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1-
/**********************************************************/
1+
if(pInfo[playerid][pTeam] == 1)
2-
/* iVO: Vehicle Object Creator Tool - by © iPLEOMAX, 2011 */
2+
3-
/* Version 2.0!                                           */
3+
		GetVehiclePos(NibiruTransporter[0], NibiruTransporterPos[0], NibiruTransporterPos[1], NibiruTransporterPos[2]);
4-
/* > You have no right to redistribute or claim yours     */
4+
		SetPlayerMapIcon(playerid, 3, NibiruTransporterPos[0],NibiruTransporterPos[1],NibiruTransporterPos[2], 42, 0, MAPICON_GLOBAL);
5-
/*   without my permission.                               */
5+
6-
/* > Contact: sa-mp user: 'iPLEOMAX' for any requests     */
6+
    if(pInfo[playerid][pTeam] == 2)
7-
/*   related to this FilterScript.                        */
7+
8-
/* If you use anything from here, gimmi credits!          */
8+
		GetVehiclePos(SeparatistenTransporter[0], SeparatistenTransporterPos[0], SeparatistenTransporterPos[1], SeparatistenTransporterPos[2]);
9-
/* - OR I KEEL U!                                         */
9+
		SetPlayerMapIcon(playerid, 3, SeparatistenTransporterPos[0],SeparatistenTransporterPos[1],SeparatistenTransporterPos[2], 42, 0, MAPICON_GLOBAL);
10-
/* > Do not remove any credits too				          */
10+
11-
/**********************************************************/
11+
	if(AmmuKiste3[playerid] != 1)
12-
12+
13-
#include <a_samp>
13+
		if(IsPlayerInRangeOfPoint(playerid, 700.0, 247.43230, 1255.15662, 646.68610))//Nibiru Antenne
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#include <zcmd>                                                                 //Thanks alot ZEEX! :D
14+
15-
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			for(new p;p<MAX_PLAYERS;p++)
16-
#define MAX_OBJECTS_PER_PLAYER 						25                          //Default: 25, The number objects a each player can use.
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  			{
17-
#define MAX_iSEARCH_RESULTS                         12                          //Max Search results in a Dialog.
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			    if(NibiruAntenneHeil == 1)
18-
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			    {
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#define iVO_DIALOG_OFFSET                           9
19+
		            if(pInfo[p][pTeam] == 1)
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#define iVO_DIALOG_SEARCH                           645+iVO_DIALOG_OFFSET       
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		            {
21-
#define iVO_DIALOG_RESULT                           644+iVO_DIALOG_OFFSET
21+
			            if(pInfo[playerid][pTeam] == 1){ SetPlayerMarkerForPlayer(p, playerid, 0x0000FFFF);}//Spieler wird angezeigt
22-
#define iVO_DIALOG_MAIN                             643+iVO_DIALOG_OFFSET
22+
						else if(pInfo[playerid][pTeam] == 2){ SetPlayerMarkerForPlayer(p, playerid, 0xFF0000FF);}//Spieler wird angezeigt
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#define iVO_DIALOG_REMOVE                           642+iVO_DIALOG_OFFSET
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						else{ SetPlayerMarkerForPlayer(p, playerid, 0xFFFFFFFF);}//Spieler wird angezeigt
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#define iVO_DIALOG_ATTACH                           641+iVO_DIALOG_OFFSET       
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					}
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#define iVO_DIALOG_RESET                        	638+iVO_DIALOG_OFFSET
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		        }
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#define iVO_DIALOG_EDIT                             639+iVO_DIALOG_OFFSET
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				else
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#define iVO_DIALOG_CLONE                            640+iVO_DIALOG_OFFSET
27+
28-
#define iVO_DIALOG_LIST                             637+iVO_DIALOG_OFFSET		
28+
					if(pInfo[playerid][pTeam] == 1){ SetPlayerMarkerForPlayer(playerid, p, 0x0000FFFF & 0xFFFFFF00);}//Spieler wird verdeckt
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29+
					else if(pInfo[playerid][pTeam] == 2){ SetPlayerMarkerForPlayer(playerid, p, 0xFF0000FF & 0xFFFFFF00);}//Spieler wird verdeckt
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#define iCOL_RED 									0xFF0000FF                  
30+
					else{ SetPlayerMarkerForPlayer(p, playerid, 0xFFFFFFFF & 0xFFFFFF00);}//Spieler wird verdeckt
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#define iCOL_WHITE 									0xFFFFFFFF
31+
32-
#define iCOL_LIGHTBLUE 								0x00FFAAFF                  
32+
33-
#define iCOL_GREEN 									0x00FF00FF
33+
34-
#define iCOL_GREY 									0xAAAAAAFF                  
34+
	    else if(IsPlayerInRangeOfPoint(playerid, 700.0, -930.95032, 1900.95923, 620.97052))//Separatisten Antenne
35-
35+
36-
#define iVO_STATE_NONE 								0                           
36+
		    for(new p;p<MAX_PLAYERS;p++)
37-
#define iVO_STATE_ACTIVE         					1                           
37+
  			{
38-
38+
			    if(SeparatistenAntenneHeil == 1)
39-
#define iVO_MODE_NONE		         				0                           
39+
			    {
40-
#define iVO_MODE_PX		         					1                           
40+
		            if(pInfo[p][pTeam] == 2)
41-
#define iVO_MODE_PY                					2
41+
		            {
42-
#define iVO_MODE_PZ		         					3                           
42+
			            if(pInfo[playerid][pTeam] == 1){ SetPlayerMarkerForPlayer(p, playerid, 0x0000FFFF);}
43-
#define iVO_MODE_RX                     			4
43+
						else if(pInfo[playerid][pTeam] == 2){ SetPlayerMarkerForPlayer(p, playerid, 0xFF0000FF);}
44-
#define iVO_MODE_RY                					5
44+
						else{ SetPlayerMarkerForPlayer(p, playerid, 0xFFFFFFFF);}
45-
#define iVO_MODE_RZ                					6                          
45+
					}
46-
46+
		        }
47-
#define EDIT_SPEED_HIGH                             0.30                       
47+
				else
48-
#define EDIT_SPEED_NORMAL                           0.1                       
48+
49-
#define EDIT_SPEED_LOW                              0.01                      
49+
					if(pInfo[playerid][pTeam] == 1){ SetPlayerMarkerForPlayer(p, playerid, 0x0000FFFF & 0xFFFFFF00);}
50-
50+
					else if(pInfo[playerid][pTeam] == 2){ SetPlayerMarkerForPlayer(p, playerid, 0xFF0000FF & 0xFFFFFF00);}
51-
#define iVO_SYMMETRY_NONE                           0
51+
					else{ SetPlayerMarkerForPlayer(p, playerid, 0xFFFFFFFF & 0xFFFFFF00);}
52-
#define iVO_SYMMETRY_X                              1
52+
53-
#define iVO_SYMMETRY_Y                              2
53+
54-
#define iVO_SYMMETRY_Z                              3
54+
55-
55+
	    else
56-
#define TIMER_UPDATE_RATE                           50
56+
57-
57+
	        for(new p;p<MAX_PLAYERS;p++)
58-
#define SCM_Err                                     SendClientMessage(playerid, iCOL_RED, "You are not in editing mode.")
58+
59-
59+
				if(pInfo[playerid][pTeam] == 1){ SetPlayerMarkerForPlayer(p, playerid, 0x0000FFFF & 0xFFFFFF00);}
60-
enum
60+
				else if(pInfo[playerid][pTeam] == 2){ SetPlayerMarkerForPlayer(p, playerid, 0xFF0000FF & 0xFFFFFF00);}
61-
	E_DATA_VO
61+
				else{ SetPlayerMarkerForPlayer(p, playerid, 0xFFFFFFFF & 0xFFFFFF00);}
62-
{
62+
63-
	Float:POSITION_X[MAX_OBJECTS_PER_PLAYER],
63+
64-
	Float:POSITION_Y[MAX_OBJECTS_PER_PLAYER],
64+
    }