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| 1 | ^]:: | |
| 2 | MouseClick, left, 141, 81 | |
| 3 | Sleep 95 | |
| 4 | - | W:=0 |
| 4 | + | W:=0 ; Change this number to one LESS than the lowest pokedex number you modified |
| 5 | Loop, 667 ; Change this number to match the range of Pokemon you're changing (lowest pokedex number to highest) | |
| 6 | {
| |
| 7 | W:=++W ; Increases W everytime this process is done | |
| 8 | StringLen, length, W | |
| 9 | if (length<2) ; Makes a single digit number into a triple digit number for the moveset file names. 7 becomes 007 | |
| 10 | {
| |
| 11 | V:=00 | |
| 12 | U:=V . W | |
| 13 | } | |
| 14 | else if (length==2) ; Makes a double digit number into a triple digit number. 42 becomes 042. | |
| 15 | {
| |
| 16 | V:=0 | |
| 17 | U:=V . W | |
| 18 | } | |
| 19 | else if (length>2) ; Keeps a triple digit number as a triple digit number | |
| 20 | {
| |
| 21 | U=%W% | |
| 22 | } | |
| 23 | {
| |
| 24 | MouseClick, left, 141, 81 | |
| 25 | Sleep 100 | |
| 26 | Send File %W%{Down}
| |
| 27 | Sleep 500 | |
| 28 | MouseClick, left, 216, 82 | |
| 29 | Sleep 100 | |
| 30 | MouseClick, left | |
| 31 | WinWait, Open, | |
| 32 | IfWinNotActive, Open, , WinActivate, Open, | |
| 33 | WinWaitActive, Open, | |
| 34 | Send moveset{SHIFTDOWN}-{SHIFTUP}%U%
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| 35 | Sleep 500 ; This line is optional and just gives the benefit of being sure the right moveset number is being applied to the file | |
| 36 | Send {Enter}
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| 37 | WinWait, PPNFR | |
| 38 | IfWinNotActive, PPNFR, , WinActivate, PPNFR, | |
| 39 | WinWaitActive, PPNFR, | |
| 40 | Sleep 10000 | |
| 41 | } | |
| 42 | } | |
| 43 | Return |