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1 | --[[#####################CARLSBERG####################### | |
2 | This script (NPC) should be spawned in graveyards to make it possible for people to remove Resurrection Sickness | |
3 | ||
4 | ]] | |
5 | ||
6 | -- ID is still unknown | |
7 | local YOUR_NPC = (UNKNOWN) | |
8 | ||
9 | function graveyardGossipOnTalk(Unit, Event, player) | |
10 | Unit:GossipCreateMenu(100, player, 0) | |
11 | Unit:GossipMenuAddItem(0, "Take me home", 1, 0) | |
12 | Unit:GossipMenuAddItem(0, "Remove Resurrection Sickness.", 2, 0) | |
13 | Unit:GossipMenuAddItem(0, "Repair my items.", 3, 0) | |
14 | - | Unit:GossipMenuAddItem(0, "BYE.", 4, 0) |
14 | + | |
15 | end | |
16 | ||
17 | function graveyardGossipOnSelect(Unit, Event, player, id, intid, code, pMisc) | |
18 | if (intid == 1) then | |
19 | player:Teleport(0, 0000.0000, 0000.0000, 0000.0000, 0.0000) | |
20 | - | player:Teleport(0, 00000000, 0000000000, 0000000) |
20 | + | elseif (intid == 2) then |
21 | - | player:GossipComplete() |
21 | + | if (player:HasAura(15007)) then |
22 | player:SendBroadcastMessage("Resurrection Sickness has been removed!") | |
23 | - | if (intid == 2) then |
23 | + | |
24 | - | if (player:HasAura(15007) == true) then |
24 | + | |
25 | player:SendBroadcastMessage("You have no Resurrection Sickness!") | |
26 | end | |
27 | - | player:GossipComplete() |
27 | + | elseif (intid == 3) then |
28 | player:RepairAllPlayerItems() | |
29 | end | |
30 | - | player:GossipComplete() |
30 | + | player:GossipComplete() |
31 | end | |
32 | ||
33 | - | if (intid == 3) then |
33 | + | |
34 | - | player:RepairAllPlayerItems() |
34 | + |