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| 1 | - | part1 = Instance.new("Part", owner.Character.Head)
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| 1 | + | part1 = Instance.new("Part", owner.Character.Torso)
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| 2 | - | part1.Size = Vector3.new(1,1,1) |
| 2 | + | part1.Size = Vector3.new(2,2,1) |
| 3 | Weld4 = Instance.new("Weld")
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| 4 | - | Weld4.Parent = owner.Character.Head |
| 4 | + | Weld4.Parent = owner.Character.Torso |
| 5 | - | Weld4.Part0 = owner.Character.Head |
| 5 | + | Weld4.Part0 = owner.Character.Torso |
| 6 | Weld4.Part1 = part1 | |
| 7 | - | Weld4.C1 = CFrame.new(0,0,0.1) |
| 7 | + | Weld4.C1 = CFrame.new(0,0,-0.1) |
| 8 | part1.Transparency = 1 | |
| 9 | local decal = Instance.new("Texture", part1)
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| 10 | decal.Texture = "http://www.roblox.com/asset/?id=7551612432" | |
| 11 | - | decal.Face = Enum.NormalId.Front |
| 11 | + | decal.Face = Enum.NormalId.Back |
| 12 | decal.Transparency = 0 | |
| 13 | local Frames = 44 --Amount of frames in gif | |
| 14 | local currentFrame = 1 | |
| 15 | ||
| 16 | local rows = 7 | |
| 17 | local columns = 7 | |
| 18 | ||
| 19 | local currentRow,CurrentColumn = 0,0 | |
| 20 | ||
| 21 | local linear = false | |
| 22 | ||
| 23 | local fps = 10 -- Max 30 | |
| 24 | local full60fps = false | |
| 25 | ||
| 26 | local size = part1.Size | |
| 27 | ||
| 28 | decal.StudsPerTileU = columns*size.X | |
| 29 | decal.StudsPerTileV = rows*size.Y | |
| 30 | ||
| 31 | while true do | |
| 32 | if not full60fps then wait(1/fps) else game:GetService("RunService").Stepped:Wait() end
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| 33 | if linear then | |
| 34 | decal.OffsetStudsU = decal.OffsetStudsU + size.X | |
| 35 | if decal.OffsetStudsU > decal.StudsPerTileU then | |
| 36 | decal.OffsetStudsU = 0 | |
| 37 | end | |
| 38 | else | |
| 39 | CurrentColumn = CurrentColumn + 1 | |
| 40 | if CurrentColumn > columns then | |
| 41 | CurrentColumn = 1 | |
| 42 | currentRow = currentRow + 1 | |
| 43 | end | |
| 44 | if currentFrame > Frames then | |
| 45 | currentRow,CurrentColumn,currentFrame = 1,1,1 | |
| 46 | end | |
| 47 | decal.OffsetStudsU = size.X*(CurrentColumn-1) | |
| 48 | decal.OffsetStudsV = size.Y*(currentRow-1) | |
| 49 | currentFrame = currentFrame+1 | |
| 50 | end | |
| 51 | end |