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| 1 | // 4D Vector -------------------------------------------------------------------------- | |
| 2 | struct float4 | |
| 3 | {
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| 4 | public: | |
| 5 | // Variables | |
| 6 | float x, y, z, w; | |
| 7 | ||
| 8 | // Constructors | |
| 9 | float4(); | |
| 10 | float4(float4*); | |
| 11 | float4(float); | |
| 12 | float4(float2, float2); | |
| 13 | float4(float3, float); | |
| 14 | float4(float, float3); | |
| 15 | float4(float, float, float2); | |
| 16 | float4(float, float2, float); | |
| 17 | float4(float2, float, float); | |
| 18 | - | float(float, float, float, float); |
| 18 | + | float4(float, float, float, float); |
| 19 | ||
| 20 | // Casting | |
| 21 | // Assignment operators | |
| 22 | // Unary operators | |
| 23 | // Binary operators | |
| 24 | }; |