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| 1 | --Spear Gifted by Mohamed91111, Regular Script! | |
| 2 | ||
| 3 | - | local player = game.Players.Chowderpat |
| 3 | + | local player = game.Players.pauldead |
| 4 | if script.Parent:IsA("Tool") then return end
| |
| 5 | tool = Instance.new("Tool")
| |
| 6 | script.Parent = tool | |
| 7 | tool.GripPos = Vector3.new(0, -1, 0) | |
| 8 | tool.Name = "Le Lanza" | |
| 9 | tool.Parent = player.Backpack | |
| 10 | local clicks = Instance.new("NumberValue")
| |
| 11 | clicks.Parent = tool | |
| 12 | clicks.Value = 0 | |
| 13 | handle = Instance.new("Part")
| |
| 14 | handle.Name = "Handle" | |
| 15 | handle.Size = Vector3.new(1,7,1) | |
| 16 | handle.TopSurface = 0 | |
| 17 | handle.BottomSurface = 0 | |
| 18 | handle.BrickColor = BrickColor.new("Brown")
| |
| 19 | local mesh = Instance.new("CylinderMesh")
| |
| 20 | mesh.Parent = handle | |
| 21 | mesh.Scale = Vector3.new(0.3, 1, 0.3) | |
| 22 | ||
| 23 | --NECESSARY NEEDS | |
| 24 | ||
| 25 | local sla = Instance.new("Sound")
| |
| 26 | sla.Parent = handle | |
| 27 | sla.Volume = 1 | |
| 28 | sla.SoundId = "rbxasset://sounds\\swordslash.wav" | |
| 29 | ||
| 30 | local handle2 = Instance.new("Part")
| |
| 31 | handle2.Size = Vector3.new(1,1,2) | |
| 32 | handle2.TopSurface = 0 | |
| 33 | handle2.BottomSurface = 0 | |
| 34 | handle2.BrickColor = BrickColor.new("Medium stone grey")
| |
| 35 | handle2.CanCollide = false | |
| 36 | local mesh2 = Instance.new("SpecialMesh")
| |
| 37 | mesh2.Parent = handle2 | |
| 38 | mesh2.MeshType = "FileMesh" | |
| 39 | mesh2.MeshId = "http://www.roblox.com/asset/?id=1033714" | |
| 40 | mesh2.Scale = Vector3.new(0.3, 1.7, 0.3) | |
| 41 | local handle3 = Instance.new("Part")
| |
| 42 | handle3.Size = Vector3.new(1,1,1) | |
| 43 | handle3.TopSurface = 0 | |
| 44 | handle3.BottomSurface = 0 | |
| 45 | handle3.BrickColor = BrickColor.new("Medium stone grey")
| |
| 46 | handle3.CanCollide = false | |
| 47 | local mesh3 = Instance.new("SpecialMesh")
| |
| 48 | mesh3.Parent = handle3 | |
| 49 | mesh3.MeshType = "FileMesh" | |
| 50 | mesh3.MeshId = "http://www.roblox.com/asset/?id=1033714" | |
| 51 | mesh3.Scale = Vector3.new(0.3, 0.5, 0.3) | |
| 52 | local handle4 = Instance.new("Part")
| |
| 53 | handle4.Size = Vector3.new(1,1,1) | |
| 54 | handle4.TopSurface = 0 | |
| 55 | handle4.BottomSurface = 0 | |
| 56 | handle4.CanCollide = false | |
| 57 | handle4.BrickColor = BrickColor.new(21) | |
| 58 | local mesh4 = Instance.new("BlockMesh")
| |
| 59 | mesh4.Parent = handle4 | |
| 60 | mesh4.Scale = Vector3.new(0.296, 5, 0.1) | |
| 61 | local handle5 = handle4:clone() | |
| 62 | handle5.Mesh.Scale = Vector3.new(0.1,5,0.296) | |
| 63 | handle5.Name = "Handle5" | |
| 64 | local handle6 = Instance.new("Part")
| |
| 65 | handle6.Size = Vector3.new(1,1,1) | |
| 66 | handle6.TopSurface = 0 | |
| 67 | handle6.BottomSurface = 0 | |
| 68 | handle6.CanCollide = false | |
| 69 | handle6.BrickColor = BrickColor.new(21) | |
| 70 | local mesh6 = Instance.new("SpecialMesh")
| |
| 71 | mesh6.Parent = handle6 | |
| 72 | mesh6.Scale = Vector3.new(0.36, 0.4, 0.36) | |
| 73 | local handle7 = handle6:clone() | |
| 74 | local handle8 = handle6:clone() | |
| 75 | handle.Parent = tool | |
| 76 | handle2.Parent = tool | |
| 77 | handle3.Parent = tool | |
| 78 | handle4.Parent = tool | |
| 79 | handle5.Parent = tool | |
| 80 | handle6.Parent = tool | |
| 81 | handle7.Parent = tool | |
| 82 | handle8.Parent = tool | |
| 83 | ||
| 84 | brick1 = Instance.new("Part")
| |
| 85 | brick1.Parent = player.Character | |
| 86 | brick1.formFactor = "Symmetric" | |
| 87 | brick1.Size = Vector3.new(1,1,1) | |
| 88 | brick1.CFrame = player.Character.Torso.CFrame * CFrame.new(-1.5,0.5,0) | |
| 89 | brick1.Shape = "Ball" | |
| 90 | brick1.CanCollide = false | |
| 91 | brick1.Transparency = 1 | |
| 92 | mesh1 = Instance.new("SpecialMesh")
| |
| 93 | mesh1.Parent = brick1 | |
| 94 | mesh1.MeshType = "Sphere" | |
| 95 | mesh1.Scale = Vector3.new(1.4,1.4,1.4) | |
| 96 | brick2 = Instance.new("Part")
| |
| 97 | brick2.Parent = player.Character | |
| 98 | brick2.formFactor = "Symmetric" | |
| 99 | brick2.Size = Vector3.new(1,1,1) | |
| 100 | brick2.CFrame = player.Character.Torso.CFrame * CFrame.new(1.5,0.5,0) | |
| 101 | brick2.Shape = "Ball" | |
| 102 | brick2.CanCollide = false | |
| 103 | brick2.Transparency = 1 | |
| 104 | mesh2 = Instance.new("SpecialMesh")
| |
| 105 | mesh2.Parent = brick2 | |
| 106 | mesh2.MeshType = "Sphere" | |
| 107 | mesh2.Scale = Vector3.new(1.4,1.4,1.4) | |
| 108 | wads = Instance.new("Weld")
| |
| 109 | wads.Parent = player.Character.Torso | |
| 110 | wads.Part0 = wads.Parent | |
| 111 | wads.Part1 = brick1 | |
| 112 | wads.C1 = CFrame.new(-1.5,-0.5,0) | |
| 113 | wads2 = Instance.new("Weld")
| |
| 114 | wads2.Parent = player.Character.Torso | |
| 115 | wads2.Part0 = wads2.Parent | |
| 116 | wads2.Part1 = brick2 | |
| 117 | wads2.C1 = CFrame.new(1.5,-0.5,0) | |
| 118 | lewe = Instance.new("Weld")
| |
| 119 | riwe = Instance.new("Weld")
| |
| 120 | lewe.C1 = CFrame.fromEulerAnglesXYZ(-1,0,-0.7) * CFrame.new(-0.28,0.25,0.3) | |
| 121 | riwe.C1 = CFrame.fromEulerAnglesXYZ(-1.57,-0.4,-1.46) * CFrame.new(0,0.3,0.5) | |
| 122 | ||
| 123 | --OnEquip function | |
| 124 | ||
| 125 | function equip() | |
| 126 | lewe.Parent = brick2 | |
| 127 | lewe.Part0 = lewe.Parent | |
| 128 | lewe.Part1 = player.Character["Left Arm"] | |
| 129 | lewe.C1 = CFrame.fromEulerAnglesXYZ(-1,0,-0.7) * CFrame.new(-0.28,0.25,0.3) | |
| 130 | riwe.Parent = brick1 | |
| 131 | riwe.Part0 = riwe.Parent | |
| 132 | riwe.Part1 = player.Character["Right Arm"] | |
| 133 | riwe.C1 = CFrame.fromEulerAnglesXYZ(-1.57,-0.4,-1.46) * CFrame.new(0,0.3,0.5) | |
| 134 | local w1 = Instance.new("Weld")
| |
| 135 | w1.Parent = handle | |
| 136 | w1.Part0 = w1.Parent | |
| 137 | w1.Part1 = handle2 | |
| 138 | w1.C1 = CFrame.new(0, -3.6, 0) | |
| 139 | local w2 = Instance.new("Weld")
| |
| 140 | w2.Parent = handle | |
| 141 | w2.Part0 = w1.Parent | |
| 142 | w2.Part1 = handle3 | |
| 143 | w2.C1 = CFrame.fromEulerAnglesXYZ(0,0,3.2) * CFrame.new(0, -2.79, 0) | |
| 144 | local w3 = Instance.new("Weld")
| |
| 145 | w3.Parent = handle | |
| 146 | w3.Part0 = w1.Parent | |
| 147 | w3.Part1 = handle4 | |
| 148 | w3.C1 = CFrame.new(0, 0.5, 0) | |
| 149 | local w4 = Instance.new("Weld")
| |
| 150 | w4.Parent = handle | |
| 151 | w4.Part0 = w1.Parent | |
| 152 | w4.Part1 = handle5 | |
| 153 | w4.C1 = CFrame.new(0, 0.5, 0) | |
| 154 | local w5 = Instance.new("Weld")
| |
| 155 | w5.Parent = handle | |
| 156 | w5.Part0 = w1.Parent | |
| 157 | w5.Part1 = handle6 | |
| 158 | w5.C1 = CFrame.new(0, 1, 0) | |
| 159 | local w6 = Instance.new("Weld")
| |
| 160 | w6.Parent = handle | |
| 161 | w6.Part0 = w1.Parent | |
| 162 | w6.Part1 = handle7 | |
| 163 | w6.C1 = CFrame.new(0, 1.5, 0) | |
| 164 | local w7 = Instance.new("Weld")
| |
| 165 | w7.Parent = handle | |
| 166 | w7.Part0 = w1.Parent | |
| 167 | w7.Part1 = handle8 | |
| 168 | w7.C1 = CFrame.new(0, 0.5, 0) | |
| 169 | end | |
| 170 | local fire = Instance.new("Fire")
| |
| 171 | fire.Parent = handle | |
| 172 | fire.Size = 1 | |
| 173 | fire.Heat = 5 | |
| 174 | local fire2 = Instance.new("Fire")
| |
| 175 | fire2.Parent = handle4 | |
| 176 | fire2.Size = 1 | |
| 177 | fire2.Heat = 5 | |
| 178 | fire.Enabled = false | |
| 179 | fire2.Enabled = false | |
| 180 | ||
| 181 | --KILL FUNCTION | |
| 182 | ||
| 183 | function b(h) | |
| 184 | if h.Parent.className == "Hat" then return end | |
| 185 | local hum = h.Parent:findFirstChild("Humanoid")
| |
| 186 | if hum ~= nil then | |
| 187 | local par = game.Players:findFirstChild(h.Parent.Name) | |
| 188 | if par ~= nil then | |
| 189 | local dam = math.random(5,15) | |
| 190 | hum.Health = hum.Health - dam | |
| 191 | local sho = Instance.new("BillboardGui")
| |
| 192 | sho.Parent = game.Workspace | |
| 193 | sho.Size = UDim2.new(0,150,0,150) | |
| 194 | sho.Adornee = hum.Parent.Head | |
| 195 | local showdmg = Instance.new("TextLabel")
| |
| 196 | showdmg.Parent = sho | |
| 197 | showdmg.Size = UDim2.new(0,40,0,40) | |
| 198 | showdmg.Text = dam | |
| 199 | showdmg.TextColor = BrickColor.new("Really black")
| |
| 200 | showdmg.BackgroundColor = BrickColor.new("Bright red")
| |
| 201 | showdmg.FontSize = "Size12" | |
| 202 | showdmg.Position = UDim2.new(0,math.random(-70,70),0,math.random(-120,-60)) | |
| 203 | showdmg.BackgroundTransparency = 0 | |
| 204 | showdmg.Visible = true | |
| 205 | for i=1, 4 do | |
| 206 | local blood = Instance.new("Part")
| |
| 207 | blood.Parent = game.Workspace | |
| 208 | blood.BrickColor = BrickColor.new(21) | |
| 209 | blood.formFactor = "Plate" | |
| 210 | blood.Size = Vector3.new(1, 0.4, 1) | |
| 211 | blood.CFrame = h.CFrame | |
| 212 | blood.TopSurface = "Smooth" | |
| 213 | blood.BottomSurface = "Smooth" | |
| 214 | blood.Name = "Blood" | |
| 215 | blood.Anchored = false | |
| 216 | blood.Velocity = Vector3.new(math.random(-20,20), math.random(-10,30), math.random(-20,20)) | |
| 217 | blood.RotVelocity = Vector3.new(math.random(-30,40), math.random(-30,30), math.random(-30,30)) | |
| 218 | blood.CanCollide = false | |
| 219 | blood:breakJoints() | |
| 220 | local mesff = Instance.new("SpecialMesh")
| |
| 221 | mesff.Parent = blood | |
| 222 | mesff.MeshType = "Brick" | |
| 223 | mesff.Scale = Vector3.new(0.6, 0.6, 0.6) | |
| 224 | end | |
| 225 | wait(0.5) | |
| 226 | sho:remove() | |
| 227 | end | |
| 228 | end | |
| 229 | end | |
| 230 | ||
| 231 | handle2.Touched:connect(b) | |
| 232 | ||
| 233 | riwesa = riwe.C1 | |
| 234 | lewesa = lewe.C1 | |
| 235 | ||
| 236 | function effect() | |
| 237 | local p1 = handle:clone() | |
| 238 | p1.Parent = game.Workspace | |
| 239 | p1.BrickColor = BrickColor.new(21) | |
| 240 | p1.Transparency = 0.2 | |
| 241 | p1.CFrame = handle.CFrame | |
| 242 | p1.CanCollide = false | |
| 243 | p1.Anchored = true | |
| 244 | p1.Sound:remove() | |
| 245 | local p2 = handle2:clone() | |
| 246 | p2.Parent = game.Workspace | |
| 247 | p2.BrickColor = BrickColor.new(21) | |
| 248 | p2.Transparency = 0.2 | |
| 249 | p2.CFrame = handle2.CFrame | |
| 250 | p2.CanCollide = false | |
| 251 | p2.Anchored = true | |
| 252 | local p3 = handle3:clone() | |
| 253 | p3.Parent = game.Workspace | |
| 254 | p3.BrickColor = BrickColor.new(21) | |
| 255 | p3.Transparency = 0.2 | |
| 256 | p3.CFrame = handle3.CFrame | |
| 257 | p3.CanCollide = false | |
| 258 | p3.Anchored = true | |
| 259 | coroutine.resume(coroutine.create(function() | |
| 260 | for i = 1, 8 do | |
| 261 | wait(0.01) | |
| 262 | p1.Transparency = p1.Transparency + 0.1 | |
| 263 | p2.Transparency = p2.Transparency + 0.1 | |
| 264 | p3.Transparency = p3.Transparency + 0.1 | |
| 265 | end | |
| 266 | p1:remove() | |
| 267 | p2:remove() | |
| 268 | p3:remove() | |
| 269 | end)) | |
| 270 | end | |
| 271 | --ATTACKS START HERE | |
| 272 | ||
| 273 | function att1() | |
| 274 | for i = 1, 9 do | |
| 275 | wait(0.01) | |
| 276 | riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(-0.3,-0.1,0.2) | |
| 277 | lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(0,0,-0.2) | |
| 278 | effect() | |
| 279 | end | |
| 280 | for i = 1, 7 do | |
| 281 | wait(0.01) | |
| 282 | riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(0.6,0,0) | |
| 283 | lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(0,0,0.45) | |
| 284 | effect() | |
| 285 | end | |
| 286 | wait(0.01) | |
| 287 | riwe.C1 = riwesa | |
| 288 | lewe.C1 = lewesa | |
| 289 | end | |
| 290 | ||
| 291 | function att2() | |
| 292 | for i = 1, 6 do | |
| 293 | wait(0.01) | |
| 294 | riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(0,0.4,0.3) | |
| 295 | effect() | |
| 296 | end | |
| 297 | wait(0.01) | |
| 298 | riwe.C1 = riwesa | |
| 299 | end | |
| 300 | function att3() | |
| 301 | for i = 1, 6 do | |
| 302 | wait(0.01) | |
| 303 | riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(0,-0.08,0.2) | |
| 304 | lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(0,0.08,-0.16) | |
| 305 | effect() | |
| 306 | end | |
| 307 | for i = 1, 4 do | |
| 308 | wait(0.01) | |
| 309 | riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(-0.35,0,0) | |
| 310 | lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(-0.35,0,0) | |
| 311 | effect() | |
| 312 | end | |
| 313 | for i = 1, 4 do | |
| 314 | wait(0.01) | |
| 315 | riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(0.9,0,0) | |
| 316 | lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(0.9,0,0) | |
| 317 | effect() | |
| 318 | end | |
| 319 | wait(0.01) | |
| 320 | riwe.C1 = riwesa | |
| 321 | lewe.C1 = lewesa | |
| 322 | end | |
| 323 | ||
| 324 | function att4() | |
| 325 | local spin = Instance.new("BodyAngularVelocity")
| |
| 326 | spin.maxTorque = Vector3.new(1000000,1000000,1000000) | |
| 327 | spin.angularvelocity = Vector3.new(0,15,0) | |
| 328 | for i = 1, 4 do | |
| 329 | wait(0.02) | |
| 330 | riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(0,0.4,0.3) | |
| 331 | lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(0,-0.4,0) | |
| 332 | end | |
| 333 | spin.Parent = player.Character.Torso | |
| 334 | for i = 1, 20 do | |
| 335 | wait(0.01) | |
| 336 | local num = math.random(1,3) | |
| 337 | if num == 1 then | |
| 338 | sla:Play() | |
| 339 | sla.Pitch = math.random(0.7,1) | |
| 340 | end | |
| 341 | local part = Instance.new("Part")
| |
| 342 | part.Parent = game.Workspace | |
| 343 | part.formFactor = "Symmetric" | |
| 344 | part.Size = Vector3.new(2,1,1) | |
| 345 | part.TopSurface = 0 | |
| 346 | part.BottomSurface = 0 | |
| 347 | part.BrickColor = BrickColor.new(21) | |
| 348 | part.Transparency = 0.2 | |
| 349 | part.CFrame = handle2.CFrame | |
| 350 | part.CanCollide = false | |
| 351 | part.Anchored = true | |
| 352 | local mes = Instance.new("BlockMesh")
| |
| 353 | mes.Parent = part | |
| 354 | mes.Scale = Vector3.new(1,1,1) | |
| 355 | coroutine.resume(coroutine.create(function() | |
| 356 | for i = 1, 8 do | |
| 357 | wait(0.02) | |
| 358 | part.Transparency = part.Transparency + 0.1 | |
| 359 | end | |
| 360 | part:remove() | |
| 361 | end)) | |
| 362 | end | |
| 363 | spin:remove() | |
| 364 | sla.Pitch = 1 | |
| 365 | riwe.C1 = riwesa | |
| 366 | lewe.C1 = lewesa | |
| 367 | end | |
| 368 | ||
| 369 | function att5() | |
| 370 | tool.GripPos = Vector3.new(0, 0.5, 0) | |
| 371 | for i = 1, 6 do | |
| 372 | wait(0.01) | |
| 373 | riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(-0.1,0,0) | |
| 374 | lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(0.04,0,0) | |
| 375 | end | |
| 376 | sla:Play() | |
| 377 | for i = 1, 25 do | |
| 378 | wait(0.01) | |
| 379 | local num = math.random(1,2) | |
| 380 | if num == 1 then | |
| 381 | sla:Play() | |
| 382 | sla.Pitch = math.random(0.6,1) | |
| 383 | end | |
| 384 | riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(0,0,0.75) | |
| 385 | lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(0,0,0) | |
| 386 | effect() | |
| 387 | end | |
| 388 | for i = 1, 3 do | |
| 389 | wait(0.01) | |
| 390 | riwe.C1 = riwe.C1 * CFrame.fromEulerAnglesXYZ(0.2,0,0) | |
| 391 | lewe.C1 = lewe.C1 * CFrame.fromEulerAnglesXYZ(-0.08,0,0) | |
| 392 | end | |
| 393 | sla.Pitch = 1 | |
| 394 | wait(0.01) | |
| 395 | tool.GripPos = Vector3.new(0, -1, 0) | |
| 396 | riwe.C1 = riwesa | |
| 397 | lewe.C1 = lewesa | |
| 398 | end | |
| 399 | ||
| 400 | --Click function | |
| 401 | ||
| 402 | debounce = false | |
| 403 | function hit() | |
| 404 | clicks.Value = clicks.Value + 1 | |
| 405 | if clicks.Value == 1 then | |
| 406 | debounce = false | |
| 407 | sla:Play() | |
| 408 | att1() | |
| 409 | debounce = true | |
| 410 | end | |
| 411 | if clicks.Value == 2 then | |
| 412 | debounce = false | |
| 413 | sla:Play() | |
| 414 | att2() | |
| 415 | debounce = true | |
| 416 | end | |
| 417 | if clicks.Value == 3 then | |
| 418 | debounce = false | |
| 419 | sla:Play() | |
| 420 | att3() | |
| 421 | end | |
| 422 | if clicks.Value == 4 then | |
| 423 | debounce = false | |
| 424 | sla:Play() | |
| 425 | att4() | |
| 426 | handle.Touched:connect(b) | |
| 427 | end | |
| 428 | if clicks.Value == 5 then | |
| 429 | debounce = false | |
| 430 | sla:Play() | |
| 431 | att5() | |
| 432 | clicks.Value = 0 | |
| 433 | debounce = true | |
| 434 | handle.Touched:connect(b) | |
| 435 | end | |
| 436 | end | |
| 437 | ||
| 438 | function onActivated() | |
| 439 | if not tool.Enabled then | |
| 440 | return | |
| 441 | end | |
| 442 | ||
| 443 | tool.Enabled = false | |
| 444 | hit() | |
| 445 | tool.Enabled = true | |
| 446 | ||
| 447 | end | |
| 448 | ||
| 449 | tool.Activated:connect(onActivated) | |
| 450 | ||
| 451 | function uneq() | |
| 452 | lewe.Part0 = nil | |
| 453 | lewe.Part1 = nil | |
| 454 | riwe.Part0 = nil | |
| 455 | riwe.Part1 = nil | |
| 456 | end | |
| 457 | tool.Unequipped:connect(uneq) | |
| 458 | tool.Equipped:connect(equip) |