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| 1 | - | MT14 - Nesert Golf - FOR TESTERS ONLY |
| 1 | + | MT14 - Super Mario Bros. 3 Limitation Race |
| 2 | - | Start on title, play until hole _ |
| 2 | + | |
| 3 | Start on title screen, done upon grabbing the wand in world 2. All numerical stages/fortresses/castles in world 1 and 2 must be completed. | |
| 4 | - | 100 holes took me like 21 minutes, probably my recommendation. Short but game is very repetitive. |
| 4 | + | |
| 5 | - | ~750 holes in the game, extend/shorten as you see fit (not full game of course) |
| 5 | + | Apply the following game genie code in your emulator: |
| 6 | - | Please rewrite pastebin for me when you decide on a goal, sorry/ty. Shouldn't need more than like 10 words in the Pastebin. |
| 6 | + | SLXPLOVS (infinite lives) |
| 7 | ||
| 8 | Limitations: | |
| 9 | -Small Mario: If you pick up a powerup, you must immediately force a death. | |
| 10 | -Pacifism: If you damage an enemy, you must immediately force a death. This includes jumping on Koopas/Paratroopas/Paragoombas without killing them. Cannonballs are also considered enemies. Exceptions are listed below. | |
| 11 | -Coinless: If you obtain a coin, you must immediately force a death. Exceptions are listed below. | |
| 12 | ||
| 13 | ||
| 14 | Legal damage/kills: | |
| 15 | -bosses | |
| 16 | -minibosses | |
| 17 | -hammer bros/boomerang bros (only in map fights; bros must be avoided in normal stages) | |
| 18 | -enemies killed upon completing a level | |
| 19 | -ONE HIT on koopa at the beginning of 1-6; koopa must remain alive | |
| 20 | -koopas at the end of 2-3 | |
| 21 | -three required buzzy beetles to break blocks in 2-pyramid | |
| 22 | ||
| 23 | Legal coins: | |
| 24 | -coins obtained by enemies killed upon completing a level | |
| 25 | -one coin of your choice in all of 1-4 | |
| 26 | -coins from blocks at the end of 2-3 during koopa shell section | |
| 27 | ||
| 28 | ||
| 29 | The beginning of 1-6 won't seem possible at first but is doable with correct timing. |