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| 1 | --[[#####################CARLSBERG####################### | |
| 2 | This script (NPC) should be spawned in graveyards to make it possible for people to remove Resurrection Sickness | |
| 3 | ||
| 4 | ]] | |
| 5 | ||
| 6 | -- ID is still unknown | |
| 7 | local YOUR_NPC = (UNKNOWN) | |
| 8 | ||
| 9 | function graveyardGossipOnTalk(Unit, Event, player) | |
| 10 | Unit:GossipCreateMenu(100, player, 0) | |
| 11 | Unit:GossipMenuAddItem(0, "Take me home", 1, 0) | |
| 12 | Unit:GossipMenuAddItem(0, "Remove Resurrection Sickness.", 2, 0) | |
| 13 | Unit:GossipMenuAddItem(0, "Repair my items.", 3, 0) | |
| 14 | - | Unit:GossipMenuAddItem(0, "BYE.", 4, 0) |
| 14 | + | |
| 15 | end | |
| 16 | ||
| 17 | function graveyardGossipOnSelect(Unit, Event, player, id, intid, code, pMisc) | |
| 18 | if (intid == 1) then | |
| 19 | player:Teleport(0, 0000.0000, 0000.0000, 0000.0000, 0.0000) | |
| 20 | - | player:Teleport(0, 00000000, 0000000000, 0000000) |
| 20 | + | elseif (intid == 2) then |
| 21 | - | player:GossipComplete() |
| 21 | + | if (player:HasAura(15007)) then |
| 22 | player:SendBroadcastMessage("Resurrection Sickness has been removed!")
| |
| 23 | - | if (intid == 2) then |
| 23 | + | |
| 24 | - | if (player:HasAura(15007) == true) then |
| 24 | + | |
| 25 | player:SendBroadcastMessage("You have no Resurrection Sickness!")
| |
| 26 | end | |
| 27 | - | player:GossipComplete() |
| 27 | + | elseif (intid == 3) then |
| 28 | player:RepairAllPlayerItems() | |
| 29 | end | |
| 30 | - | player:GossipComplete() |
| 30 | + | player:GossipComplete() |
| 31 | end | |
| 32 | ||
| 33 | - | if (intid == 3) then |
| 33 | + | |
| 34 | - | player:RepairAllPlayerItems() |
| 34 | + |