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| 1 | using System.Collections; | |
| 2 | using System.Collections.Generic; | |
| 3 | using UnityEngine; | |
| 4 | ||
| 5 | public class SetInteractiveShaderEffects : MonoBehaviour | |
| 6 | {
| |
| 7 | [SerializeField] | |
| 8 | RenderTexture rt; | |
| 9 | [SerializeField] | |
| 10 | Transform target; | |
| 11 | // Start is called before the first frame update | |
| 12 | void Awake() | |
| 13 | {
| |
| 14 | Shader.SetGlobalTexture("_GlobalEffectRT", rt);
| |
| 15 | Shader.SetGlobalFloat("_OrthographicCamSize", GetComponent<Camera>().orthographicSize);
| |
| 16 | } | |
| 17 | ||
| 18 | private void Update() | |
| 19 | {
| |
| 20 | transform.position = new Vector3(target.transform.position.x, transform.position.y, target.transform.position.z); | |
| 21 | Shader.SetGlobalVector("_Position", transform.position);
| |
| 22 | } | |
| 23 | ||
| 24 | ||
| 25 | } |