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| 1 | - | local p = game.Players.LocalPlayer |
| 1 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
|
| 2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
| 3 | - | local mouse = p:GetMouse() |
| 3 | + | do |
| 4 | print("FE Compatibility code by Mokiros")
| |
| 5 | script.Parent = Player.Character | |
| 6 | ||
| 7 | --RemoteEvent for communicating | |
| 8 | local Event = Instance.new("RemoteEvent")
| |
| 9 | Event.Name = "UserInput_Event" | |
| 10 | ||
| 11 | --Fake event to make stuff like Mouse.KeyDown work | |
| 12 | local function fakeEvent() | |
| 13 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
| |
| 14 | t.connect = t.Connect | |
| 15 | return t | |
| 16 | end | |
| 17 | ||
| 18 | - | local rs = game:GetService("RunService").RenderStepped
|
| 18 | + | --Creating fake input objects with fake variables |
| 19 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
| |
| 20 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
| |
| 21 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
| |
| 22 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
| |
| 23 | end} | |
| 24 | --Merged 2 functions into one by checking amount of arguments | |
| 25 | CAS.UnbindAction = CAS.BindAction | |
| 26 | ||
| 27 | --This function will trigger the events that have been :Connect()'ed | |
| 28 | local function te(self,ev,...) | |
| 29 | local t = m[ev] | |
| 30 | if t and t._fakeEvent and t.Function then | |
| 31 | t.Function(...) | |
| 32 | end | |
| 33 | end | |
| 34 | m.TrigEvent = te | |
| 35 | UIS.TrigEvent = te | |
| 36 | ||
| 37 | Event.OnServerEvent:Connect(function(plr,io) | |
| 38 | if plr~=Player then return end | |
| 39 | if io.isMouse then | |
| 40 | m.Target = io.Target | |
| 41 | m.Hit = io.Hit | |
| 42 | else | |
| 43 | local b = io.UserInputState == Enum.UserInputState.Begin | |
| 44 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
| 45 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
| 46 | end | |
| 47 | for _,t in pairs(CAS.Actions) do | |
| 48 | for _,k in pairs(t.Keys) do | |
| 49 | if k==io.KeyCode then | |
| 50 | t.Function(t.Name,io.UserInputState,io) | |
| 51 | end | |
| 52 | end | |
| 53 | end | |
| 54 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
| 55 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
| 56 | end | |
| 57 | end) | |
| 58 | Event.Parent = NLS([==[ | |
| 59 | local Player = game:GetService("Players").LocalPlayer
| |
| 60 | local Event = script:WaitForChild("UserInput_Event")
| |
| 61 | ||
| 62 | local UIS = game:GetService("UserInputService")
| |
| 63 | local input = function(io,a) | |
| 64 | if a then return end | |
| 65 | --Since InputObject is a client-side instance, we create and pass table instead | |
| 66 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
| |
| 67 | end | |
| 68 | UIS.InputBegan:Connect(input) | |
| 69 | UIS.InputEnded:Connect(input) | |
| 70 | ||
| 71 | local Mouse = Player:GetMouse() | |
| 72 | local h,t | |
| 73 | --Give the server mouse data 30 times every second, but only if the values changed | |
| 74 | --If player is not moving their mouse, client won't fire events | |
| 75 | while wait(1/30) do | |
| 76 | if h~=Mouse.Hit or t~=Mouse.Target then | |
| 77 | h,t=Mouse.Hit,Mouse.Target | |
| 78 | Event:FireServer({isMouse=true,Target=t,Hit=h})
| |
| 79 | end | |
| 80 | end]==],Player.Character) | |
| 81 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
| 82 | end | |
| 83 | ||
| 84 | local p = owner | |
| 85 | local char = p.Character | |
| 86 | local larm = char["Left Arm"] | |
| 87 | local rarm = char["Right Arm"] | |
| 88 | local lleg = char["Left Leg"] | |
| 89 | local rleg = char["Right Leg"] | |
| 90 | local hed = char.Head | |
| 91 | local Torso = char.Torso | |
| 92 | local hum = char.Humanoid | |
| 93 | local cam = game.Workspace.CurrentCamera | |
| 94 | local root = char.HumanoidRootPart | |
| 95 | local deb = false | |
| 96 | local shot = 0 | |
| 97 | local potential = false | |
| 98 | local debris=game:service"Debris" | |
| 99 | local l = game:GetService("Lighting")
| |
| 100 | ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
| |
| 101 | math.randomseed(os.time()) | |
| 102 | for i,v in pairs(char:children()) do | |
| 103 | if v:IsA("Accessory") then
| |
| 104 | v:Destroy() | |
| 105 | end | |
| 106 | end | |
| 107 | char["Body Colors"].HeadColor = BrickColor.new("1003")
| |
| 108 | char["Body Colors"].LeftArmColor = BrickColor.new("1003")
| |
| 109 | char["Body Colors"].RightArmColor = BrickColor.new("1003")
| |
| 110 | char["Body Colors"].TorsoColor = BrickColor.new("1003")
| |
| 111 | char["Body Colors"].RightLegColor = BrickColor.new("1003")
| |
| 112 | char["Body Colors"].LeftLegColor = BrickColor.new("1003")
| |
| 113 | Player=game:GetService("Players").LocalPlayer
| |
| 114 | Character=Player.Character | |
| 115 | PlayerGui=Player.PlayerGui | |
| 116 | Backpack=Player.Backpack | |
| 117 | Torso=Character.Torso | |
| 118 | Head=Character.Head | |
| 119 | Humanoid=Character.Humanoid | |
| 120 | Mouse=Player:GetMouse() | |
| 121 | RootPart = Character.HumanoidRootPart | |
| 122 | RootJoint = RootPart.RootJoint | |
| 123 | LeftArm=Character["Left Arm"] | |
| 124 | LeftLeg=Character["Left Leg"] | |
| 125 | RightArm=Character["Right Arm"] | |
| 126 | RightLeg=Character["Right Leg"] | |
| 127 | LS=Torso["Left Shoulder"] | |
| 128 | LH=Torso["Left Hip"] | |
| 129 | RS=Torso["Right Shoulder"] | |
| 130 | RH=Torso["Right Hip"] | |
| 131 | Neck=Torso.Neck | |
| 132 | it=Instance.new | |
| 133 | vt=Vector3.new | |
| 134 | cf=CFrame.new | |
| 135 | euler=CFrame.fromEulerAnglesXYZ | |
| 136 | angles=CFrame.Angles | |
| 137 | local decreaseatk=0 | |
| 138 | local decreasedef=0 | |
| 139 | local decreasemvmt=0 | |
| 140 | local Anim="Idle" | |
| 141 | local Effects={}
| |
| 142 | local armorparts={}
| |
| 143 | local armorwelds={}
| |
| 144 | local weaponparts={}
| |
| 145 | local weaponwelds={}
| |
| 146 | local necko=euler(0,0,0)*cf(0,1,0) | |
| 147 | local attack=false | |
| 148 | local jump=false | |
| 149 | local start=false | |
| 150 | local move=10 | |
| 151 | local hitfloor,posfloor=nil,nil | |
| 152 | local run=Instance.new("NumberValue")
| |
| 153 | run.Name="DecreaseMvmt" | |
| 154 | run.Value=-1.2 | |
| 155 | local bName="Sthomas" | |
| 156 | local MainColor=BrickColor.new("Black")
| |
| 157 | local SubColor=BrickColor.new("Bright blue")
| |
| 158 | --[[if script:findFirstChild("SiegmundHealth")~=nil then
| |
| 159 | for _,c in pairs(game.Players:children()) do | |
| 160 | d=script.SiegmundHealth:Clone() | |
| 161 | d.Parent=c.PlayerGui | |
| 162 | end | |
| 163 | end]] | |
| 164 | ||
| 165 | ||
| 166 | ||
| 167 | ||
| 168 | function NoOutline(Part) | |
| 169 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
| 170 | end | |
| 171 | Character.Animate:Remove() | |
| 172 | ||
| 173 | Character.Humanoid.Animator:Remove() | |
| 174 | local Create = LoadLibrary("RbxUtility").Create
| |
| 175 | ||
| 176 | ArtificialHB = Create("BindableEvent", script){
| |
| 177 | Parent = script, | |
| 178 | Name = "Heartbeat", | |
| 179 | } | |
| 180 | ||
| 181 | script:WaitForChild("Heartbeat")
| |
| 182 | ||
| 183 | frame = 1 / 30 | |
| 184 | tf = 0 | |
| 185 | allowframeloss = false | |
| 186 | tossremainder = false | |
| 187 | lastframe = tick() | |
| 188 | script.Heartbeat:Fire() | |
| 189 | ||
| 190 | game:GetService("RunService").Heartbeat:connect(function(s, p)
| |
| 191 | tf = tf + s | |
| 192 | if tf >= frame then | |
| 193 | if allowframeloss then | |
| 194 | script.Heartbeat:Fire() | |
| 195 | lastframe = tick() | |
| 196 | else | |
| 197 | for i = 1, math.floor(tf / frame) do | |
| 198 | script.Heartbeat:Fire() | |
| 199 | end | |
| 200 | lastframe = tick() | |
| 201 | end | |
| 202 | if tossremainder then | |
| 203 | tf = 0 | |
| 204 | else | |
| 205 | tf = tf - frame * math.floor(tf / frame) | |
| 206 | end | |
| 207 | end | |
| 208 | end) | |
| 209 | ||
| 210 | function swait(num) | |
| 211 | if num == 0 or num == nil then | |
| 212 | ArtificialHB.Event:wait() | |
| 213 | else | |
| 214 | for i = 0, num do | |
| 215 | ArtificialHB.Event:wait() | |
| 216 | end | |
| 217 | end | |
| 218 | end | |
| 219 | ||
| 220 | --[[frame,t,lastframe = 1/30,0,tick() | |
| 221 | allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater. | |
| 222 | tossremainder = false --if set to true t will be set to 0 after Fire()-ing. | |
| 223 | ||
| 224 | swait = function(dt) | |
| 225 | if dt == nil then | |
| 226 | dt = frame | |
| 227 | elseif dt < frame then | |
| 228 | dt = frame | |
| 229 | elseif dt > frame then | |
| 230 | --round this out into frames | |
| 231 | dt = math.floor(dt/frame) | |
| 232 | end | |
| 233 | local timetomeet = tick() + dt | |
| 234 | end]] --maybe later | |
| 235 | ||
| 236 | --30hz Pacemaker | |
| 237 | ||
| 238 | script:WaitForChild("Heartbeat")
| |
| 239 | ||
| 240 | frame = 1/30 | |
| 241 | tf = 0 | |
| 242 | allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater. | |
| 243 | tossremainder = false --if set to true t will be set to 0 after Fire()-ing. | |
| 244 | lastframe = tick() | |
| 245 | script.Heartbeat:Fire() --ayy lmao | |
| 246 | ||
| 247 | game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
| |
| 248 | tf = tf + s | |
| 249 | if tf >= frame then | |
| 250 | if allowframeloss then | |
| 251 | script.Heartbeat:Fire() | |
| 252 | lastframe=tick() | |
| 253 | else | |
| 254 | --print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
| |
| 255 | for i=1, math.floor(tf/frame) do | |
| 256 | script.Heartbeat:Fire() | |
| 257 | end | |
| 258 | lastframe=tick() | |
| 259 | end | |
| 260 | if tossremainder then | |
| 261 | tf = 0 | |
| 262 | else | |
| 263 | tf = tf - frame * math.floor(tf/frame) | |
| 264 | end | |
| 265 | end | |
| 266 | end) | |
| 267 | ||
| 268 | function clerp(a,b,t) | |
| 269 | local qa = {QuaternionFromCFrame(a)}
| |
| 270 | local qb = {QuaternionFromCFrame(b)}
| |
| 271 | local ax, ay, az = a.x, a.y, a.z | |
| 272 | local bx, by, bz = b.x, b.y, b.z | |
| 273 | local _t = 1-t | |
| 274 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
| 275 | end | |
| 276 | ||
| 277 | function QuaternionFromCFrame(cf) | |
| 278 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
| 279 | local trace = m00 + m11 + m22 | |
| 280 | if trace > 0 then | |
| 281 | local s = math.sqrt(1 + trace) | |
| 282 | local recip = 0.5/s | |
| 283 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
| 284 | else | |
| 285 | local i = 0 | |
| 286 | if m11 > m00 then | |
| 287 | i = 1 | |
| 288 | end | |
| 289 | if m22 > (i == 0 and m00 or m11) then | |
| 290 | i = 2 | |
| 291 | end | |
| 292 | if i == 0 then | |
| 293 | local s = math.sqrt(m00-m11-m22+1) | |
| 294 | local recip = 0.5/s | |
| 295 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
| 296 | elseif i == 1 then | |
| 297 | local s = math.sqrt(m11-m22-m00+1) | |
| 298 | local recip = 0.5/s | |
| 299 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
| 300 | elseif i == 2 then | |
| 301 | local s = math.sqrt(m22-m00-m11+1) | |
| 302 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
| 303 | end | |
| 304 | end | |
| 305 | end | |
| 306 | ||
| 307 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
| 308 | local xs, ys, zs = x + x, y + y, z + z | |
| 309 | local wx, wy, wz = w*xs, w*ys, w*zs | |
| 310 | local xx = x*xs | |
| 311 | local xy = x*ys | |
| 312 | local xz = x*zs | |
| 313 | local yy = y*ys | |
| 314 | local yz = y*zs | |
| 315 | local zz = z*zs | |
| 316 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
| 317 | end | |
| 318 | ||
| 319 | function QuaternionSlerp(a, b, t) | |
| 320 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
| 321 | local startInterp, finishInterp; | |
| 322 | if cosTheta >= 0.0001 then | |
| 323 | if (1 - cosTheta) > 0.0001 then | |
| 324 | local theta = math.acos(cosTheta) | |
| 325 | local invSinTheta = 1/math.sin(theta) | |
| 326 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
| 327 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 328 | else | |
| 329 | startInterp = 1-t | |
| 330 | finishInterp = t | |
| 331 | end | |
| 332 | else | |
| 333 | if (1+cosTheta) > 0.0001 then | |
| 334 | local theta = math.acos(-cosTheta) | |
| 335 | local invSinTheta = 1/math.sin(theta) | |
| 336 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
| 337 | finishInterp = math.sin(t*theta)*invSinTheta | |
| 338 | else | |
| 339 | startInterp = t-1 | |
| 340 | finishInterp = t | |
| 341 | end | |
| 342 | end | |
| 343 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
| 344 | end | |
| 345 | ||
| 346 | function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
| 347 | local fp=it("Part")
| |
| 348 | fp.formFactor=formfactor | |
| 349 | fp.Parent=parent | |
| 350 | fp.Reflectance=reflectance | |
| 351 | fp.Transparency=transparency | |
| 352 | fp.CanCollide=false | |
| 353 | fp.Locked=true | |
| 354 | fp.BrickColor=brickcolor | |
| 355 | fp.Name=name | |
| 356 | fp.Size=size | |
| 357 | NoOutline(fp) | |
| 358 | fp.Material="SmoothPlastic" | |
| 359 | fp:BreakJoints() | |
| 360 | return fp | |
| 361 | end | |
| 362 | ||
| 363 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
| 364 | local mesh=it(Mesh) | |
| 365 | mesh.Parent=part | |
| 366 | if Mesh=="SpecialMesh" then | |
| 367 | mesh.MeshType=meshtype | |
| 368 | if meshid~="nil" then | |
| 369 | mesh.MeshId="http://www.roblox.com/asset/?id="..meshid | |
| 370 | end | |
| 371 | end | |
| 372 | mesh.Offset=offset | |
| 373 | mesh.Scale=scale | |
| 374 | return mesh | |
| 375 | end | |
| 376 | ||
| 377 | function weld(parent,part0,part1,c0) | |
| 378 | local weld=it("Motor")
| |
| 379 | weld.Parent=parent | |
| 380 | weld.Part0=part0 | |
| 381 | weld.Part1=part1 | |
| 382 | weld.C0=c0 | |
| 383 | return weld | |
| 384 | end | |
| 385 | ||
| 386 | function gui(GuiType,parent,text,backtrans,backcol,pos,size,image) | |
| 387 | local gui=it(GuiType) | |
| 388 | gui.Parent=parent | |
| 389 | gui.BackgroundTransparency=backtrans | |
| 390 | gui.BackgroundColor3=backcol | |
| 391 | gui.SizeConstraint="RelativeXY" | |
| 392 | gui.Position=pos | |
| 393 | gui.Size=size | |
| 394 | if GuiType=="TextLabel" then | |
| 395 | gui.Text=text | |
| 396 | gui.TextXAlignment="Center" | |
| 397 | gui.TextYAlignment="Center" | |
| 398 | gui.Font="SourceSans" | |
| 399 | gui.FontSize="Size14" | |
| 400 | gui.TextWrapped=false | |
| 401 | gui.TextStrokeTransparency=0 | |
| 402 | gui.TextColor=BrickColor.new("White")
| |
| 403 | elseif GuiType=="ImageLabel" then | |
| 404 | gui.Image="rbxassetid://"..image | |
| 405 | gui.ImageColor3=backcol | |
| 406 | end | |
| 407 | return gui | |
| 408 | end | |
| 409 | ||
| 410 | local Characte=Instance.new("Model")
| |
| 411 | Characte.Parent=Character | |
| 412 | Characte.Name=bName | |
| 413 | ||
| 414 | ||
| 415 | --local Torso=part(0,Character,0,0,MainColor,"Torso",vt(2,2,1)) | |
| 416 | local Torsoc=part(0,Character,0,0,SubColor,"Torso Copy",vt(2,2,1)) | |
| 417 | --local LeftArm=part(0,Character,0,0,MainColor,"Left Arm",vt(1,2,1)) | |
| 418 | local LeftArmc=part(0,Character,0,0,SubColor,"Left Arm Copy",vt(1,2,1)) | |
| 419 | --local RightArm=part(0,Character,0,0,MainColor,"Right Arm",vt(1,2,1)) | |
| 420 | local RightArmc=part(0,Character,0,0,SubColor,"Right Arm Copy",vt(1,2,1)) | |
| 421 | --local LeftLeg=part(0,Character,0,0,MainColor,"Left Leg",vt(1,2,1)) | |
| 422 | local LeftLegc=part(0,Character,0,0,SubColor,"Left Leg Copy",vt(1,2,1)) | |
| 423 | --local RightLeg=part(0,Character,0,0,MainColor,"Right Leg",vt(1,2,1)) | |
| 424 | local RightLegc=part(0,Character,0,0,SubColor,"Right Leg Copy",vt(1,2,1)) | |
| 425 | ||
| 426 | ||
| 427 | --local Head=part(0,Character,0,0,BrickColor.new("Pastel brown"),"Head",vt(2,1,1))
| |
| 428 | --[[local Torso=part(0,Character,0,0,MainColor,"Torso",vt(2,2,1)) | |
| 429 | local Torsoc=part(0,Character,0,0,SubColor,"Torso Copy",vt(2,2,1)) | |
| 430 | local LeftArm=part(0,Character,0,0,SubColor,"Left Arm",vt(1,2,1)) | |
| 431 | local LeftArmc=part(0,Character,0,0,MainColor,"Left Arm Copy",vt(1,2,1)) | |
| 432 | local RightArm=part(0,Character,0,0,SubColor,"Right Arm",vt(1,2,1)) | |
| 433 | local RightArmc=part(0,Character,0,0,MainColor,"Right Arm Copy",vt(1,2,1)) | |
| 434 | local LeftLeg=part(0,Character,0,0,SubColor,"Left Leg",vt(1,2,1)) | |
| 435 | local LeftLegc=part(0,Character,0,0,MainColor,"Left Leg Copy",vt(1,2,1)) | |
| 436 | local RightLeg=part(0,Character,0,0,SubColor,"Right Leg",vt(1,2,1)) | |
| 437 | local RightLegc=part(0,Character,0,0,MainColor,"Right Leg Copy",vt(1,2,1))]] | |
| 438 | --local RootPart=part(0,Character,0,1,MainColor,"HumanoidRootPart",vt(2,2,1)) | |
| 439 | local Cape=part(0,Character,0,0,BrickColor.new("Bright blue"),"Hat",vt())
| |
| 440 | Head.CanCollide=true | |
| 441 | Torso.CanCollide=true | |
| 442 | LeftArm.CanCollide=true | |
| 443 | RightArm.CanCollide=true | |
| 444 | LeftLeg.CanCollide=true | |
| 445 | RightLeg.CanCollide=true | |
| 446 | RootPart.CanCollide=false | |
| 447 | Head.face:Remove() | |
| 448 | face=Instance.new("Decal",Head)
| |
| 449 | face.Face="Front" | |
| 450 | --face.Texture="http://www.roblox.com/asset/?id=" | |
| 451 | face.Texture="http://www.roblox.com/asset/?id=" | |
| 452 | ||
| 453 | local HMesh=mesh("SpecialMesh",Head,"Head","nil",vt(0,0,0),vt(1.25,1.25,1.25))
| |
| 454 | local TMsh=mesh("SpecialMesh",Torso,"FileMesh","rbxasset://fonts/leftarm.mesh",vt(0,0,0),vt(1.8,1,.8))
| |
| 455 | local LAMsh=mesh("SpecialMesh",LeftArm,"FileMesh","rbxasset://fonts/leftarm.mesh",vt(0,0,0),vt(.8,.8,.8))
| |
| 456 | local RAMsh=mesh("SpecialMesh",RightArm,"FileMesh","rbxasset://fonts/leftarm.mesh",vt(0,0,0),vt(.8,.8,.8))
| |
| 457 | local LLMsh=mesh("SpecialMesh",LeftLeg,"FileMesh","rbxasset://fonts/leftarm.mesh",vt(0,0,0),vt(.8,1,.8))
| |
| 458 | local RLMsh=mesh("SpecialMesh",RightLeg,"FileMesh","rbxasset://fonts/leftarm.mesh",vt(0,0,0),vt(.8,1,.8))
| |
| 459 | local TcMsh=mesh("SpecialMesh",Torsoc,"FileMesh","rbxasset://fonts/leftarm.mesh",vt(0,0,0),vt(-2,-1,-1))
| |
| 460 | local LAcMsh=mesh("SpecialMesh",LeftArmc,"FileMesh","rbxasset://fonts/leftarm.mesh",vt(0,0,0),vt(-1,-1,-1))
| |
| 461 | local RAcMsh=mesh("SpecialMesh",RightArmc,"FileMesh","rbxasset://fonts/leftarm.mesh",vt(0,0,0),vt(-1,-1,-1))
| |
| 462 | local LLcMsh=mesh("SpecialMesh",LeftLegc,"FileMesh","rbxasset://fonts/leftarm.mesh",vt(0,0,0),vt(-1,-1.2,-1))
| |
| 463 | local RLcMsh=mesh("SpecialMesh",RightLegc,"FileMesh","rbxasset://fonts/leftarm.mesh",vt(0,0,0),vt(-1,-1.2,-1))
| |
| 464 | TMsh.MeshId="rbxasset://fonts/leftarm.mesh" | |
| 465 | LAMsh.MeshId="rbxasset://fonts/leftarm.mesh" | |
| 466 | RAMsh.MeshId="rbxasset://fonts/leftarm.mesh" | |
| 467 | LLMsh.MeshId="rbxasset://fonts/leftarm.mesh" | |
| 468 | RLMsh.MeshId="rbxasset://fonts/leftarm.mesh" | |
| 469 | TcMsh.MeshId="rbxasset://fonts/leftarm.mesh" | |
| 470 | LAcMsh.MeshId="rbxasset://fonts/leftarm.mesh" | |
| 471 | RAcMsh.MeshId="rbxasset://fonts/leftarm.mesh" | |
| 472 | LLcMsh.MeshId="rbxasset://fonts/leftarm.mesh" | |
| 473 | RLcMsh.MeshId="rbxasset://fonts/leftarm.mesh" | |
| 474 | local Cmsh=mesh("SpecialMesh",Cape,"FileMesh","http://www.roblox.com/asset/?id=250281794",vt(0,0,0),vt(1,1,1))
| |
| 475 | ||
| 476 | --[[local Neck=weld(Torso,Torso,Head,cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)) | |
| 477 | Neck.C1=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)]] | |
| 478 | local Neck=weld(Torso,Torso,Head,euler(0,0,0)*cf(0,1,0)) | |
| 479 | Neck.C1=cf(0,-.5,0) | |
| 480 | local RW=weld(Torso,Torso,RightArm,cf(1.5,.5,0)) | |
| 481 | RW.C1=cf(0,.5,0) | |
| 482 | local RWc=weld(Torso,RightArm,RightArmc,cf(0,0,0)) | |
| 483 | local LW=weld(Torso,Torso,LeftArm,cf(-1.5,.5,0)) | |
| 484 | LW.C1=cf(0,.5,0) | |
| 485 | local LWc=weld(Torso,LeftArm,LeftArmc,cf(0,0,0)) | |
| 486 | local RH=weld(Torso,Torso,RightLeg,cf(.5,-1,0)) | |
| 487 | RH.C1=cf(0,1,0) | |
| 488 | local RHc=weld(Torso,RightLeg,RightLegc,cf(0,0,0)) | |
| 489 | local LH=weld(Torso,Torso,LeftLeg,cf(-.5,-1,0)) | |
| 490 | LH.C1=cf(0,1,0) | |
| 491 | local LHc=weld(Torso,LeftLeg,LeftLegc,cf(0,0,0)) | |
| 492 | local RootJoint=weld(Torso,Torso,RootPart,cf(0,0,0)) | |
| 493 | local RootJointc=weld(Torso,Torso,Torsoc,cf(0,0,0)) | |
| 494 | --local Cwld=weld(Torso,Cape,Head,euler(0,0,0)*cf(0,2,-.3)) | |
| 495 | local Cwld=weld(Torso,Cape,Torso,euler(0,0,0)*cf(0,.5,-.3)) | |
| 496 | --Torso.CFrame=cf(math.random(-5000,5000)/100,math.random(-5000,5000)/100,math.random(-5000,5000)/100) | |
| 497 | --Torso.CFrame=cf(0,0,0) | |
| 498 | --Torso.CFrame=workspace.Map.BossSpawn.CFrame*cf(0,5,0) | |
| 499 | ||
| 500 | local hitbox=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1))
| |
| 501 | --hitbox.Anchored=true | |
| 502 | local hitbox2=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1))
| |
| 503 | hitbox2.Anchored=true | |
| 504 | local hitboxCF=cf(0,0,0) | |
| 505 | ||
| 506 | --[[local Humanoid=Instance.new("Humanoid")
| |
| 507 | Humanoid.Parent=Character | |
| 508 | TehHealth=700 | |
| 509 | --TehHealth=2000 | |
| 510 | Humanoid.MaxHealth=TehHealth | |
| 511 | Humanoid.Health=TehHealth | |
| 512 | coroutine.resume(coroutine.create(function() | |
| 513 | for i=1,20 do | |
| 514 | wait() | |
| 515 | Humanoid.Health=Humanoid.MaxHealth | |
| 516 | end | |
| 517 | Humanoid:TakeDamage(1) | |
| 518 | end))]] | |
| 519 | local Stats=Instance.new("BoolValue")
| |
| 520 | Stats.Name="Stats" | |
| 521 | Stats.Parent=Character | |
| 522 | local Atk=Instance.new("NumberValue")
| |
| 523 | Atk.Name="Damage" | |
| 524 | Atk.Parent=Stats | |
| 525 | Atk.Value=1 | |
| 526 | local Def=Instance.new("NumberValue")
| |
| 527 | Def.Name="Defense" | |
| 528 | Def.Parent=Stats | |
| 529 | Def.Value=1 | |
| 530 | local Mvmt=Instance.new("NumberValue")
| |
| 531 | Mvmt.Name="Movement" | |
| 532 | Mvmt.Parent=Stats | |
| 533 | Mvmt.Value=1 | |
| 534 | local Block=Instance.new("BoolValue")
| |
| 535 | Block.Name="Block" | |
| 536 | Block.Parent=Stats | |
| 537 | Block.Value=false | |
| 538 | local Stun=Instance.new("NumberValue")
| |
| 539 | Stun.Name="Stun" | |
| 540 | Stun.Parent=Stats | |
| 541 | Stun.Value=0 | |
| 542 | local StunT=Instance.new("NumberValue")
| |
| 543 | StunT.Name="StunThreshold" | |
| 544 | StunT.Parent=Stats | |
| 545 | StunT.Value=100 | |
| 546 | local Rooted=Instance.new("BoolValue")
| |
| 547 | Rooted.Name="Rooted" | |
| 548 | Rooted.Parent=Stats | |
| 549 | Rooted.Value=false | |
| 550 | local Stunned=Instance.new("BoolValue")
| |
| 551 | Stunned.Name="Stunned" | |
| 552 | Stunned.Parent=Stats | |
| 553 | Stunned.Value=false | |
| 554 | local Stagger=Instance.new("BoolValue")
| |
| 555 | Stagger.Name="Stagger" | |
| 556 | Stagger.Parent=Stats | |
| 557 | Stagger.Value=false | |
| 558 | local StaggerHit=Instance.new("BoolValue")
| |
| 559 | StaggerHit.Name="StaggerHit" | |
| 560 | StaggerHit.Parent=Stats | |
| 561 | StaggerHit.Value=false | |
| 562 | local RecentEnemy=Instance.new("ObjectValue")
| |
| 563 | RecentEnemy.Name="RecentEnemy" | |
| 564 | RecentEnemy.Parent=Stats | |
| 565 | RecentEnemy.Value=nil | |
| 566 | local Decrease=Instance.new("BoolValue")
| |
| 567 | Decrease.Name="Decrease" | |
| 568 | Decrease.Parent=Stats | |
| 569 | Decrease.Value=false | |
| 570 | local mana=Instance.new("NumberValue")
| |
| 571 | mana.Name="Mana" | |
| 572 | mana.Parent=Stats | |
| 573 | mana.Value=0 | |
| 574 | local boss=Instance.new("BoolValue")
| |
| 575 | boss.Name="Boss" | |
| 576 | boss.Parent=Stats | |
| 577 | boss.Value=true | |
| 578 | local alive=Instance.new("BoolValue")
| |
| 579 | alive.Name="Alive" | |
| 580 | alive.Parent=Character | |
| 581 | alive.Value=true | |
| 582 | local btarget=Instance.new("ObjectValue")
| |
| 583 | btarget.Name="Target" | |
| 584 | btarget.Parent=Stats | |
| 585 | btarget.Value=nil | |
| 586 | local passive1=Instance.new("NumberValue",Decrease)
| |
| 587 | passive1.Name="DecreaseAtk" | |
| 588 | passive1.Value=-.4 | |
| 589 | local passive2=Instance.new("NumberValue",Decrease)
| |
| 590 | passive2.Name="DecreaseDef" | |
| 591 | passive2.Value=-.1 | |
| 592 | local passive3=Instance.new("NumberValue",Decrease)
| |
| 593 | passive3.Name="DecreaseMvmt" | |
| 594 | passive3.Value=.1 | |
| 595 | ||
| 596 | so = function(id,par,vol,pit) | |
| 597 | local sou = Instance.new("Sound",par or workspace)
| |
| 598 | sou.Volume=1.5 | |
| 599 | sou.Pitch=pit or 1 | |
| 600 | sou.SoundId="http://www.roblox.com/asset/?id="..id | |
| 601 | --swait() | |
| 602 | sou:play() | |
| 603 | game:GetService("Debris"):AddItem(sou,6)
| |
| 604 | end | |
| 605 | ||
| 606 | local function CFrameFromTopBack(at, top, back) | |
| 607 | local right = top:Cross(back) | |
| 608 | return CFrame.new(at.x, at.y, at.z, | |
| 609 | right.x, top.x, back.x, | |
| 610 | right.y, top.y, back.y, | |
| 611 | right.z, top.z, back.z) | |
| 612 | end | |
| 613 | ||
| 614 | function Triangle(a, b, c) | |
| 615 | local edg1 = (c-a):Dot((b-a).unit) | |
| 616 | local edg2 = (a-b):Dot((c-b).unit) | |
| 617 | local edg3 = (b-c):Dot((a-c).unit) | |
| 618 | if edg1 <= (b-a).magnitude and edg1 >= 0 then | |
| 619 | a, b, c = a, b, c | |
| 620 | elseif edg2 <= (c-b).magnitude and edg2 >= 0 then | |
| 621 | a, b, c = b, c, a | |
| 622 | elseif edg3 <= (a-c).magnitude and edg3 >= 0 then | |
| 623 | a, b, c = c, a, b | |
| 624 | else | |
| 625 | assert(false, "unreachable") | |
| 626 | end | |
| 627 | ||
| 628 | local len1 = (c-a):Dot((b-a).unit) | |
| 629 | local len2 = (b-a).magnitude - len1 | |
| 630 | local width = (a + (b-a).unit*len1 - c).magnitude | |
| 631 | ||
| 632 | local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) | |
| 633 | ||
| 634 | local list = {}
| |
| 635 | ||
| 636 | if len1 > 0.01 then | |
| 637 | local w1 = Instance.new('WedgePart', m)
| |
| 638 | w1.Name = "Triangle" | |
| 639 | game:GetService("Debris"):AddItem(w1,5)
| |
| 640 | w1.Material = "SmoothPlastic" | |
| 641 | w1.FormFactor = 'Custom' | |
| 642 | w1.BrickColor = BrickColor.new("Teal")
| |
| 643 | w1.Transparency = 0 | |
| 644 | w1.Reflectance = 0 | |
| 645 | w1.Material = "SmoothPlastic" | |
| 646 | w1.CanCollide = false | |
| 647 | NoOutline(w1) | |
| 648 | local sz = Vector3.new(0.2, width, len1) | |
| 649 | w1.Size = sz | |
| 650 | local sp = Instance.new("SpecialMesh",w1)
| |
| 651 | sp.MeshType = "Wedge" | |
| 652 | sp.Scale = Vector3.new(0,1,1) * sz/w1.Size | |
| 653 | w1:BreakJoints() | |
| 654 | w1.Anchored = true | |
| 655 | w1.Parent = workspace | |
| 656 | w1.Transparency = 0.7 | |
| 657 | table.insert(Effects,{w1,"Disappear",.05})
| |
| 658 | w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) | |
| 659 | table.insert(list,w1) | |
| 660 | end | |
| 661 | ||
| 662 | if len2 > 0.01 then | |
| 663 | local w2 = Instance.new('WedgePart', m)
| |
| 664 | w2.Name = "Triangle" | |
| 665 | game:GetService("Debris"):AddItem(w2,5)
| |
| 666 | w2.Material = "SmoothPlastic" | |
| 667 | w2.FormFactor = 'Custom' | |
| 668 | w2.BrickColor = BrickColor.new("Teal")
| |
| 669 | w2.Transparency = 0 | |
| 670 | w2.Reflectance = 0 | |
| 671 | w2.Material = "SmoothPlastic" | |
| 672 | w2.CanCollide = false | |
| 673 | NoOutline(w2) | |
| 674 | local sz = Vector3.new(0.2, width, len2) | |
| 675 | w2.Size = sz | |
| 676 | local sp = Instance.new("SpecialMesh",w2)
| |
| 677 | sp.MeshType = "Wedge" | |
| 678 | sp.Scale = Vector3.new(0,1,1) * sz/w2.Size | |
| 679 | w2:BreakJoints() | |
| 680 | w2.Anchored = true | |
| 681 | w2.Parent = workspace | |
| 682 | w2.Transparency = 0.7 | |
| 683 | table.insert(Effects,{w2,"Disappear",.05})
| |
| 684 | w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) | |
| 685 | table.insert(list,w2) | |
| 686 | end | |
| 687 | return unpack(list) | |
| 688 | end | |
| 689 | ||
| 690 | function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type) | |
| 691 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(.2,.2,.2)) | |
| 692 | prt.Anchored=true | |
| 693 | prt.CFrame=cframe | |
| 694 | msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
| |
| 695 | game:GetService("Debris"):AddItem(prt,3)
| |
| 696 | if Type==1 or Type==nil then | |
| 697 | table.insert(Effects,{prt,"Block1",delay,x3,y3,z3,msh})
| |
| 698 | elseif Type==2 then | |
| 699 | table.insert(Effects,{prt,"Block2",delay,x3,y3,z3,msh})
| |
| 700 | end | |
| 701 | end | |
| 702 | ||
| 703 | function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 704 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(.2,.2,.2)) | |
| 705 | prt.Anchored=true | |
| 706 | prt.CFrame=cframe | |
| 707 | local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1))
| |
| 708 | game:GetService("Debris"):AddItem(prt,3)
| |
| 709 | table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
| |
| 710 | end | |
| 711 | ||
| 712 | function MagicCircle2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 713 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(.2,.2,.2)) | |
| 714 | prt.Anchored=true | |
| 715 | prt.CFrame=cframe | |
| 716 | local msh=mesh("SpecialMesh",prt,"Sphere","nil",vt(0,0,0),vt(x1,y1,z1))
| |
| 717 | game:GetService("Debris"):AddItem(prt,3)
| |
| 718 | table.insert(Effects,{prt,"Cylinder2",delay,x3,y3,z3,msh})
| |
| 719 | end | |
| 720 | ||
| 721 | function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 722 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
| 723 | prt.Anchored=true | |
| 724 | prt.CFrame=cframe*cf(x2,y2,z2) | |
| 725 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
| |
| 726 | game:GetService("Debris"):AddItem(prt,3)
| |
| 727 | table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
| |
| 728 | end | |
| 729 | ||
| 730 | function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 731 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(.2,.2,.2)) | |
| 732 | prt.Anchored=true | |
| 733 | prt.CFrame=cframe | |
| 734 | local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
| |
| 735 | game:GetService("Debris"):AddItem(prt,3)
| |
| 736 | table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
| |
| 737 | end | |
| 738 | ||
| 739 | function MagicCylinder3(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 740 | local prt=part(3,Character,0,0,brickcolor,"Effect",vt(.2,.2,.2)) | |
| 741 | prt.Anchored=true | |
| 742 | prt.CFrame=cframe | |
| 743 | local msh=mesh("SpecialMesh",prt,"Head","nil",vt(0,0,0),vt(x1,y1,z1))
| |
| 744 | game:GetService("Debris"):AddItem(prt,3)
| |
| 745 | table.insert(Effects,{prt,"Cylinder2",delay,x3,y3,z3,msh})
| |
| 746 | end | |
| 747 | ||
| 748 | function MagicHead(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 749 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(.2,.2,.2)) | |
| 750 | prt.Anchored=true | |
| 751 | prt.CFrame=cframe | |
| 752 | local msh=mesh("SpecialMesh",prt,"Head","nil",vt(0,0,0),vt(x1,y1,z1))
| |
| 753 | game:GetService("Debris"):AddItem(prt,3)
| |
| 754 | table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
| |
| 755 | end | |
| 756 | ||
| 757 | function ClangEffect(brickcolor,cframe,duration,decrease,size,power) | |
| 758 | local prt=part(3,workspace,0,1,brickcolor,"Effect",vt(.2,.2,.2)) | |
| 759 | prt.Anchored=true | |
| 760 | prt.CFrame=cframe | |
| 761 | local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(5,5,5))
| |
| 762 | game:GetService("Debris"):AddItem(prt,3)
| |
| 763 | table.insert(Effects,{prt,"CylinderClang",duration,decrease,size,power,prt.CFrame,nil})
| |
| 764 | end | |
| 765 | ||
| 766 | function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
| 767 | local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(.2,.2,.2)) | |
| 768 | prt.Anchored=true | |
| 769 | prt.CFrame=cframe | |
| 770 | local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
| |
| 771 | game:GetService("Debris"):AddItem(prt,3)
| |
| 772 | table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
| |
| 773 | end | |
| 774 | ||
| 775 | --[[local BodGy=Instance.new("BodyGyro")
| |
| 776 | BodGy.maxTorque=Vector3.new(0,4e+005,0) | |
| 777 | BodGy.P=2000 | |
| 778 | BodGy.D=100 | |
| 779 | BodGy.Name="SiegmundGyro" | |
| 780 | CF=RootPart.CFrame | |
| 781 | BodGy.Parent=RootPart | |
| 782 | BodGy.cframe=CF]] | |
| 783 | ||
| 784 | --[[Neck.C0=euler(0,0,0)*cf(0,3,0)*euler(0,.6,0)*euler(-.2,0,0) | |
| 785 | RootJoint.C0=cf(0,-2,0)*euler(0,.6,0) | |
| 786 | RW.C0=cf(4.5,1.5,0)*euler(-.4,0,.5)*euler(0,0,0) | |
| 787 | RW.C1=cf(0,1.5,0)*euler(0,0,0) | |
| 788 | LW.C0=cf(-4.5,1.5,0)*euler(.2,0,-.5) | |
| 789 | LW.C1=cf(0,1.5,0)*euler(0,0,0) | |
| 790 | RH.C0=cf(1.5,-3,0)*euler(0,-.6,0)*euler(0,0,.1) | |
| 791 | RH.C1=cf(0,3,0)*euler(0,0,0) | |
| 792 | LH.C0=cf(-1.5,-3,0)*euler(0,.6,0)*euler(.1,0,0) | |
| 793 | LH.C1=cf(0,3,0)*euler(0,0,0)]] | |
| 794 | ||
| 795 | --[[RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3,0,0.5),.3) | |
| 796 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-1.2),.3) | |
| 797 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.4,0,0),.3) | |
| 798 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1)*euler(0,0,0),.3) | |
| 799 | RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-1.2,1.57,0),.3) | |
| 800 | LH.C0=clerp(LH.C0,cf(-1.1,-.5,-0.5)*euler(-0.2,-1.3,0),.3)]] | |
| 801 | function StartAnim() | |
| 802 | attack=true | |
| 803 | --workspace.CurrentCamera.CameraSubject=Head | |
| 804 | Neck.C0=necko*euler(-0.4,0,0) | |
| 805 | RootJoint.C0=euler(.2,0,0) | |
| 806 | RW.C0=cf(1.5,0.5,0)*euler(-.3,0,0.2) | |
| 807 | RW.C1=cf(0,0.5,0)*euler(0,0,0) | |
| 808 | LW.C0=cf(-1.5,0.5,0)*euler(-.3,0,-0.2) | |
| 809 | LW.C1=cf(0,0.5,0)*euler(0,0,0) | |
| 810 | RH.C0=cf(.5,-1,0)*euler(0.4,1.57,0) | |
| 811 | LH.C0=cf(-.5,-1,0)*euler(-0.2,-1.57,0) | |
| 812 | hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,10,Character) | |
| 813 | while hitfloor==nil do | |
| 814 | swait() | |
| 815 | end | |
| 816 | print("endderp")
| |
| 817 | so("http://roblox.com/asset/?id=157878578",Torso,1,0.8)
| |
| 818 | so("http://roblox.com/asset/?id=2760979",Torso,1,0.4)
| |
| 819 | MagicWave(BrickColor.new("Medium stone grey"),cf(Torso.Position)*cf(0,-1,0),1,1,1,1.5,1,1.5,0.05)
| |
| 820 | --MagniDamage(Torso,15,6,8,math.random(20,40),"Knockdown2",Torso,0,1,math.random(8,10),nil,nil,true) | |
| 821 | for i=0,1,0.05 do | |
| 822 | swait() | |
| 823 | Neck.C0=clerp(Neck.C0,necko*euler(-.4,0,0),.3) | |
| 824 | RootJoint.C0=clerp(RootJoint.C0,cf(0,1,0)*euler(0,0,0),.3) | |
| 825 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,1.2),.3) | |
| 826 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-1.2),.3) | |
| 827 | RH.C0=clerp(RH.C0,cf(.5,-1,0)*euler(-1.2,1.57,0),.3) | |
| 828 | LH.C0=clerp(LH.C0,cf(-.6,-.5,-0.5)*euler(-0.2,-1.3,0),.3) | |
| 829 | end | |
| 830 | attack=false | |
| 831 | end | |
| 832 | --[[RW.C0=cf(1.5,0.5,0)*euler(0,0,1.2) | |
| 833 | LW.C0=cf(-1.5,0.5,0)*euler(0,0,-1.2) | |
| 834 | Neck.C0=necko*euler(-.4,0,0) | |
| 835 | RootJoint.C0=cf(0,1,0)*euler(0,0,0) | |
| 836 | RH.C0=cf(1,-1,0)*euler(-1.2,1.57,0) | |
| 837 | LH.C0=cf(-1.1,-.5,-0.5)*euler(-0.2,-1.3,0)]] | |
| 838 | ||
| 839 | local BodGy=Instance.new("BodyGyro")
| |
| 840 | BodGy.maxTorque=Vector3.new(0,4e+005,0) | |
| 841 | BodGy.P=2000 | |
| 842 | BodGy.D=100 | |
| 843 | BodGy.Name="SthomasGyro" | |
| 844 | CF=RootPart.CFrame | |
| 845 | BodGy.Parent=RootPart | |
| 846 | BodGy.cframe=CF | |
| 847 | ||
| 848 | wait() | |
| 849 | print("Sthomas spawned.")
| |
| 850 | ||
| 851 | function StunAnim() | |
| 852 | attack=true | |
| 853 | Stunned.Value=true | |
| 854 | showDamage(Character,"Stunned","Interrupt") | |
| 855 | local dec=Instance.new("NumberValue",Decrease)
| |
| 856 | dec.Name="DecreaseMvmt" | |
| 857 | dec.Value=10 | |
| 858 | for i=0,1,0.3 do | |
| 859 | swait() | |
| 860 | Neck.C0=clerp(Neck.C0,necko*euler(-.2,.5,0),.2) | |
| 861 | RootJoint.C0=clerp(RootJoint.C0,euler(-.2,3,0),.2) | |
| 862 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.2,0,1.3),.2) | |
| 863 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) | |
| 864 | LW.C0=clerp(LW.C0,cf(-1.2,0.5,-.4)*euler(1,0,.4)*euler(0,-.1,0),.2) | |
| 865 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) | |
| 866 | RH.C0=clerp(RH.C0,cf(.5,-.6,0)*euler(0,1.57,0)*euler(-.5,0,.3),.25) | |
| 867 | LH.C0=clerp(LH.C0,cf(-.5,-.8,0)*euler(0,-1.57,0)*euler(-.2,0,0),.25) | |
| 868 | end | |
| 869 | for i=0,1,0.3 do | |
| 870 | swait() | |
| 871 | Neck.C0=clerp(Neck.C0,necko*euler(-.3,.5,0),.2) | |
| 872 | RootJoint.C0=clerp(RootJoint.C0,cf(0,0,-.5)*euler(-.8,3,0),.2) | |
| 873 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.8,0,1.3),.2) | |
| 874 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) | |
| 875 | LW.C0=clerp(LW.C0,cf(-1.2,0.5,-.4)*euler(1.2,0,.8)*euler(0,-.1,0),.2) | |
| 876 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) | |
| 877 | RH.C0=clerp(RH.C0,cf(.5,-.6,0)*euler(0,1.57,0)*euler(-.5,0,.6),.25) | |
| 878 | LH.C0=clerp(LH.C0,cf(-.5,-.8,0)*euler(0,-1.57,0)*euler(.1,0,.7),.25) | |
| 879 | end | |
| 880 | for i=0,1,0.3 do | |
| 881 | swait() | |
| 882 | Neck.C0=clerp(Neck.C0,necko*euler(-.3,-1,0),.2) | |
| 883 | RootJoint.C0=clerp(RootJoint.C0,cf(0,0,-2)*euler(-1.57,3,0),.2) | |
| 884 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.8,0,1.3),.2) | |
| 885 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) | |
| 886 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.2,0,-.8)*euler(0,-.1,0),.2) | |
| 887 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) | |
| 888 | RH.C0=clerp(RH.C0,cf(.5,-.6,0)*euler(0,1.57,0)*euler(-.2,0,.6),.25) | |
| 889 | LH.C0=clerp(LH.C0,cf(-.5,-.8,0)*euler(0,-1.57,0)*euler(-.1,0,.3),.25) | |
| 890 | end | |
| 891 | local gairost=Instance.new("BodyGyro")
| |
| 892 | gairost.Parent=RootPart | |
| 893 | gairost.maxTorque=Vector3.new(4e+005,0,4e+005)*math.huge | |
| 894 | gairost.P=20e+003 | |
| 895 | gairost.cframe=cf(0,0,0) | |
| 896 | for i=0,1,0.1 do | |
| 897 | swait() | |
| 898 | Neck.C0=clerp(Neck.C0,necko*euler(0,-1.57,0),.3) | |
| 899 | RootJoint.C0=clerp(RootJoint.C0,cf(0,0,-2.5)*euler(-1.57,3.14,0),.3) | |
| 900 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-1.57,0,1.5)*euler(.2,0,0),.3) | |
| 901 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 902 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.5,0,-1.57)*euler(0,0,0),.3) | |
| 903 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 904 | RH.C0=clerp(RH.C0,cf(.5,-1,0)*euler(0,1.57,0)*euler(-.3,.5,0),.3) | |
| 905 | LH.C0=clerp(LH.C0,cf(-.5,-1,0)*euler(0,-1.57,0)*euler(-.1,.2,0),.3) | |
| 906 | end | |
| 907 | for i=1,200 do | |
| 908 | swait() | |
| 909 | gairost.cframe=RootPart.CFrame | |
| 910 | end | |
| 911 | for i=0,1,0.2 do | |
| 912 | swait() | |
| 913 | Stun.Value=0 | |
| 914 | gairost.cframe=RootPart.CFrame | |
| 915 | Neck.C0=clerp(Neck.C0,necko*euler(0,.2,0),.3) | |
| 916 | RootJoint.C0=clerp(RootJoint.C0,cf(0,0,-2)*euler(-1,4,0),.3) | |
| 917 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-1.57,0,1)*euler(.2,-1,0),.3) | |
| 918 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 919 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.2,0,.2)*euler(0,0,0),.3) | |
| 920 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 921 | RH.C0=clerp(RH.C0,cf(.5,-1,0)*euler(0,1.57,0)*euler(-.3,.5,.4),.3) | |
| 922 | LH.C0=clerp(LH.C0,cf(-.5,-1,-1)*euler(0,-1.57,0)*euler(-.1,.2,1),.3) | |
| 923 | end | |
| 924 | gairost.Parent=nil | |
| 925 | dec.Parent=nil | |
| 926 | Stun.Value=0 | |
| 927 | Stunned.Value=false | |
| 928 | attack=false | |
| 929 | for i=1,10 do | |
| 930 | swait() | |
| 931 | Stun.Value=0 | |
| 932 | end | |
| 933 | end | |
| 934 | ||
| 935 | function PunchSlam() | |
| 936 | attack=true | |
| 937 | for i=0,1,0.1 do | |
| 938 | swait() | |
| 939 | Neck.C0=clerp(Neck.C0,necko*euler(0,-.5,0)*euler(-.2,0,0),.3) | |
| 940 | RootJoint.C0=clerp(RootJoint.C0,euler(0,-.5,0)*euler(.1,0,0)*cf(0,.2,0),.3) | |
| 941 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.2,0,.8)*euler(0,0,0),.3) | |
| 942 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 943 | LW.C0=clerp(LW.C0,cf(-1.3,0.5,-.2)*euler(1.4,0,.5)*euler(0,0,0),.3) | |
| 944 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 945 | RH.C0=clerp(RH.C0,cf(.6,-.9,-.2)*euler(0,1.57,0)*euler(0,-.5,-.05),.3) | |
| 946 | LH.C0=clerp(LH.C0,cf(-.6,-.8,-.2)*euler(0,-1.57,0)*euler(0,0,.4),.3) | |
| 947 | end | |
| 948 | Torso.Velocity=RootPart.CFrame.lookVector*move*3 | |
| 949 | so("169445092",LeftArm,1,1.2)
| |
| 950 | for i=0,1,0.1 do | |
| 951 | swait() | |
| 952 | MagniDamage(LeftArm,2,8,10,0,"Knockdown2",RootPart,.2,2,math.random(6,7),nil,nil) | |
| 953 | --MagniDamage(LeftArm,2,6,8,0,"Normal",RootPart,.3,1,math.random(6,7),nil,nil) | |
| 954 | Neck.C0=clerp(Neck.C0,necko*euler(0,.5,0)*euler(-.1,0,0),.3) | |
| 955 | RootJoint.C0=clerp(RootJoint.C0,euler(0,.5,0)*euler(.2,0,0)*cf(0,.2,1),.3) | |
| 956 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.5,0,1)*euler(0,0,0),.3) | |
| 957 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 958 | --LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.7,0,.2)*euler(0,0,0),.3) | |
| 959 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 960 | RH.C0=clerp(RH.C0,cf(.6,-.9,-.2)*euler(0,1.57,0)*euler(0,.4,-.3),.3) | |
| 961 | LH.C0=clerp(LH.C0,cf(-.6,-.9,-.2)*euler(0,-1.57,0)*euler(0,.5,0),.3) | |
| 962 | if i<.3 then | |
| 963 | LW.C0=clerp(LW.C0,cf(-1.3,0.5,-.2)*euler(1.7,0,-.2)*euler(0,0,0),.3) | |
| 964 | else | |
| 965 | LW.C0=clerp(LW.C0,cf(-1.2,0.5,-.2)*euler(1.7,0,.1)*euler(0,0,0),.3) | |
| 966 | end | |
| 967 | end | |
| 968 | if RecentEnemy.Value~=nil then | |
| 969 | Torso.Velocity=vt(0,0,0) | |
| 970 | target,distance=findNearestTorso(Torso.Position) | |
| 971 | if target~=nil then | |
| 972 | BodGy.cframe=cf(Torso.Position,target.Position) | |
| 973 | end | |
| 974 | Torso.Velocity=RootPart.CFrame.lookVector*move*3 | |
| 975 | refd=part(3,workspace,0,1,BrickColor.new("Black"),"Reference",vt())
| |
| 976 | refd.Anchored=true | |
| 977 | game:GetService("Debris"):AddItem(refd,5)
| |
| 978 | so("169445092",RightArm,1,1.2)
| |
| 979 | for i=0,1,0.1 do | |
| 980 | swait() | |
| 981 | refd.CFrame=cf(posfloor) | |
| 982 | MagniDamage(LeftArm,4,10,12,math.random(30,35),"Knockdown2",refd,.3,1,math.random(3,4),nil,nil) | |
| 983 | Neck.C0=clerp(Neck.C0,necko*euler(0,-1.57,0),.3) | |
| 984 | RootJoint.C0=clerp(RootJoint.C0,cf(0,0,.2)*euler(0,-1.57,0),.3) | |
| 985 | if i<.6 then | |
| 986 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,1.57)*euler(0,3.14,0),.5) | |
| 987 | else | |
| 988 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,1.57)*euler(0,3.14,-1.2)*euler(-.5,0,0),.2) | |
| 989 | end | |
| 990 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 991 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-1.57)*euler(0,0,1),.3) | |
| 992 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 993 | RH.C0=clerp(RH.C0,cf(.5,-1,.2)*euler(0,1.57,0)*euler(.2,-1.57,0),.2) | |
| 994 | LH.C0=clerp(LH.C0,cf(-.5,-1,-.2)*euler(0,-1.57,0)*euler(-.4,-1.57,0),.2) | |
| 995 | end | |
| 996 | refd.Parent=nil | |
| 997 | --swait(100) | |
| 998 | end | |
| 999 | attack=false | |
| 1000 | end | |
| 1001 | ||
| 1002 | function SweepCut() | |
| 1003 | attack=true | |
| 1004 | for i=0,1,0.1 do | |
| 1005 | swait() | |
| 1006 | Neck.C0=clerp(Neck.C0,necko*euler(0,1.3,0)*euler(-.5,0,0),.3) | |
| 1007 | RootJoint.C0=clerp(RootJoint.C0,euler(0,1.3,0)*euler(-.5,0,0)*cf(0,.4,0),.3) | |
| 1008 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,.5)*euler(0,0,0),.3) | |
| 1009 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 1010 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-1)*euler(0,0,0),.3) | |
| 1011 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 1012 | RH.C0=clerp(RH.C0,cf(.6,-.7,-.4)*euler(0,1.57,0)*euler(-.5,0,0),.3) | |
| 1013 | LH.C0=clerp(LH.C0,cf(-.3,-.4,-.7)*euler(0,-1.57,0)*euler(0,0,-.1)*euler(-.7,0,0),.3) | |
| 1014 | end | |
| 1015 | Torso.Velocity=RootPart.CFrame.lookVector*move*5 | |
| 1016 | so("169445073",LeftLeg,1,1.2)
| |
| 1017 | for i=0,1,0.1 do | |
| 1018 | swait() | |
| 1019 | MagniDamage(LeftLeg,2,7,9,0,"Knockdown2",RootPart,.2,2,math.random(6,7),nil,nil) | |
| 1020 | Neck.C0=clerp(Neck.C0,necko*euler(0,1,0)*euler(-.5,0,0),.3) | |
| 1021 | RootJoint.C0=clerp(RootJoint.C0,euler(0,1.3,0)*euler(-1,0,0)*cf(0,1.2,0),.3) | |
| 1022 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.8,0,.3)*euler(0,0,0),.3) | |
| 1023 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 1024 | LW.C0=clerp(LW.C0,cf(-1,0.5,-.5)*euler(1.5,0,1)*euler(0,0,0),.3) | |
| 1025 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 1026 | RH.C0=clerp(RH.C0,cf(.6,-.7,-.8)*euler(0,1.57,0)*euler(-.3,0,-1.2),.3) | |
| 1027 | LH.C0=clerp(LH.C0,cf(-.5,-.8,-.2)*euler(0,-1.57,0)*euler(0,0,-.1)*euler(-.5,0,0),.3) | |
| 1028 | end | |
| 1029 | Torso.Velocity=vt(0,0,0) | |
| 1030 | if RecentEnemy.Value~=nil then | |
| 1031 | target,distance=findNearestTorso(Torso.Position) | |
| 1032 | if target~=nil then | |
| 1033 | BodGy.cframe=cf(Torso.Position,target.Position) | |
| 1034 | end | |
| 1035 | Torso.Velocity=RootPart.CFrame.lookVector*move*3 | |
| 1036 | refd=part(3,workspace,0,1,BrickColor.new("Black"),"Reference",vt())
| |
| 1037 | refd.Anchored=true | |
| 1038 | game:GetService("Debris"):AddItem(refd,5)
| |
| 1039 | so("169445092",RightArm,1,1)
| |
| 1040 | for i=0,1,0.2 do | |
| 1041 | swait() | |
| 1042 | refd.CFrame=cf(posfloor) | |
| 1043 | MagniDamage(RightArm,4,10,12,math.random(40,45),"Knockdown2",refd,.3,1,math.random(3,4),nil,nil) | |
| 1044 | --MagniDamage(LeftArm,4,6,8,math.random(30,35),"Knockdown2",refd,.5,1,math.random(3,4),nil,nil) | |
| 1045 | --[[Neck.C0=clerp(Neck.C0,necko*euler(0,-1.57,0),.3) | |
| 1046 | RootJoint.C0=clerp(RootJoint.C0,cf(0,0,.2)*euler(0,-1.57,0),.3) | |
| 1047 | if i<.6 then | |
| 1048 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,1.57)*euler(0,3.14,0),.5) | |
| 1049 | else | |
| 1050 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,1.57)*euler(0,3.14,-1.2)*euler(-.5,0,0),.2) | |
| 1051 | end | |
| 1052 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 1053 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-1.57)*euler(0,0,1),.3) | |
| 1054 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 1055 | RH.C0=clerp(RH.C0,cf(.5,-1,.2)*euler(0,1.57,0)*euler(.2,-1.57,0),.2) | |
| 1056 | LH.C0=clerp(LH.C0,cf(-.5,-1,-.2)*euler(0,-1.57,0)*euler(-.4,-1.57,0),.2)]] | |
| 1057 | Neck.C0=clerp(Neck.C0,necko*euler(0,.1,0)*euler(0,0,0),.4) | |
| 1058 | RootJoint.C0=clerp(RootJoint.C0,euler(0,-.5,0)*euler(0,0,0)*cf(0,.6,0),.4) | |
| 1059 | RW.C0=clerp(RW.C0,cf(1,0.5,-.5)*euler(1.8,0,-.8)*euler(0,0,0),.4) | |
| 1060 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) | |
| 1061 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-.7)*euler(0,0,0),.4) | |
| 1062 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.4) | |
| 1063 | RH.C0=clerp(RH.C0,cf(.5,-.5,0)*euler(0,1.57,0)*euler(-.2,0,0),.4) | |
| 1064 | LH.C0=clerp(LH.C0,cf(-.5,-.5,0)*euler(0,-1.57,0)*euler(-.2,0,0),.4) | |
| 1065 | end | |
| 1066 | for i=0,1,0.1 do | |
| 1067 | swait() | |
| 1068 | MagniDamage(RightArm,4,10,12,math.random(40,45),"Knockdown2",refd,.3,1,math.random(3,4),nil,nil) | |
| 1069 | Torso.Velocity=vt(0,60,0) | |
| 1070 | Neck.C0=clerp(Neck.C0,necko*euler(0,.1,0)*euler(0,0,0),.3) | |
| 1071 | RootJoint.C0=clerp(RootJoint.C0,euler(0,0,0)*euler(0,0,0)*cf(0,0,0),.3) | |
| 1072 | RootJoint.C1=RootJoint.C1*euler(0,.5,0) | |
| 1073 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2.5,0,-.2)*euler(0,0,0),.3) | |
| 1074 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 1075 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-1)*euler(0,0,0),.3) | |
| 1076 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 1077 | RH.C0=clerp(RH.C0,cf(.5,-.5,0)*euler(0,1.57,0)*euler(-.2,0,-.2),.3) | |
| 1078 | LH.C0=clerp(LH.C0,cf(-.5,-.5,0)*euler(0,-1.57,0)*euler(-.2,0,.2),.3) | |
| 1079 | end | |
| 1080 | refd.Parent=nil | |
| 1081 | RootJoint.C1=cf(0,0,0) | |
| 1082 | end | |
| 1083 | --swait(100) | |
| 1084 | attack=false | |
| 1085 | end | |
| 1086 | ||
| 1087 | function MultiKick() | |
| 1088 | attack=true | |
| 1089 | for i=0,1,0.1 do | |
| 1090 | swait() | |
| 1091 | Neck.C0=clerp(Neck.C0,necko*euler(.1,.7,0)*euler(0,0,0),.3) | |
| 1092 | RootJoint.C0=clerp(RootJoint.C0,euler(.1,.8,0)*euler(0,0,0)*cf(0,.6,0),.3) | |
| 1093 | RW.C0=clerp(RW.C0,cf(1.3,0.4,.3)*euler(.4,0,.4)*euler(0,-.5,0),.3) | |
| 1094 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 1095 | LW.C0=clerp(LW.C0,cf(-1.3,0.5,-.2)*euler(1,0,.2)*euler(0,1,0),.3) | |
| 1096 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 1097 | RH.C0=clerp(RH.C0,cf(.7,-.7,-.5)*euler(0,1.57,0)*euler(0,-.3,-.6)*euler(.05,0,0),.3) | |
| 1098 | LH.C0=clerp(LH.C0,cf(-.6,-.6,-.8)*euler(0,-1.57,0)*euler(0,.2,-.4)*euler(.2,0,0),.3) | |
| 1099 | end | |
| 1100 | Look=RootPart.CFrame.lookVector*move*2 | |
| 1101 | local n=8 | |
| 1102 | for i=0,1,0.04 do | |
| 1103 | swait() | |
| 1104 | n=n+1 | |
| 1105 | if n>=8 then | |
| 1106 | n=0 | |
| 1107 | so("169445073",LeftLeg,1,1.2)
| |
| 1108 | end | |
| 1109 | Torso.Velocity=Look | |
| 1110 | MagniDamage(LeftLeg,2,5,7,math.random(5,10),"Knockdown2",RootPart,.2,2,math.random(4,5),nil,nil) | |
| 1111 | Neck.C0=clerp(Neck.C0,necko*euler(-.1,0,0)*euler(0,0,0),.3) | |
| 1112 | RootJoint.C0=clerp(RootJoint.C0,euler(0,0,0)*euler(0,0,0)*cf(0,0,0),.3) | |
| 1113 | RootJoint.C1=RootJoint.C1*euler(0,.6,0) | |
| 1114 | RW.C0=clerp(RW.C0,cf(1,0.4,.5)*euler(1.2,0,.4)*euler(0,0,0),.3) | |
| 1115 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 1116 | LW.C0=clerp(LW.C0,cf(-1,0.4,.5)*euler(1.2,0,-.4)*euler(0,0,0),.3) | |
| 1117 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 1118 | RH.C0=clerp(RH.C0,cf(.7,-.5,-.7)*euler(0,1.57,0)*euler(0,-.3,-1)*euler(0,0,0),.3) | |
| 1119 | LH.C0=clerp(LH.C0,cf(-.6,-.6,-.5)*euler(0,-1.57,0)*euler(0,.2,-1.5)*euler(.2,0,0),.3) | |
| 1120 | end | |
| 1121 | if RecentEnemy.Value~=nil then | |
| 1122 | RecentEnemy.Value=nil | |
| 1123 | target,distance=findNearestTorso(Torso.Position) | |
| 1124 | if target~=nil then | |
| 1125 | RootPart.CFrame=cf(RootPart.Position,target.Position) | |
| 1126 | end | |
| 1127 | Look=RootPart.CFrame.lookVector*move | |
| 1128 | for i=0,1,0.04 do | |
| 1129 | swait() | |
| 1130 | n=n+1 | |
| 1131 | if n>=8 then | |
| 1132 | n=0 | |
| 1133 | so("169445073",LeftLeg,1,1.2)
| |
| 1134 | end | |
| 1135 | Torso.Velocity=Look | |
| 1136 | MagniDamage(LeftLeg,2,5,7,math.random(5,10),"Knockdown2",RootPart,.2,2,math.random(4,5),nil,nil) | |
| 1137 | Neck.C0=clerp(Neck.C0,necko*euler(-.1,0,0)*euler(0,0,0),.3) | |
| 1138 | RootJoint.C0=clerp(RootJoint.C0,euler(0,0,0)*euler(0,0,0)*cf(0,0,0),.3) | |
| 1139 | RootJoint.C1=RootJoint.C1*euler(0,.6,0) | |
| 1140 | RW.C0=clerp(RW.C0,cf(1,0.4,.5)*euler(1.2,0,.4)*euler(0,0,0),.3) | |
| 1141 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 1142 | LW.C0=clerp(LW.C0,cf(-1,0.4,.5)*euler(1.2,0,-.4)*euler(0,0,0),.3) | |
| 1143 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 1144 | RH.C0=clerp(RH.C0,cf(.7,-.5,-.7)*euler(0,1.57,0)*euler(0,-.3,-1)*euler(0,0,0),.3) | |
| 1145 | LH.C0=clerp(LH.C0,cf(-.6,-.6,-.5)*euler(0,-1.57,0)*euler(0,.2,-1.5)*euler(.2,0,0),.3) | |
| 1146 | end | |
| 1147 | Torso.Velocity=vt(0,0,0) | |
| 1148 | end | |
| 1149 | RootJoint.C1=cf(0,0,0) | |
| 1150 | attack=false | |
| 1151 | end | |
| 1152 | ||
| 1153 | function JumpKick() | |
| 1154 | attack=true | |
| 1155 | for i=0,1,0.1 do | |
| 1156 | swait() | |
| 1157 | Neck.C0=clerp(Neck.C0,necko*euler(-.4,0,0),.3) | |
| 1158 | RootJoint.C0=clerp(RootJoint.C0,cf(0,1,0)*euler(0,0,0),.3) | |
| 1159 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,1.2),.3) | |
| 1160 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-1.2),.3) | |
| 1161 | RH.C0=clerp(RH.C0,cf(.5,-1,0)*euler(-1.2,1.57,0),.3) | |
| 1162 | LH.C0=clerp(LH.C0,cf(-.6,-.5,-0.5)*euler(-0.2,-1.3,0),.3) | |
| 1163 | end | |
| 1164 | Torso.Velocity=vt(0,100,0) | |
| 1165 | jump=true | |
| 1166 | local dec=Instance.new("NumberValue",Decrease)
| |
| 1167 | dec.Name="DecreaseMvmt" | |
| 1168 | dec.Value=-.4 | |
| 1169 | for i=0,1,0.05 do | |
| 1170 | swait() | |
| 1171 | Neck.C0=clerp(Neck.C0,necko*euler(-.1,0,0)*euler(0,0,0),.2) | |
| 1172 | RootJoint.C0=clerp(RootJoint.C0,euler(0,0,0)*euler(0,0,0)*cf(0,4,-3),.2) | |
| 1173 | RootJoint.C1=RootJoint.C1*euler(-.32,0,0) | |
| 1174 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.2,0,1)*euler(0,0,0),.2) | |
| 1175 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) | |
| 1176 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.2,0,-1)*euler(0,0,0),.2) | |
| 1177 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) | |
| 1178 | RH.C0=clerp(RH.C0,cf(.7,-.5,-.7)*euler(0,1.57,0)*euler(0,-.3,-1)*euler(0,0,0),.2) | |
| 1179 | LH.C0=clerp(LH.C0,cf(-.6,-.6,-.5)*euler(0,-1.57,0)*euler(0,.2,-1.8)*euler(.2,0,0),.2) | |
| 1180 | end | |
| 1181 | while hitfloor==nil do | |
| 1182 | swait() | |
| 1183 | MagniDamage(LeftLeg,5,8,10,math.random(15,25),"Knockdown2",RootPart,.2,2,math.random(8,10),nil,nil) | |
| 1184 | MagniDamage(RightLeg,5,8,10,math.random(15,25),"Knockdown2",RootPart,.2,2,math.random(8,10),nil,nil) | |
| 1185 | end | |
| 1186 | jump=false | |
| 1187 | dec.Parent=nil | |
| 1188 | RootJoint.C1=cf(0,0,0) | |
| 1189 | attack=false | |
| 1190 | end | |
| 1191 | ||
| 1192 | function EnergyBlam() | |
| 1193 | attack=true | |
| 1194 | for i=0,1,0.1 do | |
| 1195 | swait() | |
| 1196 | Neck.C0=clerp(Neck.C0,necko*euler(0,-1,0)*euler(-.2,0,0),.3) | |
| 1197 | RootJoint.C0=clerp(RootJoint.C0,euler(0,-1,0)*cf(0,.4,0),.3) | |
| 1198 | RW.C0=clerp(RW.C0,cf(1.3,0.5,-.2)*euler(1.4,0,-.5)*euler(0,0,0),.3) | |
| 1199 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 1200 | LW.C0=clerp(LW.C0,cf(-1.3,0.5,-.2)*euler(1.4,0,.5)*euler(0,0,0),.3) | |
| 1201 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 1202 | RH.C0=clerp(RH.C0,cf(.7,-.8,-.4)*euler(0,1.57,0)*euler(0,.5,-.1),.3) | |
| 1203 | LH.C0=clerp(LH.C0,cf(-.4,-.9,0)*euler(0,-1.57,0)*euler(0,-1,.2),.3) | |
| 1204 | end | |
| 1205 | so("2101137",Torso,1,1)
| |
| 1206 | for i=0,1,0.05 do | |
| 1207 | swait() | |
| 1208 | MagicCircle(BrickColor.new("Bright blue"),Torso.CFrame*cf(0,0,-2),1,1,1,1,1,1,.1)
| |
| 1209 | MagicCircle(BrickColor.new("White"),Torso.CFrame*cf(0,0,-2),1,1,1,.5,.5,.5,.1)
| |
| 1210 | end | |
| 1211 | for i=0,1,0.1 do | |
| 1212 | swait() | |
| 1213 | MagicCircle(BrickColor.new("Bright blue"),Torso.CFrame*cf(0,.5,-2),1,1,1,1,1,1,.1)
| |
| 1214 | MagicCircle(BrickColor.new("White"),Torso.CFrame*cf(0,.5,-2),1,1,1,.5,.5,.5,.1)
| |
| 1215 | Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*euler(0,0,0),.3) | |
| 1216 | RootJoint.C0=clerp(RootJoint.C0,euler(0,0,0)*cf(0,.4,0),.3) | |
| 1217 | RW.C0=clerp(RW.C0,cf(1,0.5,-.5)*euler(1.5,0,-.5)*euler(0,0,0),.3) | |
| 1218 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 1219 | LW.C0=clerp(LW.C0,cf(-1,0.5,-.5)*euler(1.5,0,.5)*euler(0,0,0),.3) | |
| 1220 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 1221 | RH.C0=clerp(RH.C0,cf(.7,-.8,-.4)*euler(0,1.57,0)*euler(0,0,-.1),.3) | |
| 1222 | LH.C0=clerp(LH.C0,cf(-.4,-.9,0)*euler(0,-1.57,0)*euler(0,0,.2),.3) | |
| 1223 | end | |
| 1224 | ref=part(3,workspace,0,1,BrickColor.new("Black"),"Reference",vt())
| |
| 1225 | ref.Anchored=false | |
| 1226 | --ref.CFrame=cf(head.Position) | |
| 1227 | local rwld=weld(Torso,Torso,ref,cf(0,.5,-2.5)) | |
| 1228 | game:GetService("Debris"):AddItem(ref,10)
| |
| 1229 | ref2=part(3,workspace,0,1,BrickColor.new("Black"),"Reference",vt())
| |
| 1230 | ref2.Anchored=false | |
| 1231 | --ref.CFrame=cf(head.Position) | |
| 1232 | game:GetService("Debris"):AddItem(ref2,10)
| |
| 1233 | local tehCF=nil | |
| 1234 | --[[target,distance=findNearestTorso(Torso.Position) | |
| 1235 | if target~=nil then]] | |
| 1236 | tehCF=cf(ref.Position,Mouse.Hit.p) | |
| 1237 | --end | |
| 1238 | nuh=5 | |
| 1239 | for i=0,1,0.05 do | |
| 1240 | swait() | |
| 1241 | nuh=nuh+1 | |
| 1242 | if nuh>=5 then | |
| 1243 | nuh=0 | |
| 1244 | so("169380505",ref2,1,1.5)
| |
| 1245 | end | |
| 1246 | --[[target,distance=findNearestTorso(Torso.Position) | |
| 1247 | if target~=nil then]] | |
| 1248 | hit,pos=rayCast(ref.Position,tehCF.lookVector,100,Character) | |
| 1249 | local mag=(ref.Position-pos).magnitude | |
| 1250 | MagicCylinder3(BrickColor.new("White"),CFrame.new((ref.Position+pos)/2,pos)*angles(1.57,0,0),6,mag*5,6,2,1,2,0.1)
| |
| 1251 | MagicCircle2(BrickColor.new("White"),cf(pos),10,10,10,10,10,10,.1)
| |
| 1252 | ref2.CFrame=cf(pos) | |
| 1253 | MagniDamage(ref2,10,12,16,0,"Normal",ref2,.2,1,math.random(2,4),nil,nil,true) | |
| 1254 | --end | |
| 1255 | end | |
| 1256 | ref.Parent=nil | |
| 1257 | ref2.Parent=nil | |
| 1258 | attack=false | |
| 1259 | end | |
| 1260 | ||
| 1261 | function DecreaseStat(Model,Stat,Amount,Duration) | |
| 1262 | if Model:findFirstChild("Stats")~=nil then
| |
| 1263 | if Model.Stats[Stat]~=nil then | |
| 1264 | Model.Stats[Stat].Value=Model.Stats[Stat].Value-Amount | |
| 1265 | d=Instance.new("NumberValue",Model.Stats.Decrease)
| |
| 1266 | game:GetService("Debris"):AddItem(d,40)
| |
| 1267 | if Stat=="Damage" then | |
| 1268 | d.Name="DecreaseAtk" | |
| 1269 | elseif Stat=="Defense" then | |
| 1270 | d.Name="DecreaseDef" | |
| 1271 | elseif Stat=="Movement" then | |
| 1272 | d.Name="DecreaseMvmt" | |
| 1273 | end | |
| 1274 | if Model:findFirstChild("Torso")~=nil then
| |
| 1275 | display="" | |
| 1276 | if Stat=="Damage" then | |
| 1277 | if Amount>0 then | |
| 1278 | display="-Damage" | |
| 1279 | else | |
| 1280 | display="+Damage" | |
| 1281 | end | |
| 1282 | elseif Stat=="Defense" then | |
| 1283 | if Amount>0 then | |
| 1284 | display="-Defense" | |
| 1285 | else | |
| 1286 | display="+Defense" | |
| 1287 | end | |
| 1288 | elseif Stat=="Movement" then | |
| 1289 | if Amount>0 then | |
| 1290 | display="-Movement" | |
| 1291 | else | |
| 1292 | display="+Movement" | |
| 1293 | end | |
| 1294 | end | |
| 1295 | showDamage(Model,display,"Debuff") | |
| 1296 | end | |
| 1297 | d.Value=Amount | |
| 1298 | table.insert(Effects,{Model,"DecreaseStat",Stat,Amount,Duration,d})
| |
| 1299 | end | |
| 1300 | end | |
| 1301 | end | |
| 1302 | ||
| 1303 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
| 1304 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
| |
| 1305 | end | |
| 1306 | ||
| 1307 | --[[function findNearestTorso(pos) | |
| 1308 | local list = game.Workspace:children() | |
| 1309 | local torso = nil | |
| 1310 | local dist = 1000 | |
| 1311 | local temp = nil | |
| 1312 | local human = nil | |
| 1313 | local temp2 = nil | |
| 1314 | for x = 1, #list do | |
| 1315 | temp2 = list[x] | |
| 1316 | if (temp2.className == "Model") and (temp2.Name~=bName) then | |
| 1317 | temp = temp2:findFirstChild("Torso")
| |
| 1318 | human = temp2:findFirstChild("Humanoid")
| |
| 1319 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
| 1320 | if btarget.Value==nil then | |
| 1321 | if (temp.Position - pos).magnitude < dist then | |
| 1322 | local dohit=true | |
| 1323 | if temp2:findFirstChild("Stats")~=nil then if temp2.Stats:findFirstChild("Boss")~=nil then if temp2.Stats.Boss.Value==true then dohit=false end end end
| |
| 1324 | if temp2:findFirstChild("Alive")==nil then dohit=false end
| |
| 1325 | if dohit==true then | |
| 1326 | torso = temp | |
| 1327 | dist = (temp.Position - pos).magnitude | |
| 1328 | end | |
| 1329 | end | |
| 1330 | else | |
| 1331 | if btarget.Value.Parent~=nil then | |
| 1332 | if btarget.Value:findFirstChild("Torso")~=nil then
| |
| 1333 | if btarget.Value:findFirstChild("Humanoid")~=nil then
| |
| 1334 | if btarget.Value.Humanoid.Health<=0 then | |
| 1335 | btarget.Value=nil | |
| 1336 | end | |
| 1337 | end | |
| 1338 | if btarget.Value~=nil then | |
| 1339 | torso=btarget.Value.Torso | |
| 1340 | dist = (torso.Position - pos).magnitude | |
| 1341 | end | |
| 1342 | end | |
| 1343 | else | |
| 1344 | btarget.Value=nil | |
| 1345 | end | |
| 1346 | end | |
| 1347 | end | |
| 1348 | end | |
| 1349 | end | |
| 1350 | return torso,dist | |
| 1351 | end]] | |
| 1352 | findNearestTorso = function(pos) | |
| 1353 | local list = (game.Workspace:children()) | |
| 1354 | local torso = nil | |
| 1355 | local dist = 1000 | |
| 1356 | local temp, human, temp2 = nil, nil, nil | |
| 1357 | for x = 1, #list do | |
| 1358 | temp2 = list[x] | |
| 1359 | if temp2.className == "Model" and temp2.Name ~= Character.Name then | |
| 1360 | temp = temp2:findFirstChild("Torso")
| |
| 1361 | human = temp2:findFirstChild("Humanoid")
| |
| 1362 | if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then | |
| 1363 | local dohit = true | |
| 1364 | if dohit == true then | |
| 1365 | torso = temp | |
| 1366 | dist = (temp.Position - pos).magnitude | |
| 1367 | end | |
| 1368 | end | |
| 1369 | end | |
| 1370 | end | |
| 1371 | return torso, dist | |
| 1372 | end | |
| 1373 | function findRandomTorso(pos) | |
| 1374 | local list = game.Workspace:children() | |
| 1375 | local torso = nil | |
| 1376 | local dist = 1000 | |
| 1377 | local temp = nil | |
| 1378 | local human = nil | |
| 1379 | local temp2 = nil | |
| 1380 | local list2 = {}
| |
| 1381 | for x = 1, #list do | |
| 1382 | temp2 = list[x] | |
| 1383 | if (temp2.className == "Model") and (temp2.Name~="Vanta") then | |
| 1384 | temp = temp2:findFirstChild("Torso")
| |
| 1385 | human = temp2:findFirstChild("Humanoid")
| |
| 1386 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
| 1387 | if pos.magnitude < dist then | |
| 1388 | torso = temp | |
| 1389 | table.insert(list2,temp) | |
| 1390 | end | |
| 1391 | end | |
| 1392 | end | |
| 1393 | end | |
| 1394 | if #list2>0 then | |
| 1395 | rand=math.random(1,#list2) | |
| 1396 | return list2[rand],dist | |
| 1397 | else | |
| 1398 | return nil,dist | |
| 1399 | end | |
| 1400 | end | |
| 1401 | ||
| 1402 | Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,ranged,DecreaseState,DecreaseAmount,Duration,Sound) | |
| 1403 | if hit.Parent==nil then | |
| 1404 | return | |
| 1405 | end | |
| 1406 | h=hit.Parent:FindFirstChild("Humanoid")
| |
| 1407 | for _,v in pairs(hit.Parent:children()) do | |
| 1408 | if v:IsA("Humanoid") then
| |
| 1409 | h=v | |
| 1410 | end | |
| 1411 | end | |
| 1412 | if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
| |
| 1413 | h=hit.Parent.Parent:FindFirstChild("Humanoid")
| |
| 1414 | end | |
| 1415 | if hit.Parent.className=="Hat" then | |
| 1416 | hit=hit.Parent.Parent:findFirstChild("Head")
| |
| 1417 | end | |
| 1418 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
| |
| 1419 | if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
| |
| 1420 | if hit.Parent:findFirstChild("Stats")~=nil then if hit.Parent.Stats:findFirstChild("Boss")~=nil then if hit.Parent.Stats.Boss.Value==true then return end end end
| |
| 1421 | RecentEnemy.Value=hit.Parent | |
| 1422 | game:GetService("Debris"):AddItem(c,.5)
| |
| 1423 | minim=minim*Atk.Value | |
| 1424 | maxim=maxim*Atk.Value | |
| 1425 | Damage=0 | |
| 1426 | if minim==maxim or minim>maxim then | |
| 1427 | Damage=maxim | |
| 1428 | else | |
| 1429 | Damage=math.random(minim,maxim) | |
| 1430 | end | |
| 1431 | blocked=false | |
| 1432 | enblock=nil | |
| 1433 | Stats=hit.Parent:findFirstChild("Stats")
| |
| 1434 | if Stats~=nil then | |
| 1435 | enblock=Stats:findFirstChild("Block")
| |
| 1436 | if enblock~=nil then | |
| 1437 | if enblock.Value==true then | |
| 1438 | blocked=true | |
| 1439 | end | |
| 1440 | end | |
| 1441 | if Stats:findFirstChild("Defense")~=nil then
| |
| 1442 | Damage=Damage/(Stats.Defense.Value) | |
| 1443 | if Damage<=3 and (ranged==false or ranged==nil) and blocked~=true then | |
| 1444 | hitnum=math.random(1,3) | |
| 1445 | if hitnum==1 then so("169380525",hit,1,math.random(80,120)/100)
| |
| 1446 | elseif hitnum==2 then so("169380538",hit,1,math.random(80,120)/100)
| |
| 1447 | elseif hitnum==3 then so("169380528",hit,1,math.random(80,120)/100)
| |
| 1448 | end | |
| 1449 | --[[if hitnum==1 then so("199149321",hit,1,1)
| |
| 1450 | elseif hitnum==2 then so("199149338",hit,1,1)
| |
| 1451 | elseif hitnum==3 then so("199149367",hit,1,1)
| |
| 1452 | elseif hitnum==4 then so("199149409",hit,1,1)
| |
| 1453 | elseif hitnum==5 then so("199149452",hit,1,1)
| |
| 1454 | end]] | |
| 1455 | elseif ranged==false or ranged==nil and blocked~=true then | |
| 1456 | hitnum=math.random(1,3) | |
| 1457 | if hitnum==1 then so("169380525",hit,1,math.random(80,120)/100)
| |
| 1458 | elseif hitnum==2 then so("169380538",hit,1,math.random(80,120)/100)
| |
| 1459 | elseif hitnum==3 then so("169380528",hit,1,math.random(80,120)/100)
| |
| 1460 | end | |
| 1461 | --[[if hitnum==1 then so("199149137",hit,1,1)
| |
| 1462 | elseif hitnum==2 then so("199149186",hit,1,1)
| |
| 1463 | elseif hitnum==3 then so("199149221",hit,1,1)
| |
| 1464 | elseif hitnum==4 then so("199149235",hit,1,1)
| |
| 1465 | elseif hitnum==5 then so("199149269",hit,1,1)
| |
| 1466 | elseif hitnum==6 then so("199149297",hit,1,1)
| |
| 1467 | end]] | |
| 1468 | end | |
| 1469 | end | |
| 1470 | if Stats:findFirstChild("Stun")~=nil then
| |
| 1471 | if blocked==true then | |
| 1472 | incstun=math.floor(incstun/2) | |
| 1473 | end | |
| 1474 | Stats.Stun.Value=Stats.Stun.Value+incstun | |
| 1475 | end | |
| 1476 | if Stats:findFirstChild("Stagger")~=nil then
| |
| 1477 | if stagger==true then | |
| 1478 | Stats.Stagger.Value=true | |
| 1479 | end | |
| 1480 | end | |
| 1481 | end | |
| 1482 | if blocked==true then | |
| 1483 | showDamage(hit.Parent,"Block","Damage") | |
| 1484 | hitnum=math.random(1,2) | |
| 1485 | if hitnum==1 then so("199148933",hit,1,1)
| |
| 1486 | elseif hitnum==2 then so("199148947",hit,1,1)
| |
| 1487 | end | |
| 1488 | enblock.Value=false | |
| 1489 | else | |
| 1490 | Damage=math.floor(Damage) | |
| 1491 | h.Health=h.Health-Damage | |
| 1492 | --[[coroutine.resume(coroutine.create(function(Hum,Dam) | |
| 1493 | damageFunc:InvokeServer(Hum,Dam) | |
| 1494 | end),h,Damage)]] | |
| 1495 | showDamage(hit.Parent,Damage,"Damage") | |
| 1496 | if DecreaseState~=nil then | |
| 1497 | if DecreaseState=="Shatter" then | |
| 1498 | DecreaseStat(hit.Parent,"Movement",DecreaseAmount,Duration) | |
| 1499 | DecreaseStat(hit.Parent,"Damage",DecreaseAmount,Duration) | |
| 1500 | else | |
| 1501 | DecreaseStat(hit.Parent,DecreaseState,DecreaseAmount,Duration) | |
| 1502 | end | |
| 1503 | end | |
| 1504 | if Type=="Knockdown" then | |
| 1505 | hum=hit.Parent.Humanoid | |
| 1506 | hum.PlatformStand=true | |
| 1507 | coroutine.resume(coroutine.create(function(HHumanoid) | |
| 1508 | swait(1) | |
| 1509 | HHumanoid.PlatformStand=false | |
| 1510 | end),hum) | |
| 1511 | local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit | |
| 1512 | --hit.CFrame=cf(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
| 1513 | local bodvol=Instance.new("BodyVelocity")
| |
| 1514 | bodvol.velocity=angle*knockback | |
| 1515 | bodvol.P=5000 | |
| 1516 | bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
| 1517 | bodvol.Parent=hit | |
| 1518 | rl=Instance.new("BodyAngularVelocity")
| |
| 1519 | rl.P=3000 | |
| 1520 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
| 1521 | rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
| 1522 | rl.Parent=hit | |
| 1523 | game:GetService("Debris"):AddItem(bodvol,.5)
| |
| 1524 | game:GetService("Debris"):AddItem(rl,.5)
| |
| 1525 | elseif Type=="Shatter" then | |
| 1526 | for i=1,10 do | |
| 1527 | BreakEffect(BrickColor.new("Cyan"),hit.CFrame,math.random(20,80)/100,math.random(2,10),math.random(20,80)/100)
| |
| 1528 | end | |
| 1529 | elseif Type=="Knockdown2" then | |
| 1530 | hum=hit.Parent.Humanoid | |
| 1531 | local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit | |
| 1532 | local bodvol=Instance.new("BodyVelocity")
| |
| 1533 | bodvol.velocity=angle*knockback | |
| 1534 | bodvol.P=5000 | |
| 1535 | bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
| 1536 | bodvol.Parent=hit | |
| 1537 | game:GetService("Debris"):AddItem(bodvol,.5)
| |
| 1538 | elseif Type=="Normal" then | |
| 1539 | vp=Instance.new("BodyVelocity")
| |
| 1540 | vp.P=500 | |
| 1541 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
| 1542 | if KnockbackType==1 then | |
| 1543 | vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 | |
| 1544 | elseif KnockbackType==2 then | |
| 1545 | vp.velocity=Property.CFrame.lookVector*knockback | |
| 1546 | end | |
| 1547 | game:GetService("Debris"):AddItem(vp,.5)
| |
| 1548 | if knockback>0 then | |
| 1549 | vp.Parent=hit.Parent.Torso | |
| 1550 | end | |
| 1551 | end | |
| 1552 | end | |
| 1553 | debounce=Instance.new("BoolValue")
| |
| 1554 | debounce.Name="DebounceHit" | |
| 1555 | debounce.Parent=hit.Parent | |
| 1556 | debounce.Value=true | |
| 1557 | game:GetService("Debris"):AddItem(debounce,Delay)
| |
| 1558 | CRIT=false | |
| 1559 | end | |
| 1560 | end | |
| 1561 | ||
| 1562 | showDamage=function(Char,Dealt,Type) | |
| 1563 | m=Instance.new("Model")
| |
| 1564 | m.Name="Effect" | |
| 1565 | c=Instance.new("Part")
| |
| 1566 | c.Transparency=1 | |
| 1567 | c.Name="Head" | |
| 1568 | c.TopSurface=0 | |
| 1569 | c.BottomSurface=0 | |
| 1570 | c.formFactor="Plate" | |
| 1571 | c.Size=Vector3.new(1,.4,1) | |
| 1572 | b=Instance.new("BillboardGui",c)
| |
| 1573 | b.Size=UDim2.new(5,0,5,0) | |
| 1574 | b.AlwaysOnTop=true | |
| 1575 | damgui=gui("TextLabel",b,tostring(Dealt),1,Color3.new(0,0,0),UDim2.new(0,0,0,0),UDim2.new(1,0,1,0))
| |
| 1576 | if Type=="Damage" then | |
| 1577 | damgui.Font="SourceSans" | |
| 1578 | if Dealt=="Block" then | |
| 1579 | damgui.TextColor3=BrickColor.new("Bright blue").Color
| |
| 1580 | elseif Dealt<3 then | |
| 1581 | damgui.TextColor3=BrickColor.new("White").Color
| |
| 1582 | elseif Dealt>=3 and Dealt<20 then | |
| 1583 | damgui.TextColor3=BrickColor.new("Bright yellow").Color
| |
| 1584 | else | |
| 1585 | damgui.TextColor3=BrickColor.new("Really red").Color
| |
| 1586 | damgui.Font="SourceSansBold" | |
| 1587 | end | |
| 1588 | elseif Type=="Debuff" then | |
| 1589 | damgui.TextColor3=BrickColor.new("White").Color
| |
| 1590 | elseif Type=="Interrupt" then | |
| 1591 | damgui.TextColor3=BrickColor.new("New Yeller").Color
| |
| 1592 | end | |
| 1593 | --damgui.FontSize="Size48" | |
| 1594 | damgui.TextScaled=true | |
| 1595 | ms=Instance.new("CylinderMesh")
| |
| 1596 | ms.Scale=Vector3.new(.8,.8,.8) | |
| 1597 | ms.Parent=c | |
| 1598 | c.Reflectance=0 | |
| 1599 | Instance.new("BodyGyro").Parent=c
| |
| 1600 | c.Parent=m | |
| 1601 | if Char:findFirstChild("Head")~=nil then
| |
| 1602 | c.CFrame=cf(Char["Head"].CFrame.p+Vector3.new(math.random(-100,100)/100,3,math.random(-100,100)/100)) | |
| 1603 | elseif Char.Parent:findFirstChild("Head")~=nil then
| |
| 1604 | c.CFrame=cf(Char.Parent["Head"].CFrame.p+Vector3.new(math.random(-100,100)/100,3,math.random(-100,100)/100)) | |
| 1605 | end | |
| 1606 | f=Instance.new("BodyPosition")
| |
| 1607 | f.P=2000 | |
| 1608 | f.D=100 | |
| 1609 | f.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
| 1610 | if Type=="Damage" then | |
| 1611 | f.position=c.Position+Vector3.new(0,3,0) | |
| 1612 | elseif Type=="Debuff" or Type=="Interrupt" then | |
| 1613 | f.position=c.Position+Vector3.new(0,5,0) | |
| 1614 | end | |
| 1615 | f.Parent=c | |
| 1616 | game:GetService("Debris"):AddItem(m,5)
| |
| 1617 | table.insert(Effects,{m,"showDamage",damgui,f,10,1,15,50,100})
| |
| 1618 | c.CanCollide=false | |
| 1619 | m.Parent=workspace | |
| 1620 | c.CanCollide=false | |
| 1621 | end | |
| 1622 | ||
| 1623 | function MagniDamage(Part,magni,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,ranged,DecreaseState,DecreaseAmount,Duration) | |
| 1624 | for _,c in pairs(workspace:children()) do | |
| 1625 | local hum=c:findFirstChild("Humanoid")
| |
| 1626 | if hum~=nil then | |
| 1627 | local head=nil | |
| 1628 | for _,d in pairs(c:children()) do | |
| 1629 | --if d.Name=="Torso" or d.Name=="Head" or d.Name=="HumanoidRootPart" or d.Name=="HitPart" then | |
| 1630 | --[[if d.className=="Model" and ranged~=true then | |
| 1631 | head=d:findFirstChild("Hitbox")
| |
| 1632 | if d.Parent==Character then break end | |
| 1633 | if head~=nil then | |
| 1634 | local targ=head.Position-Part.Position | |
| 1635 | local mag=targ.magnitude | |
| 1636 | if mag<=magni then | |
| 1637 | ref=part(3,workspace,0,1,BrickColor.new("Black"),"Reference",vt())
| |
| 1638 | ref.Anchored=true | |
| 1639 | ref.CFrame=cf(head.Position) | |
| 1640 | game:GetService("Debris"):AddItem(ref,1)
| |
| 1641 | hitnum=math.random(1,5) | |
| 1642 | if hitnum==1 then so("199148971",ref,1,1)
| |
| 1643 | elseif hitnum==2 then so("199149025",ref,1,1)
| |
| 1644 | elseif hitnum==3 then so("199149072",ref,1,1)
| |
| 1645 | elseif hitnum==4 then so("199149109",ref,1,1)
| |
| 1646 | elseif hitnum==5 then so("199149119",ref,1,1)
| |
| 1647 | end | |
| 1648 | StaggerHit.Value=true | |
| 1649 | end | |
| 1650 | end | |
| 1651 | end]] | |
| 1652 | if d.className=="Part" then | |
| 1653 | head=d | |
| 1654 | if head~=nil then | |
| 1655 | local targ=head.Position-Part.Position | |
| 1656 | local mag=targ.magnitude | |
| 1657 | if mag<=magni and c.Name~=Character then | |
| 1658 | if stun==nil then | |
| 1659 | stun=math.random(5,10) | |
| 1660 | end | |
| 1661 | local Rang=nil | |
| 1662 | if Ranged==false then | |
| 1663 | Rang=true | |
| 1664 | end | |
| 1665 | local stag=nil | |
| 1666 | if shbash==true then | |
| 1667 | stag=true | |
| 1668 | end | |
| 1669 | Damagefunc(head,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,ranged,DecreaseState,DecreaseAmount,Duration) | |
| 1670 | --Damagefunc(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,incstun,stagger,staghit,DecreaseState,DecreaseAmount,Duration) | |
| 1671 | end | |
| 1672 | end | |
| 1673 | end | |
| 1674 | end | |
| 1675 | end | |
| 1676 | end | |
| 1677 | end | |
| 1678 | local hold = false | |
| 1679 | function onKeyDown(key) | |
| 1680 | if attack==false then | |
| 1681 | if key=="z" then | |
| 1682 | PunchSlam() | |
| 1683 | elseif key=="x" then | |
| 1684 | SweepCut() | |
| 1685 | elseif key=="c" then | |
| 1686 | MultiKick() | |
| 1687 | elseif key=="v" then | |
| 1688 | JumpKick() | |
| 1689 | elseif key == "b" then | |
| 1690 | EnergyBlam() | |
| 1691 | --[[elseif key == "n" then | |
| 1692 | GrandeurDash() | |
| 1693 | elseif key == "m" then | |
| 1694 | DeathImpact() | |
| 1695 | elseif key == "f" then | |
| 1696 | Jump()]] | |
| 1697 | elseif key=="0" and hold == false then | |
| 1698 | hold = true | |
| 1699 | run.Parent=Decrease | |
| 1700 | end | |
| 1701 | end | |
| 1702 | end | |
| 1703 | function onKeyUp(key) | |
| 1704 | if attack==false then | |
| 1705 | if key=="0" and hold == true then | |
| 1706 | hold = false | |
| 1707 | run.Parent=nil | |
| 1708 | end | |
| 1709 | end | |
| 1710 | end | |
| 1711 | Mouse.KeyDown:connect(onKeyDown) | |
| 1712 | Mouse.KeyUp:connect(onKeyUp) | |
| 1713 | local stunnum=0 | |
| 1714 | local animnum=0 | |
| 1715 | local idle=1 | |
| 1716 | local animlimit=5 | |
| 1717 | local target,distance=nil,nil | |
| 1718 | local attacking=false | |
| 1719 | local stunanim=false | |
| 1720 | while Humanoid.Health>0 do | |
| 1721 | swait() | |
| 1722 | --[[print(target) | |
| 1723 | print(distance)]] | |
| 1724 | hitbox2.Parent=hitbox.Parent | |
| 1725 | hitbox2.Size=hitbox.Size | |
| 1726 | hitbox2.CFrame=hitboxCF | |
| 1727 | --[[for _,c in pairs(Character:children()) do | |
| 1728 | for _,v in pairs(c:children()) do | |
| 1729 | if v.className=="BodyGyro" or v.className=="BodyPosition" or v.className=="BodyVelocity" or v.className=="BodyAngularVelocity" then | |
| 1730 | if v.Name~="SiegmundGyro" and v.Name~="SiegmundPos" then | |
| 1731 | print("dai")
| |
| 1732 | v.Parent=nil | |
| 1733 | end | |
| 1734 | end | |
| 1735 | end | |
| 1736 | end]] | |
| 1737 | coroutine.resume(coroutine.create(function() | |
| 1738 | if start==false then | |
| 1739 | start=true | |
| 1740 | StartAnim() | |
| 1741 | end | |
| 1742 | end)) | |
| 1743 | if attack==false then | |
| 1744 | BodGy.cframe=cf(Torso.Position,Mouse.Hit.p) | |
| 1745 | end | |
| 1746 | target,distance=findNearestTorso(Torso.Position) | |
| 1747 | --[[if target~=nil then | |
| 1748 | if attack==false then | |
| 1749 | BodGy.cframe=cf(Torso.Position,target.Position) | |
| 1750 | end | |
| 1751 | numb1=RootPart.Position.y | |
| 1752 | numb2=target.Position.y | |
| 1753 | if numb2-numb1>=5 or numb2-numb1<=-5 then | |
| 1754 | if distance<=30 then | |
| 1755 | if attack==false then | |
| 1756 | attackrand=math.random(1,20) | |
| 1757 | if attackrand==1 then | |
| 1758 | coroutine.resume(coroutine.create(function() | |
| 1759 | RecentEnemy.Value=nil | |
| 1760 | JumpKick() | |
| 1761 | end)) | |
| 1762 | end | |
| 1763 | end | |
| 1764 | end | |
| 1765 | end | |
| 1766 | if distance>30 then --far range | |
| 1767 | Humanoid:MoveTo(target.Position) | |
| 1768 | run.Parent=Decrease | |
| 1769 | if attack==false then | |
| 1770 | attackrand=math.random(1,70) | |
| 1771 | if attackrand==1 then | |
| 1772 | coroutine.resume(coroutine.create(function() | |
| 1773 | RecentEnemy.Value=nil | |
| 1774 | EnergyBlam() | |
| 1775 | --[[d=math.random(1,3) | |
| 1776 | if d==1 then | |
| 1777 | PunchSlam() | |
| 1778 | elseif d==2 then | |
| 1779 | SweepCut() | |
| 1780 | elseif d==3 then | |
| 1781 | MultiKick() | |
| 1782 | end | |
| 1783 | end)) | |
| 1784 | --[[coroutine.resume(coroutine.create(function() | |
| 1785 | buffdef.Parent=Decrease | |
| 1786 | atk=0 | |
| 1787 | if stompcooldown<=0 then | |
| 1788 | atk=3 | |
| 1789 | else | |
| 1790 | atk=math.random(1,2) | |
| 1791 | end | |
| 1792 | if atk==1 then | |
| 1793 | Jump() | |
| 1794 | elseif atk==2 then | |
| 1795 | GrandeurDash() | |
| 1796 | elseif atk==3 then | |
| 1797 | DeathImpact() | |
| 1798 | end | |
| 1799 | buffdef.Parent=nil | |
| 1800 | end)) | |
| 1801 | end | |
| 1802 | end | |
| 1803 | elseif distance<=30 and distance>=5 then --mid range | |
| 1804 | move=distance*3 | |
| 1805 | Humanoid:MoveTo(target.Position) | |
| 1806 | run.Parent=nil | |
| 1807 | if attack==false then | |
| 1808 | attackrand=math.random(1,20) | |
| 1809 | if attackrand==1 then | |
| 1810 | coroutine.resume(coroutine.create(function() | |
| 1811 | RecentEnemy.Value=nil | |
| 1812 | d=math.random(1,3) | |
| 1813 | if d==1 then | |
| 1814 | PunchSlam() | |
| 1815 | elseif d==2 then | |
| 1816 | SweepCut() | |
| 1817 | elseif d==3 then | |
| 1818 | MultiKick() | |
| 1819 | end | |
| 1820 | end)) | |
| 1821 | --[[coroutine.resume(coroutine.create(function() | |
| 1822 | buffdef.Parent=Decrease | |
| 1823 | atk=0 | |
| 1824 | if stompcooldown<=0 then | |
| 1825 | atk=3 | |
| 1826 | else | |
| 1827 | atk=math.random(1,2) | |
| 1828 | end | |
| 1829 | if atk==1 then | |
| 1830 | HeavySlam() | |
| 1831 | elseif atk==2 then | |
| 1832 | GrandeurDash() | |
| 1833 | elseif atk==3 then | |
| 1834 | DeathImpact() | |
| 1835 | end | |
| 1836 | buffdef.Parent=nil | |
| 1837 | end)) | |
| 1838 | end | |
| 1839 | end | |
| 1840 | else --close range | |
| 1841 | move=10 | |
| 1842 | Humanoid:MoveTo(RootPart.Position) | |
| 1843 | run.Parent=nil | |
| 1844 | --run.Parent=nil | |
| 1845 | if attack==false then | |
| 1846 | attackrand=math.random(1,20) | |
| 1847 | if attackrand==1 then | |
| 1848 | coroutine.resume(coroutine.create(function() | |
| 1849 | RecentEnemy.Value=nil | |
| 1850 | d=math.random(1,3) | |
| 1851 | if d==1 then | |
| 1852 | PunchSlam() | |
| 1853 | elseif d==2 then | |
| 1854 | SweepCut() | |
| 1855 | elseif d==3 then | |
| 1856 | MultiKick() | |
| 1857 | end | |
| 1858 | end)) | |
| 1859 | --[[coroutine.resume(coroutine.create(function() | |
| 1860 | buffdef.Parent=Decrease | |
| 1861 | HeavyCombo("Stun")
| |
| 1862 | buffdef.Parent=nil | |
| 1863 | end)) | |
| 1864 | end | |
| 1865 | end | |
| 1866 | end | |
| 1867 | end]] | |
| 1868 | if Mvmt.Value<0 or Stun.Value>=100 or attack==true then | |
| 1869 | Humanoid.WalkSpeed=0 | |
| 1870 | if jump==true then | |
| 1871 | Humanoid.WalkSpeed=16*Mvmt.Value | |
| 1872 | end | |
| 1873 | else | |
| 1874 | Humanoid.WalkSpeed=16*Mvmt.Value | |
| 1875 | end | |
| 1876 | if Stun.Value>=100 and stunanim==false then | |
| 1877 | coroutine.resume(coroutine.create(function() | |
| 1878 | stunanim=true | |
| 1879 | while attack==true do | |
| 1880 | swait() | |
| 1881 | end | |
| 1882 | StunAnim() | |
| 1883 | Stun.Value=0 | |
| 1884 | stunanim=false | |
| 1885 | end)) | |
| 1886 | end | |
| 1887 | local stunnum2=80 | |
| 1888 | if stunnum>=stunnum2 then | |
| 1889 | if Stun.Value>0 then | |
| 1890 | Stun.Value=Stun.Value-1 | |
| 1891 | end | |
| 1892 | stunnum=0 | |
| 1893 | end | |
| 1894 | stunnum=stunnum+1 | |
| 1895 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
| 1896 | local velderp=RootPart.Velocity.y | |
| 1897 | hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,10,Character) | |
| 1898 | for _,c in pairs(Decrease:children()) do | |
| 1899 | if c:findFirstChild("Duration")~=nil then
| |
| 1900 | c.Duration.Value=c.Duration.Value-1 | |
| 1901 | if c.Duration.Value<=0 then | |
| 1902 | c.Parent=nil | |
| 1903 | end | |
| 1904 | end | |
| 1905 | if c.Name=="DecreaseAtk" then | |
| 1906 | decreaseatk=decreaseatk+c.Value | |
| 1907 | elseif c.Name=="DecreaseDef" then | |
| 1908 | decreasedef=decreasedef+c.Value | |
| 1909 | elseif c.Name=="DecreaseMvmt" then | |
| 1910 | decreasemvmt=decreasemvmt+c.Value | |
| 1911 | end | |
| 1912 | end | |
| 1913 | Atk.Value=1-decreaseatk | |
| 1914 | if Atk.Value<=0 then | |
| 1915 | Atk.Value=0 | |
| 1916 | end | |
| 1917 | Def.Value=1-decreasedef | |
| 1918 | if Def.Value<=0 then | |
| 1919 | Def.Value=0.01 | |
| 1920 | end | |
| 1921 | Mvmt.Value=1-decreasemvmt | |
| 1922 | if Mvmt.Value<=0 then | |
| 1923 | Mvmt.Value=0 | |
| 1924 | end | |
| 1925 | decreaseatk=0 | |
| 1926 | decreasedef=0 | |
| 1927 | decreasemvmt=0 | |
| 1928 | AtkVal=Atk.Value*100 | |
| 1929 | AtkVal=math.floor(AtkVal) | |
| 1930 | AtkVal=AtkVal/100 | |
| 1931 | DefVal=Def.Value*100 | |
| 1932 | DefVal=math.floor(DefVal) | |
| 1933 | DefVal=DefVal/100 | |
| 1934 | MvmtVal=Mvmt.Value*100 | |
| 1935 | MvmtVal=math.floor(MvmtVal) | |
| 1936 | MvmtVal=MvmtVal/100 | |
| 1937 | if MvmtVal<=0 then | |
| 1938 | MvmtVal=0 | |
| 1939 | end | |
| 1940 | animnum=animnum+1 | |
| 1941 | if animnum>=animlimit*5 then | |
| 1942 | idle=1 | |
| 1943 | animnum=0 | |
| 1944 | elseif animnum>=animlimit*4 then | |
| 1945 | idle=1 | |
| 1946 | animnum=0 | |
| 1947 | elseif animnum>=animlimit*3 then | |
| 1948 | idle=4 | |
| 1949 | elseif animnum>=animlimit*2 then | |
| 1950 | idle=3 | |
| 1951 | elseif animnum>=animlimit*1 then | |
| 1952 | idle=2 | |
| 1953 | end | |
| 1954 | if RootPart.Velocity.y > 1 and hitfloor==nil then | |
| 1955 | Anim="Jump" | |
| 1956 | if attack==false then | |
| 1957 | Neck.C0=clerp(Neck.C0,necko*euler(.1,0,0),.3) | |
| 1958 | RootJoint.C0=clerp(RootJoint.C0,euler(-.1,0,0),.3) | |
| 1959 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.5,0,1),.3) | |
| 1960 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 1961 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.5,0,-1),.3) | |
| 1962 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 1963 | RH.C0=clerp(RH.C0,cf(.5,-1,-.3)*euler(-0.5,1.57,0)*euler(-.2,0,0),.2) | |
| 1964 | LH.C0=clerp(LH.C0,cf(-.5,-1,-.3)*euler(-0.5,-1.57,0)*euler(-.2,0,0),.2) | |
| 1965 | end | |
| 1966 | elseif RootPart.Velocity.y < -1 and hitfloor==nil then | |
| 1967 | Anim="Fall" | |
| 1968 | if attack==false then | |
| 1969 | Neck.C0=clerp(Neck.C0,necko*euler(-.4,0,0),.3) | |
| 1970 | RootJoint.C0=clerp(RootJoint.C0,euler(.2,0,0),.3) | |
| 1971 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-.3,0,0.2),.3) | |
| 1972 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 1973 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.3,0,-0.2),.3) | |
| 1974 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.3) | |
| 1975 | RH.C0=clerp(RH.C0,cf(.5,-1,0)*euler(0.4,1.57,0),.2) | |
| 1976 | LH.C0=clerp(LH.C0,cf(-.5,-1,0)*euler(-0.2,-1.57,0),.2) | |
| 1977 | end | |
| 1978 | elseif torvel<1 and hitfloor~=nil then | |
| 1979 | Anim="Idle" | |
| 1980 | animlimit=15 | |
| 1981 | if attack==false then | |
| 1982 | if idle==1 or idle==2 then | |
| 1983 | Neck.C0=clerp(Neck.C0,necko*euler(0,.5,0)*euler(0,0,0),.1) | |
| 1984 | RootJoint.C0=clerp(RootJoint.C0,euler(0,.5,0)*cf(0,.4,0),.1) | |
| 1985 | RW.C0=clerp(RW.C0,cf(1.3,0.4,.3)*euler(1,0,.2)*euler(0,-.5,0),.1) | |
| 1986 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.1) | |
| 1987 | LW.C0=clerp(LW.C0,cf(-1.3,0.5,-.2)*euler(1.4,0,.5)*euler(0,1,0),.1) | |
| 1988 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.1) | |
| 1989 | RH.C0=clerp(RH.C0,cf(.6,-.9,0)*euler(0,1.57,0)*euler(0,-.1,-.05),.1) | |
| 1990 | LH.C0=clerp(LH.C0,cf(-.7,-.8,-.4)*euler(0,-1.57,0)*euler(0,.5,.1),.1) | |
| 1991 | else | |
| 1992 | Neck.C0=clerp(Neck.C0,necko*euler(.1,.5,0)*euler(0,0,0),.1) | |
| 1993 | RootJoint.C0=clerp(RootJoint.C0,euler(.1,.5,0)*euler(0,0,0)*cf(0,.6,0),.1) | |
| 1994 | RW.C0=clerp(RW.C0,cf(1.3,0.4,.3)*euler(.8,0,.4)*euler(0,-.5,0),.1) | |
| 1995 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.1) | |
| 1996 | LW.C0=clerp(LW.C0,cf(-1.3,0.5,-.2)*euler(1.6,0,.2)*euler(0,1,0),.1) | |
| 1997 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.1) | |
| 1998 | RH.C0=clerp(RH.C0,cf(.7,-.7,-.5)*euler(0,1.57,0)*euler(0,-.1,-.2)*euler(.05,0,0),.1) | |
| 1999 | LH.C0=clerp(LH.C0,cf(-.6,-.6,-.8)*euler(0,-1.57,0)*euler(0,.5,.2)*euler(-.1,0,0),.1) | |
| 2000 | end | |
| 2001 | end | |
| 2002 | elseif torvel>2 and torvel<20 and hitfloor~=nil then | |
| 2003 | Anim="Walk" | |
| 2004 | animlimit=10 | |
| 2005 | if attack==false then | |
| 2006 | if idle==1 or idle==2 then | |
| 2007 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.1) | |
| 2008 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-1.4,0,-.1)*euler(0,0,0),.1) | |
| 2009 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.1) | |
| 2010 | RH.C0=clerp(RH.C0,cf(.5,-1,0)*euler(0,1.57,0)*euler(0,0,-.5),.1) | |
| 2011 | if idle==1 then | |
| 2012 | Neck.C0=clerp(Neck.C0,necko*euler(.05,0,0)*euler(0,0,0),.1) | |
| 2013 | RootJoint.C0=clerp(RootJoint.C0,euler(0,0,0)*cf(0,.1,0),.1) | |
| 2014 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1,0,0)*euler(0,0,0),.1) | |
| 2015 | LH.C0=clerp(LH.C0,cf(-.5,-1,0)*euler(0,-1.57,0)*euler(0,0,-1.2),.1) | |
| 2016 | elseif idle==2 then | |
| 2017 | Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*euler(0,0,0),.1) | |
| 2018 | RootJoint.C0=clerp(RootJoint.C0,euler(.2,0,0)*cf(0,.2,0),.1) | |
| 2019 | RW.C0=clerp(RW.C0,cf(1.3,0.5,-.5)*euler(1.2,0,-.5)*euler(0,0,0),.1) | |
| 2020 | LH.C0=clerp(LH.C0,cf(-.5,-.9,-.3)*euler(0,-1.57,0)*euler(0,0,0),.1) | |
| 2021 | end | |
| 2022 | else | |
| 2023 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-1.4,0,.1)*euler(0,0,0),.1) | |
| 2024 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.1) | |
| 2025 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.1) | |
| 2026 | LH.C0=clerp(LH.C0,cf(-.5,-1,0)*euler(0,-1.57,0)*euler(0,0,.5),.1) | |
| 2027 | if idle==3 then | |
| 2028 | Neck.C0=clerp(Neck.C0,necko*euler(.05,0,0)*euler(0,0,0),.1) | |
| 2029 | RootJoint.C0=clerp(RootJoint.C0,euler(0,0,0)*cf(0,.1,0),.1) | |
| 2030 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1,0,0)*euler(0,0,0),.1) | |
| 2031 | RH.C0=clerp(RH.C0,cf(.5,-1,0)*euler(0,1.57,0)*euler(0,0,1.2),.1) | |
| 2032 | elseif idle==4 then | |
| 2033 | Neck.C0=clerp(Neck.C0,necko*euler(0,0,0)*euler(0,0,0),.1) | |
| 2034 | RootJoint.C0=clerp(RootJoint.C0,euler(.2,0,0)*cf(0,.2,0),.1) | |
| 2035 | LW.C0=clerp(LW.C0,cf(-1.3,0.5,-.5)*euler(1.2,0,.5)*euler(0,0,0),.1) | |
| 2036 | RH.C0=clerp(RH.C0,cf(.5,-.9,-.3)*euler(0,1.57,0)*euler(0,0,0),.1) | |
| 2037 | end | |
| 2038 | end | |
| 2039 | end | |
| 2040 | elseif torvel>=20 and hitfloor~=nil then | |
| 2041 | Anim="Run" | |
| 2042 | animlimit=10 | |
| 2043 | if attack==false then | |
| 2044 | if idle==1 or idle==2 then | |
| 2045 | Neck.C0=clerp(Neck.C0,necko*euler(.2,0,0)*euler(0,0,0),.2) | |
| 2046 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) | |
| 2047 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) | |
| 2048 | RH.C0=clerp(RH.C0,cf(.5,-1,0)*euler(0,1.57,0)*euler(-.2,0,-.8),.2) | |
| 2049 | if idle==1 then | |
| 2050 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-1,0,.5)*euler(0,0,0),.2) | |
| 2051 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-1,0,-.5)*euler(0,0,0),.2) | |
| 2052 | RootJoint.C0=clerp(RootJoint.C0,euler(.4,0,0)*cf(0,.3,0),.2) | |
| 2053 | LH.C0=clerp(LH.C0,cf(-.5,-1,0)*euler(0,-1.57,0)*euler(0,0,-1.5),.2) | |
| 2054 | elseif idle==2 then | |
| 2055 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-1.2,0,.3)*euler(0,0,0),.2) | |
| 2056 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-1.2,0,-.3)*euler(0,0,0),.2) | |
| 2057 | RootJoint.C0=clerp(RootJoint.C0,euler(.5,0,0)*cf(0,.4,0),.1) | |
| 2058 | LH.C0=clerp(LH.C0,cf(-.5,-.6,-.5)*euler(0,-1.57,0)*euler(0,0,-.5),.1) | |
| 2059 | end | |
| 2060 | else | |
| 2061 | Neck.C0=clerp(Neck.C0,necko*euler(.2,0,0)*euler(0,0,0),.2) | |
| 2062 | RW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) | |
| 2063 | LW.C1=clerp(LW.C1,cf(0,0.5,0)*euler(0,0,0),.2) | |
| 2064 | LH.C0=clerp(LH.C0,cf(-.5,-1,0)*euler(0,-1.57,0)*euler(-.2,0,.8),.2) | |
| 2065 | if idle==3 then | |
| 2066 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-1,0,.5)*euler(0,0,0),.2) | |
| 2067 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-1,0,-.5)*euler(0,0,0),.2) | |
| 2068 | RootJoint.C0=clerp(RootJoint.C0,euler(.4,0,0)*cf(0,.3,0),.2) | |
| 2069 | RH.C0=clerp(RH.C0,cf(.5,-1,0)*euler(0,1.57,0)*euler(0,0,1.5),.2) | |
| 2070 | elseif idle==4 then | |
| 2071 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-1.2,0,.3)*euler(0,0,0),.2) | |
| 2072 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-1.2,0,-.3)*euler(0,0,0),.2) | |
| 2073 | RootJoint.C0=clerp(RootJoint.C0,euler(.5,0,0)*cf(0,.4,0),.1) | |
| 2074 | RH.C0=clerp(RH.C0,cf(.5,-.6,-.5)*euler(0,1.57,0)*euler(0,0,.5),.1) | |
| 2075 | end | |
| 2076 | end | |
| 2077 | end | |
| 2078 | end | |
| 2079 | if #Effects>0 then | |
| 2080 | --table.insert(Effects,{prt,"Block1",delay})
| |
| 2081 | for e=1,#Effects do | |
| 2082 | if Effects[e]~=nil then | |
| 2083 | --for j=1,#Effects[e] do | |
| 2084 | local Thing=Effects[e] | |
| 2085 | if Thing~=nil then | |
| 2086 | local Part=Thing[1] | |
| 2087 | local Mode=Thing[2] | |
| 2088 | local Delay=Thing[3] | |
| 2089 | local IncX=Thing[4] | |
| 2090 | local IncY=Thing[5] | |
| 2091 | local IncZ=Thing[6] | |
| 2092 | if Thing[2]=="DecreaseStat" then | |
| 2093 | --table.insert(Effects,{Model,"DecreaseStat",Stat,Amount,Duration,d})
| |
| 2094 | Thing[5]=Thing[5]-1 | |
| 2095 | if Thing[5]<=0 then | |
| 2096 | if Thing[1]:findFirstChild("Stats")~=nil then
| |
| 2097 | if Thing[1].Stats:findFirstChild("Decrease")~=nil then
| |
| 2098 | --Thing[1].Stats[Thing[3]].Value=Thing[1].Stats[Thing[3]].Value+Thing[4] | |
| 2099 | end | |
| 2100 | end | |
| 2101 | Thing[6].Parent=nil | |
| 2102 | table.remove(Effects,e) | |
| 2103 | end | |
| 2104 | end | |
| 2105 | if Thing[2]=="CylinderClang" then | |
| 2106 | if Thing[3]<=1 then | |
| 2107 | Thing[1].CFrame=Thing[1].CFrame*CFrame.new(0,2.5*Thing[5],0)*CFrame.fromEulerAnglesXYZ(Thing[6],0,0) | |
| 2108 | Thing[7]=Thing[1].CFrame | |
| 2109 | effect("New Yeller",0,Thing[8],Thing[7])
| |
| 2110 | Thing[8]=Thing[7] | |
| 2111 | Thing[3]=Thing[3]+Thing[4] | |
| 2112 | else | |
| 2113 | Part.Parent=nil | |
| 2114 | table.remove(Effects,e) | |
| 2115 | end | |
| 2116 | end | |
| 2117 | if Thing[2]=="showDamage" then | |
| 2118 | if Thing[6]<Thing[5] then | |
| 2119 | Thing[6]=Thing[6]+1 | |
| 2120 | elseif Thing[6]<Thing[7] then | |
| 2121 | Thing[4].position=Thing[4].position+vt(0,-.2,0) | |
| 2122 | Thing[6]=Thing[6]+1 | |
| 2123 | elseif Thing[6]<Thing[8] then | |
| 2124 | Thing[6]=Thing[6]+1 | |
| 2125 | elseif Thing[6]<Thing[9] then | |
| 2126 | Thing[6]=Thing[6]+1 | |
| 2127 | Thing[4].position=Thing[4].position+vt(0,.2,0) | |
| 2128 | Thing[3].TextStrokeTransparency=Thing[3].TextStrokeTransparency+.1 | |
| 2129 | Thing[3].TextTransparency=Thing[3].TextTransparency+.1 | |
| 2130 | else | |
| 2131 | Thing[1].Parent=nil | |
| 2132 | table.remove(Effects,e) | |
| 2133 | end | |
| 2134 | end | |
| 2135 | if Thing[2]~="DecreaseStat" and Thing[2]~="showDamage" then | |
| 2136 | if Thing[1].Transparency<=1 then | |
| 2137 | if Thing[2]=="Block1" then | |
| 2138 | Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
| 2139 | Mesh=Thing[7] | |
| 2140 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
| 2141 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 2142 | elseif Thing[2]=="Block2" then | |
| 2143 | Thing[1].CFrame=Thing[1].CFrame | |
| 2144 | Mesh=Thing[7] | |
| 2145 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
| 2146 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 2147 | elseif Thing[2]=="Cylinder" then | |
| 2148 | Mesh=Thing[7] | |
| 2149 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
| 2150 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 2151 | elseif Thing[2]=="Cylinder2" then | |
| 2152 | Mesh=Thing[7] | |
| 2153 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
| 2154 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 2155 | if Thing[1].Transparency>=.5 then | |
| 2156 | Thing[1].BrickColor=BrickColor.new("Bright blue")
| |
| 2157 | end | |
| 2158 | elseif Thing[2]=="Blood" then | |
| 2159 | Mesh=Thing[7] | |
| 2160 | Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0) | |
| 2161 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
| 2162 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 2163 | elseif Thing[2]=="Elec" then | |
| 2164 | Mesh=Thing[7] | |
| 2165 | Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9]) | |
| 2166 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 2167 | elseif Thing[2]=="Disappear" then | |
| 2168 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
| 2169 | end | |
| 2170 | else | |
| 2171 | table.remove(Effects,e) | |
| 2172 | Thing[1].Parent=nil | |
| 2173 | end | |
| 2174 | end | |
| 2175 | end | |
| 2176 | --end | |
| 2177 | end | |
| 2178 | end | |
| 2179 | end | |
| 2180 | end |