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| 1 | using System; | |
| 2 | using System.Collections.Generic; | |
| 3 | using System.ComponentModel; | |
| 4 | using System.Linq; | |
| 5 | using System.Text; | |
| 6 | using System.Threading; | |
| 7 | using System.Threading.Tasks; | |
| 8 | ||
| 9 | namespace GalaSoft.MvvmLight.Messaging | |
| 10 | {
| |
| 11 | /// <summary> | |
| 12 | /// Use this class to send a message when the busy state of an application changes. | |
| 13 | /// </summary> | |
| 14 | public class BusyMessage | |
| 15 | {
| |
| 16 | /// <summary> | |
| 17 | /// Initializes a new instance of the <see cref="BusyMessage"/> class. | |
| 18 | /// </summary> | |
| 19 | public BusyMessage() | |
| 20 | {
| |
| 21 | } | |
| 22 | ||
| 23 | /// <summary> | |
| 24 | /// Gets or sets a value indicating whether the application is currently in a busy state. | |
| 25 | /// </summary> | |
| 26 | public bool IsBusy { get; set; }
| |
| 27 | ||
| 28 | /// <summary> | |
| 29 | /// Gets or sets user state information to include with the message. | |
| 30 | /// </summary> | |
| 31 | public object UserState { get; set; }
| |
| 32 | } | |
| 33 | ||
| 34 | /// <summary> | |
| 35 | /// Provides a thread-safe controller for managing the busy state of the application. | |
| 36 | /// </summary> | |
| 37 | public class BusyController : GalaSoft.MvvmLight.ViewModelBase | |
| 38 | {
| |
| 39 | private readonly object syncRoot = new object(); | |
| 40 | private int count; | |
| 41 | ||
| 42 | /// <summary> | |
| 43 | /// Initializes static members of the <see cref="BusyController"/> class. | |
| 44 | /// </summary> | |
| 45 | static BusyController() | |
| 46 | {
| |
| 47 | - | _default = new BusyController(Messenger.Default); |
| 47 | + | _default = new BusyController(); |
| 48 | } | |
| 49 | ||
| 50 | /// <summary> | |
| 51 | /// Initializes a new instance of the <see cref="BusyController"/> class. | |
| 52 | /// </summary> | |
| 53 | public BusyController() | |
| 54 | : base(Messenger.Default) | |
| 55 | {
| |
| 56 | } | |
| 57 | ||
| 58 | /// <summary> | |
| 59 | /// Initializes a new instance of the <see cref="BusyController"/> class. | |
| 60 | /// </summary> | |
| 61 | /// <param name="messenger">Optional. An <see cref="IMessenger"/> which will be used to send messages.</param> | |
| 62 | public BusyController(IMessenger messenger) | |
| 63 | : base(messenger) | |
| 64 | {
| |
| 65 | } | |
| 66 | ||
| 67 | private static BusyController _default; | |
| 68 | ||
| 69 | /// <summary> | |
| 70 | /// Gets the default busy controller instance. | |
| 71 | /// </summary> | |
| 72 | public static BusyController Default | |
| 73 | {
| |
| 74 | get | |
| 75 | {
| |
| 76 | return _default; | |
| 77 | } | |
| 78 | } | |
| 79 | ||
| 80 | private bool _isBusy; | |
| 81 | ||
| 82 | /// <summary> | |
| 83 | /// Gets a value indicating whether the controller is currently in the busy state. | |
| 84 | /// </summary> | |
| 85 | public bool IsBusy | |
| 86 | {
| |
| 87 | get | |
| 88 | {
| |
| 89 | return this._isBusy; | |
| 90 | } | |
| 91 | ||
| 92 | private set | |
| 93 | {
| |
| 94 | if (this._isBusy != value) | |
| 95 | {
| |
| 96 | this._isBusy = value; | |
| 97 | this.RaisePropertyChanged(() => this.IsBusy); | |
| 98 | } | |
| 99 | } | |
| 100 | } | |
| 101 | ||
| 102 | /// <summary> | |
| 103 | /// Resets the controller. | |
| 104 | /// </summary> | |
| 105 | public void Reset() | |
| 106 | {
| |
| 107 | lock (this.syncRoot) | |
| 108 | {
| |
| 109 | this.IsBusy = false; | |
| 110 | this.count = 0; | |
| 111 | ||
| 112 | if (this.MessengerInstance != null) | |
| 113 | {
| |
| 114 | // Send the message indicating that the controller is no longer busy. | |
| 115 | this.MessengerInstance.Send<BusyMessage>(new BusyMessage() { IsBusy = false });
| |
| 116 | } | |
| 117 | } | |
| 118 | } | |
| 119 | ||
| 120 | /// <summary> | |
| 121 | /// Sends the message | |
| 122 | /// </summary> | |
| 123 | /// <param name="value"><b>true</b> if the application is busy; otherwise, <b>false</b> when the application is no longer busy.</param> | |
| 124 | /// <param name="state">Optional. User state data to include with the message if the controller transitions between busy states.</param> | |
| 125 | public void SendMessage(bool value, object userState = null) | |
| 126 | {
| |
| 127 | lock (this.syncRoot) | |
| 128 | {
| |
| 129 | bool send = false; | |
| 130 | ||
| 131 | if (value) | |
| 132 | {
| |
| 133 | Interlocked.Increment(ref this.count); | |
| 134 | ||
| 135 | if (this.count == 1) | |
| 136 | {
| |
| 137 | this.IsBusy = true; | |
| 138 | ||
| 139 | // The controller is now busy, send the message. | |
| 140 | send = true; | |
| 141 | } | |
| 142 | } | |
| 143 | else | |
| 144 | {
| |
| 145 | if (this.count > 0) | |
| 146 | {
| |
| 147 | Interlocked.Decrement(ref this.count); | |
| 148 | } | |
| 149 | ||
| 150 | if (this.count == 0) | |
| 151 | {
| |
| 152 | this.IsBusy = false; | |
| 153 | ||
| 154 | // The controller is no longer busy, send the message. | |
| 155 | send = true; | |
| 156 | } | |
| 157 | } | |
| 158 | ||
| 159 | if (send && this.MessengerInstance != null) | |
| 160 | {
| |
| 161 | this.MessengerInstance.Send<BusyMessage>(new BusyMessage() { IsBusy = this.IsBusy, UserState = userState });
| |
| 162 | } | |
| 163 | } | |
| 164 | } | |
| 165 | } | |
| 166 | } |