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1 | // Made by Rochet2 | |
2 | - | #include "ScriptPCH.h" |
2 | + | #include "Common.h" |
3 | #include "ScriptMgr.h" | |
4 | #include "Creature.h" | |
5 | #include "Player.h" | |
6 | #include "ScriptedGossip.h" | |
7 | #include "Pet.h" | |
8 | #include "World.h" | |
9 | #include "Log.h" | |
10 | ||
11 | ||
12 | class PRESTIGE_NPC : public CreatureScript | |
13 | { | |
14 | public: | |
15 | PRESTIGE_NPC() : CreatureScript("PRESTIGE_NPC") { } | |
16 | ||
17 | bool OnGossipHello(Player* player, Creature* creature) | |
18 | { | |
19 | player->ADD_GOSSIP_ITEM_EXTENDED(GOSSIP_ICON_CHAT, "Exchange level 80 to 100k gold", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2, "WARNING!\nThis will reset your level to 1", 0, false); | |
20 | player->ADD_GOSSIP_ITEM(GOSSIP_ICON_TALK, "Nevermind", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); | |
21 | player->SEND_GOSSIP_MENU(DEFAULT_GOSSIP_MESSAGE, creature->GetGUID()); | |
22 | return true; | |
23 | } | |
24 | ||
25 | bool OnGossipSelect(Player* player, Creature* creature, uint32 sender, uint32 action) | |
26 | { | |
27 | player->PlayerTalkClass->ClearMenus(); | |
28 | player->CLOSE_GOSSIP_MENU(); | |
29 | if (sender == GOSSIP_SENDER_MAIN && action == GOSSIP_ACTION_INFO_DEF + 2) | |
30 | { | |
31 | if (player->getLevel() != 80) | |
32 | player->GetSession()->SendNotification("You need to be level 80"); | |
33 | else | |
34 | { | |
35 | if (ResetPlayerLevel(player)) | |
36 | { | |
37 | player->ModifyMoney(1000000000); | |
38 | for (uint8 slot = SLOT_HEAD; slot < SLOT_EMPTY; slot++) | |
39 | { | |
40 | if (player->CanUseItem(player->GetItemByPos(NULL_BAG, slot)) != EQUIP_ERR_OK) | |
41 | player->SetVisibleItemSlot(slot, NULL); | |
42 | } | |
43 | player->GetSession()->LogoutPlayer(true); | |
44 | } | |
45 | else | |
46 | player->GetSession()->SendNotification("ERROR: can not reset level"); | |
47 | } | |
48 | } | |
49 | return true; | |
50 | } | |
51 | ||
52 | bool ResetPlayerLevel(Player* player) | |
53 | { | |
54 | if (!HandleResetStatsOrLevelHelper(player)) | |
55 | return false; | |
56 | ||
57 | uint8 oldLevel = player->getLevel(); | |
58 | ||
59 | // set starting level | |
60 | uint32 startLevel = player->getClass() != CLASS_DEATH_KNIGHT | |
61 | ? sWorld->getIntConfig(CONFIG_START_PLAYER_LEVEL) | |
62 | : sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL); | |
63 | ||
64 | - | player->resetSpells(true); |
64 | + | |
65 | player->SetLevel(startLevel); | |
66 | player->InitRunes(); | |
67 | player->InitStatsForLevel(true); | |
68 | player->InitTaxiNodesForLevel(); | |
69 | player->InitGlyphsForLevel(); | |
70 | player->InitTalentForLevel(); | |
71 | player->SetUInt32Value(PLAYER_XP, 0); | |
72 | player->ResetSpells(true); | |
73 | ||
74 | player->_ApplyAllLevelScaleItemMods(true); | |
75 | ||
76 | // reset level for pet | |
77 | if (Pet* pet = player->GetPet()) | |
78 | pet->SynchronizeLevelWithOwner(); | |
79 | ||
80 | sScriptMgr->OnPlayerLevelChanged(player, oldLevel); | |
81 | - | sLog->outError("Class %u not found in DBC (Wrong DBC files?)", player->getClass()); |
81 | + | |
82 | } | |
83 | ||
84 | bool HandleResetStatsOrLevelHelper(Player* player) | |
85 | { | |
86 | ChrClassesEntry const* classEntry = sChrClassesStore.LookupEntry(player->getClass()); | |
87 | if (!classEntry) | |
88 | { | |
89 | TC_LOG_ERROR("misc", "Class %u not found in DBC (Wrong DBC files?)", player->getClass()); | |
90 | return false; | |
91 | } | |
92 | ||
93 | uint8 powerType = classEntry->powerType; | |
94 | ||
95 | // reset m_form if no aura | |
96 | if (!player->HasAuraType(SPELL_AURA_MOD_SHAPESHIFT)) | |
97 | player->SetShapeshiftForm(FORM_NONE); | |
98 | ||
99 | player->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, DEFAULT_WORLD_OBJECT_SIZE); | |
100 | player->SetFloatValue(UNIT_FIELD_COMBATREACH, DEFAULT_COMBAT_REACH); | |
101 | ||
102 | player->setFactionForRace(player->getRace()); | |
103 | ||
104 | player->SetUInt32Value(UNIT_FIELD_BYTES_0, ((player->getRace()) | (player->getClass() << 8) | (player->getGender() << 16) | (powerType << 24))); | |
105 | ||
106 | // reset only if player not in some form; | |
107 | if (player->GetShapeshiftForm() == FORM_NONE) | |
108 | player->InitDisplayIds(); | |
109 | ||
110 | player->SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_PVP); | |
111 | ||
112 | player->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); | |
113 | ||
114 | //-1 is default value | |
115 | player->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, uint32(-1)); | |
116 | ||
117 | //player->SetUInt32Value(PLAYER_FIELD_BYTES, 0xEEE00000); | |
118 | return true; | |
119 | } | |
120 | }; | |
121 | ||
122 | void AddSC_PRESTIGE_NPC() | |
123 | { | |
124 | new PRESTIGE_NPC(); | |
125 | } |