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| 1 | --When he's aggro'd | |
| 2 | function Angrond_OnCombat(pUnit, Event) | |
| 3 | pUnit:SendChatMessage(14, 0, "Only fools seek death!") | |
| 4 | pUnit:RegisterEvent(Angrond_Phase_One, 1000, 0) | |
| 5 | end | |
| 6 | ||
| 7 | -- When he dies | |
| 8 | function Angrond_OnDied(pUnit, Event) | |
| 9 | pUnit:SendChatMessage(14, 0, "I've got to run! NO! STAY AWAY FROM THE LIGHT!") | |
| 10 | pUnit:RemoveEvents() | |
| 11 | end | |
| 12 | ||
| 13 | -- When he kills a player | |
| 14 | function Angrond_OnKilledTarget(pUnit, Event) | |
| 15 | pUnit:SendChatMessage(14, 0, "Fall to the shadows!") | |
| 16 | pUnit:CastSpell(40318) | |
| 17 | end | |
| 18 | ||
| 19 | -- When he leaves combat (either players run or entire group wipes | |
| 20 | function Angrond_OnLeaveCombat(pUnit, Event) | |
| 21 | pUnit:SendChatMessage(14, 0, "The shadows have prevailed!") | |
| 22 | pUnit:RemoveEvents() | |
| 23 | end | |
| 24 | ||
| 25 | --Phase One | |
| 26 | function Angrond_Phase_One(pUnit, Event) | |
| 27 | if (pUnit:GetHealthPct() <= 50) then | |
| 28 | - | pUnit:SendChatMessage(14, 0, "You're really starting to piss me off!") |
| 28 | + | pUnit:RemoveEvents() |
| 29 | - | pUnit:RegisterEvent(Angrond_Phasetwo, 1000, 0) |
| 29 | + | pUnit:SendChatMessage(14, 0, "You're really starting to piss me off!") |
| 30 | pUnit:RegisterEvent(Angrond_Final_Phase, 1000, 0) | |
| 31 | pUnit:CastSpell(40318) | |
| 32 | pUnit:CastSpell(40318) | |
| 33 | pUnit:CastSpell(40318) | |
| 34 | end | |
| 35 | end | |
| 36 | - | function Anrond_Ground_Phase(pUnit, event) |
| 36 | + | |
| 37 | - | if (pUnit:GetHealthPct() <= 30) then |
| 37 | + | --3rd and final phase | no second phase exists? |
| 38 | - | pUnit:SendChatMessage(14, 0, "I can not fail! FELL THE SHADOWS!") |
| 38 | + | |
| 39 | - | pUnit:Root() |
| 39 | + | if (pUnit:GetHealthPct() <= 30) then |
| 40 | - | pUnit:RegisterEvent(Angrond_Ground, 3000, 0) -- This will cast it once every three seconds, if he's a caster you'll want him to chain it so set it to 1100 miliseconds as the cast time is 1 sec. |
| 40 | + | pUnit:RemoveEvents() |
| 41 | pUnit:SendChatMessage(14, 0, "I can not fail! FELL THE SHADOWS!") | |
| 42 | pUnit:Root() | |
| 43 | pUnit:RegisterEvent(Angrond_Shadowbolt, 3000, 0) -- This will cast it once every three seconds, if he's a caster you'll want him to chain it so set it to 1100 miliseconds as the cast time is 1 sec. | |
| 44 | end | |
| 45 | - | function Angrond_Shadowbolt(pUnit, event) |
| 45 | + | |
| 46 | ||
| 47 | --[[ What is this? Why is this defined twice? | |
| 48 | function Angrond_Shadowbolt(pUnit, event) | |
| 49 | pUnit:CastSpell(101329) | |
| 50 | pUnit:RemoveEvents() | |
| 51 | end | |
| 52 | - | --3d and final phase |
| 52 | + | ]] |
| 53 | ||
| 54 | - | if (pUnit:GetHealthPct() <= 20) then |
| 54 | + | function Angrond_Shadowbolt(pUnit, Event) |
| 55 | - | pUnit:SendChatMessage(14, 0, "I can not fail! FELL THE SHADOWS!") |
| 55 | + | pUnit:FullCastSpellOnTarget(39026, pUnit:GetRandomPlayer(0)) |
| 56 | - | pUnit:Root() |
| 56 | + | |
| 57 | - | pUnit:RegisterEvent(Angrond_Shadowbolt, 3000, 0) -- This will cast it once every three seconds, if he's a caster you'll want him to chain it so set it to 1100 miliseconds as the cast time is 1 sec. |
| 57 | + | |
| 58 | RegisterUnitEvent(88803, 1, Angrond_OnCombat) | |
| 59 | RegisterUnitEvent(88803, 2, Angrond_OnLeaveCombat) | |
| 60 | RegisterUnitEvent(88803, 3, Angrond_OnKilledTarget) | |
| 61 | RegisterUnitEvent(88803, 4, Angrond_OnDied) |