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| 1 | - | |
| 1 | + | |
| 2 | let player = game.createSprite(2, 2) | |
| 3 | game.setScore(0) | |
| 4 | game.startCountdown(20000) | |
| 5 | basic.forever(function () {
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| 6 | if (player.isTouching(coin)) {
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| 7 | game.setScore(game.score() + 1) | |
| 8 | coin.set(LedSpriteProperty.X, randint(0, 4)) | |
| 9 | coin.set(LedSpriteProperty.Y, randint(0, 4)) | |
| 10 | } | |
| 11 | if (input.acceleration(Dimension.Y) >= 0) {
| |
| 12 | player.change(LedSpriteProperty.Y, 1) | |
| 13 | basic.pause(100) | |
| 14 | } | |
| 15 | if (input.acceleration(Dimension.Y) < 0) {
| |
| 16 | player.change(LedSpriteProperty.Y, -1) | |
| 17 | basic.pause(100) | |
| 18 | } | |
| 19 | if (input.acceleration(Dimension.X) >= 0) {
| |
| 20 | player.change(LedSpriteProperty.X, 1) | |
| 21 | basic.pause(100) | |
| 22 | } | |
| 23 | if (input.acceleration(Dimension.X) < 0) {
| |
| 24 | player.change(LedSpriteProperty.X, -1) | |
| 25 | basic.pause(100) | |
| 26 | } | |
| 27 | }) | |
| 28 |