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1 | + | |
2 | let player = game.createSprite(2, 2) | |
3 | game.setScore(0) | |
4 | game.startCountdown(20000) | |
5 | basic.forever(function () { | |
6 | if (player.isTouching(coin)) { | |
7 | game.setScore(game.score() + 1) | |
8 | coin.set(LedSpriteProperty.X, randint(0, 4)) | |
9 | coin.set(LedSpriteProperty.Y, randint(0, 4)) | |
10 | } | |
11 | if (input.acceleration(Dimension.Y) >= 0) { | |
12 | player.change(LedSpriteProperty.Y, 1) | |
13 | basic.pause(100) | |
14 | } | |
15 | if (input.acceleration(Dimension.Y) < 0) { | |
16 | player.change(LedSpriteProperty.Y, -1) | |
17 | basic.pause(100) | |
18 | } | |
19 | if (input.acceleration(Dimension.X) >= 0) { | |
20 | player.change(LedSpriteProperty.X, 1) | |
21 | basic.pause(100) | |
22 | } | |
23 | if (input.acceleration(Dimension.X) < 0) { | |
24 | player.change(LedSpriteProperty.X, -1) | |
25 | basic.pause(100) | |
26 | } | |
27 | }) | |
28 |