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- or go back to the newest paste.
| 1 | - | -- @param attacks between inventory dump |
| 1 | + | -- @param pulse length in ticks |
| 2 | - | local t = 256 |
| 2 | + | local pulseLength = 5 |
| 3 | ||
| 4 | - | -- @param level to do enchantments |
| 4 | + | -- @param clock speed in ticks |
| 5 | - | local enchantLevel = 30 |
| 5 | + | local clockSpeed = 20 |
| 6 | ||
| 7 | - | -- @param monitor direction (can be nil if no monitor) |
| 7 | + | -- @param pulse direction |
| 8 | - | local monitorSide = "left" |
| 8 | + | local pulseSide = "down" |
| 9 | local inputSide = "front" | |
| 10 | - | -- @param experience per kill (use 0 if you don't know) |
| 10 | + | |
| 11 | - | local XPperKill = 5 |
| 11 | + | -- @param redstone signal to disable clock |
| 12 | -- true = redstone turns on | |
| 13 | - | -- wrap all peripherals |
| 13 | + | -- false = redstone turns off |
| 14 | - | local xp = peripheral.wrap("right")
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| 14 | + | -- nil = ignore redstone |
| 15 | - | local mtr = term |
| 15 | + | local redstone = nil |
| 16 | ||
| 17 | - | -- if the monitor side was set, wrap it |
| 17 | + | |
| 18 | - | if monitorSide ~= nil then |
| 18 | + | -- use redstone signal to determine if the clock is on or off |
| 19 | - | mtr = peripheral.wrap(monitorSide) |
| 19 | + | while redstone == nil or redstone == rs.getInput(inputSide) do |
| 20 | - | end |
| 20 | + | rs.setOutput(pulseSide, true) |
| 21 | sleep(pulseLength / 20) | |
| 22 | - | local color = mtr.isColor() |
| 22 | + | |
| 23 | rs.setOutput(pulseSide, false) | |
| 24 | - | local name = "Tim the Enchanter v1.0" |
| 24 | + | sleep((clockSpeed - pulseLength) / 20) |
| 25 | - | local enchants = 0 |
| 25 | + | end |
| 26 | - | local totalXP = xp.get() |
| 26 | + | |
| 27 | -- if we dropped out of the clock loop, wait for redstone | |
| 28 | - | xp.setAutoCollect(false) |
| 28 | + | event = os.pullEvent("redstone")
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| 29 | - | mtr.setCursorBlink(false) |
| 29 | + |