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Living in the Great Swamp of Zerif, the Sylvan don't inherit the quirky demeanor that most of their cousins have and instead find themselves at one with the natural world. A nomadic and adventurous race, the Sylvan only ever shelter themselves within areas that are truly at one with nature. They're pretty mischievous, often pulling pranks on interlopers or those they come across. They don't really have trouble socializing with the outside races and simply tell them how it is, and as a result often find themselves in tense moments with others. 
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There are two kinds of Orcs. The kind that fled Falkreg, and the kind that live there.
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The ones that fled their home country are mostly sell swords and mercenaries. As time passed by, some small tribes actually formed throughout Erilen. These small hordes are what give the Orcs the stereotype of being a group of pillaging, ugly brutes. 
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Sylvan adventurers are very common. In fact, a lot of them act as guides to help bring travelers through the swamp just for the sake of sightseeing. Even then, plenty Sylvan leave their home just for the thrill of adventure. The Sylvan are a tanned race, with height that tends to be a little bit shorter than the average human.
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The ones living in Falkreg are at constant war. They form their own tribes and nations lead by one War chief, and are separated from other tribes in the way that they each seek to prove that their war chief is the Messiah of Orc Kind. The Messiah is said to be the son of the Orcish god, and that he will one day unite all of Orc kind together to create the perfect nation. Orcs often change their belief in who the messiah is many times in their life, as when their war chief dies, it proves them wrong, and causes their tribe to wander off in search of a new chief.
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Name
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Orcs are tall and muscular folk, each standing between 6-7 feet tall. Orcs are stereotyped as being pig faced brutes, with ugly faces or scars, ragged ears, and two tusks that protrude from the sides of their thick lips. Their skin tone varies quite a lot, but the most common hues are shades of oranges and reds. Green skinned orcs are exclusively shaman.
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Age: Pretty long. Approx 600 years old. 
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Some Orcs are blessed with a significantly larger amount of muscle and prowess. These Orcs are called Rams, and can reach staggering heights of up to 8 feet. Rams are far more capable than their smaller relatives, and often times serve as the messiah and war chief of Orcish tribes.
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Religious Views: 
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Orcs from Falkreg believe in Bah'Quell, the ascended Orcish god of war.
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Name:
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Age: Typically 60 or so years. 80 max if they don't die before that.
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Religious Views: As stated before, most Orcs venerate Bah'Quell.
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Magic(If any):
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Why you left Falkreg: Orcs leave Falkreg pretty often, and are seen as refugees by other Orcs loyal to their country.  
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Sylvan sorcerers are quite rare; they prefer to not dabble in magic unless they are 'chosen.' If they know sorcery, they're definitely an adventurer. 
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Personality:
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Druids are pretty common among the Sylvan, and are typically act as political and religious leaders to their community.
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Appearance:
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Skin:
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Equipment:
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Backstory:
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Magic(If any): 
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Orc Sorcerers are considered a sacrilege in Orc society. All sorcerers, orc or not, are immediately hunted down and killed on sight. Orc sorcerers are easily spotted, as magic performed by Orcs generally affect bodily appearance. The term 'black handed' refers to when someone is caught directly conducting a crime, and references how Orcs often end up with black hands from conducting dangerous sorcery. 
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Orc Druids are always green skinned, and are often quite powerful. Druids of Orc society are revered by their tribe, and a small council of them generally acts as the main advisers to the war chief himself.
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Orcs using miracles are generally war priests or paladins under their god.
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Rams almost never use magic, but it's possible. (I probably won't let you play as a Ram anyway.)