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| 1 | --Natsu Dragon Slayer Script, by GodSlayerCole. | |
| 2 | --Put your name on line 6 where it says "facebook531". | |
| 3 | --You can use this for your game, but it's mainly for SB. | |
| 4 | ||
| 5 | local Shared = nil | |
| 6 | if not Shared or game.Players.LocalPlayer.PutYaNaimHere == Shared then | |
| 7 | wait(1/30) | |
| 8 | pcall(function() | |
| 9 | game.Players.LocalPlayer.Character.Animate.Disabled = true | |
| 10 | end) | |
| 11 | local active = true | |
| 12 | local player = game.Players.LocalPlayer | |
| 13 | local mouse = player:GetMouse() | |
| 14 | local stats = {
| |
| 15 | ["Power"] = 5, | |
| 16 | ["HP"] = math.huge, | |
| 17 | ["HPRegen"] = math.huge, | |
| 18 | ["MP"] = math.huge, | |
| 19 | ["MPRegen"] = 5000, | |
| 20 | ["MPCharge"] = 5, | |
| 21 | ["WalkSpeed"] = 16 | |
| 22 | } | |
| 23 | local state = {}
| |
| 24 | local c0 = {
| |
| 25 | ["Neck"] = {Vector3.new(0,1.5,0),CFrame.Angles(math.pi/-2,0,0)},
| |
| 26 | ["Right Shoulder"] = {Vector3.new(1.5,0.5,0),CFrame.Angles(0,math.pi/2,0)},
| |
| 27 | ["Left Shoulder"] = {Vector3.new(-1.5,0.5,0),CFrame.Angles(0,math.pi/-2,0)},
| |
| 28 | ["Right Hip"] = {Vector3.new(0.5,-1,0),CFrame.Angles(0,math.pi/2,0)},
| |
| 29 | ["Left Hip"] = {Vector3.new(-0.5,-1,0),CFrame.Angles(0,math.pi/-2,0)}
| |
| 30 | } | |
| 31 | local c1 = {
| |
| 32 | ["Neck"] = CFrame.Angles(math.pi/-2,0,0), | |
| 33 | ["Right Shoulder"] = CFrame.new(0,0.5,0)*CFrame.Angles(0,math.pi/2,0), | |
| 34 | ["Left Shoulder"] = CFrame.new(0,0.5,0)*CFrame.Angles(0,math.pi/-2,0), | |
| 35 | ["Right Hip"] = CFrame.new(0,1,0)*CFrame.Angles(0,math.pi/2,0), | |
| 36 | ["Left Hip"] = CFrame.new(0,1,0)*CFrame.Angles(0,math.pi/-2,0) | |
| 37 | } | |
| 38 | local bodyPart = {}
| |
| 39 | local limb = {}
| |
| 40 | local humanoidState = {}
| |
| 41 | local humanoidCurrentState = "Standing" | |
| 42 | for _,v in pairs({"Climbing","FallingDown","FreeFalling","GettingUp","Jumping","Ragdoll","Running","Seated","Strafing","Swimming"}) do
| |
| 43 | local number = {"Running","Strafing","Climbing","Swimming"}
| |
| 44 | for _,p in pairs(number) do number[p] = true end | |
| 45 | humanoidState[v] = {
| |
| 46 | ["Connection"] = nil, | |
| 47 | ["Value"] = number[v] and 0 or false} | |
| 48 | end | |
| 49 | local humanoid | |
| 50 | local bpos | |
| 51 | local gyro | |
| 52 | local bvel | |
| 53 | local ui | |
| 54 | local skillName = {
| |
| 55 | ["z"] = "Iron Fist", | |
| 56 | ["x"] = "Crushing Fang", | |
| 57 | ["c"] = "Flame Elbow", | |
| 58 | ["v"] = "Claw", | |
| 59 | ["g"] = "FireBreath", | |
| 60 | ["f"] = "Eagle", | |
| 61 | ["b"] = "Roar", | |
| 62 | ["n"] = "Wing Attack", | |
| 63 | ["m"] = "Sword Horn" | |
| 64 | } | |
| 65 | local skillFunc = {
| |
| 66 | ["Iron Fist"] = function() | |
| 67 | local cam = workspace.CurrentCamera | |
| 68 | local target = CFrame.new(bodyPart.Torso.Position,mouse.Hit.p) | |
| 69 | local strength = state.MPCharge*stats.Power | |
| 70 | for i=1,5 do | |
| 71 | wait(1/30) | |
| 72 | gyro.cframe = target*CFrame.Angles(-math.pi/3,-math.pi/4,0) | |
| 73 | bodyPart.Torso.CFrame = bodyPart.Torso.CFrame+target.lookVector*2 | |
| 74 | bodyPart.Torso.Velocity = Vector3.new() | |
| 75 | translateLimb("Neck",Vector3.new(math.pi/6,0,0),Vector3.new(),0.75)
| |
| 76 | translateLimb("Right Shoulder",Vector3.new(0,-math.pi/3,math.pi/2),Vector3.new(),0.75)
| |
| 77 | translateLimb("Left Shoulder",Vector3.new(0,-math.pi/8,-math.pi/1.5),Vector3.new(0.25,0,-0.25),0.75)
| |
| 78 | translateLimb("Right Hip",Vector3.new(-math.pi/12,0,-math.pi/6),Vector3.new(0,0.75,-0.75),0.75)
| |
| 79 | translateLimb("Left Hip",Vector3.new(-math.pi/12,0,-math.pi/12),Vector3.new(),0.75)
| |
| 80 | flame(CFrame.new((bodyPart["Right Arm"].CFrame*CFrame.new(0,-1,0)).p)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),state.MP,math.min(5,state.MPCharge)) | |
| 81 | end | |
| 82 | for i=1,5 do | |
| 83 | wait(1/30) | |
| 84 | local ratio = i/5 | |
| 85 | gyro.cframe = target*CFrame.Angles(-math.pi/3,math.pi/2,0) | |
| 86 | bodyPart.Torso.CFrame = bodyPart.Torso.CFrame+target.lookVector*2*(1-ratio) | |
| 87 | bodyPart.Torso.Velocity = Vector3.new() | |
| 88 | translateLimb("Neck",Vector3.new(),Vector3.new(),0.75)
| |
| 89 | translateLimb("Right Shoulder",Vector3.new(0,math.pi/5,math.pi/1.5),Vector3.new(-0.5,0,-0.5),0.75)
| |
| 90 | translateLimb("Left Shoulder",Vector3.new(-math.pi/6,0,math.pi/24),Vector3.new(),0.75)
| |
| 91 | translateLimb("Right Hip",Vector3.new(-math.pi/12,0,-math.pi/6),Vector3.new(0,0.5,-0.5),0.75)
| |
| 92 | translateLimb("Left Hip",Vector3.new(-math.pi/12,0,math.pi/12),Vector3.new(),0.75)
| |
| 93 | AoE((bodyPart["Right Arm"].CFrame*CFrame.new(0,-1,0)).p,math.max(2,math.min(5,state.MPCharge)),strength/10,target.lookVector*strength/10,true) | |
| 94 | flame(CFrame.new((bodyPart["Right Arm"].CFrame*CFrame.new(0,-1,0)).p)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),state.MP,math.min(5,state.MPCharge)) | |
| 95 | end | |
| 96 | end, | |
| 97 | ["Crushing Fang"] = function() | |
| 98 | local cam = workspace.CurrentCamera | |
| 99 | local target = CFrame.new(bodyPart.Torso.Position,mouse.Hit.p) | |
| 100 | local strength = state.MPCharge*stats.Power | |
| 101 | for i=1,5 do | |
| 102 | wait(1/30) | |
| 103 | local ratio = math.min(1,i/3) | |
| 104 | gyro.cframe = target*CFrame.Angles(math.pi/6*ratio,0,math.pi/3*ratio) | |
| 105 | bodyPart.Torso.CFrame = bodyPart.Torso.CFrame+target.lookVector | |
| 106 | bodyPart.Torso.Velocity = Vector3.new() | |
| 107 | translateLimb("Right Shoulder",Vector3.new(0,-math.pi/3,math.pi/2),Vector3.new(),0.75)
| |
| 108 | translateLimb("Left Shoulder",Vector3.new(-math.pi/6,0,math.pi/12),Vector3.new(0.25,0,-0.25),0.75)
| |
| 109 | translateLimb("Right Hip",Vector3.new(-math.pi/12,0,-math.pi/12),Vector3.new(0,0.5,-0.25),0.75)
| |
| 110 | translateLimb("Left Hip",Vector3.new(-math.pi/12,0,-math.pi/12),Vector3.new(),0.75)
| |
| 111 | flame(CFrame.new((bodyPart["Right Arm"].CFrame*CFrame.new(0,-1,0)).p)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),state.MP,math.min(5,state.MPCharge)) | |
| 112 | end | |
| 113 | for i=1,5 do | |
| 114 | wait(1/30) | |
| 115 | local ratio = math.min(1,i/3) | |
| 116 | gyro.cframe = target*CFrame.Angles(math.pi/6-(math.pi+math.pi/6)*ratio,0,math.pi/3) | |
| 117 | bodyPart.Torso.CFrame = bodyPart.Torso.CFrame+target.lookVector*(1-ratio) | |
| 118 | bodyPart.Torso.Velocity = Vector3.new() | |
| 119 | translateLimb("Right Shoulder",Vector3.new(0,math.pi/8,math.pi/2),Vector3.new(),0.75)
| |
| 120 | translateLimb("Left Shoulder",Vector3.new(-math.pi/6,0,math.pi/12),Vector3.new(0.25,0,-0.25),0.75)
| |
| 121 | translateLimb("Right Hip",Vector3.new(-math.pi/12,0,-math.pi/12),Vector3.new(0,0.5,-0.25),0.75)
| |
| 122 | translateLimb("Left Hip",Vector3.new(-math.pi/12,0,-math.pi/12),Vector3.new(),0.75)
| |
| 123 | AoE((bodyPart["Right Arm"].CFrame*CFrame.new(0,-1,0)).p,math.max(2,math.min(5,state.MPCharge)),strength/50,target.lookVector*strength/500,true) | |
| 124 | flame(CFrame.new((bodyPart["Right Arm"].CFrame*CFrame.new(0,-1,0)).p)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),state.MP,math.min(5,state.MPCharge)) | |
| 125 | end | |
| 126 | end, | |
| 127 | ["Flame Elbow"] = function() | |
| 128 | local cam = workspace.CurrentCamera | |
| 129 | local cf = bodyPart.Torso.CFrame | |
| 130 | local lookXZ = CFrame.new(cf.p,mouse.Hit.p*Vector3.new(1,0,1)+Vector3.new(0,cf.p.y,0)) | |
| 131 | local strength = state.MPCharge*stats.Power | |
| 132 | function booster(size) | |
| 133 | local dir = bodyPart["Right Arm"].CFrame | |
| 134 | local maxSize = math.min(10,math.ceil(size/2)) | |
| 135 | for i=1,maxSize do | |
| 136 | wait(1/30) | |
| 137 | local ratio = i/maxSize | |
| 138 | local pos = (dir*CFrame.new(0,1+i*math.min(30,math.max(2,size*ratio))/4,0)).p | |
| 139 | flame(CFrame.new(pos)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),9,size*ratio) | |
| 140 | AoE(pos,math.max(2,size*ratio),strength/100,(dir*CFrame.Angles(math.pi/2,0,0)).lookVector*strength/1000) | |
| 141 | end | |
| 142 | end | |
| 143 | for i=1,30 do | |
| 144 | wait(1/30) | |
| 145 | gyro.cframe = lookXZ*CFrame.Angles(0,-math.pi/3,0) | |
| 146 | bodyPart.Torso.CFrame = (bodyPart.Torso.CFrame-bodyPart.Torso.CFrame.p)+cf.p | |
| 147 | bodyPart.Torso.Velocity = Vector3.new() | |
| 148 | translateLimb("Neck",Vector3.new(0,0,math.pi/4),Vector3.new(),0.75)
| |
| 149 | translateLimb("Right Shoulder",Vector3.new(0,math.pi/3,math.pi/2),Vector3.new(-0.25,0,-0.5),0.75)
| |
| 150 | translateLimb("Left Shoulder",Vector3.new(-math.pi/6,0,math.pi/12),Vector3.new(),0.75)
| |
| 151 | translateLimb("Right Hip",Vector3.new(-math.pi/12,0,0),Vector3.new(),0.75)
| |
| 152 | translateLimb("Left Hip",Vector3.new(-math.pi/12,0,0),Vector3.new(),0.75)
| |
| 153 | if i > 3 then | |
| 154 | coroutine.wrap(booster)(i) | |
| 155 | end | |
| 156 | end | |
| 157 | for i=1,5 do | |
| 158 | wait(0.01) | |
| 159 | gyro.cframe = lookXZ*CFrame.Angles(0,math.pi/2,0) | |
| 160 | bodyPart.Torso.CFrame = lookXZ*CFrame.new(0,0,-5*i)*CFrame.Angles(0,math.pi/2,0) | |
| 161 | bodyPart.Torso.Velocity = Vector3.new() | |
| 162 | translateLimb("Neck",Vector3.new(),Vector3.new(),0.9)
| |
| 163 | translateLimb("Right Shoulder",Vector3.new(0,-math.pi/2,math.pi/2),Vector3.new(),0.9)
| |
| 164 | translateLimb("Left Shoulder",Vector3.new(-math.pi/6,0,math.pi/12),Vector3.new(),0.9)
| |
| 165 | translateLimb("Right Hip",Vector3.new(-math.pi/12,0,0),Vector3.new(),0.75)
| |
| 166 | translateLimb("Left Hip",Vector3.new(-math.pi/12,0,0),Vector3.new(),0.75)
| |
| 167 | AoE((bodyPart["Right Arm"].CFrame*CFrame.new(0,-1,0)).p,2,strength*10,lookXZ.lookVector*strength*100,true) | |
| 168 | end | |
| 169 | end, | |
| 170 | ["Eagle"] = function() | |
| 171 | local cam = workspace.CurrentCamera | |
| 172 | local target = CFrame.new(bodyPart.Torso.Position,mouse.Hit.p) | |
| 173 | local strength = state.MPCharge*stats.Power | |
| 174 | for i=1,5 do | |
| 175 | wait(1/30) | |
| 176 | gyro.cframe = target*CFrame.Angles(-math.pi/3,-math.pi/4,0) | |
| 177 | bodyPart.Torso.CFrame = bodyPart.Torso.CFrame+target.lookVector*2 | |
| 178 | bodyPart.Torso.Velocity = Vector3.new() | |
| 179 | translateLimb("Neck",Vector3.new(math.pi/6,0,0),Vector3.new(),0.75)
| |
| 180 | translateLimb("Right Shoulder",Vector3.new(0,-math.pi/3,math.pi/2),Vector3.new(),0.75)
| |
| 181 | translateLimb("Left Shoulder",Vector3.new(0,-math.pi/8,-math.pi/1.5),Vector3.new(0.25,0,-0.25),0.75)
| |
| 182 | translateLimb("Right Hip",Vector3.new(-math.pi/12,0,-math.pi/6),Vector3.new(0,0.75,-0.75),0.75)
| |
| 183 | translateLimb("Left Hip",Vector3.new(-math.pi/12,0,-math.pi/12),Vector3.new(),0.75)
| |
| 184 | flame(CFrame.new((bodyPart["Right Arm"].CFrame*CFrame.new(0,-1,0)).p)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),state.MP,math.min(5,state.MPCharge)) | |
| 185 | end | |
| 186 | for i=1,5 do | |
| 187 | wait(1/30) | |
| 188 | gyro.cframe = target*CFrame.Angles(-math.pi/3,-math.pi/4,0) | |
| 189 | bodyPart.Torso.CFrame = bodyPart.Torso.CFrame+target.lookVector*2 | |
| 190 | bodyPart.Torso.Velocity = Vector3.new() | |
| 191 | translateLimb("Neck",Vector3.new(math.pi/6,0,0),Vector3.new(),0.75)
| |
| 192 | translateLimb("Right Shoulder",Vector3.new(0,-math.pi/7,math.pi/1),Vector3.new(),0.75)
| |
| 193 | translateLimb("Left Shoulder",Vector3.new(0,-math.pi/8,-math.pi/3),Vector3.new(0.50,0,-0.30),0.90)
| |
| 194 | translateLimb("Right Hip",Vector3.new(-math.pi/6,0,-math.pi/6),Vector3.new(0,0.75,-0.20),0.50)
| |
| 195 | translateLimb("Left Hip",Vector3.new(-math.pi/6,0,-math.pi/12),Vector3.new(),0.50)
| |
| 196 | AoE((bodyPart["Right Arm"].CFrame*CFrame.new(0,-1,0)).p,math.max(2,math.min(5,state.MPCharge)),strength/10,target.lookVector*strength/10,true) | |
| 197 | end | |
| 198 | for i=1,5 do | |
| 199 | wait(1/30) | |
| 200 | local ratio = i/5 | |
| 201 | gyro.cframe = target*CFrame.Angles(-math.pi/3,math.pi/2,0) | |
| 202 | bodyPart.Torso.CFrame = bodyPart.Torso.CFrame+target.lookVector*2*(1-ratio) | |
| 203 | bodyPart.Torso.Velocity = Vector3.new() | |
| 204 | translateLimb("Neck",Vector3.new(),Vector3.new(),0.75)
| |
| 205 | translateLimb("Right Shoulder",Vector3.new(0,math.pi/5,math.pi/1.5),Vector3.new(-0.5,0,-0.5),0.75)
| |
| 206 | translateLimb("Left Shoulder",Vector3.new(-math.pi/6,0,math.pi/24),Vector3.new(),0.75)
| |
| 207 | translateLimb("Right Hip",Vector3.new(-math.pi/12,0,-math.pi/6),Vector3.new(0,0.5,-0.5),0.75)
| |
| 208 | translateLimb("Left Hip",Vector3.new(-math.pi/12,0,math.pi/12),Vector3.new(),0.75)
| |
| 209 | explosion((bodyPart["Right Arm"]),5,2,0) | |
| 210 | AoE((bodyPart["Right Arm"].CFrame*CFrame.new(0,-1,0)).p,math.max(2,math.min(5,state.MPCharge)),strength/10,target.lookVector*strength/10,true) | |
| 211 | flame(CFrame.new((bodyPart["Right Arm"].CFrame*CFrame.new(0,-1,0)).p)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),state.MP,math.min(5,state.MPCharge)) | |
| 212 | end | |
| 213 | end, | |
| 214 | ["Claw"] = function() | |
| 215 | local cam = workspace.CurrentCamera | |
| 216 | local target = CFrame.new(bodyPart.Torso.Position,mouse.Hit.p) | |
| 217 | local strength = state.MPCharge*stats.Power | |
| 218 | for i=1,10 do | |
| 219 | wait(1/30) | |
| 220 | local hit,pos = advRay(bodyPart.Torso.Position,target.lookVector*5,{player.Character})
| |
| 221 | gyro.cframe = target*CFrame.Angles(0,math.pi/2,math.pi/3) | |
| 222 | bodyPart.Torso.CFrame = bodyPart.Torso.CFrame+target.lookVector*(bodyPart.Torso.Position-pos).magnitude | |
| 223 | bodyPart.Torso.Velocity = Vector3.new() | |
| 224 | translateLimb("Neck",Vector3.new(0,math.pi/12,-math.pi/3),Vector3.new(),0.75)
| |
| 225 | translateLimb("Right Shoulder",Vector3.new(-math.pi/3,0,0),Vector3.new(),0.75)
| |
| 226 | translateLimb("Left Shoulder",Vector3.new(-math.pi/3,0,0),Vector3.new(0.25,0,-0.25),0.75)
| |
| 227 | translateLimb("Right Hip",Vector3.new(-math.pi/8,0,0),Vector3.new(),0.75)
| |
| 228 | translateLimb("Left Hip",Vector3.new(math.pi/8,0,-math.pi/12),Vector3.new(-0.5,0.5,0),0.75)
| |
| 229 | AoE((bodyPart["Right Leg"].CFrame*CFrame.new(0,-1,0)).p,math.max(2,math.min(5,state.MPCharge)),strength/10,target.lookVector*strength/10,true) | |
| 230 | flame(CFrame.new((bodyPart["Right Leg"].CFrame*CFrame.new(0,-1,0)).p)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),state.MP,math.min(5,state.MPCharge)) | |
| 231 | if hit then | |
| 232 | bodyPart.Torso.Velocity = bodyPart.Torso.Velocity+Vector3.new(0,60,0)-target.lookVector*20 | |
| 233 | break | |
| 234 | end | |
| 235 | end | |
| 236 | end, | |
| 237 | ["FireBreath"] = function() | |
| 238 | local cam = workspace.CurrentCamera | |
| 239 | local mouseHit = mouse.Hit.p | |
| 240 | local cf = bodyPart.Torso.CFrame | |
| 241 | local lookXZ = CFrame.new(cf.p,mouseHit*Vector3.new(1,0,1)+Vector3.new(0,cf.p.y,0)) | |
| 242 | local target = (mouseHit-cf.p).unit | |
| 243 | local dir = math.pi/2-math.acos(target.y) | |
| 244 | local strength = state.MPCharge*stats.Power | |
| 245 | for i=1,50 do | |
| 246 | wait(1/30) | |
| 247 | local ratio = math.sin(i/100*math.pi) | |
| 248 | local offset = math.sin(-ratio*math.pi/8) | |
| 249 | gyro.cframe = lookXZ*CFrame.Angles(math.pi/4*ratio,0,0) | |
| 250 | bodyPart.Torso.CFrame = lookXZ*CFrame.new(0,offset,-offset)*CFrame.Angles(math.pi/4*ratio,0,0) | |
| 251 | bodyPart.Torso.Velocity = Vector3.new() | |
| 252 | translateLimb("Neck",Vector3.new(math.pi/12*ratio,0,0),Vector3.new(),1)
| |
| 253 | translateLimb("Right Shoulder",Vector3.new(0,math.pi/12,-math.pi/12),Vector3.new(),0.5)
| |
| 254 | translateLimb("Left Shoulder",Vector3.new(0,-math.pi/12,math.pi/12),Vector3.new(),0.5)
| |
| 255 | translateLimb("Right Hip",Vector3.new(-math.pi/24,0,-math.pi/4*ratio),Vector3.new(),1)
| |
| 256 | translateLimb("Left Hip",Vector3.new(-math.pi/24,0,math.pi/4*ratio),Vector3.new(),1)
| |
| 257 | end | |
| 258 | for i=1,5 do | |
| 259 | wait(1/30) | |
| 260 | local ratio = 1-i/5 | |
| 261 | local offset = math.sin(i/5*dir)+math.sin(-ratio*math.pi/8) | |
| 262 | local rot = dir*i/5 | |
| 263 | gyro.cframe = lookXZ*CFrame.Angles(math.pi/4*ratio+rot,0,0) | |
| 264 | bodyPart.Torso.CFrame = lookXZ*CFrame.new(0,-math.abs(offset),offset)*CFrame.Angles(math.pi/4*ratio+rot,0,0) | |
| 265 | bodyPart.Torso.Velocity = Vector3.new() | |
| 266 | translateLimb("Neck",Vector3.new(math.pi/12*ratio,0,0),Vector3.new(),1)
| |
| 267 | translateLimb("Right Shoulder",Vector3.new(0,math.pi/3,math.pi/1.5),Vector3.new(-0.75,0,-0.5),0.5)
| |
| 268 | translateLimb("Left Shoulder",Vector3.new(0,-math.pi/3.5,-math.pi/1.5),Vector3.new(0.75,0,-0.5),0.5)
| |
| 269 | translateLimb("Right Hip",Vector3.new(-math.pi/24,0,-math.pi/4*ratio-rot),Vector3.new(),1)
| |
| 270 | translateLimb("Left Hip",Vector3.new(-math.pi/24,0,math.pi/4*ratio+rot),Vector3.new(),1)
| |
| 271 | end | |
| 272 | --rune(bodyPart.Head.CFrame*CFrame.new(0,0,-3)*CFrame.Angles(math.pi/2,0,0),5,13/3) | |
| 273 | for i=1,50 do | |
| 274 | wait(1/30) | |
| 275 | mouseHit = mouseHit:Lerp(mouse.Hit.p,0.1) | |
| 276 | lookXZ = CFrame.new(cf.p,mouseHit*Vector3.new(1,0,1)+Vector3.new(0,cf.p.y,0)) | |
| 277 | target = (mouseHit-cf.p).unit | |
| 278 | dir = math.pi/2-math.acos(target.y) | |
| 279 | local offset = math.sin(dir) | |
| 280 | gyro.cframe = lookXZ*CFrame.Angles(dir,0,0) | |
| 281 | bodyPart.Torso.CFrame = lookXZ*CFrame.new(0,-math.abs(offset),offset)*CFrame.Angles(dir,0,0) | |
| 282 | bodyPart.Torso.Velocity = Vector3.new() | |
| 283 | translateLimb("Neck",Vector3.new(),Vector3.new(),1)
| |
| 284 | translateLimb("Right Shoulder",Vector3.new(0,math.pi/3,math.pi/1.5),Vector3.new(-0.75,0,-0.5),0.5)
| |
| 285 | translateLimb("Left Shoulder",Vector3.new(0,-math.pi/3.5,-math.pi/1.5),Vector3.new(0.75,0,-0.5),0.5)
| |
| 286 | translateLimb("Right Hip",Vector3.new(-math.pi/24,0,-dir),Vector3.new(),0.5)
| |
| 287 | translateLimb("Left Hip",Vector3.new(-math.pi/24,0,dir),Vector3.new(),0.5)
| |
| 288 | coroutine.wrap(function() | |
| 289 | local direction = bodyPart.Head.CFrame | |
| 290 | for n=1,10 do | |
| 291 | wait(1/30) | |
| 292 | local scale = math.min(30,n*3) | |
| 293 | flame(CFrame.new((direction*CFrame.new(0,0,-5-n*scale/4)).p)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),9,scale) | |
| 294 | AoE((direction*CFrame.new(0,0,-5-n*scale/4)).p,scale,strength/100,target*strength/1000,false) | |
| 295 | end | |
| 296 | end)() | |
| 297 | end | |
| 298 | end, | |
| 299 | ["Roar"] = function() | |
| 300 | local cam = workspace.CurrentCamera | |
| 301 | local mouseHit = mouse.Hit.p | |
| 302 | local cf = bodyPart.Torso.CFrame | |
| 303 | local lookXZ = CFrame.new(cf.p,mouseHit*Vector3.new(1,0,1)+Vector3.new(0,cf.p.y,0)) | |
| 304 | local target = (mouseHit-cf.p).unit | |
| 305 | local dir = math.pi/2-math.acos(target.y) | |
| 306 | local strength = state.MPCharge*stats.Power | |
| 307 | for i=1,50 do | |
| 308 | wait(1/30) | |
| 309 | local ratio = math.sin(i/100*math.pi) | |
| 310 | local offset = math.sin(-ratio*math.pi/8) | |
| 311 | gyro.cframe = lookXZ*CFrame.Angles(math.pi/4*ratio,0,0) | |
| 312 | bodyPart.Torso.CFrame = lookXZ*CFrame.new(0,offset,-offset)*CFrame.Angles(math.pi/4*ratio,0,0) | |
| 313 | bodyPart.Torso.Velocity = Vector3.new() | |
| 314 | translateLimb("Neck",Vector3.new(math.pi/12*ratio,0,0),Vector3.new(),1)
| |
| 315 | translateLimb("Right Shoulder",Vector3.new(0,math.pi/12,-math.pi/12),Vector3.new(),0.5)
| |
| 316 | translateLimb("Left Shoulder",Vector3.new(0,-math.pi/12,math.pi/12),Vector3.new(),0.5)
| |
| 317 | translateLimb("Right Hip",Vector3.new(-math.pi/24,0,-math.pi/4*ratio),Vector3.new(),1)
| |
| 318 | translateLimb("Left Hip",Vector3.new(-math.pi/24,0,math.pi/4*ratio),Vector3.new(),1)
| |
| 319 | end | |
| 320 | for i=1,5 do | |
| 321 | wait(1/30) | |
| 322 | local ratio = 1-i/5 | |
| 323 | local offset = math.sin(i/5*dir)+math.sin(-ratio*math.pi/8) | |
| 324 | local rot = dir*i/5 | |
| 325 | gyro.cframe = lookXZ*CFrame.Angles(math.pi/4*ratio+rot,0,0) | |
| 326 | bodyPart.Torso.CFrame = lookXZ*CFrame.new(0,-math.abs(offset),offset)*CFrame.Angles(math.pi/4*ratio+rot,0,0) | |
| 327 | bodyPart.Torso.Velocity = Vector3.new() | |
| 328 | translateLimb("Neck",Vector3.new(math.pi/12*ratio,0,0),Vector3.new(),1)
| |
| 329 | translateLimb("Right Shoulder",Vector3.new(0,math.pi/3,math.pi/1.5),Vector3.new(-0.75,0,-0.5),0.5)
| |
| 330 | translateLimb("Left Shoulder",Vector3.new(0,-math.pi/3.5,-math.pi/1.5),Vector3.new(0.75,0,-0.5),0.5)
| |
| 331 | translateLimb("Right Hip",Vector3.new(-math.pi/24,0,-math.pi/4*ratio-rot),Vector3.new(),1)
| |
| 332 | translateLimb("Left Hip",Vector3.new(-math.pi/24,0,math.pi/4*ratio+rot),Vector3.new(),1)
| |
| 333 | end | |
| 334 | --rune(bodyPart.Head.CFrame*CFrame.new(0,0,-3)*CFrame.Angles(math.pi/2,0,0),5,13/3) | |
| 335 | for i=1,50 do | |
| 336 | wait(1/30) | |
| 337 | mouseHit = mouseHit:Lerp(mouse.Hit.p,0.1) | |
| 338 | lookXZ = CFrame.new(cf.p,mouseHit*Vector3.new(1,0,1)+Vector3.new(0,cf.p.y,0)) | |
| 339 | target = (mouseHit-cf.p).unit | |
| 340 | dir = math.pi/2-math.acos(target.y) | |
| 341 | local offset = math.sin(dir) | |
| 342 | gyro.cframe = lookXZ*CFrame.Angles(dir,0,0) | |
| 343 | bodyPart.Torso.CFrame = lookXZ*CFrame.new(0,-math.abs(offset),offset)*CFrame.Angles(dir,0,0) | |
| 344 | bodyPart.Torso.Velocity = Vector3.new() | |
| 345 | translateLimb("Neck",Vector3.new(),Vector3.new(),1)
| |
| 346 | translateLimb("Right Shoulder",Vector3.new(0,math.pi/3,math.pi/1.5),Vector3.new(-0.75,0,-0.5),0.5)
| |
| 347 | translateLimb("Left Shoulder",Vector3.new(0,-math.pi/3.5,-math.pi/1.5),Vector3.new(0.75,0,-0.5),0.5)
| |
| 348 | translateLimb("Right Hip",Vector3.new(-math.pi/24,0,-dir),Vector3.new(),0.5)
| |
| 349 | translateLimb("Left Hip",Vector3.new(-math.pi/24,0,dir),Vector3.new(),0.5)
| |
| 350 | coroutine.wrap(function() | |
| 351 | local direction = bodyPart.Head.CFrame | |
| 352 | for n=1,10 do | |
| 353 | wait(1/30) | |
| 354 | local scale = math.min(30,n*3) | |
| 355 | flame(CFrame.new((direction*CFrame.new(0,0,-5-n*scale/4)).p)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),9,scale) | |
| 356 | AoE((direction*CFrame.new(0,0,-5-n*scale/4)).p,scale,strength/100,target*strength/1000,false) | |
| 357 | end | |
| 358 | end)() | |
| 359 | end | |
| 360 | end, | |
| 361 | ["Wing Attack"] = function() | |
| 362 | local cam = workspace.CurrentCamera | |
| 363 | local cf = bodyPart.Torso.CFrame | |
| 364 | local lookXZ = CFrame.new(cf.p,mouse.Hit.p*Vector3.new(1,0,1)+Vector3.new(0,cf.p.y,0)) | |
| 365 | local target = CFrame.new(cf.p,mouse.Hit.p) | |
| 366 | local strength = state.MPCharge*stats.Power | |
| 367 | for i=1,5 do | |
| 368 | wait(1/30) | |
| 369 | gyro.cframe = lookXZ*CFrame.Angles(-math.pi/6,0,0) | |
| 370 | bodyPart.Torso.CFrame = bodyPart.Torso.CFrame+(lookXZ*CFrame.Angles(math.pi/6,0,0)).lookVector*3 | |
| 371 | bodyPart.Torso.Velocity = Vector3.new() | |
| 372 | translateLimb("Neck",Vector3.new(math.pi/12,0,0),Vector3.new(),0.75)
| |
| 373 | translateLimb("Right Shoulder",Vector3.new(0,math.pi/3,math.pi/1.5),Vector3.new(),0.75)
| |
| 374 | translateLimb("Left Shoulder",Vector3.new(0,-math.pi/4,-math.pi/1.5),Vector3.new(),0.75)
| |
| 375 | translateLimb("Right Hip",Vector3.new(-math.pi/12,0,-math.pi/6),Vector3.new(0,0.75,-0.75),0.75)
| |
| 376 | translateLimb("Left Hip",Vector3.new(-math.pi/12,0,-math.pi/12),Vector3.new(),0.75)
| |
| 377 | end | |
| 378 | function wing() | |
| 379 | local dir1 = bodyPart["Right Arm"].CFrame | |
| 380 | local dir2 = bodyPart["Left Arm"].CFrame | |
| 381 | for n=1,10 do | |
| 382 | wait(1/30) | |
| 383 | if dir1 then | |
| 384 | local hit,pos = advRay(dir1.p,(dir1*CFrame.new(0,-1-n*5,0)).p-dir1.p,{player.Character})
| |
| 385 | flame(CFrame.new(pos)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),9,10,true) | |
| 386 | AoE(pos,hit and 20 or 10,strength/(hit and 1 or 10),(dir1*CFrame.Angles(-math.pi,0,0)).lookVector*strength/10,true) | |
| 387 | if hit then | |
| 388 | local x = Instance.new("Explosion",workspace)
| |
| 389 | x.Position = pos | |
| 390 | x.BlastPressure = 0 | |
| 391 | x.BlastRadius = 3 | |
| 392 | dir1 = nil | |
| 393 | end | |
| 394 | end | |
| 395 | if dir2 then | |
| 396 | local hit,pos = advRay(dir2.p,(dir2*CFrame.new(0,-1-n*5,0)).p-dir2.p,{player.Character})
| |
| 397 | flame(CFrame.new(pos)*CFrame.Angles((math.random()-0.5)*math.pi/4,0,(math.random()-0.5)*math.pi/4),9,10,true) | |
| 398 | AoE(pos,hit and 20 or 10,strength/(hit and 1 or 10),(dir2*CFrame.Angles(-math.pi,0,0)).lookVector*strength/(hit and 1 or 10),true) | |
| 399 | if hit then | |
| 400 | local x = Instance.new("Explosion",workspace)
| |
| 401 | x.Position = pos | |
| 402 | x.BlastPressure = 0 | |
| 403 | x.BlastRadius = 3 | |
| 404 | dir2 = nil | |
| 405 | end | |
| 406 | end | |
| 407 | if not dir1 and not dir2 then break end | |
| 408 | end | |
| 409 | end | |
| 410 | for i=1,10 do | |
| 411 | wait(1/30) | |
| 412 | local ratio = i/10 | |
| 413 | gyro.cframe = lookXZ*CFrame.Angles(-math.pi/6+math.pi/3*ratio,0,0) | |
| 414 | bodyPart.Torso.CFrame = bodyPart.Torso.CFrame+(lookXZ*CFrame.Angles(math.pi/6,0,0)).lookVector*3 | |
| 415 | bodyPart.Torso.Velocity = Vector3.new() | |
| 416 | translateLimb("Neck",Vector3.new(-math.pi/12,0,0),Vector3.new(),0.75)
| |
| 417 | translateLimb("Right Shoulder",Vector3.new(0,math.pi/12,math.pi*1.25),Vector3.new(),0.5)
| |
| 418 | translateLimb("Left Shoulder",Vector3.new(0,-math.pi/12,-math.pi*1.25),Vector3.new(),0.5)
| |
| 419 | translateLimb("Right Hip",Vector3.new(-math.pi/12,0,-math.pi/12),Vector3.new(),0.75)
| |
| 420 | translateLimb("Left Hip",Vector3.new(-math.pi/12,0,math.pi/12),Vector3.new(),0.75)
| |
| 421 | if i > 3 then | |
| 422 | coroutine.wrap(wing)() | |
| 423 | end | |
| 424 | end | |
| 425 | for i=1,10 do | |
| 426 | wait(1/30) | |
| 427 | gyro.cframe = lookXZ*CFrame.Angles(math.pi/6-(math.pi/3+math.pi/6)*math.min(1,i/3),0,0) | |
| 428 | bodyPart.Torso.CFrame = bodyPart.Torso.CFrame+(lookXZ*CFrame.Angles(math.pi/6,0,0)).lookVector*3*(1-i/10) | |
| 429 | bodyPart.Torso.Velocity = Vector3.new() | |
| 430 | translateLimb("Neck",Vector3.new(math.pi/12,0,0),Vector3.new(),0.75)
| |
| 431 | translateLimb("Right Shoulder",Vector3.new(0,math.pi/12,-math.pi/6),Vector3.new(),0.25)
| |
| 432 | translateLimb("Left Shoulder",Vector3.new(0,-math.pi/12,math.pi/6),Vector3.new(),0.25)
| |
| 433 | translateLimb("Right Hip",Vector3.new(-math.pi/12,0,-math.pi/12),Vector3.new(),0.75)
| |
| 434 | translateLimb("Left Hip",Vector3.new(-math.pi/12,0,math.pi/12),Vector3.new(),0.75)
| |
| 435 | coroutine.wrap(wing)() | |
| 436 | end | |
| 437 | bodyPart.Torso.Velocity = lookXZ.lookVector*20 | |
| 438 | end | |
| 439 | } | |
| 440 | function getRegion(point,range,ignore) | |
| 441 | return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100) | |
| 442 | end | |
| 443 | function getHumanoid(v) | |
| 444 | if v and v.Parent then | |
| 445 | local h = v.Parent:findFirstChild("Humanoid") or v.Parent.Parent:findFirstChild("Humanoid")
| |
| 446 | if not h then | |
| 447 | for _,p in ipairs(v.Parent:GetChildren()) do | |
| 448 | if p:isA("Humanoid") then
| |
| 449 | h = p | |
| 450 | end | |
| 451 | end | |
| 452 | if not h and v.Parent.Parent and v.Parent.Parent ~= game and v.Parent.Parent ~= workspace then | |
| 453 | for _,p in ipairs(v.Parent.Parent:GetChildren()) do | |
| 454 | if p:isA("Humanoid") then
| |
| 455 | h = p | |
| 456 | end | |
| 457 | end | |
| 458 | end | |
| 459 | end | |
| 460 | return h | |
| 461 | end | |
| 462 | end | |
| 463 | function advRay(start,point) | |
| 464 | local dis = (start-(start+point)).magnitude | |
| 465 | local dir = ((start+point)-start).unit | |
| 466 | if dis > 999 then | |
| 467 | dis = 999 | |
| 468 | end | |
| 469 | point = dis*dir | |
| 470 | hit,pos = workspace:FindPartOnRayWithIgnoreList(Ray.new(start,point),{player.Character})
| |
| 471 | if hit and not hit.CanCollide and not getHumanoid(hit) then | |
| 472 | function persistentRay(list) | |
| 473 | hit,pos = workspace:FindPartOnRayWithIgnoreList(Ray.new(start,point),{player.Character,unpack(list)})
| |
| 474 | if hit and not hit.CanCollide and not getHumanoid(hit) then | |
| 475 | hit,pos = persistentRay({hit,unpack(list)})
| |
| 476 | end | |
| 477 | return hit,pos | |
| 478 | end | |
| 479 | hit,pos = persistentRay({hit})
| |
| 480 | end | |
| 481 | return hit,pos | |
| 482 | end | |
| 483 | function AoE(point,radius,damage,push,trip) | |
| 484 | ypcall(function() | |
| 485 | local push = push or Vector3.new() | |
| 486 | local hit = getRegion(point,radius,{player.Character})
| |
| 487 | local humanoidList = {}
| |
| 488 | for _,v in pairs(hit) do | |
| 489 | local h = getHumanoid(v) | |
| 490 | if not v.Anchored then | |
| 491 | if h then | |
| 492 | if not humanoidList[h] then | |
| 493 | humanoidList[h] = true | |
| 494 | h:TakeDamage(damage) | |
| 495 | if h.Parent:findFirstChild("Torso") and h.Parent.Torso:isA("BasePart") then
| |
| 496 | if push.magnitude > 0 then | |
| 497 | local v = Instance.new("BodyVelocity",h.Parent.Torso)
| |
| 498 | v.maxForce = Vector3.new(1,1,1)*10000000000 | |
| 499 | v.velocity = push/0.1 | |
| 500 | game.Debris:AddItem(v,0.1) | |
| 501 | end | |
| 502 | if trip then | |
| 503 | local v = Instance.new("BodyAngularVelocity",h.Parent.Torso)
| |
| 504 | v.maxTorque = Vector3.new(1,1,1)*10000000000 | |
| 505 | v.angularvelocity = Vector3.new(math.pi,0,math.pi)/0.1 | |
| 506 | game.Debris:AddItem(v,0.1) | |
| 507 | end | |
| 508 | end | |
| 509 | end | |
| 510 | else v:BreakJoints() | |
| 511 | v.Velocity = v.Velocity+push/v:GetMass() | |
| 512 | end | |
| 513 | end | |
| 514 | end | |
| 515 | end) | |
| 516 | end | |
| 517 | function preloadCharacter() | |
| 518 | humanoid = player.Character.Humanoid | |
| 519 | state = {
| |
| 520 | ["Move"] = "Iron Fist", | |
| 521 | ["CD"] = 0, | |
| 522 | ["MP"] = 0, | |
| 523 | ["MPCharge"] = 0, | |
| 524 | ["LastCharge"] = 0, | |
| 525 | ["Falling"] = false, | |
| 526 | ["W"] = 0, | |
| 527 | ["A"] = 0, | |
| 528 | ["S"] = 0, | |
| 529 | ["D"] = 0, | |
| 530 | ["J"] = 0, | |
| 531 | ["Sprint"] = false, | |
| 532 | ["Charge"] = false, | |
| 533 | ["Skill"] = false | |
| 534 | } | |
| 535 | for _,v in pairs({"Head","Torso","Right Arm","Left Arm","Right Leg","Left Leg"}) do
| |
| 536 | bodyPart[v] = player.Character:findFirstChild(v) | |
| 537 | end | |
| 538 | for _,v in pairs({"Neck","Right Shoulder","Left Shoulder","Right Hip","Left Hip"}) do
| |
| 539 | if bodyPart.Torso:findFirstChild(v) then | |
| 540 | limb[v] = {
| |
| 541 | ["Weld"] = bodyPart.Torso[v], | |
| 542 | ["Rotation"] = Vector3.new(), | |
| 543 | ["Offset"] = Vector3.new(), | |
| 544 | ["C0"] = c0[v], | |
| 545 | ["C1"] = c1[v] | |
| 546 | } | |
| 547 | bodyPart.Torso[v].DesiredAngle = 0 | |
| 548 | end | |
| 549 | end | |
| 550 | for n,v in pairs(humanoidState) do | |
| 551 | pcall(function() v.Connection:disconnect() end) | |
| 552 | v.Connection = humanoid[n]:connect(function(p) | |
| 553 | local running = nil | |
| 554 | if string.match("RunningStrafingClimbingSwimming",n) then
| |
| 555 | if p > 0.1 then | |
| 556 | running = n == "Climbing" and n or "Running" | |
| 557 | else running = "Standing" | |
| 558 | end | |
| 559 | end | |
| 560 | local falling = string.match("JumpingGettingUpFreeFallingFallingDown",n) and "Falling"
| |
| 561 | humanoidCurrentState = running or falling or n | |
| 562 | v.Value = p | |
| 563 | end) | |
| 564 | end | |
| 565 | bpos = Instance.new("BodyPosition",bodyPart.Torso)
| |
| 566 | bpos.D = 200 | |
| 567 | bpos.maxForce = Vector3.new(0,99999,0) | |
| 568 | bpos.position = bodyPart.Torso.Position | |
| 569 | gyro = Instance.new("BodyGyro",bodyPart.Torso)
| |
| 570 | gyro.D = 100 | |
| 571 | gyro.maxTorque = Vector3.new(1,1,1)*99999 | |
| 572 | gyro.cframe = bodyPart.Torso.CFrame | |
| 573 | bvel = Instance.new("BodyVelocity",bodyPart.Torso)
| |
| 574 | bvel.maxForce = Vector3.new(1,0,1)*9999 | |
| 575 | bvel.velocity = Vector3.new() | |
| 576 | ui = Instance.new("ScreenGui",player.PlayerGui)
| |
| 577 | local txt = Instance.new("TextLabel",ui)
| |
| 578 | txt.Name = "MP" | |
| 579 | txt.BackgroundTransparency = 1 | |
| 580 | txt.Position = UDim2.new(0,210,1,-60) | |
| 581 | txt.Font = "ArialBold" | |
| 582 | txt.FontSize = "Size18" | |
| 583 | txt.Text = "Magic Power: 0" | |
| 584 | txt.TextColor3 = Color3.new(1,1,1) | |
| 585 | txt.TextStrokeTransparency = 0.9 | |
| 586 | txt.TextXAlignment = "Left" | |
| 587 | txt.TextYAlignment = "Bottom" | |
| 588 | local txt = txt:Clone() | |
| 589 | txt.Name = "Charge" | |
| 590 | txt.Text = "Charge: 0" | |
| 591 | txt.Position = UDim2.new(0,210,1,-80) | |
| 592 | txt.Parent = ui | |
| 593 | local txt = txt:Clone() | |
| 594 | txt.Name = "Move" | |
| 595 | txt.Text = "Move: Iron Fist" | |
| 596 | txt.Position = UDim2.new(0,210,1,-100) | |
| 597 | txt.Parent = ui | |
| 598 | end | |
| 599 | preloadCharacter() | |
| 600 | function translateLimb(v,rot,pos,alpha) | |
| 601 | rot = rot or limb[v].Rotation | |
| 602 | pos = pos or limb[v].Offset | |
| 603 | limb[v].Rotation = limb[v].Rotation:Lerp(rot,alpha) | |
| 604 | limb[v].Offset = limb[v].Offset:Lerp(pos,alpha) | |
| 605 | end | |
| 606 | function rune(cf,size,lifespan) | |
| 607 | coroutine.wrap(function() | |
| 608 | local p = Instance.new("Part")
| |
| 609 | plight = Instance.new("PointLight",p)
| |
| 610 | plight.Color = BrickColor.new("Bright red").Color
| |
| 611 | p.formFactor = 0 | |
| 612 | p.Size = Vector3.new() | |
| 613 | p.BrickColor = BrickColor.new("Bright red")
| |
| 614 | p.Anchored = true | |
| 615 | p.Locked = true | |
| 616 | p.CanCollide = false | |
| 617 | p.CFrame = cf*CFrame.Angles(math.pi/2,0,0) | |
| 618 | p.TopSurface = 0 | |
| 619 | p.BottomSurface = 0 | |
| 620 | p.Parent = player.Character | |
| 621 | local m = Instance.new("SpecialMesh",p)
| |
| 622 | local wave = p:Clone() | |
| 623 | wave.CFrame = cf | |
| 624 | wave.Parent = player.Character | |
| 625 | wave.Mesh.MeshType = Enum.MeshType.Sphere | |
| 626 | wave.Mesh.Scale = Vector3.new(0,size/10,0) | |
| 627 | m.MeshId = "http://www.roblox.com/asset/?id=47260990" | |
| 628 | m.Scale = Vector3.new(size,size,size/10) | |
| 629 | p.Transparency = 1 | |
| 630 | game.Debris:AddItem(p) | |
| 631 | game.Debris:AddItem(wave) | |
| 632 | for i=1,5 do | |
| 633 | p.Transparency = 1-math.sin(i/10*math.pi)*0.75 | |
| 634 | p.CFrame = p.CFrame*CFrame.Angles(0,0,(i/5)*math.pi/12) | |
| 635 | wave.Mesh.Scale = Vector3.new(size*i,size/10,size*i)/2 | |
| 636 | wave.Transparency = i/5 | |
| 637 | wait(1/30) | |
| 638 | end | |
| 639 | wave:Remove() | |
| 640 | delay(lifespan,function() | |
| 641 | for i=1,20 do | |
| 642 | local ratio = math.sin(i/40*math.pi)*0.75 | |
| 643 | p.Transparency = 0.25+ratio | |
| 644 | wait(1/30) | |
| 645 | end | |
| 646 | p:Remove() | |
| 647 | end) | |
| 648 | end)() | |
| 649 | end | |
| 650 | function explosion(where,heat,size,pres) | |
| 651 | a = Instance.new("Explosion",Workspace)
| |
| 652 | a.BlastRadius = size | |
| 653 | a.BlastPressure = pres | |
| 654 | a.Position = where.Position | |
| 655 | local f = Instance.new("Fire",p)
| |
| 656 | f.Size = size | |
| 657 | f.Heat = heat | |
| 658 | f:Remove() | |
| 659 | end | |
| 660 | function flame(cf,heat,size,instant) | |
| 661 | local p = Instance.new("Part")
| |
| 662 | p.formFactor = 3 | |
| 663 | p.Anchored = true | |
| 664 | p.CanCollide = false | |
| 665 | p.Locked = true | |
| 666 | p.Transparency = 1 | |
| 667 | p.Size = Vector3.new() | |
| 668 | p.CFrame = cf | |
| 669 | p.Parent = player.Character | |
| 670 | local f = Instance.new("Fire",p)
| |
| 671 | f.Size = size | |
| 672 | f.Heat = heat | |
| 673 | game.Debris:AddItem(p,1.1) | |
| 674 | delay(0.1,function() | |
| 675 | f.Enabled = false | |
| 676 | if instant then | |
| 677 | p:Destroy() | |
| 678 | end | |
| 679 | end) | |
| 680 | end | |
| 681 | mouse.KeyDown:connect(function(key) | |
| 682 | state.W = key == "w" and 1 or state.W | |
| 683 | state.A = key == "a" and 1 or state.A | |
| 684 | state.S = key == "s" and 1 or state.S | |
| 685 | state.D = key == "d" and 1 or state.D | |
| 686 | state.J = key == " " and 1 or state.J | |
| 687 | state.Sprint = key == "q" or state.Sprint | |
| 688 | if skillName[key] and not state.Skill then | |
| 689 | state.Move = skillName[key] | |
| 690 | ui.Move.Text = "Move: "..skillName[key] | |
| 691 | if state.CD > 0 and not state.Charge and state.MP > 0 then | |
| 692 | state.MPCharge = math.min(state.MP,state.LastCharge) | |
| 693 | ui.Charge.Text = "Charge: "..state.MPCharge | |
| 694 | state.Skill = true | |
| 695 | ypcall(function() | |
| 696 | skillFunc[state.Move]() | |
| 697 | end) | |
| 698 | state.Skill = false | |
| 699 | state.CD = state.MP > 0 and 0.2 or 0 | |
| 700 | state.MP = math.max(0,state.MP-state.MPCharge) | |
| 701 | state.LastCharge = state.MPCharge | |
| 702 | state.MPCharge = 0 | |
| 703 | ui.Charge.Text = "Charge: 0" | |
| 704 | end | |
| 705 | end | |
| 706 | end) | |
| 707 | mouse.KeyUp:connect(function(key) | |
| 708 | state.W = key == "w" and 0 or state.W | |
| 709 | state.A = key == "a" and 0 or state.A | |
| 710 | state.S = key == "s" and 0 or state.S | |
| 711 | state.D = key == "d" and 0 or state.D | |
| 712 | state.J = key == " " and 0 or state.J | |
| 713 | if key == "q" then | |
| 714 | state.Sprint = false | |
| 715 | end | |
| 716 | end) | |
| 717 | mouse.Button1Down:connect(function() | |
| 718 | if not state.Skill then | |
| 719 | state.Charge = true | |
| 720 | end | |
| 721 | end) | |
| 722 | mouse.Button1Up:connect(function() | |
| 723 | if not state.Skill and state.Charge then | |
| 724 | state.Charge = false | |
| 725 | state.Skill = true | |
| 726 | delay(1/30,function() | |
| 727 | rune(bodyPart.Torso.CFrame-Vector3.new(0,2.5,0),20,1) | |
| 728 | end) | |
| 729 | local pos = bodyPart.Torso.Position | |
| 730 | for i=1,10 do | |
| 731 | wait(1/30) | |
| 732 | bodyPart.Torso.CFrame = CFrame.new(pos,pos+bodyPart.Torso.CFrame.lookVector) | |
| 733 | bodyPart.Torso.Velocity = Vector3.new() | |
| 734 | translateLimb("Right Shoulder",Vector3.new(0,math.pi/2.5+(math.random()-0.5)*math.pi/48,math.pi/2+(math.random()-0.5)*math.pi/48),Vector3.new(-0.25,0,-0.75),0.9)
| |
| 735 | translateLimb("Left Shoulder",Vector3.new(0,-math.pi/2.5+(math.random()-0.5)*math.pi/48,-math.pi/2+(math.random()-0.5)*math.pi/48),Vector3.new(0.25,0,-0.75),0.9)
| |
| 736 | translateLimb("Right Hip",Vector3.new(-math.pi/48,0,0),Vector3.new(),0.75)
| |
| 737 | translateLimb("Left Hip",Vector3.new(-math.pi/48,0,0),Vector3.new(),0.75)
| |
| 738 | end | |
| 739 | ypcall(function() | |
| 740 | skillFunc[state.Move]() | |
| 741 | end) | |
| 742 | state.Skill = false | |
| 743 | state.CD = 0.2 | |
| 744 | state.MP = math.max(0,state.MP-state.MPCharge) | |
| 745 | state.LastCharge = state.MPCharge | |
| 746 | state.MPCharge = 0 | |
| 747 | ui.Charge.Text = "Charge: 0" | |
| 748 | end | |
| 749 | end) | |
| 750 | while active do | |
| 751 | local t = wait(1/30) | |
| 752 | state.CD = math.max(0,state.CD-t) | |
| 753 | humanoid.PlatformStand = true | |
| 754 | local cam = workspace.CurrentCamera | |
| 755 | local pos = bodyPart.Torso.Position | |
| 756 | local camXZ = CFrame.new(pos,pos+cam.CoordinateFrame.lookVector*Vector3.new(1,0,1)) | |
| 757 | local platform,pos = advRay(bodyPart.Torso.Position,Vector3.new(0,state.Falling and ((bodyPart.Torso.Velocity.y*t))-4.5 or -4.5,0)) | |
| 758 | --local platform,pos = advRay(bodyPart.Torso.Position,Vector3.new(0,-4.5,0)) | |
| 759 | local moveZ = (not state.Charge and not state.Skill) and state.W-state.S or 0 | |
| 760 | local moveX = (not state.Charge and not state.Skill) and state.A-state.D or 0 | |
| 761 | local jump = (not state.Charge and not state.Skill) and state.J or 0 | |
| 762 | state.Falling = not platform | |
| 763 | bpos.maxForce = Vector3.new(0,(state.Falling and 0 or 1)*(1-jump),0)*99999*(state.Skill and 0 or 1) | |
| 764 | bpos.position = Vector3.new(0,pos.y+3,0) | |
| 765 | bvel.maxForce = Vector3.new(1,state.J*10,1)*9999*(state.Falling and 0 or 1) | |
| 766 | bvel.velocity = ((moveZ == 0 and moveX == 0) and Vector3.new() or (camXZ.lookVector*moveZ+(camXZ*CFrame.Angles(0,math.pi/2,0)).lookVector*moveX).unit*stats.WalkSpeed)+Vector3.new(0,jump*40,0) | |
| 767 | local pos = bodyPart.Torso.Position | |
| 768 | if not state.Skill then | |
| 769 | gyro.cframe = camXZ | |
| 770 | if state.CD <= 0 then | |
| 771 | state.MP = math.min(stats.MP,state.MP+stats.MPRegen*t) | |
| 772 | end | |
| 773 | if state.Charge then | |
| 774 | state.MPCharge = math.min(state.MP,state.MPCharge+stats.MPCharge*t) | |
| 775 | ui.Charge.Text = "Charge: "..state.MPCharge | |
| 776 | translateLimb("Right Shoulder",Vector3.new(0,-math.pi/4+(math.random()-0.5)*math.pi/48,math.pi/2+(math.random()-0.5)*math.pi/48),Vector3.new(),0.5)
| |
| 777 | translateLimb("Left Shoulder",Vector3.new(0,math.pi/4+(math.random()-0.5)*math.pi/48,-math.pi/2+(math.random()-0.5)*math.pi/48),Vector3.new(),0.5)
| |
| 778 | translateLimb("Right Hip",Vector3.new(-math.pi/48,0,0),Vector3.new(),0.5)
| |
| 779 | translateLimb("Left Hip",Vector3.new(-math.pi/48,0,0),Vector3.new(),0.5)
| |
| 780 | else translateLimb("Neck",Vector3.new(),Vector3.new(),0.25)
| |
| 781 | if state.Falling then | |
| 782 | translateLimb("Right Shoulder",Vector3.new(-math.pi/12,0,0),Vector3.new(),0.5)
| |
| 783 | translateLimb("Left Shoulder",Vector3.new(-math.pi/12,0,0),Vector3.new(),0.5)
| |
| 784 | translateLimb("Right Hip",Vector3.new(0,0,math.pi/24),Vector3.new(0,0.25,-0.25),0.5)
| |
| 785 | translateLimb("Left Hip",Vector3.new(0,0,math.pi/24),Vector3.new(),0.5)
| |
| 786 | elseif moveZ > 0 then | |
| 787 | if state.Sprint then | |
| 788 | bvel.velocity = bvel.velocity*Vector3.new(3,1,3) | |
| 789 | local ratio = math.sin(tick()*math.pi*5) | |
| 790 | local swing = math.pi/2 | |
| 791 | gyro.cframe = gyro.cframe*CFrame.Angles(-math.pi/3,ratio*swing/4,0) | |
| 792 | translateLimb("Right Shoulder",Vector3.new(0,math.max(0,ratio*swing/1.5),math.pi/6+ratio*swing*2),Vector3.new(),0.25)
| |
| 793 | translateLimb("Left Shoulder",Vector3.new(0,math.min(0,ratio*swing/1.5),-math.pi/6+ratio*swing*2),Vector3.new(),0.25)
| |
| 794 | translateLimb("Right Hip",Vector3.new(0,0,math.pi/6-ratio*swing*1.5),Vector3.new(),0.25)
| |
| 795 | translateLimb("Left Hip",Vector3.new(0,0,-math.pi/6-ratio*swing*1.5),Vector3.new(),0.25)
| |
| 796 | else local ratio = math.sin(tick()*math.pi*3) | |
| 797 | local swing = math.pi/4 | |
| 798 | gyro.cframe = gyro.cframe*CFrame.Angles(0,ratio*swing/12,0) | |
| 799 | translateLimb("Right Shoulder",Vector3.new(0,math.max(0,ratio*swing/3),ratio*swing),Vector3.new(),0.25)
| |
| 800 | translateLimb("Left Shoulder",Vector3.new(0,math.min(0,ratio*swing/3),ratio*swing),Vector3.new(),0.25)
| |
| 801 | translateLimb("Right Hip",Vector3.new(0,0,-ratio*swing),Vector3.new(),0.25)
| |
| 802 | translateLimb("Left Hip",Vector3.new(0,0,-ratio*swing),Vector3.new(),0.25)
| |
| 803 | end | |
| 804 | elseif moveZ < 0 then | |
| 805 | local ratio = math.sin(-tick()*math.pi*3) | |
| 806 | local swing = math.pi/4 | |
| 807 | gyro.cframe = gyro.cframe*CFrame.Angles(math.pi/24,ratio*swing/12,0) | |
| 808 | translateLimb("Right Shoulder",Vector3.new(0,math.max(0,ratio*swing/3),ratio*swing),Vector3.new(),0.25)
| |
| 809 | translateLimb("Left Shoulder",Vector3.new(0,math.min(0,ratio*swing/3),ratio*swing),Vector3.new(),0.25)
| |
| 810 | translateLimb("Right Hip",Vector3.new(0,0,-ratio*swing),Vector3.new(),0.25)
| |
| 811 | translateLimb("Left Hip",Vector3.new(0,0,-ratio*swing),Vector3.new(),0.25)
| |
| 812 | elseif moveX ~= 0 then | |
| 813 | local ratio = math.sin(tick()*math.pi*3)*moveX | |
| 814 | local swing = math.pi/6 | |
| 815 | gyro.cframe = gyro.cframe*CFrame.Angles(0,ratio*swing/12,0) | |
| 816 | translateLimb("Right Shoulder",Vector3.new(-math.pi/12,0,0),Vector3.new(),0.25)
| |
| 817 | translateLimb("Left Shoulder",Vector3.new(-math.pi/12,0,0),Vector3.new(),0.25)
| |
| 818 | translateLimb("Right Hip",Vector3.new(ratio*swing,0,math.max(0,ratio*swing/2)),Vector3.new(),0.25)
| |
| 819 | translateLimb("Left Hip",Vector3.new(ratio*swing,0,math.max(0,ratio*swing/2)),Vector3.new(),0.25)
| |
| 820 | else local ratio = math.sin(tick()*math.pi/2) | |
| 821 | local swing = math.pi/48 | |
| 822 | translateLimb("Right Shoulder",Vector3.new(-swing+ratio*swing,0,0),Vector3.new(),0.125)
| |
| 823 | translateLimb("Left Shoulder",Vector3.new(-swing+ratio*swing,0,0),Vector3.new(),0.125)
| |
| 824 | translateLimb("Right Hip",Vector3.new(),Vector3.new(),0.125)
| |
| 825 | translateLimb("Left Hip",Vector3.new(),Vector3.new(),0.125)
| |
| 826 | end | |
| 827 | end | |
| 828 | end | |
| 829 | ui.MP.Text = "Magic Power: "..state.MP | |
| 830 | for _,v in pairs(limb) do | |
| 831 | v.Weld.C0 = CFrame.new(v.C0[1]+v.Offset)*v.C0[2]*CFrame.Angles(v.Rotation.x,v.Rotation.y,v.Rotation.z) | |
| 832 | v.Weld.C1 = v.C1 | |
| 833 | end | |
| 834 | end | |
| 835 | else script:Clone().Parent = game.Players[Shared].Character | |
| 836 | end |