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| 1 | - | local BasePart = CreatePart(3, Weapon, "Metal", 0, 0, "Navy blue", "Part", VT(1,2,1),false) |
| 1 | + | |
| 2 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
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| 3 | local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Navy blue", "Part", VT(1.4,1.4,1.4),false) | |
| 4 | MakeForm(Sphere,"Ball") | |
| 5 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.2,0.8,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
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| 6 | local LaserPart = CreatePart(3, Weapon, "Neon", 0, 0, "New yeller", "Part", VT(0.3,0.3,0.1),false) | |
| 7 | MakeForm(LaserPart,"Ball") | |
| 8 | CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, LaserPart, CF(0,0,-0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
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| 9 | local Bump = CreatePart(3, Weapon, "Metal", 0, 0, "Lime green", "Part", VT(0.3,0.3,0.2),false) | |
| 10 | MakeForm(Bump,"Ball") | |
| 11 | CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Bump, CF(0,0,0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
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| 12 | local BottomLaser = CreatePart(3, Weapon, "Neon", 0, 0, "Deep orange", "Part", VT(0.4,0,0.4),false) | |
| 13 | MakeForm(BottomLaser,"Cyl") | |
| 14 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, BottomLaser, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
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| 15 | local Part1 = CreatePart(3, Weapon, "Neon", 0, 0, "New yeller", "Part", VT(0,0.5,0.5),false) | |
| 16 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part1, CF(0,-0.76,-0.26) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
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| 17 | local Part2 = CreatePart(3, Weapon, "Neon", 0, 0, "Deep orange", "Part", VT(0,0.5,0.5),false) | |
| 18 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part2, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, -0.25, 0))
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| 19 | local Part3 = CreatePart(3, Weapon, "Neon", 0, 0, "Bright red", "Part", VT(0,0.5,0.5),false) | |
| 20 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part3, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0, -0.26, 0))
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| 21 | local Part4 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false) | |
| 22 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part4, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, -0.26, 0))
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| 23 | local Part5 = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Part", VT(0,0.56,0.5),false) | |
| 24 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part5, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, -0.26, 0))
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| 25 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.25,0.5),false) | |
| 26 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, -0.26/2, 0))
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| 27 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Part", VT(0,0.3,0.5),false) | |
| 28 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-65)), CF(0, -0.31/2, 0))
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| 29 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Part", VT(1.4,0,1.4),false) | |
| 30 | MakeForm(Part,"Cyl") | |
| 31 | CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0.035,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
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| 32 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Deep orange", "Part", VT(1.4,0,1.4),false) | |
| 33 | MakeForm(Part,"Cyl") | |
| 34 | CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0,-0.035,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
| |
| 35 | local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Deep orange", "Part", VT(0.3,1.6,0.7),false) | |
| 36 | MakeForm(Sphere,"Ball") | |
| 37 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.45,0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
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| 38 | ||
| 39 | for _, c in pairs(Weapon:GetChildren()) do | |
| 40 | if c.ClassName == "Part" then | |
| 41 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
| 42 | end | |
| 43 | end |