SHOW:
|
|
- or go back to the newest paste.
1 | - | -- @param attacks between inventory dump |
1 | + | -- @param pulse length in ticks |
2 | - | local t = 256 |
2 | + | local pulseLength = 5 |
3 | ||
4 | - | -- @param level to do enchantments |
4 | + | -- @param clock speed in ticks |
5 | - | local enchantLevel = 30 |
5 | + | local clockSpeed = 20 |
6 | ||
7 | - | -- @param monitor direction (can be nil if no monitor) |
7 | + | -- @param pulse direction |
8 | - | local monitorSide = "left" |
8 | + | local pulseSide = "down" |
9 | local inputSide = "front" | |
10 | - | -- @param experience per kill (use 0 if you don't know) |
10 | + | |
11 | - | local XPperKill = 5 |
11 | + | -- @param redstone signal to disable clock |
12 | -- true = redstone turns on | |
13 | - | -- wrap all peripherals |
13 | + | -- false = redstone turns off |
14 | - | local xp = peripheral.wrap("right") |
14 | + | -- nil = ignore redstone |
15 | - | local mtr = term |
15 | + | local redstone = nil |
16 | ||
17 | - | -- if the monitor side was set, wrap it |
17 | + | |
18 | - | if monitorSide ~= nil then |
18 | + | -- use redstone signal to determine if the clock is on or off |
19 | - | mtr = peripheral.wrap(monitorSide) |
19 | + | while redstone == nil or redstone == rs.getInput(inputSide) do |
20 | - | end |
20 | + | rs.setOutput(pulseSide, true) |
21 | sleep(pulseLength / 20) | |
22 | - | local color = mtr.isColor() |
22 | + | |
23 | rs.setOutput(pulseSide, false) | |
24 | - | local name = "Tim the Enchanter v1.0" |
24 | + | sleep((clockSpeed - pulseLength) / 20) |
25 | - | local enchants = 0 |
25 | + | end |
26 | - | local totalXP = xp.get() |
26 | + | |
27 | -- if we dropped out of the clock loop, wait for redstone | |
28 | - | xp.setAutoCollect(false) |
28 | + | event = os.pullEvent("redstone") |
29 | - | mtr.setCursorBlink(false) |
29 | + |