SHOW:
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- or go back to the newest paste.
| 1 | print("MADE BY ERICTHEFABULOUS")
| |
| 2 | Wait(3) | |
| 3 | print("GIVE ME A CREDIT! XDXD")
| |
| 4 | Wait(2) | |
| 5 | ||
| 6 | --[[ | |
| 7 | Jaginator's MP412 | |
| 8 | --]] | |
| 9 | - | Player = game.Players.Your Name Here |
| 9 | + | |
| 10 | ||
| 11 | if script == nil then return end | |
| 12 | ||
| 13 | ||
| 14 | Player = game.Players.ericthefabulous | |
| 15 | Name = "MP412" | |
| 16 | MC = BrickColor.new("Really blue")
| |
| 17 | GC = BrickColor.new("Really red")
| |
| 18 | Spread = 90000 | |
| 19 | MR = 0.15 | |
| 20 | Chamber = 1 | |
| 21 | Loaded = 0 | |
| 22 | Scoped = false | |
| 23 | Scoped = false | |
| 24 | selected = false | |
| 25 | Hammer = true | |
| 26 | canDual = false | |
| 27 | dual = true | |
| 28 | Button1Down = false | |
| 29 | damage = 10 | |
| 30 | canFire = false | |
| 31 | canFire2 = true | |
| 32 | readyTime = 0.000023 | |
| 33 | automatic = false | |
| 34 | burst = false | |
| 35 | burstCount = 0 | |
| 36 | burstCountMax = 3 | |
| 37 | canSilence = false | |
| 38 | silenced = false | |
| 39 | canZoom = true | |
| 40 | zoom = false | |
| 41 | switchToSingle = true | |
| 42 | switchToBurst = true | |
| 43 | switchToAutomatic = true | |
| 44 | ||
| 45 | ||
| 46 | ammoGui = Instance.new("ScreenGui")
| |
| 47 | ammoGui.Name = Name | |
| 48 | local frame = Instance.new("Frame")
| |
| 49 | frame.Name = "Frame" | |
| 50 | frame.Size = UDim2.new(0, 165, 0, 60) | |
| 51 | frame.Position = UDim2.new(0, 0, 1, -400) | |
| 52 | frame.BackgroundColor3 = Color3.new(1, 1, 1) | |
| 53 | frame.BorderColor3 = Color3.new(0, 0, 0) | |
| 54 | frame.Parent = ammoGui | |
| 55 | local label = Instance.new("TextLabel")
| |
| 56 | label.Name = "Weapon" | |
| 57 | label.Text = "Weapon: " ..Name | |
| 58 | label.Size = UDim2.new(1, 0, 0, 20) | |
| 59 | label.Position = UDim2.new(0, 0, 0, 0) | |
| 60 | label.BackgroundColor3 = Color3.new(1, 0, 0) | |
| 61 | label.BorderColor3 = Color3.new(0, 0, 0) | |
| 62 | label.Parent = frame | |
| 63 | local label = Instance.new("TextLabel")
| |
| 64 | label.Name = "MagazinePrefix" | |
| 65 | label.Text = " Magazine:" | |
| 66 | label.TextXAlignment = "Left" | |
| 67 | label.Size = UDim2.new(1, 0, 0, 20) | |
| 68 | label.Position = UDim2.new(0, 0, 0, 20) | |
| 69 | label.BackgroundColor3 = Color3.new(1, 1, 1) | |
| 70 | label.BorderColor3 = Color3.new(0, 0, 0) | |
| 71 | label.Parent = frame | |
| 72 | local label = Instance.new("TextLabel")
| |
| 73 | label.Name = "Magazine" | |
| 74 | label.Text = "0/0" | |
| 75 | label.TextXAlignment = "Right" | |
| 76 | label.Size = UDim2.new(1, 0, 0, 20) | |
| 77 | label.Position = UDim2.new(0, -10, 0, 20) | |
| 78 | label.BackgroundTransparency = 1 | |
| 79 | label.BorderSizePixel = 0 | |
| 80 | label.Parent = frame | |
| 81 | local label = Instance.new("TextLabel")
| |
| 82 | label.Name = "AmmoPrefix" | |
| 83 | label.Text = " .357 Magnum:" | |
| 84 | label.TextXAlignment = "Left" | |
| 85 | label.Size = UDim2.new(1, 0, 0, 20) | |
| 86 | label.Position = UDim2.new(0, 0, 0, 40) | |
| 87 | label.BackgroundColor3 = Color3.new(1, 1, 1) | |
| 88 | label.BorderColor3 = Color3.new(0, 0, 0) | |
| 89 | label.Parent = frame | |
| 90 | local label = Instance.new("TextLabel")
| |
| 91 | label.Name = "Ammo" | |
| 92 | label.Text = "0/0" | |
| 93 | label.TextXAlignment = "Right" | |
| 94 | label.Size = UDim2.new(1, 0, 0, 20) | |
| 95 | label.Position = UDim2.new(0, -10, 0, 40) | |
| 96 | label.BackgroundTransparency = 1 | |
| 97 | label.BorderSizePixel = 0 | |
| 98 | label.Parent = frame | |
| 99 | ||
| 100 | ||
| 101 | function updateGui() | |
| 102 | if selected == false then return end | |
| 103 | if Player:FindFirstChild("PlayerGui") == nil then Instance.new("PlayerGui").Parent = Player end
| |
| 104 | if Player.PlayerGui:FindFirstChild(Name) == nil then | |
| 105 | ammoGui:Clone().Parent = Player.PlayerGui | |
| 106 | end | |
| 107 | Player.PlayerGui[Name].Frame.Magazine.Text = tostring(magazine.Value).. "/" ..tostring(magazineMax.Value) | |
| 108 | Player.PlayerGui[Name].Frame.Ammo.Text = tostring(ammo.Value).. "/" ..tostring(ammoMax.Value) | |
| 109 | end | |
| 110 | ||
| 111 | ||
| 112 | function makeParts(format) | |
| 113 | local model = Instance.new("Model")
| |
| 114 | model.Name = Name | |
| 115 | local pm = Instance.new("Part")
| |
| 116 | pm.Name = "Handle" | |
| 117 | pm.formFactor = "Symmetric" | |
| 118 | pm.Size = Vector3.new(1, 1, 1) | |
| 119 | pm.BrickColor = MC | |
| 120 | pm.Reflectance = MR | |
| 121 | pm.Transparency = 1 | |
| 122 | pm.CanCollide = false | |
| 123 | pm.Locked = true | |
| 124 | pm.TopSurface = 0 | |
| 125 | pm.BottomSurface = 0 | |
| 126 | pm.Parent = model | |
| 127 | local m = Instance.new("SpecialMesh")
| |
| 128 | m.MeshType = "Brick" | |
| 129 | m.Scale = Vector3.new(0.3, 0.8, 0.4) | |
| 130 | m.Parent = pm | |
| 131 | if format ~= nil then | |
| 132 | local w = Instance.new("Weld")
| |
| 133 | w.Part0 = pm | |
| 134 | if format == "RightHand" then | |
| 135 | w.Part1 = Player.Character:FindFirstChild("Right Arm")
| |
| 136 | w.C0 = CFrame.new(0, 0.9, 0.68) | |
| 137 | w.C1 = CFrame.new() | |
| 138 | elseif format == "LeftHand" then | |
| 139 | w.Part1 = Player.Character:FindFirstChild("Left Arm")
| |
| 140 | w.C0 = CFrame.new(0, 0.9, 0.68) | |
| 141 | w.C1 = CFrame.new() | |
| 142 | model.Name = Name.. " (Left)" | |
| 143 | elseif format == "RightHolster" then | |
| 144 | w.Part1 = Player.Character:FindFirstChild("Right Leg")
| |
| 145 | w.C0 = CFrame.new(-0.65, -0.25, 0) * CFrame.fromEulerAnglesXYZ(math.rad(25), 0, 0) | |
| 146 | w.C1 = CFrame.new() | |
| 147 | w.Parent = pm | |
| 148 | model.Name = Name.. " (Holstered)" | |
| 149 | elseif format == "LeftHolster" then | |
| 150 | w.Part1 = Player.Character:FindFirstChild("Left Leg")
| |
| 151 | w.C0 = CFrame.new(0.65, -0.25, 0) * CFrame.fromEulerAnglesXYZ(math.rad(25), 0, 0) | |
| 152 | w.C1 = CFrame.new() | |
| 153 | model.Name = Name.. " (Holstered, Left)" | |
| 154 | end | |
| 155 | w.Parent = pm | |
| 156 | model.Parent = Player.Character | |
| 157 | end | |
| 158 | local s = Instance.new("Sound")
| |
| 159 | s.Name = "Fire" | |
| 160 | s.SoundId = "http://www.roblox.com/Asset/?id=10209875" | |
| 161 | s.Volume = .5 | |
| 162 | s.Pitch = 50 | |
| 163 | s.Looped = false | |
| 164 | s.Parent = pm | |
| 165 | local s = Instance.new("Sound")
| |
| 166 | s.Name = "Reload" | |
| 167 | s.SoundId = "http://www.roblox.com/Asset/?id=10209894" | |
| 168 | s.Volume = 0.8 | |
| 169 | s.Pitch = 4 | |
| 170 | s.Looped = false | |
| 171 | s.Parent = pm | |
| 172 | local s = Instance.new("Sound")
| |
| 173 | s.Name = "Empty" | |
| 174 | s.SoundId = "http://www.roblox.com/asset/?id=2697295" | |
| 175 | s.Volume = 1 | |
| 176 | s.Pitch = 5 | |
| 177 | s.Looped = false | |
| 178 | s.Parent = pm | |
| 179 | local s = Instance.new("Sound")
| |
| 180 | s.Name = "Lock" | |
| 181 | s.SoundId = "http://www.roblox.com/Asset/?id=10209845" | |
| 182 | s.Volume = 1 | |
| 183 | s.Pitch = 3 | |
| 184 | s.Looped = false | |
| 185 | s.Parent = pm | |
| 186 | local s = Instance.new("Sound")
| |
| 187 | s.Name = "Release" | |
| 188 | s.SoundId = "http://www.roblox.com/Asset/?id=10209813" | |
| 189 | s.Volume = 1 | |
| 190 | s.Pitch = 4 | |
| 191 | s.Looped = false | |
| 192 | s.Parent = pm | |
| 193 | local s = Instance.new("Sound")
| |
| 194 | s.Name = "Switch" | |
| 195 | s.SoundId = "http://www.roblox.com/asset/?id=2697295" | |
| 196 | s.Volume = 1 | |
| 197 | s.Pitch = 10 | |
| 198 | s.Looped = false | |
| 199 | s.Parent = pm | |
| 200 | local p = Instance.new("Part")
| |
| 201 | p.Name = "ShellOut" | |
| 202 | p.formFactor = "Symmetric" | |
| 203 | p.Size = Vector3.new(1, 1, 1) | |
| 204 | p.Transparency = 1 | |
| 205 | p.Locked = true | |
| 206 | p.CanCollide = false | |
| 207 | p.TopSurface = 0 | |
| 208 | p.BottomSurface = 0 | |
| 209 | p.Parent = model | |
| 210 | local w = Instance.new("Weld")
| |
| 211 | w.Part0 = p | |
| 212 | w.Part1 = pm | |
| 213 | w.C0 = CFrame.new(0.5, 0, 0.5) * CFrame.fromEulerAnglesXYZ(0, math.rad(45), 0) | |
| 214 | w.C1 = CFrame.new() | |
| 215 | w.Parent = p | |
| 216 | local p = Instance.new("Part")
| |
| 217 | p.Name = "Grip" | |
| 218 | p.formFactor = "Symmetric" | |
| 219 | p.Size = Vector3.new(1, 1, 1) | |
| 220 | p.BrickColor = GC | |
| 221 | p.CanCollide = false | |
| 222 | p.Locked = true | |
| 223 | p.TopSurface = 0 | |
| 224 | p.BottomSurface = 0 | |
| 225 | p.Parent = model | |
| 226 | local m = Instance.new("BlockMesh")
| |
| 227 | m.Scale = Vector3.new(0.261, 0.42, 0.7) | |
| 228 | m.Parent = p | |
| 229 | local w = Instance.new("Weld")
| |
| 230 | w.Part0 = p | |
| 231 | w.Part1 = pm | |
| 232 | w.C0 = CFrame.new(0, -0.022, -0.4) * CFrame.fromEulerAnglesXYZ(math.rad(15), 0, 0) | |
| 233 | w.C1 = CFrame.new() | |
| 234 | w.Parent = p | |
| 235 | local p = Instance.new("Part")
| |
| 236 | p.Name = "TriggerGuard" | |
| 237 | p.formFactor = "Symmetric" | |
| 238 | p.Size = Vector3.new(1, 1, 1) | |
| 239 | p.BrickColor = GC | |
| 240 | p.CanCollide = false | |
| 241 | p.Locked = true | |
| 242 | p.TopSurface = 0 | |
| 243 | p.BottomSurface = 0 | |
| 244 | p.Parent = model | |
| 245 | local m = Instance.new("SpecialMesh")
| |
| 246 | m.MeshType = "FileMesh" | |
| 247 | m.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
| 248 | m.Scale = Vector3.new(0.3, 0.3, 0.8) | |
| 249 | m.Parent = p | |
| 250 | local w = Instance.new("Weld")
| |
| 251 | w.Part0 = p | |
| 252 | w.Part1 = pm | |
| 253 | w.C0 = CFrame.new(-0.21, 0.16, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
| 254 | w.C1 = CFrame.new() | |
| 255 | w.Parent = p | |
| 256 | local p = Instance.new("Part")
| |
| 257 | p.Name = "Trigger" | |
| 258 | p.formFactor = "Symmetric" | |
| 259 | p.Size = Vector3.new(1, 1, 1) | |
| 260 | p.BrickColor = GC | |
| 261 | p.CanCollide = false | |
| 262 | p.Locked = true | |
| 263 | p.TopSurface = 0 | |
| 264 | p.BottomSurface = 0 | |
| 265 | p.Parent = model | |
| 266 | local m = Instance.new("BlockMesh")
| |
| 267 | m.Scale = Vector3.new(0.1, 0.4, 0.16) | |
| 268 | m.Parent = p | |
| 269 | local w = Instance.new("Weld")
| |
| 270 | w.Part0 = p | |
| 271 | w.Part1 = pm | |
| 272 | w.C0 = CFrame.new(0, 0.04, -0.22) | |
| 273 | w.C1 = CFrame.new() | |
| 274 | w.Parent = p | |
| 275 | local p = Instance.new("Part")
| |
| 276 | p.Name = "Base" | |
| 277 | p.CanCollide = false | |
| 278 | p.formFactor = "Symmetric" | |
| 279 | p.Size = Vector3.new(1, 1, 1) | |
| 280 | p.BrickColor = GC | |
| 281 | p.Locked = true | |
| 282 | p.TopSurface = 0 | |
| 283 | p.BottomSurface = 0 | |
| 284 | p.Parent = model | |
| 285 | local m = Instance.new("BlockMesh")
| |
| 286 | m.Scale = Vector3.new(0.26, 0.72, 0.1) | |
| 287 | m.Parent = p | |
| 288 | local w = Instance.new("Weld")
| |
| 289 | w.Part0 = p | |
| 290 | w.Part1 = pm | |
| 291 | w.C0 = CFrame.new(0, 0.09, -0.1) | |
| 292 | w.C1 = CFrame.new() | |
| 293 | w.Parent = p | |
| 294 | local p = Instance.new("Part")
| |
| 295 | p.Name = "Body" | |
| 296 | p.formFactor = "Symmetric" | |
| 297 | p.Size = Vector3.new(1, 1, 1) | |
| 298 | p.BrickColor = GC | |
| 299 | p.CanCollide = false | |
| 300 | p.Locked = true | |
| 301 | p.TopSurface = 0 | |
| 302 | p.BottomSurface = 0 | |
| 303 | p.Parent = model | |
| 304 | local m = Instance.new("BlockMesh")
| |
| 305 | m.Scale = Vector3.new(0.26, 0.1, 0.28) | |
| 306 | m.Parent = p | |
| 307 | local w = Instance.new("Weld")
| |
| 308 | w.Part0 = p | |
| 309 | w.Part1 = pm | |
| 310 | w.C0 = CFrame.new(0, 0, 0.03) | |
| 311 | w.C1 = CFrame.new() | |
| 312 | w.Parent = p | |
| 313 | local p = Instance.new("Part")
| |
| 314 | p.Name = "Body" | |
| 315 | p.formFactor = "Symmetric" | |
| 316 | p.Size = Vector3.new(1, 1, 1) | |
| 317 | p.BrickColor = GC | |
| 318 | p.CanCollide = false | |
| 319 | p.Locked = true | |
| 320 | p.TopSurface = 0 | |
| 321 | p.BottomSurface = 0 | |
| 322 | p.Parent = model | |
| 323 | local m = Instance.new("SpecialMesh")
| |
| 324 | m.MeshType = "Wedge" | |
| 325 | m.Scale = Vector3.new(0.086, 0.2, 0.15) | |
| 326 | m.Parent = p | |
| 327 | local w = Instance.new("Weld")
| |
| 328 | w.Part0 = p | |
| 329 | w.Part1 = pm | |
| 330 | w.C0 = CFrame.new(0.086, -0.15, 0.08) | |
| 331 | w.C1 = CFrame.new() | |
| 332 | w.Parent = p | |
| 333 | local p = Instance.new("Part")
| |
| 334 | p.Name = "Body" | |
| 335 | p.formFactor = "Symmetric" | |
| 336 | p.Size = Vector3.new(1, 1, 1) | |
| 337 | p.BrickColor = GC | |
| 338 | p.CanCollide = false | |
| 339 | p.Locked = true | |
| 340 | p.TopSurface = 0 | |
| 341 | p.BottomSurface = 0 | |
| 342 | p.Parent = model | |
| 343 | local m = Instance.new("SpecialMesh")
| |
| 344 | m.MeshType = "Wedge" | |
| 345 | m.Scale = Vector3.new(0.086, 0.2, 0.15) | |
| 346 | m.Parent = p | |
| 347 | local w = Instance.new("Weld")
| |
| 348 | w.Part0 = p | |
| 349 | w.Part1 = pm | |
| 350 | w.C0 = CFrame.new(-0.086, -0.15, 0.08) | |
| 351 | w.C1 = CFrame.new() | |
| 352 | w.Parent = p | |
| 353 | local p = Instance.new("Part")
| |
| 354 | p.Name = "Body" | |
| 355 | p.formFactor = "Symmetric" | |
| 356 | p.Size = Vector3.new(1, 1, 1) | |
| 357 | p.BrickColor = GC | |
| 358 | p.CanCollide = false | |
| 359 | p.Locked = true | |
| 360 | p.TopSurface = 0 | |
| 361 | p.BottomSurface = 0 | |
| 362 | p.Parent = model | |
| 363 | local m = Instance.new("SpecialMesh")
| |
| 364 | m.MeshType = "Wedge" | |
| 365 | m.Scale = Vector3.new(0.086, 0.2, 0.075) | |
| 366 | m.Parent = p | |
| 367 | local w = Instance.new("Weld")
| |
| 368 | w.Part0 = p | |
| 369 | w.Part1 = pm | |
| 370 | w.C0 = CFrame.new(0, -0.15, 0.02) | |
| 371 | w.C1 = CFrame.new() | |
| 372 | w.Parent = p | |
| 373 | local p = Instance.new("Part")
| |
| 374 | p.Name = "Hammer" | |
| 375 | p.formFactor = "Symmetric" | |
| 376 | p.Size = Vector3.new(1, 1, 1) | |
| 377 | p.BrickColor = MC | |
| 378 | p.Reflectance = MR | |
| 379 | p.CanCollide = false | |
| 380 | p.Locked = true | |
| 381 | p.TopSurface = 0 | |
| 382 | p.BottomSurface = 0 | |
| 383 | p.Parent = model | |
| 384 | local m = Instance.new("BlockMesh")
| |
| 385 | m.Scale = Vector3.new(0.086, 0.1, 0.3) | |
| 386 | m.Parent = p | |
| 387 | local w = Instance.new("Weld")
| |
| 388 | w.Part0 = p | |
| 389 | w.Part1 = pm | |
| 390 | if Hammer == false then | |
| 391 | w.C0 = CFrame.new(0, -0.1, 0.08) | |
| 392 | else | |
| 393 | w.C0 = CFrame.new(0, -0.1, 0.1) * CFrame.fromEulerAnglesXYZ(math.rad(-35), 0, 0) | |
| 394 | end | |
| 395 | w.C1 = CFrame.new() | |
| 396 | w.Parent = p | |
| 397 | local p = Instance.new("Part")
| |
| 398 | p.Name = "Body" | |
| 399 | p.formFactor = "Symmetric" | |
| 400 | p.Size = Vector3.new(1, 1, 1) | |
| 401 | p.BrickColor = GC | |
| 402 | p.CanCollide = false | |
| 403 | p.Locked = true | |
| 404 | p.TopSurface = 0 | |
| 405 | p.BottomSurface = 0 | |
| 406 | p.Parent = model | |
| 407 | local m = Instance.new("BlockMesh")
| |
| 408 | m.Scale = Vector3.new(0.26, 0.22, 0.1) | |
| 409 | m.Parent = p | |
| 410 | local w = Instance.new("Weld")
| |
| 411 | w.Part0 = p | |
| 412 | w.Part1 = pm | |
| 413 | w.C0 = CFrame.new(0, -0.16, -0.02) | |
| 414 | w.C1 = CFrame.new() | |
| 415 | w.Parent = p | |
| 416 | local pv1 = Instance.new("Part")
| |
| 417 | pv1.Name = "Pivot1" | |
| 418 | pv1.formFactor = "Symmetric" | |
| 419 | pv1.Size = Vector3.new(1, 1, 1) | |
| 420 | pv1.BrickColor = MC | |
| 421 | pv1.Reflectance = MR | |
| 422 | pv1.CanCollide = false | |
| 423 | pv1.Locked = true | |
| 424 | pv1.TopSurface = 0 | |
| 425 | pv1.BottomSurface = 0 | |
| 426 | pv1.Parent = model | |
| 427 | local m = Instance.new("CylinderMesh")
| |
| 428 | m.Scale = Vector3.new(0.15, 0.261, 0.15) | |
| 429 | m.Parent = pv1 | |
| 430 | local w = Instance.new("Weld")
| |
| 431 | w.Part0 = pv1 | |
| 432 | w.Part1 = pm | |
| 433 | w.C0 = CFrame.new(-0.45, 0, -0.04) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(90)) | |
| 434 | w.C1 = CFrame.new() | |
| 435 | w.Parent = pv1 | |
| 436 | local pv = Instance.new("Part")
| |
| 437 | pv.Name = "Pivot" | |
| 438 | pv.formFactor = "Symmetric" | |
| 439 | pv.Size = Vector3.new(1, 1, 1) | |
| 440 | pv.BrickColor = BrickColor.new("Lime green")
| |
| 441 | pv.Reflectance = MR | |
| 442 | pv.CanCollide = false | |
| 443 | pv.Locked = true | |
| 444 | pv.TopSurface = 0 | |
| 445 | pv.BottomSurface = 0 | |
| 446 | pv.Parent = model | |
| 447 | local m = Instance.new("CylinderMesh")
| |
| 448 | m.Scale = Vector3.new(0.1, 0.27, 0.1) | |
| 449 | m.Parent = pv | |
| 450 | local w = Instance.new("Weld")
| |
| 451 | w.Part0 = pv | |
| 452 | w.Part1 = pv1 | |
| 453 | w.C0 = CFrame.new(0, 0, 0) | |
| 454 | w.C1 = CFrame.new() | |
| 455 | w.Parent = pv | |
| 456 | local p = Instance.new("Part")
| |
| 457 | p.Name = "Barrel1" | |
| 458 | p.formFactor = "Symmetric" | |
| 459 | p.Size = Vector3.new(1, 1, 1) | |
| 460 | p.BrickColor = MC | |
| 461 | p.Reflectance = MR | |
| 462 | p.CanCollide = false | |
| 463 | p.Locked = true | |
| 464 | p.TopSurface = 0 | |
| 465 | p.BottomSurface = 0 | |
| 466 | p.Parent = model | |
| 467 | local m = Instance.new("BlockMesh")
| |
| 468 | m.Scale = Vector3.new(0.15, 0.26, 0.28) | |
| 469 | m.Parent = p | |
| 470 | local w = Instance.new("Weld")
| |
| 471 | w.Part0 = p | |
| 472 | w.Part1 = pv | |
| 473 | w.C0 = CFrame.new(0, 0, 0.14) | |
| 474 | w.C1 = CFrame.new() | |
| 475 | w.Parent = p | |
| 476 | local p = Instance.new("Part")
| |
| 477 | p.Name = "Barrel2" | |
| 478 | p.formFactor = "Symmetric" | |
| 479 | p.Size = Vector3.new(1, 1, 1) | |
| 480 | p.BrickColor = MC | |
| 481 | p.Reflectance = MR | |
| 482 | p.CanCollide = false | |
| 483 | p.Locked = true | |
| 484 | p.TopSurface = 0 | |
| 485 | p.BottomSurface = 0 | |
| 486 | p.Parent = model | |
| 487 | local m = Instance.new("BlockMesh")
| |
| 488 | m.Scale = Vector3.new(0.6, 0.2, 0.28) | |
| 489 | m.Parent = p | |
| 490 | local w = Instance.new("Weld")
| |
| 491 | w.Part0 = p | |
| 492 | w.Part1 = pv | |
| 493 | w.C0 = CFrame.new(-0.36, 0, 0.14) | |
| 494 | w.C1 = CFrame.new() | |
| 495 | w.Parent = p | |
| 496 | local p = Instance.new("Part")
| |
| 497 | p.Name = "Barrel3" | |
| 498 | p.formFactor = "Symmetric" | |
| 499 | p.Size = Vector3.new(1, 1, 1) | |
| 500 | p.BrickColor = MC | |
| 501 | p.Reflectance = MR | |
| 502 | p.CanCollide = false | |
| 503 | p.Locked = true | |
| 504 | p.TopSurface = 0 | |
| 505 | p.BottomSurface = 0 | |
| 506 | p.Parent = model | |
| 507 | local m = Instance.new("BlockMesh")
| |
| 508 | m.Scale = Vector3.new(0.6, 0.26, 0.22) | |
| 509 | m.Parent = p | |
| 510 | local w = Instance.new("Weld")
| |
| 511 | w.Part0 = p | |
| 512 | w.Part1 = pv | |
| 513 | w.C0 = CFrame.new(-0.36, 0, 0.14) | |
| 514 | w.C1 = CFrame.new() | |
| 515 | w.Parent = p | |
| 516 | local p = Instance.new("Part")
| |
| 517 | p.Name = "Hole" | |
| 518 | p.formFactor = "Symmetric" | |
| 519 | p.Size = Vector3.new(1, 1, 1) | |
| 520 | p.BrickColor = BrickColor.new("New Yeller")
| |
| 521 | p.Reflectance = 0 | |
| 522 | p.CanCollide = false | |
| 523 | p.Locked = true | |
| 524 | p.TopSurface = 0 | |
| 525 | p.BottomSurface = 0 | |
| 526 | p.Parent = model | |
| 527 | local m = Instance.new("CylinderMesh")
| |
| 528 | m.Scale = Vector3.new(0.1, 0.602, 0.1) | |
| 529 | m.Parent = p | |
| 530 | local w = Instance.new("Weld")
| |
| 531 | w.Part0 = p | |
| 532 | w.Part1 = pv | |
| 533 | w.C0 = CFrame.new(0, -0.36, 0.18) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(90)) | |
| 534 | w.C1 = CFrame.new() | |
| 535 | w.Parent = p | |
| 536 | local p = Instance.new("Part")
| |
| 537 | p.Name = "Top" | |
| 538 | p.formFactor = "Symmetric" | |
| 539 | p.Size = Vector3.new(1, 1, 1) | |
| 540 | p.BrickColor = MC | |
| 541 | p.Reflectance = MR | |
| 542 | p.CanCollide = false | |
| 543 | p.Locked = true | |
| 544 | p.TopSurface = 0 | |
| 545 | p.BottomSurface = 0 | |
| 546 | p.Parent = model | |
| 547 | local m = Instance.new("BlockMesh")
| |
| 548 | m.Scale = Vector3.new(0.5, 0.26, 0.08) | |
| 549 | m.Parent = p | |
| 550 | local w = Instance.new("Weld")
| |
| 551 | w.Part0 = p | |
| 552 | w.Part1 = pv | |
| 553 | w.C0 = CFrame.new(0.25, 0, 0.24) | |
| 554 | w.C1 = CFrame.new() | |
| 555 | w.Parent = p | |
| 556 | if Scoped == true then | |
| 557 | canZoom = true | |
| 558 | local p = Instance.new("Part")
| |
| 559 | p.Name = "Scope" | |
| 560 | p.formFactor = "Symmetric" | |
| 561 | p.Size = Vector3.new(1, 1, 1) | |
| 562 | p.BrickColor = GC | |
| 563 | p.CanCollide = false | |
| 564 | p.Locked = true | |
| 565 | p.TopSurface = 0 | |
| 566 | p.BottomSurface = 0 | |
| 567 | p.Parent = model | |
| 568 | local m = Instance.new("CylinderMesh")
| |
| 569 | m.Scale = Vector3.new(0.24, 0.5, 0.24) | |
| 570 | m.Parent = p | |
| 571 | local w = Instance.new("Weld")
| |
| 572 | w.Part0 = p | |
| 573 | w.Part1 = pv | |
| 574 | w.C0 = CFrame.new(0, -0.2, 0.38) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(90)) | |
| 575 | w.C1 = CFrame.new() | |
| 576 | w.Parent = p | |
| 577 | local p = Instance.new("Part")
| |
| 578 | p.Name = "Scope" | |
| 579 | p.formFactor = "Symmetric" | |
| 580 | p.Size = Vector3.new(1, 1, 1) | |
| 581 | p.BrickColor = BrickColor.new("White")
| |
| 582 | p.Reflectance = 0.5 | |
| 583 | p.CanCollide = false | |
| 584 | p.Locked = true | |
| 585 | p.TopSurface = 0 | |
| 586 | p.BottomSurface = 0 | |
| 587 | p.Parent = model | |
| 588 | local m = Instance.new("CylinderMesh")
| |
| 589 | m.Scale = Vector3.new(0.23, 0.503, 0.23) | |
| 590 | m.Parent = p | |
| 591 | local w = Instance.new("Weld")
| |
| 592 | w.Part0 = p | |
| 593 | w.Part1 = pv | |
| 594 | w.C0 = CFrame.new(0, -0.2, 0.38) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(90)) | |
| 595 | w.C1 = CFrame.new() | |
| 596 | w.Parent = p | |
| 597 | else end | |
| 598 | local p = Instance.new("Part")
| |
| 599 | p.Name = "RearSight" | |
| 600 | p.formFactor = "Symmetric" | |
| 601 | p.Size = Vector3.new(1, 1, 1) | |
| 602 | p.BrickColor = MC | |
| 603 | p.Reflectance = MR | |
| 604 | p.CanCollide = false | |
| 605 | p.Locked = true | |
| 606 | p.TopSurface = 0 | |
| 607 | p.BottomSurface = 0 | |
| 608 | p.Parent = model | |
| 609 | local m = Instance.new("BlockMesh")
| |
| 610 | m.Scale = Vector3.new(0.1, 0.08, 0.08) | |
| 611 | m.Parent = p | |
| 612 | local w = Instance.new("Weld")
| |
| 613 | w.Part0 = p | |
| 614 | w.Part1 = pv | |
| 615 | w.C0 = CFrame.new(0.44, 0.08, 0.28) | |
| 616 | w.C1 = CFrame.new() | |
| 617 | w.Parent = p | |
| 618 | local p = Instance.new("Part")
| |
| 619 | p.Name = "RearSight" | |
| 620 | p.formFactor = "Symmetric" | |
| 621 | p.Size = Vector3.new(1, 1, 1) | |
| 622 | p.BrickColor = MC | |
| 623 | p.Reflectance = MR | |
| 624 | p.CanCollide = false | |
| 625 | p.Locked = true | |
| 626 | p.TopSurface = 0 | |
| 627 | p.BottomSurface = 0 | |
| 628 | p.Parent = model | |
| 629 | local m = Instance.new("BlockMesh")
| |
| 630 | m.Scale = Vector3.new(0.1, 0.08, 0.08) | |
| 631 | m.Parent = p | |
| 632 | local w = Instance.new("Weld")
| |
| 633 | w.Part0 = p | |
| 634 | w.Part1 = pv | |
| 635 | w.C0 = CFrame.new(0.44, -0.08, 0.28) | |
| 636 | w.C1 = CFrame.new() | |
| 637 | w.Parent = p | |
| 638 | local p = Instance.new("Part")
| |
| 639 | p.Name = "FrontSight" | |
| 640 | p.formFactor = "Symmetric" | |
| 641 | p.Size = Vector3.new(1, 1, 1) | |
| 642 | p.BrickColor = MC | |
| 643 | p.Reflectance = MR | |
| 644 | p.CanCollide = false | |
| 645 | p.Locked = true | |
| 646 | p.TopSurface = 0 | |
| 647 | p.BottomSurface = 0 | |
| 648 | p.Parent = model | |
| 649 | local m = Instance.new("BlockMesh")
| |
| 650 | m.Scale = Vector3.new(0.1, 0.08, 0.08) | |
| 651 | m.Parent = p | |
| 652 | local w = Instance.new("Weld")
| |
| 653 | w.Part0 = p | |
| 654 | w.Part1 = pv | |
| 655 | w.C0 = CFrame.new(-0.58, 0, 0.28) | |
| 656 | w.C1 = CFrame.new() | |
| 657 | w.Parent = p | |
| 658 | local p = Instance.new("Part")
| |
| 659 | p.Name = "Cylinder" | |
| 660 | p.formFactor = "Symmetric" | |
| 661 | p.Size = Vector3.new(1, 1, 1) | |
| 662 | p.BrickColor = MC | |
| 663 | p.Reflectance = MR | |
| 664 | p.CanCollide = false | |
| 665 | p.Locked = true | |
| 666 | p.TopSurface = 0 | |
| 667 | p.BottomSurface = 0 | |
| 668 | p.Parent = model | |
| 669 | local m = Instance.new("CylinderMesh")
| |
| 670 | m.Scale = Vector3.new(0.29, 0.32, 0.29) | |
| 671 | m.Parent = p | |
| 672 | local w = Instance.new("Weld")
| |
| 673 | w.Part0 = p | |
| 674 | w.Part1 = pv | |
| 675 | w.C0 = CFrame.new(0, 0.23, 0.1) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(90)) | |
| 676 | w.C1 = CFrame.new() | |
| 677 | w.Parent = p | |
| 678 | local p = Instance.new("Part")
| |
| 679 | p.Name = "Pin" | |
| 680 | p.formFactor = "Symmetric" | |
| 681 | p.Size = Vector3.new(1, 1, 1) | |
| 682 | p.BrickColor = BrickColor.new("New Yeller")
| |
| 683 | p.Reflectance = MR | |
| 684 | p.CanCollide = false | |
| 685 | p.Locked = true | |
| 686 | p.TopSurface = 0 | |
| 687 | p.BottomSurface = 0 | |
| 688 | p.Parent = model | |
| 689 | local m = Instance.new("CylinderMesh")
| |
| 690 | m.Scale = Vector3.new(0.06, 0.46, 0.06) | |
| 691 | m.Parent = p | |
| 692 | local w = Instance.new("Weld")
| |
| 693 | w.Part0 = p | |
| 694 | w.Part1 = pv | |
| 695 | w.C0 = CFrame.new(0, 0.23, 0.1) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(90)) | |
| 696 | w.C1 = CFrame.new() | |
| 697 | w.Parent = p | |
| 698 | local p = Instance.new("Part")
| |
| 699 | if silenced == false then | |
| 700 | p.Name = "Muzzle" | |
| 701 | else | |
| 702 | p.Name = "Muzzle 2" | |
| 703 | end | |
| 704 | p.formFactor = "Symmetric" | |
| 705 | p.Size = Vector3.new(1, 1, 1) | |
| 706 | p.BrickColor = BrickColor.new("Lime green")
| |
| 707 | p.Reflectance = 0.06 | |
| 708 | p.CanCollide = false | |
| 709 | p.Transparency = 1 | |
| 710 | p.Locked = true | |
| 711 | p.TopSurface = 0 | |
| 712 | p.BottomSurface = 0 | |
| 713 | p.Parent = model | |
| 714 | local m = Instance.new("CylinderMesh")
| |
| 715 | m.Scale = Vector3.new(0.5, 0.1, 0.5) | |
| 716 | m.Offset = Vector3.new(0, 0, 0) | |
| 717 | m.Parent = p | |
| 718 | local w = Instance.new("Weld")
| |
| 719 | w.Part0 = p | |
| 720 | w.Part1 = pv | |
| 721 | w.C0 = CFrame.new(0, 0.8, 0.18) * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(-90)) | |
| 722 | w.C1 = CFrame.new() | |
| 723 | w.Parent = p | |
| 724 | local s = Instance.new("Smoke")
| |
| 725 | s.Enabled = false | |
| 726 | s.Name = "Smoke" | |
| 727 | s.RiseVelocity = -5 | |
| 728 | s.Opacity = 0.3 | |
| 729 | s.Color = Color3.new(75 / 225, 75 / 225, 75 / 225) | |
| 730 | s.Size = 1 | |
| 731 | s.Parent = p | |
| 732 | local f = Instance.new("Fire")
| |
| 733 | f.Enabled = false | |
| 734 | f.Name = "Fire" | |
| 735 | f.Heat = -35 | |
| 736 | f.Size = 1 | |
| 737 | f.Parent = p | |
| 738 | return model | |
| 739 | end | |
| 740 | ||
| 741 | ||
| 742 | function removeParts(format) | |
| 743 | if format == "RightHand" then | |
| 744 | pcall(function() Player.Character[Name]:Remove() end) | |
| 745 | elseif format == "LeftHand" then | |
| 746 | pcall(function() Player.Character[Name.. " (Left)"]:Remove() end) | |
| 747 | elseif format == "RightHolster" then | |
| 748 | pcall(function() Player.Character[Name.. " (Holstered)"]:Remove() end) | |
| 749 | elseif format == "LeftHolster" then | |
| 750 | pcall(function() Player.Character[Name.. " (Holstered, Left)"]:Remove() end) | |
| 751 | end | |
| 752 | end | |
| 753 | ||
| 754 | ||
| 755 | function SetAngle(Joint, Angle, Character) | |
| 756 | if Character == nil then return false end | |
| 757 | local Joints = {
| |
| 758 | Character.Torso:FindFirstChild("Right Shoulder 2"),
| |
| 759 | Character.Torso:FindFirstChild("Left Shoulder 2"),
| |
| 760 | Character.Torso:FindFirstChild("Right Hip 2"),
| |
| 761 | Character.Torso:FindFirstChild("Left Hip 2")
| |
| 762 | } | |
| 763 | if Joints[Joint] == nil then return false end | |
| 764 | if Joint == 1 or Joint == 3 then | |
| 765 | Joints[Joint].DesiredAngle = Angle | |
| 766 | end | |
| 767 | if Joint == 2 or Joint == 4 then | |
| 768 | Joints[Joint].DesiredAngle = -Angle | |
| 769 | end | |
| 770 | end | |
| 771 | ||
| 772 | ||
| 773 | function ForceAngle(Joint, Angle, Character) | |
| 774 | if Character == nil then return false end | |
| 775 | local Joints = {
| |
| 776 | Character.Torso:FindFirstChild("Right Shoulder 2"),
| |
| 777 | Character.Torso:FindFirstChild("Left Shoulder 2"),
| |
| 778 | Character.Torso:FindFirstChild("Right Hip 2"),
| |
| 779 | Character.Torso:FindFirstChild("Left Hip 2")
| |
| 780 | } | |
| 781 | if Joints[Joint] == nil then return false end | |
| 782 | if Joint == 1 or Joint == 3 then | |
| 783 | Joints[Joint].DesiredAngle = Angle | |
| 784 | Joints[Joint].CurrentAngle = Angle | |
| 785 | end | |
| 786 | if Joint == 2 or Joint == 4 then | |
| 787 | Joints[Joint].DesiredAngle = -Angle | |
| 788 | Joints[Joint].CurrentAngle = -Angle | |
| 789 | end | |
| 790 | end | |
| 791 | ||
| 792 | ||
| 793 | function SetSpeed(Joint, Speed, Character) | |
| 794 | if Character == nil then return false end | |
| 795 | local Joints = {
| |
| 796 | Character.Torso:FindFirstChild("Right Shoulder 2"),
| |
| 797 | Character.Torso:FindFirstChild("Left Shoulder 2"),
| |
| 798 | Character.Torso:FindFirstChild("Right Hip 2"),
| |
| 799 | Character.Torso:FindFirstChild("Left Hip 2")
| |
| 800 | } | |
| 801 | if Joints[Joint] == nil then return false end | |
| 802 | Joints[Joint].MaxVelocity = Speed | |
| 803 | end | |
| 804 | ||
| 805 | ||
| 806 | function DisableLimb(Limb, Character) | |
| 807 | if Character == nil then return false end | |
| 808 | if Character:FindFirstChild("Torso") == nil then return false end
| |
| 809 | local Joints = {
| |
| 810 | Character.Torso:FindFirstChild("Right Shoulder"),
| |
| 811 | Character.Torso:FindFirstChild("Left Shoulder"),
| |
| 812 | Character.Torso:FindFirstChild("Right Hip"),
| |
| 813 | Character.Torso:FindFirstChild("Left Hip")
| |
| 814 | } | |
| 815 | local Limbs = {
| |
| 816 | Character:FindFirstChild("Right Arm"),
| |
| 817 | Character:FindFirstChild("Left Arm"),
| |
| 818 | Character:FindFirstChild("Right Leg"),
| |
| 819 | Character:FindFirstChild("Left Leg")
| |
| 820 | } | |
| 821 | if Joints[Limb] == nil then return false end | |
| 822 | if Limbs[Limb] == nil then return false end | |
| 823 | local Joint = Instance.new("Motor")
| |
| 824 | Joint.Parent = Character.Torso | |
| 825 | Joint.Part0 = Character.Torso | |
| 826 | Joint.Part1 = Limbs[Limb] | |
| 827 | if Limb == 1 then | |
| 828 | Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
| 829 | Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
| 830 | Joint.Name = "Right Shoulder 2" | |
| 831 | elseif Limb == 2 then | |
| 832 | Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
| 833 | Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
| 834 | Joint.Name = "Left Shoulder 2" | |
| 835 | elseif Limb == 3 then | |
| 836 | Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
| 837 | Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
| 838 | Joint.Name = "Right Hip 2" | |
| 839 | elseif Limb == 4 then | |
| 840 | Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
| 841 | Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
| 842 | Joint.Name = "Left Hip 2" | |
| 843 | end | |
| 844 | Joint.MaxVelocity = Joints[Limb].MaxVelocity | |
| 845 | Joint.CurrentAngle = Joints[Limb].CurrentAngle | |
| 846 | Joint.DesiredAngle = Joints[Limb].DesiredAngle | |
| 847 | Joints[Limb]:Remove() | |
| 848 | end | |
| 849 | ||
| 850 | ||
| 851 | function ResetLimbCFrame(Limb, Character) | |
| 852 | if Character == nil then return false end | |
| 853 | if Character.Parent == nil then return false end | |
| 854 | if Character:FindFirstChild("Torso") == nil then return false end
| |
| 855 | local Joints = {
| |
| 856 | Character.Torso:FindFirstChild("Right Shoulder 2"),
| |
| 857 | Character.Torso:FindFirstChild("Left Shoulder 2"),
| |
| 858 | Character.Torso:FindFirstChild("Right Hip 2"),
| |
| 859 | Character.Torso:FindFirstChild("Left Hip 2")
| |
| 860 | } | |
| 861 | local Limbs = {
| |
| 862 | Character:FindFirstChild("Right Arm"),
| |
| 863 | Character:FindFirstChild("Left Arm"),
| |
| 864 | Character:FindFirstChild("Right Leg"),
| |
| 865 | Character:FindFirstChild("Left Leg")
| |
| 866 | } | |
| 867 | if Joints[Limb] == nil then return false end | |
| 868 | if Limbs[Limb] == nil then return false end | |
| 869 | if Limb == 1 then | |
| 870 | Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
| 871 | Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
| 872 | elseif Limb == 2 then | |
| 873 | Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
| 874 | Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
| 875 | elseif Limb == 3 then | |
| 876 | Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
| 877 | Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) | |
| 878 | elseif Limb == 4 then | |
| 879 | Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
| 880 | Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0) | |
| 881 | end | |
| 882 | end | |
| 883 | ||
| 884 | ||
| 885 | function EnableLimb(Limb, Character) | |
| 886 | if Character == nil then return false end | |
| 887 | if Character:FindFirstChild("Torso") == nil then return false end
| |
| 888 | local Joints = {
| |
| 889 | Character.Torso:FindFirstChild("Right Shoulder 2"),
| |
| 890 | Character.Torso:FindFirstChild("Left Shoulder 2"),
| |
| 891 | Character.Torso:FindFirstChild("Right Hip 2"),
| |
| 892 | Character.Torso:FindFirstChild("Left Hip 2")
| |
| 893 | } | |
| 894 | local Limbs = {
| |
| 895 | Character:FindFirstChild("Right Arm"),
| |
| 896 | Character:FindFirstChild("Left Arm"),
| |
| 897 | Character:FindFirstChild("Right Leg"),
| |
| 898 | Character:FindFirstChild("Left Leg")
| |
| 899 | } | |
| 900 | if Joints[Limb] == nil then return false end | |
| 901 | if Limbs[Limb] == nil then return false end | |
| 902 | if Limb == 1 then | |
| 903 | Joints[Limb].Name = "Right Shoulder" | |
| 904 | elseif Limb == 2 then | |
| 905 | Joints[Limb].Name = "Left Shoulder" | |
| 906 | elseif Limb == 3 then | |
| 907 | Joints[Limb].Name = "Right Hip" | |
| 908 | elseif Limb == 4 then | |
| 909 | Joints[Limb].Name = "Left Hip" | |
| 910 | end | |
| 911 | Animate = Character:FindFirstChild("Animate")
| |
| 912 | if Animate == nil then return false end | |
| 913 | Animate = Animate:Clone() | |
| 914 | Character.Animate:Remove() | |
| 915 | Animate.Parent = Character | |
| 916 | end | |
| 917 | ||
| 918 | ||
| 919 | function playAnimation(format, mouse) | |
| 920 | if format == "equip" then | |
| 921 | Player.Character[Name.. " (Holstered)"].Handle.Weld:Remove() | |
| 922 | local w = Instance.new("Weld")
| |
| 923 | w.Part0 = Player.Character[Name.. " (Holstered)"].Handle | |
| 924 | w.Part1 = Player.Character:FindFirstChild("Right Arm")
| |
| 925 | w.C0 = CFrame.new(0, 1.2, 0.7) | |
| 926 | w.C1 = CFrame.new() | |
| 927 | w.Parent = Player.Character[Name.. " (Holstered)"].Handle | |
| 928 | for i = 0.01, 1, 0.1 do | |
| 929 | if Player.Character:FindFirstChild("Torso") ~= nil then
| |
| 930 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
| |
| 931 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
| 932 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new((-0.55 * i) + (1.5 * (1 - i)), 0.75 * i, 0.35 * i) * CFrame.fromEulerAnglesXYZ(math.rad(315 + ((1 - i) * 50)), 0, math.rad(-90) * i) | |
| 933 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
| 934 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new((-1 * i) + (-1.5 * (1 - i)), 0.5 * i, 0.6 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(-5 * i), 0) | |
| 935 | wait() | |
| 936 | else return false end | |
| 937 | else return false end | |
| 938 | end | |
| 939 | return playAnimation("hold")
| |
| 940 | end | |
| 941 | if format == "rightEquip" then | |
| 942 | Player.Character[Name.. " (Holstered)"].Handle.Weld:Remove() | |
| 943 | local w = Instance.new("Weld")
| |
| 944 | w.Part0 = Player.Character[Name.. " (Holstered)"].Handle | |
| 945 | w.Part1 = Player.Character:FindFirstChild("Right Arm")
| |
| 946 | w.C0 = CFrame.new(0, 1.2, 0.7) | |
| 947 | w.C1 = CFrame.new() | |
| 948 | w.Parent = Player.Character[Name.. " (Holstered)"].Handle | |
| 949 | for i = 0.01, 1, 0.1 do | |
| 950 | if Player.Character:FindFirstChild("Torso") ~= nil then
| |
| 951 | if Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
| |
| 952 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
| 953 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new((-1 * i) + (-1.5 * (1 - i)), 0.5 * i, 0.6 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(-5 * i), 0) | |
| 954 | wait() | |
| 955 | else return false end | |
| 956 | else return false end | |
| 957 | end | |
| 958 | return playAnimation("rightHold")
| |
| 959 | end | |
| 960 | if format == "leftEquip" then | |
| 961 | Player.Character[Name.. " (Holstered, Left)"].Handle.Weld:Remove() | |
| 962 | local w = Instance.new("Weld")
| |
| 963 | w.Part0 = Player.Character[Name.. " (Holstered, Left)"].Handle | |
| 964 | w.Part1 = Player.Character:FindFirstChild("Left Arm")
| |
| 965 | w.C0 = CFrame.new(0, 1.2, 0.7) | |
| 966 | w.C1 = CFrame.new() | |
| 967 | w.Parent = Player.Character[Name.. " (Holstered, Left)"].Handle | |
| 968 | for i = 0.01, 1, 0.1 do | |
| 969 | if Player.Character:FindFirstChild("Torso") ~= nil then
| |
| 970 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then
| |
| 971 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
| 972 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new((1 * i) + (1.5 * (1 - i)), 0.5 * i, 0.6 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(5 * i), 0) | |
| 973 | wait() | |
| 974 | else return false end | |
| 975 | else return false end | |
| 976 | end | |
| 977 | return playAnimation("leftHold")
| |
| 978 | end | |
| 979 | if format == "unequip" then | |
| 980 | for i = 1, 0.01, -0.1 do | |
| 981 | if Player.Character:FindFirstChild("Torso") ~= nil then
| |
| 982 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
| |
| 983 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
| 984 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new((-0.55 * i) + (1.5 * (1 - i)), 0.75 * i, 0.35 * i) * CFrame.fromEulerAnglesXYZ(math.rad(315 + ((1 - i) * 50)), 0, math.rad(-90) * i) | |
| 985 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
| 986 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new((-1 * i) + (-1.5 * (1 - i)), 0.5 * i, 0.6 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(-5 * i), 0) | |
| 987 | wait() | |
| 988 | else return false end | |
| 989 | else return false end | |
| 990 | end | |
| 991 | return true | |
| 992 | end | |
| 993 | if format == "leftUnequip" then | |
| 994 | for i = 1, 0.01, -0.1 do | |
| 995 | if Player.Character:FindFirstChild("Torso") ~= nil then
| |
| 996 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then
| |
| 997 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
| 998 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new((1 * i) + (1.5 * (1 - i)), 0.5 * i, 0.6 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(5 * i), 0) | |
| 999 | wait() | |
| 1000 | else return false end | |
| 1001 | else return false end | |
| 1002 | end | |
| 1003 | return true | |
| 1004 | end | |
| 1005 | if format == "rightUnequip" then | |
| 1006 | for i = 1, 0.01, -0.1 do | |
| 1007 | if Player.Character:FindFirstChild("Torso") ~= nil then
| |
| 1008 | if Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
| |
| 1009 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
| 1010 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new((-1 * i) + (-1.5 * (1 - i)), 0.5 * i, 0.6 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(-5 * i), 0) | |
| 1011 | wait() | |
| 1012 | else return false end | |
| 1013 | else return false end | |
| 1014 | end | |
| 1015 | return true | |
| 1016 | end | |
| 1017 | if format == "hold" then | |
| 1018 | if Player.Character:FindFirstChild("Torso") ~= nil then
| |
| 1019 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
| |
| 1020 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
| 1021 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.55, 0.75, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(315), 0, math.rad(-90)) | |
| 1022 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
| 1023 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-1, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5), 0) | |
| 1024 | else return false end | |
| 1025 | else return false end | |
| 1026 | end | |
| 1027 | if format == "rightHold" then | |
| 1028 | if Player.Character:FindFirstChild("Torso") ~= nil then
| |
| 1029 | if Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
| |
| 1030 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
| 1031 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, math.rad(-10)) | |
| 1032 | else return false end | |
| 1033 | else return false end | |
| 1034 | end | |
| 1035 | if format == "leftHold" then | |
| 1036 | if Player.Character:FindFirstChild("Torso") ~= nil then
| |
| 1037 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then
| |
| 1038 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
| 1039 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, math.rad(10)) | |
| 1040 | else return false end | |
| 1041 | else return false end | |
| 1042 | end | |
| 1043 | if format == "reload" then | |
| 1044 | Player.Character[Name].Handle.Empty:Play() | |
| 1045 | for i = 0, 25, 7.5 do | |
| 1046 | if Player.Character:FindFirstChild("Torso") ~= nil then
| |
| 1047 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
| |
| 1048 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
| 1049 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-1, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0) | |
| 1050 | wait() | |
| 1051 | else return false end | |
| 1052 | else return false end | |
| 1053 | end | |
| 1054 | for i = 25, 0, -7.5 do | |
| 1055 | if Player.Character:FindFirstChild("Torso") ~= nil then
| |
| 1056 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
| |
| 1057 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
| 1058 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-1, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0) | |
| 1059 | wait() | |
| 1060 | else return false end | |
| 1061 | else return false end | |
| 1062 | end | |
| 1063 | coroutine.wrap(function() | |
| 1064 | for i = 0, 90, 15 do | |
| 1065 | pcall(function() Player.Character[Name].Pivot.Weld.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(i), 0) end) | |
| 1066 | wait() | |
| 1067 | end | |
| 1068 | pcall(function() Player.Character[Name].Pivot.Weld.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) end) | |
| 1069 | for i = 1, Loaded do | |
| 1070 | Player.Character[Name].Handle.Switch:Play() | |
| 1071 | makeShell(Player.Character[Name]:FindFirstChild("Cylinder"))
| |
| 1072 | Loaded = Loaded - 1 | |
| 1073 | if magazine.Value ~= 0 then | |
| 1074 | magazine.Value = magazine.Value - 1 | |
| 1075 | updateGui() | |
| 1076 | end | |
| 1077 | wait(0.02) | |
| 1078 | end | |
| 1079 | end)() | |
| 1080 | CamShake(15, 50000) | |
| 1081 | Player.Character[Name].Handle.Release:Play() | |
| 1082 | --[[for i = 25, 0, -5 do | |
| 1083 | if Player.Character:FindFirstChild("Torso") ~= nil then
| |
| 1084 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
| |
| 1085 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
| 1086 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-1 + ((25 - i) / 30), 0.5, 0.6 + ((25 - i) / 25)) * CFrame.fromEulerAnglesXYZ(math.rad(-90 + i), math.rad(-5), math.rad((25 * 2) - (i * 2))) | |
| 1087 | wait() | |
| 1088 | else return false end | |
| 1089 | else return false end | |
| 1090 | end | |
| 1091 | for i = 25, 0, -5 do | |
| 1092 | if Player.Character:FindFirstChild("Torso") ~= nil then
| |
| 1093 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
| |
| 1094 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
| 1095 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-1 + (i / 30), 0.5, 0.6 + (i / 25)) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5), math.rad((25 * 2) - ((25 - i) * 2))) | |
| 1096 | wait() | |
| 1097 | else return false end | |
| 1098 | else return false end | |
| 1099 | end | |
| 1100 | wait(0.18)--]] | |
| 1101 | for i = 0, 35, 5 do | |
| 1102 | if Player.Character:FindFirstChild("Torso") ~= nil then
| |
| 1103 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
| |
| 1104 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
| 1105 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-1, -0.4, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(-90 + i), math.rad(-5), 0) | |
| 1106 | wait() | |
| 1107 | else return false end | |
| 1108 | else return false end | |
| 1109 | end | |
| 1110 | wait(0.2) | |
| 1111 | if ammo.Value >= 6 then | |
| 1112 | for i = 1, 6 do | |
| 1113 | for i = 5, 0, -1 do | |
| 1114 | if Player.Character:FindFirstChild("Torso") ~= nil then
| |
| 1115 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
| |
| 1116 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
| 1117 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.55, 0.85, 0.84) * CFrame.fromEulerAnglesXYZ(math.rad(315 + (i * 1.5)), math.rad(i * 4), math.rad(-90)) | |
| 1118 | wait() | |
| 1119 | else return false end | |
| 1120 | else return false end | |
| 1121 | end | |
| 1122 | Player.Character[Name].Handle.Reload:Play() | |
| 1123 | ammo.Value = ammo.Value - 1 | |
| 1124 | magazine.Value = magazine.Value + 1 | |
| 1125 | Loaded = Loaded + 1 | |
| 1126 | updateGui() | |
| 1127 | wait(0.1) | |
| 1128 | end | |
| 1129 | elseif ammo.Value <= 6 then | |
| 1130 | for i = 1, ammo.Value do | |
| 1131 | for i = 5, 0, -1 do | |
| 1132 | if Player.Character:FindFirstChild("Torso") ~= nil then
| |
| 1133 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
| |
| 1134 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
| 1135 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.55, 0.85, 0.84) * CFrame.fromEulerAnglesXYZ(math.rad(315 + (i * 1.5)), math.rad(i * 4), math.rad(-90)) | |
| 1136 | wait() | |
| 1137 | else return false end | |
| 1138 | else return false end | |
| 1139 | end | |
| 1140 | Player.Character[Name].Handle.Reload:Play() | |
| 1141 | ammo.Value = ammo.Value - 1 | |
| 1142 | magazine.Value = magazine.Value + 1 | |
| 1143 | Loaded = Loaded + 1 | |
| 1144 | updateGui() | |
| 1145 | wait(0.1) | |
| 1146 | end | |
| 1147 | else end | |
| 1148 | wait(0.04) | |
| 1149 | coroutine.wrap(function() | |
| 1150 | for i = 1, 0, -0.25 do | |
| 1151 | pcall(function() Player.Character[Name].Pivot.Weld.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(i * 90), 0) end) | |
| 1152 | wait() | |
| 1153 | end | |
| 1154 | pcall(function() Player.Character[Name].Pivot.Weld.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0) end) | |
| 1155 | end)() | |
| 1156 | CamShake(15, 50000) | |
| 1157 | Player.Character[Name].Handle.Release:Play() | |
| 1158 | for i = 0, 25, 7.5 do | |
| 1159 | if Player.Character:FindFirstChild("Torso") ~= nil then
| |
| 1160 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
| |
| 1161 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
| 1162 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-1, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0) | |
| 1163 | wait() | |
| 1164 | else return false end | |
| 1165 | else return false end | |
| 1166 | end | |
| 1167 | for i = 25, 0, -7.5 do | |
| 1168 | if Player.Character:FindFirstChild("Torso") ~= nil then
| |
| 1169 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
| |
| 1170 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
| 1171 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-1, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0) | |
| 1172 | wait() | |
| 1173 | else return false end | |
| 1174 | else return false end | |
| 1175 | end | |
| 1176 | playAnimation("hold")
| |
| 1177 | return true | |
| 1178 | end | |
| 1179 | if format == "reloadDual" then | |
| 1180 | for i = 0, 25, 7.5 do | |
| 1181 | if Player.Character:FindFirstChild("Torso") ~= nil then
| |
| 1182 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
| |
| 1183 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
| 1184 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(5), 0) | |
| 1185 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
| 1186 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0) | |
| 1187 | wait() | |
| 1188 | else return false end | |
| 1189 | else return false end | |
| 1190 | end | |
| 1191 | CamShake(1, 40000) | |
| 1192 | Player.Character[Name].Handle.Release:Play() | |
| 1193 | coroutine.wrap(function() | |
| 1194 | for i = 0, 90, 15 do | |
| 1195 | pcall(function() Player.Character[Name].Pivot.Weld.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(i), 0) end) | |
| 1196 | pcall(function() Player.Character[Name.. " (Left)"].Pivot.Weld.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(i), 0) end) | |
| 1197 | wait() | |
| 1198 | end | |
| 1199 | pcall(function() Player.Character[Name].Pivot.Weld.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) end) | |
| 1200 | pcall(function() Player.Character[Name.. " (Left)"].Pivot.Weld.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0) end) | |
| 1201 | end)() | |
| 1202 | for i = 0, 25, 7.5 do | |
| 1203 | if Player.Character:FindFirstChild("Torso") ~= nil then
| |
| 1204 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
| |
| 1205 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
| 1206 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(5), 0) | |
| 1207 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
| 1208 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0) | |
| 1209 | wait() | |
| 1210 | else return false end | |
| 1211 | else return false end | |
| 1212 | end | |
| 1213 | for i = 125, 0, -15 do | |
| 1214 | if Player.Character:FindFirstChild("Torso") ~= nil then
| |
| 1215 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
| |
| 1216 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
| 1217 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad((-90 - i) + 100), math.rad(5), 0) | |
| 1218 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
| 1219 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad((-90 - i) + 100), math.rad(-5), 0) | |
| 1220 | wait() | |
| 1221 | else return false end | |
| 1222 | else return false end | |
| 1223 | end | |
| 1224 | for i = 1, 6 do | |
| 1225 | Player.Character[Name].Handle.Switch:Play() | |
| 1226 | makeShell(Player.Character[Name]:FindFirstChild("Cylinder"))
| |
| 1227 | makeShell(Player.Character[Name.. " (Left)"]:FindFirstChild("Cylinder"))
| |
| 1228 | wait(0.04) | |
| 1229 | end | |
| 1230 | magazine.Value = 0 | |
| 1231 | Player.Character[Name].Handle.Reload:Play() | |
| 1232 | for i = 0, 125, 15 do | |
| 1233 | if Player.Character:FindFirstChild("Torso") ~= nil then
| |
| 1234 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
| |
| 1235 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
| 1236 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad((-90 - i) + 100), math.rad(5), 0) | |
| 1237 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
| 1238 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad((-90 - i) + 100), math.rad(-5), 0) | |
| 1239 | wait() | |
| 1240 | else return false end | |
| 1241 | else return false end | |
| 1242 | end | |
| 1243 | coroutine.wrap(function() | |
| 1244 | for i = 1, 0, -0.25 do | |
| 1245 | pcall(function() Player.Character[Name].Pivot.Weld.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(i * 90), 0) end) | |
| 1246 | pcall(function() Player.Character[Name.. " (Left)"].Pivot.Weld.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(i * 90), 0) end) | |
| 1247 | wait() | |
| 1248 | end | |
| 1249 | pcall(function() Player.Character[Name].Pivot.Weld.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0) end) | |
| 1250 | pcall(function() Player.Character[Name.. " (Left)"].Pivot.Weld.C0 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0) end) | |
| 1251 | end)() | |
| 1252 | Player.Character[Name].Handle.Release:Play() | |
| 1253 | for i = 25, 0, -5 do | |
| 1254 | if Player.Character:FindFirstChild("Torso") ~= nil then
| |
| 1255 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
| |
| 1256 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
| 1257 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(5), 0) | |
| 1258 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
| 1259 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0) | |
| 1260 | wait() | |
| 1261 | else return false end | |
| 1262 | else return false end | |
| 1263 | end | |
| 1264 | end | |
| 1265 | if format == "hammer" then | |
| 1266 | Player.Character[Name].Handle.Reload:Play() | |
| 1267 | for i = 25, 0, -5 do | |
| 1268 | if Player.Character:FindFirstChild("Torso") ~= nil then
| |
| 1269 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
| |
| 1270 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
| 1271 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-1 + (i / 30), 0.5, 0.6 + (i / 25)) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5), math.rad((25 * 2) - ((25 - i) * 2))) | |
| 1272 | wait() | |
| 1273 | else return false end | |
| 1274 | else return false end | |
| 1275 | end | |
| 1276 | Player.Character[Name].Hammer.Weld.C0 = CFrame.new(0, -0.1, 0.1) * CFrame.fromEulerAnglesXYZ(math.rad(-35), 0, 0) | |
| 1277 | end | |
| 1278 | if format == "fire" then | |
| 1279 | coroutine.resume(coroutine.create(function() | |
| 1280 | if Hammer == false then | |
| 1281 | Player.Character[Name].Hammer.Weld.C0 = CFrame.new(0, -0.1, 0.1) * CFrame.fromEulerAnglesXYZ(math.rad(-35), 0, 0) | |
| 1282 | wait(0.04) | |
| 1283 | Player.Character[Name].Hammer.Weld.C0 = CFrame.new(0, -0.1, 0.08) * CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) | |
| 1284 | else | |
| 1285 | Player.Character[Name].Hammer.Weld.C0 = CFrame.new(0, -0.1, 0.08) * CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) | |
| 1286 | Hammer = false | |
| 1287 | end | |
| 1288 | end)) | |
| 1289 | if Player.Character[Name]:FindFirstChild("Handle") ~= nil then
| |
| 1290 | if silenced then | |
| 1291 | Player.Character[Name].Handle.Fire.Volume = math.random(3, 8) / 10 | |
| 1292 | Player.Character[Name].Handle.Fire.Pitch = math.random(35, 40) / 15 | |
| 1293 | Player.Character[Name].Handle.Fire:Play() | |
| 1294 | CamShake(15, 50000) | |
| 1295 | else | |
| 1296 | Player.Character[Name].Handle.Fire.Volume = math.random(8, 12) / 10 | |
| 1297 | Player.Character[Name].Handle.Fire.Pitch = math.random(25, 35) / 20 | |
| 1298 | Player.Character[Name].Handle.Fire:Play() | |
| 1299 | CamShake(15, 50000) | |
| 1300 | end | |
| 1301 | else return false end | |
| 1302 | if Player.Character[Name]:FindFirstChild("Muzzle") ~= nil then
| |
| 1303 | if silenced == false then | |
| 1304 | coroutine.resume(coroutine.create(function() Player.Character[Name].Muzzle.Smoke.Enabled = true Player.Character[Name].Muzzle.Fire.Enabled = true wait(0.1) Player.Character[Name].Muzzle.Smoke.Enabled = false Player.Character[Name].Muzzle.Fire.Enabled = false end)) | |
| 1305 | else end | |
| 1306 | else return false end | |
| 1307 | for i = 0, 10, 5 do | |
| 1308 | if Player.Character:FindFirstChild("Torso") ~= nil then
| |
| 1309 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
| |
| 1310 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
| 1311 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.55, 0.75, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(315), math.rad(i), math.rad(-90)) | |
| 1312 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
| 1313 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-1, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0) | |
| 1314 | wait() | |
| 1315 | else return false end | |
| 1316 | else return false end | |
| 1317 | end | |
| 1318 | for i = 10, 0, -5 do | |
| 1319 | if Player.Character:FindFirstChild("Torso") ~= nil then
| |
| 1320 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
| |
| 1321 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
| 1322 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.55, 0.75, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(315), math.rad(i), math.rad(-90)) | |
| 1323 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
| 1324 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-1, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0) | |
| 1325 | wait() | |
| 1326 | else return false end | |
| 1327 | else return false end | |
| 1328 | end | |
| 1329 | end | |
| 1330 | if format == "rightFire" then | |
| 1331 | coroutine.resume(coroutine.create(function() | |
| 1332 | if Hammer == false then | |
| 1333 | Player.Character[Name].Hammer.Weld.C0 = CFrame.new(0, -0.1, 0.1) * CFrame.fromEulerAnglesXYZ(math.rad(-35), 0, 0) | |
| 1334 | wait(0.04) | |
| 1335 | Player.Character[Name].Hammer.Weld.C0 = CFrame.new(0, -0.1, 0.08) * CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) | |
| 1336 | else | |
| 1337 | Player.Character[Name].Hammer.Weld.C0 = CFrame.new(0, -0.1, 0.08) * CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) | |
| 1338 | Hammer = false | |
| 1339 | end | |
| 1340 | end)) | |
| 1341 | if Player.Character[Name]:FindFirstChild("Handle") ~= nil then
| |
| 1342 | if silenced then | |
| 1343 | Player.Character[Name].Handle.Fire.Volume = math.random(3, 8) / 10 | |
| 1344 | Player.Character[Name].Handle.Fire.Pitch = math.random(35, 40) / 15 | |
| 1345 | Player.Character[Name].Handle.Fire:Play() | |
| 1346 | CamShake(15, 50000) | |
| 1347 | else | |
| 1348 | Player.Character[Name].Handle.Fire.Volume = math.random(8, 12) / 10 | |
| 1349 | Player.Character[Name].Handle.Fire.Pitch = math.random(25, 35) / 20 | |
| 1350 | Player.Character[Name].Handle.Fire:Play() | |
| 1351 | CamShake(15, 50000) | |
| 1352 | end | |
| 1353 | else return false end | |
| 1354 | if Player.Character[Name]:FindFirstChild("Muzzle") ~= nil then
| |
| 1355 | if silenced == false then | |
| 1356 | coroutine.resume(coroutine.create(function() Player.Character[Name].Muzzle.Smoke.Enabled = true Player.Character[Name].Muzzle.Fire.Enabled = true wait(0.1) Player.Character[Name].Muzzle.Smoke.Enabled = false Player.Character[Name].Muzzle.Fire.Enabled = false end)) | |
| 1357 | else end | |
| 1358 | else return false end | |
| 1359 | for i = 0, 10, 5 do | |
| 1360 | if Player.Character:FindFirstChild("Torso") ~= nil then
| |
| 1361 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
| |
| 1362 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
| 1363 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), 0, math.rad(-10)) | |
| 1364 | wait() | |
| 1365 | else return false end | |
| 1366 | else return false end | |
| 1367 | end | |
| 1368 | for i = 10, 0, -5 do | |
| 1369 | if Player.Character:FindFirstChild("Torso") ~= nil then
| |
| 1370 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
| |
| 1371 | Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new() | |
| 1372 | Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), 0, math.rad(-10)) | |
| 1373 | wait() | |
| 1374 | else return false end | |
| 1375 | else return false end | |
| 1376 | end | |
| 1377 | end | |
| 1378 | if format == "leftFire" then | |
| 1379 | coroutine.resume(coroutine.create(function() | |
| 1380 | if Hammer == false then | |
| 1381 | Player.Character[Name.. "(Left)"].Hammer.Weld.C0 = CFrame.new(0, -0.1, 0.1) * CFrame.fromEulerAnglesXYZ(math.rad(-35), 0, 0) | |
| 1382 | wait(0.04) | |
| 1383 | Player.Character[Name.. "(Left)"].Hammer.Weld.C0 = CFrame.new(0, -0.1, 0.08) * CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) | |
| 1384 | else | |
| 1385 | Player.Character[Name.. "(Left)"].Hammer.Weld.C0 = CFrame.new(0, -0.1, 0.08) * CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) | |
| 1386 | Hammer = false | |
| 1387 | end | |
| 1388 | end)) | |
| 1389 | if Player.Character[Name.. " (Left)"]:FindFirstChild("Handle") ~= nil then
| |
| 1390 | if silenced then | |
| 1391 | Player.Character[Name.. " (Left)"].Handle.Fire.Volume = math.random(3, 8) / 10 | |
| 1392 | Player.Character[Name.. " (Left)"].Handle.Fire.Pitch = math.random(25, 40) / 15 | |
| 1393 | Player.Character[Name.. " (Left)"].Handle.Fire:Play() | |
| 1394 | CamShake(15, 50000) | |
| 1395 | else | |
| 1396 | Player.Character[Name.. " (Left)"].Handle.Fire.Volume = math.random(8, 12) / 10 | |
| 1397 | Player.Character[Name.. " (Left)"].Handle.Fire.Pitch = math.random(25, 35) / 20 | |
| 1398 | Player.Character[Name.. " (Left)"].Handle.Fire:Play() | |
| 1399 | CamShake(15, 50000) | |
| 1400 | end | |
| 1401 | end | |
| 1402 | if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") ~= nil then
| |
| 1403 | if silenced == false then | |
| 1404 | coroutine.resume(coroutine.create(function() Player.Character[Name.. " (Left)"].Muzzle.Smoke.Enabled = true Player.Character[Name.. " (Left)"].Muzzle.Fire.Enabled = true wait(0.1) Player.Character[Name.. " (Left)"].Muzzle.Smoke.Enabled = false Player.Character[Name.. " (Left)"].Muzzle.Fire.Enabled = false end)) | |
| 1405 | else end | |
| 1406 | end | |
| 1407 | for i = 0, 10, 5 do | |
| 1408 | if Player.Character:FindFirstChild("Torso") ~= nil then
| |
| 1409 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
| |
| 1410 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
| 1411 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), 0, math.rad(10)) | |
| 1412 | wait() | |
| 1413 | else return false end | |
| 1414 | else return false end | |
| 1415 | end | |
| 1416 | for i = 10, 0, -5 do | |
| 1417 | if Player.Character:FindFirstChild("Torso") ~= nil then
| |
| 1418 | if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then
| |
| 1419 | Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new() | |
| 1420 | Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), 0, math.rad(10)) | |
| 1421 | wait() | |
| 1422 | else return false end | |
| 1423 | else return false end | |
| 1424 | end | |
| 1425 | end | |
| 1426 | return true | |
| 1427 | end | |
| 1428 | ||
| 1429 | ||
| 1430 | function CamShake(time, freq) | |
| 1431 | coroutine.resume(coroutine.create(function() | |
| 1432 | local cam = game:GetService("Workspace").CurrentCamera
| |
| 1433 | local time = 10 | |
| 1434 | local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0) | |
| 1435 | if math.random(1, 2) == 1 then seed = Vector3.new(-seed.x, seed.y, 0) end | |
| 1436 | if math.random(1, 2) == 1 then seed = Vector3.new(seed.x, -seed.y, 0) end | |
| 1437 | cam.CoordinateFrame = (CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0)) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude) | |
| 1438 | for i = 1, time do | |
| 1439 | cam.CoordinateFrame = (CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0)) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude) | |
| 1440 | wait() | |
| 1441 | end | |
| 1442 | end)) | |
| 1443 | end | |
| 1444 | ||
| 1445 | ||
| 1446 | function makeShell(part) | |
| 1447 | if part == nil then return false end | |
| 1448 | local casing = Instance.new("Part")
| |
| 1449 | casing.Name = "Shell" | |
| 1450 | casing.formFactor = "Custom" | |
| 1451 | casing.Size = Vector3.new(0.2, 0.26, 0.2) | |
| 1452 | casing.CFrame = CFrame.new(part.Position) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360))) | |
| 1453 | casing.BrickColor = BrickColor.new("New Yeller")
| |
| 1454 | local mesh = Instance.new("CylinderMesh")
| |
| 1455 | mesh.Scale = Vector3.new(0.4, 1, 0.4) | |
| 1456 | mesh.Parent = casing | |
| 1457 | casing.Parent = game:GetService("Workspace")
| |
| 1458 | casing:BreakJoints() | |
| 1459 | coroutine.resume(coroutine.create(function() wait(4.5) for i = 0, 1, 0.1 do casing.Transparency = i wait() end casing:Remove() end)) | |
| 1460 | end | |
| 1461 | ||
| 1462 | ||
| 1463 | function Weld(x, y) | |
| 1464 | local weld = Instance.new("Weld")
| |
| 1465 | weld.Part0 = x | |
| 1466 | weld.Part1 = y | |
| 1467 | CJ = CFrame.new(x.Position) | |
| 1468 | C0 = x.CFrame:inverse() * CJ | |
| 1469 | C1 = y.CFrame:inverse() * CJ | |
| 1470 | weld.C0 = C0 | |
| 1471 | weld.C1 = C1 | |
| 1472 | weld.Parent = x | |
| 1473 | end | |
| 1474 | ||
| 1475 | ||
| 1476 | function tagHumanoid(humanoid) | |
| 1477 | local tag = Instance.new("ObjectValue")
| |
| 1478 | tag.Name = "creator" | |
| 1479 | tag.Value = Player | |
| 1480 | tag.Parent = humanoid | |
| 1481 | local tag = Instance.new("StringValue")
| |
| 1482 | tag.Name = "creatorType1" | |
| 1483 | tag.Value = Name | |
| 1484 | tag.Parent = humanoid | |
| 1485 | local tag = Instance.new("StringValue")
| |
| 1486 | tag.Name = "creatorType2" | |
| 1487 | tag.Value = "shot" | |
| 1488 | tag.Parent = humanoid | |
| 1489 | end | |
| 1490 | ||
| 1491 | ||
| 1492 | function untagHumanoid(humanoid) | |
| 1493 | if humanoid ~= nil then | |
| 1494 | local tag = humanoid:FindFirstChild("creator")
| |
| 1495 | if tag ~= nil then | |
| 1496 | tag:Remove() | |
| 1497 | end | |
| 1498 | local tag = humanoid:FindFirstChild("creatorType1")
| |
| 1499 | if tag ~= nil then | |
| 1500 | tag:Remove() | |
| 1501 | end | |
| 1502 | local tag = humanoid:FindFirstChild("creatorType2")
| |
| 1503 | if tag ~= nil then | |
| 1504 | tag:Remove() | |
| 1505 | end | |
| 1506 | end | |
| 1507 | end | |
| 1508 | ||
| 1509 | ||
| 1510 | function fire(startPoint, endPoint, hit) | |
| 1511 | local trail = Instance.new("Part")
| |
| 1512 | trail.Name = "Bullet Trail" | |
| 1513 | trail.BrickColor = BrickColor.new("New Yeller")
| |
| 1514 | trail.TopSurface = 0 | |
| 1515 | trail.BottomSurface = 0 | |
| 1516 | trail.formFactor = 0 | |
| 1517 | trail.Size = Vector3.new(1, 1, 1) | |
| 1518 | trail.Transparency = 0.5 | |
| 1519 | trail.Anchored = true | |
| 1520 | trail.CanCollide = false | |
| 1521 | trail.CFrame = CFrame.new((startPoint + endPoint) / 2, endPoint) | |
| 1522 | trail.Parent = game:GetService("Workspace")
| |
| 1523 | local mesh = Instance.new("SpecialMesh")
| |
| 1524 | mesh.MeshType = "Brick" | |
| 1525 | mesh.Scale = Vector3.new(0.1, 0.1, (startPoint - endPoint).magnitude) | |
| 1526 | mesh.Parent = trail | |
| 1527 | coroutine.resume(coroutine.create(function(part) for i = 1, 10 do part.Mesh.Scale = Vector3.new(part.Mesh.Scale.x - 0.01, part.Mesh.Scale.y - 0.01, part.Mesh.Scale.z) wait() end part:Remove() end), trail) | |
| 1528 | if hit ~= nil then | |
| 1529 | if hit.Parent == nil then return end | |
| 1530 | if hit.Parent.ClassName == "Hat" then | |
| 1531 | if hit.Parent.Parent.Humanoid ~= nil then | |
| 1532 | hit.Parent.Parent.Humanoid:TakeDamage(damage * 5) | |
| 1533 | end | |
| 1534 | end | |
| 1535 | if hit.Parent:FindFirstChild("Humanoid") ~= nil then
| |
| 1536 | tagHumanoid(hit.Parent.Humanoid) | |
| 1537 | if hit.Name == "Head" then | |
| 1538 | hit.Parent.Humanoid:TakeDamage(damage * 10) | |
| 1539 | elseif hit.Name == "Torso" then | |
| 1540 | hit.Parent.Humanoid:TakeDamage(damage * 2) | |
| 1541 | elseif hit.Name == "Left Leg" then | |
| 1542 | hit.Parent.Humanoid:TakeDamage(damage) | |
| 1543 | hit.Parent.Humanoid.Sit = false | |
| 1544 | elseif hit.Name == "Right Leg" then | |
| 1545 | hit.Parent.Humanoid:TakeDamage(damage) | |
| 1546 | hit.Parent.Humanoid.Sit = false | |
| 1547 | else | |
| 1548 | hit.Parent.Humanoid:TakeDamage(damage) | |
| 1549 | end | |
| 1550 | if math.random(1, 10) == 1 then | |
| 1551 | hit.Parent.Humanoid.Sit = false | |
| 1552 | end | |
| 1553 | delay(0.1, function() untagHumanoid(hit.Parent.Humanoid) end) | |
| 1554 | end | |
| 1555 | if hit.Anchored == false then | |
| 1556 | hit.Velocity = hit.Velocity + ((endPoint - startPoint).unit * (damage * 2)) | |
| 1557 | end | |
| 1558 | end | |
| 1559 | end | |
| 1560 | ||
| 1561 | ||
| 1562 | function onButton1Down(mouse) | |
| 1563 | if selected == false then return end | |
| 1564 | if Player.Character:FindFirstChild(Name) ~= nil and Button1Down == false and canFire == true and (function() if dual == true then if Player.Character:FindFirstChild(Name.. " (Left)") ~= nil then return true else return false end else return true end end)() == true then | |
| 1565 | if Player.Character[Name]:FindFirstChild("Handle") == nil then return end
| |
| 1566 | if Player.Character[Name]:FindFirstChild("Muzzle") == nil then return end
| |
| 1567 | if dual == true then if Player.Character[Name.. " (Left)"]:FindFirstChild("Handle") == nil then return end end
| |
| 1568 | if dual == true then if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end end
| |
| 1569 | mouse.Icon = "http://www.roblox.com/asset/?id=59125642" | |
| 1570 | Button1Down = true | |
| 1571 | canFire = false | |
| 1572 | canFire2 = true | |
| 1573 | while canFire2 == true do | |
| 1574 | local humanoid = Player.Character:FindFirstChild("Humanoid")
| |
| 1575 | if humanoid == nil then | |
| 1576 | canFire2 = false | |
| 1577 | break | |
| 1578 | end | |
| 1579 | if humanoid.Health <= 0 then | |
| 1580 | canFire2 = false | |
| 1581 | break | |
| 1582 | end | |
| 1583 | local fireLeft = false | |
| 1584 | if automatic == false and burst == false then | |
| 1585 | canFire2 = false | |
| 1586 | elseif automatic == false and burst == true then | |
| 1587 | if burstCount >= burstCountMax then | |
| 1588 | canFire2 = false | |
| 1589 | burstCount = 0 | |
| 1590 | break | |
| 1591 | end | |
| 1592 | burstCount = burstCount + 1 | |
| 1593 | elseif automatic == true and burst == false then | |
| 1594 | fireLeft = true | |
| 1595 | end | |
| 1596 | if magazine.Value > 0 then | |
| 1597 | magazine.Value = magazine.Value - Chamber | |
| 1598 | updateGui() | |
| 1599 | if silenced == true then | |
| 1600 | CamShake(1, Spread) | |
| 1601 | else end | |
| 1602 | fire(Player.Character[Name].Muzzle.Position, mouse.Hit.p, mouse.Target) | |
| 1603 | coroutine.resume(coroutine.create(function() | |
| 1604 | if dual == true then | |
| 1605 | playAnimation("rightFire")
| |
| 1606 | elseif dual == false then | |
| 1607 | playAnimation("fire")
| |
| 1608 | end | |
| 1609 | end)) | |
| 1610 | if dual == true then | |
| 1611 | wait(math.random(0, 0.15)) | |
| 1612 | fire(Player.Character[Name.. " (Left)"].Muzzle.Position, mouse.Hit.p, mouse.Target) | |
| 1613 | coroutine.resume(coroutine.create(function() | |
| 1614 | playAnimation("leftFire")
| |
| 1615 | end)) | |
| 1616 | end | |
| 1617 | else | |
| 1618 | Player.Character[Name].Handle.Empty:Play() | |
| 1619 | end | |
| 1620 | if fireLeft == true and dual == true and automatic == true then | |
| 1621 | if magazine.Value > 0 then | |
| 1622 | coroutine.resume(coroutine.create(function() | |
| 1623 | wait(readyTime / 2) | |
| 1624 | magazine.Value = magazine.Value - 1 | |
| 1625 | updateGui() | |
| 1626 | fire(Player.Character[Name.. " (Left)"].Muzzle.Position, mouse.Hit.p, mouse.Target) | |
| 1627 | if silenced == true then | |
| 1628 | CamShake(1, Spread) | |
| 1629 | else end | |
| 1630 | playAnimation("leftFire")
| |
| 1631 | end)) | |
| 1632 | else | |
| 1633 | coroutine.resume(coroutine.create(function() | |
| 1634 | wait(readyTime / 2) | |
| 1635 | Player.Character[Name].Handle.Empty:Play() | |
| 1636 | end)) | |
| 1637 | end | |
| 1638 | end | |
| 1639 | wait(readyTime) | |
| 1640 | end | |
| 1641 | if magazine.Value ~= 0 then | |
| 1642 | mouse.Icon = "http://www.roblox.com/asset/?id=59125633" | |
| 1643 | else end | |
| 1644 | canFire = true | |
| 1645 | end | |
| 1646 | end | |
| 1647 | ||
| 1648 | ||
| 1649 | function onButton1Up(mouse) | |
| 1650 | if selected == false then return end | |
| 1651 | Button1Down = false | |
| 1652 | canFire2 = false | |
| 1653 | burstCount = 0 | |
| 1654 | while canFire == false do wait() end | |
| 1655 | if dual == true and automatic == false then | |
| 1656 | if Player.Character[Name.. " (Left)"]:FindFirstChild("Handle") == nil then return end
| |
| 1657 | if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end
| |
| 1658 | mouse.Icon = "http://www.roblox.com/asset/?id=59125642" | |
| 1659 | canFire = false | |
| 1660 | canFire2 = true | |
| 1661 | while canFire2 == true do | |
| 1662 | local humanoid = Player.Character:FindFirstChild("Humanoid")
| |
| 1663 | if humanoid == nil then | |
| 1664 | canFire2 = false | |
| 1665 | break | |
| 1666 | end | |
| 1667 | if humanoid.Health <= 0 then | |
| 1668 | canFire2 = false | |
| 1669 | break | |
| 1670 | end | |
| 1671 | if burst == false then | |
| 1672 | canFire2 = false | |
| 1673 | elseif burst == true then | |
| 1674 | if burstCount >= burstCountMax then | |
| 1675 | canFire2 = false | |
| 1676 | burstCount = 0 | |
| 1677 | break | |
| 1678 | end | |
| 1679 | burstCount = burstCount + 1 | |
| 1680 | end | |
| 1681 | if magazine.Value <= 0 then | |
| 1682 | Player.Character[Name].Handle.Empty:Play() | |
| 1683 | else end | |
| 1684 | end | |
| 1685 | if magazine.Value ~= 0 then | |
| 1686 | mouse.Icon = "http://www.roblox.com/asset/?id=59125633" | |
| 1687 | else end | |
| 1688 | canFire = true | |
| 1689 | end | |
| 1690 | end | |
| 1691 | ||
| 1692 | ||
| 1693 | function onKeyDown(key, mouse) | |
| 1694 | if selected == false then return end | |
| 1695 | key = key:lower() | |
| 1696 | if key == "q" and Button1Down == false and canFire == true then | |
| 1697 | if mouse.Target == nil then return end | |
| 1698 | if game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then
| |
| 1699 | if dual == true then onKeyDown("t", mouse) end
| |
| 1700 | onDeselected(mouse) | |
| 1701 | removeParts("RightHolster")
| |
| 1702 | script.Parent.Parent = game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent).Backpack
| |
| 1703 | end | |
| 1704 | end | |
| 1705 | if key == "e" and Button1Down == false and canFire == true and canSilence == true then | |
| 1706 | if silenced then | |
| 1707 | silenced = false | |
| 1708 | Player.Character[Name].Handle.Lock.Pitch = 5 | |
| 1709 | Player.Character[Name].Handle.Lock:Play() | |
| 1710 | if Player.Character:FindFirstChild(Name) == nil then return end | |
| 1711 | if Player.Character[Name]:FindFirstChild("Muzzle") == nil then return end
| |
| 1712 | if Player.Character[Name]:FindFirstChild("Muzzle 2") == nil then return end
| |
| 1713 | Player.Character[Name].Muzzle.Transparency = 1 | |
| 1714 | Player.Character[Name].Muzzle.Name = "Silencer" | |
| 1715 | Player.Character[Name]["Muzzle 2"].Name = "Muzzle" | |
| 1716 | if dual == true then | |
| 1717 | if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end
| |
| 1718 | if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle 2") == nil then return end
| |
| 1719 | Player.Character[Name.. " (Left)"].Muzzle.Transparency = 1 | |
| 1720 | Player.Character[Name.. " (Left)"].Muzzle.Name = "Silencer" | |
| 1721 | Player.Character[Name.. " (Left)"]["Muzzle 2"].Name = "Muzzle" | |
| 1722 | end | |
| 1723 | else | |
| 1724 | silenced = true | |
| 1725 | Player.Character[Name].Handle.Lock.Pitch = 5 | |
| 1726 | Player.Character[Name].Handle.Lock:Play() | |
| 1727 | if Player.Character:FindFirstChild(Name) == nil then return end | |
| 1728 | if Player.Character[Name]:FindFirstChild("Silencer") == nil then return end
| |
| 1729 | if Player.Character[Name]:FindFirstChild("Muzzle") == nil then return end
| |
| 1730 | Player.Character[Name].Silencer.Transparency = 0 | |
| 1731 | Player.Character[Name].Muzzle.Name = "Muzzle 2" | |
| 1732 | Player.Character[Name].Silencer.Name = "Muzzle" | |
| 1733 | if dual == true then | |
| 1734 | if Player.Character[Name.. " (Left)"]:FindFirstChild("Silencer") == nil then return end
| |
| 1735 | if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end
| |
| 1736 | Player.Character[Name.. " (Left)"].Silencer.Transparency = 0 | |
| 1737 | Player.Character[Name.. " (Left)"].Muzzle.Name = "Muzzle 2" | |
| 1738 | Player.Character[Name.. " (Left)"].Silencer.Name = "Muzzle" | |
| 1739 | end | |
| 1740 | end | |
| 1741 | end | |
| 1742 | if key == "r" and Button1Down == false and canFire == true then | |
| 1743 | if ammo.Value > 0 and magazine.Value ~= magazineMax.Value then | |
| 1744 | canFire = false | |
| 1745 | burstCount = 0 | |
| 1746 | mouse.Icon = "http://www.roblox.com/asset/?id=59125642" | |
| 1747 | updateGui() | |
| 1748 | if dual == true then | |
| 1749 | playAnimation("reloadDual")
| |
| 1750 | elseif dual == false then | |
| 1751 | playAnimation("reload")
| |
| 1752 | end | |
| 1753 | if dual == true then | |
| 1754 | if ammo.Value - magazineMax.Value < 0 then | |
| 1755 | magazine.Value = ammo.Value | |
| 1756 | ammo.Value = 0 | |
| 1757 | elseif ammo.Value - magazineMax.Value >= 0 then | |
| 1758 | ammo.Value = ammo.Value - magazineMax.Value | |
| 1759 | magazine.Value = magazine.Value + magazineMax.Value | |
| 1760 | end | |
| 1761 | else end | |
| 1762 | updateGui() | |
| 1763 | mouse.Icon = "http://www.roblox.com/asset/?id=59125633" | |
| 1764 | canFire = true | |
| 1765 | end | |
| 1766 | end | |
| 1767 | if key == "t" and Button1Down == false and canFire == true and canDual == true then | |
| 1768 | canFire = false | |
| 1769 | if dual == false then | |
| 1770 | local weapon = nil | |
| 1771 | for _, p in pairs(Player.Backpack:GetChildren()) do | |
| 1772 | if p.Name == Name and p ~= script.Parent then weapon = p break end | |
| 1773 | end | |
| 1774 | if weapon ~= nil then | |
| 1775 | dual = true | |
| 1776 | Chamber = 2 | |
| 1777 | weapon.Name = "Dual" | |
| 1778 | weapon.Parent = script | |
| 1779 | removeParts("RightHand")
| |
| 1780 | makeParts("RightHand")
| |
| 1781 | removeParts("RightHolster")
| |
| 1782 | makeParts("LeftHolster")
| |
| 1783 | playAnimation("leftEquip")
| |
| 1784 | removeParts("LeftHolster")
| |
| 1785 | makeParts("LeftHand")
| |
| 1786 | magazineMax.Value = math.ceil(magazineMax.Value * 2) | |
| 1787 | ammoMax.Value = math.ceil(ammoMax.Value * 2) | |
| 1788 | magazine.Value = magazine.Value + weapon.Magazine.Value | |
| 1789 | ammo.Value = ammo.Value + weapon.Ammo.Value | |
| 1790 | updateGui() | |
| 1791 | end | |
| 1792 | elseif dual == true then | |
| 1793 | local weapon = script:FindFirstChild("Dual")
| |
| 1794 | if weapon ~= nil then | |
| 1795 | dual = false | |
| 1796 | Chamber = 1 | |
| 1797 | weapon.Name = Name | |
| 1798 | weapon.Parent = Player.Backpack | |
| 1799 | removeParts("RightHand")
| |
| 1800 | makeParts("RightHand")
| |
| 1801 | playAnimation("leftUnequip")
| |
| 1802 | removeParts("LeftHand")
| |
| 1803 | makeParts("RightHolster")
| |
| 1804 | playAnimation("hold")
| |
| 1805 | weapon.Magazine.Value = math.floor(magazine.Value / 2) | |
| 1806 | weapon.Ammo.Value = math.floor(ammo.Value / 2) | |
| 1807 | magazineMax.Value = math.ceil(magazineMax.Value / 2) | |
| 1808 | ammoMax.Value = math.ceil(ammoMax.Value / 2) | |
| 1809 | magazine.Value = math.ceil(magazine.Value / 2) | |
| 1810 | ammo.Value = math.ceil(ammo.Value / 2) | |
| 1811 | updateGui() | |
| 1812 | end | |
| 1813 | end | |
| 1814 | canFire = true | |
| 1815 | end | |
| 1816 | if key == "y" and canZoom == true then | |
| 1817 | if zoom == false then | |
| 1818 | zoom = true | |
| 1819 | local pos = mouse.Hit.p | |
| 1820 | local target = mouse.Target | |
| 1821 | local cam = game:GetService("Workspace").CurrentCamera
| |
| 1822 | focus = Instance.new("Part", workspace)
| |
| 1823 | focus.Anchored = true | |
| 1824 | focus.CanCollide = false | |
| 1825 | focus.Transparency = 1 | |
| 1826 | focus.TopSurface = 0 | |
| 1827 | focus.BottomSurface = 0 | |
| 1828 | focus.formFactor = "Plate" | |
| 1829 | focus.Size = Vector3.new(0, 0, 0) | |
| 1830 | focus.CFrame = CFrame.new(pos) * (CFrame.new(Player.Character.Torso.CFrame.p, pos) - CFrame.new(Player.Character.Torso.CFrame.p, pos).p) | |
| 1831 | cam.CameraSubject = focus | |
| 1832 | cam.CameraType = "Attach" | |
| 1833 | while zoom == true and selected == true do | |
| 1834 | local set = false | |
| 1835 | if target ~= nil then | |
| 1836 | if target.Parent ~= nil then | |
| 1837 | if target.Anchored == false then | |
| 1838 | focus.CFrame = CFrame.new(target.CFrame.p) * (CFrame.new(Player.Character.Torso.CFrame.p, target.CFrame.p) - CFrame.new(Player.Character.Torso.CFrame.p, target.CFrame.p).p) | |
| 1839 | set = true | |
| 1840 | end | |
| 1841 | end | |
| 1842 | end | |
| 1843 | if set == false then | |
| 1844 | focus.CFrame = CFrame.new(pos) * (CFrame.new(Player.Character.Torso.CFrame.p, pos) - CFrame.new(Player.Character.Torso.CFrame.p, pos).p) | |
| 1845 | end | |
| 1846 | wait() | |
| 1847 | end | |
| 1848 | if focus ~= nil then focus:Remove() focus = nil end | |
| 1849 | local cam = game:GetService("Workspace").CurrentCamera
| |
| 1850 | cam.CameraSubject = Player.Character:FindFirstChild("Humanoid")
| |
| 1851 | cam.CameraType = "Custom" | |
| 1852 | else | |
| 1853 | zoom = false | |
| 1854 | end | |
| 1855 | end | |
| 1856 | if key == "u" and Button1Down == false and canFire == true then | |
| 1857 | if automatic == false and burst == false then | |
| 1858 | if switchToBurst == true then | |
| 1859 | burst = true | |
| 1860 | local m = Instance.new("Message", Player)
| |
| 1861 | m.Text = "Burst" | |
| 1862 | pcall(function() Player.Character[Name].Handle.Switch:Play() end) | |
| 1863 | delay(2.5, function() m:Remove() end) | |
| 1864 | elseif switchToAutomatic == true then | |
| 1865 | automatic = true | |
| 1866 | local m = Instance.new("Message", Player)
| |
| 1867 | m.Text = "Automatic" | |
| 1868 | pcall(function() Player.Character[Name].Handle.Switch:Play() end) | |
| 1869 | delay(2.5, function() m:Remove() end) | |
| 1870 | end | |
| 1871 | elseif automatic == false and burst == true then | |
| 1872 | if switchToAutomatic == true then | |
| 1873 | automatic = true | |
| 1874 | burst = false | |
| 1875 | local m = Instance.new("Message", Player)
| |
| 1876 | m.Text = "Automatic" | |
| 1877 | pcall(function() Player.Character[Name].Handle.Switch:Play() end) | |
| 1878 | delay(2.5, function() m:Remove() end) | |
| 1879 | elseif switchToSingle == true then | |
| 1880 | burst = false | |
| 1881 | local m = Instance.new("Message", Player)
| |
| 1882 | m.Text = "Single" | |
| 1883 | pcall(function() Player.Character[Name].Handle.Switch:Play() end) | |
| 1884 | delay(2.5, function() m:Remove() end) | |
| 1885 | end | |
| 1886 | elseif automatic == true and burst == false then | |
| 1887 | if switchToSingle == true then | |
| 1888 | automatic = false | |
| 1889 | local m = Instance.new("Message", Player)
| |
| 1890 | m.Text = "Single" | |
| 1891 | pcall(function() Player.Character[Name].Handle.Switch:Play() end) | |
| 1892 | delay(2.5, function() m:Remove() end) | |
| 1893 | elseif switchToBurst == true then | |
| 1894 | automatic = false | |
| 1895 | burst = true | |
| 1896 | local m = Instance.new("Message", Player)
| |
| 1897 | m.Text = "Burst" | |
| 1898 | pcall(function() Player.Character[Name].Handle.Switch:Play() end) | |
| 1899 | delay(2.5, function() m:Remove() end) | |
| 1900 | end | |
| 1901 | end | |
| 1902 | end | |
| 1903 | if key == "c" and Hammer == false and dual == false and canFire == true then | |
| 1904 | playAnimation("hammer")
| |
| 1905 | Hammer = true | |
| 1906 | end | |
| 1907 | end | |
| 1908 | ||
| 1909 | ||
| 1910 | function onSelected(mouse) | |
| 1911 | if selected == true then return end | |
| 1912 | selected = true | |
| 1913 | canFire = false | |
| 1914 | mouse.Icon = "http://www.roblox.com/asset/?id=59125642" | |
| 1915 | while Player.Character:FindFirstChild("WeaponActivated") ~= nil do
| |
| 1916 | if Player.Character.WeaponActivated.Value == nil then break end | |
| 1917 | if Player.Character.WeaponActivated.Value.Parent == nil then break end | |
| 1918 | wait() | |
| 1919 | end | |
| 1920 | updateGui() | |
| 1921 | local weapon = Instance.new("ObjectValue")
| |
| 1922 | weapon.Name = "WeaponActivated" | |
| 1923 | weapon.Value = script.Parent | |
| 1924 | weapon.Parent = Player.Character | |
| 1925 | DisableLimb(1, Player.Character) | |
| 1926 | DisableLimb(2, Player.Character) | |
| 1927 | ForceAngle(1, 0, Player.Character) | |
| 1928 | ForceAngle(2, 0, Player.Character) | |
| 1929 | if dual == true then | |
| 1930 | coroutine.resume(coroutine.create(function() playAnimation("leftEquip") end))
| |
| 1931 | playAnimation("rightEquip")
| |
| 1932 | removeParts("LeftHolster")
| |
| 1933 | makeParts("LeftHand")
| |
| 1934 | else | |
| 1935 | playAnimation("equip")
| |
| 1936 | end | |
| 1937 | removeParts("RightHolster")
| |
| 1938 | makeParts("RightHand")
| |
| 1939 | mouse.Button1Down:connect(function() onButton1Down(mouse) end) | |
| 1940 | mouse.Button1Up:connect(function() onButton1Up(mouse) end) | |
| 1941 | mouse.KeyDown:connect(function(key) onKeyDown(key, mouse) end) | |
| 1942 | mouse.Icon = "http://www.roblox.com/asset/?id=59125633" | |
| 1943 | canFire = true | |
| 1944 | end | |
| 1945 | ||
| 1946 | ||
| 1947 | function onDeselected(mouse) | |
| 1948 | if selected == false then return end | |
| 1949 | Button1Down = false | |
| 1950 | while canFire == false do | |
| 1951 | wait() | |
| 1952 | end | |
| 1953 | selected = false | |
| 1954 | if dual == true then | |
| 1955 | if math.random(1, 2) == 1 then | |
| 1956 | coroutine.resume(coroutine.create(function() playAnimation("leftUnequip") end))
| |
| 1957 | wait(math.random(1, 10) / 10) | |
| 1958 | playAnimation("rightUnequip")
| |
| 1959 | else | |
| 1960 | coroutine.resume(coroutine.create(function() playAnimation("rightUnequip") end))
| |
| 1961 | wait(math.random(1, 10) / 10) | |
| 1962 | playAnimation("leftUnequip")
| |
| 1963 | end | |
| 1964 | removeParts("LeftHand")
| |
| 1965 | makeParts("LeftHolster")
| |
| 1966 | else | |
| 1967 | playAnimation("unequip")
| |
| 1968 | end | |
| 1969 | removeParts("RightHand")
| |
| 1970 | makeParts("RightHolster")
| |
| 1971 | ForceAngle(1, 0, Player.Character) | |
| 1972 | ForceAngle(2, 0, Player.Character) | |
| 1973 | ResetLimbCFrame(1, Player.Character) | |
| 1974 | ResetLimbCFrame(2, Player.Character) | |
| 1975 | EnableLimb(1, Player.Character) | |
| 1976 | EnableLimb(2, Player.Character) | |
| 1977 | if Player.PlayerGui:FindFirstChild(Name) ~= nil then Player.PlayerGui[Name]:Remove() end | |
| 1978 | if Player.Character:FindFirstChild("WeaponActivated") ~= nil then
| |
| 1979 | if Player.Character.WeaponActivated.Value == script.Parent then | |
| 1980 | Player.Character.WeaponActivated:Remove() | |
| 1981 | end | |
| 1982 | end | |
| 1983 | while Player.Character:FindFirstChild("WeaponActivated") ~= nil do
| |
| 1984 | if Player.Character.WeaponActivated.Value == nil then break end | |
| 1985 | if Player.Character.WeaponActivated.Value.Parent == nil then break end | |
| 1986 | wait() | |
| 1987 | end | |
| 1988 | end | |
| 1989 | ||
| 1990 | ||
| 1991 | if script.Parent.className ~= "HopperBin" then | |
| 1992 | if Player == nil then print("Error: Player not found!") return end
| |
| 1993 | Tool = Instance.new("HopperBin")
| |
| 1994 | Tool.Name = Name | |
| 1995 | Tool.Parent = Player.Backpack | |
| 1996 | script.Name = "Main" | |
| 1997 | script.Parent = Tool | |
| 1998 | elseif script.Parent.className == "HopperBin" then | |
| 1999 | while script.Parent.Parent.className ~= "Backpack" do | |
| 2000 | wait() | |
| 2001 | end | |
| 2002 | if script.Parent:FindFirstChild("MagazineMax") == nil then
| |
| 2003 | magazineMax = Instance.new("NumberValue")
| |
| 2004 | magazineMax.Name = "MagazineMax" | |
| 2005 | magazineMax.Value = 1333333333333333337 | |
| 2006 | magazineMax.Parent = script.Parent | |
| 2007 | else | |
| 2008 | magazineMax = script.Parent.MagazineMax | |
| 2009 | end | |
| 2010 | if script.Parent:FindFirstChild("Magazine") == nil then
| |
| 2011 | magazine = Instance.new("NumberValue")
| |
| 2012 | magazine.Name = "Magazine" | |
| 2013 | magazine.Value = 133333333333333333337 | |
| 2014 | magazine.Parent = script.Parent | |
| 2015 | else | |
| 2016 | magazine = script.Parent.Magazine | |
| 2017 | end | |
| 2018 | if script.Parent:FindFirstChild("AmmoMax") == nil then
| |
| 2019 | ammoMax = Instance.new("NumberValue")
| |
| 2020 | ammoMax.Name = "AmmoMax" | |
| 2021 | ammoMax.Value = 133333333333333333333333333333333333333333333333333333333337 | |
| 2022 | ammoMax.Parent = script.Parent | |
| 2023 | else | |
| 2024 | ammoMax = script.Parent.AmmoMax | |
| 2025 | end | |
| 2026 | if script.Parent:FindFirstChild("Ammo") == nil then
| |
| 2027 | ammo = Instance.new("NumberValue")
| |
| 2028 | ammo.Name = "Ammo" | |
| 2029 | ammo.Value = script.Parent.AmmoMax.Value | |
| 2030 | ammo.Parent = script.Parent | |
| 2031 | else | |
| 2032 | ammo = script.Parent.Ammo | |
| 2033 | end | |
| 2034 | Player = script.Parent.Parent.Parent | |
| 2035 | makeParts("RightHolster")
| |
| 2036 | script.Parent.Selected:connect(onSelected) | |
| 2037 | script.Parent.Deselected:connect(onDeselected) | |
| 2038 | end |