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| 1 | local ply = game.Players.LocalPlayer | |
| 2 | char = ply.Character | |
| 3 | torso = char.Torso | |
| 4 | head = char.Head | |
| 5 | holding = false | |
| 6 | RS = game:service'RunService' | |
| 7 | larm,rarm = char['Left Arm'],char['Right Arm'] | |
| 8 | Debris = game:service'Debris' | |
| 9 | floatforce = 196.25 | |
| 10 | attacking = false | |
| 11 | lh,rh = torso['Left Hip'],torso['Right Hip'] | |
| 12 | curcam = Workspace.CurrentCamera | |
| 13 | mouse = ply:GetMouse() | |
| 14 | FFS = function(A,B) return A:FindFirstChild(B) end ---- FindFirstChild Shortcut | |
| 15 | function genNew(ClassName, Parent, Properties) | |
| 16 | local nObj = Instance.new(ClassName, Parent) | |
| 17 | if Properties["FormFactor"] then | |
| 18 | nObj["FormFactor"] = Properties["FormFactor"] | |
| 19 | end | |
| 20 | for Prop, Value in pairs(Properties) do | |
| 21 | nObj[Prop] = Value | |
| 22 | end | |
| 23 | return nObj | |
| 24 | end | |
| 25 | pcall(function() char.Sole:Destroy() end) --- Destroys Physical Tool | |
| 26 | Weapon = Instance.new("Model",char) Weapon.Name = 'Sole'
| |
| 27 | cfn,ang,md,mr = CFrame.new,CFrame.Angles,math.rad,math.random --- Some Shortcuts | |
| 28 | udim = function(a,b) | |
| 29 | if type(a) ~= 'string' then | |
| 30 | return UDim2.new(a,0,b,0) | |
| 31 | else | |
| 32 | local x,y = a:match('(%.*%d+)%,(%.*%d+)')
| |
| 33 | return UDim2.new(x,0,y,0) | |
| 34 | end | |
| 35 | end | |
| 36 | for i,v in pairs(head:children()) do | |
| 37 | if v.Name == 'MugSound' then v:Destroy() end | |
| 38 | end | |
| 39 | Name = 'Seokinji' | |
| 40 | pcall(function() ply.Backpack[Name]:Destroy() end) --- Destroys Tool | |
| 41 | hop = Instance.new('HopperBin',ply.Backpack)
| |
| 42 | hop.Name = Name | |
| 43 | rw,lw = _,_ | |
| 44 | Col3 = function(r,g,b) return Color3.new(r/255,g/255,b/255) end | |
| 45 | udim = function(x,y) return UDim2.new(x,0,y,0) end | |
| 46 | bcol = BrickColor.new | |
| 47 | ---TOOLS--- | |
| 48 | Add ={ --- Array for handy functions
| |
| 49 | - | BG = function(parent) |
| 49 | + | |
| 50 | - | local bg = Instance.new("BodyGyro",parent)
|
| 50 | + | |
| 51 | - | bg.P = 20e+003 |
| 51 | + | |
| 52 | - | bg.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge |
| 52 | + | |
| 53 | - | return bg |
| 53 | + | |
| 54 | - | end; |
| 54 | + | |
| 55 | - | BP = function(parent,position) |
| 55 | + | |
| 56 | - | local bp = Instance.new("BodyPosition",parent)
|
| 56 | + | |
| 57 | - | bp.maxForce = Vector3.new()*math.huge |
| 57 | + | |
| 58 | - | bp.position = position or parent.Position |
| 58 | + | |
| 59 | - | return bp |
| 59 | + | |
| 60 | - | end; |
| 60 | + | |
| 61 | - | BV = function(parent,force) |
| 61 | + | |
| 62 | - | local bv = Instance.new("BodyVelocity",parent)
|
| 62 | + | |
| 63 | - | bv.maxForce = Vector3.new()*math.huge |
| 63 | + | |
| 64 | - | bv.velocity = force or Vector3.new(0,0,0) |
| 64 | + | |
| 65 | - | return bv |
| 65 | + | |
| 66 | - | end; |
| 66 | + | |
| 67 | - | Sound = function(id,pitch,parent) |
| 67 | + | |
| 68 | - | local tab = {}
|
| 68 | + | |
| 69 | - | local snd = Instance.new("Sound",char.Head)
|
| 69 | + | |
| 70 | - | snd.Name = 'MugSound' |
| 70 | + | |
| 71 | - | snd.SoundId = id |
| 71 | + | |
| 72 | - | snd.Pitch = pitch or 1 |
| 72 | + | |
| 73 | - | tab.Sound = snd |
| 73 | + | |
| 74 | - | function tab:Play() |
| 74 | + | |
| 75 | - | self.Sound:Play() |
| 75 | + | |
| 76 | tipw.Parent = ydin | |
| 77 | - | function tab:Stop() |
| 77 | + | |
| 78 | - | self.Sound:Stop() |
| 78 | + | |
| 79 | end | |
| 80 | - | function tab:Pitch(a) |
| 80 | + | |
| 81 | - | self.Sound.Pitch = a |
| 81 | + | |
| 82 | hurt = true | |
| 83 | - | setmetatable(tab,{
|
| 83 | + | |
| 84 | - | __call = function(t,param) local cl = t.Sound:Clone() cl.Parent = param return cl end; |
| 84 | + | |
| 85 | for i = 0,1,.1 do wait() --Morph | |
| 86 | - | return tab |
| 86 | + | |
| 87 | - | end; |
| 87 | + | |
| 88 | - | Fire = function(parent,size,heat,color,color2) |
| 88 | + | |
| 89 | - | local f = Instance.new("Fire",parent)
|
| 89 | + | |
| 90 | - | f.Size = size |
| 90 | + | |
| 91 | - | f.Heat = heat |
| 91 | + | |
| 92 | - | f.Color = BrickColor.new(color).Color |
| 92 | + | |
| 93 | - | if color2 then |
| 93 | + | |
| 94 | - | f.SecondaryColor = BrickColor.new(color2).Color |
| 94 | + | |
| 95 | tw(rw,equip,.1,'') --Back | |
| 96 | - | return f |
| 96 | + | |
| 97 | - | end; |
| 97 | + | |
| 98 | tipw.Parent = ydin | |
| 99 | - | function l(a,x,y,z,xx,yy,zz) |
| 99 | + | |
| 100 | - | if string.find(tostring(a),',') == _ then |
| 100 | + | |
| 101 | - | return (a.CFrame * cfn(x,y,z))*ang(xx or 0,yy or 0,zz or 0) |
| 101 | + | |
| 102 | Synth:Pitch(1) con:disconnect() | |
| 103 | - | return (a * cfn(x,y,z))*ang(xx or 0,yy or 0,zz or 0) |
| 103 | + | |
| 104 | Whoosh = Add.Sound("http://www.roblox.com/Asset/?id=18426149",1)
| |
| 105 | function trip() | |
| 106 | - | Cur_Parent = _ |
| 106 | + | |
| 107 | - | Part = function(x,y,z,color,tr,cc,an,parent) |
| 107 | + | |
| 108 | - | local p = Instance.new('Part',parent or Cur_Parent or Weapon)
|
| 108 | + | |
| 109 | - | p.formFactor = 'Custom' |
| 109 | + | |
| 110 | - | p.Locked = true |
| 110 | + | |
| 111 | - | p.Size = Vector3.new(x,y,z) |
| 111 | + | |
| 112 | - | p.BrickColor = BrickColor.new(color or 'Black') |
| 112 | + | |
| 113 | - | p.CanCollide = cc or false |
| 113 | + | |
| 114 | - | p.Anchored = an or false |
| 114 | + | |
| 115 | - | p.Transparency = tr or 0 |
| 115 | + | |
| 116 | - | p.TopSurface,p.BottomSurface = 0,0 |
| 116 | + | |
| 117 | - | return p |
| 117 | + | |
| 118 | function sit() | |
| 119 | - | Wedge = function(x,y,z,color,tr,cc,an,parent) |
| 119 | + | |
| 120 | - | local p = Instance.new('WedgePart',parent or Weapon)
|
| 120 | + | |
| 121 | - | p.formFactor = 'Custom' |
| 121 | + | |
| 122 | - | p.Size = Vector3.new(x,y,z) |
| 122 | + | |
| 123 | - | p.BrickColor = BrickColor.new(color or 'Black') |
| 123 | + | |
| 124 | - | p.CanCollide = cc or false |
| 124 | + | |
| 125 | - | p.Anchored = an or false |
| 125 | + | |
| 126 | - | p.Transparency = tr or 0 |
| 126 | + | |
| 127 | - | p.TopSurface,p.BottomSurface = 0,0 |
| 127 | + | |
| 128 | - | return p |
| 128 | + | |
| 129 | cf = torso.CFrame | |
| 130 | - | Meshes = {Diamond = 'rbxassetid://9756362'; Spikeball = 'rbxassetid://9982590'; Table = 'rbxassetid://111868131'; --- MeshIds
|
| 130 | + | |
| 131 | - | Egg = 'rbxassetid://1527559'; Ring = 'rbxassetid://3270017'; Bullet = 'rbxassetid://2697549'; Grass = 'rbxassetid://1080954'; |
| 131 | + | |
| 132 | - | Shark = 'rbxassetid://82821384';Sword = 'rbxassetid://12221720'} |
| 132 | + | |
| 133 | - | Mesh = function(par,num,x,y,z,tex) |
| 133 | + | |
| 134 | - | local msh = _ |
| 134 | + | |
| 135 | - | if num == 1 then msh = Instance.new("CylinderMesh",par)
|
| 135 | + | |
| 136 | - | elseif num == 2 then msh = Instance.new("SpecialMesh",par) msh.MeshType = 3
|
| 136 | + | |
| 137 | - | elseif num == 3 then msh = Instance.new("BlockMesh",par)
|
| 137 | + | |
| 138 | - | elseif type(num) == 'string' then msh = Instance.new("SpecialMesh",par)
|
| 138 | + | |
| 139 | - | msh.MeshId = string.find(num,'://') == _ and Meshes[num] or num |
| 139 | + | |
| 140 | - | msh.TextureId = tex and tex or '' |
| 140 | + | |
| 141 | sitbg.cframe = cf*cfn(-i,-i,-i) | |
| 142 | - | msh.Scale = Vector3.new(x or 1,y or 1,z or 1) |
| 142 | + | |
| 143 | - | return msh |
| 143 | + | |
| 144 | sitbp:Remove() sitbg:Destroy() sitbp = nil sitbg = _ | |
| 145 | - | Weld = function(p0,p1,x,y,z,rx,ry,rz,par) |
| 145 | + | |
| 146 | - | p0.Position = p1.Position |
| 146 | + | |
| 147 | - | local w = Instance.new('Motor',par or p0)
|
| 147 | + | |
| 148 | - | w.Part0 = p1 |
| 148 | + | |
| 149 | - | w.Part1 = p0 |
| 149 | + | |
| 150 | - | w.C0 = CFrame.new(x or 0,y or 0,z or 0)*CFrame.Angles(rx or 0,ry or 0,rz or 0) |
| 150 | + | |
| 151 | - | w.MaxVelocity = .1 |
| 151 | + | |
| 152 | - | return w |
| 152 | + | met = Part(1,1,1,'White',0,1,1) |
| 153 | holding = true | |
| 154 | - | GetGround = function(position,radius) local result = _ --- Check's height from nearest object |
| 154 | + | |
| 155 | - | local r = Ray.new(position,Vector3.FromNormalId(Enum.NormalId.Bottom)*radius) |
| 155 | + | |
| 156 | - | local o,p = Workspace:FindPartOnRay(r,char) |
| 156 | + | |
| 157 | - | if o and p then result = {}
|
| 157 | + | |
| 158 | - | result.obj = o |
| 158 | + | |
| 159 | - | result.pos = p |
| 159 | + | |
| 160 | - | result.mag = (position-p).magnitude |
| 160 | + | |
| 161 | tcf = torso.CFrame | |
| 162 | - | return result |
| 162 | + | |
| 163 | local ground = GetGround(l(tcf,0,0,-7-y*7).p,300) | |
| 164 | - | gTorso = char.Torso |
| 164 | + | |
| 165 | - | ftorso = _ |
| 165 | + | |
| 166 | end | |
| 167 | for i = 1,15 do local tab = {}
| |
| 168 | p = Part(1,1,1,i%2 == 0 and 'White' or 'Cyan',0,1,1) | |
| 169 | - | nObj["FormFactor"] = Properties["FormFactor"] |
| 169 | + | |
| 170 | tab.obj = p | |
| 171 | tab.cf = p.CFrame | |
| 172 | - | nObj[Prop] = Value |
| 172 | + | |
| 173 | table.insert(list,tab) | |
| 174 | end | |
| 175 | end Crack:Play() | |
| 176 | - | --Anim |
| 176 | + | |
| 177 | - | Lock = function(which) --- For using Animation |
| 177 | + | |
| 178 | - | local torso = ftorso or gTorso |
| 178 | + | |
| 179 | - | local result = {rw=false,lw=false}
|
| 179 | + | |
| 180 | - | if which == 'R' then |
| 180 | + | |
| 181 | - | if not rw then |
| 181 | + | |
| 182 | - | rabr = Part(1,1,1,'White',0) rabr.Transparency = 1 |
| 182 | + | |
| 183 | - | rabr.Position = torso.Position |
| 183 | + | |
| 184 | - | rw = Weld(rabr,torso,1.5,.5,0,0,0,0) rw.Parent = Weapon rw.Name = 'rw' |
| 184 | + | |
| 185 | - | w = Instance.new("Weld",Weapon)
|
| 185 | + | |
| 186 | - | w.Part0,w.Part1 = char['Right Arm'],rabr |
| 186 | + | |
| 187 | - | w.C1 = CFrame.new(0,-.5,0) |
| 187 | + | |
| 188 | end | |
| 189 | - | rabr:Destroy() |
| 189 | + | |
| 190 | - | rw = _ |
| 190 | + | |
| 191 | end end) | |
| 192 | - | elseif which == 'L' then |
| 192 | + | |
| 193 | - | if not lw then |
| 193 | + | |
| 194 | - | labr = Part(1,1,1,'White',0) labr.Transparency = 1 |
| 194 | + | |
| 195 | - | labr.Position = torso.Position |
| 195 | + | |
| 196 | - | lw = Weld(labr,torso,-1.5,.5,0,0,0,0) lw.Parent = Weapon rw.Name = 'lw' |
| 196 | + | |
| 197 | - | w = Instance.new("Weld",Weapon)
|
| 197 | + | |
| 198 | - | w.Part0,w.Part1 = char['Left Arm'],labr |
| 198 | + | |
| 199 | - | w.C1 = CFrame.new(0,-.5,0) |
| 199 | + | |
| 200 | genNew('SelectionBox',p,{
| |
| 201 | - | labr:Destroy() |
| 201 | + | |
| 202 | - | lw = _ |
| 202 | + | Color = bcol'Cyan'; |
| 203 | }) | |
| 204 | - | elseif which == _ then |
| 204 | + | |
| 205 | - | if b then |
| 205 | + | |
| 206 | - | local rw,lw = FFS(b,'rw') FFS(b,'lw') |
| 206 | + | |
| 207 | - | return rw,lw |
| 207 | + | |
| 208 | p.Size = Vector3.new(a,a,a) | |
| 209 | - | return rw,lw |
| 209 | + | |
| 210 | end | |
| 211 | ||
| 212 | for i = 1,0,-.1 do | |
| 213 | - | Lock2 = function(which) --- For using Animation |
| 213 | + | |
| 214 | - | local torso = ftorso or gTorso |
| 214 | + | |
| 215 | - | local result = {rw2=false,lw2=false}
|
| 215 | + | |
| 216 | - | if which == 'R' then |
| 216 | + | |
| 217 | - | if not rw2 then |
| 217 | + | |
| 218 | - | rlbr = Part(1,1,1,'White',0) rlbr.Transparency = 1 |
| 218 | + | |
| 219 | - | rlbr.Position = torso.Position |
| 219 | + | |
| 220 | - | rw2 = Weld(rlbr,torso,.5,-1.5,0,0,0,0) rw2.Parent = Weapon rw2.Name = 'rw2' |
| 220 | + | w = Part(1,a-1,a-1,'Cyan',.5,1,1) |
| 221 | - | w = Instance.new("Weld",Weapon)
|
| 221 | + | |
| 222 | - | w.Part0,w.Part1 = char['Right Leg'],rlbr |
| 222 | + | |
| 223 | - | w.C1 = CFrame.new(0,-.5,0) |
| 223 | + | |
| 224 | w = Part(1,a-1,a-1,'Cyan',.5,1,1) | |
| 225 | - | rlbr:Destroy() |
| 225 | + | |
| 226 | - | rw2 = _ |
| 226 | + | w = Part(1,a-1,a-1,'Cyan',.5,1,1) |
| 227 | w.CFrame = l(p,0,-a/2,0,0,0,math.pi/2) | |
| 228 | - | elseif which == 'L' then |
| 228 | + | |
| 229 | - | if not lw2 then |
| 229 | + | |
| 230 | - | llbr = Part(1,1,1,'White',0) llbr.Transparency = 1 |
| 230 | + | |
| 231 | - | llbr.Position = torso.Position |
| 231 | + | |
| 232 | - | lw2 = Weld(llbr,torso,-.5,-1.5,0,0,0,0) lw2.Parent = Weapon lw2.Name = 'lw2' |
| 232 | + | |
| 233 | - | w = Instance.new("Weld",Weapon)
|
| 233 | + | |
| 234 | - | w.Part0,w.Part1 = char['Left Leg'],llbr |
| 234 | + | |
| 235 | - | w.C1 = CFrame.new(0,-.5,0) |
| 235 | + | |
| 236 | end | |
| 237 | - | llbr:Destroy() |
| 237 | + | |
| 238 | - | lw2 = _ |
| 238 | + | |
| 239 | for i,v in pairs(torso:children()) do if v:IsA'BodyGyro' or v:IsA'BodyPosition' or v:IsA'BodyVelocity' then v:Destroy() end end | |
| 240 | - | elseif which == _ then |
| 240 | + | |
| 241 | - | if b then |
| 241 | + | |
| 242 | - | local rw2,lw2 = FFS(b,'rw2') FFS(b,'lw2') |
| 242 | + | |
| 243 | - | return rw2,lw2 |
| 243 | + | local p = Part(5,5,5,a%2 == 0 and 'White' or 'Cyan',.5) |
| 244 | p.CFrame = l(torso,0,0,0,mr(-10,10),mr(-10,10),mr(-10,10)) | |
| 245 | - | return rw2,lw2 |
| 245 | + | |
| 246 | until not loopi | |
| 247 | end)() | |
| 248 | tc(torso,cfn(mouse.hit.p)*cfn(0,5,0),.1) | |
| 249 | - | tw = function(Weld, Stop, Step,a) --- TweenWeld function |
| 249 | + | |
| 250 | - | local func = function() |
| 250 | + | |
| 251 | - | local Start = Weld.C1 |
| 251 | + | |
| 252 | - | local X1, Y1, Z1 = Start:toEulerAnglesXYZ() |
| 252 | + | |
| 253 | - | local Stop = Stop |
| 253 | + | |
| 254 | - | local X2, Y2, Z2 = Stop:toEulerAnglesXYZ() |
| 254 | + | |
| 255 | tipw.Parent = ydin | |
| 256 | - | for i = 0, 1, Step or .1 do |
| 256 | + | |
| 257 | - | Weld.C1 = CFrame.new( (Start.p.X * (1 - i)) + (Stop.p.X * i), |
| 257 | + | |
| 258 | - | (Start.p.Y * (1 - i)) + (Stop.p.Y * i), |
| 258 | + | |
| 259 | - | (Start.p.Z * (1 - i)) + (Stop.p.Z * i)) * CFrame.fromEulerAnglesXYZ( |
| 259 | + | |
| 260 | - | (X1 * (1 - i)) + (X2 * i), (Y1 * (1 - i)) + (Y2 * i), |
| 260 | + | |
| 261 | - | (Z1 * (1 - i)) + (Z2 * i) ) |
| 261 | + | |
| 262 | local hum = FindHum(hit.Parent) | |
| 263 | if hum and hum.Parent ~= char then | |
| 264 | hum.Health = hum.Health -(3) | |
| 265 | - | Weld.C1 = Stop |
| 265 | + | |
| 266 | hum.Torso.Velocity = cfn(e.Position,Vector3.new(hum.Torso.Position.x,torso.Position.y,hum.Torso.Position.z)).lookVector*100 | |
| 267 | - | if a then coroutine.wrap(function() func() end)() else func() end |
| 267 | + | |
| 268 | end) | |
| 269 | - | tw2 = function(Weld, Stop, Step,a) --- TweenWeld function |
| 269 | + | |
| 270 | - | local func = function() |
| 270 | + | local p = Part(1,1,1,'Cyan',.5,1,0) |
| 271 | - | local Start = Weld.C0 |
| 271 | + | |
| 272 | - | local X1, Y1, Z1 = Start:toEulerAnglesXYZ() |
| 272 | + | |
| 273 | - | local Stop = Stop |
| 273 | + | |
| 274 | - | local X2, Y2, Z2 = Stop:toEulerAnglesXYZ() |
| 274 | + | |
| 275 | p.Transparency = i/30 | |
| 276 | - | for i = 0, 1, Step or .1 do |
| 276 | + | |
| 277 | - | Weld.C0 = CFrame.new( (Start.p.X * (1 - i)) + (Stop.p.X * i), |
| 277 | + | |
| 278 | - | (Start.p.Y * (1 - i)) + (Stop.p.Y * i), |
| 278 | + | |
| 279 | - | (Start.p.Z * (1 - i)) + (Stop.p.Z * i)) * CFrame.fromEulerAnglesXYZ( |
| 279 | + | |
| 280 | - | (X1 * (1 - i)) + (X2 * i), (Y1 * (1 - i)) + (Y2 * i), |
| 280 | + | |
| 281 | - | (Z1 * (1 - i)) + (Z2 * i) ) |
| 281 | + | |
| 282 | for i = 1,0,-.1 do wait() | |
| 283 | tip.Size = Vector3.new(1+i*1,2-i*1.5,1+i*1) | |
| 284 | tipw.Parent = ydin | |
| 285 | - | Weld.C0 = Stop |
| 285 | + | |
| 286 | end | |
| 287 | - | if a then coroutine.wrap(function() func() end)() else func() end |
| 287 | + | |
| 288 | --/Attacks | |
| 289 | - | tc = function(Part, Stop, Step,a) --- TweenCFrame function |
| 289 | + | |
| 290 | - | local func = function() |
| 290 | + | |
| 291 | - | local Start = Part.CFrame |
| 291 | + | |
| 292 | - | local X1, Y1, Z1 = Start:toEulerAnglesXYZ() |
| 292 | + | |
| 293 | - | local Stop = Stop |
| 293 | + | |
| 294 | - | local X2, Y2, Z2 = Stop:toEulerAnglesXYZ() |
| 294 | + | |
| 295 | f = slash; | |
| 296 | - | for i = 0, 1, Step or .1 do |
| 296 | + | |
| 297 | - | Part.CFrame = CFrame.new( (Start.p.X * (1 - i)) + (Stop.p.X * i), |
| 297 | + | |
| 298 | - | (Start.p.Y * (1 - i)) + (Stop.p.Y * i), |
| 298 | + | |
| 299 | - | (Start.p.Z * (1 - i)) + (Stop.p.Z * i)) * CFrame.fromEulerAnglesXYZ( |
| 299 | + | |
| 300 | - | (X1 * (1 - i)) + (X2 * i), (Y1 * (1 - i)) + (Y2 * i), |
| 300 | + | |
| 301 | - | (Z1 * (1 - i)) + (Z2 * i) ) |
| 301 | + | |
| 302 | } | |
| 303 | Keys = {}
| |
| 304 | function CheckKeys(key) | |
| 305 | - | Part.CFrame = Stop |
| 305 | + | |
| 306 | elseif not Keys[key] then Keys[key] = true | |
| 307 | - | if a then coroutine.wrap(function() func() end)() else func() end |
| 307 | + | |
| 308 | end | |
| 309 | - | --/Anim |
| 309 | + | |
| 310 | - | --SFX |
| 310 | + | |
| 311 | - | Sparks = function(part,position,radius,number,number2) |
| 311 | + | |
| 312 | - | local part = part |
| 312 | + | |
| 313 | - | part.Parent = _ |
| 313 | + | |
| 314 | - | mode = Instance.new("Model",Weapon)
|
| 314 | + | |
| 315 | - | for i = 1,number2 do |
| 315 | + | |
| 316 | - | local pos = position+Vector3.new(mr(-radius,radius),mr(-radius,radius),mr(-radius,radius)) |
| 316 | + | |
| 317 | - | local mag = (position-pos).magnitude |
| 317 | + | |
| 318 | - | local laz = part:Clone() laz.Parent = mode laz.Anchored = true |
| 318 | + | |
| 319 | - | laz.Size = Vector3.new(laz.Size.x,mag,laz.Size.z) |
| 319 | + | |
| 320 | - | --Mesh(laz,1,1,1,1) |
| 320 | + |