGULAR SCRIPT: Go to line 20 and 2524 and put your name where it says "tootalljj" | |
| 2 | ------------------------------------------------------------------- | |
| 3 | - | Player = game:GetService("Players"):FindFirstChild("tootalljj")
|
| 3 | + | Player = game:GetService("Players"):FindFirstChild("RoyalOOBatManOo")
|
| 4 | Name = "SCAR-H" | |
| 5 | selected = false | |
| 6 | canDual = false | |
| 7 | dual = false | |
| 8 | Button1Down = false | |
| 9 | damage = 30 | |
| 10 | canFire = true | |
| 11 | canFire2 = false | |
| 12 | readyTime = 0.040 | |
| 13 | automatic = false | |
| 14 | burst = false | |
| 15 | burstCount = 0 | |
| 16 | burstCountMax = 7 | |
| 17 | canSilence = true | |
| 18 | silenced = false | |
| 19 | canZoom = false | |
| 20 | zoom = false | |
| 21 | switchToSingle = true | |
| 22 | switchToBurst = false | |
| 23 | switchToAutomatic = true | |
| 24 | ||
| 25 | ||
| 26 | ammoGui = Instance.new("ScreenGui")
| |
| 27 | ammoGui.Name = Name | |
| 28 | local frame = Instance.new("Frame")
| |
| 29 | frame.Name = "Frame" | |
| 30 | frame.Size = UDim2.new(0, 165, 0, 60) | |
| 31 | frame.Position = UDim2.new(0, 0, 1, -60) | |
| 32 | frame.BackgroundColor3 = Color3.new(1, 1, 1) | |
| 33 | frame.BorderColor3 = Color3.new(0, 0, 0) | |
| 34 | frame.Parent = ammoGui | |
| 35 | local label = Instance.new("TextLabel")
| |
| 36 | label.Name = "Weapon" | |
| 37 | label.Text = "Weapon: " ..Name | |
| 38 | label.Size = UDim2.new(1, 0, 0, 20) | |
| 39 | label.Position = UDim2.new(0, 0, 0, 0) | |
| 40 | label.BackgroundColor3 = Color3.new(1, 0, 0) | |
| 41 | label.BorderColor3 = Color3.new(0, 0, 0) | |
| 42 | label.Parent = frame | |
| 43 | local label = Instance.new("TextLabel")
| |
| 44 | label.Name = "MagazinePrefix" | |
| 45 | label.Text = " Magazine:" | |
| 46 | label.TextXAlignment = "Left" | |
| 47 | label.Size = UDim2.new(1, 0, 0, 20) | |
| 48 | label.Position = UDim2.new(0, 0, 0, 20) | |
| 49 | label.BackgroundColor3 = Color3.new(1, 1, 1) | |
| 50 | label.BorderColor3 = Color3.new(0, 0, 0) | |
| 51 | label.Parent = frame | |
| 52 | local label = Instance.new("TextLabel")
| |
| 53 | label.Name = "Magazine" | |
| 54 | label.Text = "0/0" | |
| 55 | label.TextXAlignment = "Right" | |
| 56 | label.Size = UDim2.new(1, 0, 0, 20) | |
| 57 | label.Position = UDim2.new(0, -10, 0, 20) | |
| 58 | label.BackgroundTransparency = 1 | |
| 59 | label.BorderSizePixel = 0 | |
| 60 | label.Parent = frame | |
| 61 | local label = Instance.new("TextLabel")
| |
| 62 | label.Name = "AmmoPrefix" | |
| 63 | label.Text = " Ammunition:" | |
| 64 | label.TextXAlignment = "Left" | |
| 65 | label.Size = UDim2.new(1, 0, 0, 20) | |
| 66 | label.Position = UDim2.new(0, 0, 0, 40) | |
| 67 | label.BackgroundColor3 = Color3.new(1, 1, 1) | |
| 68 | label.BorderColor3 = Color3.new(0, 0, 0) | |
| 69 | label.Parent = frame | |
| 70 | local label = Instance.new("TextLabel")
| |
| 71 | label.Name = "Ammo" | |
| 72 | label.Text = "0/0" | |
| 73 | label.TextXAlignment = "Right" | |
| 74 | label.Size = UDim2.new(1, 0, 0, 20) | |
| 75 | label.Position = UDim2.new(0, -10, 0, 40) | |
| 76 | label.BackgroundTransparency = 1 | |
| 77 | label.BorderSizePixel = 0 | |
| 78 | label.Parent = frame | |
| 79 | ||
| 80 | ||
| 81 | function updateGui() | |
| 82 | if selected == false then return end | |
| 83 | if Player:FindFirstChild("PlayerGui") == nil then Instance.new("PlayerGui").Parent = Player end
| |
| 84 | if Player.PlayerGui:FindFirstChild(Name) == nil then | |
| 85 | ammoGui:Clone().Parent = Player.PlayerGui | |
| 86 | end | |
| 87 | Player.PlayerGui[Name].Frame.Magazine.Text = tostring(magazine.Value).. "/" ..tostring(magazineMax.Value) | |
| 88 | Player.PlayerGui[Name].Frame.Ammo.Text = tostring(ammo.Value).. "/" ..tostring(ammoMax.Value) | |
| 89 | end | |
| 90 | ||
| 91 | ||
| 92 | function makeParts(format) | |
| 93 | local model = Instance.new("Model")
| |
| 94 | model.Name = Name | |
| 95 | local pm = Instance.new("Part")
| |
| 96 | pm.Name = "Handle" | |
| 97 | pm.FormFactor = "Custom" | |
| 98 | pm.Size = Vector3.new(1, 1, 1) | |
| 99 | pm.BrickColor = BrickColor.new("Medium stone gray")
| |
| 100 | pm.Locked = true | |
| 101 | pm.TopSurface = 0 | |
| 102 | pm.BottomSurface = 0 | |
| 103 | pm.Parent = model | |
| 104 | local m = Instance.new("SpecialMesh")
| |
| 105 | m.MeshType = "Brick" | |
| 106 | m.Scale = Vector3.new(0.3, 1.25, 0.5) | |
| 107 | m.Parent = pm | |
| 108 | if format ~= nil then | |
| 109 | local w = Instance.new("Weld")
| |
| 110 | w.Part0 = pm | |
| 111 | if format == "RightHand" then | |
| 112 | w.Part1 = Player.Character:FindFirstChild("Right Arm")
| |
| 113 | w.C0 = CFrame.new(0, 1.4, 0.8) | |
| 114 | w.C1 = CFrame.new() | |
| 115 | elseif format == "RightHolster" then | |
| 116 | w.Part1 = Player.Character:FindFirstChild("Torso")
| |
| 117 | w.C0 = CFrame.new(-0.65, -0.1, 0.85) * CFrame.fromEulerAnglesXYZ(math.rad(10), math.rad(90), 0) | |
| 118 | w.C1 = CFrame.new() | |
| 119 | model.Name = Name.. " (Holstered)" | |
| 120 | end | |
| 121 | w.Parent = pm | |
| 122 | model.Parent = Player.Character | |
| 123 | end | |
| 124 | --[[ | |
| 125 | sniper1 http://www.roblox.com/Asset/?id=1868836 | |
| 126 | equip http://www.roblox.com/Asset/?id=13510737 | |
| 127 | fire1 http://www.roblox.com/Asset/?id=2760979 | |
| 128 | fire2 http://www.roblox.com/Asset/?id=13510352 | |
| 129 | fire3 http://www.roblox.com/Asset/?id=2692806 | |
| 130 | fire4 http://www.roblox.com/Asset/?id=2691586 | |
| 131 | fire5 http://www.roblox.com/Asset/?id=2920959 | |
| 132 | fire6 http://www.roblox.com/Asset/?id=2697431 | |
| 133 | fire7 http://www.roblox.com/Asset/?id=2920959 | |
| 134 | reload1 http://www.roblox.com/Asset/?id=2691591 | |
| 135 | reload2 http://www.roblox.com/Asset/?id=2697432 | |
| 136 | reload3 http://www.roblox.com/Asset/?id=2920960 | |
| 137 | reload4 http://www.roblox.com/Asset/?id=2761842 | |
| 138 | shotgun1 http://www.roblox.com/Asset/?id=2697294 | |
| 139 | --]] | |
| 140 | local s = Instance.new("Sound")
| |
| 141 | s.Name = "Fire" | |
| 142 | s.SoundId = "http://www.roblox.com/Asset/?id=10209803" | |
| 143 | s.Volume = 1 | |
| 144 | s.Pitch = 1.5 | |
| 145 | s.Looped = false | |
| 146 | s.Parent = pm | |
| 147 | local s = Instance.new("Sound")
| |
| 148 | s.Name = "Reload" | |
| 149 | s.SoundId = "http://www.roblox.com/Asset/?id=2697432" | |
| 150 | s.Volume = 1 | |
| 151 | s.Pitch = 1 | |
| 152 | s.Looped = false | |
| 153 | s.Parent = pm | |
| 154 | local s = Instance.new("Sound")
| |
| 155 | s.Name = "Empty" | |
| 156 | s.SoundId = "http://www.roblox.com/Asset/?id=2697295" | |
| 157 | s.Volume = 1 | |
| 158 | s.Pitch = 5 | |
| 159 | s.Looped = false | |
| 160 | s.Parent = pm | |
| 161 | local s = Instance.new("Sound")
| |
| 162 | s.Name = "Switch" | |
| 163 | s.SoundId = "http://www.roblox.com/Asset/?id=2697295" | |
| 164 | s.Volume = 1 | |
| 165 | s.Pitch = 10 | |
| 166 | s.Looped = false | |
| 167 | s.Parent = pm | |
| 168 | local p = Instance.new("Part")
| |
| 169 | p.Name = "ShellOut" | |
| 170 | p.FormFactor = "Custom" | |
| 171 | p.Size = Vector3.new(1, 1, 1) | |
| 172 | p.Transparency = 1 | |
| 173 | p.Locked = true | |
| 174 | p.CanCollide = false | |
| 175 | p.TopSurface = 0 | |
| 176 | p.BottomSurface = 0 | |
| 177 | p.Parent = model | |
| 178 | local w = Instance.new("Weld")
| |
| 179 | w.Part0 = p | |
| 180 | w.Part1 = pm | |
| 181 | w.C0 = CFrame.new(0, 0, 1) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
| 182 | w.C1 = CFrame.new() | |
| 183 | w.Parent = p | |
| 184 | local p = Instance.new("Part")
| |
| 185 | p.Name = "Grip" | |
| 186 | p.FormFactor = "Custom" | |
| 187 | p.Size = Vector3.new(1, 1, 1) | |
| 188 | p.BrickColor = BrickColor.new("Medium stone gray")
| |
| 189 | p.Locked = true | |
| 190 | p.TopSurface = 0 | |
| 191 | p.BottomSurface = 0 | |
| 192 | p.Parent = model | |
| 193 | local m = Instance.new("SpecialMesh")
| |
| 194 | m.MeshType = "Brick" | |
| 195 | m.Scale = Vector3.new(0.29, 0.5, 0.9) | |
| 196 | m.Parent = p | |
| 197 | local w = Instance.new("Weld")
| |
| 198 | w.Part0 = p | |
| 199 | w.Part1 = pm | |
| 200 | w.C0 = CFrame.new(0, -0.25, -0.6) * CFrame.fromEulerAnglesXYZ(math.rad(15), 0, 0) | |
| 201 | w.C1 = CFrame.new() | |
| 202 | w.Parent = p | |
| 203 | local p = Instance.new("Part")
| |
| 204 | p.Name = "Magazine Housing" | |
| 205 | p.FormFactor = "Custom" | |
| 206 | p.Size = Vector3.new(1, 1, 1) | |
| 207 | p.BrickColor = BrickColor.new("Medium stone gray")
| |
| 208 | p.Locked = true | |
| 209 | p.TopSurface = 0 | |
| 210 | p.BottomSurface = 0 | |
| 211 | p.Parent = model | |
| 212 | local m = Instance.new("SpecialMesh")
| |
| 213 | m.MeshType = "Brick" | |
| 214 | m.Scale = Vector3.new(0.3, 0.6, 0.3) | |
| 215 | m.Parent = p | |
| 216 | local w = Instance.new("Weld")
| |
| 217 | w.Part0 = p | |
| 218 | w.Part1 = pm | |
| 219 | w.C0 = CFrame.new(0, 0.525, -0.31) * CFrame.fromEulerAnglesXYZ(math.rad(-10), 0, 0) | |
| 220 | w.C1 = CFrame.new() | |
| 221 | w.Parent = p | |
| 222 | local p = Instance.new("Part")
| |
| 223 | p.Name = "Magazine" | |
| 224 | p.FormFactor = "Custom" | |
| 225 | p.Size = Vector3.new(1, 1, 1) | |
| 226 | p.BrickColor = BrickColor.new("Dark gray")
| |
| 227 | p.Locked = true | |
| 228 | p.TopSurface = 0 | |
| 229 | p.BottomSurface = 0 | |
| 230 | p.Parent = model | |
| 231 | local m = Instance.new("SpecialMesh")
| |
| 232 | m.MeshType = "Brick" | |
| 233 | m.Scale = Vector3.new(0.25, 0.55, 1) | |
| 234 | m.Parent = p | |
| 235 | local w = Instance.new("Weld")
| |
| 236 | w.Part0 = p | |
| 237 | w.Part1 = pm | |
| 238 | w.C0 = CFrame.new(0, 0.485, -0.9) * CFrame.fromEulerAnglesXYZ(math.rad(-15), 0, 0) | |
| 239 | w.C1 = CFrame.new() | |
| 240 | w.Parent = p | |
| 241 | local p = Instance.new("Part")
| |
| 242 | p.Name = "Trigger Housing" | |
| 243 | p.FormFactor = "Custom" | |
| 244 | p.Size = Vector3.new(1, 1, 1) | |
| 245 | p.BrickColor = BrickColor.new("Medium stone gray")
| |
| 246 | p.Locked = true | |
| 247 | p.TopSurface = 0 | |
| 248 | p.BottomSurface = 0 | |
| 249 | p.Parent = model | |
| 250 | local m = Instance.new("SpecialMesh")
| |
| 251 | m.MeshType = "Brick" | |
| 252 | m.Scale = Vector3.new(0.1, 0.4, 0.025) | |
| 253 | m.Parent = p | |
| 254 | local w = Instance.new("Weld")
| |
| 255 | w.Part0 = p | |
| 256 | w.Part1 = pm | |
| 257 | w.C0 = CFrame.new(0, 0.1, -0.4) | |
| 258 | w.C1 = CFrame.new() | |
| 259 | w.Parent = p | |
| 260 | local p = Instance.new("Part")
| |
| 261 | p.Name = "Trigger" | |
| 262 | p.FormFactor = "Custom" | |
| 263 | p.Size = Vector3.new(1, 1, 1) | |
| 264 | p.BrickColor = BrickColor.new("Black")
| |
| 265 | p.Locked = true | |
| 266 | p.TopSurface = 0 | |
| 267 | p.BottomSurface = 0 | |
| 268 | p.Parent = model | |
| 269 | local m = Instance.new("SpecialMesh")
| |
| 270 | m.MeshType = "Brick" | |
| 271 | m.Scale = Vector3.new(0.1, 0.05, 0.15) | |
| 272 | m.Parent = p | |
| 273 | local w = Instance.new("Weld")
| |
| 274 | w.Part0 = p | |
| 275 | w.Part1 = pm | |
| 276 | w.C0 = CFrame.new(0, 0.03, -0.275) | |
| 277 | w.C1 = CFrame.new() | |
| 278 | w.Parent = p | |
| 279 | local p = Instance.new("Part")
| |
| 280 | p.Name = "Barrel 2" | |
| 281 | p.CanCollide = false | |
| 282 | p.FormFactor = "Custom" | |
| 283 | p.Size = Vector3.new(1, 1, 1) | |
| 284 | p.BrickColor = BrickColor.new("Medium stone gray")
| |
| 285 | p.Locked = true | |
| 286 | p.TopSurface = 0 | |
| 287 | p.BottomSurface = 0 | |
| 288 | p.Parent = model | |
| 289 | local m = Instance.new("SpecialMesh")
| |
| 290 | m.MeshType = "Brick" | |
| 291 | m.Scale = Vector3.new(0.3, 1.1, 0.35) | |
| 292 | m.Parent = p | |
| 293 | local w = Instance.new("Weld")
| |
| 294 | w.Part0 = p | |
| 295 | w.Part1 = pm | |
| 296 | w.C0 = CFrame.new(0, 1.15, 0.075) | |
| 297 | w.C1 = CFrame.new() | |
| 298 | w.Parent = p | |
| 299 | local p = Instance.new("Part")
| |
| 300 | p.Name = "Barrel 1" | |
| 301 | p.FormFactor = "Custom" | |
| 302 | p.Size = Vector3.new(1, 1, 1) | |
| 303 | p.BrickColor = BrickColor.new("Black")
| |
| 304 | p.CanCollide = false | |
| 305 | p.Locked = true | |
| 306 | p.TopSurface = 0 | |
| 307 | p.BottomSurface = 0 | |
| 308 | p.Parent = model | |
| 309 | local m = Instance.new("CylinderMesh")
| |
| 310 | m.Scale = Vector3.new(0.15, 0.6, 0.15) | |
| 311 | m.Parent = p | |
| 312 | local w = Instance.new("Weld")
| |
| 313 | w.Part0 = p | |
| 314 | w.Part1 = pm | |
| 315 | w.C0 = CFrame.new(0, 2, 0.075) | |
| 316 | w.C1 = CFrame.new() | |
| 317 | w.Parent = p | |
| 318 | local p = Instance.new("Part")
| |
| 319 | p.Name = "Muzzle" | |
| 320 | p.FormFactor = "Custom" | |
| 321 | p.Size = Vector3.new(1, 1, 1) | |
| 322 | p.BrickColor = BrickColor.new("Black")
| |
| 323 | p.CanCollide = false | |
| 324 | p.Locked = true | |
| 325 | p.TopSurface = 0 | |
| 326 | p.BottomSurface = 0 | |
| 327 | p.Parent = model | |
| 328 | local m = Instance.new("CylinderMesh")
| |
| 329 | m.Scale = Vector3.new(0.2, 0.2, 0.2) | |
| 330 | m.Parent = p | |
| 331 | local w = Instance.new("Weld")
| |
| 332 | w.Part0 = p | |
| 333 | w.Part1 = pm | |
| 334 | w.C0 = CFrame.new(0, 2.4, 0.075) | |
| 335 | w.C1 = CFrame.new() | |
| 336 | w.Parent = p | |
| 337 | local s = Instance.new("Smoke")
| |
| 338 | s.Enabled = false | |
| 339 | s.Name = "Smoke" | |
| 340 | s.RiseVelocity = -5 | |
| 341 | s.Opacity = 0.3 | |
| 342 | s.Color = Color3.new(75 / 225, 75 / 225, 75 / 225) | |
| 343 | s.Size = 1 | |
| 344 | s.Parent = p | |
| 345 | local f = Instance.new("Fire")
| |
| 346 | f.Enabled = false | |
| 347 | f.Name = "Fire" | |
| 348 | f.Heat = -35 | |
| 349 | f.Size = 1 | |
| 350 | f.Parent = p | |
| 351 | local p = Instance.new("Part")
| |
| 352 | p.Name = "Silencer" | |
| 353 | p.FormFactor = "Custom" | |
| 354 | p.Size = Vector3.new(1, 1, 1) | |
| 355 | p.BrickColor = BrickColor.new("Black")
| |
| 356 | p.CanCollide = false | |
| 357 | p.Transparency = 1 | |
| 358 | p.Locked = true | |
| 359 | p.TopSurface = 0 | |
| 360 | p.BottomSurface = 0 | |
| 361 | p.Parent = model | |
| 362 | local m = Instance.new("CylinderMesh")
| |
| 363 | m.Scale = Vector3.new(0.4, 1, 0.4) | |
| 364 | m.Parent = p | |
| 365 | local w = Instance.new("Weld")
| |
| 366 | w.Part0 = p | |
| 367 | w.Part1 = pm | |
| 368 | w.C0 = CFrame.new(0, 2.8, 0.075) | |
| 369 | w.C1 = CFrame.new() | |
| 370 | w.Parent = p | |
| 371 | local p = Instance.new("Part")
| |
| 372 | p.Name = "Stock 1" | |
| 373 | p.CanCollide = false | |
| 374 | p.FormFactor = "Custom" | |
| 375 | p.Size = Vector3.new(1, 1, 1) | |
| 376 | p.BrickColor = BrickColor.new("Medium stone gray")
| |
| 377 | p.Locked = true | |
| 378 | p.TopSurface = 0 | |
| 379 | p.BottomSurface = 0 | |
| 380 | p.Parent = model | |
| 381 | local m = Instance.new("SpecialMesh")
| |
| 382 | m.MeshType = "Brick" | |
| 383 | m.Scale = Vector3.new(0.3, 0.9, 0.35) | |
| 384 | m.Parent = p | |
| 385 | local w = Instance.new("Weld")
| |
| 386 | w.Part0 = p | |
| 387 | w.Part1 = pm | |
| 388 | w.C0 = CFrame.new(0, -1.05, -0.1) | |
| 389 | w.C1 = CFrame.new() | |
| 390 | w.Parent = p | |
| 391 | local p = Instance.new("Part")
| |
| 392 | p.Name = "Stock 1 Angle" | |
| 393 | p.CanCollide = false | |
| 394 | p.FormFactor = "Custom" | |
| 395 | p.Size = Vector3.new(1, 1, 1) | |
| 396 | p.BrickColor = BrickColor.new("Dark gray")
| |
| 397 | p.Locked = true | |
| 398 | p.TopSurface = 0 | |
| 399 | p.BottomSurface = 0 | |
| 400 | p.Parent = model | |
| 401 | local m = Instance.new("SpecialMesh")
| |
| 402 | m.MeshType = "Wedge" | |
| 403 | m.Scale = Vector3.new(0.3, 0.9, 0.18) | |
| 404 | m.Parent = p | |
| 405 | local w = Instance.new("Weld")
| |
| 406 | w.Part0 = p | |
| 407 | w.Part1 = pm | |
| 408 | w.C0 = CFrame.new(0, -1.05, 0.1625) | |
| 409 | w.C1 = CFrame.new() | |
| 410 | w.Parent = p | |
| 411 | local p = Instance.new("Part")
| |
| 412 | p.Name = "Stock 2" | |
| 413 | p.CanCollide = false | |
| 414 | p.FormFactor = "Custom" | |
| 415 | p.Size = Vector3.new(1, 1, 1) | |
| 416 | p.BrickColor = BrickColor.new("Medium stone gray")
| |
| 417 | p.Locked = true | |
| 418 | p.TopSurface = 0 | |
| 419 | p.BottomSurface = 0 | |
| 420 | p.Parent = model | |
| 421 | local m = Instance.new("SpecialMesh")
| |
| 422 | m.MeshType = "Brick" | |
| 423 | m.Scale = Vector3.new(0.2, 0.5, 0.3) | |
| 424 | m.Parent = p | |
| 425 | local w = Instance.new("Weld")
| |
| 426 | w.Part0 = p | |
| 427 | w.Part1 = pm | |
| 428 | w.C0 = CFrame.new(0, -1.7, -0.1) | |
| 429 | w.C1 = CFrame.new() | |
| 430 | w.Parent = p | |
| 431 | local p = Instance.new("Part")
| |
| 432 | p.Name = "Stock 2 Angle" | |
| 433 | p.CanCollide = false | |
| 434 | p.FormFactor = "Custom" | |
| 435 | p.Size = Vector3.new(1, 1, 1) | |
| 436 | p.BrickColor = BrickColor.new("Dark gray")
| |
| 437 | p.Locked = true | |
| 438 | p.TopSurface = 0 | |
| 439 | p.BottomSurface = 0 | |
| 440 | p.Parent = model | |
| 441 | local m = Instance.new("SpecialMesh")
| |
| 442 | m.MeshType = "Wedge" | |
| 443 | m.Scale = Vector3.new(0.2, 0.5, 0.3) | |
| 444 | m.Parent = p | |
| 445 | local w = Instance.new("Weld")
| |
| 446 | w.Part0 = p | |
| 447 | w.Part1 = pm | |
| 448 | w.C0 = CFrame.new(0, -0.5, -1.8) * CFrame.fromEulerAnglesXYZ(math.rad(270), 0, math.rad(180)) | |
| 449 | w.C1 = CFrame.new() | |
| 450 | w.Parent = p | |
| 451 | local p = Instance.new("Part")
| |
| 452 | p.Name = "Stock 3" | |
| 453 | p.CanCollide = false | |
| 454 | p.FormFactor = "Custom" | |
| 455 | p.Size = Vector3.new(1, 1, 1) | |
| 456 | p.BrickColor = BrickColor.new("Medium stone gray")
| |
| 457 | p.Locked = true | |
| 458 | p.TopSurface = 0 | |
| 459 | p.BottomSurface = 0 | |
| 460 | p.Parent = model | |
| 461 | local m = Instance.new("SpecialMesh")
| |
| 462 | m.MeshType = "Brick" | |
| 463 | m.Scale = Vector3.new(0.2, 0.05, 0.8) | |
| 464 | m.Parent = p | |
| 465 | local w = Instance.new("Weld")
| |
| 466 | w.Part0 = p | |
| 467 | w.Part1 = pm | |
| 468 | w.C0 = CFrame.new(0, -1.975, -0.349) | |
| 469 | w.C1 = CFrame.new() | |
| 470 | w.Parent = p | |
| 471 | local p = Instance.new("Part")
| |
| 472 | p.Name = "Stock 4" | |
| 473 | p.CanCollide = false | |
| 474 | p.FormFactor = "Custom" | |
| 475 | p.Size = Vector3.new(1, 1, 1) | |
| 476 | p.BrickColor = BrickColor.new("Black")
| |
| 477 | p.Locked = true | |
| 478 | p.TopSurface = 0 | |
| 479 | p.BottomSurface = 0 | |
| 480 | p.Parent = model | |
| 481 | local m = Instance.new("SpecialMesh")
| |
| 482 | m.MeshType = "Brick" | |
| 483 | m.Scale = Vector3.new(0.25, 0.05, 0.85) | |
| 484 | m.Parent = p | |
| 485 | local w = Instance.new("Weld")
| |
| 486 | w.Part0 = p | |
| 487 | w.Part1 = pm | |
| 488 | w.C0 = CFrame.new(0, -2.025, -0.349) | |
| 489 | w.C1 = CFrame.new() | |
| 490 | w.Parent = p | |
| 491 | local p = Instance.new("Part")
| |
| 492 | p.Name = "Stock 4 Bottom" | |
| 493 | p.CanCollide = false | |
| 494 | p.FormFactor = "Custom" | |
| 495 | p.Size = Vector3.new(1, 1, 1) | |
| 496 | p.BrickColor = BrickColor.new("Black")
| |
| 497 | p.Locked = true | |
| 498 | p.TopSurface = 0 | |
| 499 | p.BottomSurface = 0 | |
| 500 | p.Parent = model | |
| 501 | local m = Instance.new("SpecialMesh")
| |
| 502 | m.MeshType = "Wedge" | |
| 503 | m.Scale = Vector3.new(0.25, 0.1, 0.45) | |
| 504 | m.Parent = p | |
| 505 | local w = Instance.new("Weld")
| |
| 506 | w.Part0 = p | |
| 507 | w.Part1 = pm | |
| 508 | w.C0 = CFrame.new(0, -2.1, -0.55) | |
| 509 | w.C1 = CFrame.new() | |
| 510 | w.Parent = p | |
| 511 | local p = Instance.new("Part")
| |
| 512 | p.Name = "Stock 4 Top" | |
| 513 | p.CanCollide = false | |
| 514 | p.FormFactor = "Custom" | |
| 515 | p.Size = Vector3.new(1, 1, 1) | |
| 516 | p.BrickColor = BrickColor.new("Black")
| |
| 517 | p.Locked = true | |
| 518 | p.TopSurface = 0 | |
| 519 | p.BottomSurface = 0 | |
| 520 | p.Parent = model | |
| 521 | local m = Instance.new("SpecialMesh")
| |
| 522 | m.MeshType = "Wedge" | |
| 523 | m.Scale = Vector3.new(0.25, 0.1, 0.45) | |
| 524 | m.Parent = p | |
| 525 | local w = Instance.new("Weld")
| |
| 526 | w.Part0 = p | |
| 527 | w.Part1 = pm | |
| 528 | w.C0 = CFrame.new(0, -2.1, 0.15) * CFrame.fromEulerAnglesXYZ(math.rad(180), 0, math.rad(180)) | |
| 529 | w.C1 = CFrame.new() | |
| 530 | w.Parent = p | |
| 531 | return model | |
| 532 | end | |
| 533 | ||
| 534 | ||
| 535 | function removeParts(format) | |
| 536 | if format == "RightHand" then | |
| 537 | pcall(function() Player.Character[Name]:Remove() end) | |
| 538 | elseif format == "LeftHand" then | |
| 539 | pcall(function() Player.Character[Name.. " (Left)"]:Remove() end) | |
| 540 | elseif format == "RightHolster" then | |
| 541 | pcall(function() Player.Character[Name.. " (Holstered)"]:Remove() end) | |
| 542 | elseif format == "LeftHolster" then | |
| 543 | pcall(function() Player.Character[Name.. " (Holstered, Left)"]:Remove() end) | |
| 544 | end | |
| 545 | end | |
| 546 | ||
| 547 | ||
| 548 | function SetAngle(Joint, Angle, Character) | |
| 549 | if Character == nil then return false end | |
| 550 | local Joints = {
| |
| 551 | Character.Torso:FindFirstChild("Right Shoulder 2"),
| |
| 552 | Character.Torso:FindFirstChild("Left Shoulder 2"),
| |
| 553 | Character.Torso:FindFirstChild("Right Hip 2"),
| |
| 554 | Character.Torso:FindFirstChild("Left Hip 2")
| |
| 555 | } | |
| 556 | if Joints[Joint] == nil then return false end | |
| 557 | if Joint == 1 or Joint == 3 then | |
| 558 | Joints[Joint].DesiredAngle = Angle | |
| 559 | end | |
| 560 | if Joint == 2 or Joint == 4 then | |
| 561 | Joints[Joint].DesiredAngle = -Angle | |
| 562 | end | |
| 563 | end | |
| 564 | ||
| 565 | ||
| 566 | function ForceAngle(Joint, Angle, Character) | |
| 567 | if Character == nil then return false end | |
| 568 | local Joints = {
| |
| 569 | Character.Torso:FindFirstChild("Right Shoulder 2"),
| |
| 570 | Character.Torso:FindFirstChild("Left Shoulder 2"),
| |
| 571 | Character.Torso:FindFirstChild("Right Hip 2"),
| |
| 572 | Character.Torso:FindFirstChild("Left Hip 2")
| |
| 573 | } | |
| 574 | if Joints[Joint] == nil then return false end | |
| 575 | if Joint == 1 or Joint == 3 then | |
| 576 | Joints[Joint].DesiredAngle = Angle | |
| 577 | Joints[Joint].CurrentAngle = Angle | |
| 578 | end | |
| 579 | if Joint == 2 or Joint == 4 then | |
| 580 | Joints[Joint].DesiredAngle = -Angle | |
| 581 | Joints[Joint].CurrentAngle = -Angle | |
| 582 | end | |
| 583 | end | |
| 584 | ||
| 585 | ||
| 586 | function SetSpeed(Joint, Speed, Character) | |
| 587 | if Character == nil then return false end | |
| 588 | local Joints = {
| |
| 589 | Character.Torso:FindFirstChild("Right Shoulder 2"),
| |
| 590 | Character.Torso:FindFirstChild("Left Shoulder 2"),
| |
| 591 | Character.Torso:FindFirstChild("Right Hip 2"),
| |
| 592 | Character.Torso:FindFirstChild("Left Hip 2")
| |
| 593 | } | |
| 594 | if Joints[Joint] == nil then return false end | |
| 595 | Joints[Joint].MaxVelocity = Speed | |
| 596 | end | |
| 597 | ||
| 598 | ||
| 599 | function DisableLimb(Limb, Character) | |
| 600 | if Character == nil then return false end | |
| 601 | if Character:FindFirstChild("Torso") == nil then return false end
| |
| 602 | local Joints = {
| |
| 603 | Character.Torso:FindFirstChild("Right Shoulder"),
| |
| 604 | Character.Torso:FindFirstChild("Left Shoulder"),
| |
| 605 | Character.Torso:FindFirstChild("Right Hip"),
| |
| 606 | Character.Torso:FindFirstChild("Left Hip")
| |
| 607 | } | |
| 608 | local Limbs = {
| |
| 609 | Character:FindFirstChild("Right Arm"),
| |
| 610 | Character:FindFirstChild("Left Arm"),
| |
| 611 | Character:FindFirstChild("Right Leg"),
| |
| 612 | Character:FindFirstChild("Left Leg")
| |
| 613 | } | |
| 614 | if Joints[Limb] == nil then return false end | |
| 615 | if Limbs[Limb] == nil then return false end | |
| 616 | local Joint = Instance.new("Motor")
| |
| 617 | Joint.Parent = Character.Torso | |
| 618 | Joint.Part0 = Character.Torso | |
| 619 | Joint.Part1 = Limbs[Limb] | |
| 620 | if Limb == 1 then | |
| 621 | Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
| 622 | Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
| 623 | Joint.Name = "Right Shoulder 2" | |
| 624 | elseif Limb == 2 then | |
| 625 | Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
| 626 | Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
| 627 | Joint.Name = "Left Shoulder 2" | |
| 628 | elseif Limb == 3 then | |
| 629 | Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
| 630 | Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
| 631 | Joint.Name = "Right Hip 2" | |
| 632 | elseif Limb == 4 then | |
| 633 | Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
| 634 | Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
| 635 | Joint.Name = "Left Hip 2" | |
| 636 | end | |
| 637 | Joint.MaxVelocity = Joints[Limb].MaxVelocity | |
| 638 | Joint.CurrentAngle = Joints[Limb].CurrentAngle | |
| 639 | Joint.DesiredAngle = Joints[Limb].DesiredAngle | |
| 640 | Joints[Limb]:Remove() | |
| 641 | end | |
| 642 | ||
| 643 | ||
| 644 | function ResetLimbCFrame(Limb, Character) | |
| 645 | if Character == nil then return false end | |
| 646 | if Character.Parent == nil then return false end | |
| 647 | if Character:FindFirstChild("Torso") == nil then return false end
| |
| 648 | local Joints = {
| |
| 649 | Character.Torso:FindFirstChild("Right Shoulder 2"),
| |
| 650 | Character.Torso:FindFirstChild("Left Shoulder 2"),
| |
| 651 | Character.Torso:FindFirstChild("Right Hip 2"),
| |
| 652 | Character.Torso:FindFirstChild("Left Hip 2")
| |
| 653 | } | |
| 654 | local Limbs = {
| |
| 655 | Character:FindFirstChild("Right Arm"),
| |
| 656 | Character:FindFirstChild("Left Arm"),
| |
| 657 | Character:FindFirstChild("Right Leg"),
| |
| 658 | Character:FindFirstChild("Left Leg")
| |
| 659 | } | |
| 660 | if Joints[Limb] == nil then return false end | |
| 661 | if Limbs[Limb] == nil then return false end | |
| 662 | if Limb == 1 then | |
| 663 | Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
| 664 | Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
| 665 | elseif Limb == 2 then | |
| 666 | Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
| 667 | Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
| 668 | elseif Limb == 3 then | |
| 669 | Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
| 670 | Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
| 671 | elseif Limb == 4 then | |
| 672 | Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
| 673 | Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
| 674 | end | |
| 675 | end | |
| 676 | ||
| 677 | ||
| 678 | function EnableLimb(Limb, Character) | |
| 679 | if Character == nil then return false end | |
| 680 | if Character:FindFirstChild("Torso") == nil then return false end
| |
| 681 | local Joints = {
| |
| 682 | Character.Torso:FindFirstChild("Right Shoulder 2"),
| |
| 683 | Character.Torso:FindFirstChild("Left Shoulder 2"),
| |
| 684 | Character.Torso:FindFirstChild("Right Hip 2"),
| |
| 685 | Character.Torso:FindFirstChild("Left Hip 2")
| |
| 686 | } | |
| 687 | local Limbs = {
| |
| 688 | Character:FindFirstChild("Right Arm"),
| |
| 689 | Character:FindFirstChild("Left Arm"),
| |
| 690 | Character:FindFirstChild("Right Leg"),
| |
| 691 | Character:FindFirstChild("Left Leg")
| |
| 692 | } | |
| 693 | if Joints[Limb] == nil then return false end | |
| 694 | if Limbs[Limb] == nil then return false end | |
| 695 | if Limb == 1 then | |
| 696 | Joints[Limb].Name = "Right Shoulder" | |
| 697 | elseif Limb == 2 then | |
| 698 | Joints[Limb].Name = "Left Shoulder" | |
| 699 | elseif Limb == 3 then | |
| 700 | Joints[Limb].Name = "Right Hip" | |
| 701 | elseif Limb == 4 then | |
| 702 | Joints[Limb].Name = "Left Hip" | |
| 703 | end | |
| 704 | Animate = Character:FindFirstChild("Animate")
| |
| 705 | if Animate == nil then return false end | |
| 706 | Animate = Animate:Clone() | |
| 707 | Character.Animate:Remove() | |
| 708 | Animate.Parent = Character | |
| 709 | end | |
| 710 | ||
| 711 | ||
| 712 | function playAnimation(format, mouse) | |
| 713 | if format == "equip" then | |
| 714 | Player.Character[Name.. " (Holstered)"].Handle.Weld:Remove() | |
| 715 | local w = Instance.new("Weld")
| |
| 716 | w.Part0 = Player.Character[Name.. " (Holstered)"].Handle | |
| 717 | w.Part1 = Player.Character:FindFirstChild("Right Arm")
| |
| 718 | w.C0 = CFrame.new(0, 1.2, 0.7) | |
| 719 | w.C1 = CFrame.new() | |
| 720 | w.Parent = Player.Character[Name.. " (Holstered)"].Handle | |
| 721 | for i = 0.01, 1, 0.1 do | |
| 722 | if Player.Character:FindFirstChild("Torso") ~= nil then
| |
| 723 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
| |
| 724 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
| 725 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new((-0.5 * i) + (1.5 * (1 - i)), 1.2 * i, 0.8 * i) * CFrame.fromEulerAnglesXYZ(math.rad(300 + ((1 - i) * 50)), math.rad(10), math.rad(-90) * i) | |
| 726 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
| 727 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new((-0.9 * i) + (-1.5 * (1 - i)), -0.35 * i, 0.51 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(-5 * i), 0) | |
| 728 | wait() | |
| 729 | else return false end | |
| 730 | else return false end | |
| 731 | end | |
| 732 | return playAnimation("hold")
| |
| 733 | end | |
| 734 | if format == "unequip" then | |
| 735 | for i = 1, 0.01, -0.1 do | |
| 736 | if Player.Character:FindFirstChild("Torso") ~= nil then
| |
| 737 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
| |
| 738 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
| 739 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new((-0.5 * i) + (1.5 * (1 - i)), 1.2 * i, 0.8 * i) * CFrame.fromEulerAnglesXYZ(math.rad(300 + ((1 - i) * 50)), math.rad(10), math.rad(-90) * i) | |
| 740 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
| 741 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new((-0.9 * i) + (-1.5 * (1 - i)), -0.35 * i, 0.51 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(-5 * i), 0) | |
| 742 | wait() | |
| 743 | else return false end | |
| 744 | else return false end | |
| 745 | end | |
| 746 | return true | |
| 747 | end | |
| 748 | if format == "hold" then | |
| 749 | if Player.Character:FindFirstChild("Torso") ~= nil then
| |
| 750 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
| |
| 751 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
| 752 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5, 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10), math.rad(-90)) | |
| 753 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
| 754 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5), 0) | |
| 755 | else return false end | |
| 756 | else return false end | |
| 757 | end | |
| 758 | if format == "reload" then | |
| 759 | Player.Character[Name].Handle.Reload:Play() | |
| 760 | for i = 0, 25, 5 do | |
| 761 | if Player.Character:FindFirstChild("Torso") ~= nil then
| |
| 762 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
| |
| 763 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
| 764 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5 + (i / 60), 1.2 - (i / 20), 0.8 + (i / 35)) * CFrame.fromEulerAnglesXYZ(math.rad(300 - i), math.rad(10 + -i * 3.5), math.rad(-90)) | |
| 765 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
| 766 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90 + i), math.rad(-5), 0) | |
| 767 | wait() | |
| 768 | else return false end | |
| 769 | else return false end | |
| 770 | end | |
| 771 | Player.Character[Name].Magazine.Transparency = 1 | |
| 772 | magazineDrop = Player.Character[Name].Magazine:Clone() | |
| 773 | magazineDrop.Transparency = 0 | |
| 774 | magazineDrop.Parent = game.Workspace | |
| 775 | coroutine.resume(coroutine.create(function(part) wait(4.5) for i = 0, 1, 0.1 do part.Transparency = i wait() end part:Remove() end), magazineDrop) | |
| 776 | delay(0.1, function() magazineDrop.CanCollide = true end) | |
| 777 | magazineNew = Player.Character[Name].Magazine:Clone() | |
| 778 | magazineNew.Name = "New Magazine" | |
| 779 | magazineNew.Transparency = 0 | |
| 780 | magazineNew.Parent = Player.Character[Name] | |
| 781 | local w = Instance.new("Weld")
| |
| 782 | w.Part0 = magazineNew | |
| 783 | w.Part1 = Player.Character:FindFirstChild("Left Arm")
| |
| 784 | w.C0 = CFrame.new(0, 1.1, 0) | |
| 785 | w.C1 = CFrame.new() * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
| 786 | w.Parent = magazineNew | |
| 787 | for i = 25, 0, -5 do | |
| 788 | if Player.Character:FindFirstChild("Torso") ~= nil then
| |
| 789 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
| |
| 790 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
| 791 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5 + ((i + 10) / 60), 1.2 - ((i + 10) / 20), 0.8 + (i / 35)) * CFrame.fromEulerAnglesXYZ(math.rad(300 - (i - 10)), math.rad(10 + -i * 3.5), math.rad(-90)) | |
| 792 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
| 793 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90 + i), math.rad(-5), 0) | |
| 794 | wait() | |
| 795 | else return false end | |
| 796 | else return false end | |
| 797 | end | |
| 798 | Player.Character[Name].Magazine.Transparency = 0 | |
| 799 | Player.Character[Name]["New Magazine"]:Remove() | |
| 800 | wait(0.4) | |
| 801 | for i = 0, 10, 5 do | |
| 802 | if Player.Character:FindFirstChild("Torso") ~= nil then
| |
| 803 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then
| |
| 804 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
| 805 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5 - (i / 25), 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300 - i), math.rad(10 - i), math.rad(-90)) | |
| 806 | wait() | |
| 807 | else return false end | |
| 808 | else return false end | |
| 809 | end | |
| 810 | wait(0.1) | |
| 811 | for i = 0, 10, 1.5 do | |
| 812 | if Player.Character:FindFirstChild("Torso") ~= nil then
| |
| 813 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then
| |
| 814 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
| 815 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.9, 1.2 - (i / 25), 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90)) | |
| 816 | wait() | |
| 817 | else return false end | |
| 818 | else return false end | |
| 819 | end | |
| 820 | for i = 10, 0, -1.5 do | |
| 821 | if Player.Character:FindFirstChild("Torso") ~= nil then
| |
| 822 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then
| |
| 823 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
| 824 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.9, 1.2 - (i / 25), 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90)) | |
| 825 | wait() | |
| 826 | else return false end | |
| 827 | else return false end | |
| 828 | end | |
| 829 | for i = 10, 0, -5 do | |
| 830 | if Player.Character:FindFirstChild("Torso") ~= nil then
| |
| 831 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then
| |
| 832 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
| 833 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5 - (i / 25), 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300 - i), math.rad(10 - i), math.rad(-90)) | |
| 834 | wait() | |
| 835 | else return false end | |
| 836 | else return false end | |
| 837 | end | |
| 838 | end | |
| 839 | if format == "fire" then | |
| 840 | makeShell(Player.Character[Name]:FindFirstChild("ShellOut"))
| |
| 841 | if Player.Character[Name]:FindFirstChild("Handle") ~= nil then
| |
| 842 | if silenced then | |
| 843 | Player.Character[Name].Handle.Fire.Volume = math.random(3, 8) / 10 | |
| 844 | Player.Character[Name].Handle.Fire.Pitch = math.random(20, 25) / 10 | |
| 845 | Player.Character[Name].Handle.Fire:Play() | |
| 846 | CamShake(5, 50000) | |
| 847 | else | |
| 848 | Player.Character[Name].Handle.Fire.Volume = math.random(9, 10) / 10 | |
| 849 | Player.Character[Name].Handle.Fire.Pitch = 1.5 | |
| 850 | Player.Character[Name].Handle.Fire:Play() | |
| 851 | CamShake(10, 25000) | |
| 852 | end | |
| 853 | else return false end | |
| 854 | if Player.Character[Name]:FindFirstChild("Muzzle") ~= nil then
| |
| 855 | coroutine.resume(coroutine.create(function() Player.Character[Name].Muzzle.Smoke.Enabled = true Player.Character[Name].Muzzle.Fire.Enabled = true wait(0.1) Player.Character[Name].Muzzle.Smoke.Enabled = false Player.Character[Name].Muzzle.Fire.Enabled = false end)) | |
| 856 | else return false end | |
| 857 | for i = 0, 10, 5 do | |
| 858 | if Player.Character:FindFirstChild("Torso") ~= nil then
| |
| 859 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
| |
| 860 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
| 861 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5, 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10 + i), math.rad(-90)) | |
| 862 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
| 863 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0) | |
| 864 | wait() | |
| 865 | else return false end | |
| 866 | else return false end | |
| 867 | end | |
| 868 | for i = 10, 0, -5 do | |
| 869 | if Player.Character:FindFirstChild("Torso") ~= nil then
| |
| 870 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
| |
| 871 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
| 872 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5, 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10 + i), math.rad(-90)) | |
| 873 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
| 874 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.9, -0.35, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0) | |
| 875 | wait() | |
| 876 | else return false end | |
| 877 | else return false end | |
| 878 | end | |
| 879 | end | |
| 880 | return true | |
| 881 | end | |
| 882 | ||
| 883 | ||
| 884 | function CamShake(time, freq) | |
| 885 | coroutine.resume(coroutine.create(function() | |
| 886 | local cam = Workspace.CurrentCamera | |
| 887 | local time = 10 | |
| 888 | local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0) | |
| 889 | if math.random(1, 2) == 1 then seed = Vector3.new(-seed.x, seed.y, 0) end | |
| 890 | if math.random(1, 2) == 1 then seed = Vector3.new(seed.x, -seed.y, 0) end | |
| 891 | cam.CoordinateFrame = (CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0)) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude) | |
| 892 | for i = 1, time do | |
| 893 | cam.CoordinateFrame = (CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0)) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude) | |
| 894 | wait() | |
| 895 | end | |
| 896 | end)) | |
| 897 | end | |
| 898 | ||
| 899 | ||
| 900 | function makeShell(part) | |
| 901 | if part == nil then return false end | |
| 902 | local casing = Instance.new("Part")
| |
| 903 | casing.Name = "Shell" | |
| 904 | casing.FormFactor = "Custom" | |
| 905 | casing.Size = Vector3.new(1, 1, 1) | |
| 906 | casing.CFrame = CFrame.new(part.Position) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360))) | |
| 907 | casing.BrickColor = BrickColor.new("New Yeller")
| |
| 908 | local mesh = Instance.new("CylinderMesh")
| |
| 909 | mesh.Scale = Vector3.new(0.1, 0.3, 0.1) | |
| 910 | mesh.Parent = casing | |
| 911 | casing.Parent = Workspace | |
| 912 | casing:BreakJoints() | |
| 913 | casing.Velocity = (part.CFrame.lookVector * 50) + Vector3.new(0, 10, 0) | |
| 914 | coroutine.resume(coroutine.create(function() wait(4.5) for i = 0, 1, 0.1 do casing.Transparency = i wait() end casing:Remove() end)) | |
| 915 | end | |
| 916 | ||
| 917 | ||
| 918 | function Weld(x, y) | |
| 919 | local weld = Instance.new("Weld")
| |
| 920 | weld.Part0 = x | |
| 921 | weld.Part1 = y | |
| 922 | CJ = CFrame.new(x.Position) | |
| 923 | C0 = x.CFrame:inverse() * CJ | |
| 924 | C1 = y.CFrame:inverse() * CJ | |
| 925 | weld.C0 = C0 | |
| 926 | weld.C1 = C1 | |
| 927 | weld.Parent = x | |
| 928 | end | |
| 929 | ||
| 930 | ||
| 931 | function tagHumanoid(humanoid) | |
| 932 | local tag = Instance.new("ObjectValue")
| |
| 933 | tag.Name = "creator" | |
| 934 | tag.Value = Player | |
| 935 | tag.Parent = humanoid | |
| 936 | local tag = Instance.new("StringValue")
| |
| 937 | tag.Name = "creatorType1" | |
| 938 | tag.Value = Name | |
| 939 | tag.Parent = humanoid | |
| 940 | local tag = Instance.new("StringValue")
| |
| 941 | tag.Name = "creatorType2" | |
| 942 | tag.Value = "shot" | |
| 943 | tag.Parent = humanoid | |
| 944 | end | |
| 945 | ||
| 946 | ||
| 947 | function untagHumanoid(humanoid) | |
| 948 | if humanoid ~= nil then | |
| 949 | local tag = humanoid:FindFirstChild("creator")
| |
| 950 | if tag ~= nil then | |
| 951 | tag:Remove() | |
| 952 | end | |
| 953 | local tag = humanoid:FindFirstChild("creatorType1")
| |
| 954 | if tag ~= nil then | |
| 955 | tag:Remove() | |
| 956 | end | |
| 957 | local tag = humanoid:FindFirstChild("creatorType2")
| |
| 958 | if tag ~= nil then | |
| 959 | tag:Remove() | |
| 960 | end | |
| 961 | end | |
| 962 | end | |
| 963 | ||
| 964 | ||
| 965 | function fire(startPoint, endPoint, hit) | |
| 966 | local trail = Instance.new("Part")
| |
| 967 | trail.Name = "Bullet Trail" | |
| 968 | trail.BrickColor = BrickColor.new("New Yeller")
| |
| 969 | trail.TopSurface = 0 | |
| 970 | trail.BottomSurface = 0 | |
| 971 | trail.FormFactor = 0 | |
| 972 | trail.Size = Vector3.new(1, 1, 1) | |
| 973 | trail.Transparency = 0.3 | |
| 974 | trail.Anchored = true | |
| 975 | trail.CanCollide = false | |
| 976 | trail.CFrame = CFrame.new((startPoint + endPoint) / 2, endPoint) | |
| 977 | trail.Parent = Workspace | |
| 978 | local mesh = Instance.new("SpecialMesh")
| |
| 979 | mesh.MeshType = "Brick" | |
| 980 | mesh.Scale = Vector3.new(0.1, 0.1, (startPoint - endPoint).magnitude) | |
| 981 | mesh.Parent = trail | |
| 982 | coroutine.resume(coroutine.create(function(part) for i = 1, 10 do part.Mesh.Scale = Vector3.new(part.Mesh.Scale.x - 0.01, part.Mesh.Scale.y - 0.01, part.Mesh.Scale.z) wait() end part:Remove() end), trail) | |
| 983 | if hit ~= nil then | |
| 984 | if hit.Parent == nil then return end | |
| 985 | if hit.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 986 | tagHumanoid(hit.Parent.Humanoid) | |
| 987 | if hit.Name == "Head" then | |
| 988 | hit.Parent.Humanoid:TakeDamage(damage * 10) | |
| 989 | elseif hit.Name == "Torso" then | |
| 990 | hit.Parent.Humanoid:TakeDamage(damage * 2) | |
| 991 | else | |
| 992 | hit.Parent.Humanoid:TakeDamage(damage) | |
| 993 | end | |
| 994 | if math.random(1, 10) == 1 then | |
| 995 | hit.Parent.Humanoid.Sit = true | |
| 996 | end | |
| 997 | delay(0.1, function() untagHumanoid(hit.Parent.Humanoid) end) | |
| 998 | end | |
| 999 | if hit.Anchored == false then | |
| 1000 | hit.Velocity = hit.Velocity + ((endPoint - startPoint).unit * (damage * 2)) | |
| 1001 | end | |
| 1002 | end | |
| 1003 | end | |
| 1004 | ||
| 1005 | ||
| 1006 | function onButton1Down(mouse) | |
| 1007 | if selected == false then return end | |
| 1008 | if Player.Character:FindFirstChild(Name) ~= nil and Button1Down == false and canFire == true and (function() if dual == true then if Player.Character:FindFirstChild(Name.. " (Left)") ~= nil then return true else return false end else return true end end)() == true then | |
| 1009 | if Player.Character[Name]:FindFirstChild("Handle") == nil then return end
| |
| 1010 | if Player.Character[Name]:FindFirstChild("Muzzle") == nil then return end
| |
| 1011 | if dual == true then if Player.Character[Name.. " (Left)"]:FindFirstChild("Handle") == nil then return end end
| |
| 1012 | if dual == true then if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end end
| |
| 1013 | mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" | |
| 1014 | Button1Down = true | |
| 1015 | canFire = false | |
| 1016 | canFire2 = true | |
| 1017 | while canFire2 == true do | |
| 1018 | local humanoid = Player.Character:FindFirstChild("Humanoid")
| |
| 1019 | if humanoid == nil then | |
| 1020 | canFire2 = false | |
| 1021 | break | |
| 1022 | end | |
| 1023 | if humanoid.Health <= 0 then | |
| 1024 | canFire2 = false | |
| 1025 | break | |
| 1026 | end | |
| 1027 | local fireLeft = false | |
| 1028 | if automatic == false and burst == false then | |
| 1029 | canFire2 = false | |
| 1030 | elseif automatic == false and burst == true then | |
| 1031 | if burstCount >= burstCountMax then | |
| 1032 | canFire2 = false | |
| 1033 | burstCount = 0 | |
| 1034 | break | |
| 1035 | end | |
| 1036 | burstCount = burstCount + 1 | |
| 1037 | elseif automatic == true and burst == false then | |
| 1038 | fireLeft = true | |
| 1039 | end | |
| 1040 | if magazine.Value > 0 then | |
| 1041 | magazine.Value = magazine.Value - 1 | |
| 1042 | updateGui() | |
| 1043 | fire(Player.Character[Name].Muzzle.Position, mouse.Hit.p, mouse.Target) | |
| 1044 | coroutine.resume(coroutine.create(function() | |
| 1045 | if dual == true then | |
| 1046 | playAnimation("rightFire")
| |
| 1047 | elseif dual == false then | |
| 1048 | playAnimation("fire")
| |
| 1049 | end | |
| 1050 | end)) | |
| 1051 | else | |
| 1052 | Player.Character[Name].Handle.Empty:Play() | |
| 1053 | end | |
| 1054 | if fireLeft == true and dual == true and automatic == true then | |
| 1055 | if magazine.Value > 0 then | |
| 1056 | coroutine.resume(coroutine.create(function() | |
| 1057 | wait(readyTime / 2) | |
| 1058 | magazine.Value = magazine.Value - 1 | |
| 1059 | updateGui() | |
| 1060 | fire(Player.Character[Name.. " (Left)"].Muzzle.Position, mouse.Hit.p, mouse.Target) | |
| 1061 | playAnimation("leftFire")
| |
| 1062 | end)) | |
| 1063 | else | |
| 1064 | coroutine.resume(coroutine.create(function() | |
| 1065 | wait(readyTime / 2) | |
| 1066 | Player.Character[Name].Handle.Empty:Play() | |
| 1067 | end)) | |
| 1068 | end | |
| 1069 | end | |
| 1070 | wait(readyTime) | |
| 1071 | end | |
| 1072 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
| 1073 | canFire = true | |
| 1074 | end | |
| 1075 | end | |
| 1076 | ||
| 1077 | ||
| 1078 | function onButton1Up(mouse) | |
| 1079 | if selected == false then return end | |
| 1080 | Button1Down = false | |
| 1081 | canFire2 = false | |
| 1082 | burstCount = 0 | |
| 1083 | while canFire == false do wait() end | |
| 1084 | if dual == true and automatic == false then | |
| 1085 | if Player.Character[Name.. " (Left)"]:FindFirstChild("Handle") == nil then return end
| |
| 1086 | if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end
| |
| 1087 | mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" | |
| 1088 | canFire = false | |
| 1089 | canFire2 = true | |
| 1090 | while canFire2 == true do | |
| 1091 | local humanoid = Player.Character:FindFirstChild("Humanoid")
| |
| 1092 | if humanoid == nil then | |
| 1093 | canFire2 = false | |
| 1094 | break | |
| 1095 | end | |
| 1096 | if humanoid.Health <= 0 then | |
| 1097 | canFire2 = false | |
| 1098 | break | |
| 1099 | end | |
| 1100 | if burst == false then | |
| 1101 | canFire2 = false | |
| 1102 | elseif burst == true then | |
| 1103 | if burstCount >= burstCountMax then | |
| 1104 | canFire2 = false | |
| 1105 | burstCount = 0 | |
| 1106 | break | |
| 1107 | end | |
| 1108 | burstCount = burstCount + 1 | |
| 1109 | end | |
| 1110 | if magazine.Value <= 0 then | |
| 1111 | Player.Character[Name].Handle.Empty:Play() | |
| 1112 | else | |
| 1113 | coroutine.resume(coroutine.create(function() | |
| 1114 | playAnimation("leftFire")
| |
| 1115 | end)) | |
| 1116 | magazine.Value = magazine.Value - 1 | |
| 1117 | updateGui() | |
| 1118 | fire(Player.Character[Name.. " (Left)"].Muzzle.Position, mouse.Hit.p, mouse.Target) | |
| 1119 | end | |
| 1120 | wait(readyTime) | |
| 1121 | end | |
| 1122 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
| 1123 | canFire = true | |
| 1124 | end | |
| 1125 | end | |
| 1126 | ||
| 1127 | ||
| 1128 | function onKeyDown(key, mouse) | |
| 1129 | if selected == false then return end | |
| 1130 | key = key:lower() | |
| 1131 | if key == "q" and Button1Down == false and canFire == true then | |
| 1132 | if mouse.Target == nil then return end | |
| 1133 | if game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then
| |
| 1134 | if dual == true then onKeyDown("t", mouse) end
| |
| 1135 | onDeselected(mouse) | |
| 1136 | removeParts("RightHolster")
| |
| 1137 | script.Parent.Parent = game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent).Backpack
| |
| 1138 | end | |
| 1139 | end | |
| 1140 | if key == "e" and Button1Down == false and canFire == true and canSilence == true then | |
| 1141 | if silenced then | |
| 1142 | silenced = false | |
| 1143 | if Player.Character:FindFirstChild(Name) == nil then return end | |
| 1144 | if Player.Character[Name]:FindFirstChild("Muzzle") == nil then return end
| |
| 1145 | if Player.Character[Name]:FindFirstChild("Muzzle 2") == nil then return end
| |
| 1146 | Player.Character[Name].Muzzle.Transparency = 1 | |
| 1147 | Player.Character[Name].Muzzle.Name = "Silencer" | |
| 1148 | Player.Character[Name]["Muzzle 2"].Name = "Muzzle" | |
| 1149 | if dual == true then | |
| 1150 | if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end
| |
| 1151 | if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle 2") == nil then return end
| |
| 1152 | Player.Character[Name.. " (Left)"].Muzzle.Transparency = 1 | |
| 1153 | Player.Character[Name.. " (Left)"].Muzzle.Name = "Silencer" | |
| 1154 | Player.Character[Name.. " (Left)"]["Muzzle 2"].Name = "Muzzle" | |
| 1155 | end | |
| 1156 | else | |
| 1157 | silenced = true | |
| 1158 | if Player.Character:FindFirstChild(Name) == nil then return end | |
| 1159 | if Player.Character[Name]:FindFirstChild("Silencer") == nil then return end
| |
| 1160 | if Player.Character[Name]:FindFirstChild("Muzzle") == nil then return end
| |
| 1161 | Player.Character[Name].Silencer.Transparency = 0 | |
| 1162 | Player.Character[Name].Muzzle.Name = "Muzzle 2" | |
| 1163 | Player.Character[Name].Silencer.Name = "Muzzle" | |
| 1164 | if dual == true then | |
| 1165 | if Player.Character[Name.. " (Left)"]:FindFirstChild("Silencer") == nil then return end
| |
| 1166 | if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end
| |
| 1167 | Player.Character[Name.. " (Left)"].Silencer.Transparency = 0 | |
| 1168 | Player.Character[Name.. " (Left)"].Muzzle.Name = "Muzzle 2" | |
| 1169 | Player.Character[Name.. " (Left)"].Silencer.Name = "Muzzle" | |
| 1170 | end | |
| 1171 | end | |
| 1172 | end | |
| 1173 | if key == "r" and Button1Down == false and canFire == true then | |
| 1174 | if ammo.Value > 0 and magazine.Value ~= magazineMax.Value then | |
| 1175 | canFire = false | |
| 1176 | burstCount = 0 | |
| 1177 | mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" | |
| 1178 | if magazine.Value > 0 then ammo.Value = ammo.Value + magazine.Value magazine.Value = 0 end | |
| 1179 | updateGui() | |
| 1180 | if dual == true then | |
| 1181 | playAnimation("reloadDual")
| |
| 1182 | elseif dual == false then | |
| 1183 | playAnimation("reload")
| |
| 1184 | end | |
| 1185 | if ammo.Value - magazineMax.Value < 0 then | |
| 1186 | magazine.Value = ammo.Value | |
| 1187 | ammo.Value = 0 | |
| 1188 | elseif ammo.Value - magazineMax.Value >= 0 then | |
| 1189 | ammo.Value = ammo.Value - magazineMax.Value | |
| 1190 | magazine.Value = magazineMax.Value | |
| 1191 | end | |
| 1192 | updateGui() | |
| 1193 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
| 1194 | canFire = true | |
| 1195 | end | |
| 1196 | end | |
| 1197 | if key == "t" and Button1Down == false and canFire == true and canDual == true then | |
| 1198 | canFire = false | |
| 1199 | if dual == false then | |
| 1200 | local weapon = nil | |
| 1201 | for _, p in pairs(Player.Backpack:GetChildren()) do | |
| 1202 | if p.Name == Name and p ~= script.Parent then weapon = p break end | |
| 1203 | end | |
| 1204 | if weapon ~= nil then | |
| 1205 | dual = true | |
| 1206 | weapon.Name = "Dual" | |
| 1207 | weapon.Parent = script | |
| 1208 | silenced = false | |
| 1209 | removeParts("RightHand")
| |
| 1210 | makeParts("RightHand")
| |
| 1211 | removeParts("RightHolster")
| |
| 1212 | makeParts("LeftHolster")
| |
| 1213 | playAnimation("leftEquip")
| |
| 1214 | removeParts("LeftHolster")
| |
| 1215 | makeParts("LeftHand")
| |
| 1216 | magazineMax.Value = math.ceil(magazineMax.Value * 2) | |
| 1217 | ammoMax.Value = math.ceil(ammoMax.Value * 2) | |
| 1218 | magazine.Value = magazine.Value + weapon.Magazine.Value | |
| 1219 | ammo.Value = ammo.Value + weapon.Ammo.Value | |
| 1220 | updateGui() | |
| 1221 | end | |
| 1222 | elseif dual == true then | |
| 1223 | local weapon = script:FindFirstChild("Dual")
| |
| 1224 | if weapon ~= nil then | |
| 1225 | dual = false | |
| 1226 | weapon.Name = Name | |
| 1227 | weapon.Parent = Player.Backpack | |
| 1228 | silenced = false | |
| 1229 | removeParts("RightHand")
| |
| 1230 | makeParts("RightHand")
| |
| 1231 | playAnimation("leftUnequip")
| |
| 1232 | removeParts("LeftHand")
| |
| 1233 | makeParts("RightHolster")
| |
| 1234 | playAnimation("hold")
| |
| 1235 | weapon.Magazine.Value = math.floor(magazine.Value / 2) | |
| 1236 | weapon.Ammo.Value = math.floor(ammo.Value / 2) | |
| 1237 | magazineMax.Value = math.ceil(magazineMax.Value / 2) | |
| 1238 | ammoMax.Value = math.ceil(ammoMax.Value / 2) | |
| 1239 | magazine.Value = math.ceil(magazine.Value / 2) | |
| 1240 | ammo.Value = math.ceil(ammo.Value / 2) | |
| 1241 | updateGui() | |
| 1242 | end | |
| 1243 | end | |
| 1244 | canFire = true | |
| 1245 | end | |
| 1246 | if key == "y" and canZoom == true then | |
| 1247 | if zoom == false then | |
| 1248 | zoom = true | |
| 1249 | local pos = mouse.Hit.p | |
| 1250 | local target = mouse.Target | |
| 1251 | local cam = Workspace.CurrentCamera | |
| 1252 | focus = Instance.new("Part", Workspace)
| |
| 1253 | focus.Anchored = true | |
| 1254 | focus.CanCollide = false | |
| 1255 | focus.Transparency = 1 | |
| 1256 | focus.TopSurface = 0 | |
| 1257 | focus.BottomSurface = 0 | |
| 1258 | focus.FormFactor = "Plate" | |
| 1259 | focus.Size = Vector3.new(0, 0, 0) | |
| 1260 | focus.CFrame = CFrame.new(pos) * (CFrame.new(Player.Character.Torso.Position, pos) - CFrame.new(Player.Character.Torso.Position, pos).p) | |
| 1261 | cam.CameraSubject = focus | |
| 1262 | cam.CameraType = "Attach" | |
| 1263 | while zoom == true and selected == true do | |
| 1264 | local set = false | |
| 1265 | if target ~= nil then | |
| 1266 | if target.Parent ~= nil then | |
| 1267 | if target.Anchored == false then | |
| 1268 | focus.CFrame = CFrame.new(target.Position) * (CFrame.new(Player.Character.Torso.Position, target.Position) - CFrame.new(Player.Character.Torso.Position, target.Position).p) | |
| 1269 | set = true | |
| 1270 | end | |
| 1271 | end | |
| 1272 | end | |
| 1273 | if set == false then | |
| 1274 | focus.CFrame = CFrame.new(pos) * (CFrame.new(Player.Character.Torso.Position, pos) - CFrame.new(Player.Character.Torso.Position, pos).p) | |
| 1275 | end | |
| 1276 | wait() | |
| 1277 | end | |
| 1278 | if focus ~= nil then focus:Remove() focus = nil end | |
| 1279 | local cam = Workspace.CurrentCamera | |
| 1280 | cam.CameraSubject = Player.Character:FindFirstChild("Humanoid")
| |
| 1281 | cam.CameraType = "Custom" | |
| 1282 | else | |
| 1283 | zoom = false | |
| 1284 | end | |
| 1285 | end | |
| 1286 | if key == "u" and Button1Down == false and canFire == true then | |
| 1287 | if automatic == false and burst == false then | |
| 1288 | if switchToBurst == true then | |
| 1289 | burst = true | |
| 1290 | local m = Instance.new("Message", Player)
| |
| 1291 | m.Text = "Burst" | |
| 1292 | pcall(function() Player.Character[Name].Handle.Switch:Play() end) | |
| 1293 | delay(2.5, function() m:Remove() end) | |
| 1294 | elseif switchToAutomatic == true then | |
| 1295 | automatic = true | |
| 1296 | local m = Instance.new("Message", Player)
| |
| 1297 | m.Text = "Automatic" | |
| 1298 | pcall(function() Player.Character[Name].Handle.Switch:Play() end) | |
| 1299 | delay(2.5, function() m:Remove() end) | |
| 1300 | end | |
| 1301 | elseif automatic == false and burst == true then | |
| 1302 | if switchToAutomatic == true then | |
| 1303 | automatic = true | |
| 1304 | burst = false | |
| 1305 | local m = Instance.new("Message", Player)
| |
| 1306 | m.Text = "Automatic" | |
| 1307 | pcall(function() Player.Character[Name].Handle.Switch:Play() end) | |
| 1308 | delay(2.5, function() m:Remove() end) | |
| 1309 | elseif switchToSingle == true then | |
| 1310 | burst = false | |
| 1311 | local m = Instance.new("Message", Player)
| |
| 1312 | m.Text = "Single" | |
| 1313 | pcall(function() Player.Character[Name].Handle.Switch:Play() end) | |
| 1314 | delay(2.5, function() m:Remove() end) | |
| 1315 | end | |
| 1316 | elseif automatic == true and burst == false then | |
| 1317 | if switchToSingle == true then | |
| 1318 | automatic = false | |
| 1319 | local m = Instance.new("Message", Player)
| |
| 1320 | m.Text = "Single" | |
| 1321 | pcall(function() Player.Character[Name].Handle.Switch:Play() end) | |
| 1322 | delay(2.5, function() m:Remove() end) | |
| 1323 | elseif switchToBurst == true then | |
| 1324 | automatic = false | |
| 1325 | burst = true | |
| 1326 | local m = Instance.new("Message", Player)
| |
| 1327 | m.Text = "Burst" | |
| 1328 | pcall(function() Player.Character[Name].Handle.Switch:Play() end) | |
| 1329 | delay(2.5, function() m:Remove() end) | |
| 1330 | end | |
| 1331 | end | |
| 1332 | end | |
| 1333 | end | |
| 1334 | ||
| 1335 | ||
| 1336 | function onSelected(mouse) | |
| 1337 | if selected == true then return end | |
| 1338 | selected = true | |
| 1339 | canFire = false | |
| 1340 | mouse.Icon = "rbxasset://textures\\GunWaitCursor.png" | |
| 1341 | while Player.Character:FindFirstChild("WeaponActivated") ~= nil do
| |
| 1342 | if Player.Character.WeaponActivated.Value == nil then break end | |
| 1343 | if Player.Character.WeaponActivated.Value.Parent == nil then break end | |
| 1344 | wait() | |
| 1345 | end | |
| 1346 | updateGui() | |
| 1347 | local weapon = Instance.new("ObjectValue")
| |
| 1348 | weapon.Name = "WeaponActivated" | |
| 1349 | weapon.Value = script.Parent | |
| 1350 | weapon.Parent = Player.Character | |
| 1351 | DisableLimb(1, Player.Character) | |
| 1352 | DisableLimb(2, Player.Character) | |
| 1353 | ForceAngle(1, 0, Player.Character) | |
| 1354 | ForceAngle(2, 0, Player.Character) | |
| 1355 | if dual == true then | |
| 1356 | coroutine.resume(coroutine.create(function() playAnimation("leftEquip") end))
| |
| 1357 | playAnimation("rightEquip")
| |
| 1358 | removeParts("LeftHolster")
| |
| 1359 | makeParts("LeftHand")
| |
| 1360 | else | |
| 1361 | playAnimation("equip")
| |
| 1362 | end | |
| 1363 | removeParts("RightHolster")
| |
| 1364 | makeParts("RightHand")
| |
| 1365 | mouse.Button1Down:connect(function() onButton1Down(mouse) end) | |
| 1366 | mouse.Button1Up:connect(function() onButton1Up(mouse) end) | |
| 1367 | mouse.KeyDown:connect(function(key) onKeyDown(key, mouse) end) | |
| 1368 | mouse.Icon = "rbxasset://textures\\GunCursor.png" | |
| 1369 | canFire = true | |
| 1370 | end | |
| 1371 | ||
| 1372 | ||
| 1373 | function onDeselected(mouse) | |
| 1374 | if selected == false then return end | |
| 1375 | Button1Down = false | |
| 1376 | while canFire == false do | |
| 1377 | wait() | |
| 1378 | end | |
| 1379 | selected = false | |
| 1380 | if dual == true then | |
| 1381 | if math.random(1, 2) == 1 then | |
| 1382 | coroutine.resume(coroutine.create(function() playAnimation("leftUnequip") end))
| |
| 1383 | wait(math.random(1, 10) / 10) | |
| 1384 | playAnimation("rightUnequip")
| |
| 1385 | else | |
| 1386 | coroutine.resume(coroutine.create(function() playAnimation("rightUnequip") end))
| |
| 1387 | wait(math.random(1, 10) / 10) | |
| 1388 | playAnimation("leftUnequip")
| |
| 1389 | end | |
| 1390 | removeParts("LeftHand")
| |
| 1391 | makeParts("LeftHolster")
| |
| 1392 | else | |
| 1393 | playAnimation("unequip")
| |
| 1394 | end | |
| 1395 | removeParts("RightHand")
| |
| 1396 | makeParts("RightHolster")
| |
| 1397 | ForceAngle(1, 0, Player.Character) | |
| 1398 | ForceAngle(2, 0, Player.Character) | |
| 1399 | ResetLimbCFrame(1, Player.Character) | |
| 1400 | ResetLimbCFrame(2, Player.Character) | |
| 1401 | EnableLimb(1, Player.Character) | |
| 1402 | EnableLimb(2, Player.Character) | |
| 1403 | silenced = false | |
| 1404 | if Player.PlayerGui:FindFirstChild(Name) ~= nil then Player.PlayerGui[Name]:Remove() end | |
| 1405 | if Player.Character:FindFirstChild("WeaponActivated") ~= nil then
| |
| 1406 | if Player.Character.WeaponActivated.Value == script.Parent then | |
| 1407 | Player.Character.WeaponActivated:Remove() | |
| 1408 | end | |
| 1409 | end | |
| 1410 | while Player.Character:FindFirstChild("WeaponActivated") ~= nil do
| |
| 1411 | if Player.Character.WeaponActivated.Value == nil then break end | |
| 1412 | if Player.Character.WeaponActivated.Value.Parent == nil then break end | |
| 1413 | wait() | |
| 1414 | end | |
| 1415 | end | |
| 1416 | ||
| 1417 | ||
| 1418 | if script.Parent.ClassName ~= "HopperBin" then | |
| 1419 | if Player == nil then print("Error: Player not found!") return end
| |
| 1420 | Tool = Instance.new("HopperBin")
| |
| 1421 | Tool.Name = Name | |
| 1422 | Tool.Parent = Player.Backpack | |
| 1423 | script.Name = "Main" | |
| 1424 | script.Parent = Tool | |
| 1425 | elseif script.Parent.ClassName == "HopperBin" then | |
| 1426 | while script.Parent.Parent.ClassName ~= "Backpack" do | |
| 1427 | wait() | |
| 1428 | end | |
| 1429 | if script.Parent:FindFirstChild("MagazineMax") == nil then
| |
| 1430 | magazineMax = Instance.new("NumberValue")
| |
| 1431 | magazineMax.Name = "MagazineMax" | |
| 1432 | magazineMax.Value = 30 | |
| 1433 | magazineMax.Parent = script.Parent | |
| 1434 | else | |
| 1435 | magazineMax = script.Parent.MagazineMax | |
| 1436 | end | |
| 1437 | if script.Parent:FindFirstChild("Magazine") == nil then
| |
| 1438 | magazine = Instance.new("NumberValue")
| |
| 1439 | magazine.Name = "Magazine" | |
| 1440 | magazine.Value = 0 | |
| 1441 | magazine.Parent = script.Parent | |
| 1442 | else | |
| 1443 | magazine = script.Parent.Magazine | |
| 1444 | end | |
| 1445 | if script.Parent:FindFirstChild("AmmoMax") == nil then
| |
| 1446 | ammoMax = Instance.new("NumberValue")
| |
| 1447 | ammoMax.Name = "AmmoMax" | |
| 1448 | ammoMax.Value = 180 | |
| 1449 | ammoMax.Parent = script.Parent | |
| 1450 | else | |
| 1451 | ammoMax = script.Parent.AmmoMax | |
| 1452 | end | |
| 1453 | if script.Parent:FindFirstChild("Ammo") == nil then
| |
| 1454 | ammo = Instance.new("NumberValue")
| |
| 1455 | ammo.Name = "Ammo" | |
| 1456 | ammo.Value = script.Parent.AmmoMax.Value | |
| 1457 | ammo.Parent = script.Parent | |
| 1458 | else | |
| 1459 | ammo = script.Parent.Ammo | |
| 1460 | end | |
| 1461 | Player = script.Parent.Parent.Parent | |
| 1462 | makeParts("RightHolster")
| |
| 1463 | script.Parent.Selected:connect(onSelected) | |
| 1464 | script.Parent.Deselected:connect(onDeselected) | |
| 1465 | end |