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| 1 | using System.Collections; | |
| 2 | using System.Collections.Generic; | |
| 3 | using Unity.VisualScripting; | |
| 4 | using UnityEngine; | |
| 5 | ||
| 6 | public class ShieldScript : MonoBehaviour | |
| 7 | {
| |
| 8 | ||
| 9 | int life = 3; //number of hits | |
| 10 | Renderer rend; //connection to the Renderer component | |
| 11 | ||
| 12 | void Start() | |
| 13 | {
| |
| 14 | rend = GetComponent<Renderer>(); | |
| 15 | } | |
| 16 | ||
| 17 | void OnTriggerEnter2D(Collider2D other) | |
| 18 | {
| |
| 19 | //If the shield touches the alien itself, it will be completely destroyed | |
| 20 | if (other.gameObject.tag == "Alien") | |
| 21 | {
| |
| 22 | Destroy(gameObject); | |
| 23 | } | |
| 24 | ||
| 25 | //If it touches the projectile, the projectile will be destroyed and it will also reduce the durability of the shield | |
| 26 | if (other.gameObject.tag == "AlienBullet") | |
| 27 | {
| |
| 28 | Destroy(other.gameObject); | |
| 29 | ChangeLife(); | |
| 30 | } | |
| 31 | ||
| 32 | } | |
| 33 | ||
| 34 | ||
| 35 | void ChangeLife() | |
| 36 | {
| |
| 37 | //We define the next states that the colors will have | |
| 38 | Color[] col = { Color.red, Color.green, Color.blue };
| |
| 39 | ||
| 40 | //lower the number of hits | |
| 41 | life--; | |
| 42 | ||
| 43 | //If we go below 0 | |
| 44 | if (life < 0) | |
| 45 | {
| |
| 46 | //the shield is destroyed | |
| 47 | Destroy(gameObject); | |
| 48 | //end the method | |
| 49 | return; | |
| 50 | } | |
| 51 | //change the state | |
| 52 | rend.material.color = col[life]; | |
| 53 | ||
| 54 | } | |
| 55 | } |