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| 1 | using System; | |
| 2 | using System.Drawing; | |
| 3 | using System.Collections.Generic; | |
| 4 | using System.Threading; | |
| 5 | ||
| 6 | namespace IMJunior | |
| 7 | {
| |
| 8 | class Program | |
| 9 | {
| |
| 10 | static void Main() | |
| 11 | {
| |
| 12 | Unit[] units = | |
| 13 | {
| |
| 14 | new Unit(100), | |
| 15 | new Unit(100), | |
| 16 | }; | |
| 17 | ||
| 18 | HealthBarV2[] healthbars = new HealthBarV2[units.Length]; | |
| 19 | foreach (var unit in units) | |
| 20 | {
| |
| 21 | unit.Health.OnChangeHealth += ChangeHealthHandler; | |
| 22 | } | |
| 23 | ||
| 24 | for (int i = 0; i < units.Length; i++) | |
| 25 | {
| |
| 26 | healthbars[i] = HealthbarFactory.CreateHealthbar(units[i].Health, 0, i); | |
| 27 | ||
| 28 | } | |
| 29 | ||
| 30 | Thread.Sleep(1000); | |
| 31 | units[0].Health.TryDamage(50); | |
| 32 | Thread.Sleep(1000); | |
| 33 | units[0].Health.TryDamage(25); | |
| 34 | Thread.Sleep(1000); | |
| 35 | units[0].Health.TryDamage(15); | |
| 36 | ||
| 37 | Console.SetCursorPosition(0, 10); | |
| 38 | } | |
| 39 | ||
| 40 | static void ChangeHealthHandler(float normalize) | |
| 41 | {
| |
| 42 | Console.Beep(); | |
| 43 | } | |
| 44 | } | |
| 45 | ||
| 46 | delegate void DamageHandler(float normalize); | |
| 47 | ||
| 48 | class Health | |
| 49 | {
| |
| 50 | public float MaxHealth { get; private set; }
| |
| 51 | public float CurrentHealth { get; protected set; }
| |
| 52 | public float NormalizeValue | |
| 53 | {
| |
| 54 | get | |
| 55 | {
| |
| 56 | return CurrentHealth / MaxHealth; | |
| 57 | } | |
| 58 | } | |
| 59 | public DamageHandler OnChangeHealth; | |
| 60 | ||
| 61 | ||
| 62 | public Health(float maxHealth) | |
| 63 | {
| |
| 64 | OnChangeHealth = (v) => { };
| |
| 65 | ||
| 66 | MaxHealth = maxHealth; | |
| 67 | CurrentHealth = MaxHealth; | |
| 68 | } | |
| 69 | ||
| 70 | public virtual void TryDamage(float damage) | |
| 71 | {
| |
| 72 | CurrentHealth -= damage; | |
| 73 | if(OnChangeHealth != null) | |
| 74 | {
| |
| 75 | OnChangeHealth(NormalizeValue); | |
| 76 | } | |
| 77 | } | |
| 78 | } | |
| 79 | ||
| 80 | class ArmoredHealth : Health | |
| 81 | {
| |
| 82 | public ArmoredHealth(float maxHealth) : base(maxHealth) | |
| 83 | {
| |
| 84 | } | |
| 85 | ||
| 86 | public override void TryDamage(float damage) | |
| 87 | {
| |
| 88 | CurrentHealth -= damage * 0.5f; | |
| 89 | } | |
| 90 | } | |
| 91 | ||
| 92 | class Building | |
| 93 | {
| |
| 94 | public readonly Health Health; | |
| 95 | ||
| 96 | public Building(Health health) | |
| 97 | {
| |
| 98 | Health = health; | |
| 99 | } | |
| 100 | } | |
| 101 | ||
| 102 | class Unit | |
| 103 | {
| |
| 104 | public readonly Health Health; | |
| 105 | ||
| 106 | public Unit(float health) | |
| 107 | {
| |
| 108 | Health = new Health(health); | |
| 109 | } | |
| 110 | } | |
| 111 | ||
| 112 | class HealthBarV2 | |
| 113 | {
| |
| 114 | private int X, Y; | |
| 115 | ||
| 116 | public HealthBarV2(int x, int y) | |
| 117 | {
| |
| 118 | X = x; | |
| 119 | Y = y; | |
| 120 | } | |
| 121 | ||
| 122 | public void Draw(float normalizeValue) | |
| 123 | {
| |
| 124 | Console.SetCursorPosition(X, Y); | |
| 125 | Console.Write("".PadLeft(12, ' '));
| |
| 126 | Console.SetCursorPosition(X, Y); | |
| 127 | string content = ""; | |
| 128 | content = content.PadLeft((int)(normalizeValue * 10), '#'); | |
| 129 | Console.Write($"[{content}]");
| |
| 130 | } | |
| 131 | } | |
| 132 | ||
| 133 | class HealthBar | |
| 134 | {
| |
| 135 | private readonly Health _target; | |
| 136 | delegate void Drawer(); | |
| 137 | private readonly Drawer CurrentDraw; | |
| 138 | ||
| 139 | public HealthBar(Health target) | |
| 140 | {
| |
| 141 | _target = target; | |
| 142 | if(target is ArmoredHealth) | |
| 143 | {
| |
| 144 | CurrentDraw = DrawArmored; | |
| 145 | } | |
| 146 | else if(target is Health) | |
| 147 | {
| |
| 148 | CurrentDraw = DrawSimple; | |
| 149 | } | |
| 150 | } | |
| 151 | ||
| 152 | public void Draw(int x, int y) | |
| 153 | {
| |
| 154 | Console.SetCursorPosition(x, y); | |
| 155 | CurrentDraw(); | |
| 156 | } | |
| 157 | ||
| 158 | public void DrawArmored() | |
| 159 | {
| |
| 160 | string content = ""; | |
| 161 | content = content.PadLeft((int)(_target.CurrentHealth / _target.MaxHealth * 10), '#'); | |
| 162 | Console.WriteLine($"<{content}>");
| |
| 163 | } | |
| 164 | ||
| 165 | public void DrawSimple() | |
| 166 | {
| |
| 167 | string content = ""; | |
| 168 | content = content.PadLeft((int)(_target.CurrentHealth / _target.MaxHealth * 10), '#'); | |
| 169 | Console.WriteLine($"[{content}]");
| |
| 170 | } | |
| 171 | } | |
| 172 | ||
| 173 | static class HealthbarFactory | |
| 174 | {
| |
| 175 | public static HealthBarV2 CreateHealthbar(Health health, int x, int y) | |
| 176 | {
| |
| 177 | var healthbar = new HealthBarV2(x, y); | |
| 178 | health.OnChangeHealth += healthbar.Draw; | |
| 179 | healthbar.Draw(health.NormalizeValue); | |
| 180 | return healthbar; | |
| 181 | } | |
| 182 | } | |
| 183 | } |