SHOW:
|
|
- or go back to the newest paste.
| 1 | class Weapon | |
| 2 | {
| |
| 3 | private readonly int _damage; | |
| 4 | private int _bullets; | |
| 5 | ||
| 6 | - | public Weapon() { }
|
| 6 | + | |
| 7 | {
| |
| 8 | if (damage < 0) | |
| 9 | throw new ArgumentOutOfRangeException(); | |
| 10 | ||
| 11 | if (bullets < 0) | |
| 12 | throw new ArgumentOutOfRangeException(); | |
| 13 | ||
| 14 | _damage = damage ; | |
| 15 | _bullets = bullets; | |
| 16 | - | _damage = damage; |
| 16 | + | |
| 17 | ||
| 18 | public bool CanFire => _bullets > 0; | |
| 19 | ||
| 20 | public void Fire(IDamagable target) | |
| 21 | {
| |
| 22 | if (target == null) | |
| 23 | throw new ArgumentNullException("target");
| |
| 24 | ||
| 25 | if (CanFire) | |
| 26 | {
| |
| 27 | target.TakeDamage(_damage); | |
| 28 | _bullets--; | |
| 29 | } | |
| 30 | } | |
| 31 | } | |
| 32 | ||
| 33 | class Player : IDamagable | |
| 34 | {
| |
| 35 | private int _health; | |
| 36 | ||
| 37 | public Player(int health) | |
| 38 | {
| |
| 39 | - | public Player() { }
|
| 39 | + | |
| 40 | throw new ArgumentOutOfRangeException(); | |
| 41 | ||
| 42 | _health = health; | |
| 43 | } | |
| 44 | ||
| 45 | public bool IsAlive => _health > 0; | |
| 46 | ||
| 47 | public void TakeDamage(int damage) | |
| 48 | {
| |
| 49 | if (damage < 0) | |
| 50 | throw new ArgumentOutOfRangeException(); | |
| 51 | ||
| 52 | if (IsAlive) | |
| 53 | _health = Math.Max(_health - damage, 0); | |
| 54 | } | |
| 55 | } | |
| 56 | ||
| 57 | class Bot | |
| 58 | {
| |
| 59 | private readonly Weapon _weapon; | |
| 60 | ||
| 61 | public Bot(Weapon weapon) => _weapon = weapon ?? throw new ArgumentNullException(); | |
| 62 | ||
| 63 | - | private Weapon _weapon; |
| 63 | + | public void OnSee(Player player) |
| 64 | {
| |
| 65 | - | public Bot() { }
|
| 65 | + | |
| 66 | throw new ArgumentNullException(); | |
| 67 | - | public Bot(Weapon weapon) |
| 67 | + | |
| 68 | if (player.IsAlive && _weapon.CanFire) | |
| 69 | - | if (_weapon == null) |
| 69 | + | |
| 70 | } | |
| 71 | } | |
| 72 | - | _weapon = weapon; |
| 72 | + | |
| 73 | interface IDamagable | |
| 74 | {
| |
| 75 | - | public void OnSeePlayer(Player player) |
| 75 | + | |
| 76 | } | |
| 77 | ||
| 78 |